Open Beta of Euro Truck Simulator 2 Update 1.30 is ready for you to try!
How come we have skipped a version number? As both our flagship truck sims were getting ready for a major DLC release relatively short time apart, we had to run two parallel testing tracks. Code and data "freeze" for ETS2 happened several weeks after ATS was already "forked" for the release of its 1.29 update. As a result, Euro Truck Simulator 2 will be skipping a version number, while American Truck Simulator will catch up to the same 1.30 codebase version shortly after the update of its older brother.
Anyway, ETS2 Update 1.30 is bringing plenty of new, cool, and, of course, free stuff that we'd like to discuss...
MAIN FEATURES
Map improvements - city of Milano was completely remade, the whole northern part of Italy improved
We refreshed the old part of Italy which is already present in the base game to make it fit better with the quality of the upcoming Italia DLC. Consider it a sneak-peek into what it is going to be like.
Overhaul of navigation algorithms
New navigation code has been introduced in American Truck Simulator already and it is a huge change that required major programming effort and ended up being a large improvement over the old one. The navigation is now capable of sending the driver back along the same stretch of the road if need be, which may seem trivial, but it actually required a total redesign of the underlying data structures. We are looking forward to your feedback on this.
Time zones support
ETS2 now also supports time zones, which is going to be handy for further growth of the map. For now, this change will be affecting the UK only, since other ETS2 countries are in the same time zones.
ADDITIONAL CHANGES
ZF-16 transmission supporting upcoming DLC for all trucks that missed similar one
Multi-torque engines support (used in DAF engines 2017)
Basic engine and transmission info in quick job truck tooltip
Trailers with country restrictions are towed only to services in given countries
Further polish to DAF, Volvo, and SCANIA trucks
Tons of map tweaks and fixes in the base map and older map DLCs
New luxury yacht cargo
TOOLS / MOD ACCESS
New interactive tool for environmental lighting and weather setting (included in the editor)
New interactive tool for traffic behavior and rules debugging (included in the editor)
New scene preview tool (included in the editor)
New navigation parameters in map data
Assistance service parameters in economy data
Truck scale weight costs in economic data
We are ready for the open beta and looking forward to your feedback! Positive or negative, send it our way, as we are striving to improve the game as much as we can. Your help and participation in Open Betas is highly appreciated.
During open betas, we are operating a dedicated alternate site for World of Trucks, which is used to safely test all new features. Please visit World of Trucks Open Beta web for more information. Also, check our modding wiki to get details pertaining to mods for the game.
If you wish to take part in the open beta, you can find this version in the public_beta branch on Steam. The way to access it is as follows: Steam client → LIBRARY → right click on Euro Truck Simulator 2 → Properties → Betas tab → public_beta → 1.30 public beta. No password required.
Just as with the previous Open Beta releases - please keep in mind that this is still only a beta version of the update! You may experience instability and/or bugs and kinks. It’s completely okay if you want to wait for the final release. But if you are interested in providing feedback at this stage, be sure to let us know about your findings on our forum; you can join the general discussion here, and report any bugs here. We appreciate all your feedback.
Oh right, I would almost forget:
New Generation S and R Scania trucks are a part of this update!
With almost two man-years invested in building the new vehicle models and implementing them into the game since the start of the year, this is our most detailed truck ever created.
Just as the reworked northern Italy, the new Scania will be released absolutely for free.
Enjoy your Open Beta and be sure to check our forums if you are having any trouble and need to report anything. Preferably, test the game both without and with your MODs, to see how the "vanilla" version behaves, as well as any interaction with the modifications you are used to using. Make a backup of your player profile to make sure you can go back in case that you do not find 1.30 ready for you yet!
Open Beta of Euro Truck Simulator 2 Update 1.30 is ready for you to try!
How come we have skipped a version number? As both our flagship truck sims were getting ready for a major DLC release relatively short time apart, we had to run two parallel testing tracks. Code and data "freeze" for ETS2 happened several weeks after ATS was already "forked" for the release of its 1.29 update. As a result, Euro Truck Simulator 2 will be skipping a version number, while American Truck Simulator will catch up to the same 1.30 codebase version shortly after the update of its older brother.
Anyway, ETS2 Update 1.30 is bringing plenty of new, cool, and, of course, free stuff that we'd like to discuss...
MAIN FEATURES
Map improvements - city of Milano was completely remade, the whole northern part of Italy improved
We refreshed the old part of Italy which is already present in the base game to make it fit better with the quality of the upcoming Italia DLC. Consider it a sneak-peek into what it is going to be like.
Overhaul of navigation algorithms
New navigation code has been introduced in American Truck Simulator already and it is a huge change that required major programming effort and ended up being a large improvement over the old one. The navigation is now capable of sending the driver back along the same stretch of the road if need be, which may seem trivial, but it actually required a total redesign of the underlying data structures. We are looking forward to your feedback on this.
Time zones support
ETS2 now also supports time zones, which is going to be handy for further growth of the map. For now, this change will be affecting the UK only, since other ETS2 countries are in the same time zones.
ADDITIONAL CHANGES
ZF-16 transmission supporting upcoming DLC for all trucks that missed similar one
Multi-torque engines support (used in DAF engines 2017)
Basic engine and transmission info in quick job truck tooltip
Trailers with country restrictions are towed only to services in given countries
Further polish to DAF, Volvo, and SCANIA trucks
Tons of map tweaks and fixes in the base map and older map DLCs
New luxury yacht cargo
TOOLS / MOD ACCESS
New interactive tool for environmental lighting and weather setting (included in the editor)
New interactive tool for traffic behavior and rules debugging (included in the editor)
New scene preview tool (included in the editor)
New navigation parameters in map data
Assistance service parameters in economy data
Truck scale weight costs in economic data
We are ready for the open beta and looking forward to your feedback! Positive or negative, send it our way, as we are striving to improve the game as much as we can. Your help and participation in Open Betas is highly appreciated.
During open betas, we are operating a dedicated alternate site for World of Trucks, which is used to safely test all new features. Please visit World of Trucks Open Beta web for more information. Also, check our modding wiki to get details pertaining to mods for the game.
If you wish to take part in the open beta, you can find this version in the public_beta branch on Steam. The way to access it is as follows: Steam client → LIBRARY → right click on Euro Truck Simulator 2 → Properties → Betas tab → public_beta → 1.30 public beta. No password required.
Just as with the previous Open Beta releases - please keep in mind that this is still only a beta version of the update! You may experience instability and/or bugs and kinks. It’s completely okay if you want to wait for the final release. But if you are interested in providing feedback at this stage, be sure to let us know about your findings on our forum; you can join the general discussion here, and report any bugs here. We appreciate all your feedback.
Oh right, I would almost forget:
New Generation S and R Scania trucks are a part of this update!
With almost two man-years invested in building the new vehicle models and implementing them into the game since the start of the year, this is our most detailed truck ever created.
Just as the reworked northern Italy, the new Scania will be released absolutely for free.
Enjoy your Open Beta and be sure to check our forums if you are having any trouble and need to report anything. Preferably, test the game both without and with your MODs, to see how the "vanilla" version behaves, as well as any interaction with the modifications you are used to using. Make a backup of your player profile to make sure you can go back in case that you do not find 1.30 ready for you yet!
Today, we'd like to provide you with a quite detailed look at a project that has been underway for well over a year - our upcoming Special Transport DLC for Euro Truck Simulator 2.
We have hinted at its existence in last year's New Year Wishes video, at that point we actually thought that we would be ready to release it in only a few months. Obviously, the project needed more time to mature. So we kept on working; you may have noticed that a few months ago a screenshot was revealed in a report from Gamescom 2017 private presentation. Recently several curious visitors were allowed to try it at Warsaw Games Week 2017 and then we've allowed local TV to come to try and record it as a little teaser.
Ultimately, a cross-disciplinary team has poured an incredible amount of time into this project, and today we are finally revealing it in full glory.
But first, a photo...
Some time ago, a couple of our colleagues were invited to become a part of a convoy for oversized transport of a huge metal tank to the city of Mělník, Czech Republic. This rare two-day experience had one goal - to gather as much data and info as possible about the whole transport and how things like this are done. Why? Because we know that our community is obsessed with realism and authenticity, you guys are always pushing us to make things more real, and want to avoid making naive mistakes. A lot our fans are very vocal about getting something new and more challenging to test your skills. We felt that it's time to try and satisfy some of this hunger!
A lot of time has passed, and now as you can see in the video below, we are testing one of these Special Transport jobs on our motion seat in the office. What's going on there? It's quite big, right? And what are those cars with flashing beacons? Are they perhaps escort vehicles?
Yes, they are. Yes, the cargo is big, it's huge. And yes, the escort vehicles can affect the traffic. There will be two of these, one escorting the player in front of him/her and one in the back. Their purpose is clear, to assist the driver to get the cargo from the start to the finish line of each special transport job. But that's not all.
