Dear Wreckfest community, a long road is behind us, years of Early Access, the time, we from THQ Nordic got involved into that project and took over, the final and great release last year. We are very proud of Wreckfest and the work with Bugbear and it is not over yet. The Season Pass just came out this year, updates are getting released to improve the game even further and we are happy adding more and more content to this fantastic jewel, Wreckfest is nowadays.
We would be honored and thankful if you consider Wreckfest as a nominee for the "Labor of Love" award for the 2019 Steam awards.
Thank you for your help and support Your THQ Nordic Team
Vienna, AUSTRIA / Helsinki, FINLAND, November 26th, 2019 - Turn your cars into true beasts of steel with this heavy armor pack! Get your car ready for all-out demolition derby battles with heavy bumpers, side protectors, and roll cages. Or add some wrecking style with wild exhausts, spoilers, and wheels. The Steel & Wheels pack comes with over 30 armor and customization items and is out today.
The Steel & Wheels pack is part of the Season Pass, which is including 20 new cars, 20 special roof decorations and additional car customizations like armor, rims and more. This new content will be released step by step, along with free content updates.
Ready, set, go! The Season Pass keeps on smashing with its third DLC
Vienna, AUSTRIA / Helsinki, FINLAND - The Backwood Bangers Car Pack is out featuring three new vehicles: the Outlaw, the Hornet, and the dirtiest, shittiest racer ever: the Honey Pot.
Outlaw: This Hot Rod from the 1930s combines american muscle with agility, so it's a great allrounder! Hornet: This 1980s Euro Coupé stands well against the American muscle cars and is a formidable weapon of choice even for derbies! Honey Pot: Make sure to sit REALLY tight whenever this thing goes upside down!
The Backwood Bangers Car Pack is part of the Season Pass, which is including 20 new cars, 20 special roof decorations and additional car customizations like armor, rims and more. This new content will be released step by step, along with free content updates.
It has come to our attention that a number of users who have special characters in their username have been unable to run the game due to receiving an error message stating that the game is unable to create "settings.conf" file. We just pushed out a small (well, a minuscule) hotfix to address this issue. The game version of the updated build is 0.252066 (printed in the window title).
In case you're still receiving the same error message, please make sure to whitelist the game in your antivirus application and check that you have proper user permissions to My Documents (should be by default).
The weather's getting colder at least in our parts of the world, but in the cockpit it's getting warmer and warmer, if not downright hot. We're happy to let you know that the latest update of the game is out and, and we have a surprise for you: among other goodies the update brings you not only one, but two new tracks!
The first track, Drytown Desert, is a more technical, rallycross style romp that features great rolling flow as well as a couple of cool underpasses and definitely takes some proper skill to master. Then if you're more into wrecking stuff, fret not since the other new track, Rockfield Roughspot, is a rundown dirt speedway that began its life in The Very Track Pack by the ever so prolific content creator Tor Ole but now has banked corners as well as some bumps and jumps thrown in for a good measure. In the heat of the racing, this track can definitely make you feel like you're between a rock and a hard place!
And of course, that's not all. The update also features some much-requested features such as Steam Cloud support and Steam Achievements and a whole host of other neat improvements such as improved offline and online performance, third damage mode, user interface improvements and so on. Be sure to check below for the complete list of changes with comments, update your game and start wrecking!
CONTENT
Added two new tracks: Drytown Desert and Rockfield Roughspot.
ENGINE
Optimized loading times.
Added Steam Achievements. Except for "Rocketeer" (Reach 210 Km/h (130 Mph) With Rocket), already achieved ones will unlock retrospectively upon launching the game.
Added support for Steam Cloud. Note that the game's save data is now located in "Documents/My Games/wreckfest" (old save data will be copied over in the first-time launch).
Improved mesh particle culling, improving framerate especially in events featuring large vehicles.
Glow particles no longer appear completely white.
GAMEPLAY
Added a third damage mode that some have been requesting: "Intense". This is same as the "Realistic" mode with which the console versions launched, in other words, "Realistic" with attacker's advantage enabled.
Added an AI Set for Limo.
Added Big Rig and Limo to the "Special Mix" AI Set.
Increased Wingman strength.
Reduced Limo strength slightly.
Taking the loop on "Deathloop" no longer causes damage to the car.
Improved Honey Pot panel damage so that panels get detached correctly.
Wheels no longer clip the fenders of Venom as easily.
Wheels no longer clip the fenders of Outlaw as easily.
Lawnmower and other small vehicles are no longer invincible against small to medium nudges.
Improved AI raceline on various tracks.
INTERFACE
Added improved iconography to the garage user interface.
Added new, unique icons for armor and visual upgrade parts.
Added upgrade tier icons for performance parts.
In career heat races, event specific loading screen is now displayed also between the heats.
In custom events, the correct AI Set is now displayed after changing the vehicle.
HUD can no longer appear in the main menu after being disconnected from an online session.
Health bar no longer appears full when the player has 1 health point left.
MULTIPLAYER
Improved local car prediction precision to reduce input lag.
Increased maximum allowed prediction time for remote cars to reduce warping with high latency.
In lobby, the server name no longer overlaps the track name at the top.
