At last, updates 1.23 for Euro Truck Simulator 2 and 1.2 for American Truck Simulator are live. We would like to thank everybody who participated in the extended open beta. We have received a huge amount of valuable feedback that made us re-engineer some elements of Steam Workshop support to make it more robust.
Let us recap the key features coming for both games with the this update wave:
Steam Workshop - a hub which allows simple distribution of game modifications created by the community. Thanks to Steam Workshop, you can download and install mods effortlessly from a safe and trusted place.
Ultimate Wheel Customization - We have split truck wheels models into multiple components: Tire and Disk separation was introduced recently, in addition to it we have added customization of sub-components of the disk: Hubs, Hub Covers and Nuts.
SCS Workshop Uploader app - Modding our games through Steam Workshop will require use of a dedicated tool for mod makers; a new dedicated Steam application - SCS Workshop Uploader. You can grab it from your Steam library under Tools category.
If you are interested in modding our games, check out our new modding wiki - it's full of useful information and tools for creating mods.
Steam version of the game will be updated automatically by default, unless you have changed the update preferences. Also if you are using any of the older betas of the game on Steam, you will stay in the beta and will not be automatically going through a game update. It has been great to see so many mods appearing on Steam Workshop already during the open beta. For those of you not yet familiar with Steam Workshop, we have created the following short step-by-step video explaining the process of adding a mod to our game.
At last, updates 1.23 for Euro Truck Simulator 2 and 1.2 for American Truck Simulator are live. We would like to thank everybody who participated in the extended open beta. We have received a huge amount of valuable feedback that made us re-engineer some elements of Steam Workshop support to make it more robust.
Let us recap the key features coming for both games with the this update wave:
Steam Workshop - a hub which allows simple distribution of game modifications created by the community. Thanks to Steam Workshop, you can download and install mods effortlessly from a safe and trusted place.
Ultimate Wheel Customization - We have split truck wheels models into multiple components: Tire and Disk separation was introduced recently, in addition to it we have added customization of sub-components of the disk: Hubs, Hub Covers and Nuts.
SCS Workshop Uploader app - Modding our games through Steam Workshop will require use of a dedicated tool for mod makers; a new dedicated Steam application - SCS Workshop Uploader. You can grab it from your Steam library under Tools category.
If you are interested in modding our games, check out our new modding wiki - it's full of useful information and tools for creating mods.
Steam version of the game will be updated automatically by default, unless you have changed the update preferences. Also if you are using any of the older betas of the game on Steam, you will stay in the beta and will not be automatically going through a game update. It has been great to see so many mods appearing on Steam Workshop already during the open beta. For those of you not yet familiar with Steam Workshop, we have created the following short step-by-step video explaining the process of adding a mod to our game.
We are happy to announce that open beta of Update 1.23 for Euro Truck Simulator 2 is now available on Steam.
We are bringing a lot of changes in the core game; you will find a condensed change-log at the bottom of this blog post. Let us introduce the major additions with more detail:
Steam Workshop
Steam Workshop is a hub which allows simple distribution of game modifications created by community. Thanks to Steam Workshop, you can download and install mods effortlessly from a safe and trusted place.
Here's a short how-to on downloading and activating mods from Steam Workshop:
Launch the game, go to the "Mod Manager" screen, and click on the "Steam Workshop" button in the top part of the window.The Steam in-game browser will appear and you will see the game's Steam workshop page.
Go to "Items", select a mod which is interesting for you, and click on the green subscribe [+] button. Steam will automatically download the mod. When it is ready, you willsee the mod in Mod Manager.
Double click on the mod to activate it and thenclick on the "Confirm Changes" button in the bottom part of Mod Manager.
Load your profile and try your mod. (note: pay attention to mod loading priority to avoid mod incompatibilities)
SCS Workshop Uploader app
Modding our games through Steam Workshop will require use of a dedicated tool for mod makers; a new dedicated Steam application - SCS Workshop Uploader. You can grab it from your Steam library under Tools category.
Please note that at the moment we do not include support for map mods in the Uploader, this will come later but it requires more work on sanitization of all the data making up the map.
Ultimate Wheel Customization
As previewed in one of our previous announcements, we have expanded wheel customization options to match real-world customization flexibility. Wheels now consist of a tyre, a disk, nuts, a hub and a hub cover, and you can choose and tune each of them separately. We have recreated the old wheels in the game from these building blocks, but you can mix and match them freely now to get many more combinations. We have also tweaked the materials to bring you alu-disks which are the most regular type of disks used.
