The Age of Decadence - Vince


Now that all locations are in, we'll update the build on a weekly basis. So this week's update brings you:

Improvements:
  • Added a new lighting setting with improved shadows. Set it to "highest" in the options.
  • Added a new path for Miltiades in Ganezzar when Pancratius is involved.
  • Added a long-requested fight when escaping the palace in AG6 after killing Gaelius.
  • Added new music tracks (wip)
  • Replaced shield models (wip)
  • Unlocked the mountain pass for the merchants (when Caer-Tor is added to the map
  • AI: NPCs move closer to their enemies even if they can't reach them instead of waiting for the path to clear
  • AI: NPCs use different ammo based on the enemies' DR

Fixes:
  • Fixed Basil's tavern doorframe size.
  • Fixed Arterial Strike's bleeding damage (was inverted with turns).
  • Fixed issue with Faelan still in Al-Akia when you return after the ritual events.
  • Fixed issue with not being able to continue TG3 if you failed convincing Flavius.
  • Maadoran Slums' map marker now works properly.
  • Fixed issue with the mercs not showing up at the gate in TG3.
  • Fixed issue when talking with Lucius after the fight with the mercs in TG3.
  • Fixed issues with Feng's house in 'new' Teron.
  • Fixed passability issues in the monastery.
  • Fixed issues with the endings.
  • Fixed initiative issues in Kemnebi and Belgutai fights.
  • Fixed harvesting issue in Maadoran.
  • Fixed issue with Aemolas' well.
  • Added several missing combat SP.
  • Fixed issue with TG questline ending the game if you fought at the thieves tunnels.
  • Fixed issue with gate merchant mercenary event in MDN.
  • Fixed issue with Senna not admitting the player in the HA questline.
  • Fixed issues with bolas effects.
  • Miltiades is no longer in Maadoran if he went to Ganezzar.
  • You can no longer enter Caer-Tor if the Ordu attacked the IG at Ganezzar.
  • Fixed issue with double XP from Strabos when you leave Maadoran.
  • You can now leave the tunnels in IG9 if you fought Glabrio.
  • Fixed issue with AP ammo ignoring 10 points of vsRanged.
  • Fixed issue with Ganezzar trader not giving blue steel.
  • Fixed issue with Linos in MG9.
  • Fixed several journal issues in the MG questline.
  • Maseus is no longer in Maadoran if he went to Ganezzar.
  • Fixed wrong Gaelius references when he's dead.
  • Fixed issue with being able to pay Valla several times for the armor.
  • Fixed issue with leftover items when trading the power armor to Valla.
  • Fixed issue with journal for PA quest.
  • Fixed issue in MG1 that would consider the quest failed if you failed convincing Mercato once.
  • Fixed issue with MG3 gold stolen path.
  • Fixed issue with AI not switching to melee if cornered.
  • Power armor can't be dented.
  • Wooden sticks no longer dent armor.

Changes:
  • Kleitos has more arrows.
  • Tweaked Agathoth stats, DR and vsCS.
  • Tweaked stone guardians.
  • Location SP is not affected by intelligence (consistent with combat and civil).
  • Abyss lore check now 8.
  • Healing machine lore check now 8.
  • Reduced SP from combat, but added training to all combat skills every 10 combat SP.
  • Increased healer's cost.
  • Tweaks to House Crassus' reputations from talks.
  • Tweaked the damaged construct's stats.
  • Increased the effect of charisma on reputation.
  • Removed killing by stat damage, can go down to 1 point.
  • Improved flow of MG3 ambush situation.
  • Tweaked some checks in the MG Teron questline.

Combat Balance:
  • AP arrows now do 0.7 of both min and max damages (before it was 0.8 of just max damage).
  • Barbed arrows now do 1.2 of both min and max damages (before it was 1.3 of just max damage).
  • Tweaked several fights.
  • Added "push" move to 2h crossbows and bows.
  • Added feint move to throwing weapons and 1h crossbows.

Until next week.
The Age of Decadence - Vince


Now that all locations are in, we'll update the build on a weekly basis. So this week's update brings you:

Improvements:
  • Added a new lighting setting with improved shadows. Set it to "highest" in the options.
  • Added a new path for Miltiades in Ganezzar when Pancratius is involved.
  • Added a long-requested fight when escaping the palace in AG6 after killing Gaelius.
  • Added new music tracks (wip)
  • Replaced shield models (wip)
  • Unlocked the mountain pass for the merchants (when Caer-Tor is added to the map
  • AI: NPCs move closer to their enemies even if they can't reach them instead of waiting for the path to clear
  • AI: NPCs use different ammo based on the enemies' DR

Fixes:
  • Fixed Basil's tavern doorframe size.
  • Fixed Arterial Strike's bleeding damage (was inverted with turns).
  • Fixed issue with Faelan still in Al-Akia when you return after the ritual events.
  • Fixed issue with not being able to continue TG3 if you failed convincing Flavius.
  • Maadoran Slums' map marker now works properly.
  • Fixed issue with the mercs not showing up at the gate in TG3.
  • Fixed issue when talking with Lucius after the fight with the mercs in TG3.
  • Fixed issues with Feng's house in 'new' Teron.
  • Fixed passability issues in the monastery.
  • Fixed issues with the endings.
  • Fixed initiative issues in Kemnebi and Belgutai fights.
  • Fixed harvesting issue in Maadoran.
  • Fixed issue with Aemolas' well.
  • Added several missing combat SP.
  • Fixed issue with TG questline ending the game if you fought at the thieves tunnels.
  • Fixed issue with gate merchant mercenary event in MDN.
  • Fixed issue with Senna not admitting the player in the HA questline.
  • Fixed issues with bolas effects.
  • Miltiades is no longer in Maadoran if he went to Ganezzar.
  • You can no longer enter Caer-Tor if the Ordu attacked the IG at Ganezzar.
  • Fixed issue with double XP from Strabos when you leave Maadoran.
  • You can now leave the tunnels in IG9 if you fought Glabrio.
  • Fixed issue with AP ammo ignoring 10 points of vsRanged.
  • Fixed issue with Ganezzar trader not giving blue steel.
  • Fixed issue with Linos in MG9.
  • Fixed several journal issues in the MG questline.
  • Maseus is no longer in Maadoran if he went to Ganezzar.
  • Fixed wrong Gaelius references when he's dead.
  • Fixed issue with being able to pay Valla several times for the armor.
  • Fixed issue with leftover items when trading the power armor to Valla.
  • Fixed issue with journal for PA quest.
  • Fixed issue in MG1 that would consider the quest failed if you failed convincing Mercato once.
  • Fixed issue with MG3 gold stolen path.
  • Fixed issue with AI not switching to melee if cornered.
  • Power armor can't be dented.
  • Wooden sticks no longer dent armor.

