a loremaster who lost most of his marbles, an elder who can't show you his face because he's too pretty, and 2 new items (the Divine Spear and a homemade protection amulet)
a second conversation with your 'friend from the other side'; keep in mind that the Aegis suit will protect you from the 'elements' but not from the 'friend' who will kill you unless you're working for Balzaar now.
Improvements:
Darius' armor, Al-Sahir's armor, and Bringer of Storms (broadsword) have unique icons.
Nets now appear on affected characters' models.
Rebalanced stats of unique weapons and armor.
Balanced the number of nets found on traders.
Balanced and added dialogue checks to improve flow
Added more civil SP rewards.
Tweaked armor and helmet crafting schematics.
You can now craft Lorica Hamata (chainmail).
Buying price now goes from 125 to 100 percent (before: 150 to 100).
Antidote is available earlier, more levels.
Fixes:
Fixed camera issue after asking the blacksmith to repair items.
Critical strike to arms reduced dexterity instead of strength.
Nets' effect doesn't stack anymore.
Fixed most (hopefully all) coordinates issue and crashes in old and new Teron
Fixed dialogue illustrations' issues in certain screen resolutions.
Added armor damage chance to all weapons
Added a proper conversation with Cado in MG Teron. Now all issues with repeating quests and teleporting should be fixed.
Fixed issue with Aemolas and some merchants teleporting in new Teron versions.
You can't attack Faelan while under his control anymore (when he forces you to fight your comrades).
What's left?
the final location (the temple) and the associated endgame content
the monastery's lower level, accessible via portals
to be able to use the console at the tower of Zamedi and access the databanks
negative reputation effects
extra quest options, like infiltrating a tower instead of charging into the breach or being able to talk your way past the Aurelian soldiers
extra quests like Lord Miltiades long awaited arrival to Ganezzar (only if you vouched for him and said that he's the noblest of men.
extra flavor like the body of a certain 'god' being displayed for a few coins, minor conversations here and there, extra training, etc.
We'll save the temple for last and focus on everything else for now, improving and polishing the experience leading up to the temple.
Once again, thank you for your support and patience. We wouldn't have made it this far without you giving the game a chance.
a loremaster who lost most of his marbles, an elder who can't show you his face because he's too pretty, and 2 new items (the Divine Spear and a homemade protection amulet)
a second conversation with your 'friend from the other side'; keep in mind that the Aegis suit will protect you from the 'elements' but not from the 'friend' who will kill you unless you're working for Balzaar now.
Improvements:
Darius' armor, Al-Sahir's armor, and Bringer of Storms (broadsword) have unique icons.
Nets now appear on affected characters' models.
Rebalanced stats of unique weapons and armor.
Balanced the number of nets found on traders.
Balanced and added dialogue checks to improve flow
Added more civil SP rewards.
Tweaked armor and helmet crafting schematics.
You can now craft Lorica Hamata (chainmail).
Buying price now goes from 125 to 100 percent (before: 150 to 100).
Antidote is available earlier, more levels.
Fixes:
Fixed camera issue after asking the blacksmith to repair items.
Critical strike to arms reduced dexterity instead of strength.
Nets' effect doesn't stack anymore.
Fixed most (hopefully all) coordinates issue and crashes in old and new Teron
Fixed dialogue illustrations' issues in certain screen resolutions.
Added armor damage chance to all weapons
Added a proper conversation with Cado in MG Teron. Now all issues with repeating quests and teleporting should be fixed.
Fixed issue with Aemolas and some merchants teleporting in new Teron versions.
You can't attack Faelan while under his control anymore (when he forces you to fight your comrades).
What's left?
the final location (the temple) and the associated endgame content
the monastery's lower level, accessible via portals
to be able to use the console at the tower of Zamedi and access the databanks
negative reputation effects
extra quest options, like infiltrating a tower instead of charging into the breach or being able to talk your way past the Aurelian soldiers
extra quests like Lord Miltiades long awaited arrival to Ganezzar (only if you vouched for him and said that he's the noblest of men.
extra flavor like the body of a certain 'god' being displayed for a few coins, minor conversations here and there, extra training, etc.
