We just released another small hotfix, hopefully addressing the controller related crashes that some users have been unfortunately experiencing. The hotfix also brings back the vehicle specific Special Vehicle AI Sets that were nowhere to be found since the major update.
Our apologies for the inconvenience and happy wrecking!
Two new free tracks: Kingston Raceway and Mudford Motorpark
Support for new DLC: Banger Racing Pack
AI Players now use DLC vehicles
Stability and performance improvements
We're pleased to announce the availability of a new Tournament Season!
It's time to wave a good-bye to time trials, collect your rewards and prep for new events! We've been pretty amazed at how popular our time trials turned out to be, with exciting battle raging for the top rankings all day long and top racers shredding the tracks like there's no tomorrow. Thanks to everyone who participated and big thumbs up if you made it to the rankings!
After challenging yourself in precise driving and outpacing the competition, it's time to change the pace and introduce the theme of the new Tournament Season: Banger Racing! Banging racing themed content is something that many of you have been hoping for, and we thought Tournament Mode would be a perfect opportunity for us to deliver some. So, the monthly event sees you racing on Figure 8 layout of the one of the new tracks, Kingston Raceway, with the goal being to score as much as you can by shelling hits left and right while maintaining a good position in the race. And that's not all - also the weekly events feature something very British: stock car racing! Oh, and the rewards? A tricked-out Banger Racing modification of Panther RS!
And if that's not enough Banger Racing for you, if you're lucky enough to own the Season Pass you have access to three new cars: Sweeper is a midsize racer that is a perfect blend of agility, speed and toughness - a great all-rounder for every type of event, Hearse is a cult classic banger racing car that can both give and take some serious punishment, and Stock Car is a super versatile little rocket that feels right at home on every oval and Figure 8 track!
In other Tournament Mode news, we've now addressed the issue of Fame Point rewards not appearing for the events of the second season. After entering the Tournament Mode all users should now receive their outstanding points retroactively. We're constantly working on improving the gameplay experience otherwise as well. Making the AI to use the DLC vehicles is something that has been often requested, and we're happy to let you know that now AI might use any of the DLC vehicles in custom events, multiplayer and most career events. Not only that, but you can now select "Same As Player" as the AI set while customizing a custom event, which will make the AI use the same vehicle as you have selected. This release contains numerous other improvements and additions. Please find below a complete summary of items fixed or improved below.
RELEASE NOTES
Game version
PC: 1.262067
CONTENT
Added support for the new DLC: Banger Racing Pack.
Added two new tracks: Kingston Raceway (Oval and Figure 8 layouts) and Mudford Motorpark (Oval and Derby layouts).
SYSTEM
Fixed memory defragmentation issue with AMD display devices that caused severe slowdowns in multiplayer lobby especially on PC.
Game now automatically detects input devices even when they're plugged in while the game is running.
Local backup system now correctly backs up previous save data whenever there's a title update.
There's now a 10 second cooldown before trying to match the cloud save data, eliminating bogus conflict messages.
The cloud conflict popup should no longer hide behind the game window.
GAMEPLAY
When selecting a vehicle, game now waits slightly longer before actually selecting the vehicle to prevent inadvertent loading from starting when browsing vehicles.
Score detection is now more robust, eliminating cases where the player receives no score even though they clearly hit an opponent with enough force.
Score is now received based on how much damage the player inflicts to the opponent and not plain momentum.
The car is now reset to a certain initial speed and first gear is automatically engaged also in the demolition derby events.
In custom events, it's now possible to choose "Same As Player" as the AI Player vehicle, making AI Players use the same vehicle as the player. This works even with tournament reward vehicles, making it possible to create for example an all DoomRig race.
AI now makes use of DLC vehicles in multiplayer, custom events and most career events.
AI now makes use of Gremlin also in Class A.
Panels are no longer getting permanently stuck on vehicles but are released correctly after the vehicle has deformed, preventing deform related glitches on panels.
Adjusted collision geometry of the concrete barriers to reduce glitching when hitting them especially in multiplayer. Note that the collisions are still not perfect but improved nonetheless.
Fixed roll cage weights for Grand Duke, Wildking and Little Thrasher.
Reduced DoomRig armor protection slightly.
Fixed engine flame emitter location of Raiden.
Fixed invisible bumps around the middle intersection on Hilltop Figure 8.