Changes:
  • Kleitos has more arrows.
  • Tweaked Agathoth stats, DR and vsCS.
  • Tweaked stone guardians.
  • Location SP is not affected by intelligence (consistent with combat and civil).
  • Abyss lore check now 8.
  • Healing machine lore check now 8.
  • Reduced SP from combat, but added training to all combat skills every 10 combat SP.
  • Increased healer's cost.
  • Tweaks to House Crassus' reputations from talks.
  • Tweaked the damaged construct's stats.
  • Increased the effect of charisma on reputation.
  • Removed killing by stat damage, can go down to 1 point.
  • Improved flow of MG3 ambush situation.
  • Tweaked some checks in the MG Teron questline.

Combat Balance:
  • AP arrows now do 0.7 of both min and max damages (before it was 0.8 of just max damage).
  • Barbed arrows now do 1.2 of both min and max damages (before it was 1.3 of just max damage).
  • Tweaked several fights.
  • Added "push" move to 2h crossbows and bows.
  • Added feint move to throwing weapons and 1h crossbows.

Until next week.
The Age of Decadence - Vince


First and foremost, as of this moment the game is feature- and story-complete and is fully playable from start to finish, i.e. from 8 vignettes to 13 endings. What started more than 10 years ago as a dream has finally became a distinctive role-playing game, which will be released on Steam, GoG, and Gamers Gate on October 14, 2015.

During the next 5 weeks we’ll work on the balance, visuals, flavor text, and bug-fixing. As always, your feedback is important and will be taken into consideration, so try the update and let us know what you think.

If you’re just curious about the game but unsure if it’s for you, try the demo. It’s been recently updated and gives you access to the first ‘chapter’ and over 30 quests split between different factions.

As for the update:
  • The final location (an ancient ziggurat – a resting place of one of the Gods who fought alongside men in the Great War but vanished after the collapse of the Empire)
  • 13 different endings, dictated by players’ choices, deeds, the items they’ve obtained, and even what they have witnessed during the game.
  • Improved combat AI: until now the enemies used 3-4 different attacks based on their to-hit-chance and your armor; the new and improved combat AI includes all attacks, use of alchemy, and quick switching from melee to ranged when needed.



What’s left to do:
  • Music for Ganezzar (almost done, should be added in the next update)
  • Faction, character, and personal endings (where you end up after the events of the game if you stick with a faction; maybe you’ll end up on top, maybe you’ll be sent to keep Centurion Bass company)
  • Expanded dialogues (flavor only) and personal stories
  • More death descriptions


Welcome to Ganezzar
The Age of Decadence - Vince


First and foremost, as of this moment the game is feature- and story-complete and is fully playable from start to finish, i.e. from 8 vignettes to 13 endings. What started more than 10 years ago as a dream has finally became a distinctive role-playing game, which will be released on Steam, GoG, and Gamers Gate on October 14, 2015.

During the next 5 weeks we’ll work on the balance, visuals, flavor text, and bug-fixing. As always, your feedback is important and will be taken into consideration, so try the update and let us know what you think.

If you’re just curious about the game but unsure if it’s for you, try the demo. It’s been recently updated and gives you access to the first ‘chapter’ and over 30 quests split between different factions.

As for the update:
  • The final location (an ancient ziggurat – a resting place of one of the Gods who fought alongside men in the Great War but vanished after the collapse of the Empire)
  • 13 different endings, dictated by players’ choices, deeds, the items they’ve obtained, and even what they have witnessed during the game.
  • Improved combat AI: until now the enemies used 3-4 different attacks based on their to-hit-chance and your armor; the new and improved combat AI includes all attacks, use of alchemy, and quick switching from melee to ranged when needed.



What’s left to do:
  • Music for Ganezzar (almost done, should be added in the next update)
  • Faction, character, and personal endings (where you end up after the events of the game if you stick with a faction; maybe you’ll end up on top, maybe you’ll be sent to keep Centurion Bass company)
  • Expanded dialogues (flavor only) and personal stories
  • More death descriptions


Welcome to Ganezzar
The Age of Decadence - Vince
We fixed a lot of issues and now we're working on the final location. So far it's on schedule to be released at the end of the month.

Improvements

- You can report back to Antidas once Meru's dead.
- Expanded endings for HA and HD in Ganezzar.
- Improved intro slides for Teron MG and IG versions.
- Improved the art for all slides.
- Improved the interior lighting of several buildings in Maadoran.
- Improved performance in Maadoran, especially near district borders.
- New ending for MDN TG if you killed Levir.
- 2H Spears get a "push" attack, similar to shield bash.
- Defense rating hints should be a bit more clear now.
- Improved the look of blue steel armors.
- Updated and improved inventory side panel info.
- Added post-Ganezzar dialogues to several characters.
- Improved map visuals a bit.
- Improved lighting in Caer-Tor HQ.
- Removed loading times when you take Aziz to the bandits camp.
- Added achievements for destroying Al-Akia and performing the ritual on yourself.

Fixes:

- Fixed Gaelius/Serenas mentions in the endings.
- Fixed HD allies with HA ending.
- Fixed missing achievements in Ganezzar endings.
- Fixed issue with int+crafting check in Teron's palace display room.
- Fixed issue with Azra's door repeating the Inferiae events.
- When you return to Inferiae after escaping you get a custom scene.
- Fixed several issues in Inferiae regarding night time and repeating events.
- Fixed issue with IG questline if you destroyed Maadoran before going to the pass.
- You can no longer roam Maadoran if HA is destroyed when you take Inferiae's portal.
- Fixed issue with TG ending in Maadoran if you failed killing Gaelius.
- Fixed issue with ending slide after you fight HA praetor investigating Senna's murder.
- Fixed crash caused by walking near the fort in IG Teron under certain conditions.
- Fixed a quest loop caused by loading a save after TG5 fight.
- Fixed blocking inside Maadoran thieves guild.
- Fixed issue with being able to continue TG6 after betraying Levir to Gaelius.
- You now get the gate, the thieves & the assassins' guild on the city map if you enter Ganezzar from the thieves tunnels.
- Iola is waiting at the inn, will take you for the machine ride if you have the money.
- Fixed questlines issue that can happen if you finish any guild questline in Maadoran and blow the abyss before going to Ganezzar.
- Fixed issue with black sky if you load a savegame on the top floor of the zamedi tower.
- Fixed issue with Centurion outside palace if you killed Gaelius in TG6 and you never met it.
- CS kills in AG6 properly grant training and bodycount.
- Fixed impersonate check in the PA warehouse.
- Fixed issue with GNZ AG questline not starting if you killed Darista for Lorenza.
- Fixed issue with Faelan not taking control of enemy soldiers in Al-Akia.
- Meru should no longer greet you when you bring the airship if he's not around anymore.
- Fixed issue with looks of the meteor legionary armor.
- Fixed dialogue lock-up if you died trying to escape MDN AG building as a traitor.
- CS rating now correctly adds weapon cs modifiers.
- Fixed issue in which you could attack Al-Akia with HD after the ritual.
- You can't take your men to Ganezzar as IG after the siege event is finished.
- Fixed issue with Glabrio not recognizing that Levir is dead.
- Fixed issue in which Al-Akia wasn't correctly added to the map.
- Fixed issue with quest lock if you went to Ganezzar after bringing the Ordu as a HA praetor.
- Fixed issue in which there was no leader in Ganezzar if the IG joined HA when the player is an HA praetor.
- You are no longer part of the MG if you fix the smelter and join HA after the Teron MG quest was completed.
- Fixed issue with leaving Maadoran without reporting chat with Serenas to Strabos in MG6.
- Creatures attacks and some other attacks now ignore armor in CS, as intended.
- Fixed issues with the mdn palace centurion after TG6.
- Fixed wrong slide with Belgutai if he stayed in the pass.
- Fixed wrong slide with Miltiades if you left him to his fate in Varrus' mansion.
- Fixed issue with Aziz at bandit camp scene repeating if you went directly after talking with Dellar and Cado.
- Fixed bug with guard fight in Teron Palace Text Adventure.
- Fixed repeating dialogue with teron gate guards in the MG test.
- Fixed issue with weapons doing less ADC to armors of the same metal.
- Fixed issue in which you could hack Zamedi teleporter before intended.
- Hanger Engineers leave as expected in all situations.
- Fixed issue with Hangar soldiers not allowing you back in if you convinced them to allow you.
- Fixed issue with failing lore check as disguised or loremaster in the mining outpost and then using the machines when the guards are dead.
- Fixed issue with using the tube in the Maadoran tower and then using the portal at inferiae.
- Fixed issue with Esbenus not being considered dead when killed by Aziz under certain circumstances.

Changes:

- Changed option on what to do with Erastus. Killing him nets you with extra gold and items at the cost of IG reputation.
- Added intro slide to Inferiae, and you are no longer thrown in dialogue when you arrive.
- Added a luck based way to leave Inferiae tower.
- Escaping Inferiae no longer takes you to Maadoran, but to a road in the desert. You can chose where to go from there.
- In the HA pass fight, you now start closer to the gates, and it's made more clear that you can escape the battle.
- Awarded SP if you survived the pass battle, plus fixed issue with post battle text not appearing.
- Added rank for kneeling to Balzaar, becoming his acolyte.
- Changed check in TG6 when killing Gaelius on your own, checks for dex + CS (instead of just CS).
- Removed travelling restrictions on Zamedi.
- You are no longer forced to travel to Zamedi or Ganezzar if you go with Levir to the catacombs.
- Increased the difficulty of convincing Antidas to kill Carrinas without any proof.
- Removed Feng and Blacksmith exploration post-Teron. They were never intended to be there.
- Removed option to fight Bassar in Gem quest if you are TG.
- Changed flow of post-TG6 events.
- Maadoran and Ganezzar blacksmiths sell new leather and metal materials.

Combat Balance:

- Cleave increases armor damage chance by 25.
- Regeneration potion now gives 3 points in HP regen.
- Increased spear interrupt THC by 5, reduced CS chance by 5.
- Stats modify attack/defense in a 0/30 range, instead of -10/20. Constitution has 0/12 range defense bonus.
- Tweaks to stone guardian attacks. Double attack does fast damage, more THC, less CS and ADM. 4 arms at same time does power damage, less THC, more CS and ADM.
- Tweaks to scorpion attacks. Tail attack does fast damage, more THC, less CS and ADC. Claw does power damage, less THC, more CS and ADC.
- Aimed attacks to head, artery, arms and legs have reduced ADC.
- Torso attacks critical effect damage armor by 2.
- Tweaked CS and ADC chances for fast and power attacks (15, before 10).
- Hardened armor is now 10-30, from 10-50.
- Increased auxiliary armor vsCS to 30 from 20.
- Increased stats of the mangudai ordu armor.
- Increased DR of Zagross Armguard.
- Metal adds 25 hardness to both weapons and armors.
- Tweaked the equipment of several NPCs (better equipment in most cases).
- Tweaked leather armors. There is now a new, higher quality leather that works as an upgrade. Now armors are divided between these two versions, 6 base and 4 upgrades (for now). Upgraded has more DR, but a bit higher penalties, so the original ones can still be relevant.
- Tweaks to acid and bolas THC formulas (Work in Progress).

