Wreckfest - jannesBB


Witness an epic live festival with a difference! Livestream heroes all over the globe will duke it out in the most destructive multiplayer event of the year on June 7th.

EU Headliner confirmed!

Just for some name dropping: Sjin, Duncan and Angory Tom of The Yogscast will enter the match for UK, PietSmiet attends for Germany and Solary will take up the fight for France! And these are just a few of many who are eagerly waiting to get wrecked for you.



Expect lots of swearing, spectacular derbies and completely mental banger races; watch the skilled and the not-so-skilled fight for survival in hilarious auto races conducted in sandpits and on extreme gravel courses.

And the icing on the cake? There will be NO RULES! US Headliner will also be announced soon!

When? Tune in and win!

The Incredible Wreckfest Headliner World Tour 2018™ starts on:

Thursday | June 7th | 7PM GMT / 8 PM CEST for Europe
Thursday | June 7th | 6 PM PST / 9 PM EST for U.S.

And the best part is you can also win, when your heroic Livestreamer crushes their enemies without mercy.

Tune in to see how your Stream Team gets wrecked and grab some special loot afterwards! Watch Wreckfest on one of the following channels to see the outrageous gameplay of the close-to-final PC version for the first time, live!

It will also be the world’s first look at the exclusive reveal of crazy vehicles like the combine harvester, as well as many brand new cosmetic items that will bring a whole new dimension of insanity to proceedings.

See you there!

List of EU Stream Teams:

[FR] Solary: https://www.twitch.tv/solary
[FR] TiTavion: https://www.twitch.tv/titavion

[UK] Yogscast – Sjin, Duncan & Tom: https://www.twitch.tv/yogscast
[UK] Hat Films: https://www.twitch.tv/hatfilms
[UK] Pickapixel: https://www.youtube.com/channel/UCTFi1wHONgD2pj-9PsBBIJQ
[UK] Failrace: https://www.twitch.tv/failrace
[UK] Jimmy Broadbent: https://www.youtube.com/user/jimski10

[GER] PietSmiet (all 5 of them!): https://www.youtube.com/user/PietSmittie
[GER] KeysJore: https://www.youtube.com/c/keysjore
[GER] Dhalucard: https://www.twitch.tv/dhalucard
[GER] Honigball: https://www.twitch.tv/honeyballgames
[GER] Saftiges Gnu: https://www.youtube.com/c/saftigesgnu
[GER] Fishc0p: https://www.twitch.tv/fishc0p
[GER] WeissStudio: https://www.youtube.com/user/GERMANeliTePS3

US Headliners confirmed



List of US Stream Teams:

TehMorag: https://www.twitch.tv/tehmorag
HJTenchi: https://www.twitch.tv/hjtenchi
iKasperr: https://www.twitch.tv/ikasperr
Sequisha: https://www.twitch.tv/sequisha
AngryPug: https://www.twitch.tv/angrypug
SheriffEli: https://www.twitch.tv/sheriffeli
CrReaM: https://www.twitch.tv/crream
dasMEHDI: https://www.twitch.tv/dasmehdi
ClassyPax: https://www.twitch.tv/classypax
Avajaijai: https://www.twitch.tv/avajaijai
Towelliee: https://www.twitch.tv/towelliee
Diction: https://www.twitch.tv/diction
FhaeLin: https://www.twitch.tv/fhaelin
Vio: https://www.twitch.tv/vio
DjTechllive: https://www.twitch.tv/djtechlive
Wreckfest - jannesBB


Lights are green – Wreckfest leaves Early Access after only 1611 days!

Get ready to race and to smash your opponents! Wreckfest, from renowned developer and racing game expert Bugbear Entertainment has entered the final lap and is closing in on the finishing line. On June 14th 2018, Wreckfest launches on PC and on November 20th, Wreckfest will be released on PlayStation®4 and Xbox One.

With the release, players can expect a set of brand new features. The challenge mode with all new unusal vehicles – like a crop harvester – guarantees crazy races, you’ve never seen before. Also players can now customize their cars with quirky items. Why would anyone have a car without a shark fin?

