Today, we bring you a special blog, in which we would like to share more about how the city of Athens is being developed for the Greece DLC for Euro Truck Simulator 2. We interviewed our map designer Aartee, who is working hard on implementing the city into our game!
„Greece is a beautiful country, especially in terms of landscape. There are so many beautiful places that sometimes, I wasn't able to decide what to put into the map. Also, I don't always get the opportunity to work on something coastal. My only regret is that there are very few monuments from antiquity left in Greece. unfortunately, time has taken everything away and so we can't have those in our map,“ Aartee says.
The team working on the Greece DLC visited the country last year to gather references for their work as you can read about in this blog. "The research was simple. Anything I liked was immediately recorded in some way and we could move on to the next thing. I have to admit, the vastness of Athens is incredible. Any hill would show a veritable whirlwind of buildings and flats, all spilling into each other as if it were one big white lake. Right from the beginning we knew we wanted a port in Athens; Piraeus is the most famous one in Greece, so we spent a lot of time with that. It was also important to find out the locations of the depots and put them in a way that made sense," Aartee shares with us.
The team then uses these materials to model the map expansion in our game. Not only that, they also use all possible map services like Google, Mapy.cz, Yandex, or Apple. "Streetview is a tool without which it could not be done. I also occasionally use videos from people who upload them to the internet, be it dashcams, vlogs or 360° videos. On our trip, we also made our own 360° videos so I draw from those as well," says Aartee.
Aartee already has experience working on cities from our previous DLCs like Porto, Belgrade, Tarragona, Tver, and Zagreb, and while some of his colleagues preferred to work on Greece’s islands, he wanted to work on this beautiful ancient gem. He also shared a step-by-step process of creating a city of this magnitude.
"Roads and depots are the cornerstone. The important thing is to connect the roads correctly and map out the overall size of the city. I also investigate any unevenness in both height and curves and fine-tune the roads to make them beautifully smooth and the curves visually pleasing. As a mapper, I tackle any optimization right from the start, as performance in our cities is very important to us. I try to plan my paths and assets so that individual views are somehow separated from each other and don't load assets that don't make sense to the player at that moment. Part of my process is also to delineate industrial, commercial, and residential zones. Every city has such a structure, and so it shouldn't be overlooked here. The rest of the mapping work is adding more and more details which is also the most fun part," he says.
Modelling a city this big can take up to six months and right now, Athens is about 75 % done. As Aartee says, the cities are done first and their surroundings are completed after that. He also tells us how we have to adjust the cities for our game and where we have to shift from reality.
"Mainly in visibility. There has to be a limit somewhere. Also, if there is a road situation that would be annoying to gameplay, then we'll tweak it a bit so we don't irritate the player unnecessarily. As for the choice of locations, sometimes we close our eyes to reality and allow trucks to go where they normally can't just because the location is nice to drive through. One last thing I'd like to note is our scale. Although we really enjoy creating cities, we can't stretch locations, everything takes its toll afterwards in space, time and optimizations."
Aartee also shared a preview of how the capital city of Greece will look like in Euro Truck Simulator 2. "Although it may not seem like it at first, Athens is a very industrial city that contains a bunch of chemical plants and logistics zones. There's certainly no shortage of sea views, and you can also look forward to narrower roads. Even though it's a big city you will also experience the beautiful surrounding nature. Athens also acts as a kind of thoroughfare, so we need a bunch of big intersections. As in real life, there will also be some landmarks in our city like some historical buildings or the Piraeus Port, which I am really looking forward to building. There are several marble mines scattered around Athens, so we had to include at least one."
And what does Aartee think players will like the most about Athens? "There will be one location in the city where you will see everything. That place has taken an incredible amount of work to create and I hope they will like it."
We cannot wait to show you more about this upcoming map expansion as it continues to be developed. Stay connected with us and all the latest information through our social media channels, make sure to follow us on X/Twitter, Instagram, Facebook, and TikTok. If you are looking forward to trucking in this map expansion, make sure to add the Greece DLC to your Steam Wishlist!
We have another exciting episode of the SCS On The Road series for you! This time, we will take you to the Scania Electric Battery Assembly Plant in Södertälje, Sweden, where Nemiro and Henrik Grankvist, the Senior Project Manager at Scania Group, will tell you all about this facility.
Scania's battery assembly plant marks a significant leap forward in their quest for a more sustainable future. Tucked into the landscape of electrification and emissions reduction, this facility stands as a beacon of Scania's dedication to innovation and eco-consciousness. This episode was recorded almost a year ago when this facility was still being finished. Now come along as we take a look behind the scenes of this assembly plant and find out how Scania assembles the batteries there!