TOURNAMENT MODE
Tournament rewards are now correctly received when the player has entered tournament event selection screen and the tournament mode has been initialized (you can tell when the player counts appear in the event selection screen, and targets are shown in the tournament details view for monthly and weekly events). Rewards from the past challenges are be awarded retroactively and should appear correctly in the "Statistics" tab.
AUDIO
Race: Player & AI distance attenuation both adjusted for smoother fade-out at 25 to 100 meter range.
Race: Loudness balancing adjustments & EQ settings tweaks for all player vehicles.
Bandit, Buggy, Dominator, Gatecrasher, Killerbee, Rocket, Sunrise Super & Wild King: Adjusted idle-to-mid RPM range for slightly louder engine sound (lesser dynamic range).
Little Thrasher: Fixed broken soundbank.
Roadslayer: Fixed DSP settings and loudness calibration issues.
Optimized DSP effect usage of all player vehicles for a lesser CPU load.
FP (Fame Points) earned from completed challenges should be now received correctly, even for past challenges.
Player can now choose to remove ineligible local result in case there's amismatch between the local and leaderboard result. This can occur for example due to the upload of the result failing, or in case your (cheated) result has been deleted from the leaderboard.
AUDIO
In-game: AI vehicle mixdown adjustments & perf improvements.
In-game: Initialize each AI vehicle engine sound with a range randomized pitch offset, to improve separation / uniqueness between for multiples of same vehicle.
In-game: Adjusted player vehicles to use similar distance-based playback prioritization sorting as AI vehicles, to address possible active voice stealing in free cam mode.
We're pleased to announce the availability of a new Tournament Season!
While the previous Tournament Season was focused on wrecking and causing as much chaos as possible, this time around it's all about speed and skill. The new Weekly and Monthly events will challenge you to take your racing skills to the limit and post the best possible hot lap time on a number of challenges. Since this is Wreckfest and not just your garden-variety racing game, take heed to watch out for some explosive surprises along the way!
In other Tournament related news, we've adjusted the amount of FP (Fame Points) rewards as well as the cost of items in the Tournament Shop. The goal of the Tournament Mode is to give you something fun and rewarding to do in the game, and not feel like endless grinding for points so from now on, it will be much easier for everyone to enjoy the rewards. If you ask us, this is how it should be!
We're also constantly working on improving the gameplay experience based on the feedback, and this release contains numerous other improvements and additions. For one, we've been working on solving the technical niggles that have made it impossible for a small number of users to participate in the leaderboard challenges. We're confident that the issues have now been resolved, but in case you're still experiencing problems be sure to give us a shout. Also, we've made significant improvements to save data handling and Steam Cloud integration so if you're on PC and haven't been able to run the game due to save data issues please give it a go now! Please find below a complete summary of items fixed or improved upon in this release.
RELEASE NOTES
Game version
PC: 1.260562
SYSTEM STABILITY
Game no longer constantly crashes when trying to enter the "Destroy All Supervans!" career event.
Game no longer infrequently crashes when proceeding from the results screen in the tournament mode.
In multiplayer, game no longer crashes when the host leaves the game and the client is in the Paint Menu.
Reward paints no longer vanish from the player inventory when changing paint.
TOURNAMENT MODE
Playing a tournament event now rewards the player with experience.
Reduced the score multiplier decrease rate during tournament mode "Score Streak" events.
Reduced the AI Players aggression during tournament mode "Score Streak" events.
Tournament event information is displayed quicker after entering tournament mode.
GAMEPLAY
Improved Panther RS suspension setups.
Improved Boomer suspension setups.
AI Harvester is no longer faster than player harvester.
MULTIPLAYER
Next track in the event rotation is now selected in tiebreaker situations (instead of it being skipped like previously).
It's now possible to define 96 user roles on a dedicated server (not actual players, but known users with specific roles such as 'moderator' and so forth).
Idle detection now works again so players idling in a multiplayer event will be kicked after a period of inactivity.
AUDIO
Killerpig: Fix sound pitch mismatch between on- / offload states near max rpm.
Adjusted lawnmower engine sound for louder offload volume.
Mixdown adjustments for driver contact sounds.
Audio asset size optimizations for driver contact sounds.
Driver body-to-ground contact sounds now change according to vehicle road surface.
Tighter volume roll-off based on camera distance (max. audible range 20 meters / ~65.6 feet).
Added distance based playback prioritization to driver contact sounds.
