War for the Overworld - Noontide



Darkest greetings Underlords,

The year is quickly approaching its close and the incredible Steam Autumn sale is once again upon us, with incredible deals all round (including WFTO at up to 75% off!). And alongside them is the reincarnation of the Steam Awards for 2018.

For our long-time fans you may remember that we made our bid last year, hoping to be your nomination for the “Labour of Love” award. Alas we were unsuccessful, but we feel 2018 has been a big year for the game, as we sent it out on a high with the massive Patch 2.0 and The Under Games expansion. So today we approach you once more, hat in hand, to humbly request your nomination for this prestigious honour.



As before we’re hoping that this announcement doesn’t appear self-serving, but instead accurately reflects what we - and hopefully you, our wonderful fans - feel about the journey of WFTO over the past six years.

We’d like to believe that our commitment to the game, and our dedication in listening and reacting to the community, are indicative of our continued love for WFTO and its fanbase.

To illustrate our full bid, we’ve updated our infographic to contain a full summary of our journey to War for the Overworld 2018. Afterwards, you may also like to check out our previous bid, as it remains very relevant today.



If our graphic has already convinced you then you can vote on our Store Page right now. If not, then read on for our run-down of an awesome year!

War for the Overworld in 2018

We don’t believe that it’s an exaggeration to say that 2018 has been the best year yet for WFTO. At the end of 2017 we promised that Patch 2.0 and The Under Games expansion would be the largest combined content drop ever - it turned out to be just that, and then some!

The Under Games introduced a whole new type of campaign, built around more skirmish-like gameplay, and included 2 new game modes and 3 new Underlords, each with their own unique traits and playstyles. It has become a distinctive and highly-replayable experience, unlike anything in WFTO thus far. But it also had this lot going for it:

  • A campaign which expands the story and lore of WFTO, and builds upon the relationships between the devilish Underlords
  • New units, including the mighty Thunderling and volatile Banshee
  • New items like the Moongate, Mana Vault, Alchemine Storm Vortex and Infernal Urn, Reincarnation and Thunderling Potions


New Units, Items and Features galore!

It was a huge expansion, but the greatest wealth of content came in the free update - the gargantuan Patch 2.0 “Untold Depths”. This also included many features developed for The Under Games, made free to all.

This content drop touched more parts of the game than any patch before; it’s the largest single patch we’ve ever released, and included hundreds upon hundreds of changes. Any part of Patch 2.0 alone would have made a great feature for a patch, but together they redefined the WFTO experience.

There were so many changes in the patch it’d be impossible to list them all, but here are a few highlights:

  • Remastered Main Campaign - We revisited the main campaign, smoothing and polishing the experience, and remastering the story with new cutscenes.
  • Scripting in the Map Editor - We released our scripting tools in the form of Mighty Script, allowing creators to make their own scripted scenarios and campaigns. (As we expected, it didn’t take long for our community to get busy - check out the Steam Workshop, or our recent October Community Spotlight.)
  • Map Editor Support for Nearly All Game Modes - We added support to the Map Editor for the new games modes introduced in The Under Games, and the fan-favourite My Pet Dungeon mode!
  • Underlord AI Completely Reworked - We rebuilt the Skirmish AI from the ground up. It’s now more menacing and challenging than ever, capable of using the Veins of Evil to its fullest, just as a player would.
  • Sacrifice Ritual - We added this fan-favourite as a callback to a certain older dungeon management game that you might know, allowing you to sacrifice units to receive a special one in return.
  • Much More - We added new unit variants for the Empire including the Wizard and Lord of the Land, new terrain themes (Sanguine and Obsidian), and more spit and polish than a Chunder would give to their anvil!

Patch 2.0 to us represented a chance to make good on many of our community’s long-standing wishes, and also to revisit some areas of the game that we felt needed a little love.

We also placed a special focus on opening the game up as much as possible for the community to develop their own content, to keep the game alive as we moved on as a dev team.