We hope you've enjoyed this episode! We will surely bring you more of these in the near future so make sure to follow us on our Twitter, Facebook, Instagram, and YouTube for all the latest news. Until then, we'll see you on the road!
Exciting news! The 1.50 update for Euro Truck Simulator 2 has officially rolled out and is ready for download on Steam. Packed with bug fixes, adjustments, and fresh content, this update promises an enhanced experience for all players. Check out the detailed features below and dive right in!
A huge shoutout to all who contributed, shared feedback, and reported bugs during the Experimental Beta phase. Your invaluable contributions have enabled us to fine-tune, refine, and eliminate bugs that slipped through the cracks initially. We hope that you'll enjoy the new features, changes and more than come with this update. Happy trucking!
Renderer Changes - (still based on DirectX 11 API for now)
We're consistently working on improving our rendering system. It's been a key focus for us lately, and although it's a project for the long run, we already have some new content available for you. So in version 1.50, we are introducing these highly requested improvements to the graphics of our games:
A new feature was added - TAA, or Temporal Anti-Aliasing, which sets itself apart from other anti-aliasing techniques, that aim to smooth images to reduce jagged edges or flickering through higher resolution rendering. Instead, TAA harnesses the timeline, particularly previous frames, to calculate color values as if from a higher resolution, providing a smoother result.
Cascaded shadow changes: Smooth transition when blending between cascades, smoother and better-stabilized shadow edges.
Soft particles: Particles and light flares smoothly fade out when near geometry, eliminating harsh intersections for a more seamless visual experience.
Lit/shadowed smoke: Smoke particles with enhanced volume perception and shading from sunlight, providing a more realistic and immersive atmosphere.
Far shadows: Ever-present shadows from distant large objects like factory halls, skyscrapers, and road overpasses, with the option to toggle them off in the Options menu.
Optimized light computation: Dynamic lights are evaluated in a single pass, known as clustered lighting, improving performance in night scenes.
User Interface Rework
We are introducing substantial UI updates to enhance player interaction and accommodate more features. The redesign adopts a flatter, minimalistic design with tooltips and layered navigation, ensuring easier accessibility. For most UI screens, the visible changes are just an evolution of the previous look, though functionally, a lot of work was invested into making them work more comfortably with a gamepad or a steering wheel, requiring less time reaching for a keyboard.
The biggest change is the Home screen redesign, a new Status Bar sitting atop many various UI screens, the Quick Menu shortcuts, new fonts, icons, and much more. The result should be a clearer look on 2K and 4K resolutions, with all the changes contributing to a more streamlined gaming experience.
Switzerland Rework
The eagerly awaited Switzerland Rework project is set to debut in the upcoming 1.50 version of Euro Truck Simulator 2. You can look forward to a complete redesign of Switzerland, including its major cities such as Geneva, Bern, and Zurich. Alongside these enhancements, the economy has been finely tuned to reflect reality, featuring additions like a chocolate factory depot.
But that's not all – the road network receives substantial upgrades too. Prepare to navigate the newly added sections of the A9 motorway and the challenging N19 road. Moreover, fulfilling the longstanding desire of many truckers, the A40/E25 route from Geneva to Aosta, Italy, promises an exhilarating journey beneath the majestic Mont Blanc. You can watch the trailer for this project below or find all the blogs about the rework here!
The team behind the huge Switzerland Rework is already engaged in another rework project; which we will share more about when the time is right.
Germany Rework - Rhine
For the 1.50 version, we have reworked the Rhine region as part of the Germany Rework project. In total, four cities were completely rebuilt - Dortmund, Cologne, Düsseldorf and Duisburg. Not only did we revamp the cities, but their surroundings as well so this whole region has been reimagined from the ground up. We also added a part of Autobahn 3 from Cologne to Frankfurt.
The Scania Demo Centre in Södertälje, Sweden, which we developed in collaboration with Scania, is going to make its debut in the 1.50 version. This facility was established in 1995 and serves multiple purposes in real life. Mostly, Scania uses it to demonstrate their vehicles, both trucks and buses. The facility hosts up to 14 thousand visitors every year from universities to engineers and also allows drivers with a Category B license to try out Scania vehicles.
In-game, players will have the opportunity to navigate the meticulously recreated test track, featuring asphalt, forest, and gravel roads, offering diverse terrain challenges. This in-game circuit is an exact replica of the real one on a 1:1 scale. Remember, you need to own the Scandinavia DLC to be able to visit the Scania Demo Centre.
