Serious Sam Classics: Revolution - Scratch~
We released 10 days ago! Time for our 9th update! It's going really fast, and we're making very good progress so far, thanks to all of your bug reports and feedback. This update in particular should interest some of you campaign lovers as well as hardcore deathmatch lovers. We'll continue to improve these new features through your feedback!

  • Added a version of the Xbox hud as a Hud theme!
  • Added sharp turning to third person mode (this is somewhat limited in some corner cases and still a work in progress)
  • Added the option "third person fixed crosshair" (console variable plr_bThirdPersonFixedCrosshair) which fixes the crosshair in place instead of jumping around on ledges (this causes some crosshair inaccuracies though, sharp turning must be enabled for this to work)
  • Added higher quality Netricsa message images (contributed by Mental4)
  • Fixed autodownloader downloading incredibly slow, it should be 50 times faster now
  • Autodownloader now downloads to the "Downloaded" folder of the game, so it's easier to keep track of autodownloaded files
  • Fixed problem where the 17th player in a match (and beyond) would just stand still without being able to move
  • Fixed some grammatical and technical errors in the game options menu
  • Added a 4mbit network configuration script
  • Fixed a bug where weapons would continue to fire in cooperative survival
  • Fixed a bug with achievement icons (they are cached in the Achievements folder of the game now)
  • Fixed mouse cursor disappearing in menus when Xbox controller is plugged in
  • Fixed problems with different scales of DPI on Windows
  • Fixed shadow issues on Hole
  • Fixed Road Runner achievement not working
  • Added a chat sound volume option to audio options
  • Fixed some problems with not-disappearing items after picking them up
  • Fixed a crash at the end of The Second Encounter that was possible in cooperative
  • Fixed a problem with xbox controllers and sharp turning
  • Added gam_bLoadOldGames console variable to allow the loading of old savegames and demos (Note: unsupported, please do not report bugs when you use this setting!)
  • Sharp turning is now toggled in the game options or via console variable plr_bSharpTurning instead of player profiles
  • Increased visibility distance of player death view

- Alligator Pit
Serious Sam Classics: Revolution - Miss
We released 10 days ago! Time for our 9th update! It's going really fast, and we're making very good progress so far, thanks to all of your bug reports and feedback. This update in particular should interest some of you campaign lovers as well as hardcore deathmatch lovers. We'll continue to improve these new features through your feedback!

  • Added a version of the Xbox hud as a Hud theme!
  • Added sharp turning to third person mode (this is somewhat limited in some corner cases and still a work in progress)
  • Added the option "third person fixed crosshair" (console variable plr_bThirdPersonFixedCrosshair) which fixes the crosshair in place instead of jumping around on ledges (this causes some crosshair inaccuracies though, sharp turning must be enabled for this to work)
  • Added higher quality Netricsa message images (contributed by Mental4)
  • Fixed autodownloader downloading incredibly slow, it should be 50 times faster now
  • Autodownloader now downloads to the "Downloaded" folder of the game, so it's easier to keep track of autodownloaded files
  • Fixed problem where the 17th player in a match (and beyond) would just stand still without being able to move
  • Fixed some grammatical and technical errors in the game options menu
  • Added a 4mbit network configuration script
  • Fixed a bug where weapons would continue to fire in cooperative survival
  • Fixed a bug with achievement icons (they are cached in the Achievements folder of the game now)
  • Fixed mouse cursor disappearing in menus when Xbox controller is plugged in
  • Fixed problems with different scales of DPI on Windows
  • Fixed shadow issues on Hole
  • Fixed Road Runner achievement not working
  • Added a chat sound volume option to audio options
  • Fixed some problems with not-disappearing items after picking them up
  • Fixed a crash at the end of The Second Encounter that was possible in cooperative
  • Fixed a problem with xbox controllers and sharp turning
  • Added gam_bLoadOldGames console variable to allow the loading of old savegames and demos (Note: unsupported, please do not report bugs when you use this setting!)
  • Sharp turning is now toggled in the game options or via console variable plr_bSharpTurning instead of player profiles
  • Increased visibility distance of player death view

- Alligator Pit
May 8, 2014
Serious Sam Classics: Revolution - Scratch~
  • Added a distance indicator in cooperative so you can see where your fellow players are currently at
  • Scoreboard in cooperative now shows damage and deaths instead of health and armor
  • Cleaned up the menus a bit
  • Fixed a bug with total kills and stuff showing up as a huge number in Netricsa statistics
  • Fixed a couple problems with changing display mode, should hopefully fix some issues people are having with failing refresh rates and black screens on startup with fullscreen
  • Fixed misaligned texture in karnak demo
  • Fixed wrong cutscene key in The Pit
  • Fixed the start lobby menu not accepting more than 16 players
  • Fixed The First Encounter loading map rendering wrongly
  • Fixed Ankh being prematurely pickable through the window on the Luxor level
  • Fixed some issues with console autocompletion
  • Fixed freeroam camera input on some international keyboard layouts
  • Fixed wrong keys on palenque demo
  • Removed the "Cannot load playermodel" error message as it pops up when players use custom playermodels online
  • Demos and savegames now have an AP_xxxx version indicator in them so you can't load too old savegames and demos