We'll save the temple for last and focus on everything else for now, improving and polishing the experience leading up to the temple.
Once again, thank you for your support and patience. We wouldn't have made it this far without you giving the game a chance.
It took us almost 9 months of work to finish the third Chapter. Some of you have participated in the opt-in beta, so you know what to expect. For those who've been patiently waiting or just joining us, here is an overview:
the third city and two related locations
20 new quests, 10 side-quests and situations, over 30 new NPCs
new items (new uniques, artefact, new armor - lorica hamata, power armor with 4 different modes and 3 power levels)
tons of system changes and various improvements
helmet and shield crafting, various Crafting improvements
improved balance, more skill points
new achievements, updated journal pages
improved combat feedback: attack tooltips and combat panel.
optimization (the game should run much faster especially in the cities)
proper endings
Due to the system changes, we *strongly* suggest to start a new game. You should be able to use your existing saves but they won't have all the scripts and changes.
Overall, 19 locations out of 22 are now available. We estimate that we'll need 3 months to finish the remaining locations (since none of them is a city).
What's left are the temple you were sent to find and two locations leading to it (dead river and hellgate). We'll start on Dead River tomorrow and keep you posted.
Since the beta is over, we're switching to monthly updates - expect the next update in early June.
As always, thank you for your support and patience.
It took us almost 9 months of work to finish the third Chapter. Some of you have participated in the opt-in beta, so you know what to expect. For those who've been patiently waiting or just joining us, here is an overview:
the third city and two related locations
20 new quests, 10 side-quests and situations, over 30 new NPCs
new items (new uniques, artefact, new armor - lorica hamata, power armor with 4 different modes and 3 power levels)
tons of system changes and various improvements
helmet and shield crafting, various Crafting improvements
improved balance, more skill points
new achievements, updated journal pages
improved combat feedback: attack tooltips and combat panel.
optimization (the game should run much faster especially in the cities)
proper endings
Due to the system changes, we *strongly* suggest to start a new game. You should be able to use your existing saves but they won't have all the scripts and changes.
Overall, 19 locations out of 22 are now available. We estimate that we'll need 3 months to finish the remaining locations (since none of them is a city).
What's left are the temple you were sent to find and two locations leading to it (dead river and hellgate). We'll start on Dead River tomorrow and keep you posted.
Since the beta is over, we're switching to monthly updates - expect the next update in early June.
As always, thank you for your support and patience.
Here is the list of all currently available content for the 3 'beta' locations:
Ganezzar’s Faction questlines (HD, HA, HC, MG, AG, TG, IG)
Maadoran is destroyed scenario
House Aurelian is destroyed scenario
Ganezzar’s side quests and situations
Plague (unlocks Dead River)
Elias (unlocks 2 questlines)
Trader’s blackmail
Power armor quest
Zealots when you enter the city
If Arena champion – the fort
Hector’s quests
Darganus' quests
Ganezzar’s NPCs to talk to:
Philosopher
Preacher
Cartographer (quest-related)
Nobleman
MG clerk
Guard at the stairs
Local guide
Zealot near the pillar of skulls
Refugee
Mercenary
Annalist
Feng
The Second Acolyte
Zealot in the tavern
Amulet trader
Al-Akia
The ritual (need Meru)
First of the Magi’s Log
Administrator’s Log
Qantari Sword
Aegis (artefact)
Hangar:
Ship: need the jellyfish artefact and either the mantra or high Lore to pilot
Gunner’s log
Captain’s log
Ghost Hand (artefact, in case you couldn't get one at the pass)
All this content is in. Today's updated added another arena (the fort, only if you're the champion of Maadoran's arena, otherwise keep walking), Hector and Darganus' quests, honorary mention of your pal Miltiades, the annalist, the Second Acolyte (if there is the First Acolyte, why not the second?), Claudia - a charming country girl with the heart of gold and her own portrait, your old pal Feng, extended conversation with Varro about his motives, and probably something else.
What's still missing?
The final Hector/Darganus' quests.
Tower infiltration to open the gates (siege only).
Journal (we're half done but didn't have a chance to finish it).
Achievements
We should be able to do everything but the achievements in a week. If there are no issues with the existing content, we'll end the beta and release this content to Early Access.
