Welcome to the Update 1.12 – “Deploy! Drive! Destroy!” – the largest gameplay update for Heroes & Generals since launch.
Read below for an overview of what is new in Update 1.12, or scroll down for the full changelog including hotfixes and updates.
NEW FLEXIBLE DEPLOY SYSTEM
Introducing a new, simpler and more flexible Deploy System making it easier to setup a squad with your friends and to play the soldier you want to play in battle. Start combat as – for example – Infantry, but switch to Pilot, Recon, Paratrooper or Tanker if that’s what it takes to win the battle. The choice is yours!
NEW ARMOR SYSTEM
All vehicle models have been fitted with a completely new armor system based upon real life properties. Now it really DOES matter WHERE and HOW you attack an enemy vehicle. Or you can try to wear down the armor with a barrage of bullets. And the skilled tanker that knows his vehicle, its armor and possible weaknesses also knows how to be durable, dangerous and deadly on the battlefield.
NEW DAMAGE SYSTEM
Damage or immobilize vehicles with critical hits to components such as engine, transmission, fuel tank or ammunition, gun turret, wing, rudder and so on. You might not need to blow up enemy tanks – using your light tanks and destroying their tracks could make all the difference in the war.
UPDATED VEHICLE HANDLING
Every vehicle ranging from large heavy tanks to the ordinary civilian bicycle have had their physics redone and handling updated. We tweaked all vehicles in Heroes & Generals to make them feel more authentic while keeping a balance between realism and fun to drive.
NEW TERRAIN SYSTEM
A new terrain system implemented on all maps makes sure that roads, grass and mud affects your driving just like you would expect. A total of 11 different terrain types have an impact on the speed and handling of your vehicle. So make sure to adjust your tactics to your choice of wheels.
OTHER IMPORTANT CHANGES
We have reduced waiting time by 30 second when launching a battle letting you get to the action faster. We have also removed restriction of equipped vehicles based on category so you now have the freedom to bring the vehicles you want into battle. And as a nice little detail, destroyed vehicles now leave behind a wreck that can be used for temporary cover.
COMMUNITY FEEDBACK
A huge THANK YOU goes out to all of you who played the early versions of the Update 1.12 on our Prototype Server and provided us with valuable feedback. Also a big shout out to all members of the Reto Reference Regiment who helped us do research on vehicle properties. You guys rule!
JOIN THE WAR AND EXPERIENCE THE AWESOME NEW UPDATE NOW!
The updated sound engine (FMOD) may cause issues related to volume over distance (attenuation) for vehicles and weapons on some sound cards. We are working on a fix.
AsusTek Sonic Studio 2 OSD (SS2OSD.dll) can cause crashes. We recommend you disable it if you encounter crashes.
Nahimic OSD (Nahimic2OSD.DLL) can cause crashes. We recommend you disable it if you encounter crashes.
HOTFIXES 1.12
HOTFIX 153064 – [08.11.2018]
Fixes for two frontend crashes
Bug Fix: XP earned by new characters was not shown until after you restarted the game
HOTFIX 152943 – [06.11.2018]
General
Fix for front end hangs and crashes
Fix for memory leak in some objects paint job selection, leading to degraded performance over time.
Anti-Cheat updates
Updated localizations to fix "tranmission damage" string
Send more mission data with action game start and shut down events.
Sound
Fix for missing audio and effects
Fix for Tank explosions being heard over too long distances
Fix for grenades and bazookas being heard over too long distances.
Armor & Damage
Adding missing collision events for some fast-moving vehicles.
Changed plane vs ground damage to be small at low speeds and high at high speeds, up to 2.3x damage of before.
Changed plane vs plane damage to be proportional with movement direction: Head-on impacts will deal extra high damage (up to 8x damage), while parallel direction impacts will give low damage, allow nearby plane to touch without blowing up immediately.
Changed plane vs vehicle damage so planes receive 5x more damage.
Changed vehicle vs plane damage so vehicles receive 20x more damage
Disable friendly damage reduction for collisions involving planes.
