War for the Overworld - Noontide


Darkest greetings Underlord,

Today we’re delving into the chaotic mind of Shale and her devious arsenal of deadly Aspects. As one of the playable Underlords in The Under Games, we thought it’d be best if she introduced herself. We asked for a comment, and here’s what she had to say:

https://youtu.be/zdufPhlusXI

Underlord Shale – Chaos Incarnate

Shale has ventured to the four corners of the cosmos like the debris from a supernova. She is perpetually confused, and doesn’t really know who she is or where she’s going. She’s had many mishaps, like when she accidentally blew up her understudy, the mortal Lamash. But somehow along the way she’s acquired an element of wisdom, gaining insight into the explosive foundations of the universe. She believes she has the key to victory in The Under Games, because how can her opponents defeat what they cannot predict?

Master of Beasts and Alchemy
As you might have surmised, Shale does not care much for the structured approach to dungeon life; she’s much too chaotic and carefree for that, and as such Beasts are a natural fit for her. Through her trait The Swarm she’ll be ready to overwhelm her foes in the blink of an eye.



The Swarm is a serious game changer that plays well into Shale’s aggressive, Wrath-focussed Veins of Evil. With it she will quickly amass a game-ending force of Beasts, including powerful mutations of the Shadow, Bafu and Skarg, which can steamroll her adversaries.



Worse still, these Beasts can be supplemented by the powerful effects of potions, many of which now affect enemies caught in the area, as well as allies. More dangerous even is the mighty Thunderling, literal lightning trapped in a bottle, which once dropped releases a powerful elemental capable of decimating ranks of enemies – albeit for a hefty gold and mana cost:



Sowing Chaos

As if her Beasts weren’t dangerous enough, Shale is blessed with a veritable array of maddening spells, constructs and abilities to wreak havoc upon her adversaries and remain unpredictable.

Through her use of Aspects such as the new Shackle spell, which temporarily disables enemy defences, and of course the well-known Ember Rift, she is able to quickly overwhelm even the most entrenched Underlord.



Few can anticipate the pandemonious nature of Shale, with her forces seeming to pop from one place to the next. This is in fact achieved by one of her new constructs: the Moongate. The Moongate acts as a teleportation point connected to all other Moongates that belong to her, including the new Moongate Shrines if she can claim them. This makes her forces hard to pin down, as they zip across the map in a flash of lunar energy.



Ultimately all this chaos comes at a price, coalescing in Shale’s negative trait Reckless. Not only does this prevent her from placing all but the most basic of defences ( Bombard, Blade Lotus, and Wooden Door), but it also means that any defences she does place are more gold and mana hungry. The rate at which Defence Parts are produced is also significantly reduced.



All in all you won’t be fortifying many choke points as Shale; but when your minions are moonbeaming around the map, Thunderlings are crashing down like bolts of lightning, and Beast stampedes are running down your opponents – who needs a fortress?

The Veins of Evil

Beyond their core functionality and design, each of the playable Underlords in The Under Games has had their Veins of Evil tweaked. This will guide them along a certain critical path, which is conducive to their playstyle while still providing options.

As you might imagine, Shale’s is focussed heavily around her Beasts, and precludes access to a great deal of the Sloth tree. Here’s what that looks like in game:



As with Skirmish matches, the way you receive mana in The Under Games is to research Sins and unlock new Aspects; but with such a wide swathe of the Veins being locked out, as well as the mana cap being raised to 2000, you may wonder how you will generate enough mana.

Fortunately, all Underlords now have access to a new construct: the Mana Vault. Each one increases the owner’s total available mana; but be sure they are protected, otherwise you might suddenly lose access to the mana you’ve come to rely on.



Other sources of mana can be claimed within a level, such as the new Mana Shrine, which provides an even larger increase to your mana pool. Fear not though, as the functionality of the old Mana Shrine (to reduce the mana cost of spells) still exists, albeit in the more aptly named Incantation Shrine.

That about wraps up our dive into Underlord Shale’s strategy for The Under Games. But there are still two more Underlords left to go: Volta and Lamash. Join us on Tuesday for our next reveal!

Until next time – or as Shale might say, “Good riddance, and stay out of my way!”

Cheers,

– Brightrock Games Team


Discuss this update on the Steam Discussion Boards

Click here to chat about this update on our Discord
Never miss an update! Sign up to our newsletter!
War for the Overworld - Noontide


Darkest greetings Underlord,

Today we’re delving into the chaotic mind of Shale and her devious arsenal of deadly Aspects. As one of the playable Underlords in The Under Games, we thought it’d be best if she introduced herself. We asked for a comment, and here’s what she had to say:

https://youtu.be/zdufPhlusXI

Underlord Shale – Chaos Incarnate

Shale has ventured to the four corners of the cosmos like the debris from a supernova. She is perpetually confused, and doesn’t really know who she is or where she’s going. She’s had many mishaps, like when she accidentally blew up her understudy, the mortal Lamash. But somehow along the way she’s acquired an element of wisdom, gaining insight into the explosive foundations of the universe. She believes she has the key to victory in The Under Games, because how can her opponents defeat what they cannot predict?

Master of Beasts and Alchemy
As you might have surmised, Shale does not care much for the structured approach to dungeon life; she’s much too chaotic and carefree for that, and as such Beasts are a natural fit for her. Through her trait The Swarm she’ll be ready to overwhelm her foes in the blink of an eye.



The Swarm is a serious game changer that plays well into Shale’s aggressive, Wrath-focussed Veins of Evil. With it she will quickly amass a game-ending force of Beasts, including powerful mutations of the Shadow, Bafu and Skarg, which can steamroll her adversaries.



Worse still, these Beasts can be supplemented by the powerful effects of potions, many of which now affect enemies caught in the area, as well as allies. More dangerous even is the mighty Thunderling, literal lightning trapped in a bottle, which once dropped releases a powerful elemental capable of decimating ranks of enemies – albeit for a hefty gold and mana cost:



Sowing Chaos

As if her Beasts weren’t dangerous enough, Shale is blessed with a veritable array of maddening spells, constructs and abilities to wreak havoc upon her adversaries and remain unpredictable.

Through her use of Aspects such as the new Shackle spell, which temporarily disables enemy defences, and of course the well-known Ember Rift, she is able to quickly overwhelm even the most entrenched Underlord.



Few can anticipate the pandemonious nature of Shale, with her forces seeming to pop from one place to the next. This is in fact achieved by one of her new constructs: the Moongate. The Moongate acts as a teleportation point connected to all other Moongates that belong to her, including the new Moongate Shrines if she can claim them. This makes her forces hard to pin down, as they zip across the map in a flash of lunar energy.



Ultimately all this chaos comes at a price, coalescing in Shale’s negative trait Reckless. Not only does this prevent her from placing all but the most basic of defences ( Bombard, Blade Lotus, and Wooden Door), but it also means that any defences she does place are more gold and mana hungry. The rate at which Defence Parts are produced is also significantly reduced.



All in all you won’t be fortifying many choke points as Shale; but when your minions are moonbeaming around the map, Thunderlings are crashing down like bolts of lightning, and Beast stampedes are running down your opponents – who needs a fortress?

The Veins of Evil

Beyond their core functionality and design, each of the playable Underlords in The Under Games has had their Veins of Evil tweaked. This will guide them along a certain critical path, which is conducive to their playstyle while still providing options.

As you might imagine, Shale’s is focussed heavily around her Beasts, and precludes access to a great deal of the Sloth tree. Here’s what that looks like in game:



As with Skirmish matches, the way you receive mana in The Under Games is to research Sins and unlock new Aspects; but with such a wide swathe of the Veins being locked out, as well as the mana cap being raised to 2000, you may wonder how you will generate enough mana.

Fortunately, all Underlords now have access to a new construct: the Mana Vault. Each one increases the owner’s total available mana; but be sure they are protected, otherwise you might suddenly lose access to the mana you’ve come to rely on.



Other sources of mana can be claimed within a level, such as the new Mana Shrine, which provides an even larger increase to your mana pool. Fear not though, as the functionality of the old Mana Shrine (to reduce the mana cost of spells) still exists, albeit in the more aptly named Incantation Shrine.

That about wraps up our dive into Underlord Shale’s strategy for The Under Games. But there are still two more Underlords left to go: Volta and Lamash. Join us on Tuesday for our next reveal!

Until next time – or as Shale might say, “Good riddance, and stay out of my way!”

Cheers,

– Brightrock Games Team


Discuss this update on the Steam Discussion Boards

Click here to chat about this update on our Discord
Never miss an update! Sign up to our newsletter!
War for the Overworld - Noontide


Darkest greetings Underlord,

At long last the veil has been pierced and through the aetherial gap comes the news you’ve been waiting for: the final expansion and accompanying major update for War for the Overworld are slated for release this month! The Under Games awaits!

Check out our announcement trailer below to get a heads-up on what is rising from the depths!

https://youtu.be/zTs9GokLLTc

Before we dive right into the devil’s details, let us just reiterate what you may have noticed in the trailer: The Under Games expansion and free Patch 2.0 will launch on April 20th, 2018 on Steam, GOG and our own store. The Under Games will be priced at £7.19 / $9.99 / €9.99, and you can wishlist it on Steam now!


Expansion 4: Enter the Under Games!

First up we have a brand new expansion pack in the form of The Under Games. This is our biggest content drop since release, featuring a whole new campaign designed around extensive replayability, as well as new minions, defences, spells and potions. And that's not to mention new game modes for Skirmish, Multiplayer and the Map Editor!

In this new single-player campaign you’ll pick from one of three new Underlords (with Kasita also available if you own the Heart of Gold expansion!) to participate in the deadly combat arenas of The Under Games. This is a cut-throat Underlord-versus-Underlord tournament, hosted by your bloodthirsty mentor, Mendechaus, as he prepares for his assault on the mortal realm of Kairos.



You’ll face off against a completely overhauled Underlord AI system, across a series of levels whose gameplay harks back to the very origins of the Dungeon Management genre. Only one can win The Under Games and lead the charge into the coming war; so it would be wise to learn your Underlord’s talents well.


The New Thunderling is a deadly combatant, especially when transported near instantly to the enemy via Moongates

Each playable Underlord is designed to be a unique gameplay experience, empowered by passive traits and equipped with exclusive minions and Aspects. These all-new tools fundamentally alter their core gameplay, so you’ll find that each Underlord playthrough is a very different experience. On top of that, each Underlord will face different opponents on their journey through the tournament, and you’ll also be able to select from 5 different difficulty levels.

