Euro Truck Simulator 2 - London
An important aspect of creating realistic virtual representations of cities and towns in Euro Truck Simulator 2 and American Truck Simulator is not only the road networks and buildings, but also the recreation of important and unique landmarks in those areas. One such common landmark is statues, which are created from scratch by our talented digital sculptors, whom we've had the pleasure to talk to and share more about their work with you today!


We spoke with Martina D and Věra Š, both of whom work in our Asset department and they create many of the statues along with a variety of other custom assets. We will let them introduce themselves!


"My name is Martina D. I joined SCS Software about six years ago as a Map Designer. After three years, I transitioned to the Asset department, where I continue to work today!"


"Hello, My name is Věra Š. but I´m also known as Bee! I work as a 3D Graphic Assets Designer and my specialty is statues. I´ve been working at SCS Software for over 2 years."


A real-life reference of The Homesteaders statue located in Enid, Oklahoma

We're interested to know, how did you get into sculpting? Was it something you learned at school, or did you teach yourself at home? "I always had a strong artistic background," Martina tells us. "Since elementary school, I have been attending art classes twice a week. When I was 14, I discovered the world of digital painting, which made me even more obsessed with creating art. When I started working at SCS, I became interested in the process of creating assets, so I began experimenting with 3D programs. Sculpting quickly caught my eye. It’s like painting, but with a third dimension, and it somehow felt so much more satisfying than painting. I completely fell in love with the process."

Věra also shares her answer "As a lover of figures such as Warhammer, or video games, and classical historical statues, I was mesmerized by such art forms and wanted to create something on my own, so I downloaded Blender and started my journey. Thanks to YouTube I learnt the basics of 3D sculpting and couldn't stop creating."

A 3D Digital Sculpture of The Homesteaders statue

When creating digital sculptures for ETS2 or ATS, what kinds of tools and software do you use? "For sculpting, we use the ZBrush software from Maxon." Martina shares "It is the leading and the most efficient sculpting software on the market. As for hardware, I use my big non-screen Huion graphic tablet and a short keyboard that will fit next to my tablet and allow me to use shortcuts comfortably".


The process of creating and integrating a digital sculpture or asset into a game is far from quick or simple. It requires multiple steps and the use of specialized software. Věra explains, “First of all, I start with a block-out. In this step, the main goal is to create a simple shape that resembles the general form of the sculpture. After that, we can start sculpting, which is my favourite part since we’re playing with all the details. At this stage, we use ZBrush, which is excellent for sculpting organic forms.”

Martina agrees on the importance of starting with the basics, saying, “Everything starts with good proportions. I use the most basic shapes with the lowest polygon count possible. Each time I feel satisfied with the proportions, I increase the polygon count. It’s always good to work with lower polygon counts initially because I can use the polygon flow to my advantage. Once my sculpture feels finished after a few rounds of detailing, I use a decimation tool to drastically reduce unnecessary polygons while keeping all the details. This version isn’t usable for further sculpting, but it’s perfectly optimized for import into other software.”


The next step is creating a low-poly version of the model, a process called retopology. Věra explains, “If I’m satisfied with the high-resolution sculpture, I move to Maya, where I create a more optimised version of the sculpture. This step is crucial because we have to lower the resolution, or it won’t run in the game.”

Once the lower-poly model is ready, UV mapping comes next. “UV mapping,” Martina explains, “is the process of transferring a 3D model into a 2D space. It tells us which part of the model will be covered with texture and where.” Věra adds a colourful analogy: “I would describe UV mapping as peeling an orange. If we want to draw on a 3D object, we need to flatten it first. So, like peeling an orange, we peel the model and draw on the 2D rind.”


The final steps involve texturing and assembling the model. “I use Adobe Substance Painter,” says Martina. “First, I import the low-poly model and use the ‘baking’ tool to imprint all the details from the high-poly model onto a normal map texture. Then, I can easily apply any material to the model. I’ve created some of my own metal materials, which I modify as needed.” Věra shares a similar approach: “The fun part is adding colours and details in Substance Painter. Sometimes, we need to make adjustments in Photoshop before going back to Maya to assemble everything, create LODs, and add the finishing touches.”