Stay tuned for more exciting news!
Wreckfest - jannesBB
Howdy folks,

We're back! The first hotfix the other day left us with a couple of known issues still persisting and since we've now addressed them, we thought it would be a clever move to patch the game right away. Not many changes but many of them quite important, as follows:

GENERAL
  • Server Browser no longer crashes after quitting multiplayer and going back to the server browser.
  • Game no longer intermittently crashes during a menu texture loading.
  • MP: Kick and ban voting now works properly.
  • MP: Changing server info is now allowed only when in lobby to prevent issues.
  • Wrong way indicator is no longer incorrectly displayed at race start on Speedway 2 Oval Loop.
  • In Career, there's now a reduced chance of AI players with duplicate paint jobs appearing.
  • Game controller vibration/rumble is now disabled correctly after a controller is changed.
  • Gremlin front and rear chains are now uninstalled with the bumpers.
  • Added new engine audio for Panther RS.
  • Minor environment art improvements and fixes.
NOTES FOR CONTENT CREATORS
  • For custom track backward compatibility, runtime grid generation can now be disabled in the event specific bbTrackData (.tcat) file by using the new flag. After enabling the flag, legacy manually placed start points will be used.
As always, thanks for your support and have fun!
Wreckfest - jannesBB
Dear all,

A critical hotfix for April Update is now out, most importantly fixing the menu system related crashes that many have been experiencing and adding a toggle for the new post-processing effects. A few other improvements and fixes also sneaked in, with the full changelog below.

Don't forget that the survey is still running, so if you're still to voice your opinion please do it!

GENERAL
  • Fixed a number of menu system related crashes.
  • Vignette and Sharpening effects can now be enabled/disabled in the Settings menu.
  • Random AI players with derby liveries no longer appear in racing events.
  • Changing Tristar Front Fenders no longer results in the game crashing.
  • Speedbird Rear Wheel 3 now has the correct texture.
  • In a number of weathers dust is no longer too dark when in the shade.
  • In Replay, when entering free camera the camera is is now dropped in the current car position.
  • Various minor environment art improvements and fixes.
Thanks for your support!
Wreckfest - jannesBB


Howdy wreckers,

The latest update for Wreckfest is now out, containing new content and a number of improvements. This one is more or less a maintenance update while we continue to work on major additions scheduled to be released at a later date, but nevertheless it contains some new cool content such as the short route variant for Tarmac 1 (yes, finally!) and more customization parts for cars as well as important usability and gameplay improvements. The technically-inclined among you can find the full changelist below but please take a look at the game yourself and enjoy!

In other news – and this is very important – we're launching a new survey to gauge feedback before locking down everything for the final release of the game. These past years we've been working with you to shape the game into what it is now, and seeing as the game is nearing completion we want to use this opportunity to let us hear what you think of the game, how you play it and whether there's anything we can do to make it the absolutely best possible banger racing and demolition derby experience to date. To do that, it's crucial that we get YOUR feedback, so if you have five minutes to spare please do click on the shiny new main menu button to take you to the survey site and let us hear what you think of the game!

