Wreckfest - jannesBB


Howdy Wreckers,

We hope you're doing great and you've been enjoying the game! Yesterday's launch pretty much blew our socks off – the feedback was enthusiastic and it was totally great for us to see how much fun you were having with the game. Thanks to everyone who joined the party here on the Steam forum, our own forum, Twitter and Discord and of course played the game, we had a blast!

That said, a couple of nagging issues has been brought to our attention since the yesterday's launch, and since we couldn't resist picking up our debuggers once more here we go already with a hotfix containing following improvements:
  • Added two new songs to the soundtrack.
  • The game now detects more than 4 controllers correctly.
  • Fixed an issue where the game might have crashed when entering market.
  • Fixed an issue where the menu buttons would get stacked together.
  • Fixed an issue with the huge ad board not collapsing properly.
  • The game no longer crashes when installing a fully cut fender on Rammer RS or Killerbee S with a front spoiler installed.
  • Bandit no longer has duplicate front fenders available.
  • Reward vehicles are now received correctly in career.
  • Reduced point requirement for unlocking events in the National Amateurs career championship.
  • Sandpit 1 Alternative Loop now has correct minimap.
  • Launcher now displays the correct game logo screen.
  • Updated launcher image and game shortcut icon.
  • AI names can be modded again.
Other than that, we have great news for the owners of the Deluxe Edition – the exclusive soundtrack and the wallpapers are now available, meaning that you can still feel like a real wrecker while you fill in your tax report, sort out your personal budget or whatever it is that you prefer to indulge yourself with in your free time. The bonus content should be downloaded automatically and placed into your game's installation folder, which you can open if you right-click the game's name in the Steam Library and then choose "Properties" menu item, then "Local Files" tab and finally "Browse Local Files..." button. Enjoy!

And let's not forget our pre-order backers, without whom we might not be here today. We apologize for the delay in sending out the keys but all our pre-order customers will start receiving their Deluxe Edition Upgrade and Team Bugbear Paint Job product keys shortly so no one is left behind! If you pre-ordered Full-Time Wrecker or higher and you're not receiving the email notification, please contact our support at support@bugbeargames.com and we'll check out what's the hold-up.

That pretty much wraps it up for now, see you on the track!
Wreckfest - contact@rockpapershotgun.com (Alice O'Connor)

wreckfest

After four years of crashing, smashing, bashing, and dashing around early access, Wreckfest today finally launches in full. It’s the new (well… new-ish now, I suppose) racer from FlatOut creators Bugbear, who previously called it just Next Car Game, and it certainly has pretty destruction effects. Wreckfest is crossing the finish line with an update including a new destruction derby arena, new parts and paint jobs, and shenanigans-laden vehicles including a harvester and a wobbly double-decker car. See these antics and more during in the launch trailer below. (more…)

Jun 14, 2018
Wreckfest - jannesBB


Howdy Wreckers,

We’re beyond thrilled to let you know that the day we’ve been waiting for is upon us:

Wreckfest is leaving Early Access!

In retrospect, it’s been a wild and exciting journey. Back when we embarked on this project, Wreckfest was supposed to be a short little project to create a new, simple racing game in the spirit of the original FlatOut but it soon dawned on us that we can do SO MUCH more with the premise. So, being straight-forward people as we are that’s what we did, and after four years of development during which no sweat, tears and game engines were spared, the end result is the game that you get to play today. We sincerely hope you will have fun with it!

We can’t help but feel somewhat wistful at this moment but don’t think of this as us saying that we’re done with the game now – we’re going to keep updating and improving it. Think of this as our way of saying that if there was no Early Access we would have never had the chance to create this game, and likewise, you’d never gotten to play it. In simple terms, YOU made this game possible. We want to use this opportunity to thank all of those who supported us during this journey; those who shared their excitement over the game and encouraged us to keep working with it, those who supported us by pre-ordering the game, those who shared their feedback with us and of course everyone who played the game and spread the word!

That out of the way, here are some highlights from the launch update:
  • Four new challenge vehicles including a Harvester and a School Bus!
  • New fun customization parts as well as wicked paint jobs for all vehicles.
  • Updated career progress with new unlocks, car rewards & challenge events.
  • Overhauled user interface and art for many screens.
  • New Countryside Demolition Arena.
  • New rocking songs and in-game music.
  • An EPIC amount of improvements and fixes.
The technically-inclined among us can check out the full changelog with all the meaty tidbits on our blog HERE.

In other news, the Deluxe Edition Exclusive Car is also now available! If you have the Deluxe Edition, the car is automatically added to your garage. If you pre-ordered the game directly from our site you will soon receive an email notification containing a new key with which you can unlock the car. The same goes for the exclusive Team Bugbear paint job, so please hang tight.