"However, in some unique cases, to save time on more difficult or interesting sculptures, I like to re-use older statues or just parts of them and re-sculpt them to look brand new."


So how long does a sculpture typically take from start to finish? "It depends on the complexity of the sculpture," Martina explains. "Some statues take a few days, while others can take weeks. Realistic statues always require a bit more time and care."

What are some of the more challenging aspects of creating sculptures? "Optimization is always very critical for us," says Martina. "Sometimes, it can limit us or require us to come up with alternate solutions. It can be challenging, but it also makes my job more interesting."


We then went on to ask about their favourite sculpture they had created. "One of my proudest works is the Enid Heritage Center statue." Věra shares "It warmed my heart to see it praised in a Reddit post. Another favourite of mine is the Santa Cruz Clock Tower statue. This wasn’t an ordinary sculpture, it serves as a reminder of the loss and grief that war leaves behind, not just for a specific war. At one point during its creation, the statue depicted more intense pain, but it was eventually changed to avoid being too disturbing."


A real-life reference of the Buffalo Soldier Memorial statue located in Junction City, Kansas

Martina tells us of their favourite sculpture too "There was one really strange statue of a metal lady made out of metal scraps. It was quite challenging to make it look good and optimised at the same time. I usually sculpt statues of riders on the horse. Sculpting animals is my favourite. I worked lately on cows and dogs too." Between the both of them, Martina and Věra have created more than 50 statues for current and upcoming map expansions.


And for those who share similar interests in digital sculpting, do you have any words? Věra shares "There is no such thing as talent, you are going to get better only if you practice, and that applies to any art." Martina also adds "Fight for your dreams. Working in the game industry is more achievable than it seems".

We hope you enjoyed this insight into the world of digital sculpting and what goes into the work you see behind those landmark statues found across Euro Truck Simulator 2 and American Truck Simulator. We'd like to thank both Věra and Martina for taking the time to talk with us and share their work, knowledge and experience with you in this Under the Hood blog! If you have some suggestions for future topics, be sure to let us know in the comments below. Until next time, keep on truckin'!
Dec 10, 2024
Euro Truck Simulator 2 - Tiktak
Today, we have some exciting news for you, our #BestCommunityEver! We are very excited to reveal that the IVECO S-Way has officially arrived to the world of Euro Truck Simulator 2!


We know many of you have been waiting for this moment for a long time. And thanks to the amazing cooperation and support from IVECO, we were able to bring this truck into the game, marking an exciting new chapter. Now without further ado, let's take a look at what this amazing truck has to offer!


The IVECO S-Way sets new standards for fuel efficiency and driver-focused design. In the simulator, you will find the Artic configuration of the flagship model for long-distance transport, featuring the largest Active space cabin for maximum comfort.





Under the hood, the truck offers three engine options: 460 HP, 500 HP, and 580 HP. Currently, players can choose a 4x2 chassis, with a 6x2 chassis option coming in a future update. The truck is equipped with advanced camera mirrors (with traditional mirrors available as an option) and a digital HMI (Human Machine Interface) as standard.





Customization is where the IVECO S-Way truly shines. It comes with 22 pre-configured factory colours, including the signature Green Metallic. The interior offers three trim options: the Standard, the Optional with chrome accents, and the Top with carbon fibre trim pieces and an Italian flag. You can further personalize your ride with a range of accessories, most notably the many fuel tank and front grille options.




Take your trucking experience to the next level with the IVECO S-Way. Start your journey today and drive in style with this state-of-the-art machine!




We hope you are excited to drive this beauty on the ETS2 roads! Make sure to stay tuned for more updates by following us on our Twitter, Facebook, Instagram, and YouTube. Don't forget to also follow our friends from IVECO on their Facebook or Instagram.
Dec 4, 2024
Euro Truck Simulator 2 - London
Today is the day, engines at the ready! The Greece DLC for Euro Truck Simulator 2 releases today and we can't wait for you to get on the road. Are you ready to discover the Land of Legends and Myths and all that it offers? Let's move into top gear!