CONTENT
  • AI now uses El Matador in Class B too.
  • Added more customization parts for KillerBee, Tristar, Rammer, Gremlin.
  • Added a new paintjob for the lawnmower, improved paintjobs for El Matador and Roadcutter.
  • Added reverse routes for Mixed 5 Outer Loop and Mixed 5 Inner Loop.
  • Added a short route for Tarmac 1, both forward and reverse layouts.
  • Added and adjusted the start/finish lines for a number of tracks.
  • Improved environment art on a number of tracks.
  • Improved static cubemap locations on a number of tracks.
  • Balanced texture luminance ranges on a number of assets.
TECHNICAL
  • Fixed a particle system related crash.
  • Implemented shaded particles (particles are now darker when in the shade).
  • Implemented free camera smoothing.
  • Added sharpening and vignette post-processing effects.
  • In Dirt Speedway Figure 8 (possibly affecting other tracks as well), a wrong way indicator is no longer incorrectly displayed right after start.
  • In Custom Event and MP, the game now tries to pick a unique paint job for the AI player if available.
  • Grid start points are now created dynamically (work-in-progress, minor glitches possible especially in MP).
  • MP: It's now possible to disallow the use of special vehicles (lawnmower) on a server.
GAMEPLAY
  • Folk racing style start is now used on a number of tracks that support it (i.e. they have a dedicated start area).
  • Improved lawnmower handling and gameplay.
  • Adjusted reverse gear ratios so that they match between different vehicles.
  • Contact timer is no longer used in deathmatch.
  • Improved AI aggression: AI now employs increased situational awareness to decide when to ram another car. On Novice AI Difficulty, the AI is more aggressive towards each other and less towards the player, while on Expert AI Difficulty the AI is more aggressive towards the player and less against other AI players.
  • In demolition derby, the AI is now less inclined to use reverse whenever the front of the car is damaged.
  • In demolition derby, if only one or two AI players are left they no longer only circle around the player like idiots.
  • AI now takes the loop in Crash Canyon only in one direction to prevent the traffic from piling up.
  • Automatic reversing camera is now enabled by default in derby game modes.
  • In HUD, reset prompt is now displayed automatically when driving into a wrong direction or out of track.
  • In race game modes, reset is now only allowed when vehicle speed is 10 km/h or less to discourage exploiting.
  • In Grass Arena, hay bales no longer appear weightless when hit.
CAREER
  • Adjusted a number of career series, especially in championships 3–5.
  • The post-race rewards screen is now only shown if the player actually receives a reward, instead of every time.
  • The post-race experience screen is no longer displayed if the player abandons the event.
  • Weather no longer changes every time when restarting the event.
  • A series is now considered (and marked) completed only if player receives points from it.
  • Championship progress bar now only goes up until the unlock points for the new championship have been reached.
  • In vehicle selection, ineligible vehicles are now grayed out so it's easier to pick out an eligible vehicle.
  • Vehicle stats (and therefore eligibility in a series) are now updated correctly after upgrading the vehicle.
  • Relevant bonus targets (like spin, crash out, wreck a number of cars) now accumulate during multi-heat events.
USER INTERFACE
  • MP: In server browser it's now shown whether the server is configured for normal or realistic damage.
  • MP: In server browser, the list of servers is now only displayed after the data files have been verified.
  • MP: In lobby, the maximum number of players is now displayed correctly.
  • Added descriptions for all performance upgrades.
  • Implemented a new pre-race screen.
  • Implemented a new championship selection screen.
  • A number of user-interface fixes and improvements.
AUDIO
  • Added new engine audio for the lawnmower.
  • Added new engine audio for Gremlin.
  • Improved Speedeamon audio.
  • Contact audio no longer keeps repeating when the vehicle is resting on its top or side.
KNOWN ISSUES
  • MP, while in lobby cars may occasionally appear falling under the scene when the track changes.
  • MP,while in lobby spectating is glitched (no cars visible) if the race is not in progress.
  • MP, after returning to the lobby the car may appear to be in flames if it was wrecked in the event before.
Thanks for all your support and have a great weekend (playing Wreckfest, we hope)!
Wreckfest - jannesBB


Hey Wreckers,

We’re happy to let you know that a hefty hotfix for the previous update is now available, tying up a few loose ends we didn’t have the time to take care of before the update as well as addressing a number of issues we’ve become aware since the update:

GENERAL
  • AI players now use all cars in all classes.
  • Career events now make use of the new weathers.
  • Rammer RS is now received correctly as a reward from “Ramming It Down” career event.
  • Removed bogus “None” parts from cars that now have proper unique customization parts.
  • RoadSlayer GT roll cage can now be removed.
  • Sunrise Super’s Sport Exhaust Manifold no longer results in a massive power hit.
  • Fixed a number of material bugs in the new rims.
  • The cute car icons now have an equally cute ambient shadow.
  • Added new improved default paintjobs for Rammer and Starbeast.
  • MP: Dedicated Server console no longer intermittently crashes when someone joins while typing a server message.
  • MP: Fixed a number of weather setting bugs in Dedicated Server: Setting up an incorrect weather in the event parameters no longer results in clients being unable to connect to the server. Command “weathers” now displays correct event specific weathers. If no weather is specified in the event parameters, a random event specific weather is used.
  • Mixed 5 no longer features flying cars.
Thanks for all the feedback and keep on wrecking!
Wreckfest - jannesBB