Want to learn more? Read our dedicated blog all about the Scania Demo Centre!
Wielton Trailer Pack DLC Update
In cooperation with Wielton Trailers, we are introducing the new Container Master trailer series to the Wielton Trailer Pack DLC. Featuring a super lightweight and durable chassis, this update offers two lengths for added versatility.
The first being the Wielton Container Master NS3 P20 SL TANK, which measures 8305mm (27ft) in length and is especially created for the safe transport of Chemical Tank Containers (ADR). The second length we are introducing is the Wielton Container Master NS3 P40 SL, which is designed for the transport of a 40ft container or 2x20ft containers. Both of these trailers will also have a range of options available for them. You can read more about it here.
Options Tooltips
Placing your mouse over each setting option will display helpful information, including explanations of what the options do. You will now effortlessly grasp the purpose of every adjustable option in the settings, enabling you to easily fine-tune your experience.
Lane Assistant
After implementing various driver assistance features, developing lane assistance was the next step for us. This system is more complicated because it has to work well with the different ways people control their vehicles. Making it work well with steering wheels with force feedback was particularly important, even though it was challenging because of possible problems like control-force feedback loops and other details.
Also, the lane assistant features different modes, each serving distinct purposes, making it more complicated. Now, truck drivers can enjoy simply turning it on along with adaptive cruise control, letting the truck do more of the driving.
Changelog
Map
Switzerland Rework
Germany Rework - Rhine region
Scania Demo Centre
Vehicles
MAN TGX Update
Lane assistant feature added
Wielton Trailer Pack DLC Update
UI
Substantial UI design update (Home screen redesign, persistent Status Bar, Quick Menu, new fonts, icons and more)
Settings options show information about what they do
Visual
Improvements in the rendering system
Temporal Anti-Aliasing feature added
Cascaded shadow updates
Soft particles
Lit/shadowed smoke
Far shadows
Optimized light computation
Frame rate limiter added
Sound
Brake squeaking sounds added
We hope you are excited to try out all the new content! Remember to follow us on our social media (X/Twitter, Instagram, Facebook, TikTok) so you won't miss out on any news from the world of Euro Truck Simulator 2. Until next time, Keep on truckin'!
Switzerland has undergone an amazing revitalisation with the 1.50 update, and what better way to celebrate than to take part in our latest World of Trucks event: Trade Connections – Switzerland! The fun starts soon, on Tuesday the 14th of May, nearly 6 years since our last trade connections event, and we think it's the perfect opportunity to kick-start the great new Swiss economy while experiencing all the fantastic updates!
The task at hand for our #BestCommunityEver is to achieve the community goal of delivering 20,000,000 tonnes of cargo, either to or from Switzerland. The connecting country can be any. This accomplishment will boost Switzerland’s imports and exports to all neighbouring countries including even those from afar.
As you help build Switzerland’s international trade connections, you will begin to experience the wide array of changes and additions that were so painstakingly and lovingly worked on. In particular the reworked cities of Bern, Geneva and Zurich, their connecting roads, highways and historical areas, not to mention the magnificent Alps, with some challenging routes to discover and incredible views. And, since the Swiss consume more chocolate per capita than any other European country, it seems fitting that we’ve added the new Charmey chocolate industry, as part of the new and more realistic economy. The list goes on...
Don't forget that you can also use your own trailer and experience the event in using the external market!
Rules
Using External Contracts or External Market, with a World of Trucks-connected profile in Euro Truck Simulator 2, the community goal is to deliver 20,000,000 tonnes of cargo to Switzerland from any other country or vice versa.
Players will achieve their personal goal by completing cargo deliveries between Switzerland and 10 different countries.
All jobs for the event need to be at least 200 km, or more.
You can check if your recent deliveries met these conditions using your Log Book in your World of Trucks profile.
Rewards
Personal: Players that complete 10 or more deliveries, of any cargo, will gain a unique World of Trucks Achievement, a Matterhorn cabin item and 3 random country pennant drops, including a rare Switzerland pennant, as Steam inventory items for Euro Truck Simulator 2.
Community: When the community goal of achieving 20,000,000 tonnes of cargo to or from Switzerland is met and if the player has also achieved their personal goal, then they will receive a Saint Bernard plush as a Steam inventory item for their cabin.
The event will be concluded on Sunday the 14th of July at 23:59 UTC.
We hope you enjoy our reworked Switzerland and all that it has to offer, and we look forward to seeing all your photos from your journey's during the event. Please share them using the hashtag #TradeConnectionsSwitzerland on our Facebook, X (formerly Twitter), and Instagram profiles and we will share our favourite ones (we may even feature some of them in a future blog post!).