Mighty Script puts the power in the player's hands


Love For All Time
All in all, 2018 has been an incredible year! Though we are now done with mainline development on WFTO as we look towards the future and new projects, we have not left War for the Overworld out in the cold. As our firstborn, it will always hold a special place in our hearts, and we plan to continue to support it. We will be returning to it at occasional intervals to answer your issues, and maybe even introduce a few small new features.

Rest assured, War for the Overworld will always be our first love, and we hope to see it alive for many years to come through both our continued support, and the community content pouring into the Workshop.

Looking at War for the Overworld today, it is a very different game from the one we first launched in 2015. Thanks to your support we’ve been able to dedicate ourselves to it for three and a half further years, to make it ever larger and greater. For all of us, this has always been a labour of love, and we hope that you will consider us for your nomination in the Labour of Love category.

If you believe that it may just match your criteria for that great honour, then you can vote for us on our Store Page. And remember, you can still grab the game and its expansions at a great discount!

You can also nominate us for the “Best Developer” award, if you believe that Brightrock Games are worthy of your vote.

As always, thank you for your encouragement and support.

Cheers,

– Brightrock Games Team


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War for the Overworld - Noontide
Darkest Greetings Underlord,

We are about to go live with our regular developer Livestream! Join us over on our Broadcast Page or Store Page for a chat and to ask any questions you have of our developers whilst we chill and play through some My Pet Dungeon content.

We'll be live for roughly an hour and a half and then will rebroadcast the recorded stream so you don't miss out if you can't catch us live.

For further news we're planning to roll out the November community spotlight in the coming days. Once again picking and choosing some of the best maps and content from the community and packaging them together for you to try! So keep your eyes peeled and in the meantime check out the October Spotlight!

See you in the Stream!

Cheers,

– Brightrock Games Team


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War for the Overworld - Noontide


Darkest greetings Underlord,

It’s been a long time coming but the time has finally arrived. Today we begin our community spotlights of awesome content created by the most talented members of our community. These updates can include anything, typically levels or campaigns created by you in our map editing tools but we welcome art, stories and more. Anything that WFTO has inspired you to create!

Creators/Authors who have their work highlighted will receive the coveted Golden Worker Skin to show-off to their fellow Underlords. So if you think you have something worthy of this not-so-noble prize then be sure to reach out either by dropping your map/campaign in our dedicated steam thread or contacting us directly via our Discord, Twitter or elsewhere!



Coveted by many, owned by few. The Golden Worker Skin.

Each month we’ll bring to you a selection of curated content that we know you’ll enjoy from the fanbase. So get ready to delve back into the depths as we dive right into our revivified community spotlight!

Maps & Campaigns
We’ve been rifling through the stacks of the Steam Workshop picking out the best, most interesting and fun maps to play on. There have been dozens that made our shortlist and it was truly hard to narrow it down to just a couple in this spotlight, but rest assured many of the others which did not make the cut this month will surely appear in the future! When choosing maps we’ve also looked to highlight particular custom campaigns or authors for you to look out for!

We want to ensure that you have ample content to chew through for the coming month without overloading your plate so we’ve provided an ample starting course if maps for you today, if you feel you’d like your future servings of delicious content to be larger don’t hesitate to say so in the comments!

Now without further ado behold our chosen levels, with our thoughts printed below!



You can download all of these maps as part of our workshop collection right here, or you can subscribe to them individually below! For our fans on GOG we will be uploading a copy of the spotlight to our own Brightrock Foundry tomorrow so you too can access these maps without jumping through further hoops!

It should be said that we’ve not included any of our Featured Author’s maps in the spotlight, simply because their work is so extensive that it would overload the spotlight! But you should definitely check out A Festive Scarecrow’s workshop items and discover the excellent content within for yourself.