Hey Wreckers,

We’re happy to let you know that a hefty hotfix for the previous update is now available, tying up a few loose ends we didn’t have the time to take care of before the update as well as addressing a number of issues we’ve become aware since the update:

GENERAL
  • AI players now use all cars in all classes.
  • Career events now make use of the new weathers.
  • Rammer RS is now received correctly as a reward from “Ramming It Down” career event.
  • Removed bogus “None” parts from cars that now have proper unique customization parts.
  • RoadSlayer GT roll cage can now be removed.
  • Sunrise Super’s Sport Exhaust Manifold no longer results in a massive power hit.
  • Fixed a number of material bugs in the new rims.
  • The cute car icons now have an equally cute ambient shadow.
  • Added new improved default paintjobs for Rammer and Starbeast.
  • MP: Dedicated Server console no longer intermittently crashes when someone joins while typing a server message.
  • MP: Fixed a number of weather setting bugs in Dedicated Server: Setting up an incorrect weather in the event parameters no longer results in clients being unable to connect to the server. Command “weathers” now displays correct event specific weathers. If no weather is specified in the event parameters, a random event specific weather is used.
  • Mixed 5 no longer features flying cars.
Thanks for all the feedback and keep on wrecking!
Mar 22, 2018
Wreckfest - jannesBB


Howdy Wreckers,

We hope everyone is doing great this fine evening! Even if your evening happens to be all doom and gloom, fret not – it's just about to take a turn for better because we're happy to let you know that the latest update for Wreckfest is now out!

This time we have quite a lot of nice surprises in store for you. First of all, there's the new weather system! Thanks to it, not only each track now has Sunrise, Noon, Afternoon and Sunset weathers but also that they are unique to each track – in other words, a sunset at, say, Mixed 5 will look different to a sunset at Speedway 2. The weathers are still being tweaked but we feel like they already yield a very welcome variation to our environments.

Secondly, and this is something that many have been looking forward, some of the cars now have more customization parts with more coming soon! These mostly include hoods, grilles, spoilers, fender flares and similar parts that you can use to make your car unique. Other than that, we have some new demolition derby and banger racing inspired paintjobs for the cars, and the AI controlled cars now know to dress appropriately for the occasion, meaning that in for example a demolition derby they will use the derby paintjob. Oh, and textured rims are also finally in.

Moving over to the gameplay side of things, as you know we've been tweaking the gameplay damage in the last couple of updates. The response so far has been a mixed bag, with some of you enjoying the thrill of wrecking other cars and possibly getting wrecked yourself, while many have voiced a concern that the relatively high punishment from light nudges ("love taps", as the community affectionately calls them) takes away the fun especially in multiplayer environment. So, in a bid to preserve what was good in the new damage system we went in and did some tweaking: now minor scuffing no longer causes any gameplay damage (the body panels will still visually get damaged, though) while major hits still cause significant one-time damage. Inconsistent damage was also a major frustration to many (the damage received from visually similar looking crashes was all over the place) so we rewrote parts of the damage tracker to make it robust.

Additionally, this update contains a healthy dose of other improvements like Realistic Damage in Career, new Post-Race, Loading and Server Browser screens, improved lawnmower gameplay, more spectacular crashes, custom Demolition Derby and Banger Racing AI Sets and of course a host of bug fixes to a number of minor and major issues. You can read all about those below while the update is downloading, but once it's done, launch the game and take a look at yourself!

Enjoy the update, and don't forget to let us know your thoughts about it!

