We've just unleashed another hotfix patch unto the world and this one includes fixes for a large number of user reported issues.
Remember if you're suffering from an issue please report it to us on our Bug Tracker!
UI Improvements
In-Game UI
Improved the contrast of the gold cost numbers for payday overlay
Added secondary icon for Artefact identified notification
Added secondary icons for Ritual ready and Ritual activated notifications (to differentiate own, ally and enemy rituals)
Removed active state tooltip from gold vortex, instead the gold vortex is now always active.
Menus
Added a new loading screen drawing
Campaign Improvements
All Home Realms
Your Dungeon Core is now correctly indestructible
Fixed Kasita’s identity crisis - She no longer identified as Oberon
HoG1 - The Wizard
Fixed the reminder to use blood money on Mandalf
HoG2 - The Summoning Stone
Cultists are now correctly grabbable after being affected by a booby trap
HoG3 - The Colossus
Fixed the “Gold Statue” achievement
HoG4 - The Heart of Gold
Fixed a potential issue preventing entrance by the west gate
C3 - The Breach
Closed the door next to O’Theland, so he once again has some privacy (to brush his hair)
Performance Improvements
Optimized audio assets, as a result memory usage has been reduced by approximately 600MB
Optimized a number of subsystems, increasing FPS on large maps with large numbers of units by 15% to 20%
Bug Fixes
The game will now provide an informative error dialogue before quitting if an issue is encountered during loading.
Fixed an exploit where the Help button could be used to scout/cheat in multiplayer
Fixed an issue where high level units (with wages between 1000 and 1333) would suddenly stop doing jobs (eg. Torture, Potion brewing, Ghoul summoning, Garrison recharge, ...) after having payday
Fixed gold statues counting towards the player’s population and thus slowing down the spawn rate from gateways
Fixed support units (eg. healers) incorrectly applying their buffs (eg. Heal) to units in range while they sleep (which made them visually toggle from sleeping to buffing animation)
Huntress now fights with her full toolset, she can once again get rid of Vampires forever!
Fixed an issue with Vampires failing to drink blood from victims in a loop, causing the game to lag
Fixed an issue where your own units could die after fighting in the arena, if they got a damage input modifying debuff applied (such as the Cultist’s “Desecration” ability.)
Fixed imprisoned empire units didn’t move inside the prison, when they were following a patrol route
Fixed the “Barracks too small” notification. This popped only when the Barracks was big enough, while it was supposed to notify the opposite
Fixed an issue that caused a crash on game load due to a Japanese language translation mod which was out of date
Fixed an issue which prevented Augres from recharging the Garrison Aura, when the game was saved and loaded after the Aura was halfway depleted
Fixed that Cultists ignore newly added channeling slots in the Sanctuary, when it is enlarged while a Ritual is channeled
Fixed possession doors sometimes playing their lock sounds in unintended circumstances
Fixed a lot of subtle and minor errors and issues found in player logs
Fixed an issue where unused Veins of Evil slots would show lock icons, making the player think it was inaccessible content
Fixed an issue where the payday overlay can extend past the gold bar when payments are higher than 100% of owned gold
We've just unleashed another hotfix patch unto the world and this one includes fixes for a large number of user reported issues.
Remember if you're suffering from an issue please report it to us on our Bug Tracker!
UI Improvements
In-Game UI
Improved the contrast of the gold cost numbers for payday overlay
Added secondary icon for Artefact identified notification
Added secondary icons for Ritual ready and Ritual activated notifications (to differentiate own, ally and enemy rituals)
Removed active state tooltip from gold vortex, instead the gold vortex is now always active.
Menus
Added a new loading screen drawing
Campaign Improvements
All Home Realms
Your Dungeon Core is now correctly indestructible
Fixed Kasita’s identity crisis - She no longer identified as Oberon
HoG1 - The Wizard
Fixed the reminder to use blood money on Mandalf
HoG2 - The Summoning Stone
Cultists are now correctly grabbable after being affected by a booby trap
HoG3 - The Colossus
Fixed the “Gold Statue” achievement
HoG4 - The Heart of Gold
Fixed a potential issue preventing entrance by the west gate
C3 - The Breach
Closed the door next to O’Theland, so he once again has some privacy (to brush his hair)
Performance Improvements
Optimized audio assets, as a result memory usage has been reduced by approximately 600MB
Optimized a number of subsystems, increasing FPS on large maps with large numbers of units by 15% to 20%
Bug Fixes
The game will now provide an informative error dialogue before quitting if an issue is encountered during loading.
Fixed an exploit where the Help button could be used to scout/cheat in multiplayer
Fixed an issue where high level units (with wages between 1000 and 1333) would suddenly stop doing jobs (eg. Torture, Potion brewing, Ghoul summoning, Garrison recharge, ...) after having payday
Fixed gold statues counting towards the player’s population and thus slowing down the spawn rate from gateways
Fixed support units (eg. healers) incorrectly applying their buffs (eg. Heal) to units in range while they sleep (which made them visually toggle from sleeping to buffing animation)
Huntress now fights with her full toolset, she can once again get rid of Vampires forever!
Fixed an issue with Vampires failing to drink blood from victims in a loop, causing the game to lag
Fixed an issue where your own units could die after fighting in the arena, if they got a damage input modifying debuff applied (such as the Cultist’s “Desecration” ability.)
Fixed imprisoned empire units didn’t move inside the prison, when they were following a patrol route
Fixed the “Barracks too small” notification. This popped only when the Barracks was big enough, while it was supposed to notify the opposite
Fixed an issue that caused a crash on game load due to a Japanese language translation mod which was out of date
Fixed an issue which prevented Augres from recharging the Garrison Aura, when the game was saved and loaded after the Aura was halfway depleted
Fixed that Cultists ignore newly added channeling slots in the Sanctuary, when it is enlarged while a Ritual is channeled
Fixed possession doors sometimes playing their lock sounds in unintended circumstances
Fixed a lot of subtle and minor errors and issues found in player logs
Fixed an issue where unused Veins of Evil slots would show lock icons, making the player think it was inaccessible content
Fixed an issue where the payday overlay can extend past the gold bar when payments are higher than 100% of owned gold
We've just unleashed another hotfix patch unto the world and this one includes fixes for a large number of user reported issues.
Remember if you're suffering from an issue please report it to us on our Bug Tracker!
UI Improvements
In-Game UI
Improved the contrast of the gold cost numbers for payday overlay
Added secondary icon for Artefact identified notification
Added secondary icons for Ritual ready and Ritual activated notifications (to differentiate own, ally and enemy rituals)
Removed active state tooltip from gold vortex, instead the gold vortex is now always active.
Menus
Added a new loading screen drawing
Campaign Improvements
All Home Realms
Your Dungeon Core is now correctly indestructible
Fixed Kasita’s identity crisis - She no longer identified as Oberon
HoG1 - The Wizard
Fixed the reminder to use blood money on Mandalf
HoG2 - The Summoning Stone
Cultists are now correctly grabbable after being affected by a booby trap
HoG3 - The Colossus
Fixed the “Gold Statue” achievement
HoG4 - The Heart of Gold
Fixed a potential issue preventing entrance by the west gate
C3 - The Breach
Closed the door next to O’Theland, so he once again has some privacy (to brush his hair)
Performance Improvements
Optimized audio assets, as a result memory usage has been reduced by approximately 600MB
Optimized a number of subsystems, increasing FPS on large maps with large numbers of units by 15% to 20%
Bug Fixes
The game will now provide an informative error dialogue before quitting if an issue is encountered during loading.
Fixed an exploit where the Help button could be used to scout/cheat in multiplayer
Fixed an issue where high level units (with wages between 1000 and 1333) would suddenly stop doing jobs (eg. Torture, Potion brewing, Ghoul summoning, Garrison recharge, ...) after having payday
Fixed gold statues counting towards the player’s population and thus slowing down the spawn rate from gateways
Fixed support units (eg. healers) incorrectly applying their buffs (eg. Heal) to units in range while they sleep (which made them visually toggle from sleeping to buffing animation)
Huntress now fights with her full toolset, she can once again get rid of Vampires forever!