In this episode of the SCS On The Road series, we take an in-depth look at one of Tirsan’s flagship products, the SCS Multi Ride trailer! Today’s episode is hosted by our colleague SiSL, who had the privilege of interviewing Mert Erdoğmuş, the former Product Manager at Tirsan.
Tirsan, renowned for its groundbreaking solutions in the transportation sector, has consistently raised the bar in trailer design. The SCS Multi Ride trailer stands as a testament to their commitment to innovation and efficiency. You can also get this trailer in Euro Truck Simulator 2 by owning the Tirsan Trailer Pack DLC! A huge shout-out to Mert Erdoğmuş and our friends at Tirsan for their collaboration and support in bringing this episode to life.
With the development of the Nordic Horizons DLC in full swing, we would like to take the opportunity to introduce you to the hardworking team involved in the creation of this upcoming DLC for Euro Truck Simulator 2.
We hope you enjoy reading each of their messages, all of which have been written just for you, #BestCommunityEver!
Dominik - Producer
"My journey with SCS games started long before I joined the company. I worked on map mods for 18 WoS: Haulin' and Euro Truck Simulator 1. After high school, I was deciding if I wanted to try to start a career in game development with SCS and I’m glad I did! My first tasks were on DLC Italia and it was a pleasure to learn from more experienced colleagues. My current role is as a producer, so my responsibility is to deliver the DLC with the highest quality possible, but also as quickly as possible. That’s not an easy task, if you consider how big an area we are trying to cover. We have a great team of talented developers, so I’m confident that we won’t disappoint you. I can’t wait to see your reactions and reviews after the release."
Petr - Map DLC Lead
"Hi. My name is Peter and I recently celebrated my 5 year anniversary at SCS Software! I started as a junior map designer, helping to complete the Road to the Black Sea DLC. Then I worked my way up and was presented with the opportunity to be one of two leads for this huge new project, the Nordic Horizons DLC. My biggest enjoyment comes from communicating with my super talented team and with other departments to solve various issues and challenges. We hope to create beautiful and vast sceneries that the northern countries have to offer but also provide fun driving challenges for players all around the world."
Ivo - Map DLC Lead
"When I became part of the SCS Map team back in 2018, it was a dream come true for me. As I rose through the ranks and as the giant scope of the Nordic Horizons project became apparent, the opportunity presented itself for me to become one of the leads on the project, which I gladly took. This allowed me to be with the project from the preproduction phase, visiting the northernmost parts of Europe in-person, helping to shape it and balancing our urges to include every charming piece of landscape (which are innumerable) within our scale, consistency and production limitations. Our wonderful team is doing its best to capture the stunning beauty and vastness of the region. From the deep forests to the magnificent fjords, we aim to give our players the feeling of driving long distances through sparsely populated areas and thus adding a different spin to their virtual trucking experience. Mark my words: It's gonna be huge!"
Andrea - Map Designer
"I joined SCS in 2022 and since then I have gained a lot of skills, which are further enhanced with each new task. So far, I've been working mostly on Finland and after exploring reference images for my tasks, I want to visit this country in real life. Especially Lapland, where I had a lot of fun creating its beautiful landscapes, which I hope players will like. I'm so glad I can be a part of this team, knowing this DLC will be epic while admiring the creations of my talented colleagues."
Ashley - Map Designer
"At the end of 2022, I moved from my home city and joined SCS, which was one of the best decisions of my life. Back then, I was stuck in a difficult place in life and SCS gave me a chance to lift myself back up. I have always loved video games and to be able to work on one is a dream come true. All my colleagues are really cool and talented people who I enjoy working with. My job as a map designer is to create scaled-down parts of the world for a player to explore. I always try my best to make every area fun to drive through, and the environment exciting to see. So far I mostly worked on Finland which I find to be very beautiful. I wish I could write more about everything I have worked on so far, but unfortunately, that is going to have to stay a secret for now. I am looking forward to seeing everyone's reactions to the DLC when it's finished since I know how much passion everyone is putting into making it."
Michael - Map Designer
"I was a player and big fan of ETS2 long before I joined SCS Software. Now, being here for almost a year and a half, I can really say that this is a dream come true. I’ve been part of the Nordic Horizons DLC since the early beginning and the countries I work on are Sweden and Norway. One of my many tasks in Sweden is to build the city Kiruna, which is known for its iron ore mine and also for the fact that parts of the city are being moved east, because the city is overmined and is slowly sinking to the ground. It’s challenging city, but I’m sure players will love it. This DLC is so far turning out great, I can't wait until we show you more!"