CONTENT
  • New weather system with environment specific weathers and expanded variation: unique Sunrise, Noon, Afternoon and Sunset TODs for each event.
  • Increased skybox quality.
  • Added a set of new visual customization parts like spoilers, hoods, grilles and fenders for a number of cars.
  • Added textured wheel upgrades for all cars.
  • Added new banger/derby style liveries for both player and AI controlled cars.
  • Added Demolition Derby and Banger Racing AI Sets for Custom Events.
  • Fixed RoadSlayer missing audio in cockpit, bumper and hood cameras.
  • Fixed Rocket AI car assembly so that it now appears correctly in events.
  • Roadcutter window bar upgrades are now named correctly.
  • Killerbee roll cages are now named correctly.
  • Improved environment art and fixed bugs on various tracks.
GAMEPLAY
  • AI cars now automatically use a matching banger/derby or racing style livery in appropriate game modes and career events.
  • AI cars now slide around somewhat more.
  • AI cars are now more aggressive towards each other and the player (work-in-progress).
  • Derby AI now favors the center more to prevent them from packing to the sides.
  • Tweaked collision matrix lightly to make crashes feel more rewarding.
  • Demolition Derby events now yield more credits as a reward.
  • In Last Man Standing, the contact timer is now 30 seconds (shown when 15 seconds left) to prevent sandbagging.
  • Improved lawnmower physics to improve the gameplay.
  • Ragdoll is now ejected correctly when crashing to the static environment hard enough.
  • It's now easier to roll over an opponent by hitting the AI piloted lawnmower to the side.
  • Wrecking an AI lawnmower and ejecting the pilot now works as designed when hitting the AI with higher momentum.
  • Takedowns now register correctly even if the victim hits a static object right after being wrecked, or in the case of lawnmowers, the ground.
  • Improved damage tracker for more consistent gameplay damage and prevent from being penalized from the same hit many times depending on the duration of the collision; in practice this means that for example being pushed sideways by other cars no longer results in massive damage and death. With Normal Damage, minor scuffing no longer causes any gameplay damage (the body panels will still visually get light damage though), while major hits cause significant one-time damage with hitter receiving less damage (but still some); with Realistic Damage, both visual and gameplay damage is increased, mechanical damage kicks in earlier and hitter has no artificial advantage whatsoever (note that hitter will still have a natural advantage in case of a higher mass and speed).
  • Tweaked front-wheel-drive cars to be less overpowering, now more or less match the lap times of RWD cars with similar performance points.
CAREER
  • The career starting car is now Rocket.
  • Embarking on a new series while another one is in progress (not completed) now resets the progress of the in-progress series instead of marking it as completed.
  • Rival challenge is now kept active through the whole event instead of ending with the first successful bump.
  • Realistic Damage is now available in the career in the new Options tab in the Next Race screen, yielding an experience bonus.
  • Rammer RS can now be only obtained as a reward from the career event "Ramming it Down".
  • In multi-heat demolition derby events, player is now disqualified properly according to the series rules.
USER INTERFACE
  • Implemented new Post-Race, Loading and Server Browser screens.
  • Quitting an event now takes the player to the results screen so that replay is available even when quitting.
  • In Settings/Advanced menu, Sensitivity and Speed Sensitivity help texts are no longer reversed.
TECHNICAL
  • MP: Fixed a fatal crash related to the effect system.
  • In Custom Event, AI Set now gets correctly reset after clearing user data.
  • A prospective fix for the car getting rocketed to sky after crossing the finish line.
  • A prospective fix for the car glitching when changing parts or adjusting tuning setup.
  • Various other bug fixes.
LOCALIZATION
  • Updated new and changed strings.
KNOWN ISSUES
  • New weather system is not yet supported by the career.
NOTES FOR CONTENT CREATORS
  • The weather system now uses an event specific weather list configured in the event's evse bag data file so you have can different weathers available for each event.
  • Any custom content modifying gameplay damage is thrown out of whack due to the new damage tracker.
Mar 22, 2018
Wreckfest - jannesBB


Howdy Wreckers,

We hope everyone is doing great this fine evening! Even if your evening happens to be all doom and gloom, fret not – it's just about to take a turn for better because we're happy to let you know that the latest update for Wreckfest is now out!