So in short, The Under Games includes:

  • An all-new 7-level campaign
    • Choose your Underlord and participate in a deadly tournament, set across a series of scenarios that call back to classic Dungeon Management gameplay!
    • Each of the 4 playable Underlords has a unique playstyle, driven by their powerful traits and exclusive minions and Aspects.
    • A completely overhauled AI awaits with 5 difficulty levels and a multitude of personalities to put you through your paces.
    • Conquer arenas with distinctive layouts and a variety of visual themes, including the new blood-soaked Sanguine theme.
  • 2 new games modes
    • Race to capture and hold key positions in King of the Underhill, which will then blast your opponent’s Dungeon Core from distance.
    • Mount a multipronged attack against your opponent’s Core Shards, then watch as their dungeon crumbles.
  • 3 new Underlords with their own unique unlockable Dungeon Themes.
  • 9 new Aspects expand your Veins of Evil, with new defences, constructs, potions and spells!
  • New terrain features and shrines await in the Underworld, such as the ultra-hard Quartz and Moongate teleportation shrine.

Over the coming weeks we’ll be covering the features of The Under Games in more depth, including each of the new Underlords and their Aspects in turn. We'll be bringing Underlord Shale to you on Friday so be sure to pop back to see what she has to say for herself!


The Devious and Chaotic Shale is up first!

Patch 2.0: Explore the Untold Depths
After all that expansion content, you may be wondering what’s left for us to bring you as part of the free Patch 2.0. But you should know by now that we don’t like to skimp on features. Needless to say, Patch 2.0: Untold Depths will be the most extensive free patch we have ever released!

Rather than overloading you with all the details, for now we’ll just highlight the most important parts:

  • Remastered Main Campaign including new cinematic cutscenes, new terrain themes, rebalanced levels, and improved tutorials.
  • Vastly expanded Map Editor features as long-requested by our fans: build maps for nearly any mode, including My Pet Dungeon, and use the new Mighty Script Editor to trigger complex events. Now you can truly create the levels you’ve always wanted to, and even chain them together to make narrative campaigns!
  • More types of content on the Steam Workshop, with scripted custom scenarios and campaigns arriving when our industrious community get their hands on the new tools. The best will be curated by us, so you won’t miss a beat.
  • New game modes to use in Skirmish, Multiplayer and the Map Editor: claim key positions in King of the Underhill, or destroy fragments of your opponents in Core Shards.
  • Devastating New Underlord AI, rebuilt from the foundations to challenge even the most scheming players. Our new AI can use all the tools and tricks you’ve come to rely on - can you rise to the challenge?
  • Sanguine and Snowy terrain themes now available in the enhanced Map Editor, which recast levels in either blood red or ice white.
  • New Sacrifice ritual calls back to the origins of the Dungeon Management genre: drop different combinations of minions onto your Sanctuary Altar, and if the dark god Mendechaus is feeling generous, you might get something exciting in return!
  • Polish, polish and more polish! You’ll find countless new animations, gameplay improvements, balance adjustments, significant performance optimisations, and other changes and fixes - as you’ve come to expect from us in our quest to create the ultimate Dungeon Management experience.

With all these major changes coming to the game we’re truly scratching the untold depths, which we could never have imagined when we first released War for the Overworld three years ago.

The Future
These updates are intended to give War for the Overworld the best chance to live on as we look towards the future and new projects. We think that expanded tools for the community to make their own content, a new highly-replayable campaign, new game modes, and as much polish as we can muster are good ways to achieve this.

We’re proud to have brought the game so far together with all of our community, and we hope that this final major update will draw an emphatic line under this incredible chapter in our team’s journey.

That about covers our announcement today, but be sure to check back on Friday for our first deep dive into The Under Games with Underlord Shale!

And remember, The Under Games and free Patch 2.0 will be available on April 20th. Etch the date in stone. Wishlist it on Steam now.

Cheers,

– Brightrock Games Team


Discuss this update on the Steam Discussion Boards

Click here to chat about this update on our Discord
Never miss an update! Sign up to our newsletter!
War for the Overworld - Noontide


Darkest greetings Underlord,

At long last the veil has been pierced and through the aetherial gap comes the news you’ve been waiting for: the final expansion and accompanying major update for War for the Overworld are slated for release this month! The Under Games awaits!

Check out our announcement trailer below to get a heads-up on what is rising from the depths!

https://youtu.be/zTs9GokLLTc

Before we dive right into the devil’s details, let us just reiterate what you may have noticed in the trailer: The Under Games expansion and free Patch 2.0 will launch on April 20th, 2018 on Steam, GOG and our own store. The Under Games will be priced at £7.19 / $9.99 / €9.99, and you can wishlist it on Steam now!


Expansion 4: Enter the Under Games!

First up we have a brand new expansion pack in the form of The Under Games. This is our biggest content drop since release, featuring a whole new campaign designed around extensive replayability, as well as new minions, defences, spells and potions. And that's not to mention new game modes for Skirmish, Multiplayer and the Map Editor!

In this new single-player campaign you’ll pick from one of three new Underlords (with Kasita also available if you own the Heart of Gold expansion!) to participate in the deadly combat arenas of The Under Games. This is a cut-throat Underlord-versus-Underlord tournament, hosted by your bloodthirsty mentor, Mendechaus, as he prepares for his assault on the mortal realm of Kairos.