Let's review what this DLC is all about:
11 New Special Cargoes (up to 70 tons, 6 m width, 5+ m height and 20+ m length)
4 New Trailers
17 Unique Routes with the Special Transport Jobs (12 Base Map, 2 Scandinavia, 2 Going East!, 1 Vive la France !). This list will grow over time.
A combination of over 80 Special Transport Jobs
Escort Vehicles with a custom AI like clearing the path, stopping traffic, giving advice, pushing opposing vehicles to the side etc.
Special intros and cutscenes related to the cargoes, missions or places along the routes
New Models, characters, and animations of people around the scene
Pedestrians, journalists or transport co-workers along the routes recognizing day, night or bad weather
Possibility to Fail the "Mission" if you do not adhere to strict regulations
New Checkpoints System to keep your progress in a special transport job safe
New Warning Beacons Animations
New Achievements
Higher XP and Money Profit for successful completion of this type of jobs
There is more, but we think that's enough for now. Better do some preparing, because this is going to be the biggest challenge for you and your mighty diesel beast so far!
We are not yet ready to promise a particular release date, but the wait should not be too long anymore. We are super busy finalizing, bug-testing, and releasing a lot of stuff that we want to get into your hands before the end of the year, but we hope that you will have a chance to deliver Special Cargo in Euro Truck Simulator 2 still this side of Christmas.
Today, we'd like to provide you with a quite detailed look at a project that has been underway for well over a year - our upcoming Special Transport DLC for Euro Truck Simulator 2.
We have hinted at its existence in last year's New Year Wishes video, at that point we actually thought that we would be ready to release it in only a few months. Obviously, the project needed more time to mature. So we kept on working; you may have noticed that a few months ago a screenshot was revealed in a report from Gamescom 2017 private presentation. Recently several curious visitors were allowed to try it at Warsaw Games Week 2017 and then we've allowed local TV to come to try and record it as a little teaser.
Ultimately, a cross-disciplinary team has poured an incredible amount of time into this project, and today we are finally revealing it in full glory.
But first, a photo...
Some time ago, a couple of our colleagues were invited to become a part of a convoy for oversized transport of a huge metal tank to the city of Mělník, Czech Republic. This rare two-day experience had one goal - to gather as much data and info as possible about the whole transport and how things like this are done. Why? Because we know that our community is obsessed with realism and authenticity, you guys are always pushing us to make things more real, and want to avoid making naive mistakes. A lot our fans are very vocal about getting something new and more challenging to test your skills. We felt that it's time to try and satisfy some of this hunger!
A lot of time has passed, and now as you can see in the video below, we are testing one of these Special Transport jobs on our motion seat in the office. What's going on there? It's quite big, right? And what are those cars with flashing beacons? Are they perhaps escort vehicles?
Yes, they are. Yes, the cargo is big, it's huge. And yes, the escort vehicles can affect the traffic. There will be two of these, one escorting the player in front of him/her and one in the back. Their purpose is clear, to assist the driver to get the cargo from the start to the finish line of each special transport job. But that's not all.
Let's review what this DLC is all about:
11 New Special Cargoes (up to 70 tons, 6 m width, 5+ m height and 20+ m length)
4 New Trailers
17 Unique Routes with the Special Transport Jobs (12 Base Map, 2 Scandinavia, 2 Going East!, 1 Vive la France !). This list will grow over time.
A combination of over 80 Special Transport Jobs
Escort Vehicles with a custom AI like clearing the path, stopping traffic, giving advice, pushing opposing vehicles to the side etc.
Special intros and cutscenes related to the cargoes, missions or places along the routes
New Models, characters, and animations of people around the scene
Pedestrians, journalists or transport co-workers along the routes recognizing day, night or bad weather
Possibility to Fail the "Mission" if you do not adhere to strict regulations
New Checkpoints System to keep your progress in a special transport job safe
New Warning Beacons Animations
New Achievements
Higher XP and Money Profit for successful completion of this type of jobs
There is more, but we think that's enough for now. Better do some preparing, because this is going to be the biggest challenge for you and your mighty diesel beast so far!
We are not yet ready to promise a particular release date, but the wait should not be too long anymore. We are super busy finalizing, bug-testing, and releasing a lot of stuff that we want to get into your hands before the end of the year, but we hope that you will have a chance to deliver Special Cargo in Euro Truck Simulator 2 still this side of Christmas.