Deathmatch Levels

Mana Collapse (4 Player) by Shadowleard

France (3 Player) by Webbernever1

Prison Breakout (4 Player) by Polis Ranger


King of the Underhill Levels

Strongholds by Daniel Foster

Old Wizard Tower by Webbernever1


Core Shards

Flowey by Simonevo

Bloody Moon by FightX


Scenario Maps

Spirit Sanctum by Knightly Knave


Custom Mode Maps

Silverstorm Siege by Green.Sliche


Custom Campaign

Master of Possession by Taktiku


Featured Creator

A Very Festive Scarecrow

Congratulations to all of the creators who have been highlighted today! We will be reaching out to you to deliver your Golden Worker codes tomorrow. Usually via the private forum attached to your highlighted work. If you do not receive your code then please contact us directly and we’ll be sure to sort you out!

Featured Fanart: Archon by Fallen Star Art

We’re always super excited to receive fan art of War for the Overworld. As creators and artists ourselves it is deeply heartwarming to see love shown by other talented artists for our work and to see the unique touch they bring to our beloved game. We’re only a small team with a pretty niche game so it’s always a great honour for us to see such love shown!


Evil can be adorable as well!

This excellent piece was shared on our Discord depicting what lies behind the mask of the Archon, frankly, we never imagined she could be so cute! Our fans on Discord immediately fell in love and we have too!

We offer a sincere and warm thank you to Fallen Star Art for making our day! If you’d like to see more of their awesome work then check out their Instagram and Twitter!

We’re always looking for more Fanart to showcase so if you’re aware of any that could make the cut then please drop us a line or drop it into our Discord with the Artist’s details. We award artists with the same Golden Worker skin we offer for level creators so if you’ve got a talent for art and you want to get an exclusive worker skin be sure to drop your art in!

That’s all we have for you today Underlords, but rest assured there’s plenty more to come in next months spotlight. Remember if you have levels, art, stories or anything you’d like to share then get in touch via our Discord, Twitter or Directly to us via any other means! For map creators, you can drop your levels into our Steam Thread for consideration and potential inclusion in future spotlights.


We’ll see you again soon Underlords!

Cheers,

– Brightrock Games Team


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War for the Overworld - Noontide


Darkest Greetings Underlord,

Entrusted with the darkest messages we reach out across the aether once more to bring you news from the realm of Kairos. Today we’re launching another minor patch, v2.0.6 which fixes a few problems you’ve raised about and heralds a few minor improvements specifically to the UI in menus.

We also have news on our next Stream! But before we begin we've just released a new and final version of our main trailer which we thought you might like to see:

https://www.youtube.com/watch?v=vnexl2RTjNE

We want to thank all our fans who have supported us over the years. We never imagined that we'd be here in 2018 with a game that looks so very different from the one released in 2015. We couldn't have done it without you!

Developer Stream Tomorrow at 2PM UTC

We’re issuing a quick reminder to all our fans that our next Developer Stream is tomorrow at 2 PM UTC+1 (Click here for the start time in your timezone).




This stream will be our longest yet and we’ll bring back Josh, the managing director of Brightrock Games and creative lead for WFTO to play through and talk about the design in some of the Heart of Gold levels!

After that, we’ll dive into another custom level from one of our community members and finally, we’ll finish up with a special debug look into how the Skirmish AI thinks whilst playing a match and our regular Developer Q&A, remember to submit your questions via our Steam Thread!

You can join into the Stream on our store page and broadcast page!

The Stream has ended you can view the VOD here



v2.0.6: “Seriously Searched Strata” - Release Notes

UI & UX Improvements
  • Further tweaks and adjustments to the main menu
  • Small improvements to the Crucible and My Pet Dungeon menus
  • Small change to the Skirmish menu buttons
  • Styling improvements to some older menu UI elements to bring them visually in line with the 2.0 UI
  • Limited UI scaling to 120% to prevent scaling which affects the accessibility of the menu

Bug Fixes
Crashes & Showstoppers
  • Fixed an issue where the game would softlock when attempting to restart a level

Units
  • Corrected some broken animation bones on the Dwarven Cultist

UI, Localisation & UX
  • The Unit Tab should no longer become invisible at certain UI scales above 100%

