Keep your eyes open for exciting upcoming deals, and even more giveaways on our Discord between 12th October to 19th October: Click here to join our Discord!
Starting next week, the 12th of October 10am CEST, the Red Sample paint jobs and War-torn weapon finishes will be available in the store for a limited time only!
Enjoy! RETO MOTO
* Giveaway ends Oct. 11 2021 @ 10:00am CEST ** Skins will be available in the store from October 12th 2021 @ 10am CEST to October 19th 2021 @ 10am CEST
New limited-edition autumn supplies are now available in our Merch Store!
Whether you need to keep your trigger fingers warm, brace for the wind with the hoodie or roll out in style with a HnG t-shirt you can be sure to find something for you this colorful season!
Don’t miss out! These supplies are only available this autumn season!
Fall is here and with it Update 1.24 – RISE OF FALL. Add or remove machineguns to new sidecars available for all motorcycles, roar through the battlefield in a new US Tank Destroyer and flank your way to victory with the advantage of the updated weather settings using a new fog system and more!
New Bikes and Sidecars
Transport your fellow Soviet soldiers in a new motorcycle, the M72, with and without sidecar. The US can now transport more people with a new sidecar variant for the existing motorcycle. Soldiers of the German army can now add a solo motorcycle to their arsenal for faster acceleration and sharper turns.
All motorcycles will have unlockable paint jobs in the new Motorcycle Ribbon while all sidecar variants can be upgraded with Mounted Machine Guns.
Additionally all solo motorcycles have received tweaks to handling, steering angle and side friction for a better driving experience.
Please note the Lend-lease variant of the US motorcycle will continue to be sold to Soviets for 1 month and then removed from the shop. The Lend-lease variant will not have a sidecar available.
New US Tank Destroyer
Dominate the battlefield with the new M36B1 Tank Destroyer for the US faction.
The M36B1 takes the turret and 90mm Gun of the M36 and combines it with the heavy armored hull of an M4 Sherman. A good combination of firepower and armor with only a minor reduction in mobility.
New Height Fog and Weather Settings
A new fog system is in place, allowing fog to be more dense closer to the ground and less dense higher up. This allows for intense battles on the battlefield and still allows planes to be a part of the battle. All without affecting performance.
A lot of changes have been made to our armor system in 2021. Earlier this year we introduced the first set of changes, where we increased the power of AP shells, made armor more sturdy and reworked HE shells. All done to make sure the biggest tank doesn't always have the strongest explosive power. Last month we completed the reworked tank combat by adding tons of new ammo types.
In this blog post we are going to take a deep dive into the new shells while highlighting our earlier changes. Which shells should be used against which opponent, what are the strengths and weaknesses? Find out by reading the information below!
Community links!
Not all tanks will have access to every type of shell, you can take a look at the images below or look ingame at the 'Specialist Ribbons' for each tank. You can also take a look out our community-driven Gamepedia here: Gamepedia - Vehicle details
Another useful link is the community created calculator below. This tool contains details on both vehicles and infantry weapons. Heroes & Generals Calculator vehicles
Please note that both websites are community created, and we cannot guarantee all the information is 100% accurate or up-to-date.
Video tutorial!
Are you more interested in a video tutorial? Be sure to check out the tutorial made by Thakard
The game now has 10 types of shells, this includes 6 types that are specialized to take on enemy armor, 2 that are specialized to take on enemy infantry, 1 that can do both and finally a shell that creates a smokescreen. Below we will briefly talk about each of these shells and what they can do.
AP-shells
Each tank you buy comes with the standard AP shells. Also known as Armor-Piercing shells. They are the standard shells for each tank, one should certainly not underestimate their capabilities. The AP-round lacks penetration power, but can do a lot of damage. It is especially effective against lower-class tanks.
APCR-shells
The second available shell is the APCR shell. The Armor-piercing, composite rigid, which is also often called the HVAP; High Velocity Armor Piercing shell is a shell available to almost all tanks ingame. This shell specializes in penetrating the enemy vehicle, however this comes at a cost of damage. The APCR shell is the shell with the lowest damage-output. The performance drop over range is quite significant for APCR shells and are therefore most effective on shorter ranges. This shell is best used against strongly armored vehicles, or simply higher-class vehicles.
APHE/API/APC-shells
Next up we have a combination of three shells. The APC (or APCBC), or the Armor-piercing capped ballistic capped shell, the API Armor-piercing incendiary and the APHE Armor-Piercing High-Explosive. These shells are a direct improvement on the AP shell. They have better penetration values and do more damage, however they still cannot penetrate as much armor as the APCR shell can. These shells are excellent in a fight against lightly armored vehicles and tanks.
HEAT-shells
HEAT-shells also known as High-Explosive Anti-Tank shells, do not excel on either damage or penetration values on first glance, but the HEAT shells doesn't lose any penetration or damage over longer ranges. If you can penetrate it at 10 meters, you can also penetrate it at 1000 meters. This is a strength a lot of the other shells doesn't have. The fact it won't lose any damage due to range, this shell is excellent for longer range combat! The shells also produce a small blast on impact, doing significant damage to infantry.
HE-shells
High Explosive shells are available for each and every tank. As the name suggests, these shells are the best way to get rid of infantry quickly. They don't do much damage against tanks, but can be used against lighter vehicles. In most cases, HE shells are better on lower tier tanks than on higher tier tanks, this is especially visible in the medium tank category. For example, the American 75mm cannon (found on the M3 Lee, M4 Sherman and the Chaffee) has HE shells almost twice as powerful as the 76mm cannon used by the E8 Sherman!
