Divinity: Original Sin (Classic) - Larian_Octaaf
Hi everyone!

We've been following the feedback on our first big patch and have noticed some critical issues slipped through our nets.

Because of that, we have just uploaded version 1.0.78:
- Several rare crash fixes
- Fix for newly introduced save/load issues (Mac)
- Fix for crashing on saving (Windows)

We apologize to those affected by these issues.
If you still have save/load issues after this hotfix, please let us know.
Divinity: Original Sin (Classic) - Larian_Octaaf
Hi everyone!

We've been following the feedback on our first big patch and have noticed some critical issues slipped through our nets.

Because of that, we have just uploaded version 1.0.78:
- Several rare crash fixes
- Fix for newly introduced save/load issues (Mac)
- Fix for crashing on saving (Windows)

We apologize to those affected by these issues.
If you still have save/load issues after this hotfix, please let us know.
Divinity: Original Sin (Classic) - lar
Hello everybody!

We just released the first official patch for Divinity:Original Sin which introduces the concept of AI personalities.

During character creation, you can now select a specific personality for your characters. When a personality is active the AI will automatically make dialogue choices (based on its personality) for the avatar that isn't selected.

In addition to this, we've made a lot of improvements as well as bug fixes and balancing changes. You do not need to start a completely new game for these changes to work. Of course, your savegames will keep on working.

You'll also notice that you can now publish to Steam Workshop using the Divinity Engine Toolkit.

The full change list is too large to post as an announcement, but you can check it out on our forums.

Please make sure that you verify the integrity of your game cache after patching. To do so, right click on Divinity:Original Sin in your game library, select properties, then select local files and finally click on "verify integrity of game cache"

Have fun!
Divinity: Original Sin (Classic) - lar
Hello everybody!

We just released the first official patch for Divinity:Original Sin which introduces the concept of AI personalities.

During character creation, you can now select a specific personality for your characters. When a personality is active the AI will automatically make dialogue choices (based on its personality) for the avatar that isn't selected.

In addition to this, we've made a lot of improvements as well as bug fixes and balancing changes. You do not need to start a completely new game for these changes to work. Of course, your savegames will keep on working.

You'll also notice that you can now publish to Steam Workshop using the Divinity Engine Toolkit.

The full change list is too large to post as an announcement, but you can check it out on our forums.

Please make sure that you verify the integrity of your game cache after patching. To do so, right click on Divinity:Original Sin in your game library, select properties, then select local files and finally click on "verify integrity of game cache"

Have fun!
Jul 11, 2014
Divinity: Original Sin (Classic) - lar
Hi everybody!

Some fixes weren't ready in time for yesterday's update but they are ready now:

- Fixed issue where some game sessions could crash when playing in the Black Cove
- Fixed issue with missing sounds
- Region swapping while sneaking will no longer crash the client
- Fixed crash when the game didn't find a sound device
- Fixed issue when saving during the start of a combat

Please, don't forget to check the integrity of your game cache whenever an update is released.

To do so: right click on Divinity:Original sin in your library, select properties, click on local files and then click on "verify integrity of game cache".

Next week btw we'll be bringing you extra AI personalities together with a number of improvements based on your feedback.

Have fun!
Jul 11, 2014
Divinity: Original Sin (Classic) - lar
Hi everybody!

Some fixes weren't ready in time for yesterday's update but they are ready now:

- Fixed issue where some game sessions could crash when playing in the Black Cove
- Fixed issue with missing sounds
- Region swapping while sneaking will no longer crash the client
- Fixed crash when the game didn't find a sound device
- Fixed issue when saving during the start of a combat

Please, don't forget to check the integrity of your game cache whenever an update is released.

To do so: right click on Divinity:Original sin in your library, select properties, click on local files and then click on "verify integrity of game cache".

Next week btw we'll be bringing you extra AI personalities together with a number of improvements based on your feedback.

Have fun!
Jul 10, 2014
Divinity: Original Sin (Classic) - lar
Hello everybody,

First of all, thank you for all the feedback. Divinity:Original Sin is a big game and it's sometimes hard for us to see where things go wrong. You've been absolutely fantastic in helping us out and as a result we have a number of fixes that should help out several people:

- Added more error reporting when save files are not written away correctly
- Optimised texture streaming & sound loading to reduce stuttering on some systems. More optimisations are coming
- Fix for bone totem problems in the Luculla mines
- Fix for end game not triggering correctly under certain circumstances
- Better resolution detection
- Fixed issues with changing multiplayer settings
- Fixed a number of crashes
- Followers now move in a less jittery manner
- Fixed issue with combining stacks of items
- Fixed issue in multiplayer that caused two peers to get the same character assigned
- Updated French & German translations

Have fun!

Jul 10, 2014
Divinity: Original Sin (Classic) - lar
Hello everybody,

First of all, thank you for all the feedback. Divinity:Original Sin is a big game and it's sometimes hard for us to see where things go wrong. You've been absolutely fantastic in helping us out and as a result we have a number of fixes that should help out several people:

- Added more error reporting when save files are not written away correctly
- Optimised texture streaming & sound loading to reduce stuttering on some systems. More optimisations are coming
- Fix for bone totem problems in the Luculla mines
- Fix for end game not triggering correctly under certain circumstances
- Better resolution detection
- Fixed issues with changing multiplayer settings
- Fixed a number of crashes
- Followers now move in a less jittery manner
- Fixed issue with combining stacks of items
- Fixed issue in multiplayer that caused two peers to get the same character assigned
- Updated French & German translations

Have fun!

Divinity: Original Sin (Classic) - Larian_Octaaf
Hi everyone,

Our latest (small) update brings you the following fixes:
- Crash fix for send to homestead from a container
- Fixed encumbered being spammed when dead
- Fixed crash while saving during a SurfaceGrowAction (this should fix any issues with crashing when going into the tunnel under the graveyard in Cyseal for example)

We are currently working on finding the causes for more critical issues.

To those still having issues, thank you for your patience. We are trying to weed out the most important issues as soon as possible.

If you still have trouble playing the game, do not hesitate to contact us!
Divinity: Original Sin (Classic) - Larian_Octaaf
Hi everyone,

Our latest (small) update brings you the following fixes:
- Crash fix for send to homestead from a container
- Fixed encumbered being spammed when dead
- Fixed crash while saving during a SurfaceGrowAction (this should fix any issues with crashing when going into the tunnel under the graveyard in Cyseal for example)

We are currently working on finding the causes for more critical issues.

To those still having issues, thank you for your patience. We are trying to weed out the most important issues as soon as possible.

If you still have trouble playing the game, do not hesitate to contact us!
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