The Greece DLC is now available on Steam!
See our special launch page with our DLCs on sale here


We cannot wait for you to embark on your first journey into Greece. Our team has been working hard to ensure everything is running smoothly for its release. From bug smashing to making those final touches to the map, we're ready for you to explore and deliver across the country and its islands!


Take your time and enjoy every moment as you discover:
  • Explore 15 major cities across Greece, including Athens and Thessaloniki, alongside smaller towns and settlements.
  • Travel via Ferry to the islands of Lesbos, Chios, Kefalonia, Crete and Rhodes.
  • Discover unique historical and natural landmarks including the Meteora Monasteries, the Fortress of Mytilene, Mount Olympus, the Corinth Canal and more!
  • Travel through diverse terrains, from historical cities to coastal roads and mountainous regions.
  • Drive across modern highways, winding country roads, and complex ports.
  • Deliver to unique depots such as Hotels, olive oil processing plants, marble quarries, and the bustling Piraeus port.
  • Discover a variety of viewpoints highlighting the Greek landscape and significant landmarks.










From bustling historical cities to charming island gems, Greece offers something new to explore at every turn. Whether you're drawn to the coastline or the mountains, you'll find unique opportunities to experience the country's beauty. From delivering to custom hotel resorts and local industries to making deliveries to ports, marble processing plants, and more, Greece has something for everyone to enjoy and discover.

#CruisingGreece World of Trucks Event



Introducing our newest World of Trucks Event, Cruising Greece! Embark on an epic journey through the legendary landscapes of Greece and its captivating islands, while contributing to its uniquely rich economy and earning special in-game Greek-themed rewards.


Earn a special Dolphin Paint Job for your truck when you complete your personal goal! To earn this, you must deliver cargo to or from all 15 of the explorable cities in Greece on a job contract that is over 200km in length.


Your personal progress will also help contribute to and complete the community goal of driving 200,000,000 km (124,274,238 miles) while delivering cargo to or from any city in Greece. Upon reaching this goal, all drivers who have completed their personal goal will receive an additional reward; a very cute Little Owl dashboard ornament!


But that's not all! We also have another unique gift for you. Complete any job using External Contracts or the External Market, TO or FROM the city of Mitilini, and you will receive a Donkey Plushie to accompany you on your journey, sporting a Greek-coloured bandana!


The event will be concluded on Sunday the 2nd of February 2025 at 23:59 UTC. Want to learn more? Take a read of our dedicated blog which you can find here.

Greece Release Live Stream


Join us for our special Greece DLC Release Live Stream as we count down to the release time! The stream will feature special guests involved in developing this exciting new expansion, and our CEO, Pavel Šebor. We’ll also be trucking through Greece the entire time and hosting giveaways. Don’t miss out! Join us at our official Twitch or YouTube channels today from 4:00 PM CET to be part of the release party!

Heavy Cargo Pack DLC Update


We're excited to share that the Heavy Cargo Pack DLC for Euro Truck Simulator 2 will also receive a free update containing 3 new cargos to haul across Greece and beyond! Drivers looking for a more challenging job contract can now find these new heavy and specialised machinery equipment:

Mobile Crusher: A powerful machine designed to crush large rocks and materials into smaller, usable sizes directly at the quarry site.

Mobile Screening Plant: A portable unit for efficiently separating and sorting materials by size to meet specific project requirements.

Mobile Stacker: A versatile conveyor system for stacking and transporting processed materials into organized stockpiles.



Each one of these cargoes has been recreated in detail by our talented vehicle and artist teams. We hope that you enjoy hauling each one of these challenging cargos on your travels. Send your screenshots and videos to us on our official social media channels. Happy Truckin'!

https://store.steampowered.com/app/2604420/Euro_Truck_Simulator_2__Greece/
https://store.steampowered.com/app/531131/Euro_Truck_Simulator_2__Heavy_Cargo_Pack/
Euro Truck Simulator 2 - Tiktak
We invite you all to join us on Wednesday, the 4th of December, to celebrate the release of our new Greece DLC, by taking part in our World of Trucks event – Cruising Greece! Embark on an epic journey through the legendary landscapes of Greece and its captivating islands, while contributing to its uniquely rich economy.