More Features and Improvements
Here's a log of additional fixes and improvements that went into this update:
MAIN FEATURES
Steam Workshop
New Rims
UI
Traffic offense can be disabled (option)
Navigation path (red line) can be disabled (option)
Option to keep Route Advisor hidden while getting new notifications
Autopark feature can be disabled (option)
Speeding highlight on Route Advisor
VEHICLES
Smart cruise control can use activated engine brake when no retarder is present
Advanced shifting simulation
Real shifter layouts (Scania, Volvo, ZF). To activate them you need to use new profile or remove your custom H-Shifter layouts
Improved truck stability during retarder usage
OTHER
AI improvements
Traffic offense costs scaled by player level
You can find the beta in the public_beta branch on Steam. (Steam client -> LIBRARY -> right click on Euro Truck Simulator 2 -> Properties -> Betas tab -> public_beta - 1.23 public beta). No password is required.
We are happy to announce that open beta of Update 1.23 for Euro Truck Simulator 2 is now available on Steam.
We are bringing a lot of changes in the core game; you will find a condensed change-log at the bottom of this blog post. Let us introduce the major additions with more detail:
Steam Workshop
Steam Workshop is a hub which allows simple distribution of game modifications created by community. Thanks to Steam Workshop, you can download and install mods effortlessly from a safe and trusted place.
Here's a short how-to on downloading and activating mods from Steam Workshop:
Launch the game, go to the "Mod Manager" screen, and click on the "Steam Workshop" button in the top part of the window.The Steam in-game browser will appear and you will see the game's Steam workshop page.
Go to "Items", select a mod which is interesting for you, and click on the green subscribe [+] button. Steam will automatically download the mod. When it is ready, you willsee the mod in Mod Manager.
Double click on the mod to activate it and thenclick on the "Confirm Changes" button in the bottom part of Mod Manager.
Load your profile and try your mod. (note: pay attention to mod loading priority to avoid mod incompatibilities)
SCS Workshop Uploader app
Modding our games through Steam Workshop will require use of a dedicated tool for mod makers; a new dedicated Steam application - SCS Workshop Uploader. You can grab it from your Steam library under Tools category.
Please note that at the moment we do not include support for map mods in the Uploader, this will come later but it requires more work on sanitization of all the data making up the map.
Ultimate Wheel Customization
As previewed in one of our previous announcements, we have expanded wheel customization options to match real-world customization flexibility. Wheels now consist of a tyre, a disk, nuts, a hub and a hub cover, and you can choose and tune each of them separately. We have recreated the old wheels in the game from these building blocks, but you can mix and match them freely now to get many more combinations. We have also tweaked the materials to bring you alu-disks which are the most regular type of disks used.
More Features and Improvements
Here's a log of additional fixes and improvements that went into this update:
MAIN FEATURES
Steam Workshop
New Rims
UI
Traffic offense can be disabled (option)
Navigation path (red line) can be disabled (option)
Option to keep Route Advisor hidden while getting new notifications
Autopark feature can be disabled (option)
Speeding highlight on Route Advisor
VEHICLES
Smart cruise control can use activated engine brake when no retarder is present
Advanced shifting simulation
Real shifter layouts (Scania, Volvo, ZF). To activate them you need to use new profile or remove your custom H-Shifter layouts
Improved truck stability during retarder usage
OTHER
AI improvements
Traffic offense costs scaled by player level
You can find the beta in the public_beta branch on Steam. (Steam client -> LIBRARY -> right click on Euro Truck Simulator 2 -> Properties -> Betas tab -> public_beta - 1.23 public beta). No password is required.
We are on the verge of releasing open betas for a new update of both ETS2 and ATS, but we still need to iron out a few details and go through another internal testing pass or two to make sure that there are no profile-breaking issues.
So instead of talking Open Beta already, let us show you a little bit of new France that we are working on for Euro Truck Simulator 2. These are a bit raw screenshots where you still can see some placeholder models, a sort of a peek behind the shoulder of a map designer as he still keeps working on his area. Our goal with the new map DLC is to improve the feel of authenticity once again compared to any of our previous work.
We are on the verge of releasing open betas for a new update of both ETS2 and ATS, but we still need to iron out a few details and go through another internal testing pass or two to make sure that there are no profile-breaking issues.
So instead of talking Open Beta already, let us show you a little bit of new France that we are working on for Euro Truck Simulator 2. These are a bit raw screenshots where you still can see some placeholder models, a sort of a peek behind the shoulder of a map designer as he still keeps working on his area. Our goal with the new map DLC is to improve the feel of authenticity once again compared to any of our previous work.
It's not just Steam Workshop support, there is another important feature coming with the next ETS2 and ATS update. Compared to where we were only a year ago with the whole wheel being just one monolithic truck part, there's no other way of putting it: we're going to provide you with ultimate wheel customization!
We were never quite happy with the existing system, it was too limiting. Customizing wheels should be more varied, more flexible, more fun! We have split our wheels into multiple components: Tire and Disk separation was introduced recently, in addition to it we have now added customization sub-components of the disk: Hubs, Hub Covers and Nuts.