- Alligator Pit
May 8, 2014
Serious Sam Classics: Revolution - Miss
  • Added a distance indicator in cooperative so you can see where your fellow players are currently at
  • Scoreboard in cooperative now shows damage and deaths instead of health and armor
  • Cleaned up the menus a bit
  • Fixed a bug with total kills and stuff showing up as a huge number in Netricsa statistics
  • Fixed a couple problems with changing display mode, should hopefully fix some issues people are having with failing refresh rates and black screens on startup with fullscreen
  • Fixed misaligned texture in karnak demo
  • Fixed wrong cutscene key in The Pit
  • Fixed the start lobby menu not accepting more than 16 players
  • Fixed The First Encounter loading map rendering wrongly
  • Fixed Ankh being prematurely pickable through the window on the Luxor level
  • Fixed some issues with console autocompletion
  • Fixed freeroam camera input on some international keyboard layouts
  • Fixed wrong keys on palenque demo
  • Removed the "Cannot load playermodel" error message as it pops up when players use custom playermodels online
  • Demos and savegames now have an AP_xxxx version indicator in them so you can't load too old savegames and demos

- Alligator Pit
Serious Sam Classics: Revolution - Scratch~
We've been busy today, listening to a lot of feedback on our bug reporter and forums, fixing the last most common bugs. Remember to let us know what you think about new features!

Fixes and changes
  • Added a free-roaming camera for demo playback! Record a demo, play it back and roam around freely by pressing the Home key on your keyboard. Slow down the action (or even pause it) with left arrow or make it faster with right arrow. (This will be implemented into spectator mode soon!)
  • Fixed a bunch of physics related bugs, including Sacred Yards water freezing the game and the spikes room in Valley of the Jaguar slowing the game down to a crawl
  • Fixed some issues with Xbox controllers in the menus
  • Fixed crash in editor when starting a level
  • Fixed crash on game startup
  • Fixed players being able to join splitscreen games or even editor test games
  • Fixed another exploit on Mental's Needle
  • Fixed missing shadows on Sand Canyon
  • Fixed bug where players could use newlines in their nicknames
  • Fixed being able to capture the flag when the flag was picked up by the other team
  • Fixed random irrelevant errors showing up in console
  • Autodownloader now deletes files if it failed to fetch them mid-download
  • Cleaned up some needless calls to functions, this might improve framerate a bit
  • Serverlist font is now smaller
  • Leaderboards menu layout looks better now
  • Chat sound volume is now saved in settings

Scripting changes
  • Added Server.GetHostname(), returns the name of the server
  • Added Server.GetMap(), returns current map name
  • Added Server.GetPort(), returns the port of the server which players use to join
  • Added Server.GetGamemodeName(), returns the name of the current gamemode
  • Added Server.GetMaxPlayers(), returns max player count
  • Added Server.GetPlayerCount(), returns current player count
  • Added Server.DoCommand(string cmd), executes entered command as if it were entered in the console and returns its output

- Alligator Pit
Serious Sam Classics: Revolution - Miss
We've been busy today, listening to a lot of feedback on our bug reporter and forums, fixing the last most common bugs. Remember to let us know what you think about new features!

Fixes and changes
  • Added a free-roaming camera for demo playback! Record a demo, play it back and roam around freely by pressing the Home key on your keyboard. Slow down the action (or even pause it) with left arrow or make it faster with right arrow. (This will be implemented into spectator mode soon!)
  • Fixed a bunch of physics related bugs, including Sacred Yards water freezing the game and the spikes room in Valley of the Jaguar slowing the game down to a crawl
  • Fixed some issues with Xbox controllers in the menus
  • Fixed crash in editor when starting a level
  • Fixed crash on game startup
  • Fixed players being able to join splitscreen games or even editor test games
  • Fixed another exploit on Mental's Needle
  • Fixed missing shadows on Sand Canyon
  • Fixed bug where players could use newlines in their nicknames
  • Fixed being able to capture the flag when the flag was picked up by the other team
  • Fixed random irrelevant errors showing up in console
  • Autodownloader now deletes files if it failed to fetch them mid-download
  • Cleaned up some needless calls to functions, this might improve framerate a bit
  • Serverlist font is now smaller
  • Leaderboards menu layout looks better now
  • Chat sound volume is now saved in settings

Scripting changes
  • Added Server.GetHostname(), returns the name of the server
  • Added Server.GetMap(), returns current map name
  • Added Server.GetPort(), returns the port of the server which players use to join
  • Added Server.GetGamemodeName(), returns the name of the current gamemode
  • Added Server.GetMaxPlayers(), returns max player count
  • Added Server.GetPlayerCount(), returns current player count
  • Added Server.DoCommand(string cmd), executes entered command as if it were entered in the console and returns its output

- Alligator Pit
May 5, 2014
Serious Sam Classics: Revolution - Scratch~
Even though the changelog below looks small, we worked towards this patch for a few weeks! We are happy to introduce a new modding functionality to everyone today, which we will be working on improving and expanding until the end of our revolution! Which uhm.. I don't know when that is. One of our programmers came up with that line. Silly guy.