The challenge for our #BestCommunityEver is to achieve the community goal of driving 200,000,000 km while delivering cargo to or from any city in Greece.

While you are #CruisingGreece, you will encounter its natural beauty, ancient and modern architecture, and historic locations whose stories have stood the test of time through millennia to educate and inspire many of us today. With so much to see and do in this Mediterranean paradise, it's easy to get carried away with all the possibilities. We can certainly recommend taking part in the olive and cotton industries, offering beautiful locations to visit, then there is Greece's world-famous marble exports and tourism to experience, including enchanting islands and postcard-perfect villages.

As you participate in Greece's iconic economy, you'll get to experience new custom-made depots including quarries, farms, a shipyard, and gas stations, where you can deliver cargo. You can also look forward to many more epic views and highlights such as:
  • Piraeus Port of Athens, the largest passenger port in Europe
  • Faliraki Beach, a beautiful tourist beach of golden sands and deep blue water
  • Lake Polyfytos Bridge, one of the longest bridges in Greece
  • Thessaloniki Cement Plant, featuring one of the largest-scaled artistic mural projects in Europe

As with past cruising events, you can use your own trailer and experience all these in the external market!

Greece DLC has 15 exciting new cities to explore, and we’ve got a special reward for completing your personal goal, which will require you to deliver a job to or from all of them. All jobs for the event need to be 200 km or more.

So, what are you waiting for? Come along and explore the Mediterranean paradise of Greece and it’s surrounding islands, and experience its hidden wonders and thriving economy in this latest addition to Euro Truck Simulator 2.


Rules

Using External Contracts or External Market, with a World of Trucks-connected profile in Euro Truck Simulator 2, the community goal is to drive 200,000,000 km while delivering cargo to or from any city in Greece.

When a player completes a delivery to or from all 15 unique Greek cities, they will achieve their personal goal.

All jobs for the event need to be at least 200 km or more.

You can check if your recent deliveries met these conditions using your Log Book in your World of Trucks profile.

Rewards

Personal: Players that deliver cargo to or from 15 unique Greek cities will gain a personal World of Trucks Achievement and a beautiful dolphin-themed ETS2 truck paint job Steam inventory item.


Community: When the community goal of driving 200,000,000 km during deliveries to or from any Greek city is met, and if the player has also achieved their personal goal, then they will receive a very cute Little Owl dashboard ornament as a Steam inventory item.


Note: In order to qualify for the community reward, you must complete at least your personal goal in Euro Truck Simulator 2. Each reward will be a Steam inventory item for Euro Truck Simulator 2. Once completed, claim your reward in the Events page on your World of Trucks profile.

The event will be concluded on Sunday the 2nd of February at 23:59 UTC.

We look forward to hearing from you about your legendary and triumphant travels, with loads of deliveries made on winding and picturesque coastline roads. We can’t wait to see all your photos! So, please share your screenshots and videos with us using the hashtag #CruisingGreece on our Facebook, X (formerly Twitter), and Instagram profiles and we will share our favourite ones (we may even feature some of them in a future blog post!).

https://store.steampowered.com/app/2604420/Euro_Truck_Simulator_2__Greece/
Euro Truck Simulator 2 - Tiktak
Another blog on the Nordic Horizons DLC is here! Today, we will show you some of the stunning city landmarks that can be found in this upcoming map expansion for Euro Truck Simulator 2.


Along your journey through the northernmost part of Europe, you will come across plenty of historical buildings, beautiful sculptures, and other stunning structures. One of them is the Gävle Theater, a hallmark of Swedish theater architecture. Located in the heart of Gävle, a charming port town on Sweden's east coast, this historic building was completed in 1878 and remains a testament to the city's cultural heritage.


On the shores of the vast lake of Storsjön in Sweden's midlands, you can come across the picturesque city of Östersund and its rådhus, or as we would call it, its city hall. The construction of this beautiful building, which was built in a national romantic style, began in 1909 and was finished three years later.