You’ll face off against a completely overhauled Underlord AI system, across a series of levels whose gameplay harks back to the very origins of the Dungeon Management genre. Only one can win The Under Games and lead the charge into the coming war; so it would be wise to learn your Underlord’s talents well.


The New Thunderling is a deadly combatant, especially when transported near instantly to the enemy via Moongates

Each playable Underlord is designed to be a unique gameplay experience, empowered by passive traits and equipped with exclusive minions and Aspects. These all-new tools fundamentally alter their core gameplay, so you’ll find that each Underlord playthrough is a very different experience. On top of that, each Underlord will face different opponents on their journey through the tournament, and you’ll also be able to select from 5 different difficulty levels.

So in short, The Under Games includes:

  • An all-new 7-level campaign
    • Choose your Underlord and participate in a deadly tournament, set across a series of scenarios that call back to classic Dungeon Management gameplay!
    • Each of the 4 playable Underlords has a unique playstyle, driven by their powerful traits and exclusive minions and Aspects.
    • A completely overhauled AI awaits with 5 difficulty levels and a multitude of personalities to put you through your paces.
    • Conquer arenas with distinctive layouts and a variety of visual themes, including the new blood-soaked Sanguine theme.
  • 2 new games modes
    • Race to capture and hold key positions in King of the Underhill, which will then blast your opponent’s Dungeon Core from distance.
    • Mount a multipronged attack against your opponent’s Core Shards, then watch as their dungeon crumbles.
  • 3 new Underlords with their own unique unlockable Dungeon Themes.
  • 9 new Aspects expand your Veins of Evil, with new defences, constructs, potions and spells!
  • New terrain features and shrines await in the Underworld, such as the ultra-hard Quartz and Moongate teleportation shrine.

Over the coming weeks we’ll be covering the features of The Under Games in more depth, including each of the new Underlords and their Aspects in turn. We'll be bringing Underlord Shale to you on Friday so be sure to pop back to see what she has to say for herself!


The Devious and Chaotic Shale is up first!

Patch 2.0: Explore the Untold Depths
After all that expansion content, you may be wondering what’s left for us to bring you as part of the free Patch 2.0. But you should know by now that we don’t like to skimp on features. Needless to say, Patch 2.0: Untold Depths will be the most extensive free patch we have ever released!

Rather than overloading you with all the details, for now we’ll just highlight the most important parts:

  • Remastered Main Campaign including new cinematic cutscenes, new terrain themes, rebalanced levels, and improved tutorials.
  • Vastly expanded Map Editor features as long-requested by our fans: build maps for nearly any mode, including My Pet Dungeon, and use the new Mighty Script Editor to trigger complex events. Now you can truly create the levels you’ve always wanted to, and even chain them together to make narrative campaigns!
  • More types of content on the Steam Workshop, with scripted custom scenarios and campaigns arriving when our industrious community get their hands on the new tools. The best will be curated by us, so you won’t miss a beat.
  • New game modes to use in Skirmish, Multiplayer and the Map Editor: claim key positions in King of the Underhill, or destroy fragments of your opponents in Core Shards.
  • Devastating New Underlord AI, rebuilt from the foundations to challenge even the most scheming players. Our new AI can use all the tools and tricks you’ve come to rely on - can you rise to the challenge?
  • Sanguine and Snowy terrain themes now available in the enhanced Map Editor, which recast levels in either blood red or ice white.
  • New Sacrifice ritual calls back to the origins of the Dungeon Management genre: drop different combinations of minions onto your Sanctuary Altar, and if the dark god Mendechaus is feeling generous, you might get something exciting in return!
  • Polish, polish and more polish! You’ll find countless new animations, gameplay improvements, balance adjustments, significant performance optimisations, and other changes and fixes - as you’ve come to expect from us in our quest to create the ultimate Dungeon Management experience.

With all these major changes coming to the game we’re truly scratching the untold depths, which we could never have imagined when we first released War for the Overworld three years ago.

The Future
These updates are intended to give War for the Overworld the best chance to live on as we look towards the future and new projects. We think that expanded tools for the community to make their own content, a new highly-replayable campaign, new game modes, and as much polish as we can muster are good ways to achieve this.

We’re proud to have brought the game so far together with all of our community, and we hope that this final major update will draw an emphatic line under this incredible chapter in our team’s journey.

That about covers our announcement today, but be sure to check back on Friday for our first deep dive into The Under Games with Underlord Shale!

And remember, The Under Games and free Patch 2.0 will be available on April 20th. Etch the date in stone. Wishlist it on Steam now.

Cheers,

– Brightrock Games Team


Discuss this update on the Steam Discussion Boards

Click here to chat about this update on our Discord
Never miss an update! Sign up to our newsletter!
War for the Overworld - Noontide


Darkest greetings Underlord,

Today we’re proud to finally reveal our next project, previously codenamed Project Aftercare. Now we know we’ve all been here before and it’s important we address the elephant in the room that is the now-defunct Virtual Dungeon Pet Management Simulation Game, Skargz.

When we announced Skargz we were extremely confident in the design we had for reviving the Virtual Pet genre and we know that there were many fans looking forward to it. Which is why we must apologetically confirm its cancellation in favour of our new project.