Optimizations
Implemented prefix search instead of wildcards for resource strings. Small speedup in object creation
Log spam fix
Hotfix 152728 – [01.11.2018]
General
Added error messages for broken DirectX installation and other issues
Replay tool crash fixes
Fixed error in bulletin screen news loading
Sound
Now you can hear other players deploying around you from about 50m away
Balancing
Raised offclass extra equipment field maintenance load for tankers, pilots, paratroopers, and recon to reduce 'specialist spam'.
Assault capture time for 1 player increased by 33%
Assault neutralize time for 1 player increased by 50%
Hotfix 152517 – [29.10.2018]
General
Fix for DX10.0 hardware not working when PBR is enabled
Optimized Effects for all vehicles
Terrain dust and debris
Engine smoke (both idle and throttled)
50% and 100% speed major Dust trail
Fixed General Dust Trail color (was too bright in certain weather presets)
Sound
Partially fix to enable players to hear direction of weapon shots at close range
Fixed a stuck sound loop when exiting the M2A2 Light Tank while it's moving
Weapons & vehicles
Tweaks to Infantry Support Vehicles
Disable toggle time raised from 10 sec to 15 sec
Nearby enemy disable raised from 20m to 30m
Disabled if component takes damage
Disabled if occupant inside dies
Field maintenance load raised
Infantry Support Vehicles now have a unique spotted icon
Disabled if spotted
Spotted icon for mobile spawn vehicles remain for 15 sec (as opposed to 10 sec for other vehicle types)
M2A2 Increased reload time, lowered armor damage and penetration
T-38 lowered armor damage and penetration
Panzerkampfwagen I lowered armor damage and penetration
T34-76 reload time slightly lowered
M4A3E2 reload time slightly increased
M4A3E8 reload time slightly increased
T-34 85 reload time slightly increased
Panzerkampfwagen V reload time slightly increased
Flakvierling 38 decreased reload time, increased armor damage and penetration
Sd.Kfz. 7/1 decreased reload time, increased armor damage and penetration
Collision changes to M2A2 and Hellcat, and minor collision changes to T-34/76, T-34/85, Panzer II L. To prevent the M2A2 and Hellcat from easily flipping other tanks.
Hotfix 152304 – [23.10.2018]
Optimization
Other players' impact decals (bullet holes) are only drawn in a 50m radius of you, decals generated by your weapons are drawn at all distances. This improves framerate for most players.
UI
Fixed bug where undeploying did not use field maintenance
Deploy menu character list sorted with separators
Added explanation of extra Field Maintenance cost when using off-class characters
General
Fix for matchmaker sometimes sending players to battles that just ended.
Improved metrics collection
Hotfix 151938 – [16.10.2018]
General
Deploy cost is eased in over the first 30 seconds after you become visible. Except when deploying on a vehicle
Spectate on squad out of resources & spectate when in deploy queue fixes
Added try-catches for cases of really poor internet connection
BattlEye fixup
XP and ribbon XP gains in bot matches reduced to give new players more time to practice
Sound
Tweaked plane, weapon and tank spatialization
Tweaked bike destroyed spatialization
Overall weapon shooting sound volume tweaked
Vehicle and weapon sound spatialization tweaked further
Tweaked Mg34 volume
Tweaked tank engine volume
Tweaked non tank vehicles volume
Weapons & vehicles
Fix for vehicles getting flipped by the map border
Tweaked vehicle pushback code
Hotfix 151737 – [10.10.2018]
General
Action server crash fix
Crash fix
On bulletin screen, the changelog now has a label identifying it as "CHANGELOG"
UI
Added hint that you can skip "commencing field maintenance" by pressing space
Armor and Damage
Windscreens no longer block bullets. They will still block blast and grenades. Thank you to those who reported!
Armor component messages are now combined if you have multiple messages within 3 seconds. Armor Damage messages are combined into one, Component Damage are combined into one and Components Detroyed are also combined into one. Thank you to those who reported!
Vehicle component damage to vehicle hitpoints is now normalized, so the maximum hitpoints the vehicle can lose from one component type is based on the max from one. E.g. if a vehicle has 2 ammo compartments (one that can transfer 1000 dmg and another that can transfer 500 damage), then the total they can transfer is 1000 where the large one can transfer 666 and 333 for the small one.
