Just issuing a quick reminder in case you missed it the first time. We'll be hosting a Reddit AMA at 7PM UK Time where you can ask us anything you want about WFTO, HoG, Game Development, our lives or well anything. Don't miss it!
Here's the full announcement:
Patch 1.4 and Heart of Gold are available now, and they’ve been met with an overwhelmingly positive response from you. We’re pleased that the changes we’ve made and the new expansion have met, and in some cases, exceeded your expectations!
Anyway we’d like you to know that we, the Brightrock Games team, will be holding an “Ask Me Anything (AMA)” discussion on Reddit and we’re eager to invite you all to join us and well... ask us anything!
Just pop on over to /r/IAmA at 7PM UK Time on Tuesday the 31st of May and we’ll be answering anything that comes in. We’ll have a few different members of the team from different disciplines so feel free to ask us questions on what it’s like to work in those fields, questions on WFTO, about our lives as indie devs or anything you can think of!
Team members who will be participating:
Josh “Simburgur” Bishop - Creative Director
Scott “Strich” Richmond - Programmer & Producer
Tim White - Writer
Patrick “Patackular” Hore - Art Director & 3D Artist
Lee “Noontide” Moon - Community Manager
Dante De Glanvill - SFX Artist, Voice of Duke Magnanimous and more!
We look forward to seeing you and your questions then!
Just issuing a quick reminder in case you missed it the first time. We'll be hosting a Reddit AMA at 7PM UK Time where you can ask us anything you want about WFTO, HoG, Game Development, our lives or well anything. Don't miss it!
Here's the full announcement:
Patch 1.4 and Heart of Gold are available now, and they’ve been met with an overwhelmingly positive response from you. We’re pleased that the changes we’ve made and the new expansion have met, and in some cases, exceeded your expectations!
Anyway we’d like you to know that we, the Brightrock Games team, will be holding an “Ask Me Anything (AMA)” discussion on Reddit and we’re eager to invite you all to join us and well... ask us anything!
Just pop on over to /r/IAmA at 7PM UK Time on Tuesday the 31st of May and we’ll be answering anything that comes in. We’ll have a few different members of the team from different disciplines so feel free to ask us questions on what it’s like to work in those fields, questions on WFTO, about our lives as indie devs or anything you can think of!
Team members who will be participating:
Josh “Simburgur” Bishop - Creative Director
Scott “Strich” Richmond - Programmer & Producer
Tim White - Writer
Patrick “Patackular” Hore - Art Director & 3D Artist
Lee “Noontide” Moon - Community Manager
Dante De Glanvill - SFX Artist, Voice of Duke Magnanimous and more!
We look forward to seeing you and your questions then!
We're still hard at work addressing the issues that you've reported to us. This morning we have another couple of hotfixes for you, associated particularly to rare issues that occur in campaign progression.
The fixes are as follows:
Fixed an issue that could occur on Level 13 of the vanilla campaign where certain units could not cross the drawbridge.
Fixed an issue in Heart of Gold level 2 where the optional tutorial objective instructing the player to use an outpost would not trigger.
If you're suffering from another issue firstly check our Patch 1.4 Known issues and workarounds thread first. If your issue is not listed or you wish to provide more information on known issues then please submit or comment on a related ticket via our Bug Tracker and be sure to include all the details requested in this thread we'll endeavour to address your issue asap.
We're still hard at work addressing the issues that you've reported to us. This morning we have another couple of hotfixes for you, associated particularly to rare issues that occur in campaign progression.
The fixes are as follows:
Fixed an issue that could occur on Level 13 of the vanilla campaign where certain units could not cross the drawbridge.
Fixed an issue in Heart of Gold level 2 where the optional tutorial objective instructing the player to use an outpost would not trigger.
If you're suffering from another issue firstly check our Patch 1.4 Known issues and workarounds thread first. If your issue is not listed or you wish to provide more information on known issues then please submit or comment on a related ticket via our Bug Tracker and be sure to include all the details requested in this thread we'll endeavour to address your issue asap.
We have a special delivery for those of you affected by the resolution issue since Patch 1.4. Hotfix 1.4.0f5 has just released and should have resolved these issues for you moving forwards.
Having worked with our community through the weekend and this bank holiday Monday we isolated the issue which caused resolution to default to 640x480 on first start-up post Patch 1.4 which affected a small subset of AMD Brand graphics cards.
Soon after it was reported we identified a work-around for those of you affected and fortunately this appears to have resolve the issue for anyone who used it.
Users who have already been affected by this issue should find their resolution set to 1024x768 on next login, this will allow those of you affected to change your resolution to your desired with ease.
