Welcome to the Community Creators blog! Every week we will scroll through YouTube, our Discord media page and our Community Hub on Steam to find your best creations!
Content Creator Program
Last year we have launched our brand new Content Creator Program. With this program we hope to show Heroes & Generals to the world with the help of our Creators. While at the same time help them to grow their channels and attract bigger audiences. Every week we start off the Community Creations blog by showing some of their footage. Do you think you have what it takes to join the content creator program? Take a look at the requirements and sign up!
Content Creators of the week!
After we had a mostly German edition last time, today we are introducing our new Polish youtuber GrYfciuOff. Check out his adventures in the video below and don't forget to subscribe for more of his content!
Do you prefer to watch some life footage? theprobo might be up your street! Be sure to check out his channel on twitch!
War 1046 time-lapse!
On the unofficial reddit page for Heroes & Generals, sofaofas has created a very nice time-laps for war 1046, based on the war updates posted on our discord server. Lasting well over 40 ingame days (more than 10 real life days), the war ended up in a victory for the United States.
The next image does not come from the community, but is a preview of the new war settings! Which will be set in motion quite soon. To keep the war fresh and interesting, we have decided we want to change the capital cities around a few times a year. Both the current setting and the new setting have been suggested by community members. In the near future, we will start looking for new options again, so stay tuned for more information on that!
Former enemies
As captured by steam user yangtuoxiong, these two former enemy beasts now rest together on the green fields of the Luneville map. May they rust in peace.
Fails, fails everywhere!
People getting driven over, blown up and... Spongebob!! What's not to love about this video from Nejconator. Be sure to watch the video below!
Don't forget to show some love to the creators of the videos, screenshots and artwork!
Do you want to be featured in the next instalment? Simply upload your screenshots or artwork to steam or join our discord and share your creations there.
Are you a twitch streamer? Make sure your viewers create some clips of your most epic moments! Lastly, if you are a youtuber, don't forget to tag your videos with 'Heroes and Generals' as this is the tag we search on to find your videos! (only videos below 10 minutes have the chance to be featured).
The Development Overview board provides an overview of what projects are currently in development at RETO MOTO, so you as players of Heroes & Generals can see what we are working on.
The overview lists both the player-facing projects we are doing such as new content, features and maps. But it also shows the projects that are happening behind the scenes. Development projects you as a player may never even notice, but they are necessary to do to keep the game going.
The Development Overview is a living thing. Projects grow, transform, split into new ones or change all together as we work on them. Sometimes you might even see a project moving backwards in development if we find out something needs to be reworked.
WHAT THE DEVELOPMENT OVERVIEW SHOWS
Our current development projects are sorted into three basic sections based on where they are in our development cycle – early to final development.
This provides an indication of how far along in development a given project is.
The individual projects on the Development Overview vary in size and as such there can be a huge difference as to how long a project remains in one section or another.
The Development Overview also gives you an insight into what project we have chosen to put on hold, which are in test and projects released since the overview was last updated.
The Development Overview will be updated on a monthly basis.
It is time to find the best Gunslingers! Fight for your best hour, rack up the kills with your sidearm for a chance to win 50.000 Credits and 3 Days Veteran Membership! Each hour of the day counts!
Objective:*
Get as many kills as possible with any pistol or revolver within one hour!
Each hour of the day counts as a new try, which means you can participate any hour of the day!
Your best score within an hour will always be prioritized no matter how many hours you are playing, so go out there and improve your score!
Rewards:
Only the best will win prizes! The Top 10 Players will be rewarded with:
50.000 Credits
3 Days Veteran Membership
READY YOUR SIDEARM AND SHOOT TO WIN!
Enjoy! RETO MOTO
* Event runs from 16th Feb. 10AM CET to 23rd Feb. 10AM CET
Celebrate Lunar New Year with a bang! Gear up with bundles, blast your way to victory and upgrade your soldiers for this Lunar New Year! Limited time only!
30% OFF ALL DLCs!*
30% OFF Ingame Bundles, Explosives and Ribbon Progression with Gold!**
Welcome to the Community Creators blog! Every week we will scroll through YouTube, our Discord media page and our Community Hub on Steam to find your best creations!
Content Creator Program
Last year we have launched our brand new Content Creator Program. With this program we hope to show Heroes & Generals to the world with the help of our Creators. While at the same time help them to grow their channels and attract bigger audiences. Every week we start off the Community Creations blog by showing some of their footage. Do you think you have what it takes to join the content creator program? Take a look at the requirements and sign up!
Content Creators of the week!
It's time for some German again! Be sure to check out Wilde Roland fighting a tense battle in the mountains!
Do you prefer to watch some life footage? wolffe7 might be up your street! Be sure to check out his channel on twitch!
German Platoon
Discord user AnderPZ has shared this weeks image. And what an awesome image it is! I pity the fools who dare to take on this lovely formation!
A lone German defender
Another image from discord as well as staying with the German faction, MediTeach has shared this awesome image. Of a German soldier standing behind the defences to protect the town. Will he be able to do it?
German war machine
Some more German imagery? Why not? Wisherz has shared the last image with us, also on discord. Here showing off a proud puma in his natural habitat.
Taking the airfield!
Last but not least we have savior sharing some very nice gameplay with is. Take a look at how he and his friends try to capture an airfield.
Don't forget to show some love to the creators of the videos, screenshots and artwork!
Do you want to be featured in the next instalment? Simply upload your screenshots or artwork to steam or join our discord and share your creations there.