"Destroyed gun breech, now reduces rate of fire and reload speed. Detroyed barrel, now reduces muzzle velocity and increases cone fire"
Sound
Fixed a bug where the audio effect of sitting inside a vehicle could be stuck on after exiting
Balancing
Assault – capture to neutral is now faster
Moved tanker wrench from lvl 5 to lvl 2
Re-arranged tanker combat badges to favour mechanic badge
SMG now unlocks adjusted down
Moved tier 2 light tanks to lvl 1
Death camera tweak.
No effects and explosion damage in ghost mode
Hotfix 151439 - [04.10.2018]
Sound fixes
Fixed HE explosions not making any explosion sound on impact
Tweaked tank insides to better be able to locate shooting vehicles
Tweaked attenuation for: All tanks engines, All tank cannons, All weapons, Hand grenade impact, Bomb explosions, and Vehicle destruction
tweaked attenuation for planes (no more constant humming)
Tweaked “shellshock” rampup to allow the explosion to be heard briefly before adding low pass
Tweaked tanks insides so footsteps are now audible”
Reduced deploy cost for assault rifle upgrades (AVS+STG)
Fixed swapped deploy cost for US 75mm HE and APCR
Bug Fix: Game sent crashlog when player logged out while action game is loading.
Bug fix for a crash related to switching to/from fullscreen
Terrain Speed changes on all terrains except mud and roads. (Speed Increase) – Biggest change visible on wheeled vehicles
Bug Fix: A bug in the recoil system lead to a ‘jagged feel’ in recoil.
UPDATE 1.12
General Game Changes
Field Maintenance implemented and replacing previous deploy delay systems.
All soldiers, weapons, vehicles, etc. now have a Field Maintenance Load (value in seconds).
When you lose/undeploy soldiers, equipment and vehicles in battle, you put load on the “imaginary crew” working to get your gear ready.
As a rule of thumb the biggest and deadliest gear you lose, the more load you generate.
For a player to deploy soldiers, weapons and vehicles, the load cannot be larger than the player’s available Field Maintenance “capacity”.
This “capacity” builds up over time.
If players are not able to deploy their heavy gear, they can choose to deploy a lighter vehicle/loadout, deploy as a support gunner or deploy as another soldier type such as infantry while capacity builds.
The aim of the new deploy system is to balance the battles making room for a more diverse selection of loadouts and vehicles in combat.
Weapons & Vehicles
Removed restriction of equipped vehicles based on category. You can now equip up to four vehicles, regardless of category.
Show the vehicle category for equipped vehicles on the soldier screen
Added new Field Maintenance UI – showing the Field Maintenance Load values for equipment and vehicles.
Added a darkened timer overlay on vehicles in the loadout to indicate whether they’re ready for deployment or not. If unable to deploy, the info area shows how much time is left.
Updated animations for soldier interactions with all Light, Medium, Heavy Tanks and Tank Destroyers.
Changed deploy point behavior. Clicking on a deploy point no longer requires the player to select vehicle type afterwards, but deploys the player immediately with the method currently selected in the soldier menu. If the selected vehicle is not ready, the deploy point shows the amount of time before the vehicle is ready.
Made it easier to deploy in a squad member’s vehicle. Click their vehicle, then click the soldier to deploy in the vehicle.
Mobile deploy in an Infantry Support Vehicle is disabled when an enemy with line of sight is nearby the vehicle.
Vehicle Handling
Added new handling system to all vehicles for a better and more intuitive feel.
Both wheels and tracks now interact better with obstacles, so you don’t get stuck as easily.
Cruising speed has been increased to make it easier to maintain a driving speed level below maximum.
All tanks turn faster.
Germany – Added two-track-handling to Tiger 1, Tiger 2 and Panther. – Can turn on the spot – Very little speed loss while turning, larger turn radius at speed.
Germany – Added one-track-handling to all track-based vehicles, except for the three mentioned above. – Can turn ALMOST on the spot – Speed loss while turning – Great turn boost when at speed.
US – Added differential handling to all track-based vehicles – Will need a larger circle to turn – Little speed loss while turning – Turn boost when at speed.
Soviet – Added one-track-handling to all track-based vehicles – Can turn ALMOST on the spot – Speed loss while turning – Great turn boost when at speed.
Vehicle physics: New unified system for all vehicle physics using updated PhysX version.