If you venture further north, you can spot the Akkats Hydroelectric Power Station, which is said to be the gateway to the "Great Lakes" and Laponia. This small dam is also a popular tourist destination as it is adorned with monumental paintings that symbolize the Sami lifestyle and culture.


Moving on to Finland, you can discover the Sea Eagle - Finnish Aviation Monument in the city of Vaasa on the west coast. This impressive statue symbolizes freedom and the spirit of flight and stands as a testament to the country's rich aviation history.


In the Käpylä field alongside the National Highway 5, you can find roughly a thousand peat-headed characters standing still. The Silent People were created in 1988. What do you think is the meaning behind this art project? Well, you will have to figure it out yourself as the creator refuses to provide any answer, but it is a captivating sight nonetheless.


Another city landmark can be found in the middle of a roundabout in the Finnish city of Kuusamo which is located near the country's eastern border. This sculpture is called The Surge and depicts a powerful wave.


Let's go back to Sweden for a bit. Our talented map designers have also recreated the beautiful Umeå City Church. It can be found in the center of the city. The church was inaugurated in 1894 in a place where two other churches were destroyed previously in history.


We hope you have enjoyed this little sneak peek into the making of our upcoming map expansion for ETS2. If you are as excited about the Nordic Horizons DLC, make sure to add it to your Steam Wishlist! Stay tuned for more updates by following us on our Twitter, Facebook, Instagram, and YouTube.

https://store.steampowered.com/app/2780810/Euro_Truck_Simulator_2__Nordic_Horizons/
Euro Truck Simulator 2 - London
We are excited to share with our community that the 1.53 update for Euro Truck Simulator 2 is now officially released! Packed with new content, reworked content, quality of life improvements and more, let's dive in and take a look at what's in store.



Before that, we have to give a huge shoutout to everyone who participated in the Open Beta phase, shared feedback, and reported bugs. Your invaluable contributions have allowed us to fine-tune content and eliminate bugs that slipped through the cracks initially. We hope that you will enjoy the new features, changes, and more that come with this update!


Germany Rework

As part of our Germany Rework project, we are excited to present the cities of München, Mannheim, Leipzig, Dresden and Germany's largest city and capital, Berlin. Each of these cities has been completely reworked from the ground up and is included for free as part of the 1.53 update for Euro Truck Simulator 2.


With the help of advanced map techniques and technologies, our team has been able to rework each city and its surrounding area in great detail, including accurately represented industries in the area, new and improved road networks, and famous local landmarks!






We encourage you to explore each of these cities yourself, and discover what each one has to offer; you'll never know what you may find! If you're interested in learning more in more detail about each specific city, be sure to check out our dedicated blogs on the Germany rework, which you can find here.








Volvo FH Series 4 Rework

We're excited to announce that the Volvo FH Series 4 has undergone a complete rework in the 1.53 update for Euro Truck Simulator 2! We know the community has been eagerly awaiting news on this highly requested update, so without further ado, let's take a closer look at the changes made to this iconic truck.


Let's start with the cabin, which has been completely reworked both inside and out. Thanks to newly provided CAD data, we have been able to accurately improve details and the accuracy of external parts including front and rear fenders, bumpers, roof deflectors, and more.


The same goes for the interior too, which now features more accurate textures and materials that meet the new Volvo standard. Drivers will also have the option of choosing between different interior trims, customisable seats, and steering wheel.



The chassis of the Volvo FH Series 4 has also been completely remodelled and improved in terms of details, including new textures for a better overall appearance.


However, that isn't all! The Volvo FH Tuning Pack has also received a rework as a result of the Volvo FH Series 4 being overhauled. Owners of this DLC Pack can expect reworked tuning parts, including the front and rear fenders, bumpers, roof deflectors, and more.


Drivers can also find an option to paint their cabin in the special 25 Years of Volvo FH paint livery! It's the perfect way to celebrate the rework of the Volvo FH Series 4 in style.