Fixed an issue with Vampires failing to drink blood from victims in a loop, causing the game to lag
Fixed an issue where your own units could die after fighting in the arena, if they got a damage input modifying debuff applied (such as the Cultist’s “Desecration” ability.)
Fixed imprisoned empire units didn’t move inside the prison, when they were following a patrol route
Fixed the “Barracks too small” notification. This popped only when the Barracks was big enough, while it was supposed to notify the opposite
Fixed an issue that caused a crash on game load due to a Japanese language translation mod which was out of date
Fixed an issue which prevented Augres from recharging the Garrison Aura, when the game was saved and loaded after the Aura was halfway depleted
Fixed that Cultists ignore newly added channeling slots in the Sanctuary, when it is enlarged while a Ritual is channeled
Fixed possession doors sometimes playing their lock sounds in unintended circumstances
Fixed a lot of subtle and minor errors and issues found in player logs
Fixed an issue where unused Veins of Evil slots would show lock icons, making the player think it was inaccessible content
Fixed an issue where the payday overlay can extend past the gold bar when payments are higher than 100% of owned gold
Just issuing a quick reminder in case you missed it the first time. We'll be hosting a Reddit AMA at 7PM UK Time where you can ask us anything you want about WFTO, HoG, Game Development, our lives or well anything. Don't miss it!
Here's the full announcement:
Patch 1.4 and Heart of Gold are available now, and they’ve been met with an overwhelmingly positive response from you. We’re pleased that the changes we’ve made and the new expansion have met, and in some cases, exceeded your expectations!
Anyway we’d like you to know that we, the Brightrock Games team, will be holding an “Ask Me Anything (AMA)” discussion on Reddit and we’re eager to invite you all to join us and well... ask us anything!
Just pop on over to /r/IAmA at 7PM UK Time on Tuesday the 31st of May and we’ll be answering anything that comes in. We’ll have a few different members of the team from different disciplines so feel free to ask us questions on what it’s like to work in those fields, questions on WFTO, about our lives as indie devs or anything you can think of!
Team members who will be participating:
Josh “Simburgur” Bishop - Creative Director
Scott “Strich” Richmond - Programmer & Producer
Tim White - Writer
Patrick “Patackular” Hore - Art Director & 3D Artist
Lee “Noontide” Moon - Community Manager
Dante De Glanvill - SFX Artist, Voice of Duke Magnanimous and more!
We look forward to seeing you and your questions then!
Just issuing a quick reminder in case you missed it the first time. We'll be hosting a Reddit AMA at 7PM UK Time where you can ask us anything you want about WFTO, HoG, Game Development, our lives or well anything. Don't miss it!
Here's the full announcement:
Patch 1.4 and Heart of Gold are available now, and they’ve been met with an overwhelmingly positive response from you. We’re pleased that the changes we’ve made and the new expansion have met, and in some cases, exceeded your expectations!
Anyway we’d like you to know that we, the Brightrock Games team, will be holding an “Ask Me Anything (AMA)” discussion on Reddit and we’re eager to invite you all to join us and well... ask us anything!
Just pop on over to /r/IAmA at 7PM UK Time on Tuesday the 31st of May and we’ll be answering anything that comes in. We’ll have a few different members of the team from different disciplines so feel free to ask us questions on what it’s like to work in those fields, questions on WFTO, about our lives as indie devs or anything you can think of!
Team members who will be participating:
Josh “Simburgur” Bishop - Creative Director
Scott “Strich” Richmond - Programmer & Producer
Tim White - Writer
Patrick “Patackular” Hore - Art Director & 3D Artist
Lee “Noontide” Moon - Community Manager
Dante De Glanvill - SFX Artist, Voice of Duke Magnanimous and more!
We look forward to seeing you and your questions then!
We're still hard at work addressing the issues that you've reported to us. This morning we have another couple of hotfixes for you, associated particularly to rare issues that occur in campaign progression.
The fixes are as follows:
Fixed an issue that could occur on Level 13 of the vanilla campaign where certain units could not cross the drawbridge.