Check out this little video clip that we have made. Rather than from static screenshots, this feature is easier to appreciate in motion:
Advanced wheel customization will come simultaneously to both Euro Truck Simulator 2 and American Truck Simulator with the upcoming update. Just splitting the existing wheel models into parts that you can recombine according to your wish will already give you a vast variety of different looks. On top of it, we'll soon release a small but cool DLC with extra wheel tuning options - things like paintable metal parts or crazy nut designs. Stay tuned!
It's not just Steam Workshop support, there is another important feature coming with the next ETS2 and ATS update. Compared to where we were only a year ago with the whole wheel being just one monolithic truck part, there's no other way of putting it: we're going to provide you with ultimate wheel customization!
We were never quite happy with the existing system, it was too limiting. Customizing wheels should be more varied, more flexible, more fun! We have split our wheels into multiple components: Tire and Disk separation was introduced recently, in addition to it we have now added customization sub-components of the disk: Hubs, Hub Covers and Nuts.
Check out this little video clip that we have made. Rather than from static screenshots, this feature is easier to appreciate in motion:
Advanced wheel customization will come simultaneously to both Euro Truck Simulator 2 and American Truck Simulator with the upcoming update. Just splitting the existing wheel models into parts that you can recombine according to your wish will already give you a vast variety of different looks. On top of it, we'll soon release a small but cool DLC with extra wheel tuning options - things like paintable metal parts or crazy nut designs. Stay tuned!
We are working now on update 1.23 for ETS2, and 1.2 for ATS. One of the major features coming with the updates is support for Steam Workshop. This feature is a really long time coming, considering that all of our projects always were popular for user modifications.
Right now our Workshop is still in limited testing. Some of our testers are passionate modders in their own. Even during testing there are already some cool mods appearing. Here is how the page looks right now:
We are looking forward to the public beta where the community for both games will be able to evaluate and test the current implementation.
The ease of use of Steam Workshop is fascinating - you just choose the mod, press the "Subscribe" button, and the mod will be automatically downloaded and appear in your in-game mod manager. The Steam client will take care of automatic updates of the mod in the event that the creator of the mod releases a new version. What is more, if you decide to switch between computers or to reinstall your OS, all the mods will be downloaded in each new installation automatically without any need to create backups.
Each player will be able to rate any mod, so high quality mods should quickly rise to the top. You will be able to sort mods by rank, popularity, or browse the most recent ones.
There's more for mod authors
In order to ship your mod you will need to download SCS Workshop Uploader - a free standalone Steam application we have created just for this purpose. This is what the tool looks like:
Alongside the Uploader tool, we are also preparing our own Wiki dedicated entirely to mod creation process.
The goal is to have a place where everybody interested in modding SCS games will find all the info needed. It should be the ultimate source covering all areas of official SCS modding tools, their documentation and tutorials, things like for example advice on how to adapt the mods to the newest game version. The Wiki will also provide additional information about our game engine and its possible configuration options.
It will most likely still take us a couple of weeks before we reach this stage, but we are looking forward to seeing you in the upcoming open beta for ETS2 and ATS to sample the new mod support!
We are working now on update 1.23 for ETS2, and 1.2 for ATS. One of the major features coming with the updates is support for Steam Workshop. This feature is a really long time coming, considering that all of our projects always were popular for user modifications.
Right now our Workshop is still in limited testing. Some of our testers are passionate modders in their own. Even during testing there are already some cool mods appearing. Here is how the page looks right now:
We are looking forward to the public beta where the community for both games will be able to evaluate and test the current implementation.
The ease of use of Steam Workshop is fascinating - you just choose the mod, press the "Subscribe" button, and the mod will be automatically downloaded and appear in your in-game mod manager. The Steam client will take care of automatic updates of the mod in the event that the creator of the mod releases a new version. What is more, if you decide to switch between computers or to reinstall your OS, all the mods will be downloaded in each new installation automatically without any need to create backups.
Each player will be able to rate any mod, so high quality mods should quickly rise to the top. You will be able to sort mods by rank, popularity, or browse the most recent ones.
There's more for mod authors
In order to ship your mod you will need to download SCS Workshop Uploader - a free standalone Steam application we have created just for this purpose. This is what the tool looks like:
Alongside the Uploader tool, we are also preparing our own Wiki dedicated entirely to mod creation process.
The goal is to have a place where everybody interested in modding SCS games will find all the info needed. It should be the ultimate source covering all areas of official SCS modding tools, their documentation and tutorials, things like for example advice on how to adapt the mods to the newest game version. The Wiki will also provide additional information about our game engine and its possible configuration options.
It will most likely still take us a couple of weeks before we reach this stage, but we are looking forward to seeing you in the upcoming open beta for ETS2 and ATS to sample the new mod support!