Anyone else who was liable to be affected is unlikely to be so but please keep us posted as we'd like to know if this issue crops up for anyone. We apologise for the inconvenience and hope you enjoy WFTO!
Anyone affected by the issue where you're unable to tag tiles in-game we are still looking into the issue but there is a work-around in the topic linked above. Please get in touch as the more information we have the quicker we will be able to resolve the issue for everyone.
We have a special delivery for those of you affected by the resolution issue since Patch 1.4. Hotfix 1.4.0f5 has just released and should have resolved these issues for you moving forwards.
Having worked with our community through the weekend and this bank holiday Monday we isolated the issue which caused resolution to default to 640x480 on first start-up post Patch 1.4 which affected a small subset of AMD Brand graphics cards.
Soon after it was reported we identified a work-around for those of you affected and fortunately this appears to have resolve the issue for anyone who used it.
Users who have already been affected by this issue should find their resolution set to 1024x768 on next login, this will allow those of you affected to change your resolution to your desired with ease.
Anyone else who was liable to be affected is unlikely to be so but please keep us posted as we'd like to know if this issue crops up for anyone. We apologise for the inconvenience and hope you enjoy WFTO!
Anyone affected by the issue where you're unable to tag tiles in-game we are still looking into the issue but there is a work-around in the topic linked above. Please get in touch as the more information we have the quicker we will be able to resolve the issue for everyone.
Patch 1.4 and Heart of Gold are available now, and they’ve been met with an overwhelmingly positive response from you. We’re pleased that the changes we’ve made and the new expansion have met, and in some cases, exceeded your expectations!
Anyway we’d like you to know that we, the Brightrock Games team, will be holding an “Ask Me Anything (AMA)” discussion on Reddit and we’re eager to invite you all to join us and well... ask us anything!
Just pop on over to /r/IAmA at 7PM UK Time on Tuesday the 31st of May and we’ll be answering anything that comes in. We’ll have a few different members of the team from different disciplines so feel free to ask us questions on what it’s like to work in those fields, questions on WFTO, about our lives as indie devs or anything you can think of!
Team members who will be participating:
Josh “Simburgur” Bishop - Creative Director
Scott “Strich” Richmond - Programmer & Producer
Tim White - Writer
Patrick “Patackular” Hore - Art Director & 3D Artist
Lee “Noontide” Moon - Community Manager
Dante De Glanvill - SFX Artist, Voice of Duke Magnanimous and more!
We look forward to seeing you and your questions then!
Patch 1.4 and Heart of Gold are available now, and they’ve been met with an overwhelmingly positive response from you. We’re pleased that the changes we’ve made and the new expansion have met, and in some cases, exceeded your expectations!
Anyway we’d like you to know that we, the Brightrock Games team, will be holding an “Ask Me Anything (AMA)” discussion on Reddit and we’re eager to invite you all to join us and well... ask us anything!
Just pop on over to /r/IAmA at 7PM UK Time on Tuesday the 31st of May and we’ll be answering anything that comes in. We’ll have a few different members of the team from different disciplines so feel free to ask us questions on what it’s like to work in those fields, questions on WFTO, about our lives as indie devs or anything you can think of!
Team members who will be participating:
Josh “Simburgur” Bishop - Creative Director
Scott “Strich” Richmond - Programmer & Producer
Tim White - Writer
Patrick “Patackular” Hore - Art Director & 3D Artist
Lee “Noontide” Moon - Community Manager
Dante De Glanvill - SFX Artist, Voice of Duke Magnanimous and more!
We look forward to seeing you and your questions then!
It’s a glorious day indeed - once again the drums of war echo through the darkest caverns of Kairos, hundreds of minions marching, scuttering and squelching towards the dukedom of Phaestus, ready to usher in a new age of darkness and destruction.
Yes indeed after months of development, testing and indeed teasing tidbits to our community, Heart of Gold is finally on its way to you down the tubes of the Internet - and with it comes the absolutely massive patch 1.4, Gold Rush!
Before you head off to begin your conquest, why not familiarise yourself with the key features of this momentous release.
Heart of Gold
Heart of Gold is the first paid expansion pack for War for the Overworld. It can be purchased at http://buy.wftogame.com, and on Steam, Green Man Gaming and Humble. Early Adopters of War for the Overworld, those that bought it before Mar 3rd 2015, will find that they already own the DLC!
Key Features
An expanded story told across 4 brand new, fully voice acted Campaign levels, this time played from the perspective of Underlord Kasita. The levels are more open-ended than in the original game, directly addressing feedback from our most loyal Underlords.
New enemies to wage war against including the wizard Mandalf the Maroon, and the entire family of the Duke of Phaestus!