This time we have quite a lot of nice surprises in store for you. First of all, there's the new weather system! Thanks to it, not only each track now has Sunrise, Noon, Afternoon and Sunset weathers but also that they are unique to each track – in other words, a sunset at, say, Mixed 5 will look different to a sunset at Speedway 2. The weathers are still being tweaked but we feel like they already yield a very welcome variation to our environments.

Secondly, and this is something that many have been looking forward, some of the cars now have more customization parts with more coming soon! These mostly include hoods, grilles, spoilers, fender flares and similar parts that you can use to make your car unique. Other than that, we have some new demolition derby and banger racing inspired paintjobs for the cars, and the AI controlled cars now know to dress appropriately for the occasion, meaning that in for example a demolition derby they will use the derby paintjob. Oh, and textured rims are also finally in.

Moving over to the gameplay side of things, as you know we've been tweaking the gameplay damage in the last couple of updates. The response so far has been a mixed bag, with some of you enjoying the thrill of wrecking other cars and possibly getting wrecked yourself, while many have voiced a concern that the relatively high punishment from light nudges ("love taps", as the community affectionately calls them) takes away the fun especially in multiplayer environment. So, in a bid to preserve what was good in the new damage system we went in and did some tweaking: now minor scuffing no longer causes any gameplay damage (the body panels will still visually get damaged, though) while major hits still cause significant one-time damage. Inconsistent damage was also a major frustration to many (the damage received from visually similar looking crashes was all over the place) so we rewrote parts of the damage tracker to make it robust.

Additionally, this update contains a healthy dose of other improvements like Realistic Damage in Career, new Post-Race, Loading and Server Browser screens, improved lawnmower gameplay, more spectacular crashes, custom Demolition Derby and Banger Racing AI Sets and of course a host of bug fixes to a number of minor and major issues. You can read all about those below while the update is downloading, but once it's done, launch the game and take a look at yourself!

Enjoy the update, and don't forget to let us know your thoughts about it!

CONTENT
  • New weather system with environment specific weathers and expanded variation: unique Sunrise, Noon, Afternoon and Sunset TODs for each event.
  • Increased skybox quality.
  • Added a set of new visual customization parts like spoilers, hoods, grilles and fenders for a number of cars.
  • Added textured wheel upgrades for all cars.
  • Added new banger/derby style liveries for both player and AI controlled cars.
  • Added Demolition Derby and Banger Racing AI Sets for Custom Events.
  • Fixed RoadSlayer missing audio in cockpit, bumper and hood cameras.
  • Fixed Rocket AI car assembly so that it now appears correctly in events.
  • Roadcutter window bar upgrades are now named correctly.
  • Killerbee roll cages are now named correctly.
  • Improved environment art and fixed bugs on various tracks.
GAMEPLAY
  • AI cars now automatically use a matching banger/derby or racing style livery in appropriate game modes and career events.
  • AI cars now slide around somewhat more.
  • AI cars are now more aggressive towards each other and the player (work-in-progress).
  • Derby AI now favors the center more to prevent them from packing to the sides.
  • Tweaked collision matrix lightly to make crashes feel more rewarding.
  • Demolition Derby events now yield more credits as a reward.
  • In Last Man Standing, the contact timer is now 30 seconds (shown when 15 seconds left) to prevent sandbagging.
  • Improved lawnmower physics to improve the gameplay.
  • Ragdoll is now ejected correctly when crashing to the static environment hard enough.
  • It's now easier to roll over an opponent by hitting the AI piloted lawnmower to the side.
  • Wrecking an AI lawnmower and ejecting the pilot now works as designed when hitting the AI with higher momentum.
  • Takedowns now register correctly even if the victim hits a static object right after being wrecked, or in the case of lawnmowers, the ground.
  • Improved damage tracker for more consistent gameplay damage and prevent from being penalized from the same hit many times depending on the duration of the collision; in practice this means that for example being pushed sideways by other cars no longer results in massive damage and death. With Normal Damage, minor scuffing no longer causes any gameplay damage (the body panels will still visually get light damage though), while major hits cause significant one-time damage with hitter receiving less damage (but still some); with Realistic Damage, both visual and gameplay damage is increased, mechanical damage kicks in earlier and hitter has no artificial advantage whatsoever (note that hitter will still have a natural advantage in case of a higher mass and speed).
  • Tweaked front-wheel-drive cars to be less overpowering, now more or less match the lap times of RWD cars with similar performance points.
CAREER
  • The career starting car is now Rocket.
  • Embarking on a new series while another one is in progress (not completed) now resets the progress of the in-progress series instead of marking it as completed.
  • Rival challenge is now kept active through the whole event instead of ending with the first successful bump.
  • Realistic Damage is now available in the career in the new Options tab in the Next Race screen, yielding an experience bonus.
  • Rammer RS can now be only obtained as a reward from the career event "Ramming it Down".
  • In multi-heat demolition derby events, player is now disqualified properly according to the series rules.
USER INTERFACE
  • Implemented new Post-Race, Loading and Server Browser screens.
  • Quitting an event now takes the player to the results screen so that replay is available even when quitting.
  • In Settings/Advanced menu, Sensitivity and Speed Sensitivity help texts are no longer reversed.
TECHNICAL
  • MP: Fixed a fatal crash related to the effect system.
  • In Custom Event, AI Set now gets correctly reset after clearing user data.
  • A prospective fix for the car getting rocketed to sky after crossing the finish line.
  • A prospective fix for the car glitching when changing parts or adjusting tuning setup.
  • Various other bug fixes.
LOCALIZATION
  • Updated new and changed strings.
KNOWN ISSUES
  • New weather system is not yet supported by the career.
NOTES FOR CONTENT CREATORS
  • The weather system now uses an event specific weather list configured in the event's evse bag data file so you have can different weathers available for each event.
  • Any custom content modifying gameplay damage is thrown out of whack due to the new damage tracker.
Wreckfest - THQ Nordic