Not bad for less than two weeks of work.
The Age of Decadence - Vince
We fixed a lot of issues and now we're working on the final location. So far it's on schedule to be released at the end of the month.

Improvements

- You can report back to Antidas once Meru's dead.
- Expanded endings for HA and HD in Ganezzar.
- Improved intro slides for Teron MG and IG versions.
- Improved the art for all slides.
- Improved the interior lighting of several buildings in Maadoran.
- Improved performance in Maadoran, especially near district borders.
- New ending for MDN TG if you killed Levir.
- 2H Spears get a "push" attack, similar to shield bash.
- Defense rating hints should be a bit more clear now.
- Improved the look of blue steel armors.
- Updated and improved inventory side panel info.
- Added post-Ganezzar dialogues to several characters.
- Improved map visuals a bit.
- Improved lighting in Caer-Tor HQ.
- Removed loading times when you take Aziz to the bandits camp.
- Added achievements for destroying Al-Akia and performing the ritual on yourself.

Fixes:

- Fixed Gaelius/Serenas mentions in the endings.
- Fixed HD allies with HA ending.
- Fixed missing achievements in Ganezzar endings.
- Fixed issue with int+crafting check in Teron's palace display room.
- Fixed issue with Azra's door repeating the Inferiae events.
- When you return to Inferiae after escaping you get a custom scene.
- Fixed several issues in Inferiae regarding night time and repeating events.
- Fixed issue with IG questline if you destroyed Maadoran before going to the pass.
- You can no longer roam Maadoran if HA is destroyed when you take Inferiae's portal.
- Fixed issue with TG ending in Maadoran if you failed killing Gaelius.
- Fixed issue with ending slide after you fight HA praetor investigating Senna's murder.
- Fixed crash caused by walking near the fort in IG Teron under certain conditions.
- Fixed a quest loop caused by loading a save after TG5 fight.
- Fixed blocking inside Maadoran thieves guild.
- Fixed issue with being able to continue TG6 after betraying Levir to Gaelius.
- You now get the gate, the thieves & the assassins' guild on the city map if you enter Ganezzar from the thieves tunnels.
- Iola is waiting at the inn, will take you for the machine ride if you have the money.
- Fixed questlines issue that can happen if you finish any guild questline in Maadoran and blow the abyss before going to Ganezzar.
- Fixed issue with black sky if you load a savegame on the top floor of the zamedi tower.
- Fixed issue with Centurion outside palace if you killed Gaelius in TG6 and you never met it.
- CS kills in AG6 properly grant training and bodycount.
- Fixed impersonate check in the PA warehouse.
- Fixed issue with GNZ AG questline not starting if you killed Darista for Lorenza.
- Fixed issue with Faelan not taking control of enemy soldiers in Al-Akia.
- Meru should no longer greet you when you bring the airship if he's not around anymore.
- Fixed issue with looks of the meteor legionary armor.
- Fixed dialogue lock-up if you died trying to escape MDN AG building as a traitor.
- CS rating now correctly adds weapon cs modifiers.
- Fixed issue in which you could attack Al-Akia with HD after the ritual.
- You can't take your men to Ganezzar as IG after the siege event is finished.
- Fixed issue with Glabrio not recognizing that Levir is dead.
- Fixed issue in which Al-Akia wasn't correctly added to the map.
- Fixed issue with quest lock if you went to Ganezzar after bringing the Ordu as a HA praetor.
- Fixed issue in which there was no leader in Ganezzar if the IG joined HA when the player is an HA praetor.
- You are no longer part of the MG if you fix the smelter and join HA after the Teron MG quest was completed.
- Fixed issue with leaving Maadoran without reporting chat with Serenas to Strabos in MG6.
- Creatures attacks and some other attacks now ignore armor in CS, as intended.
- Fixed issues with the mdn palace centurion after TG6.
- Fixed wrong slide with Belgutai if he stayed in the pass.
- Fixed wrong slide with Miltiades if you left him to his fate in Varrus' mansion.
- Fixed issue with Aziz at bandit camp scene repeating if you went directly after talking with Dellar and Cado.
- Fixed bug with guard fight in Teron Palace Text Adventure.
- Fixed repeating dialogue with teron gate guards in the MG test.
- Fixed issue with weapons doing less ADC to armors of the same metal.
- Fixed issue in which you could hack Zamedi teleporter before intended.
- Hanger Engineers leave as expected in all situations.
- Fixed issue with Hangar soldiers not allowing you back in if you convinced them to allow you.
- Fixed issue with failing lore check as disguised or loremaster in the mining outpost and then using the machines when the guards are dead.
- Fixed issue with using the tube in the Maadoran tower and then using the portal at inferiae.
- Fixed issue with Esbenus not being considered dead when killed by Aziz under certain circumstances.

Changes:

- Changed option on what to do with Erastus. Killing him nets you with extra gold and items at the cost of IG reputation.
- Added intro slide to Inferiae, and you are no longer thrown in dialogue when you arrive.
- Added a luck based way to leave Inferiae tower.
- Escaping Inferiae no longer takes you to Maadoran, but to a road in the desert. You can chose where to go from there.
- In the HA pass fight, you now start closer to the gates, and it's made more clear that you can escape the battle.
- Awarded SP if you survived the pass battle, plus fixed issue with post battle text not appearing.
- Added rank for kneeling to Balzaar, becoming his acolyte.
- Changed check in TG6 when killing Gaelius on your own, checks for dex + CS (instead of just CS).
- Removed travelling restrictions on Zamedi.
- You are no longer forced to travel to Zamedi or Ganezzar if you go with Levir to the catacombs.
- Increased the difficulty of convincing Antidas to kill Carrinas without any proof.
- Removed Feng and Blacksmith exploration post-Teron. They were never intended to be there.
- Removed option to fight Bassar in Gem quest if you are TG.
- Changed flow of post-TG6 events.
- Maadoran and Ganezzar blacksmiths sell new leather and metal materials.