We look forward to hearing your initial reactions on the rework of this iconic truck, which our team has worked hard to enhance with new details and improvements. Be sure to share your comments, screenshots, and videos with us across our social media channels!

Options QoL improvement

We're happy to introduce a feature that we believe many players will find helpful, especially those who often adjust their settings to fine-tune what is best to their liking and setup. When changing an option with a default value, players will now have a visual indication of when a setting has been moved or changed from its default state.


Settings that have been adjusted from their default value will now appear with a small visual indicator alongside that setting. We hope this helps users find which settings have been altered from default.

Smooth and Auto Camera Centring

Another new feature that we are happy to include with this update is Smooth and Auto Camera Centring! Players can now enable this new option to return their camera to the central position automatically after moving it. When activated by the player or by moving forward, the smooth centring feature becomes noticeable as it gently transitions the camera to the central position.

This addition comes with a range of personal preference options, including three options for speed, which controls how fast or slow the camera returns to the centre; as well as the option to set how many seconds of delay there should be before re-centring occurs.


For players who use a third-party head-tracking solution or prefer to adjust the position of the camera manually, there is also an option to disable this feature altogether. Happy trucking!

Changelog

Map
  • Germany Rework project - München, Mannheim, Leipzig, Dresden and Berlin
Vehicle
  • Volvo FH Series 4 Rework
UI
  • Visualization of changed options in the settings
  • Smooth and Auto camera centring


https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/
Euro Truck Simulator 2 - London
Today we're excited to share with you our final topic on our upcoming Greece DLC for Euro Truck Simulator 2! Let us tell you more about some of the new unique Depots and Special Transport routes coming with this highly anticipated expansion.


Travel and tourism play a prominent role in supporting the Greek economy. In 2023, Greece welcomed over 32 million visitors. As you can imagine, this creates a phenomenal demand for accommodation, including larger hotel resorts, one of the new and unique depots you can deliver to in this DLC!

Hotel Resorts

You can deliver to 5 custom hotel depots on your travels across the Greece DLC. We spoke with Adrien, who was responsible for creating them, to learn more about their development process. "All of the hotels in this DLC are based on real-life locations, and each one of them is unique," Adrien tells us "I look forward to seeing the community find their real-life counterparts as they discover them in-game, however, one of our hotel references located in Rhodes had to be relocated to Lesbos due to size limitations"





"The biggest challenge with this project was that custom depots as a new technology was relatively new to ETS2, so we didn’t have the advanced procedures we use today; we learnt a lot along the way!"





"Researching hotels and choosing specific locations was particularly difficult, as some locations lacked the space needed for gameplay. To address this, I had to adjust the designs to ensure there was enough space for parking spots of varying difficulties while preserving the picturesque charm of Greek hotels."




"When designing the hotels, I focused on making the hard parking spots more challenging than in other depots. These spots are really meant for skilled players, and I can’t wait to see how players handle them!"

BIG in Greece

Special Transport operations are expanding! Drivers looking for speciality work in the Greece DLC will be pleased to know that oversized loads will be on offer in the Job Market.


Truckers who are ready to take on these mighty loads will find several new Special Transport routes. Whilst our dispatchers have carefully pre-planned these routes, you can expect to have some challenging manoeuvres on the road to your final destination. As always, trained escort teams and local police will assist in guiding you along the correct route, and where necessary, help block traffic to allow safe passage.



Think you got what it takes? Special Transport DLC owners will find contracts on offer between the following cities:

  • Athens to Athens
  • Thessaloniki to Trikala
  • Ioannina to Vlore (West Balkans DLC required)




So whether you are delivering Special Transport loads or supporting the tourism economy, we truly hope you enjoy all that Greece has to offer in Euro Truck Simulator 2 on December 4th! If you'd like to be notified and reminded of its release, be sure to add it to your Steam Wishlist! Until next time, keep on truckin'!

https://store.steampowered.com/app/2604420/Euro_Truck_Simulator_2__Greece/
https://store.steampowered.com/app/558245/Euro_Truck_Simulator_2__Special_Transport/
Euro Truck Simulator 2 - Tiktak
On Sunday night, we officially ended two running World of Trucks events. Now, it is time to take a look at how successful they were. Our #BestCommunityEver managed to complete both the #HappyHauloween and #CruisingArkansas events on time and thus earned their community rewards!