Levels & Campaigns
  • Fixed an issue which would prevent campaign progress from saving on the Linux version of the game from GOG

Cheers,

– Brightrock Games Team


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War for the Overworld - Noontide


Darkest Greetings Underlord,

As promised in our previous post we are unleashing Patch 2.0.5 upon the world. This update comes with a number of tweaks and improvements to the game, chiefly a set of additional Unit VO for units which were previously overly quiet. As always we've also addressed a number of bugs which you have reported to us over the past few weeks and months, including a fix for a significant issue which affected GOG users on the installer version of the game.

We thank our fans for your patience as we address your reports, although WFTO is now in maintenance mode we still take your reports seriously and encourage you to report any issues you encounter to our Userecho support site. This will allow us to triage and subsequently address issues if we can.

Don't forget that our first Community Spotlight since 2.0 released is on its way this week so keep your eyes peeled Underlord! We'll be bringing you a selection of great maps to add to your ever growing collections.

Now onto the Release Notes!

v2.0.5: “Relentlessly Researched Ravines” - Release Notes

Graphics & Visual Changes

  • Founders theme Dungeon Core now has death VFX
  • Improved animation transitions on the Kasita Theme Core

Audio Changes

  • New Unit Voice-Over for the following units:
    • Necromancer - He can raise the dead with his new lines
    • Beastmaster - Finally found his voice
    • Oculus - But how?
  • Units which are based on a common template (I.e. Temple Guard and Templar) will now use VO and SFX from their template unit if they did not have specific VO and SFX previously

Localisation & Community Translation

  • New localisation batches completed and available for Community Translations including:
    • UI Text, mostly related to Map Editor 2.0 features
    • Minion Ability Tooltip Updates
    • Map Editor Tooltip Updates
    • Mutator Tooltip updates
  • Updated Localisation Notes available in Batches to assist translators
  • Copied existing translations for Spells, Potions, Rooms, Rituals, Defences,
  • Constructs into their Magic Finder (Mighty Script) labels, as they are used in editing My Pet Dungeon waves.
  • Chinese now has consistent numbers & Latin Chars
  • Updates to Polish translation for intro cinematic
  • Revised polish subtitle timings for intro cinematic
  • Updated Japanese Font
  • Tweaks to Map Editor Artefacts panel tooltips (EN only)

UI & UX Improvements

  • Small improvements to Main Menu layout
  • Minor changes to the styling of version number on Main Menu

Miscellaneous Changes

  • Unit name pool adjustments
  • Renamed Fantastic -> Devilish in the Launcher, accessible by holding alt as the game loads
  • Dungeon Hearts April fools added to the Extras menu


Bug Fixes

Crashes & Showstoppers
  • Updated UI Middleware which should fix a rare crash at launch & improve performance

Units
  • Piggys should no longer become trapped in a panic state
  • Fixed some minor issues with the Evil Arcane worker

Defences
  • Blade Lotus' area indicator now more accurately represents the Blade Lotus' effective radius

Rooms
  • Fixed alignment issues with the Founder's theme Dungeon Core.

UI, Localisation & UX
  • Fixed an issue which would prevent the Skirmish menu from appearing under specific circumstances whilst playing the GOG version of the game deployed with GOG installers
  • Corrected an issue that caused display issues with euro characters under certain conditions
  • Audio buffer size for UI doubled to prevent skipping in UI videos
  • Warning when missing password when setting up a MP game now displays correctly
  • The tooltips for level and achievement progress now translate correctly

Levels & Campaigns
  • War for the Overworld - Level 5 - Empire area now correctly uses the "Dwarven" theme
  • Fixed issues where achievements were not correctly completing after loading a save game on certain Heart of Gold levels

Graphics & Visuals
  • Fixed a visual error with Permafrost tiles whilst using the Sanguine terrain theme
  • Permafrost now blends correctly with other tiles in the Snowy terrain theme
    Miscellaneous
  • Fixed a number of null reference exceptions

Cheers,

– Brightrock Games Team


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War for the Overworld - Noontide



Darkest greetings Underlord,

The dungeons of Kairos rest dormant, waiting for their next opportunity to strike at the innocent and hapless world above. But in their depths, the foundry fires still burn, the development imps stoke the flames and strike the anvils within, less fanatically but still unperturbed.