Please be aware that all your old save data will be wiped with the update to prevent glitches. Likewise, the leaderboards will be reset soon. Furthermore, the newest version of the game doesn’t “see” the servers running the old build so don’t be alarmed in case there appears to be a very few servers available, it simply means that the server administrators need to update their software.

To celebrate the launch we’ve also set up an official Discord channel for some nice meet and greet type of action. To join, click here: DISCORD. If you don't have an account yet not to worry, it's easy and only takes a couple of minutes so don't let it stop you from joining in the crew!

That’s all for now, folks. See you on the track soon!
Wreckfest - THQ Nordic
Helsinki, Finland / Vienna, Austria, June 7th, 2018: Just one week until Wreckfest dashes out of Early Access and developer Bugbear Entertainment has an exciting new trailer for all petrol heads out there.

Watch the Official Launch Trailer on YouTube: https://www.youtube.com/watch?v=cbsDiIuI7KQ

Wreckfest launches on June 14th 2018 here on Steam.

Important Launch Information: Price will rise
With the end of the Early Access, Wreckfest is now the racing game developer Bugbear was aiming to make since almost 5 years. It was not without the help of all the passionate Early Access Players, the long lasting support, the feedback and the faith, that this could be accomplished. So a big "Thank you!" goes out to every single player, everyone who wrote a comment or participated in the surveys.

Leaving Early Access means also, the price for Wreckfest will rise. Until June 14th, you can still get it for the lower price, after the release the new price will be 44,99 € / 44,99 $ / 38,99 £.

The "Backer Car" & Deluxe Edition
Once the Early Access is over, the so-called Backer Car will finally make it into the game but will no longer be available for purchase. If you see someone driving it, you'll know he or she has been an supporter! So you have one week left to get your Early Access Backer Car Deluxe Edition. The Deluxe Edition will be removed for a short time but will come back in a different form with a unique car, the Soundtrack and an exclusive Wallpaper.

Stay tuned
Cheers
Wreckfest - jannesBB


Witness an epic live festival with a difference! Livestream heroes all over the globe will duke it out in the most destructive multiplayer event of the year on June 7th.

EU Headliner confirmed!

Just for some name dropping: Sjin, Duncan and Angory Tom of The Yogscast will enter the match for UK, PietSmiet attends for Germany and Solary will take up the fight for France! And these are just a few of many who are eagerly waiting to get wrecked for you.



Expect lots of swearing, spectacular derbies and completely mental banger races; watch the skilled and the not-so-skilled fight for survival in hilarious auto races conducted in sandpits and on extreme gravel courses.

And the icing on the cake? There will be NO RULES! US Headliner will also be announced soon!

When? Tune in and win!

The Incredible Wreckfest Headliner World Tour 2018™ starts on:

Thursday | June 7th | 7PM GMT / 8 PM CEST for Europe
Thursday | June 7th | 6 PM PST / 9 PM EST for U.S.

And the best part is you can also win, when your heroic Livestreamer crushes their enemies without mercy.

Tune in to see how your Stream Team gets wrecked and grab some special loot afterwards! Watch Wreckfest on one of the following channels to see the outrageous gameplay of the close-to-final PC version for the first time, live!

It will also be the world’s first look at the exclusive reveal of crazy vehicles like the combine harvester, as well as many brand new cosmetic items that will bring a whole new dimension of insanity to proceedings.

See you there!

List of EU Stream Teams:

[FR] Solary: https://www.twitch.tv/solary
[FR] TiTavion: https://www.twitch.tv/titavion

[UK] Yogscast – Sjin, Duncan & Tom: https://www.twitch.tv/yogscast
[UK] Hat Films: https://www.twitch.tv/hatfilms
[UK] Pickapixel: https://www.youtube.com/channel/UCTFi1wHONgD2pj-9PsBBIJQ
[UK] Failrace: https://www.twitch.tv/failrace
[UK] Jimmy Broadbent: https://www.youtube.com/user/jimski10

[GER] PietSmiet (all 5 of them!): https://www.youtube.com/user/PietSmittie
[GER] KeysJore: https://www.youtube.com/c/keysjore
[GER] Dhalucard: https://www.twitch.tv/dhalucard
[GER] Honigball: https://www.twitch.tv/honeyballgames
[GER] Saftiges Gnu: https://www.youtube.com/c/saftigesgnu
[GER] Fishc0p: https://www.twitch.tv/fishc0p
[GER] WeissStudio: https://www.youtube.com/user/GERMANeliTePS3