Lobby options are no longer incorrectly grayed out in case the user is in the Tune screen when a track change occurs.
Idling during an online event no longer results in the player being kicked from the server.
Vienna, AUSTRIA / Helsinki, FINLAND, September 24th, 2019 - Wreckfest is not crazy enough for you? Now you can go completely nuts and get some extra laughs when using these roof decorations! Choose from 20 cool and funny items such as rockets, explosives, an inflatable unicorn, deal-with-it-glasses, various hats and much more. The decorations do work on every car. The first customization pack, the Goofy Roofs Pack, is out now.
The Goofy Roofs Pack is part of the Season Pass, which is including 20 new cars, 20 special roof decorations and additional car customizations like armor, rims and more. This new content will be released step by step, along with free content updates.
Vienna, AUSTRIA / Helsinki, FINLAND, September 10th, 2019 - Expand the World of Wreckfest with these three classic vehicles! The Retro Rammers Car Pack is out today on all platforms for $ 3.99 | € 3.99 | £ 3.29.
Wingman: The huge American classic Tailfin car from the late 1950s is the perfect choice for derbies and figure 8 tracks. Buggy: This classic European design with a rear engine feels right at home on twisty tracks. Bumper Car: Carnage at the Carnival! The world's fastest bumper car makes your dreams come true - Ram hard.
The Retro Rammers Car Pack is part of the Season Pass, which is including 20 new cars, 20 special roof decorations and additional car customizations like armor, rims and more. This new content will be released step by step, along with free content updates.
We have just pushed out another hotfix, addressing a number of critical issues persisting after the previous hotfix and improving various aspects of the game. In addition to enhanced stability, most importantly this update seeks to improve multiplayer experience by reducing the chance of connection timeouts and restoring client prediction scheme, improving the precision of multiplayer client/server sync and thus reducing warping and other adverse effects of poor sync.
This time around there are no user-configurable parameters for client prediction; instead, the maximum prediction time is capped to 1500 ms to prevent prediction from eating all cpu cycles. However, please be aware that there might be cases when you find your framerate falling in case there's a significant amount of latency and a lot of cars to predict. We are very interested to hear about your experiences so please make sure to give feedback.
Also, please be aware that there are still some cases where you might get disconnected during event loading that seem to be connected to high latency. That said, we are working on further improvements.
Additionally, this hotfix contains many other improvements based on the feedback we've received and we hope you're going to enjoy. Have fun, and don't forget to let us know what you think!
STABILITY
Fixed a crash in the server browser.
Fixed a crash in the user interface renderer.
[MODS] Game no longer crashes when surface info is improperly configured or missing.
ONLINE
Creating a server in-game now works properly.
Restored client prediction for PC. Maximum prediction time is not user-configurable and is capped to 1500 ms.
Essential server info is now displayed in the lobby (click the server message to toggle)
Quick Play now correctly prefers servers with lowest latency.
Toggling ready/unready is now disabled immediately (a second, to be precise) before event start to prevent glitches.
High ping warning threshold is now 1000 ms.
Fixed a glitch in the chat that caused text to disappear.
Fixed chat server message colors.
The proper bubble icon instead of the speaker icon is now used for text chat.
Note: latency shown in the lobby is currently as much as 50% higher than it actually is. The in-game latency is more or less correct, so please use that to judge your connection quality.
GAMEPLAY
Restored shifting logic from the Steam 2018 release, meaning that upshifts occur closer to redline.
Restored tire pressures from the Steam 2018 release so that front and back wheels have more or less the same pressure (and thus, different deflection).
AI now races more loosely and their raceline mistakes are more natural. As previously, the lower the AI Difficulty level, the more prone the AI is to errors.
AI now packs up more tightly.
Killerbee AI is now more competitive.
VEHICLES
Steering wheel is now animated for AI cars as well.
Steering wheel of AI cars now follows deform (prevents the floating steering wheel syndrome).
Fixed Motorhome engine parts and materials.
ENVIRONMENTS
On Deathloop, the car can be no longer reset on the edge of the ramp when exiting the loop.
Added fence in front of the spectators on the banks of Espedalen so that cars going off-road hit the fence instead of resetting after hitting spectators.
The cars should no longer get abruptly reset when crashing into the spectators in the Hilltop Stadium (at least not as easily as previously).
Hitting parked vehicles on Big Valley Stadium no longer causes a reset, and the vehicles have proper collisions.
A number of additional, non-specified optimization and collision improvements.
USER INTERFACE
Adjusted the main menu camera views and tones for a more atmospheric aesthetics.
INPUT SYSTEM
Increased rumble intensity for Xbox gamepad.
CONTENT
Paint jobs and liveries no longer add to the vehicle price.
AUDIO
Music now continues to play over online track change when in-game music is disabled.
Fixed surface audio effect for sliding.
Properly balanced AI volume levels.
Master volume tweaks.
LOCALIZATION
Fixed a number of French and Spanish strings that appeared in incorrect language.
Implemented improved Hungarian localization courtesy of János Barta.
MODDING
BagEditor is now able to open and cast certain legacy files that previously resulted in the editor crashing.
Modifying AI names will no longer trigger anti-tamper protection.
Swapping the FFB profile will no longer trigger anti-tamper protection.