Today in our update we’re announcing another of our now regular developer streams with Lee and Cian as well as some details about the upcoming v2.0.5 minor patch and community spotlight.

So equip your torch and light the way into our dungeon’s depths, there’s always more to explore.


Streaming to Steam on Wednesday 26th of September
As promised we’re continuing with our Developer Streams and are planning to run these more regularly from now on. We’re very content with the format that we’ve developed allowing us to show off community content and play our existing content whilst providing insightful commentary.


The Streaming Chamber is ready to accept our tributes

In particular, we love interacting with you and answering your questions about us, development and WFTO in general!

We invite you to drop by our Steam Store or Broadcast Page on Wednesday at 3:30PM UK Time. (Click here for the start time in your Time Zone)

This week we’ll be attempting a no-doubt ill-fated speedrun of a Heart of Gold level and explore more of the community’s creations. Wrapping up with our regular Q&A session where we’ll answer the questions from chat and questions left for us in our dedicated steam thread!


Community Spotlight Next Week!

We’ve mentioned it was coming and now there’s only one more week to wait! We’ve spent some time delving into the Steam Workshop searching high and low for the most exceptional, fun and downright impressive maps and campaigns.

There’s honestly so many out there that it’s difficult to pin them down into a single list and we’re sure that we’ll have quite a few to highlight in comings months as well!

And as always we welcome both creators and players to suggest maps they think would make the cut in our dedicated thread.

We’ll be releasing our first spotlight sometime during the next week, keep your eyes peeled Underlords!


Minor Patch 2.0.5 Coming Up

To wrap up we want you to know that we’re still dedicating some of our time each week to maintaining War for the Overworld. To that end, we have a minor patch releasing sometime in the near future.

Although we’re not actively developing new content moving forwards we do have a few things coming in with the patch beyond the usual fixes and improvements. Namely some new VO for a few more units and some updated localisation assets.


The Beastmaster has found his pipes at long last

Naturally, we will certainly be fixing a number of issues that you’ve reported to us as well as deliver a few improvements in a couple of places.

We’ll see you tomorrow Underlord!

Cheers,

– Brightrock Games Team


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War for the Overworld - Noontide

Darkest greetings Underlord,

Last week we sat down in the latest addition to our dungeon, the Streaming Chamber, to host our very first developer Livestream since 2015. After facing down and resolving a bedevilling affair of emergent technical difficulties we’re pleased to say it was a roaring success and a brilliant opportunity to interact with our fans and have a gutturally evil, laugh together.


The Streaming Chamber stands ready to transmit our Developer’s thoughts to your home realm

You can catch a recording of the stream over on twitch if you missed it. Needless to say, we’re keen to put what we’ve learned to the test. So to that end…

Streaming to Steam on Wednesday 5 September
Following on from last week’s success we decided to host another one sooner than first intended. In fact, it’s in just a few days starting this Wednesday at 5:30PM UK Time. Mark the date in your calendar’s Underlords! (Click here for the start time in your Time Zone)

The Stream will be live on the Steam Store and Broadcast pages!

Cian and Lee will once again be hosting and exploring some great User Created maps and then diving right into our latest campaign, The Under Games! Wrapping up with a session of My Pet Dungeon and Q&A.

As before we’re eager to answer your questions, both throughout the stream and from our dedicated Steam Thread. So leave us some comments, we’ll be sure to answer every question we deem appropriate or ones that tickle our fancy.

Let us know if there are any custom maps you’d like us to take a look at and also which Underlord you think we should play as in The Under Games.