Hey Wreckers, we are so thirsty, we want more, more stuff from you!

After receiving all your amazing racing clips recently, we thought to ourselves "Why stop here?".
This time around we would love to get your top-notch screenshots (from the March Update) and decided to combine it with pretty engine-powered prizes, if we dare say so ourselves!

Requirements of the screenshots to be eligible for the contest:
  • At least 1920 x 1080 resolution (higher resolutions will not give you any advantage)
  • Absolutely no Mods allowed
  • Screenshots need to be taken with the March 2018 version of the game
  • No HUD or player names visible
  • Try to play with quality settings as high as possible. Low frame rate doesn’t matter for this quest

We don't wanna waste any more of your time - If you want to give it a shot (quite literally) and for a chance to win 1x Steam Digital Gift Card (worth EUR 100) + Steam activation codes for MX vs ATV All Out and Wreckfest, check out the rules below:


How to participate:
  • Play Wreckfest and Press F12 to create a screenshot with steam
  • Press F12 to create a screenshot with steam Once you captured a great screen, exit Wreckfest. Steam will show you a dialog:

  • In the next window, make sure to upload the screenshot as ‘Public’


  • Then click on the button: VIEW ONLINE LIBRARY or navigate to your steam profile and click on screenshots
  • Click on the screenshot you just uploaded to enlarge it
  • Click on the settings icon and select: SHARE


  • Copy the URL to your screenshot



  • Head over to Facebook via this link http://n.thq.com/r4Kq30iUScn and paste the URL to your screenshot.
    (It would be great if you also upload the screenshot itself to your comment below the post.)
  • Make sure you read the Terms and Conditions here: https://tc.thqnordic.com/wreckfest-screenshot-contest
  • Submission closes at March 20, 23:59 UTC, screenshots commented after this time will not be considered
  • Our Jury will select the winners of the 4 price packages within the next week and announce them in a separate post

Prizes:
  • First prize: 1x Steam Gift Card EUR 100 + 1x Steam Code for MX vs ATV All Out + 1x Steam Code for Wreckfest as a gift for a friend
  • Plus 3 winners: 3x Steam Code for MX vs ATV All Out + 3x Steam Code for Wreckfest as a gift for a friend

Tips and tricks:
...