Vehicle handling is impacted by the terrain – the following terrain materials have been implemented: Asphalt, Cobblestone, Grass Field, Corn Field, Dirt Road, Loose Dirt, Sand, Dirt, Forest, Rock, Swamp.
Please note: Terrain effects may affect the dynamics/tactics of individual maps
Vehicle Damage
New Armor Penetration and Wear system added.
Armor can be worn down (to 50% effectiveness) by damage even though the damage does not penetrate.
Repairing a vehicle repairs base structure and components but NOT worn armor. This is to give weaker vehicles the ability to permanently hurt stronger vehicles.
Different particle effects added to show what part of a vehicle is hit.
Vehicle components:
Engine damage results in White Smoke and max speed reduction.
Track damage results in visibly damaged tracks and reduced speed of the affected track.
Gun Breech damage disables the gun.
Ammunition storage damage results in an explosion of sparks and a large amount of damage to the vehicle.
Turret Ring damage results in sparks and reduces the turret rotation speed.
Fuel storage damage results in a fireball type explosion and a large amount of damage to the vehicle.
Wheel damage results in visible wheel damage and reduces speed and handling.
Transmission damage shows an explosion of sparks, and reduces Max Speed.
Plane wing damage adds camera shake when rolling and decreases handling.
Plane elevator damage adds camera shake when changing pitch and decreases handling.
Plane rudder damage adds camera shake when changing yaw and decreases handling.
When two vehicles hit each other damage now affects the areas collided instead of entire vehicle health.
Vehicles start smoking at 60% health
Destroyed vehicles leave a wreck behind.
Wrecks are burning to indicate they are wrecks.
The fire goes out before the wreck disappears.
User Interface
Equipment point and Command point UI has been updated to make it easier to read.
Rank progress updated to appear as a bar beneath the soldier name.
Updated Battle report UI: removed column of values, instead only showing the gained XP values, minor text overlap issues fixed
Squad Window bug fixes
Removed Aux Seats from squads
Instead the new deploy system lets you deploy any of your soldiers in combat if resources are available.
Icons and buttons aligned properly.
“Change soldier” button only shown when needed.
Squad Upgrade points changed to give XP bonus to squad members.
Show custom squad name before starting matchmaking. Allow renaming during this time as well.
Fixed squad name when you’re in somebody else’s squad.
Sound
The sound engine (FMOD) has been updated to the newest version.
Drastically reducing the memory footprint of the sound
Gives more option for working with and improving sound moving forward
Other
Reduced waiting time when launching action game by 30 seconds.
Improved the undeploy function based on player feedback. We have now added a timer requiring the player to stand still for 10 seconds before undeploy occurs. Timer cancels if player moves or suffers damage. Looking around or being in a moving vehicle does not affect the timer. As undeploying abandons vehicles it does add a field maintenance load. Default key is still F11.
Improved Chinese localization。Special thanks to LCATD, 你四叔忽然 and all the players that provided feedback and improvement suggestions.
SO WHAT ARE YOU WAITING FOR SOLDIER – GRAB YOUR GEAR AND ENTER COMBAT!
Some of you might only have been playing the game for a few months, some of you have been battling it out since launch, and some of you have soldiers dating back to when Heroes & Generals was in alpha and beta
We would like to say to thank you to all of you for your engagement and devotion. And we would like to give a little something back.
To celebrate our two Year Launch Anniversary all players will get a free voucher-code with 3 days of Veteran Membership!
To claim your free veteran membership use this voucher code:
2YearsHeroesGenerals
This voucher-code can be redeemed until Monday the 24th of September 2018 at 10:00 CEST / 4am EDT.
How do I activate the voucher-code?
Start the game
Log in
Click the Menu button (looks like a cogwheel) in the top right corner
The soon to be released Update 1.12 – ‘Deploy! Drive! Destroy!’ offers a total rebalancing of all vehicles in Heroes & Generals and a completely new armor and damage system.
We have made heavy tanks as badass as you would expect And smaller vehicles even more agile and fast Now it really DOES matter WHERE and HOW you attack an enemy vehicle
Join us Tuesday the 18th of September on Twitch and Facebook at 15:00 CEST / 9am EST for a live preview of the new update.
Host Reto.McFly will be joined in the studio by Reto.Christiano for a look at not only how the new armor and damage system add depth and richness to the gameplay, but also to demo the brand new vehicle handling and terrain system.