Added triggering delay randomization to increase variety with driver contact sound sequences.
SAVE SYSTEM
Improved Steam Cloud integration. Note that from now on the save data is located in "[STEAM INSTALL FOLDER]/userdata/[STEAMID]/228380" with the old data in the "Documents" folder being copied over after launching the title for the first time after updating. Appropriate prompts are shown to the user whenever a save data mismatch is detected between local and cloud data.
Improved corrupt save data detection by adding a size check and filtering out files with broken headers in order to prevent corrupted save data being uploaded to Steam Cloud and possibly preventing the game from launching. Whenever corrupt data is detected, the user is shown an appropriate prompt.
We're pleased to announce the availability of Tournament Update!
The eponymous Tournament Mode is all about putting your racing and wrecking skills to the ultimate test by competing in thrilling challenges, not only against the game, but also against the other players! It all boils down to being a boss by winning trophies in challenges and earning fame, with new challenges coming every day, every week and every month, and then using the acquired fame to claim exclusive rewards from the tournament shop, with new epic rewards each season. The daily challenges are like bite-size snacks, a fun thing that you can tackle each day to prepare you for the real meat of the Tournament Mode: the prestigious weekly and monthly challenges that make you face-off with the other players around the world in exciting time-limited leaderboard challenges, with the goal of conquering the leaderboards and being crowned the undisputed king of demolition!
Some of the Tournament Mode events are completed with DLC content, but in case you don't own the specific DLC no need to sweat because everyone can join! That also goes for the computer-controller AI Players, so for the first time you can actually race against computer-controlled DLC cars and special vehicles. We've also used the opportunity to tune the game for Tournament Mode so you can expect maximum action and maximum damage – in short, maximum carnage!
Speaking about DLCs, there's a new one out: American All-Star Car Pack! This new pack adds three new American heavy-hitters, each offering a different kind of gameplay experience. Grand Duke marks the return of the demolition derby royal that packs some serious punch, Wildking is a true American icon with a plenty of power to go forward fast, and Little Thrasher is great little truck that punches above its weight.
Of course, that's not all. Our love letter to the demolition derby fanatics gets another chapter in this update, and we're adding another new free demolition derby arena called The Maw! This one's like a deranged brother of Hellride and takes the battle onto a platform high-up, with the wimps and losers facing their untimely demise by falling off. In other news, we've also massively improved the loading times and dialed in a number of tweaks to help with online stability. We're also constantly working on improving the gameplay experience based on the feedback, and this release contains numerous other improvements and additions. Please find below a complete summary of items fixed or improved upon in this release.
RELEASE NOTES
Game version
Xbox: 1.4.0.0
PS4: 1.41
PC: 1.259287
CONTENT
Added Tournament Mode.
Added a new free demolition arena: The Maw.
Added support for the new DLC: American All-Stars Car Pack.
SYSTEM
Loading is now significantly faster (up to 80%).
(PC) Improved file system robustness.
(XB1) Improved title stability.
USER INTERFACE
Updated HUD visuals.
GAMEPLAY AND VEHICLES
On Tribend, the player no longer resets on top of the overhead walkway when resetting beneath it.
Random parts of the vehicle are no longer be missing when restarting the event while in a ghost mode.
Ghost mode is now automatically disabled when the event ends, eliminating blinking cars in the background of the post-race screens.
Ghost mode is now disabled after 15 seconds to prevent stuck AI cars from blinking forever.
Reduced the chance of wheelhubs getting stuck inside walls during heavy deformation.
Improved Bugzilla handling, suspension and visual damage.
It's now possible to use the front splitter without the front bumper on Roadcutter.
Honey Pot and Bumper Car wheels no longer get damaged from the slightest nudge.
Improved El Matador, Venom visual damage to prevent handling being destroyed when damaged.
Improved Honey Pot, Bumper Car and Sofa Car handling to make them less twitchy.
Fixed Wardigger torque curve.
Fixed Nexus side mirrors glitch.
Fixed Hornet wheel clipping.
MULTIPLAYER
Output to server console and log is now performed asynchronously, improving stability.
AUDIO
Front-end: The "Effects" volume slider now also works as master volume for "Interface Sound Effects".
Front-end: The "Interface Sound Effects" volume slider now also affects car part equip & counter sounds.
Front-end: Added variation to car part equip sound.
In-game: Each AI engine sound adjusted for smoother loudness across full rpm range.
In-game: AI engine sound optimizations to lower memory and processor requirements.
In-game: Removed flanging/phasing effects occurring with AI engine sounds at start of a race.
In-game: Add automation to lower music volume up to 3dB based on overall AI vehicle loudness (e.g. when driving amidst a dense pack of vehicles). Effect is disabled when music volume is configured below 75% in game settings.
In-game: Add 30-second end countdown sound effects to time-limited races (to signal player that race is about to end soon).
In-game: Added reverse gear warning sound effect for large player vehicles (Big Rig, Harvester, Motorhome and Schoolbus)
In-game: DSP effects settings, synthesis and automation tweaks for Big Rig.
We're pleased to announce the availability of a new content update!
It's been a long time since new demolition derby tracks were added to the game, and we're happy to let you know that finally derby fanatics get some love too: this content update introduces a thunderous new derby arena called Thunderbowl! This bowl-shaped arena sees the players starting higher up at either end, and making the dash of death to the middle section where total war rages. The shape and design of the arena provides fresh, electrifying gameplay experience, so even if you're not so hot about derbies in general make sure to give it a go!
And that's not all: we're also adding a race track called Tribend Speedway. It's a high-speed crash-fest that started its life in the twisted mind of the ever so industrious modder Theveryend (Tor Ole Lerbæk) and comes also with an alternate layout featuring ramps and additional obstacles, guaranteed to crank up destruction all the way to eleven.
We're also constantly working on improving the gameplay experience based on the feedback. Worth a special note this time around is the adjustment to the launch logic at event start, bringing automatic, manual and manual clutch users to equal grounds. Please find below a summary of items fixed or improved upon in this release.
RELEASE NOTES
Game version
PC: 1.256814
CONTENT
Added two new tracks: Thunderbowl & Tribend Speedway.
GAMEPLAY
First gear is now engaged during the race countdown, eliminating the unnecessary gear change when using automatic transmission and making the launch equal between full automatic, manual and manual with clutch shifting modes.
When using shifting modes with automatic clutch, all cars now use the faster shifter profiles in order to make cars more equal.
Exhaust backfire effect now works correctly when using upgrades from the Steel & Wheels pack.
Fixed Boomer RS torque curve (had an odd dip).
Fixed Venom suspension setups (were too soft).
Improved Hornet model, engine and suspension.
Raiden RS is now slightly weaker and maxes out slightly earlier performance-wise.
Vandal window glass now breaks correctly.
Vandal brake lights no longer break from hits to the side.
AUDIO
Shifted audio emitter axis of AI vehicles to better match 3D sound location with visual positioning.
SYSTEM
Fixed a crash during title launch when "Documents" folder is located on a network drive.
Parts of the vehicle no longer flicker when looking around in the cockpit view.
We're actively working on improving the gameplay experience based on the feedback.
Please find below a summary of items fixed or improved upon in this release.
RELEASE NOTES
Game version
PC: 1.255957
Unicode characters in the "Documents" path are now supported so the game will no longer crash upon launch due to not being able to open "settings.conf" for writing even in such cases. Please note that network paths are not supported.
Improved digital clutch release.
Fixed missing Venom engine audio.
Improved engine audio volume balancing across different cars.
Stationary vehicles no longer repeatedly trigger the contact sound effect.
Increased Rebelrat maximum performance points to make it more competitive.
Improved Raiden RS mudflaps and a number of other panels.
Added an upgrade part to remove the Raiden RS front panel.
Fixed an issue when Raiden RS materials turned partially black when a specific exhaust part was installed.
Vienna, AUSTRIA / Helsinki, FINLAND, February 13th, 2020 - Expand your garage with these three Rusty Rats cars! The Rusty Rats Car Pack is out today on all platforms for $3.99 | €3.99 | £3.29.
• Raiden RS: This rear engine 80s coupe is hard to beat on twisty tracks, and being so short also makes it hard to hit! • RebelRat: Finally, some strong American muscle, offering an excellent balance of agility and toughness. • Vandal: As streamlined as a rock, but just as tough. This van is a great choice for any events involving a lot of damage.
The Rusty Rats Car Pack is the fourth Car Pack and part of the Season Pass, which is including 20 new cars, 20 special roof decorations and additional car customizations like armor, rims and more. This new content will be released step by step, along with free content updates.