An additional 4 Aspects to master: Sentinel (defence), Gild (spell), Aureate Monolith (construct), and a new golden Titan - the Colossus.
Three new Dungeon Themes, including a new theme for Kasita with Dungeon Core, tiles and walls, Worker skin, and a much-requested custom Underlord hand.
New terrain such as lava chasms and lava falls, which help bring the volcanic land of Phaestus to life!
Patch 1.4: Gold Rush
Patch 1.4 is our biggest one yet, weighing in at well over 20 pages of release notes (without the majority of bug fixes!). It includes a huge number of quality of life changes, balance changes and even new features such as the brand new tutorial system. Ever wondered what an Aspect actually does? Now you can find out in-game!
Key Features - free to all players
Contextual tutorial system
Revamped Titan system
Improved combat
New unit voices, VFX, animations and behaviours
Significant performance improvements
New UI features and options such as area of effect indicators on spells and defences
Improvements to the original campaign
A rebalancing of practically everything
New localisation into French and German
Release Notes
No need to take our word for it though - you can discover all you need to know in the full release notes!
Short Story: The Colossal Dwarf
Our trilogy of short stories concludes with “The Colossal Dwarf” as Gidro Brunnsen faces down the inevitable demise of the dukedom of Phaestus, and the most formidable soldier in Kasita’s horde.
Here's an extract from the story to whet your appetite:
"May gold guide you, my children …” And with that, the Duke retired to his throne room through the thickest stone doors Gidro had ever seen. He tried to peek inside, at the golden glow beyond – but the doors slammed shut, shaking the ground. He smiled at the the Phaestian coat of arms ornately carved across both doors – the Duke’s huge axe set against the backdrop of Mount Phaestus, and a strange spherical object amidst the axe head."
It’s a glorious day indeed - once again the drums of war echo through the darkest caverns of Kairos, hundreds of minions marching, scuttering and squelching towards the dukedom of Phaestus, ready to usher in a new age of darkness and destruction.
Yes indeed after months of development, testing and indeed teasing tidbits to our community, Heart of Gold is finally on its way to you down the tubes of the Internet - and with it comes the absolutely massive patch 1.4, Gold Rush!
Before you head off to begin your conquest, why not familiarise yourself with the key features of this momentous release.
Heart of Gold
Heart of Gold is the first paid expansion pack for War for the Overworld. It can be purchased at http://buy.wftogame.com, and on Steam, Green Man Gaming and Humble. Early Adopters of War for the Overworld, those that bought it before Mar 3rd 2015, will find that they already own the DLC!
Key Features
An expanded story told across 4 brand new, fully voice acted Campaign levels, this time played from the perspective of Underlord Kasita. The levels are more open-ended than in the original game, directly addressing feedback from our most loyal Underlords.
New enemies to wage war against including the wizard Mandalf the Maroon, and the entire family of the Duke of Phaestus!
An additional 4 Aspects to master: Sentinel (defence), Gild (spell), Aureate Monolith (construct), and a new golden Titan - the Colossus.
Three new Dungeon Themes, including a new theme for Kasita with Dungeon Core, tiles and walls, Worker skin, and a much-requested custom Underlord hand.
New terrain such as lava chasms and lava falls, which help bring the volcanic land of Phaestus to life!
Patch 1.4: Gold Rush
Patch 1.4 is our biggest one yet, weighing in at well over 20 pages of release notes (without the majority of bug fixes!). It includes a huge number of quality of life changes, balance changes and even new features such as the brand new tutorial system. Ever wondered what an Aspect actually does? Now you can find out in-game!
Key Features - free to all players
Contextual tutorial system
Revamped Titan system
Improved combat
New unit voices, VFX, animations and behaviours
Significant performance improvements
New UI features and options such as area of effect indicators on spells and defences
Improvements to the original campaign
A rebalancing of practically everything
New localisation into French and German
Release Notes
No need to take our word for it though - you can discover all you need to know in the full release notes!
Short Story: The Colossal Dwarf
Our trilogy of short stories concludes with “The Colossal Dwarf” as Gidro Brunnsen faces down the inevitable demise of the dukedom of Phaestus, and the most formidable soldier in Kasita’s horde.
Here's an extract from the story to whet your appetite:
"May gold guide you, my children …” And with that, the Duke retired to his throne room through the thickest stone doors Gidro had ever seen. He tried to peek inside, at the golden glow beyond – but the doors slammed shut, shaking the ground. He smiled at the the Phaestian coat of arms ornately carved across both doors – the Duke’s huge axe set against the backdrop of Mount Phaestus, and a strange spherical object amidst the axe head."