We’ll see you on Wednesday!

Cheers,

– Brightrock Games Team


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War for the Overworld - Noontide

Darkest greetings Underlord,

Time marches ever onwards and before we knew it months had passed since our last community update. Now that our team is focussed primarily on our upcoming new project, we know you may be worried about long-term support for War for the Overworld. So to keep you in the loop it’s time to talk once more about the community initiatives that we’re planning.

So sit down at our tavern table, and listen to the relaxing sounds of the screams that echo from the neighbouring torture chamber, as we share our vision of things to come!

Streaming on Steam -Tomorrow!
First up, and perhaps a surprise as it wasn’t mentioned in our previous plans: We’re hosting a developer stream on Steam, on Tuesday 28 August (Tomorrow!) at 3:30 p.m. UK time! Mark the date Underlord and join us for an exploration into the depths of our developers’ minds.

This will be our first developer stream since our launch all the way back in 2015. So why now and why Steam only? Well we’re hoping to make our streams a regular feature moving forwards, but we need to get back on the saddle first. Back when we used to stream it was always somewhat ad hoc, with webcams and headsets pilfered from the bedroom of our Managing Director.


Bedroom Streams, featuring Josh, Scott, Pat, Lee, Sammy the Cat and approximately 50 pixels!

Now we have an office and a professional space, and with our work settling down, we’re looking to make future streams more professional as well. So we’re using Tuesday’s stream as a test and a learning experience – a way for us to develop ourselves and for you to offer feedback, ahead of us doing them more regularly and hopefully branching out to other platforms such as Twitch and Youtube as we work out the kinks.


Begone webcam microphones! Welcome to our more professional setup.

We’ve opened up a Steam thread for you to drop in any suggestions on what you’d like to see, and questions that you’d like us to answer during the stream. So please drop by there and tell us what you’d like to see!

For the moment we’re thinking along these lines:

  • Developer Community Spotlight – We’ll play through a community-made map we’re planning to include in the upcoming spotlight (see below). You’ll get to see us explore a map we had no hand in making!
  • Developer Face-Off – A 1v1 between two of our developers on a Skirmish map. What game mode would you like to see? Deathmatch, King of the Underhill or Core Shards?
  • My Pet Dungeon Playthrough, Commentary and Q&A – We’ll play through an MPD map, talking about the design decisions we made and the journey to make MPD a reality. This is when we’ll answer all your questions from the Steam thread, and be most able to answer questions in real time.

If things go well we’ll likely use a similar format for future streams. But we’d also like to swap things up, such as including Map Editor segments, where we look at the tools and demonstrate how to use Mighty Script. This would supplement our upcoming tutorials, and give you some advanced techniques for your own maps.

That about covers everything we have to say about the stream, at least until we go live on Tuesday afternoon! But remember, we want to hear your suggestions, feedback and questions over on the Steam thread.

The Stream will be available on the Steam Store page, and when we have the broadcast account we’ll provide a link to the broadcast page!

So with that hefty news out of the way, let’s look at what else we’ve got in store.

Community Map Spotlights
Since we launched the 2.0 version of the Map Editor we’ve seen some incredible maps and campaigns, and we really want to signal boost the best ones!

We’re in the process of picking our shortlist for the first spotlight; one of these will be included in the aforementioned stream, but once we’re done we’ll be posting up the full list. As there are so many great maps out there we’d love to know what your favourites are, and if you have any nominations for our spotlights going forward.

We welcome any and all suggestions over in our Community Spotlight thread!



The Golden Worker stands ready to be shipped to the best map makers.

As always, maps highlighted will not only be given the prestige of being counted amongst our favourite maps, but their creators will also receive the coveted Golden Worker skin, which is only given out to community members that participate in such events!

It’s our intention to repackage these maps into spotlight downloads, allowing one-click access for our players on and off Steam, so you can enjoy them without having to search through the Workshop.

