Get a new pilot, a new plane, and lots more at 50% discount!
February may be a short month but there’s no shortage of action at Heroes & Generals WWII. Get a massive 50% discount* on our new Starter Pilot Bundle for a limited time only!
The discounted Pilot Bundle for your faction includes:
1 Pilot
1 reconnaissance light airplane
1 adjustable wrench
1 pistol
5 ribbon boosters, each with a total 24 hours boosting time!**
Available now for only 2200 GOLD! *- a 50% + DISCOUNT on the total bundle value of 4550 Gold!
FOR ALL STEAM PLAYERS YOU JUST NEED TO PATCH THE GAME.
TO EVERYONE
Sincere apologies for the downtime today with Heroes & Generals WWII. We’re back up and running now and to compensate you for lost game time here’s a 3 day Veteran Membership Voucher.*
Voucher Code: FEBSYNC19
Thank you for your patience and see you in game! RETO MOTO
*One time use only, expires 28 FEB 2019 @ 23:59 GMT
HOW DO I ACTIVATE THE VOUCHER CODE?
Start the game
Log in
Click the Menu button (looks like a cogwheel) in the top right corner
Welcome to the Heroes & Generals WWII January update!
In this Update, you can grab 3 new anti-tank weapons to defend yourself against those mighty armored vehicles and enjoy the latest tweaks of the armor model. More improvements have been made to sounds and animations as well. Read below for more details.
Ever ran into a tank as infantry and thought "I’m screwed"? Now you can defend yourself against armored vehicles. Big time!
Which one will you choose?
The US Bazooka M9A1 Rocket Launcher Light Infantry Anti-Tank Weapon, one of the most iconic weapons of WWII.
The German PanzerBüchse-39 Anti-Tank rifle, that fires a small but mighty cartridge at very high velocity and can be upgraded in the same way as the Soviet PTRD for greater firepower.
The Soviet Ampulomet Model 1941, a 125mm grenade launcher firing an FBM-125 anti-tank grenade easily capable of penetrating 90mm of armor.
You can now see all the anti-tank weaponry on the consolidated tank destruction ribbon. We’ve retired the lend-lease bazooka and replaced it with the Ampulomet for even more awesome firepower, but you can keep yours if you’ve already got it.
AWAITED ARMOR MODEL TWEAKS ARE HERE!
We have listened to your feedback and tweaked the armor model. Last but not least, proximity mines now deal 1/2 the damage, except to the vehicle that triggered it.
We have also been busy fixing some animations, sounds, and more, go check the change logs here for details.
Learn more about the 3 new Anti-Tank weapons here!
The Bazooka M9A1 Rocket Launcher
The M9A1 was part of the "Bazooka"/"Stovepipe" line of shoulder fired anti-tank rocket launchers. The M9A1 is a Light Infantry Anti-Tank Weapon with adjustable sights to increase its accuracy and effective range. The launcher uses M6A3 hollow charged rockets that have great flight stability and improved armor penetration. The M9A1 is one of the iconic weapons of WWII and was allegedly deemed by General Eisenhower as one of the 4 most important aspects of the US military system that allowed the ally forces to win the war.
The PanzerBüchse-39
The Panzerbüchse-39 (or PzB 39) is a huge German Anti-Tank rifle that fires a small but mighty cartridge that holds a massive amount of gunpowder that, together with the long barrel of the gun, gives a very high velocity to the projectile capable of punching through lightly armored vehicles. The PzB 39 can be upgraded in the same way as the Soviet PTRD for greater power. The PzB 39 were effectively used by the German army in the invasion of Poland; and two years later, at the beginning of the war against the USSR.
The Ampulomet Model 1941
The Ampulomet is a 125mm grenade launcher introduced in 1941 to give the infantry a weapon to fight tanks. The Ampulomet originally launched 125mm glass orbs (AZh-2 glass ampule - hence the name) filled with a mixture of 80% phosphorus and 20% sulfur which ignited when exposed to air! The burning liquid would seep through vision slots or engine grilles on tanks and ignite ammunition or fuel as well as choke and blind the crew. The 12-gauge shotgun cartridges firing the FBM-125 - developed as an aerial bomb - is a shaped charge mine FBM-125, weighing 2.5 kg of which 1.5 kg were the explosive mass was widely used in the Ampulomets to defeat various enemy vehicles (90-mm steel plate pierced with TNT).
Activated a 50% Off sale on new Pilot Starter Bundle
IMPROVEMENTS
Bicycles have been tweaked to decrease slope penalty and increase terrain speed
HOTFIX 156382 – [14.02.2019] IMPROVEMENTS
Activated the *correct* Warlantine’s Day promotion 🙂
Deploy cost lowered for handheld weapons for close quarter combat
Deploy cost lowered for weapon modifications that can be equipped to those weapons (except scopes)
HOTFIX 155820 – [30.01.2019] BUG FIXES
COLMAR HAMLET - Maschinenpistole 34 crates have been added to deploy areas.
COLMAR HAMLET - Removed the capture point locked gate and replaced it with a fence.
Added the option to lower or raise the amount of ammunition pouches for the Bazooka M9A1 and Ampulomet Model 1941.