2. VISUAL AND MISC IMPROVEMENTS
We added the long awaited Legatus' tent, some siege elements, improved Meru's throne room, added new houses and interiors.
We also added new portraits, several new items and new icons for the existing unique items.
3. SYSTEM CHANGES
Armor can be damaged in combat and repaired. Damaged armor has lower Damage Resistance. Take it to your local blacksmith for repair or repair it yourself with the magic of Crafting!
Hardened and Hardened Edge techniques no longer increase damage or DR. Never liked it, didn't have anything to replace them with. Until now! Now they increase armor's hardness (defense against damage to DR not your health) and weapon's hardness (chance to damage armor's DR)
But what about my damage? Not to worry, my good man, buy yourself a sharpening stone and go nuts. Keep in mind, the stones come from a mine up north and are somewhat of a rarity, so use them wisely.
Now you can craft helmets and shields! Aint that something?
Now you get up to 4 techniques (that's like twice as many!)
Changes to armor stats and block (lower penalties, higher DR to compensate for damage and removed Hardened technique); the Imperial Armor will turn you into a juggernaut.
* * *
Some pictures for the easily amused:
Claudia
Hector
Meru continues on his journey of self-discovery
Hammer creatively called That Which Kills, Darius' armor, one-handed spear (as requested) called Vindicator.
Here is the list of all currently available content for the 3 'beta' locations:
Ganezzar’s Faction questlines (HD, HA, HC, MG, AG, TG, IG)
Maadoran is destroyed scenario
House Aurelian is destroyed scenario
Ganezzar’s side quests and situations
Plague (unlocks Dead River)
Elias (unlocks 2 questlines)
Trader’s blackmail
Power armor quest
Zealots when you enter the city
If Arena champion – the fort
Hector’s quests
Darganus' quests
Ganezzar’s NPCs to talk to:
Philosopher
Preacher
Cartographer (quest-related)
Nobleman
MG clerk
Guard at the stairs
Local guide
Zealot near the pillar of skulls
Refugee
Mercenary
Annalist
Feng
The Second Acolyte
Zealot in the tavern
Amulet trader
Al-Akia
The ritual (need Meru)
First of the Magi’s Log
Administrator’s Log
Qantari Sword
Aegis (artefact)
Hangar:
Ship: need the jellyfish artefact and either the mantra or high Lore to pilot
Gunner’s log
Captain’s log
Ghost Hand (artefact, in case you couldn't get one at the pass)
All this content is in. Today's updated added another arena (the fort, only if you're the champion of Maadoran's arena, otherwise keep walking), Hector and Darganus' quests, honorary mention of your pal Miltiades, the annalist, the Second Acolyte (if there is the First Acolyte, why not the second?), Claudia - a charming country girl with the heart of gold and her own portrait, your old pal Feng, extended conversation with Varro about his motives, and probably something else.
What's still missing?
The final Hector/Darganus' quests.
Tower infiltration to open the gates (siege only).
Journal (we're half done but didn't have a chance to finish it).
Achievements
We should be able to do everything but the achievements in a week. If there are no issues with the existing content, we'll end the beta and release this content to Early Access.
2. VISUAL AND MISC IMPROVEMENTS
We added the long awaited Legatus' tent, some siege elements, improved Meru's throne room, added new houses and interiors.
We also added new portraits, several new items and new icons for the existing unique items.
3. SYSTEM CHANGES
Armor can be damaged in combat and repaired. Damaged armor has lower Damage Resistance. Take it to your local blacksmith for repair or repair it yourself with the magic of Crafting!
Hardened and Hardened Edge techniques no longer increase damage or DR. Never liked it, didn't have anything to replace them with. Until now! Now they increase armor's hardness (defense against damage to DR not your health) and weapon's hardness (chance to damage armor's DR)
But what about my damage? Not to worry, my good man, buy yourself a sharpening stone and go nuts. Keep in mind, the stones come from a mine up north and are somewhat of a rarity, so use them wisely.
Now you can craft helmets and shields! Aint that something?
Now you get up to 4 techniques (that's like twice as many!)