Adam - Map Designer
"I never thought I would be working on games, but here I am, four years later. Previously I worked in a sweet shop serving coffee, so this is an interesting change. I am currently working on some of the road network in Sweden, I hope I will do them justice, as the scenery is gorgeous. I also spent a few weeks learning the creation of Special Transport routes last year, so I’m looking forward to working on them for Nordic Horizons DLC too."
Lucie - Map Designer
"I wanted to work on games long before I finished my education and while I haven't played many games in the simulator genre, I am incredibly happy to be a part of the SCS map designer team. After assisting with the finalization of the West Balkans DLC, namely in the south of Podgorica and north of Banja Luka, I am excited to be able to work mostly on the countries of Sweden and Norway. The infinite views over valleys and fjords are challenging in a good way and the serpentine roads of mountains are a joy to create. I am really excited to share our work with our players and I hope we'll do these countries justice."
We hope you enjoyed meeting the team members behind the Nordic Horizons DLC, who are working very hard to deliver a great map expansion. We can't wait to share more of their ongoing work with you in the future. If you are excited about this upcoming DLC, be sure to add it your Steam Wishlist! Until next time, keep on truckin'.
We have another sneak peek of what the upcoming Greece DLC will look like! This time, we would like to share with you some of the new assets and building models you will encounter in this map expansion.
Keep in mind that these models showcased here are not the only new assets our map designers have been working on, and that this DLC is still a work in progress. Now without further ado, let's take a look at them!
Our dedicated team of researchers, mappers, and asset designers have created over 150 brand-new Greek buildings, each one a unique gem in its own right. From cosy village cottages to bustling town shops and warehouses, the array of structures adds a splash of life and colour to the surroundings. What's more, most of these assets boast added variability, offering an array of different variations and colours.
But it doesn't end there! Alongside these architectural wonders, they've sprinkled in smaller new models like fences, walls, and delightful details such as benches, baskets, stalls, and twinkling lamps, ensuring that every corner is bursting with character and charm.
Just a friendly reminder: this DLC is still a work in progress, so there may be some changes to these models before the final release. If you are excited about the Greece DLC, make sure to add it to your Steam Wishlist! Stay tuned for more updates by following us on our Twitter, Facebook, Instagram, and YouTube.
We're back in Eindhoven, Netherlands, for another exciting episode of our SCS On The Road series! Join Nemiro and Henk Meeuwis as they take you through the amazing DAF Museum which shows the whole history of this automotive company.
Get ready for our longest episode yet! We're diving deep into DAF's history, milestones, and more. And we believe our community will love learning about it all. We have to express huge thanks to Henk Meeuwis for guiding us through the museum with his wealth of knowledge, as he has been working for DAF for 47 years! And a big shout-out also goes to the DAF Museum team and our friends at DAF, Tim Gerth, and Koen Damen, for helping us make this episode happen. Now, without further delay, let's dive into it!
We hope you've enjoyed the tour of the DAF Museum, but there is surely more to explore than we showed, so if you happen to be in Eindhoven, visit it yourself! Don't forget to follow us on our X/Twitter, Instagram, Facebook, and TikTok so you won't miss out on any news and future episodes of SCS On The Road.
We have some news for our #BestCommunityEver! Today, we're rolling out the Experimental Beta for the upcoming 1.50 update for Euro Truck Simulator 2. Why do we call our upcoming beta experimental? We need to manage expectations right from the start. We are starting the beta cycle this time from a rather early stage. The level of polish and stability is not the same as for our usual Open Betas. We believe in transparency with our community, and we also need to gather a lot of feedback early this time, to understand how well the features perform. That's why we're offering this Experimental Beta as a precursor to the Open Beta, giving you a glimpse of what's to come while acknowledging that it's still very much a work in progress.
Behind the scenes, our team is working hard on internal projects and releases, all scheduled for version 1.50 of our games. Despite our best efforts, certain aspects of the update are still undergoing refinement. However, we know how important it is to involve our community in the development process, which is why we're making this content available to you in its current state. Your feedback at this stage is invaluable as we strive to deliver the optimal experience.
With the Experimental Beta, we invite our dedicated players to join us in fine-tuning, testing, and providing feedback. Your input will assist us in identifying and addressing any issues or imperfections before the Open Beta and ultimately the full version 1.50 release. It's worth noting that this beta may cause instability in certain areas of the game. For those seeking a more polished experience, we recommend awaiting the subsequent Open Beta or the full version's release.