Press X to pay respects

Ultimately we felt that the Virtual Pet genre wasn’t a lucrative enough investment after all, and presented minimal opportunities to capitalise on the War for the Overworld IP, which conveniently brings us to our big announcement!

We’ve always said that we’ve wanted to continue exploring the War for the Overworld universe beyond the current scope of the existing game; and though we made it clear that Project Aftercare would not be a direct sequel, that didn’t preclude us from expanding the universe elsewhere.

To that end, we’re now expanding into the lucrative visual novel and dating sim space!

Introducing Dungeon Hearts™!

Dungeon Hearts™ is a Visual Anime Waifu Dating Dungeon Management Simulation Novel Role Playing Game (Or a VAWDDMSNRPG) that continues to progress our ambition to develop only the most genre-busting titles. In Dungeon Hearts™ you’ll assume the role of an Underlord joining the school of Kairos High, to build your harem of minions through a combination of social interaction, critical choices and good-old-fashioned dungeon management.

We know that our history with the now cancelled project Skargz leaves some room for doubt; so to assuage your concerns we have prepared a prototype! This is a proof of concept, as it were, which you can try out by clicking the image below:

Content warning! Contains: sexual content, violence, bad language

Instructions

Compatible with: Google Chrome, Firefox and maybe other browsers

Upon reaching the page you will be presented with a black screen; please give the game a moment to load. Loading time may vary based on your connection and browser. If you are using Internet Explorer, please make better life choices.

If the game hasn’t loaded after a few minutes you can download an offline version for Windows, Mac or Linux via
https://brightrock-games.itch.io/dungeon-hearts. (The Mac and Linux versions may or may not work.)

Dungeon Hearts in the Future

It’s important to clarify that this is very much a proof of concept - a flex of our muscles - and will be used as a basis for future iterations, very much in the vein of War for the Overworld’s development. In short, this is a 30-minute experience to excite the loins.



So given this is just a proof of concept, here’s what can you expect from the final version - coming soon at an indeterminate date in the future!:

  • Explore the realm of Kairos like never before - Set in a parallel universe where Mendechaus’ long-abandoned thoughts of conquest have turned instead to thoughts of love. Explore a modern Kairos as an upperclassman at Kairos High.

  • Build your harem - Pursue dozens of unique minions or even heroes, such as Raven the Succubus, Agnes the Chunder, Brian the Cultist, or Pierre the Bard - all with their own personalities and stories to discover. Build their Dungeon Heart by appealing to them with gifts, dates and even casual conversation!

  • Manage a dungeon to keep your lovers - We know how that sounds but hear us out: in Dungeon Hearts™ you’ll be able to build your own dungeon filled with all the amenities to keep your sweethearts for years to come… wait that didn’t sound any better.

  • Experience a compelling story - With over 9000 hours told across 2500 individual episodes (MSRP £29.99/$29.99/€49.99 per episode) you’ll be able to play for the rest of your life. Especially if you’re a whale!


  • Turn the adventure on its head with Hero Mode - Rather than playing as a dungeon- keeping Underlord, instead explore the story from the other perspective with Hero Mode! This will be a day-one DLC for each episode (MSRP £15.99/$15.99/€99.99 per installment) which unlocks an accompanying dungeon-crawling RPG. Placed in the polished boots of Lord O’Thelove, you’ll need to overcome various minions with your otherworldly charms!

  • Bring your lovers to War for the Overworld - By popular demand, with the Dungeon Portal you can bring your fully-hearted-up lovers to War for the Overworld to act as unique elite units - provided you build them a special room via secret room layouts.

  • Date smart not hard with gifts from Kairos-1337 - Travel between the parallel worlds works both ways! In the hotly-anticipated v2.0 update for War for the Overworld you can now earn or purchase Warboxes, which contain sets of random loot such as maps, units, dungeon themes, and even gifts for your lovers in Dungeon Hearts! Pride and accomplishment never felt so great!



    We hope you enjoy the exciting prototype of Dungeon Hearts™ and that you drop by again tomorrow for more exciting news!

    Cheers,

    – Brightrock Games Team


    Discuss this update on the Steam Discussion Boards

    Click here to chat about this update on our Discord
    Never miss an update! Sign up to our newsletter!
War for the Overworld - Noontide


Darkest greetings Underlord,

Today we’re proud to finally reveal our next project, previously codenamed Project Aftercare. Now we know we’ve all been here before and it’s important we address the elephant in the room that is the now-defunct Virtual Dungeon Pet Management Simulation Game, Skargz.

When we announced Skargz we were extremely confident in the design we had for reviving the Virtual Pet genre and we know that there were many fans looking forward to it. Which is why we must apologetically confirm its cancellation in favour of our new project.


Press X to pay respects

Ultimately we felt that the Virtual Pet genre wasn’t a lucrative enough investment after all, and presented minimal opportunities to capitalise on the War for the Overworld IP, which conveniently brings us to our big announcement!

We’ve always said that we’ve wanted to continue exploring the War for the Overworld universe beyond the current scope of the existing game; and though we made it clear that Project Aftercare would not be a direct sequel, that didn’t preclude us from expanding the universe elsewhere.

To that end, we’re now expanding into the lucrative visual novel and dating sim space!

Introducing Dungeon Hearts™!