US Headliners confirmed



List of US Stream Teams:

TehMorag: https://www.twitch.tv/tehmorag
HJTenchi: https://www.twitch.tv/hjtenchi
iKasperr: https://www.twitch.tv/ikasperr
Sequisha: https://www.twitch.tv/sequisha
AngryPug: https://www.twitch.tv/angrypug
SheriffEli: https://www.twitch.tv/sheriffeli
CrReaM: https://www.twitch.tv/crream
dasMEHDI: https://www.twitch.tv/dasmehdi
ClassyPax: https://www.twitch.tv/classypax
Avajaijai: https://www.twitch.tv/avajaijai
Towelliee: https://www.twitch.tv/towelliee
Diction: https://www.twitch.tv/diction
FhaeLin: https://www.twitch.tv/fhaelin
Vio: https://www.twitch.tv/vio
DjTechllive: https://www.twitch.tv/djtechlive
Wreckfest - contact@rockpapershotgun.com (Alice O'Connor)

Smash-happy racer Wreckfest will finally leave early access after 1611 days and launch in full this month, publishers THQ Nordic announced today. It’s been a long journey for developers Bugbear Entertainment (who also created FlatOut) and the game they once called Next Car Game, from a failed crowdfunding campaign in 2013, through early access, picking up a publisher, and being delayed so many times. It’s been productive, mind, adding loads of new stuff and making those titular wrecks even fancier. These wrecks have certainly earned a festival. (more…)

Wreckfest - jannesBB


Lights are green – Wreckfest leaves Early Access after only 1611 days!

Get ready to race and to smash your opponents! Wreckfest, from renowned developer and racing game expert Bugbear Entertainment has entered the final lap and is closing in on the finishing line. On June 14th 2018, Wreckfest launches on PC and on November 20th, Wreckfest will be released on PlayStation®4 and Xbox One.

With the release, players can expect a set of brand new features. The challenge mode with all new unusal vehicles – like a crop harvester – guarantees crazy races, you’ve never seen before. Also players can now customize their cars with quirky items. Why would anyone have a car without a shark fin?

Stay tuned for more exciting news!
Wreckfest - jannesBB
Howdy folks,

We're back! The first hotfix the other day left us with a couple of known issues still persisting and since we've now addressed them, we thought it would be a clever move to patch the game right away. Not many changes but many of them quite important, as follows:

GENERAL
  • Server Browser no longer crashes after quitting multiplayer and going back to the server browser.
  • Game no longer intermittently crashes during a menu texture loading.
  • MP: Kick and ban voting now works properly.
  • MP: Changing server info is now allowed only when in lobby to prevent issues.
  • Wrong way indicator is no longer incorrectly displayed at race start on Speedway 2 Oval Loop.
  • In Career, there's now a reduced chance of AI players with duplicate paint jobs appearing.
  • Game controller vibration/rumble is now disabled correctly after a controller is changed.
  • Gremlin front and rear chains are now uninstalled with the bumpers.
  • Added new engine audio for Panther RS.
  • Minor environment art improvements and fixes.
NOTES FOR CONTENT CREATORS
  • For custom track backward compatibility, runtime grid generation can now be disabled in the event specific bbTrackData (.tcat) file by using the new flag. After enabling the flag, legacy manually placed start points will be used.
As always, thanks for your support and have fun!
Wreckfest - jannesBB
Dear all,

A critical hotfix for April Update is now out, most importantly fixing the menu system related crashes that many have been experiencing and adding a toggle for the new post-processing effects. A few other improvements and fixes also sneaked in, with the full changelog below.

Don't forget that the survey is still running, so if you're still to voice your opinion please do it!

GENERAL
  • Fixed a number of menu system related crashes.
  • Vignette and Sharpening effects can now be enabled/disabled in the Settings menu.
  • Random AI players with derby liveries no longer appear in racing events.
  • Changing Tristar Front Fenders no longer results in the game crashing.
  • Speedbird Rear Wheel 3 now has the correct texture.
  • In a number of weathers dust is no longer too dark when in the shade.
  • In Replay, when entering free camera the camera is is now dropped in the current car position.
  • Various minor environment art improvements and fixes.
Thanks for your support!
Wreckfest - jannesBB


Howdy wreckers,

The latest update for Wreckfest is now out, containing new content and a number of improvements. This one is more or less a maintenance update while we continue to work on major additions scheduled to be released at a later date, but nevertheless it contains some new cool content such as the short route variant for Tarmac 1 (yes, finally!) and more customization parts for cars as well as important usability and gameplay improvements. The technically-inclined among you can find the full changelist below but please take a look at the game yourself and enjoy!