As we were working on our Italia map expansion DLC for Euro Truck Simulator 2 (please consider wish-listing it on the Steam page!), we also reserved some time for retouching the bit of northern Italy that is already included in the core of the game's world. As a result, there is going to be a very visible change for you in the upcoming game version update, whether you hurry to get the DLC to enjoy driving all the way to the south of Italy or not.
Euro Truck Simulator 2 already contains several cities and quite a stretch of road in Po Valley. We have added considerable improvements to the whole region, but we went even further with Milano. The city was completely rebuilt from scratch.
As we were working on our Italia map expansion DLC for Euro Truck Simulator 2 (please consider wish-listing it on the Steam page!), we also reserved some time for retouching the bit of northern Italy that is already included in the core of the game's world. As a result, there is going to be a very visible change for you in the upcoming game version update, whether you hurry to get the DLC to enjoy driving all the way to the south of Italy or not.
Euro Truck Simulator 2 already contains several cities and quite a stretch of road in Po Valley. We have added considerable improvements to the whole region, but we went even further with Milano. The city was completely rebuilt from scratch.
Industries are the backbone of the economy and the main engine of transport business in our simulators because cargo transportation is the most important basic task we put on our players. Local industries and their demands in our games must at least partially reflect the real industry in a given country. Some of the cargoes you will be transporting include, for example, typical Italian scooters.
Carrara marble quarries are one of the largest and yet carefully constructed industries that you can find on the new map of Italy. Marble from these mines belongs to appreciated materials for buildings, monuments, and sculptures since ancient times. We hope you will enjoy plenty of turning bends on their dusty gravel roads.
Steel plant at Taranto is another of the industrial structures built directly for Italia; the largest steelworks in Europe. This giant is one of those industrial stops that you will not forget easily. It's simply huge.
We are confident that you will fall in love with the new map and its unique feel, and transportation of new cargoes will be fun and challenging to your driving skills.
Industries are the backbone of the economy and the main engine of transport business in our simulators because cargo transportation is the most important basic task we put on our players. Local industries and their demands in our games must at least partially reflect the real industry in a given country. Some of the cargoes you will be transporting include, for example, typical Italian scooters.
Carrara marble quarries are one of the largest and yet carefully constructed industries that you can find on the new map of Italy. Marble from these mines belongs to appreciated materials for buildings, monuments, and sculptures since ancient times. We hope you will enjoy plenty of turning bends on their dusty gravel roads.
Steel plant at Taranto is another of the industrial structures built directly for Italia; the largest steelworks in Europe. This giant is one of those industrial stops that you will not forget easily. It's simply huge.
We are confident that you will fall in love with the new map and its unique feel, and transportation of new cargoes will be fun and challenging to your driving skills.
The choices that we have to make about the road network in our games are always difficult. With the scale of our virtual world being about 1:20 to reality, we have to be very selective about picking particular highways, cities, and parts of cities that should represent any given area.
We are always trying to pick locations that are characteristic for the regions and cities, but there is no way that we could squeeze in the whole pattern of a city's roads into the game map. In some cases, we manage to venture close to the city center with a major road artery. In most cases though, we have to pick a part of a ring road (beltway, beltline, loop) encircling the city, and a few important connecting roads there. The city skyline is only there on the horizon, but we still manage to identify and recreate a bunch of interesting landmarks up close for the players to drive by and recognize, aiming for the "Aha! I know this place!" moment.
All of the above, of course, also applies to the creation of our latest map expansion for Euro Truck Simulator 2: Italia. Our functional road network will serve us nicely there to connect industrial zones on the city ring roads, with many touches of reality, recognizable vantage points, and ambitious highway interchanges/junctions.
The choices that we have to make about the road network in our games are always difficult. With the scale of our virtual world being about 1:20 to reality, we have to be very selective about picking particular highways, cities, and parts of cities that should represent any given area.
We are always trying to pick locations that are characteristic for the regions and cities, but there is no way that we could squeeze in the whole pattern of a city's roads into the game map. In some cases, we manage to venture close to the city center with a major road artery. In most cases though, we have to pick a part of a ring road (beltway, beltline, loop) encircling the city, and a few important connecting roads there. The city skyline is only there on the horizon, but we still manage to identify and recreate a bunch of interesting landmarks up close for the players to drive by and recognize, aiming for the "Aha! I know this place!" moment.
All of the above, of course, also applies to the creation of our latest map expansion for Euro Truck Simulator 2: Italia. Our functional road network will serve us nicely there to connect industrial zones on the city ring roads, with many touches of reality, recognizable vantage points, and ambitious highway interchanges/junctions.