Fixed an issue in Heart of Gold level 2 where the optional tutorial objective instructing the player to use an outpost would not trigger.
If you're suffering from another issue firstly check our Patch 1.4 Known issues and workarounds thread first. If your issue is not listed or you wish to provide more information on known issues then please submit or comment on a related ticket via our Bug Tracker and be sure to include all the details requested in this thread we'll endeavour to address your issue asap.
We're still hard at work addressing the issues that you've reported to us. This morning we have another couple of hotfixes for you, associated particularly to rare issues that occur in campaign progression.
The fixes are as follows:
Fixed an issue that could occur on Level 13 of the vanilla campaign where certain units could not cross the drawbridge.
Fixed an issue in Heart of Gold level 2 where the optional tutorial objective instructing the player to use an outpost would not trigger.
If you're suffering from another issue firstly check our Patch 1.4 Known issues and workarounds thread first. If your issue is not listed or you wish to provide more information on known issues then please submit or comment on a related ticket via our Bug Tracker and be sure to include all the details requested in this thread we'll endeavour to address your issue asap.
We have a special delivery for those of you affected by the resolution issue since Patch 1.4. Hotfix 1.4.0f5 has just released and should have resolved these issues for you moving forwards.
Having worked with our community through the weekend and this bank holiday Monday we isolated the issue which caused resolution to default to 640x480 on first start-up post Patch 1.4 which affected a small subset of AMD Brand graphics cards.
Soon after it was reported we identified a work-around for those of you affected and fortunately this appears to have resolve the issue for anyone who used it.
Users who have already been affected by this issue should find their resolution set to 1024x768 on next login, this will allow those of you affected to change your resolution to your desired with ease.
Anyone else who was liable to be affected is unlikely to be so but please keep us posted as we'd like to know if this issue crops up for anyone. We apologise for the inconvenience and hope you enjoy WFTO!
Anyone affected by the issue where you're unable to tag tiles in-game we are still looking into the issue but there is a work-around in the topic linked above. Please get in touch as the more information we have the quicker we will be able to resolve the issue for everyone.
We have a special delivery for those of you affected by the resolution issue since Patch 1.4. Hotfix 1.4.0f5 has just released and should have resolved these issues for you moving forwards.
Having worked with our community through the weekend and this bank holiday Monday we isolated the issue which caused resolution to default to 640x480 on first start-up post Patch 1.4 which affected a small subset of AMD Brand graphics cards.
Soon after it was reported we identified a work-around for those of you affected and fortunately this appears to have resolve the issue for anyone who used it.
Users who have already been affected by this issue should find their resolution set to 1024x768 on next login, this will allow those of you affected to change your resolution to your desired with ease.
Anyone else who was liable to be affected is unlikely to be so but please keep us posted as we'd like to know if this issue crops up for anyone. We apologise for the inconvenience and hope you enjoy WFTO!
Anyone affected by the issue where you're unable to tag tiles in-game we are still looking into the issue but there is a work-around in the topic linked above. Please get in touch as the more information we have the quicker we will be able to resolve the issue for everyone.
Patch 1.4 and Heart of Gold are available now, and they’ve been met with an overwhelmingly positive response from you. We’re pleased that the changes we’ve made and the new expansion have met, and in some cases, exceeded your expectations!
Anyway we’d like you to know that we, the Brightrock Games team, will be holding an “Ask Me Anything (AMA)” discussion on Reddit and we’re eager to invite you all to join us and well... ask us anything!
Just pop on over to /r/IAmA at 7PM UK Time on Tuesday the 31st of May and we’ll be answering anything that comes in. We’ll have a few different members of the team from different disciplines so feel free to ask us questions on what it’s like to work in those fields, questions on WFTO, about our lives as indie devs or anything you can think of!
Team members who will be participating:
Josh “Simburgur” Bishop - Creative Director
Scott “Strich” Richmond - Programmer & Producer
Tim White - Writer
Patrick “Patackular” Hore - Art Director & 3D Artist
Lee “Noontide” Moon - Community Manager
Dante De Glanvill - SFX Artist, Voice of Duke Magnanimous and more!
We look forward to seeing you and your questions then!