Dungeon Hearts™ is a Visual Anime Waifu Dating Dungeon Management Simulation Novel Role Playing Game (Or a VAWDDMSNRPG) that continues to progress our ambition to develop only the most genre-busting titles. In Dungeon Hearts™ you’ll assume the role of an Underlord joining the school of Kairos High, to build your harem of minions through a combination of social interaction, critical choices and good-old-fashioned dungeon management.

We know that our history with the now cancelled project Skargz leaves some room for doubt; so to assuage your concerns we have prepared a prototype! This is a proof of concept, as it were, which you can try out by clicking the image below:

Content warning! Contains: sexual content, violence, bad language

Instructions

Compatible with: Google Chrome, Firefox and maybe other browsers

Upon reaching the page you will be presented with a black screen; please give the game a moment to load. Loading time may vary based on your connection and browser. If you are using Internet Explorer, please make better life choices.

If the game hasn’t loaded after a few minutes you can download an offline version for Windows, Mac or Linux via
https://brightrock-games.itch.io/dungeon-hearts. (The Mac and Linux versions may or may not work.)

Dungeon Hearts in the Future

It’s important to clarify that this is very much a proof of concept - a flex of our muscles - and will be used as a basis for future iterations, very much in the vein of War for the Overworld’s development. In short, this is a 30-minute experience to excite the loins.



So given this is just a proof of concept, here’s what can you expect from the final version - coming soon at an indeterminate date in the future!:

  • Explore the realm of Kairos like never before - Set in a parallel universe where Mendechaus’ long-abandoned thoughts of conquest have turned instead to thoughts of love. Explore a modern Kairos as an upperclassman at Kairos High.

  • Build your harem - Pursue dozens of unique minions or even heroes, such as Raven the Succubus, Agnes the Chunder, Brian the Cultist, or Pierre the Bard - all with their own personalities and stories to discover. Build their Dungeon Heart by appealing to them with gifts, dates and even casual conversation!

  • Manage a dungeon to keep your lovers - We know how that sounds but hear us out: in Dungeon Hearts™ you’ll be able to build your own dungeon filled with all the amenities to keep your sweethearts for years to come… wait that didn’t sound any better.

  • Experience a compelling story - With over 9000 hours told across 2500 individual episodes (MSRP £29.99/$29.99/€49.99 per episode) you’ll be able to play for the rest of your life. Especially if you’re a whale!


  • Turn the adventure on its head with Hero Mode - Rather than playing as a dungeon- keeping Underlord, instead explore the story from the other perspective with Hero Mode! This will be a day-one DLC for each episode (MSRP £15.99/$15.99/€99.99 per installment) which unlocks an accompanying dungeon-crawling RPG. Placed in the polished boots of Lord O’Thelove, you’ll need to overcome various minions with your otherworldly charms!

  • Bring your lovers to War for the Overworld - By popular demand, with the Dungeon Portal you can bring your fully-hearted-up lovers to War for the Overworld to act as unique elite units - provided you build them a special room via secret room layouts.

  • Date smart not hard with gifts from Kairos-1337 - Travel between the parallel worlds works both ways! In the hotly-anticipated v2.0 update for War for the Overworld you can now earn or purchase Warboxes, which contain sets of random loot such as maps, units, dungeon themes, and even gifts for your lovers in Dungeon Hearts! Pride and accomplishment never felt so great!



    We hope you enjoy the exciting prototype of Dungeon Hearts™ and that you drop by again tomorrow for more exciting news!

    Cheers,

    – Brightrock Games Team


    Discuss this update on the Steam Discussion Boards

    Click here to chat about this update on our Discord
    Never miss an update! Sign up to our newsletter!
War for the Overworld - Noontide


Darkest greetings Underlord,

Work continues unceasingly on the upcoming Patch 2.0. There’s so much exciting stuff happening right now that we’re dying to share with you; but alas the secrets must be kept for a little while longer, as we prepare for the biggest release since WFTO’s launch!

In case you missed it, a few months ago we put out some videos highlighting the lesser known heroes of Patch 2.0. These showcased new animations for a whole swathe of units, which you can catch here:

https://youtu.be/f-C2ZGuLclM

There’s still quite a few more that are underwraps, but hopefully that taster should satiate your cravings for now.

Calling All Map Makers & Intrepid Underlords: Closed Alpha Test!

In the meantime, we’re looking for some committed and dedicated members of our community to join us on our (not so) top secret community testing team, as part of a closed alpha process for the Patch 2.0 and Expansion 4 release.

In particular, we’re very keen to introduce some of our community map creators to the extensive suite of new features and improvements coming to the Map Editor in 2.0.

We’ll be reaching out directly to some of the content creators; but if you’re interested in getting a sneak peek, and helping us ensure the new features are working well and are expansive enough to enable highly-creative endeavours, then please get in touch. Send us your Steam Workshop profile in this thread or send us a private ticket on UserEcho!

Cheers,

– Brightrock Games Team


Discuss this update on the Steam Discussion Boards

Click here to chat about this update on our Discord
Never miss an update! Sign up to our newsletter!
War for the Overworld - Noontide


Darkest greetings Underlord,

Work continues unceasingly on the upcoming Patch 2.0. There’s so much exciting stuff happening right now that we’re dying to share with you; but alas the secrets must be kept for a little while longer, as we prepare for the biggest release since WFTO’s launch!