Changes to armor stats and block (lower penalties, higher DR to compensate for damage and removed Hardened technique); the Imperial Armor will turn you into a juggernaut.
* * *
Some pictures for the easily amused:
Claudia
Hector
Meru continues on his journey of self-discovery
Hammer creatively called That Which Kills, Darius' armor, one-handed spear (as requested) called Vindicator.
Added a House Daratan quest if Maadoran or House Aurelian is destroyed and if you rejected Lord Meru's offer.
Added a conversation with Meru at the ruins of Al-Akia (when you enter the complex)
Added 'plague' side quest
Added an opportunity to blackmail one of the traders
Added the first quest in a longer branching side quest chain and corresponding characters - find Elias in one of Lowtown's buidlings to get the ball rolling
You can continue to Ganezzar from Maadoran's catacombs
Fixed a coordinate bug in the outpost near Teron when climbing the fence
Reduced armor penalties for blockers (cut in half)
STR is now the governing stat of Block (once again and in light of recent changes)
CON provides a small defensive bonus; we're considering a larger bonus to reduce armor's penalties (which makes sense)
The next update will be released by the end of the month. It will include:
visual improvements and art assets
new side quests, probably 4-5, maybe more
new characters to talk to (working on an annalist who can tell about House Crassus' origins as we speak)
extended conversations with the faction leaders (personal stories and such)
hopefully new portraits - Hector needs one
possibly a couple of items requested by the community: a custom short spear and a sledgehammer
journal entries
As always, we thank you for your support and patience.
Added a House Daratan quest if Maadoran or House Aurelian is destroyed and if you rejected Lord Meru's offer.
Added a conversation with Meru at the ruins of Al-Akia (when you enter the complex)
Added 'plague' side quest
Added an opportunity to blackmail one of the traders
Added the first quest in a longer branching side quest chain and corresponding characters - find Elias in one of Lowtown's buidlings to get the ball rolling
You can continue to Ganezzar from Maadoran's catacombs
Fixed a coordinate bug in the outpost near Teron when climbing the fence
Reduced armor penalties for blockers (cut in half)
STR is now the governing stat of Block (once again and in light of recent changes)
CON provides a small defensive bonus; we're considering a larger bonus to reduce armor's penalties (which makes sense)
The next update will be released by the end of the month. It will include:
visual improvements and art assets
new side quests, probably 4-5, maybe more
new characters to talk to (working on an annalist who can tell about House Crassus' origins as we speak)
extended conversations with the faction leaders (personal stories and such)
hopefully new portraits - Hector needs one
possibly a couple of items requested by the community: a custom short spear and a sledgehammer
journal entries
As always, we thank you for your support and patience.
Added two NPCs in Ganezzar (a philosopher and a preacher in the Temple district)
Added option to break the siege with the ship and a proper chapter ending
Fixed issues in 'Maadoran is destroyed' scenario
Combat AI changes - the enemies will target unprotected heads
Block changes aimed to support lightly armored blockers (wip): - Increased the base defense for block for each skill point from 10 to 15. - Block is affected by armor defense penalty. - Increased chance to fully block attacks. - Decreased dodge mobility bonus per tile.
We're almost done with the faction questlines. One last quest and we can start working on the side quests, the visuals, and the journal.
So roughly, we'll add that faction quest and some side quests next week, the remaining side quests the week after, the journal and possibly achievements by the end of the month.
As always, we thank you for your support and patience.
Added two NPCs in Ganezzar (a philosopher and a preacher in the Temple district)
Added option to break the siege with the ship and a proper chapter ending
Fixed issues in 'Maadoran is destroyed' scenario
Combat AI changes - the enemies will target unprotected heads
Block changes aimed to support lightly armored blockers (wip): - Increased the base defense for block for each skill point from 10 to 15. - Block is affected by armor defense penalty. - Increased chance to fully block attacks. - Decreased dodge mobility bonus per tile.
We're almost done with the faction questlines. One last quest and we can start working on the side quests, the visuals, and the journal.
So roughly, we'll add that faction quest and some side quests next week, the remaining side quests the week after, the journal and possibly achievements by the end of the month.
As always, we thank you for your support and patience.