Mar 26, 2013
Kinetic Void - LumberingTroll
0.006
[/list]
  • Holding shift in the shipyard will allow repeat placement of a part.
  • The AI ships were feeling a bit sluggish before, they will now go about their business.
  • Asteroids can now be destroyed.
  • Fixed planetary proximity warning distance.
  • Some ship spawns will now be hostile. Reminder: Hit tab to quickly target hostile contacts, or use micro-warp (shift-T) to flee.
  • Ships now have engine effects, these are still a work in progress
  • Micro warp drive improvements: Upon toggling the warp drive (default shift-T), the warp drive will charge for a few seconds before initiating. It will then remain on until you toggle it again. After shutting down, the warp drive must charge for 20 seconds before it is used again. The new warp drive has accompanying sound effects for charge up, travel, and exiting warp.
  • Adjusted transparency for space fog and space dust so it's easier to notice movement.
  • Adjusted planet spawn axis for more variety - Will only affect newly generated galaxies
  • Fixed stock ships not having any subsystems equipped
Mar 26, 2013
Kinetic Void - LumberingTroll
0.006
[/list]
  • Holding shift in the shipyard will allow repeat placement of a part.
  • The AI ships were feeling a bit sluggish before, they will now go about their business.
  • Asteroids can now be destroyed.
  • Fixed planetary proximity warning distance.
  • Some ship spawns will now be hostile. Reminder: Hit tab to quickly target hostile contacts, or use micro-warp (shift-T) to flee.
  • Ships now have engine effects, these are still a work in progress
  • Micro warp drive improvements: Upon toggling the warp drive (default shift-T), the warp drive will charge for a few seconds before initiating. It will then remain on until you toggle it again. After shutting down, the warp drive must charge for 20 seconds before it is used again. The new warp drive has accompanying sound effects for charge up, travel, and exiting warp.
  • Adjusted transparency for space fog and space dust so it's easier to notice movement.
  • Adjusted planet spawn axis for more variety - Will only affect newly generated galaxies
  • Fixed stock ships not having any subsystems equipped
Kinetic Void - LumberingTroll
  • Fixed issue with saving and loading ship files
  • Added new ship to stock selection the "Mule"

You should be able to use previous build ship designs, if they cause any problems please delete them and create new ones.


Edit: Slight delay Steam Partner site is down for Mantenace will push build as soon as its up.
Edit 2: The site is still down, I am checking it every half an hour - 2:00PM CST
Edit 3: Just pushed the patch live - 4:32PM CST
Kinetic Void - LumberingTroll
  • Fixed issue with saving and loading ship files
  • Added new ship to stock selection the "Mule"

You should be able to use previous build ship designs, if they cause any problems please delete them and create new ones.


Edit: Slight delay Steam Partner site is down for Mantenace will push build as soon as its up.
Edit 2: The site is still down, I am checking it every half an hour - 2:00PM CST
Edit 3: Just pushed the patch live - 4:32PM CST
Mar 22, 2013
Kinetic Void - LumberingTroll
0.005
  • Optimized all hull colliders
  • Optimized all engine colliders
  • Optimized all C&C colliders
  • Optimized all weapon Colliders
  • Removed light source from projectiles for testing
  • Adjusted speed readout to properly relay speed to scale
  • Major shipyard update: By popular demand, the old node based part placing has been re-enabled as a toggle. The shipyard will start in node based placement, press tab or use the button below the part list to switch between freeform and node placement.
  • Added an Exit to Desktop button to the splash screen
  • Changed the part rotation increment to 15 degrees instead of 45
  • Adjusted camera depth in splash scene to hopefully negate the UI only issue some users are getting.

This change has broken all previously built ships, sorry about that. When we make changes to the shipyard this is bound to happen. I will post a small update tomorrow replacing the stock ships with some new designs.
Mar 22, 2013
Kinetic Void - LumberingTroll
0.005
  • Optimized all hull colliders
  • Optimized all engine colliders
  • Optimized all C&C colliders
  • Optimized all weapon Colliders
  • Removed light source from projectiles for testing
  • Adjusted speed readout to properly relay speed to scale
  • Major shipyard update: By popular demand, the old node based part placing has been re-enabled as a toggle. The shipyard will start in node based placement, press tab or use the button below the part list to switch between freeform and node placement.
  • Added an Exit to Desktop button to the splash screen
  • Changed the part rotation increment to 15 degrees instead of 45
  • Adjusted camera depth in splash scene to hopefully negate the UI only issue some users are getting.

This change has broken all previously built ships, sorry about that. When we make changes to the shipyard this is bound to happen. I will post a small update tomorrow replacing the stock ships with some new designs.
Kinetic Void - LumberingTroll
I just wanted to take a moment to thank everyone who has purchased Kinetic Void over the last couple days.

Because of you, we are hiring on another programmer and he will start in April. This should means that our work will be better, and we can do more at once.

Thanks again everyone.

~Badland Studio Team
Kinetic Void - LumberingTroll
I just wanted to take a moment to thank everyone who has purchased Kinetic Void over the last couple days.

Because of you, we are hiring on another programmer and he will start in April. This should means that our work will be better, and we can do more at once.

Thanks again everyone.

~Badland Studio Team
Mar 21, 2013
Kinetic Void - LumberingTroll
Just a small update but it should improve performance quite a bit, including you will no longer experience severe performance hits when getting near another ship in space.

0.004
  • Added and escape menu to the Shipyard
  • Performance tweak: set the player to use a more forgiving collision detection mode

It may be a while before we roll out 0.005 as we are working on an addition to the shipyard which will allow players to toggle between Free-form module placement and a Node-Based placement system.

Thanks for the support everyone!
Mar 21, 2013
Kinetic Void - LumberingTroll
Just a small update but it should improve performance quite a bit, including you will no longer experience severe performance hits when getting near another ship in space.

0.004
  • Added and escape menu to the Shipyard
  • Performance tweak: set the player to use a more forgiving collision detection mode

It may be a while before we roll out 0.005 as we are working on an addition to the shipyard which will allow players to toggle between Free-form module placement and a Node-Based placement system.

Thanks for the support everyone!
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