In case you missed it, a few months ago we put out some videos highlighting the lesser known heroes of Patch 2.0. These showcased new animations for a whole swathe of units, which you can catch here:

https://youtu.be/f-C2ZGuLclM

There’s still quite a few more that are underwraps, but hopefully that taster should satiate your cravings for now.

Calling All Map Makers & Intrepid Underlords: Closed Alpha Test!

In the meantime, we’re looking for some committed and dedicated members of our community to join us on our (not so) top secret community testing team, as part of a closed alpha process for the Patch 2.0 and Expansion 4 release.

In particular, we’re very keen to introduce some of our community map creators to the extensive suite of new features and improvements coming to the Map Editor in 2.0.

We’ll be reaching out directly to some of the content creators; but if you’re interested in getting a sneak peek, and helping us ensure the new features are working well and are expansive enough to enable highly-creative endeavours, then please get in touch. Send us your Steam Workshop profile in this thread or send us a private ticket on UserEcho!

Cheers,

– Brightrock Games Team


Discuss this update on the Steam Discussion Boards

Click here to chat about this update on our Discord
Never miss an update! Sign up to our newsletter!
Dec 22, 2017
War for the Overworld - Noontide


Darkest greetings Underlord,

The hoar frost has settled across the once verdant fields of the Overworld, coating the land in the icy fingers of encroaching death. In the caverns below the fires of the foundry lie extinguished for the first days in months as the development Imps close up shop to spend time with loved ones and family.

While we lock up the office and make our way out of the door until 2018 we wanted to reach out and extend our festive greetings to all our fans and customers and wish you all the very best of times. We thought we’d also use this opportunity to share a few messages, thoughts and previews of things that were, things that are and some things that have not yet come to pass.

So please Underlords before you indulge in the season’s graces read on!

Steam Awards 2017 - Thank You for Your Support!

In the Steam Autumn sale, we humbly put forward our bid to become a nominee for the Labour of Love award, the award in the 2017 Steam Awards that we felt the best fit the five-year journey since first leaving Kickstarter!

If you missed it we hastily put together a small infographic on the journey thus far which you can see below and we also shared our thoughts and feelings as to that journey in our Labour of Love and Message of Thanks posts.


Five years of sweat and toil summed up in a handy image!

It is with a tang regret that we must announce that we have not made it as one of the nominations for this award despite the best efforts of ourselves and the community.

This result was not entirely unexpected, we knew it would be an uphill battle to top many of other great games out there with incredible teams and we have to congratulate all the nominees for every Steam Award and we’d like to thank all our fans who took the time to vote for us and encourage you to now vote for the games you’d most like to see win the Awards!


Warm congratulations to the nominees, there's a lot of great games on display!

Even though we did not make the cut we were deeply humbled by the response we saw to our bid. You came out in force to support us and showed us just how much you love WFTO in its current state. You showed us that our game is something we could be proud in a way we never thought possible by raising our review score a whole percentage point overall and up to a staggering 98% recently!


Unmanly tears were shed upon reading this figure

Time and time again we’ve leant on the support of the community as we’ve gone through hard times, we’ve faced delays, difficult releases, countless bugs and issues and even the spectre of bankruptcy together and as always we cannot thank you enough. Together we’ve made WFTO into something great and the best is yet to come, inspired by your support we’re confident 2018 will bring the best version of WFTO yet!

War for the Overworld in 2018

We can’t deny that next year is going to be a bittersweet one for War for the Overworld, with Patch 2.0 and Expansion 4 travelling down the tunnels of the internet to usher in the final form of War for the Overworld in Q1-Q2 2018.

This collective update will be the largest, most involved and significant in War for the Overworlds and is likely to touch nearly every corner of War for the Overworld, shifting the game into high gear and hopefully delivering what will be the ultimate version of our first and most loved game.

Sadly we’re still quite some ways away from a release so we’re not quite ready to spill to beans on everything that will be coming, and a few of you will already know the features revealed so far but for the benefit of those not yet in the know here’s some of what’s coming:

  • New Singleplayer Campaign - Focussing on the Underlords and replayability factor
  • New Underlord AI - Built from the ground up to be more flexible, intelligent and challenging
  • New Veins of Evil Aspects - New units, defences, spells and more make their debut
  • New Dungeon Themes - New Underlords come with their own new themes, including Dungeon Hands!
  • More Map Editor Features - Get creative with new features in the Map Editor including My Pet Dungeon support and more!

We’ve also released a few teaser concepts in our previous posts as a thank you for all your support and to give you some idea of what’s coming. So we couldn’t well go without showing you something new today!

While our previous previews have focussed entirely on what is new today we’ll show off some things that are changing to make the game better. In particular, a number of swanky new animations coming to the game to inject some additional personality into some units whilst they work!

Please note that all previews below are very early Work in Progress versions and there’s still plenty of work to be done!







And it’s not just units getting some love, this defence, in particular, has been needing a touch up for a while





We can’t wait to get all this in your hands, but alas we’re not quite ready yet. Rest assured that in the new year we’ll be able to share so much more as our final update is realised.

After that, we’ll keep our eyes on WFTO and arrange to make some passes on supporting existing features but we’ll also be moving our team fully onto our new project, which we’ll likely share some details on later in 2018!

Happy Holidays from Brightrock Games
All that remains to be said now is from all of us at Brightrock Games we wish you all happy holidays, merry Christmas and happy new year regardless of who, what or how you celebrate and we hope that the new year will bring you all joy and happiness.