We are very committed to delivering high-quality updates. In the days to come, we'll continue to debug and finalize everything that's coming to ETS2 with the 1.50 update. Your patience and support during this phase are deeply appreciated as we work towards a seamless transition to the next chapter of Euro Truck Simulator 2. Without further ado, let's delve into what you can anticipate from version 1.50.
Renderer Changes - (still based on DirectX 11 API for now)
We're consistently working on improving our rendering system. It's been a key focus lately, though it'll take some time to complete. Until then, you can expect additional content and enhancements in version 1.50, including:
A new feature was added - TAA, or Temporal Anti-Aliasing, which sets itself apart from other anti-aliasing techniques, that aim to smooth images to reduce jagged edges or flickering through higher resolution rendering. Instead, TAA harnesses the timeline, particularly previous frames, to calculate color values as if from a higher resolution, providing a smoother result.
Cascaded shadow changes: Smooth transition when blending between cascades, smoother and better-stabilized shadow edges.
Soft particles: Particles and light flares smoothly fade out when near geometry, eliminating harsh intersections for a more seamless visual experience.
Lit/shadowed smoke: Smoke particles with enhanced volume perception and shading from sunlight, providing a more realistic and immersive atmosphere.
Far shadows: Ever-present shadows from distant large objects like factory halls, skyscrapers, and road overpasses, with the option to toggle them off in the Options menu.
Optimized light computation: Dynamic lights are evaluated in a single pass, known as clustered lighting, improving performance in night scenes.
User Interface Rework
We are introducing substantial UI updates to enhance player interaction and accommodate more features. The redesign adopts a flatter, minimalistic design with tooltips and layered navigation, ensuring easier accessibility. For most UI screens, the visible changes are just an evolution of the previous look, though functionally, a lot of work was invested into making them work more comfortably with a gamepad or a steering wheel, requiring less time reaching for a keyboard. The biggest change is the Home screen redesign, a new Status Bar sitting atop many various UI screens, the Quick Menu shortcuts, new fonts, icons, and much more. The result should be a clearer look on 2K and 4K resolutions, with all the changes contributing to a more streamlined gaming experience. We plan to have a separate, more detailed blog on this topic in the near future, so stay tuned.
Switzerland Rework
The eagerly awaited Switzerland Rework project is set to debut in the upcoming 1.50 version of Euro Truck Simulator 2. You can look forward to a complete redesign of Switzerland, including its major cities such as Geneva, Bern, and Zurich. Alongside these enhancements, the economy has been finely tuned to reflect reality, featuring additions like a chocolate factory depot.
But that's not all – the road network receives substantial upgrades too. Prepare to navigate the newly added sections of the A9 motorway and the challenging N19 road. Moreover, fulfilling the longstanding desire of many truckers, the A40/E25 route from Geneva to Aosta, Italy, promises an exhilarating journey beneath the majestic Mont Blanc. You can watch the trailer for this project below or find all the blogs about the rework here!
The team behind the huge Switzerland Rework is already engaged in another rework project; however, we will keep any additional details to ourselves at the moment.
Germany Rework - Rhine
For the 1.50 version, we have reworked the Rhine region as part of the Germany Rework project. In total, four cities were completely rebuilt - Dortmund, Cologne, Düsseldorf and Duisburg. Not only did we revamp the cities, but their surroundings as well so this whole region has been reimagined from the ground up. We also added a part of Autobahn 3 from Cologne to Frankfurt.
You can find out about this rework project in more detail in this blog dedicated to the cities in this region or another blog about industry and intersections in this part of Germany. This is surely not the last time you will hear about the Germany rework project as the team is already working on another part of the country!
Scania Demo Centre
The Scania Demo Centre in Södertälje, Sweden, which we developed in collaboration with Scania, is going to make its debut in the 1.50 version. This facility was established in 1995 and serves multiple purposes in real life. Mostly, Scania uses it to demonstrate their vehicles, both trucks and buses. The facility hosts up to 14 thousand visitors every year from universities to engineers and also allows drivers with a Category B license to try out Scania vehicles.
In-game, players will have the opportunity to navigate the meticulously recreated test track, featuring asphalt, forest, and gravel roads, offering diverse terrain challenges. This in-game circuit is an exact replica of the real one on a 1:1 scale. Remember, you need to own the Scandinavia DLC to be able to visit the Scania Demo Centre.
Wielton Trailer Pack DLC Update
In cooperation with Wielton Trailers, we are introducing the new Container Master trailer series to the Wielton Trailer Pack DLC. Featuring a super lightweight and durable chassis, this update offers two lengths for added versatility.