We always celebrate the release of a new DLC with a World of Trucks event, and Arkansas could not have been an exemption. The #CruisingArkansas event started on the 16th of September with a community goal of driving 125,000,000 miles (201,168,000 km) while delivering cargo to or from any city in Arkansas. We were happy to see that our #BestCommunityEver reached this impressive number on the 1st of November with more than two weeks to spare!


As you can see in this infographic, you have overcome the goal by more than 22 million miles and completed over 450 thousand deliveries!


Along with this event, we have also hosted the annual #HappyHauloween event which started on the 25th of October - this year's theme being ghosts. The community goal of collectively completing 1,300,000 deliveries of Halloween Treats (which is almost double from two years ago) was completed in just two weeks on the 7th of November so everyone who completed this event can now treat themselves to spooktacular rewards!


The numbers for the Hauloween event are even more impressive. The total job count was overcome by a stunning 469 thousand! And while doing that, you drove over 460 thousand miles. Impressive!


We hope you thoroughly enjoyed both events and are now ready to claim your exclusive rewards! For the #CruisingArkansas event, participants earned the White-tailed Watch ATS truck paint job as a personal reward, while the community unlocked the beautiful Diamond Apple Blossom hanging pendant.



Meanwhile, completing the #HappyHauloween event means you can now decorate your cabin with the spooky Booing Ghost as a personal reward, along with the fun Grumpy Ghost hanging toy as a community reward.



We also appreciate all the photos, videos, and other content you shared with us on social media. It really makes our teams happy to see how much you enjoy participating in these events.

If you couldn't fully complete these events, we hope you still enjoyed taking part! And don't worry, more will come in the future. Make sure not to miss any upcoming event by following us on X/Twitter, Facebook, Instagram, and YouTube where we always share the latest news and updates. Until then, keep on trucking!
Euro Truck Simulator 2 - London
Are you ready to ride through the land of legends, heroes, gods, and myths? Mark your calendars and get ready to hit the road, because we're excited to announce that the...

Greece DLC will be releasing on December 4th 2024


We're just as excited as you are, and to keep the anticipation going, we've released the official video trailer for the Greece DLC on our YouTube channel! Created by our talented Video Team, this trailer will give you a preview of the beautiful landscapes, natural gems, cities, islands, historic landmarks, industries and more that await you in this map expansion. Have a watch of it below!


We cannot wait for you to embark on your first journey into Greece. Our team are working in top gear to ensure everything is running smoothly for its release. From bug smashing to putting in additional polish on the map, we're on the final stretch!

















There is so much to discover in this beautiful part of the world. If you missed out on any of our previous blogs showcasing the Greece DLC, we highly recommend checking them out! You can catch up with them all here!
















Ready to get trucking? There's not long to wait! In the meantime, be sure to add the Greece DLC to your Steam Wishlist! It really helps support our work and notifies you of its release. We thank you for all your support! We look forward to releasing Greece on December 4th, until then, keep on Truckin'!

https://store.steampowered.com/app/2604420/Euro_Truck_Simulator_2__Greece/
Euro Truck Simulator 2 - London
Since the release of Euro Truck Simulator 2 and American Truck Simulator, the processing power of personal computers has made some serious advancements. In turn, we've continually brought updates to both our titles to introduce new technology and techniques, which has allowed us to introduce higher levels of visual fidelity to our content.


One such rework that has been happening over the last couple of years is the 'reimaging of legacy assets', which aims at enhancing the quality and optimization of game models that have started to look outdated and inconsistent with newer additions. The project team consists of two people, Pavel C and Robert P, both of whom we've had the pleasure to talk to about this project to share with you today. We will let them introduce themselves!


"My name is Pavel C. I've been working at SCS Software for about three years as a 3D Graphics Designer, and I am involved in reimagining legacy assets for our title American Truck Simulator and its DLCs."