Combat Balance:

- Cleave increases armor damage chance by 25.
- Regeneration potion now gives 3 points in HP regen.
- Increased spear interrupt THC by 5, reduced CS chance by 5.
- Stats modify attack/defense in a 0/30 range, instead of -10/20. Constitution has 0/12 range defense bonus.
- Tweaks to stone guardian attacks. Double attack does fast damage, more THC, less CS and ADM. 4 arms at same time does power damage, less THC, more CS and ADM.
- Tweaks to scorpion attacks. Tail attack does fast damage, more THC, less CS and ADC. Claw does power damage, less THC, more CS and ADC.
- Aimed attacks to head, artery, arms and legs have reduced ADC.
- Torso attacks critical effect damage armor by 2.
- Tweaked CS and ADC chances for fast and power attacks (15, before 10).
- Hardened armor is now 10-30, from 10-50.
- Increased auxiliary armor vsCS to 30 from 20.
- Increased stats of the mangudai ordu armor.
- Increased DR of Zagross Armguard.
- Metal adds 25 hardness to both weapons and armors.
- Tweaked the equipment of several NPCs (better equipment in most cases).
- Tweaked leather armors. There is now a new, higher quality leather that works as an upgrade. Now armors are divided between these two versions, 6 base and 4 upgrades (for now). Upgraded has more DR, but a bit higher penalties, so the original ones can still be relevant.
- Tweaks to acid and bolas THC formulas (Work in Progress).

Not bad for less than two weeks of work.
The Age of Decadence - Vince
tl;dr
a LOT of fixes and improvements, you must restart Ganezzar (i.e. use a save game BEFORE you arrived to Ganezzar) to see them.

New content:
  • Two quests continuing Hector/Darganus questlines, featuring Miltiades
  • The very first ending* of the game (ask Bennie to perform the ritual on you)
  • Minor conversations with Varro and Athanasius after the siege
  • 6 death descriptions (some assassins quests, scorpion, construct, Faelan, the breach fight)
Improvements
  • You can save after IG3 fight, increase skills, change gear, etc, before going to Maadoran.
  • Improved the Ordu camp's visuals, added alchemy ingredients.
  • Added a few extra options in some of the Teron encounters.
  • You can explore Teron after the MG questline is over.
  • You can interact with some artifacts in your inventory to identify or activate them.
  • Livia got a brand new portrait.
  • Improved Ganezzar's visuals
  • New and improved models.
  • Confirm box for dropping an item.
  • Added "none" hair option for female characters
  • Alchemical items' prices are now modified by their level.
  • Changed Shorty's trading inventory.
  • Raiders' camp CS check increased.
  • Minor IG4 tweaks (combat and flow)
  • Increased the price modifiers for crafted items.
  • Increased material needed for repair from 0.2 to 0.5.
  • Gaelius now has the Crimson Eye on him.
  • Merchants start with the commercium ring.
  • Added civil SP reward for giving Hamza a fake name in MG5
  • Increased ingots rewards in the well.
  • Vitus gives you more steel and a few sharpening stones.
  • If you are affected by the "camera bug" in which you can zoom out forever, press the Center Camera button to fix it (and remember to report the issue!).
  • Tweaked some Teron's compound infiltration checks and added an option to investigate the dining room if you killed the patrolling guard.
  • Increased Livia's training.
  • Removed the need to click on the gate to leave Ganezzar and increased the size of the trigger for players first entering the city.
  • Praetors are no longer forced to see Meru right away when they arrive to the city.
  • You don't have to take Meru to Al-Akia right away when you join House Crassus.
  • Grifter now starts with a dagger.
  • The Abyss is closed for maintenance after you arrive to Ganezzar.
  • Reduced whetstone base price to 50 (from 100).
  • CS Training after AG1 increased to 10.
  • You are no longer forced to take the gold or return to Levir in TG4.
  • Added etiquette and lore checks with Lorenza in MG4.
  • Lowered the cost of higher skill levels
  • Rebalanced the MG questline, more CHA and extra checks in some quests.
  • Rebalanced the lore checks to use the entire 1-10 scale.
  • You can now place one-handed crossbow and bolter in the belt bags.
  • Broken armor lowers weight and price.
  • Feint no longer selectable if you have a shield.
Fixed:
  • Serenas taking more money than intended in HD questline.
  • Loop in IG4 if you convinced Strabos to tell you what he knows.
  • The first wave did not appear in IG6 if you didn't do anything at the Ordu camp.
  • Inverted info for the sharpened weapons' strikes and damage.
  • Siege of Ganezzar when you travel there from Caer-Tor.
  • Silver tongued devil rank added incorrectly in MG2 (belongs to TG3).
  • Being able to ask about poison if the mine situation was already solved.
  • Trading bonuses description.
  • Power armor should no longer be damaged.
  • Camera issue after talking to Strabos at the end of MG6.
  • Tower guards dodging instead of blocking.
  • Escaping Zamedi as a thief or Daratan praetor should no longer show the Teron ending slides or end the game.
  • Distracting the guards in TG3 properly sends one of your man to take care of the crossbowman.
  • Crash when fighting Hagnon as IG is his tent.
  • Passability in Mountain Monastery and Dead River that allowed you to "fly".
  • Camera issue after passing the IG trial in Maadoran.
  • Being able to join the expedition as an HA praetor twice.
  • HA praetor being able to suggest going through the tunnels.
  • The Ordu killing the IG triggers a proper ending.
  • Proper Ganezzar state after HA taking over Ganezzar (with guards/ordu).
  • Ganezzar's medicus now has dialogue.
  • Loop in Meru's star chamber dialogue for praetors wanting to join him.
  • Portrait issues with Decanus in the mines.
  • You can report to Gaelius if Meru dies during the Al-Akia event.
  • Streetwise/impersonate check with the raider leader in Aemolas village.
  • Passability of siege elements in Ganezzar.
  • Sneaking into the mine and activating the machines take you to Gaelius, not drop you in Maadoran.
  • Being to enter the barracks after MG2.
  • A wrong version of the bringer of storms is no longer sold in the exotic emporium.
  • You use the robe when you disguise yourself to get the power armor.
  • You can now leave Darganus' house.
  • The guardian properly takes the ring in all situations.
  • The game ending notes the guardian is locked inside the tower.
  • If you return to the tower, the guardian will attack if you ran away with the ring.
  • Livia's fight not granting SP.
  • IG questline becoming MG questline in Al-Akia.
  • Narrative and bugs in post Abyss Ganezzar quest.
  • Slide text error in Balzaar ending.
  • Commercium questline is no longer available to all in Ganezzar.
  • Ganezzar traders have proper inventories
  • You can no longer escape combat in Darius tomb by clicking on the sarcophagus.
  • loop in the gem quest.
  • You can't finish MDN AG questline and then join HA as a praetor.
  • Added CS training and body count to several CS checks that were missing it.
  • Workers not carrying objects when loading a save.
  • Cleave critical now ignores armor.
  • Meru's loremaster not appearing when he should.
  • Transfer All no longer transfers unlootable items.
  • scorpions having no attack and defense skills.
Combat Balance:

We hit the word limit, so you'll have to take my word for it.

Release plans:

We’re planning to release the game in October. So far we’re on track and we fixed a lot of issues in the last 2 months, as you can see. For the next 2 months we’re switching from monthly to bi-weekly updates to respond faster.

We’re planning to release the final location by the end of August. At that point the game will be content-complete. We’ll test, tweak, and polish through September and early October (so far we’ve allocated 6 weeks) and release.

Thank you for your support and don't forget to restart Ganezzar to see the changes.
The Age of Decadence - Vince
tl;dr
a LOT of fixes and improvements, you must restart Ganezzar (i.e. use a save game BEFORE you arrived to Ganezzar) to see them.

New content:
  • Two quests continuing Hector/Darganus questlines, featuring Miltiades
  • The very first ending* of the game (ask Bennie to perform the ritual on you)
  • Minor conversations with Varro and Athanasius after the siege
  • 6 death descriptions (some assassins quests, scorpion, construct, Faelan, the breach fight)
Improvements
  • You can save after IG3 fight, increase skills, change gear, etc, before going to Maadoran.
  • Improved the Ordu camp's visuals, added alchemy ingredients.
  • Added a few extra options in some of the Teron encounters.
  • You can explore Teron after the MG questline is over.
  • You can interact with some artifacts in your inventory to identify or activate them.
  • Livia got a brand new portrait.
  • Improved Ganezzar's visuals
  • New and improved models.
  • Confirm box for dropping an item.
  • Added "none" hair option for female characters
  • Alchemical items' prices are now modified by their level.
  • Changed Shorty's trading inventory.
  • Raiders' camp CS check increased.
  • Minor IG4 tweaks (combat and flow)
  • Increased the price modifiers for crafted items.
  • Increased material needed for repair from 0.2 to 0.5.
  • Gaelius now has the Crimson Eye on him.
  • Merchants start with the commercium ring.
  • Added civil SP reward for giving Hamza a fake name in MG5
  • Increased ingots rewards in the well.
  • Vitus gives you more steel and a few sharpening stones.
  • If you are affected by the "camera bug" in which you can zoom out forever, press the Center Camera button to fix it (and remember to report the issue!).
  • Tweaked some Teron's compound infiltration checks and added an option to investigate the dining room if you killed the patrolling guard.
  • Increased Livia's training.
  • Removed the need to click on the gate to leave Ganezzar and increased the size of the trigger for players first entering the city.
  • Praetors are no longer forced to see Meru right away when they arrive to the city.
  • You don't have to take Meru to Al-Akia right away when you join House Crassus.
  • Grifter now starts with a dagger.
  • The Abyss is closed for maintenance after you arrive to Ganezzar.
  • Reduced whetstone base price to 50 (from 100).
  • CS Training after AG1 increased to 10.
  • You are no longer forced to take the gold or return to Levir in TG4.
  • Added etiquette and lore checks with Lorenza in MG4.
  • Lowered the cost of higher skill levels
  • Rebalanced the MG questline, more CHA and extra checks in some quests.
  • Rebalanced the lore checks to use the entire 1-10 scale.
  • You can now place one-handed crossbow and bolter in the belt bags.
  • Broken armor lowers weight and price.
  • Feint no longer selectable if you have a shield.
Fixed:
  • Serenas taking more money than intended in HD questline.
  • Loop in IG4 if you convinced Strabos to tell you what he knows.
  • The first wave did not appear in IG6 if you didn't do anything at the Ordu camp.
  • Inverted info for the sharpened weapons' strikes and damage.
  • Siege of Ganezzar when you travel there from Caer-Tor.
  • Silver tongued devil rank added incorrectly in MG2 (belongs to TG3).
  • Being able to ask about poison if the mine situation was already solved.
  • Trading bonuses description.
  • Power armor should no longer be damaged.
  • Camera issue after talking to Strabos at the end of MG6.
  • Tower guards dodging instead of blocking.
  • Escaping Zamedi as a thief or Daratan praetor should no longer show the Teron ending slides or end the game.
  • Distracting the guards in TG3 properly sends one of your man to take care of the crossbowman.
  • Crash when fighting Hagnon as IG is his tent.
  • Passability in Mountain Monastery and Dead River that allowed you to "fly".
  • Camera issue after passing the IG trial in Maadoran.
  • Being able to join the expedition as an HA praetor twice.
  • HA praetor being able to suggest going through the tunnels.
  • The Ordu killing the IG triggers a proper ending.
  • Proper Ganezzar state after HA taking over Ganezzar (with guards/ordu).
  • Ganezzar's medicus now has dialogue.
  • Loop in Meru's star chamber dialogue for praetors wanting to join him.
  • Portrait issues with Decanus in the mines.
  • You can report to Gaelius if Meru dies during the Al-Akia event.
  • Streetwise/impersonate check with the raider leader in Aemolas village.
  • Passability of siege elements in Ganezzar.
  • Sneaking into the mine and activating the machines take you to Gaelius, not drop you in Maadoran.
  • Being to enter the barracks after MG2.
  • A wrong version of the bringer of storms is no longer sold in the exotic emporium.
  • You use the robe when you disguise yourself to get the power armor.
  • You can now leave Darganus' house.
  • The guardian properly takes the ring in all situations.
  • The game ending notes the guardian is locked inside the tower.
  • If you return to the tower, the guardian will attack if you ran away with the ring.
  • Livia's fight not granting SP.
  • IG questline becoming MG questline in Al-Akia.
  • Narrative and bugs in post Abyss Ganezzar quest.
  • Slide text error in Balzaar ending.
  • Commercium questline is no longer available to all in Ganezzar.
  • Ganezzar traders have proper inventories
  • You can no longer escape combat in Darius tomb by clicking on the sarcophagus.
  • loop in the gem quest.
  • You can't finish MDN AG questline and then join HA as a praetor.
  • Added CS training and body count to several CS checks that were missing it.
  • Workers not carrying objects when loading a save.
  • Cleave critical now ignores armor.
  • Meru's loremaster not appearing when he should.
  • Transfer All no longer transfers unlootable items.
  • scorpions having no attack and defense skills.
Combat Balance:

We hit the word limit, so you'll have to take my word for it.

Release plans:

We’re planning to release the game in October. So far we’re on track and we fixed a lot of issues in the last 2 months, as you can see. For the next 2 months we’re switching from monthly to bi-weekly updates to respond faster.

We’re planning to release the final location by the end of August. At that point the game will be content-complete. We’ll test, tweak, and polish through September and early October (so far we’ve allocated 6 weeks) and release.

Thank you for your support and don't forget to restart Ganezzar to see the changes.
The Age of Decadence - Vince


As I mentioned previously, our plan is to go over everything, add all missing or requested content (like alternative solutions), improve flow, fix bugs, etc. The temple (the final location) will be added last.

Improvements, big and small:

- Instead of charging into the breach you can infiltrate a gate tower ninja-style and open the gates.
- You can now travel to the Monastery's inner chamber either via Zamedi (if you know how to use the console or via the portal in the sewers.
- You can peruse the databanks in Zamedi, Hellgate, and Monastery.
- Added a diplomatic option in Al-Akia in the IG questine.
- Added an option to attack fake-Meru.
- You can now craft ammo for bows and crossbows.
- Faster starting time.
- Inferiae's Guardian body looks broken.
- Added a warning if you leave the chargen screen with unspent stat points.
- You can keep unspent SP from character creation when you start a new game
- Added a healer to Ganezzar.
- If you return to the abyss after the fog is cleared, you'll see your old pal Galath.
- Completed the PA questline, returning the PA to Valla (or keeping it for yourself).
- Improved Teron's mining outpost quest. You can leave via the map, the decanus has the key for the chest, you are no longer railroaded in dialogue when the raiders attack.
- You can now wander around Teron after the praetor questline is finished, you are no longer forced to travel to Maadoran.
- Activating the Blue Steel mode in the mining outpost has consequences and rewards.
- New town maps for Teron and Ganezzar.
- Game doesn't end when you end the Ganezzar chapter, only way to end it is to find the temple.
- You now have an option to sabotage the ritual with Meru.
- Optimized projectile lifetime and velocity, resulting in faster turns when ranged characters are involved.
- Added more instances of civil SP rewards.
- Added the option to use your own poison at the outpost. It checks for both poison vials and leaves, and the outcome depends on your alchemy level.
- Improved Al-Akia exterior visuals and flow (chance to save on the expedition).
- Improved the narrative of HD questlines in Ganezzar.

Fixes:

- If you don't accept Varro's offer to join the guild the first time, the option doesn't disappear.
- Fixed issues with tower cellar in New Teron.
- Fixed issue with not being able to leave the tunnels after killing Glabrio in IG8.
- Fixed narrative issues with Faelan and Meru in Al-Akia.
- Fixed issue with inn stairs in Ganezzar.
- Fixed Dead River and Hellgate achievements.
- Fixed issue in AG9 with the entrance to the guild appearing on a side wall.
- Now you can give Bernie the "spear" even if you didn't agree to search for it (or he refused to share his secret).
- Bernie properly leaves when you give him the spear.
- Fixed PA quest endless loop with Esdras.
- Fixed rare issue of black screen when loading a savegame.
- Fixed issue with TG ganezzar questline not starting if you went with Levir to the catacombs.
- Fixed issue with HD armor reward in Teron.
- Fixed narrative issues with Antidas on New Teron versions.
- Several level fixes to Teron levels.
- Fixed bug with Feng not appearing in Terom MG when he should be, plus bad teleporting when talking with him.
- Fixed bug with Aemolas appearing in Terom MG when he shouldn't be.
- Fixed issues with map screen and repeating intro in Al-Akia when sent by HD to blow up the place.
- Fixed issue with IG7 triggering when you exit Al-Akia in other questlines.
- When talking with Soldiers in the Hangar, House Aurelian being destroyed is recognized.
- You can no longer take the inferiae portal if Maadoran was destroyed.
- Fixed Specter phrases.
- Fixed ending issues for when Meru dies in Al-Akia.

Changes:

- The alchemist at Teron's Inn now sells you some alchemy ingredients (free ingredients removed).
- You can open hellgate's entrance door with the key.
- Changed text on Maadoran gate, opens the world map.
- Teron Bandit Camp quest now grants 10 SP (was 5 SP).
- Convincing Carrinas to go to the inn in HD2 grants 2 civil SP.
- Dellar doesn't take the mining outpost power tube from you.
- Teron Doctor name changed to Medicus.
- Power Armor Gauntlet weight set to 0 (It's part of the armor).
- Characters created with block higher or equal to dodge get a buckler on character creation.
- Regeneration works outside of combat.