The first being the Wielton Container Master NS3 P20 SL TANK, which measures 8305mm (27ft) in length and is especially created for the safe transport of Chemical Tank Containers (ADR). The second length we are introducing is the Wielton Container Master NS3 P40 SL, which is designed for the transport of a 40ft container or 2x20ft containers. Both of these trailers will also have a range of options available for them. You can read more about it here.
Options Tooltips
Placing your mouse over each setting option will display helpful information, including explanations of what the options do. You will now effortlessly grasp the purpose of every adjustable option in the settings, enabling you to easily fine-tune your experience.
Lane Assistant
After implementing various driver assistance features, developing lane assistance was the next step for us. This system is more complicated because it has to work well with the different ways people control their vehicles. Making it work well with steering wheels with force feedback was particularly important, even though it was challenging because of possible problems like control-force feedback loops and other details.
Also, the lane assistant features different modes, each serving distinct purposes, making it more complicated. Now, truck drivers can enjoy simply turning it on along with adaptive cruise control, letting the truck do more of the driving.
Changelog
Map
Switzerland Rework
Germany Rework - Rhine region
Scania Demo Centre
Vehicles
MAN TGX Update
Lane assistant feature added
Wielton Trailer Pack DLC Update
UI
Substantial UI design update (Home screen redesign, persistent Status Bar, Quick Menu, new fonts, icons and more)
Settings options show information about what they do
Visual
Improvements in the rendering system
Temporal Anti-Aliasing feature added
Cascaded shadow updates
Soft particles
Lit/shadowed smoke
Far shadows
Optimized light computation
Frame rate limiter added
Sound
Brake squeaking sounds added
So, do enjoy all these new additions, but please remember: It's only an experimental beta, not an open beta yet or even a stable public version, so you may encounter bugs, instability, or crashes. It's completely okay if you want to wait for the open beta or the final release. But if you're interested in helping us get there faster, we'll appreciate all of your feedback on our forum and your bug reports in the dedicated section.
Please check our modding wiki to get details pertaining to mods for the game.
If you wish to participate in the experimental beta, you can find this version in the public_beta branch on Steam. The way to access it is as follows: Steam client → LIBRARY → right-click on Euro Truck Simulator 2 → Properties → Betas tab → public_beta → 1.50. No password is required. Sometimes you may need to restart your Steam client to see the correct branch name there. Also, the 1.50 Experimental Beta is currently unavailable for Mac OS users, but it is expected to be released for the platform in the near future.
Thank you for your ongoing dedication and feedback. We believe the Experimental Beta will be a valuable stepping stone towards Open Beta and an exceptional 1.50 version. Don't forget to stay connected with us and all the latest information through our social media channels, make sure to follow us on X/Twitter, Instagram, Facebook, and TikTok. Happy trucking!
Exciting times are ahead! We're happy to announce that the very first electric vehicle coming to Euro Truck Simulator 2 will be the Renault Trucks E-Tech T! We're proud to partner with Renault Trucks once more, honoured by their trust in us to introduce their latest state-of-the-art, fully electric truck to our #BestCommunityEver.
Make sure to read the whole blog, as there is a lot of important information about this truck and an upcoming design competition you don't want to miss!
First, let's take a few steps back and look at our past projects we did in cooperation with Renault Trucks which eventually led to bringing this truck into our game. In Autumn 2023, we were invited to Lyon for a design contest among selected influencers and truckers. Guided by specialists from Renault Trucks, LumiLor and our own talented 2D graphic artist Annie, the group crafted designs featuring the innovative LumiLor paint job – a cutting-edge method that allows layers of colour on any surface to be illuminated by small electric impulses. While we were there, we also toured the Renault Trucks assembly plant, test-drove the E-Tech T, gathered reference materials for our vehicle department, and captured the sounds of this remarkable truck. You read more about it here or watch the video below.
In December, two designs were chosen for the public vote in which our community also participated. In an exciting showdown, the stunning Diamond Echo and Lightning Bolt designs went head-to-head in the vote. Ultimately, the Diamond Echo emerged victorious, making automotive history by bringing this unique paint job to life on a truck for the very first time!
Later, Renault Trucks invited us to attend and amplify the reach of the grand reveal event on April 9 at their headquarters in Lyon. We took this amazing opportunity and teased what was to come by placing a special truck model under a blue veil in front of selected Renault Trucks dealers in ETS2, which you can read about here. It was a great pleasure and experience to share that grand reveal with our #BestCommunityEver through a live stream directly from the venue which you can replay below.