Moving forwards we plan to do spotlights either once a month or once every two months as our time allows. We’d like to invite creators to put their work forwards directly to us if they feel it has what it takes to reach the top. And remember, if your work isn’t included in one spotlight that doesn’t mean it can’t be included in the next.

We expect our first spotlight will be live by the middle of September.

Map Editor Tutorials
We know that there’s a demand to get some additional insight into Mighty Script and how it works; to that end we’re still working on the video tutorials. We’ve planned out where we’ll be taking these and how we’ll be putting them together, so now all that’s left is to get them up.

We’re planning to release these in waves starting with the most basic tutorials and working our way up to more complex things. We’ll be supplementing them with a few examples and additional reference materials as well.

We expect the first wave of tutorials to be available towards the end of September, and we’d love to know what you’d like to see us cover.

We hope that helps give you some insight, and as always we’d love to hear your feedback.

Don’t forget to note Tuesday 28 August at 3:30 p.m. (UK time) in your calendar, as we go live with our stream on our Store Page!

Cheers,

– Brightrock Games Team


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War for the Overworld - Noontide


Darkest Greetings Underlord,

As many of our Linux users will be aware for the past few weeks (since we deployed 2.0.1) we have been wrestling with a serious show-stopping crash issue on many different Linux configurations. During this time we have been taking information from as many affected users as possible and have deployed several attempted fixes in previous patches with varying degrees of success for different players.

Today we’re confident that we’ve finally identified the root cause, an experimental setting in the Unity rendering pipeline which was not only causing the instability on Linux but also abnormally high GPU utilisation on some setups using other operating systems.

We’re deploying the fix for this in today’s Patch 2.0.4 which should resolve the intermittent crashes you are experiencing.

Patch 2.0.4 on Windows & OS X

Because we have expedited the release of this Patch on Linux it will not be deployed today for Windows or OS X users. This is to allow us the appropriate time to QA test for these platforms but rest assured if all goes well Patch 2.0.4 will make its way to you before the end of the week.

This means for a short time Linux players will not be able to join multiplayer matches hosted by Windows or OS X users and vice versa until Patch 2.0.4 is made available on those platforms.

We want to thank all our affected Linux users for their patience and assistance over the last few weeks and we can only deeply apologise for the poor experience many of you have put up with.

We are confident this release will resolve your issues but if it does not or you wish to provide other feedback please do so in the lead User Echo ticket for this issue.

Thank you once again. Please find the full Patch Notes below!

v2.0.4: “Comprehensively Cleared Caverns” - Release Notes

This Patch has been deployed today for Linux as an immediate solution to critical show-stopping crashes. It is currently in testing for Windows and OS X and will be deployed later this week.

Patch Higlights
Linux Crash & High GPU Utilisation Fix

For the past few weeks since the release of Patch 2.0.1 a number of our Linux players have been affected by spontaneous and random crashes, during this time we’ve been working with our player base to identify and correct the source of the problem.

We believe that we have finally uncovered the cause for these random crashes. An experimental feature in Unity’s rendering pipeline which caused instability on some Linux configurations. Furthermore, this feature was also causing unusually high GPU utilisation on some setups using other Operating Systems.

We apologise for the poor experience for all affected users on both Linux and other platforms.

We’re eager to hear from all our fantastic Linux customers who have been providing us with information and feedback over the course of these trying weeks to confirm that this release has indeed corrected their issue. Please report back to us in the lead topic on User Echo.

Gameplay/Balance Changes

Units

Archon (Titan)

  • Basic Attack
    • Damage decreased from 400 to 350
  • Exterminate
    • Damage decreasesd from 500 to 400

Behemoth (Titan)
  • Recuperation (Out of combat health regeneration)
    • Regeneration rate increased from 0.25% to 0.45% of maximum health per second
  • Relentless (In combat health regeneration)
    • Regeneration rate increased from 0.025% to 0.045% of maximum health per second

Eternal (Titan)
  • Time Vortex (Slowing Aura)
    • Now slows enemies by 50% down from 60%

Visual Improvements

  • The Evil Arcane theme now has its own worker. Evil dorfs arrive!