In other news – and this is very important – we're launching a new survey to gauge feedback before locking down everything for the final release of the game. These past years we've been working with you to shape the game into what it is now, and seeing as the game is nearing completion we want to use this opportunity to let us hear what you think of the game, how you play it and whether there's anything we can do to make it the absolutely best possible banger racing and demolition derby experience to date. To do that, it's crucial that we get YOUR feedback, so if you have five minutes to spare please do click on the shiny new main menu button to take you to the survey site and let us hear what you think of the game!

CONTENT
  • AI now uses El Matador in Class B too.
  • Added more customization parts for KillerBee, Tristar, Rammer, Gremlin.
  • Added a new paintjob for the lawnmower, improved paintjobs for El Matador and Roadcutter.
  • Added reverse routes for Mixed 5 Outer Loop and Mixed 5 Inner Loop.
  • Added a short route for Tarmac 1, both forward and reverse layouts.
  • Added and adjusted the start/finish lines for a number of tracks.
  • Improved environment art on a number of tracks.
  • Improved static cubemap locations on a number of tracks.
  • Balanced texture luminance ranges on a number of assets.
TECHNICAL
  • Fixed a particle system related crash.
  • Implemented shaded particles (particles are now darker when in the shade).
  • Implemented free camera smoothing.
  • Added sharpening and vignette post-processing effects.
  • In Dirt Speedway Figure 8 (possibly affecting other tracks as well), a wrong way indicator is no longer incorrectly displayed right after start.
  • In Custom Event and MP, the game now tries to pick a unique paint job for the AI player if available.
  • Grid start points are now created dynamically (work-in-progress, minor glitches possible especially in MP).
  • MP: It's now possible to disallow the use of special vehicles (lawnmower) on a server.
GAMEPLAY
  • Folk racing style start is now used on a number of tracks that support it (i.e. they have a dedicated start area).
  • Improved lawnmower handling and gameplay.
  • Adjusted reverse gear ratios so that they match between different vehicles.
  • Contact timer is no longer used in deathmatch.
  • Improved AI aggression: AI now employs increased situational awareness to decide when to ram another car. On Novice AI Difficulty, the AI is more aggressive towards each other and less towards the player, while on Expert AI Difficulty the AI is more aggressive towards the player and less against other AI players.
  • In demolition derby, the AI is now less inclined to use reverse whenever the front of the car is damaged.
  • In demolition derby, if only one or two AI players are left they no longer only circle around the player like idiots.
  • AI now takes the loop in Crash Canyon only in one direction to prevent the traffic from piling up.
  • Automatic reversing camera is now enabled by default in derby game modes.
  • In HUD, reset prompt is now displayed automatically when driving into a wrong direction or out of track.
  • In race game modes, reset is now only allowed when vehicle speed is 10 km/h or less to discourage exploiting.
  • In Grass Arena, hay bales no longer appear weightless when hit.
CAREER
  • Adjusted a number of career series, especially in championships 3–5.
  • The post-race rewards screen is now only shown if the player actually receives a reward, instead of every time.
  • The post-race experience screen is no longer displayed if the player abandons the event.
  • Weather no longer changes every time when restarting the event.
  • A series is now considered (and marked) completed only if player receives points from it.
  • Championship progress bar now only goes up until the unlock points for the new championship have been reached.
  • In vehicle selection, ineligible vehicles are now grayed out so it's easier to pick out an eligible vehicle.
  • Vehicle stats (and therefore eligibility in a series) are now updated correctly after upgrading the vehicle.
  • Relevant bonus targets (like spin, crash out, wreck a number of cars) now accumulate during multi-heat events.
USER INTERFACE
  • MP: In server browser it's now shown whether the server is configured for normal or realistic damage.
  • MP: In server browser, the list of servers is now only displayed after the data files have been verified.
  • MP: In lobby, the maximum number of players is now displayed correctly.
  • Added descriptions for all performance upgrades.
  • Implemented a new pre-race screen.
  • Implemented a new championship selection screen.
  • A number of user-interface fixes and improvements.
AUDIO
  • Added new engine audio for the lawnmower.
  • Added new engine audio for Gremlin.
  • Improved Speedeamon audio.
  • Contact audio no longer keeps repeating when the vehicle is resting on its top or side.
KNOWN ISSUES
  • MP, while in lobby cars may occasionally appear falling under the scene when the track changes.
  • MP,while in lobby spectating is glitched (no cars visible) if the race is not in progress.
  • MP, after returning to the lobby the car may appear to be in flames if it was wrecked in the event before.
Thanks for all your support and have a great weekend (playing Wreckfest, we hope)!
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