We are incredibly honoured that Renault Trucks has acknowledged our community as a strong and desired audience to share this moment with. Having the President of Renault Trucks, Bruno Blin, the Design Director, Paul Daintree, and the Chief Designer, Vincent Froidevaux, join us in the stream was a source of immense pride. It was exciting not only to witness the E-Tech T but also their entire range of fully electric vehicles.
Meanwhile, behind the scenes, our teams were hard at work recreating this truck for ETS2, ensuring that we could bring it into the game for our community to enjoy. We are now proud to announce that this fully electric truck will be the very first EV truck in Euro Truck Simulator 2. Its arrival is close, expected not long after the release of the 1.50 update!
The Renault Trucks E-Tech T boasts impressive specifications, including a powerful 540kWh battery that enables it to cover up to 500 kilometres on a single charge when using a DC charger during a one-hour break. Equipped with a 4x2 configuration and a 12-speed Optidriver gearbox, it offers a seamless driving experience. It has a Gross Combination Weight (GCW) of 44 tons, highlighting its impressive hauling capacity. Additionally, its maximum regen rate matches its maximum output, reaching an impressive 490kW.
As we eagerly anticipate the arrival of the E-Tech T, it's crucial to address some key considerations. Just like in the real world, transitioning to electric vehicles poses unique challenges in our virtual realm. While our team has worked tirelessly to bring the E-Tech T to ETS2, our in-game infrastructure isn't fully ready to support electric vehicles. Gas stations, initially designed for traditional fuel vehicles, can't easily become electric charging stations without major modifications.
Despite these challenges, we're dedicated to promoting electrification within our game. Integrating more EV trucks into ETS2, making them fully customizable and accessible, is our goal. This process will take time as we navigate game development complexities.
Currently, we're embarking on an experimental phase, our initial steps toward in-game electrification. That is why the E-Tech T, along with a few other electric trucks planned for the future, will be introduced in a special mode and will be accessible only through the Quick Jobs section. Our cautious approach ensures a smooth experience as we gradually integrate electric vehicles into our virtual world.
The introduction of the E-Tech T is a big milestone that marks the beginning of our journey toward in-game electrification - a historic moment for our community. We're incredibly proud of the years of collaboration with various partners, and the continuous growth of our game and community. It's a testament that our game is now recognized as a platform worthy of featuring the latest projects from our partners, including their desire to introduce electric trucks into ETS2. We are happy that the beautiful and technologically advanced E-Tech T is the very first to come and we eagerly await your feedback on its quietness, acceleration, behaviour, and smoothness and hope you will have fun driving it in Euro Truck Simulator 2.
But that's not all! Renault Trucks highly values our community and enjoys collaborating on exciting projects with our ETS2 fanbase. Following the remarkable moment when the Renault Trucks team utilized LumiLor's paint technology for the first time in automotive history, and after the grand reveal of the truck adorned in this unique design, we're happy to reveal another exciting opportunity for our community.
Although, due to technical constraints, the LumiLor paint job won't be featured in the game with the E-Tech T vehicle for now, we have something special in store for our community. We're partnering with Renault Trucks for another community design contest similar to the one we did here!
In this new contest, our community is invited to assist the Renault Trucks team in designing a second paint job for the E-Tech T truck. This design will later be recreated on another fully electric and real E-Tech T vehicle! It's truly an incredible opportunity for our community. You can apply here!
Everyone is welcome to participate in this design contest. Whether you're a skilled modder with numerous paint jobs under your belt, a talented graphic artist proficient in software like Photoshop, or someone with a perfect idea for a paint job, you can join in! Simply download images of the truck, unleash your creativity with pencils or colours, and submit a photo of your proposed design. Let's make this design contest an unforgettable experience and showcase the creativity of our amazing fanbase!
We strongly recommend that participants carefully review the Terms and Conditions and the rules of the design contest which you can find here. This ensures that their design has a chance to be selected by Renault Trucks as one of the five finalists, from which the community will vote for the best design. The winning design will be revealed in the future, but it remains to be seen when and where. Remember, when creating your design, be sure to paint over the ultramarine blue colour with white, and try to incorporate elements that reflect electrification and electric powertrain.
And that's not all! As a token of our appreciation for their creativity and dedication, all finalists will receive an exclusive package of Renault Trucks and SCS Software merchandise, along with exciting gifts from another esteemed partner, Thrustmaster!
The winning design will also be included in Euro Truck Simulator 2 when the E-Tech T truck becomes available for players to own in the game!
We hope you are as excited as us to try out this electric marvel when it comes to ETS2! Until then, stay connected with us and all the latest information through our social media channels, make sure to follow us on X/Twitter, Instagram, Facebook, and TikTok.