Combat Balance:

- Reduced Power Armor shield to 6 DR, increased vsCS and vsRanged to 35.
- Anubis PA mode now grants HP regeration, 1 point per level. RA mode gives +2 STR, +2DEX, +2HP Regen.
- Pickaxe and shovel can now attack diagonally.
- Healing balms stop bleeding if used in combat (but doesn't restore HP).
- Rebalanced fights with the assassin and the merceneary at the vignette. Combat changes since their original placement made them harder than intended.
- Entangle duration increased by 1.
- Throwing weapons had wrong damage values, they were higher than they should have been for the AP cost. Plus also wrong passive effects values.
- Balanced crossbow damage, min damage higher, max damage lower, in general.
- Hammer knockdown effect activates on hit, damage reduced, costs less AP.

Well, that's about it. More content, improvements and fixes coming next month. As always, your support and feedback are highly appreciated.
The Age of Decadence - Vince


As I mentioned previously, our plan is to go over everything, add all missing or requested content (like alternative solutions), improve flow, fix bugs, etc. The temple (the final location) will be added last.

Improvements, big and small:

- Instead of charging into the breach you can infiltrate a gate tower ninja-style and open the gates.
- You can now travel to the Monastery's inner chamber either via Zamedi (if you know how to use the console or via the portal in the sewers.
- You can peruse the databanks in Zamedi, Hellgate, and Monastery.
- Added a diplomatic option in Al-Akia in the IG questine.
- Added an option to attack fake-Meru.
- You can now craft ammo for bows and crossbows.
- Faster starting time.
- Inferiae's Guardian body looks broken.
- Added a warning if you leave the chargen screen with unspent stat points.
- You can keep unspent SP from character creation when you start a new game
- Added a healer to Ganezzar.
- If you return to the abyss after the fog is cleared, you'll see your old pal Galath.
- Completed the PA questline, returning the PA to Valla (or keeping it for yourself).
- Improved Teron's mining outpost quest. You can leave via the map, the decanus has the key for the chest, you are no longer railroaded in dialogue when the raiders attack.
- You can now wander around Teron after the praetor questline is finished, you are no longer forced to travel to Maadoran.
- Activating the Blue Steel mode in the mining outpost has consequences and rewards.
- New town maps for Teron and Ganezzar.
- Game doesn't end when you end the Ganezzar chapter, only way to end it is to find the temple.
- You now have an option to sabotage the ritual with Meru.
- Optimized projectile lifetime and velocity, resulting in faster turns when ranged characters are involved.
- Added more instances of civil SP rewards.
- Added the option to use your own poison at the outpost. It checks for both poison vials and leaves, and the outcome depends on your alchemy level.
- Improved Al-Akia exterior visuals and flow (chance to save on the expedition).
- Improved the narrative of HD questlines in Ganezzar.

Fixes:

- If you don't accept Varro's offer to join the guild the first time, the option doesn't disappear.
- Fixed issues with tower cellar in New Teron.
- Fixed issue with not being able to leave the tunnels after killing Glabrio in IG8.
- Fixed narrative issues with Faelan and Meru in Al-Akia.
- Fixed issue with inn stairs in Ganezzar.
- Fixed Dead River and Hellgate achievements.
- Fixed issue in AG9 with the entrance to the guild appearing on a side wall.
- Now you can give Bernie the "spear" even if you didn't agree to search for it (or he refused to share his secret).
- Bernie properly leaves when you give him the spear.
- Fixed PA quest endless loop with Esdras.
- Fixed rare issue of black screen when loading a savegame.
- Fixed issue with TG ganezzar questline not starting if you went with Levir to the catacombs.
- Fixed issue with HD armor reward in Teron.
- Fixed narrative issues with Antidas on New Teron versions.
- Several level fixes to Teron levels.
- Fixed bug with Feng not appearing in Terom MG when he should be, plus bad teleporting when talking with him.
- Fixed bug with Aemolas appearing in Terom MG when he shouldn't be.
- Fixed issues with map screen and repeating intro in Al-Akia when sent by HD to blow up the place.
- Fixed issue with IG7 triggering when you exit Al-Akia in other questlines.
- When talking with Soldiers in the Hangar, House Aurelian being destroyed is recognized.
- You can no longer take the inferiae portal if Maadoran was destroyed.
- Fixed Specter phrases.
- Fixed ending issues for when Meru dies in Al-Akia.

Changes:

- The alchemist at Teron's Inn now sells you some alchemy ingredients (free ingredients removed).
- You can open hellgate's entrance door with the key.
- Changed text on Maadoran gate, opens the world map.
- Teron Bandit Camp quest now grants 10 SP (was 5 SP).
- Convincing Carrinas to go to the inn in HD2 grants 2 civil SP.
- Dellar doesn't take the mining outpost power tube from you.
- Teron Doctor name changed to Medicus.
- Power Armor Gauntlet weight set to 0 (It's part of the armor).
- Characters created with block higher or equal to dodge get a buckler on character creation.
- Regeneration works outside of combat.

Combat Balance:

- Reduced Power Armor shield to 6 DR, increased vsCS and vsRanged to 35.
- Anubis PA mode now grants HP regeration, 1 point per level. RA mode gives +2 STR, +2DEX, +2HP Regen.
- Pickaxe and shovel can now attack diagonally.
- Healing balms stop bleeding if used in combat (but doesn't restore HP).
- Rebalanced fights with the assassin and the merceneary at the vignette. Combat changes since their original placement made them harder than intended.
- Entangle duration increased by 1.
- Throwing weapons had wrong damage values, they were higher than they should have been for the AP cost. Plus also wrong passive effects values.
- Balanced crossbow damage, min damage higher, max damage lower, in general.
- Hammer knockdown effect activates on hit, damage reduced, costs less AP.

Well, that's about it. More content, improvements and fixes coming next month. As always, your support and feedback are highly appreciated.
...