Audio Changes

  • Added Additional Unit VO:
    • Democorn
    • Sentinel & Stone Knight
    • Rat
    • Highguard
    • Thunderling

    Adjusted VO
    • Chunder

Miscellaneous Improvements

  • Updated Steamworks implementation on Steam versions of the game
  • Users on all platforms who were suffering from abnormally high GPU
  • Utilisation should no longer suffer from this issue


Bug Fixes
Crashes & Show-stoppers
  • As described in the highlight section a number of graphics related Linux crashes should no longer occur

Levels / Campaigns
  • Fixed an issue on Level 13 of the War for the Overworld campaign where Arcane Templar’s shields would appear without their texture

Miscellaneous
  • Fixed some minor warnings

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War for the Overworld - Noontide


Darkest Greetings Underlord,

Another Maintenance Patch for War for the Overworld is making the rounds across the dark caverns of the Internet. But just because it's now long-term maintenance for the foreseeable future doesn't mean we can't have some fun.

Today we bring you some additional voices for units which have long wished upon a star for some lines of their own and this is just the beginning we expect there will be more to come in future patches.

As always please keep all your feedback coming via the forums and of course report any issues to us via User Echo!

Now without further a do, read on for the Release Notes!

Patch 2.0.3: "Effectively Explored Excavations"


Underlord AI Changes

  • Various Build Order tweaks

Audio Changes

  • Added Additional Unit VO:
    • Wizard
    • Inquisitor
  • Adjusted VO
    • Lord of the Land

Localisation & UI

  • Continued localisation work on the Mighty Script features of the Map Editor

Bug Fixes

Crashes & Gamebreakers
  • Updated the Coherent GT UI Middleware which may have been the cause of a recurring intermittent crash experienced by some users on Linux
    • If you are a linux user that was affected by regular crashes please try this latest version and report back to us if the issue was correctly fixed. Otherwise please contact us directly on our Bug Tracker
    • If crashes on Linux are still occuring you can find the Linux Stable Build in the betas list on Steam. This is running version 2.0.

Units
  • Fixed an issue with Unit Physics which was causing units to overshoot their destinations when not on screen
    • This was the root cause for issues where Workers were being propelled into lava and dying, units stuck in walls, units becoming trapped in Prisons and Arenas and possibly affected unit need fulfillment if the player was not watching
  • Ember Demons that are defused by the Infernal Urn should no longer explode and deal damage

Constructs
  • Losing a Mana Vault whilst at Maximum Mana should no longer cause a reduction in permanently available mana.

Visual Fixes
  • Fixed a visual issue with the Augrum Wall

Map Editor - Mighty Script
  • Math Operations should now produce the correct outputs for Decimals
  • Fixed an issue which prevented the “On Templates Spawn” trigger from triggering correctly

Map Editor - UI
  • Fixed an issue where world object coordinates would always appear as “23, 3” in the Magic Finder List

Levels / Campaigns
  • Fixed an Issue on Level 13 of the War for the Overworld campaign where one of the Emperor’s miscellaneous voice lines wouldn’t play
  • Fixed an issue where Artefacts dropped upon the “Road” in Level 2 of the Heart of Gold campaign could not be retrieved by workers
  • Fixed an issue where it was not possible reset The Under Games campaign progress
  • Fixed an issue where some VO would not play correctly when claiming an Underhill as Volta or Kasita in Level 5 of the Under Games campaign
  • Fixed a stack overflow that could occur on Level 3 of the Heart of Gold campaign
  • Fixed a number of issues with the Golden Statues displayed at the end of the Heart of Gold Campaign

Multiplayer
  • In-Game chat should once again show up correctly in Multiplayer Matches

UI
  • Fixed an issue which may have caused the Skirmish menu to not appear correctly for some users on the GOG installer versions


Cheers,

– Brightrock Games Team


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