"My name is Robert P, and I've been working as a 3D Artist at SCS Software for over three years. I've contributed to several DLCs, including Texas, Oklahoma, Nebraska, and Arkansas."

So, what is the goal behind this project? "Our goal is to create models that not only look realistic but are also well-optimized," Robert explains. "Many of the assets, although well-made, have started to show their age—especially those in use for nearly a decade. As technology advances, there’s an increasing demand for optimized assets with higher levels of visual fidelity."





Beginning a project like this can be quite challenging, especially on such a large scale, Pavel adds. "Initially, we faced many challenges as we realized we couldn’t rely on our current tools and technology for this project. We therefore had to take a different approach and develop a new workflow, often involving multiple programs and new techniques. Our focus was on finding the shortest path to the best results."

"The initiative to give our older assets a ‘facelift’ began about two years ago. Since then, we’ve organized the project and started creating newer versions of assets commonly used throughout the game world," Robert shares.





So, what is the process behind reworking older assets, and which programs are involved? "We start by analyzing the current models and planning each rework. Each asset needs to be recreated with high visual fidelity while being optimized for performance," Pavel says. "First, we analyze the assets we have and consider what can be reused." Robert adds, "Though most assets need to be remade from scratch."

The next step is gathering references, which we either handle ourselves or, if the task is large, assign to our Research Department. We then design a new logic for the asset, focusing on how it will be used and how convenient it will be for Map Designers to incorporate. Pavel explains further, "We prioritize based on each DLC’s needs and the current state of existing assets, actively collaborating with other teams to ensure consistency across projects."





"We have a list of assets in need of replacement, with priority given to those required for each new DLC. Many custom depots themed for various industries are being created, and during discussions on populating them, we often identify assets in need of a remake. We work with the Map Designers since they are the ones who will place the assets into the game world. They have valuable insights on which assets are effective and easy to use versus those starting to show their age.

We work closely with the Research Department, which helps us gain insights into real-world functionality to enhance the player experience and make it even more immersive," Robert explains. "We also collaborate with external partners, like our friends at 60FPS, to manage the workload of creating numerous new assets for each DLC".





So, what challenges do you often encounter on this project? Pavel responds, "A common challenge is achieving high visual quality while keeping hardware requirements low. We aim to strike a balance between quality and optimization, which involves many iterations and testing various techniques. This is simply part of game development." Robert adds, "Primarily, it’s dealing with outdated technologies. Many workflows that were standard just a few years ago are becoming obsolete, so it's up to us to find an optimal workflow for each asset."

As mentioned earlier, multiple programs are used for this project, and Robert goes on to share more about them. "Our primary software is Autodesk Maya, which we use for most of our modelling, organization, and exporting to the engine. We also use a variety of other tools, such as ZBrush for virtual sculpting, Marmoset Toolbag for mesh baking, and the Adobe Substance suite (Painter and Designer) along with Adobe Photoshop for texturing."




"Modern tools and fewer limitations allow us to make new assets more detailed and varied, avoiding repetition while staying faithful to real-life references. This enhances the overall immersive experience for the player." Pavel adds, "Better quality and optimization mean that players can enjoy a smoother and more visually appealing experience. Details such as refined textures, optimized geometry, and LODs (Levels of Detail) contribute to a more realistic environment."

"It's an interesting learning experience to work with both traditional and up-to-date workflows simultaneously." Robert shares "We compare the strengths and weaknesses of each and leverage the best aspects of both. It’s never the same; each asset feels unique and requires individual attention, bringing new challenges with each DLC. These assets are also used in reskins and redesigns of older areas of the map, so even if you don’t play the newest DLC, there’s a little something for everyone".



So next time you drive by some bales of hay or a stack of pallets, we hope you can appreciate a little more the work behind that asset. We'd like to thank both Robert and Pavel for taking the time to share their work with us, and for providing detailed information for this Under the Hood Blog! If you enjoyed today's blog, be sure to leave a comment in the replies or on our social media channels, we'd love to read about it! Until next time, keep on truckin'.
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