Reto.RedBjarne will stop by to talk about the new, simpler and more flexible Deploy System, that gives you the freedom to play the soldier you want to play.
And of course there will be a give away during the show as well as a short Q&A session.
The summer is almost over, so enjoy the finale of the Heroes & Generals "Golden Days" event. Play Heroes & Generals now and get great discounts on in-game gold!
The summer is almost over, so enjoy the final Golden Days and head to your PC to play Heroes & Generals and make a difference in the grand war!
This week you will get up to 50% discount on Gold, so if you are short on credits you can use this opportunity to get some gold and buy anything you need!
Golden Days start: Tuesday the 28th of August @ 10:00 CEST / 9am EDT
10 % Discount on the 1200 Gold package
20 % Discount on the 2200 Gold package
30 % Discount on the 5100 Gold package
40 % Discount on the 13000 Gold package
50 % Discount on the 30000 Gold package
Golden Days end: Tuesday the 4th of September @ 10:00 CEST / 9am EDT
Gamescom in Cologne, Germany is happening this week – that means you get free stuff!
THIS PROMOTION HAS NOW ENDED
Gamescom is the world’s largest games convention with around 350.000 visitors. Four days all about celebrating games, gamers and everything around games.
We’re sending a Reto-squad consisting of Game Director Reto.RedBjarne, CEO Reto.JM and PR Manager Reto.McFly, to Gamescom.
We at Reto-Moto are joining this celebration of games by celebrating you – the players of Heroes & Generals. So this week we will give you a special helmet paint for one of your infantry soldiers.
To claim the helmet paint you see in the image above just use this voucher code:
GamescomCologneHelmet2018
How do I activate the voucher-codes?
Start the game
Log in
Click the Menu button (looks like a cogwheel) in the top right corner
Click on the “Redeem Voucher” button
Paste or type in the voucher code and click “OK”
The voucher-code can be redeemed until Friday the 31st of August 2018 at 10:00 CEST / 4am EDT.
Next week Gamescom, the world’s largest games convention with around 350.000 visitors, is happening in Cologne, Germany. And if you happen to be there, you will be able to get a very special and unique Gamescom only helmet paint.
All you need to do is find our Game Director Reto.RedBjarne and greet him with a “Hi Reto.RedBjarne” and you will be handed a voucher.
Thursday the 23rd of August at 15:30 – 17:00 CEST Reto.RedBjarne will “rally” at the boulevard between hall 6 and hall 7. He will be in the company of CEO Reto.JM and PR Manager Reto.McFly.
So don’t be shy, stop by, say hi, grab a selfie, get your free in-game helmet paint (pictured above) – and, time permitting, ask all the Heroes & Generals related questions you might have.
If you are not at Gamescom – don’t worry. We got something else for you – details will follow next week.
Over the years, there have been quite a few Chinese-speaking players in Heroes & Generals, and a lot has asked for the game to be localized into Chinese so they can play in their native language. In order to provide them with the best gaming experience, today we release a Chinese-language version of Heroes & Generals.
We look forward to the Chinese-speaking players bringing friends and clans to the game, to join us, fight side by side with us, and have fun with us so we together can make a difference in battles.
One of the charms of Heroes & Generals is to bring together players from all over the world to play, communicate, and learn from each other and over time become friends while enjoying the game. Join us in welcoming more Chinese-speaking players to grow the game. Let’s be comrades in arms pushing the front line together and fight for victory.
Following the new skirmish map we added in the major Update 1.11 – ‘Skirmish at Khutor’, we also have a number of other updates and upgrades that we wanted to get in to your hands as fast as possible.
So here is the minor Update 1.11.1
Player requested UI-updates
We have taken a look at how generals in Heroes & Generals interact with the war map, battles and interface – and how they manage their assault teams. All to provide you with a better overview, better resource management and better gameplay experience.
In addition to reworkings of the interface of assault team management, Update 1.11.1 also features a bunch of community requested quality of life improvements that were brought to our attention when we put the first iteration of the UI changes on the prototype server. Thank you for your feedback.
We are of course also still working on the Mission Critical Projects, as well as other maps, projects and features outlined in the Development Overview.