We'll also be working on all those bugreports we still have in our backlog, so don't worry your head about that.

Anyway, here it is!

  • Enabled limited scripting functionality for dedicated servers (this is only the beginning for scripting in Revolution!) Includes a basic admin script, please see our new Scripting forum on Steam for more information and discussion about this!
  • Fixed armor icons having no color
  • Fixed another exploit in Mental's Needle
  • Fixed trees not being able to get destroyed
  • Removed that "Controller X is (not) present" message at game startup

- Alligator Pit
May 5, 2014
Serious Sam Classics: Revolution - Miss
Even though the changelog below looks small, we worked towards this patch for a few weeks! We are happy to introduce a new modding functionality to everyone today, which we will be working on improving and expanding until the end of our revolution! Which uhm.. I don't know when that is. One of our programmers came up with that line. Silly guy.

We'll also be working on all those bugreports we still have in our backlog, so don't worry your head about that.

Anyway, here it is!

  • Enabled limited scripting functionality for dedicated servers (this is only the beginning for scripting in Revolution!) Includes a basic admin script, please see our new Scripting forum on Steam for more information and discussion about this!
  • Fixed armor icons having no color
  • Fixed another exploit in Mental's Needle
  • Fixed trees not being able to get destroyed
  • Removed that "Controller X is (not) present" message at game startup

- Alligator Pit
May 4, 2014
Serious Sam Classics: Revolution - Scratch~
Here's another update for tonight! Huge thanks to everyone who is providing feedback on our bug reporter and the Steam forums. Next update we'll be introducing some exciting new modding features (albeit in limited state), so look forward to that!

  • Fixed Steam Workshop not downloading more than 1 item at a time
  • Added a lot of options to the Game Options menu
  • Fixed mouse locking up Xbox controller input in menus
  • Fixed Xbox controllers not working when playing in a server you aren't hosting yourself
  • Fixed Start button on Xbox controllers not opening the menu
  • Fixed a crash when trying to start Control Zone gamemode
  • Fixed some problems with the Steam Workshop upload dialog
  • Fixed default weapon display positions for widescreen being weird, modifier values provided by Steam community member Spazmatism
  • Weapon view console variables are now saved after closing the game
  • Fixed formatted text positions on screen being wrong in case of strange characters
  • Fixed formatted text cutting off after unknown formatting characters
  • Added Quake color codes to text formatting (^1, ^2, ... ^7) because it's a common trait for Steam users
  • Hopefully fixed a problem where more than 16 players couldn't actually join servers
  • The achievements "Too Serious For Weapons", "Guns Are Seriously Useless", "Who Needs Kills Anyway", "That All You Got" and "Jumping Is Overrated" can now only be triggered in single player
  • Added thumbnails to HUD themes
  • Fixed demo playback always saying "Waiting for connection"
  • Impossible achievement is now impossible to achieve. Or is it? We're not entirely sure, but I heard someone talk about very low amounts of health.

- Alligator Pit
May 4, 2014
Serious Sam Classics: Revolution - Miss
Here's another update for tonight! Huge thanks to everyone who is providing feedback on our bug reporter and the Steam forums. Next update we'll be introducing some exciting new modding features (albeit in limited state), so look forward to that!

  • Fixed Steam Workshop not downloading more than 1 item at a time
  • Added a lot of options to the Game Options menu
  • Fixed mouse locking up Xbox controller input in menus
  • Fixed Xbox controllers not working when playing in a server you aren't hosting yourself
  • Fixed Start button on Xbox controllers not opening the menu
  • Fixed a crash when trying to start Control Zone gamemode
  • Fixed some problems with the Steam Workshop upload dialog
  • Fixed default weapon display positions for widescreen being weird, modifier values provided by Steam community member Spazmatism
  • Weapon view console variables are now saved after closing the game
  • Fixed formatted text positions on screen being wrong in case of strange characters
  • Fixed formatted text cutting off after unknown formatting characters
  • Added Quake color codes to text formatting (^1, ^2, ... ^7) because it's a common trait for Steam users
  • Hopefully fixed a problem where more than 16 players couldn't actually join servers
  • The achievements "Too Serious For Weapons", "Guns Are Seriously Useless", "Who Needs Kills Anyway", "That All You Got" and "Jumping Is Overrated" can now only be triggered in single player
  • Added thumbnails to HUD themes
  • Fixed demo playback always saying "Waiting for connection"
  • Impossible achievement is now impossible to achieve. Or is it? We're not entirely sure, but I heard someone talk about very low amounts of health.

- Alligator Pit
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