It remains to be said that until the new year our office will be closed but some of us will continue patrolling our forums and support infrastructure to answer questions or help if needed, but response times will be slower.

That’s it for now Underlords, we’ll see you in 2018!

Oh and don’t forget that for the duration of the Winter Sale WFTO products are up to 72% off!

Cheers,

– Brightrock Games Team


Discuss this update on the Steam Discussion Boards

Click here to chat about this update on our Discord
Never miss an update! Sign up to our newsletter!
Dec 22, 2017
War for the Overworld - Noontide


Darkest greetings Underlord,

The hoar frost has settled across the once verdant fields of the Overworld, coating the land in the icy fingers of encroaching death. In the caverns below the fires of the foundry lie extinguished for the first days in months as the development Imps close up shop to spend time with loved ones and family.

While we lock up the office and make our way out of the door until 2018 we wanted to reach out and extend our festive greetings to all our fans and customers and wish you all the very best of times. We thought we’d also use this opportunity to share a few messages, thoughts and previews of things that were, things that are and some things that have not yet come to pass.

So please Underlords before you indulge in the season’s graces read on!

Steam Awards 2017 - Thank You for Your Support!

In the Steam Autumn sale, we humbly put forward our bid to become a nominee for the Labour of Love award, the award in the 2017 Steam Awards that we felt the best fit the five-year journey since first leaving Kickstarter!

If you missed it we hastily put together a small infographic on the journey thus far which you can see below and we also shared our thoughts and feelings as to that journey in our Labour of Love and Message of Thanks posts.


Five years of sweat and toil summed up in a handy image!

It is with a tang regret that we must announce that we have not made it as one of the nominations for this award despite the best efforts of ourselves and the community.

This result was not entirely unexpected, we knew it would be an uphill battle to top many of other great games out there with incredible teams and we have to congratulate all the nominees for every Steam Award and we’d like to thank all our fans who took the time to vote for us and encourage you to now vote for the games you’d most like to see win the Awards!


Warm congratulations to the nominees, there's a lot of great games on display!

Even though we did not make the cut we were deeply humbled by the response we saw to our bid. You came out in force to support us and showed us just how much you love WFTO in its current state. You showed us that our game is something we could be proud in a way we never thought possible by raising our review score a whole percentage point overall and up to a staggering 98% recently!


Unmanly tears were shed upon reading this figure

Time and time again we’ve leant on the support of the community as we’ve gone through hard times, we’ve faced delays, difficult releases, countless bugs and issues and even the spectre of bankruptcy together and as always we cannot thank you enough. Together we’ve made WFTO into something great and the best is yet to come, inspired by your support we’re confident 2018 will bring the best version of WFTO yet!

War for the Overworld in 2018

We can’t deny that next year is going to be a bittersweet one for War for the Overworld, with Patch 2.0 and Expansion 4 travelling down the tunnels of the internet to usher in the final form of War for the Overworld in Q1-Q2 2018.

This collective update will be the largest, most involved and significant in War for the Overworlds and is likely to touch nearly every corner of War for the Overworld, shifting the game into high gear and hopefully delivering what will be the ultimate version of our first and most loved game.

Sadly we’re still quite some ways away from a release so we’re not quite ready to spill to beans on everything that will be coming, and a few of you will already know the features revealed so far but for the benefit of those not yet in the know here’s some of what’s coming:

  • New Singleplayer Campaign - Focussing on the Underlords and replayability factor
  • New Underlord AI - Built from the ground up to be more flexible, intelligent and challenging
  • New Veins of Evil Aspects - New units, defences, spells and more make their debut
  • New Dungeon Themes - New Underlords come with their own new themes, including Dungeon Hands!
  • More Map Editor Features - Get creative with new features in the Map Editor including My Pet Dungeon support and more!

We’ve also released a few teaser concepts in our previous posts as a thank you for all your support and to give you some idea of what’s coming. So we couldn’t well go without showing you something new today!

While our previous previews have focussed entirely on what is new today we’ll show off some things that are changing to make the game better. In particular, a number of swanky new animations coming to the game to inject some additional personality into some units whilst they work!

Please note that all previews below are very early Work in Progress versions and there’s still plenty of work to be done!







And it’s not just units getting some love, this defence, in particular, has been needing a touch up for a while





We can’t wait to get all this in your hands, but alas we’re not quite ready yet. Rest assured that in the new year we’ll be able to share so much more as our final update is realised.

After that, we’ll keep our eyes on WFTO and arrange to make some passes on supporting existing features but we’ll also be moving our team fully onto our new project, which we’ll likely share some details on later in 2018!

Happy Holidays from Brightrock Games
All that remains to be said now is from all of us at Brightrock Games we wish you all happy holidays, merry Christmas and happy new year regardless of who, what or how you celebrate and we hope that the new year will bring you all joy and happiness.



It remains to be said that until the new year our office will be closed but some of us will continue patrolling our forums and support infrastructure to answer questions or help if needed, but response times will be slower.

That’s it for now Underlords, we’ll see you in 2018!

Oh and don’t forget that for the duration of the Winter Sale WFTO products are up to 72% off!

Cheers,

– Brightrock Games Team


Discuss this update on the Steam Discussion Boards

Click here to chat about this update on our Discord
Never miss an update! Sign up to our newsletter!
...