SHR-shells
SHR, standing for Shrapnel is the second form of anti-infantry shell. It can only be used by a limited amount of tanks, but has some unique properties to set it apart from the other HE shells. The Shrapnel shell is unable to kill infantry with 1 shell (unless you hit the enemy directly), but the range of the explosion is double that of the HE shell! This allows it to damage enemies in a much larger radius.
DPHE-shells
The DPHE, Dual purpose HE shells is the least specialized shell in the game, it does not impress in penetration values, damage is low and it also doesn't excel against infantry... Then why would you use it? Well, because it can do all three. The DPHE is especially powerful against light vehicles and for example Armored Personal carriers. It also allows you to take on smaller tanks and infantry, without having to change ammunition in between.
WP-shells
Last but not least we have the WP-shells, White Phosphorous, which just like the DPHE shells can only be found on a very limited amount of tanks. These shells don't do any damage to tanks, but briefly explodes into an area of smoke around the target and do a limited amount of damage to infantry. The smoke only lasts a short duration, but is enough to make an enemy tank or soldier blind to your location. When facing an enemy tank that is superior to yours, firing some smoke shells on the enemy tank will make it much more difficult for him to put his sights on you which allows you to escape from the hostile beast. Not only that, but with teamwork, you can cover the enemy tank in smoke and allow your infantry to push or create space for a friendly tank who can bring it down!
The event is now over! The dust have settled from all the bombs and we have finished counting your wins. All rewards have been given out now, congratulations to the winners!
_________________
Soldiers! Are you up for the challenge to achieve air superiority? Win battles as pilot and get rewarded!*
Queuing with your pilot for ‘Quick Battle’ is recommended for this event! Reminder: ‘Quick Battle’ grants a 25% bonus experience, a perfect opportunity to level up your Pilots!
Objective:
Any win counts as long as you have gotten 1 kill as a pilot and stay until the battle ends, either by lack of resources or defeating the enemy.
Rewards:
The amount of battles won will reflect your rewards! Choose your own pace and reach the reward tier you want!
15 Battles Won
15.000 Credits
30 Battles Won
30.000 Credits
15.000 Warfunds
1x Tactical Bomber Ribbon Booster
1x Dogfight Ribbon Booster
60 Battles Won
1 Day Veteran Membership
50.000 Credits
30.000 Warfunds
2x Tactical Bomber Boosters
2x Dogfight Ribbon Boosters
Rewards will be given out the week the event ends.
ESTABLISH AIR SUPERIORITY AND WIN!
Enjoy! RETO MOTO
* Event runs from 14th Sep. to 21st Sep. 10AM CEST
_________________ Now is your chance to show off your skills! Choose your favorite Soldier Class and annihilate the enemy during this event*!
Objective & Rewards:
(Click image to enhance!)
Get the most unique kills against the same Soldier Class you spawned with**. Compete to be the best and get big rewards!
You can only qualify for the rewards of one Soldier Class, choose your arsenal and go head to head against the enemy! We will automatically choose the Soldier Class you had your best performance with when the event ends.
Winners will be announced and rewards awarded in a new blogpost the week the event concludes.
BE THE BEST AND GET AHEAD OF THE REST!
Cheers! RETO MOTO
* Event runs from 31st Aug. to 7th Sept. 10AM CEST ** Bots do not count towards your kill score. You can only qualify for the rewards of one Soldier Class
Update 1.23.2 - READY YOUR WARMACHINES introduces 26 new ammunition shells for your tanks, including a smokey addition! Progress your Assault Teams, deploy from new capitals, bug fixes and more!
New Tank Ammunition
New tank ammunition available for your warmachines. 26 new ammunition types across the entire board!
We are also bringing more transparency to your ammunition types, to what it does, and the additional choices it gives you in terms of explosive power. Pay extra attention to the new effects the shells have, it might save your life!
(Click image to enhance!)
APCBC – Improved normalization angle
APHE – Improved damage
HEAT – Same AT performance at all ranges. Medium blast radius against infantry.
API – Increased damage.
Shrapnel – Large radius. Lower damage.
WP – Medium range and damage. Creates smoke cover that can blind tanks, hide friendly, or mark locations.
As a rule of thumb tanks which are best fit for tank versus tank battles will first unlock AP and tanks which are a better fit for infantry will unlock HE first. Ammunition unlocks will afterwards switch between anti-tank and anti-infantry, keep in mind there are some exceptions to this rule.
Additionally we have increased armor penetration across the board and increased the falloff over distance especially for APCR. Starter tanks have also received the possibility of using ammunition previously exclusively available to fighter planes.
We will be doing a deep dive blog post soon where we will give tips, explain the new functionalities, how to apply them and how the different ammunition types function.
Assault Team Progression
You are now able to progress your Assault Teams using Warfunds and Gold.
In order to progress your Assault Teams simply go to the soldier screen and click on the Assault Team of your choice and choose between warfunds or gold.
Redesign of Store Front
We want to deliver a better experience browsing the store and allow more room for exciting new additions coming in the near future!
RTS: New Capitals on War Map
The strategy game has seen some changes to the starting capitals. See where you will deploy in the next war below:
US: Edinburgh, Rotterdam, Frankfurt Am Main, Zurich, Marseille