Are you a twitch streamer? Make sure your viewers create some clips of your most epic moments! Lastly, if you are a youtuber, don't forget to tag your videos with 'Heroes and Generals' as this is the tag we search on to find your videos! (only videos below 10 minutes have the chance to be featured).
Update 1.21.1 – Gameplay Enhanced is here and with it loads of Quality of Life improvements, gameplay enhancing changes and the usual bug fixes!
MAX BATTLE TIME
Matches will now have a time limit of 90 minutes. If the 90 minutes pass the defenders will win the match.
As a reference, only five out of ten thousand missions (0.05%) lasted more than 90 minutes in January. So the benefit of matchmaking faster far exceeds any concerns players may have.
EQUIPMENT POINTS CHANGE
Paratroopers and Recons have had their Equipment Points increased. Both Soldier Types now have 8 Equipment Points to allow for wider ranges of weapons carried and utility.
WEAPON BALANCING ADJUSTMENTS
In 2020 we have made some major changes to weapon balance due to the community requesting an investigation of the balance in the action game.
We have made them more class-specific, adjusted the modifications as well as the combat badges. With the groundwork we did last year, we will now make much smaller adjustments to the weapons to try and further improve the balance and gameplay experience for both the user of a weapon, as well as the receiver on the other end.
In Update 1.21.1 we have introduced quite a few smaller weapon changes, based on our statistics, personal experiences and your feedback from the community! In the following months we will review the changes, to see where the weapon balance has improved and where further adjustments are needed.
We will continue our efforts to improve balance in Heroes & Generals for the best gameplay experience possible.
To see the specific changes, please click here to view the changelog!
REVAMPED WAR IS OVER SCREEN
The War Over Screen has been revamped to show more complete information to players.
PROGRESSION CHANGES
We have made adjustments to the progression of Infantry and Recons. This is done to smooth out the unlocking curve for new players. These changes have been focused on making the motorbike available earlier for infantry and letting new players get some experience before heading out with a tactically important Mobile Deployment.
We also changed Recon’s unlocking method for Recon Vehicles. This is done to allow the recons to unlock recon vehicles by themselves rather than being dependant on the Chauffeur Ribbon
Infantry Motorbikes have been moved from Driver Ribbon 10 to Driver Ribbon 8 for Infantry. Mobile Deployment Truck moved from Chauffeur Ribbon 2 to Chauffeur Ribbon 3.
Recon Vehicles: Tier 1 Vehicles unlock has been moved from Chauffeur Ribbon 5 to Recon Ribbon 5. Tier 2 Vehicles unlock has been moved from Chauffeur Ribbon 9 to Driver 8 . Tier 3 Vehicles unlock has been moved from Chauffeur Ribbon 12 to Driver 12
Badges Infantry First Silver and Driver Bronze have been moved to be unlocked earlier in their corresponding Ribbon Ranks.
EASIER ACCESS TO RIBBON BOOSTERS
After each battle you can now conveniently select a Ribbon on the match summary screen and be shown a purchase button for a Ribbon Booster for the selected Ribbon.
SINGLE BULLET RELOAD INTERRUPTION
A delay after the start of the reload animation is introduced during which a further click will not trigger a reload interruption.
AVS-36: Increased standing accuracy, decreased crouched accuracy. Decreased several other factors related to ‘randomness’ to give it further improved accuracy
PPSH-41: increased upwards recoil. Increase RPM to 850 (from 800)
Thompson: Increase damage (from 33,99 up with 1%, as it was rounded down), decreased recoil
Mp40: Reduced sway while standing
Other:
Pistols: All pistols have received 20% more RPM
Offensive grenades: Damage increased (kills further away), fuse time decreased
Large grenades: Fuse time increased
PMK-40: Reduced damage (to avoid 1HK with grenadier badge)
REVAMPED WAR IS OVER SCREEN
Introduced a new War Is Over screen to display more information to the players.
PROGRESSION CHANGES
Infantry
Motorbikes have been moved from Driver Ribbon 10 to Driver Ribbon 8 for Infantry.
Mobile Deployment Truck moved from Chauffeur Ribbon 2 to Chauffeur Ribbon 3.
Recon Vehicles:
Tier 1 Vehicles unlock has been moved from Chauffeur Ribbon 5 to Recon Ribbon 5.
Tier 2 Vehicles unlock has been moved from Chauffeur Ribbon 9 to Driver 8 .
Tier 3 Vehicles unlock has been moved from Chauffeur Ribbon 12 to Driver 12
Badges
Infantry First Silver and Driver Bronze have been moved to be unlocked earlier in their corresponding Ribbon Ranks.
EASIER ACCESS TO RIBBON BOOSTERS
After each battle you can now conveniently select a Ribbon on the match summary screen and be shown a purchase button for a Ribbon Booster for the selected Ribbon.
SINGLE BULLET RELOAD INTERRUPTION
A delay after the start of the reload animation is introduced during which a further click will not trigger a reload interruption.
Bug Fixes
Added impact effectmapping and impact effect for melee weapons hitting water.
Fixed collision issues with House5B (missing collision on overhanging stairs, oversized collision on end-walls)
Fixed texture issue on horizontal beams.
Added stairs to doorway in A2 NE shed on Town Map.
Fixed floating barbed wire on O3 bunker
Fixed holes in the ground at E-Bunker entrance
Reworked destructible fence:
Better visibility at longer distance
Bullets are able to pass through
Fixed destructable collision on end-post
Added wire debris when destroyed.
New material for non-destructible chainlink fence: Better visibility at longer distance
Other Changes
Improved explanation of veteran bonus on battle report screen
Reverted resource production chanes for end of veteran event back to normal production values