HOTFIX 155695 – [24.01.2019] BUG FIXES
Fix for newly unlocked maps not being enabled by default.
Fix for part of the MK2 explosion sound being audible on the entire map.
Fix for the "Cat'n dog" sound bug (MK II grenade shrapnel sound issue).
Fix for Tank Ammo module destroyed attenuation.
Bazooka M9A1 sound tweak.
PanzerBüchse-39 sound tweak.
Ampulomet Model 1941 sound tweak.
Update 1.13.1
What's New
New US Bazooka M9A1 Rocket Launcher.
New German PanzerBüchse-39 Anti-Tank rifle.
New Soviet Ampulomet Model 1941 Grenade Launcher.
Created Unlock for Panzerbuche 39 at Tank Destruction lvl 4.
Created M9A1 Bazooka at Tank Destruction lvl 8.
Created Ampulomet at Tank Destruction lvl 8.
Vehicle transmission destroy sound added.
Vehicle track destroyed sound added.
Vehicle fuel tank explosion sound added.
Turret damaged sound for tanks added.
Wing damage large, medium, small sounds added.
Vehicle engine sound ducking when ammo depot explodes added.
Vehicle engine destroyed sounds added.
Optimization & Balance
Armor Model
We have heard your comments on the armor model and we have been busy tweaking it for a better play and feel.
Added an armor quality value for each vehicle.
Lowered total hitpoints for all vehicles.
Lowered component internal hitpoints for all vehicles.
Lowered the max amount an armor surface can be worn.
Increased the amount of damage from ammunition and fuel.
Lowered the explosion radius of proximity mines.
A component remains broken until it has been repaired up to 50%.
The base structure total damage multiplier is no longer normalised.
When a mine is triggered by a vehicle, the damage calculation is based on the vehicles 0,0,0 point.
When triggered by or attached to a vehicle damage falloff over distance is disabled.
A proximity mine deals half damage, except to the vehicle that triggered it.
For all penetration damage, 1/2 of the damage is absorbed by the armor unless the armor is worn down.
Anti Tank Weaponry
With the introduction of the new anti-tank weapons, some existing anti-tank weapons serve too similar a purpose so they have been removed - however, if you already have unlocked these weapons, you keep them!
Removed SU Lend Lease Bazooka because the Ampulomet is now available.
Removed GE M1A1 AT-mine.
Removed SU M1A1 AT-mine.
Removed US TM-34 AT-Mine.
Removed US Tellermine.
Removed GE TM-35.
Removed SU Tellermine.
Removed US H3.
Removed SU H3.
Removed GE Bazooka.
Removed SU PanzerSchreck.
Removed US PanzerSchreck.
Moved thrown AT mines to Explosives Ribbon lvl 2.
Moved Grenadier Bronze to lvl 1.
Moved AT-mines to Tank Destruction lvl 1.
Moved Bazooka to Tank Destruction lvl 4.
Moved SU PTRD 1941 to Tank Destruction lvl 4.
Moved PanzerSchreck to TD lvl 8.
Sounds
Ammo destroyed + fuel tank destroyed sound tweaks.
Vehicle ammo depot destroyed audio tweaks.
Other Optimizations
Animation Updates for US, GM, SU Support Vehicles and Half-Tracks (Enter, Exit, Switch Seat).
Faster fade out of hit indicator to increase visibility.
Lowered the sandbags by 10% to allow for crouch shooting.
Changed starting capitals as follows: -USA > Copenhagen, Stockholm -Germany > Bordeaux, Marseille -Soviet Union > Moscow (unchanged), Minsk
We’ve done quite a bit of cleanup and added more content into our development track. We are intending to update the development overview again in February.
Rather than listing all the changes here, please click the link and take a look for yourself!
Deep in the motherland we can find the Outpost Krepost. Who could have imagined the war coming all the way here?
Inspired by the battle of the Brest fortress, the Krepost map on the Eastern front is fought in and around an outpost, leading up to the massive Brest fortress that lies on the horizon. In this encounter we focus on close quarters, man to man combat. Different from the other encounters, the Krepost encounter has three different objectives spread around the massive building.
Krepost is build next to a river, just to the west. It gives a great natural barrier which protects the outpost from that direction. Three small towns surround Krepost, each connected to Krepost with a small wooden bridge. The north and south have been chosen as staging areas for each of the fighting factions. The town to the east allows for some nice flanking maneuvers to the third entrance of the outpost.
Inside the outpost there are many rooms to visit, connected by long hallways. A lone artillery shell has an impact in the roof on the western side of the structure, not much remains of the second floor, yet a small ridge of the floor allows players to take the upper route between two of the objectives.
In the center of Krepost lies a courtyard, filled with boxes of supplies from a fleeing army. These boxes create excellent cover for those brave enough to cross the relatively open field. It is best not to linger too long in the courtyard, many windows within the outpost give excellent firing positions into the courtyard.
The two entrances to the north and south allow soldiers to get on top of the ramparts, giving an excellent vantage point across the courtyard. But not just over the courtyard, also over the bridge that the enemy uses to cross the moat often providing excellent targets to shoot at, if the opposing gatehouse can be taken.
What are you waiting for soldier? It is time to go to war!