During development of DLC Scandinavia we felt that our roads need further push of variation and fidelity.
There are tons of new assets like new highway junctions, local roads with new crossroads, or new types of roads with different lane count on each side, as it often happens in reality. The main idea off course is to make sure they actually look and feel close to their actual Scandinavian representation.
Check out the following screenshots that bring a little glimpse of how it is shaping up:
During development of DLC Scandinavia we felt that our roads need further push of variation and fidelity.
There are tons of new assets like new highway junctions, local roads with new crossroads, or new types of roads with different lane count on each side, as it often happens in reality. The main idea off course is to make sure they actually look and feel close to their actual Scandinavian representation.
Check out the following screenshots that bring a little glimpse of how it is shaping up:
Starting of with tad of unfortunate news right away: we had to postpone the Achievements update of Euro Truck Simulator 2 to get extra two weeks for additional polish. Sorry about that little delay, it's almost there and still coming, just a bit later this September.
Now the good stuff
During feature development, lots of time is spent discussing the designs and how the gameplay is revolving around particular feature and how to evolve it further. However we realized we seldom shared such kind of behind the scenes info with you...
One of the features that has been under discussion for a long time is another type of DLC - Rigid Trucks.
Having rigids in the game brings quite a bit of challenges for us - the developers, as we would have to touch an established gameplay formula, and for you - the drivers, as backing these beasts is far from easy!
Naturally we need to take care of seamless in-game integration, with physics, economy, loading / unloading places infrastructure... There is both good and bad there, this challenge may persuade us to reconsider the concept of trailer ownership. But you know us, the more ambitious we are in altering the gameplay, the more time we typically take to make this happen. We will push to arrive to a broad concept of trailer ownership, though here we will start with one particular case - a swap body trailer on which you'll be loading the containers, cisterns and other loads suitable for rigid truck transportation.
For a driver, this is going to be a whole new challenge, especially when it comes to loading and unloading cargo. So in case you thought your parking skill is near perfection with ETS2, think again! :) Rigids with attached swap body trailer will test your maneuvering skills again. Of course, if you are not a hardcore player or just prefer just to chill out and ride, auto-parking feature is still at your disposal.
Starting of with tad of unfortunate news right away: we had to postpone the Achievements update of Euro Truck Simulator 2 to get extra two weeks for additional polish. Sorry about that little delay, it's almost there and still coming, just a bit later this September.
Now the good stuff
During feature development, lots of time is spent discussing the designs and how the gameplay is revolving around particular feature and how to evolve it further. However we realized we seldom shared such kind of behind the scenes info with you...
One of the features that has been under discussion for a long time is another type of DLC - Rigid Trucks.
Having rigids in the game brings quite a bit of challenges for us - the developers, as we would have to touch an established gameplay formula, and for you - the drivers, as backing these beasts is far from easy!
Naturally we need to take care of seamless in-game integration, with physics, economy, loading / unloading places infrastructure... There is both good and bad there, this challenge may persuade us to reconsider the concept of trailer ownership. But you know us, the more ambitious we are in altering the gameplay, the more time we typically take to make this happen. We will push to arrive to a broad concept of trailer ownership, though here we will start with one particular case - a swap body trailer on which you'll be loading the containers, cisterns and other loads suitable for rigid truck transportation.
For a driver, this is going to be a whole new challenge, especially when it comes to loading and unloading cargo. So in case you thought your parking skill is near perfection with ETS2, think again! :) Rigids with attached swap body trailer will test your maneuvering skills again. Of course, if you are not a hardcore player or just prefer just to chill out and ride, auto-parking feature is still at your disposal.
Los Angeles and San Francisco are huge cities in the American Truck Simulator map. We haven't tried to portray sprawling agglomerations of this type in our games until now, though there was a bit of a hint of it in 18 Wheels of Steel Long Haul. Our ambition is higher now, as we want to capture the feeling of driving in an actual US city, which is quite different from typical European locations.
This trend isn't only ATS bound, but you'll get much higher city-feel authenticity in new world expansions coming to Euro Truck Simulator 2.
Check out some fresh screenshots taken from American Truck Simulator!
Los Angeles and San Francisco are huge cities in the American Truck Simulator map. We haven't tried to portray sprawling agglomerations of this type in our games until now, though there was a bit of a hint of it in 18 Wheels of Steel Long Haul. Our ambition is higher now, as we want to capture the feeling of driving in an actual US city, which is quite different from typical European locations.
This trend isn't only ATS bound, but you'll get much higher city-feel authenticity in new world expansions coming to Euro Truck Simulator 2.
Check out some fresh screenshots taken from American Truck Simulator!
The readers of Steam announcements (and our blog) have long suspected that another vehicle we surely must be building is the 2012 New Actros truck tractor. It has taken us a lot of time and effort to obtain the necessary license; to finally complete the "Big Seven" European truck manufacturers licenses.
At long last, we are happy to show you that we are doing some solid work on the truck! In fact we are now working hard to speed up production of the 3D model, with one senior 3D designer assigned to the task of creation of the exterior of the vehicle, while another 3D guru is working on the dashboard and interior.
Check out some Work in Progress screenshots of this majestic truck:
The readers of Steam announcements (and our blog) have long suspected that another vehicle we surely must be building is the 2012 New Actros truck tractor. It has taken us a lot of time and effort to obtain the necessary license; to finally complete the "Big Seven" European truck manufacturers licenses.
At long last, we are happy to show you that we are doing some solid work on the truck! In fact we are now working hard to speed up production of the 3D model, with one senior 3D designer assigned to the task of creation of the exterior of the vehicle, while another 3D guru is working on the dashboard and interior.
Check out some Work in Progress screenshots of this majestic truck: