PixelJunk™ Nom Nom Galaxy - mass1ve
Hello there, Astroworkers!

First, allow me to introduce myself! Mass1ve, Strategic Operations Sub-Manager here.

As SoupCo grows by leaps and bounds thanks to your efforts, we wanted to give you more ways to use your noodles (the non-soup ones, that is) and expand that market share, while at the same time snatching away your rival’s share like a rabid squidfly. To that end, the heights of SoupCo’s technological genius are being brought to you in a number of new changes!

First, some exciting news from our robot division-TWO new robots have been developed to help you bring that SoupCo flavor to the far reaches of space! Say hello to Jack and Jimmy!



Jack is a real firecracker, and by that I mean he’s an extremely high output demolition module. He’ll help you take out that pesky bedrock that your buzzsaw couldn’t handle, as well as anything else nearby, so exercise caution!



Jimmy is a stand-up guy. In fact, he’ll stand in one place all day, directing foot traffic in your factory! Place Jimmy and flip the switch, and he’ll make sure Charles and Charlie only go where you want them to go. Hard workers, but sometimes they lose focus…



Using some leftover soup cans, we gave Freddy an upgrade so he can now be turned on or off with a quick jab. But don’t worry- he’s a tough one, so to him it’s just a light tap!



Next, “Yummy!” is now decided by ingredients, and not by soups.

For example, once a soup using Tomaty triggers "Yummy!” (Red Corn for example), you can then send any soup that uses Tomaty (like Tomaty Plus or Tomaty Squeeze) and reap the benefits!



And now for a BIG one-we’ve added a combo system to soup delivery! Sending soup quickly while customers are still floored by the flavor of the last soup means your market share will increase more and more!



Finally, until now “Yummy!” and Fever Time were separate for you and your rival, but thanks to the SoupCo Spacetime Division, these are now shared, along with the new combo system! This allows for a new level of strategy as you eye your rival more closely and decide whether to take advantage of their hard work, or break their combo with random cans of Grass Stew (heh heh heh).

Update Notes
  • Added Jack, the bomb robot.
    When Jack is hit (punch, buzzsaw, or enemy attack), he’ll start a countdown and then explode. In addition to breaking ground and damaging enemies (and you and your factory if you’re not careful!), the explosion will also destroy rock that can’t be broken with the buzzsaw.
  • Added Jimmy, the traffic control robot.
    Charles and Charlie will make a U-turn when they run into Jimmy, so he can be used to control their range of motion more precisely.
  • You can now turn Freddy on or off by punching him
  • “Yummy!” is not determined by ingredients, and not by soups.
  • A combo system has been added to soup rocket delivery.
    If a soup is delivered within a set time frame after another soup, it will form a combo and the amount that market share increases will continually rise. Currently, the combo window is active while the “Yummy!” display from the previous soup is on screen.
    *Only soups with the same ingredient included will result in a combo. For example:
    Tomaty/Grass→Tomaty/Grass=OK
    Tomaty/Grass→Tomaty/Corn=also OK
    Tomaty/Grass→Oxygrass/Corn=no combo.
  • Yummy, Fever Time, and combos are now shared with rivals.

As always, please let us know what you think in the comments here, on our Steam Community, Facebook, or Twitter! See you next week!
PixelJunk™ Nom Nom Galaxy - mass1ve
Hello there, Astroworkers!

First, allow me to introduce myself! Mass1ve, Strategic Operations Sub-Manager here.

As SoupCo grows by leaps and bounds thanks to your efforts, we wanted to give you more ways to use your noodles (the non-soup ones, that is) and expand that market share, while at the same time snatching away your rival’s share like a rabid squidfly. To that end, the heights of SoupCo’s technological genius are being brought to you in a number of new changes!

First, some exciting news from our robot division-TWO new robots have been developed to help you bring that SoupCo flavor to the far reaches of space! Say hello to Jack and Jimmy!



Jack is a real firecracker, and by that I mean he’s an extremely high output demolition module. He’ll help you take out that pesky bedrock that your buzzsaw couldn’t handle, as well as anything else nearby, so exercise caution!



Jimmy is a stand-up guy. In fact, he’ll stand in one place all day, directing foot traffic in your factory! Place Jimmy and flip the switch, and he’ll make sure Charles and Charlie only go where you want them to go. Hard workers, but sometimes they lose focus…



Using some leftover soup cans, we gave Freddy an upgrade so he can now be turned on or off with a quick jab. But don’t worry- he’s a tough one, so to him it’s just a light tap!



Next, “Yummy!” is now decided by ingredients, and not by soups.

For example, once a soup using Tomaty triggers "Yummy!” (Red Corn for example), you can then send any soup that uses Tomaty (like Tomaty Plus or Tomaty Squeeze) and reap the benefits!



And now for a BIG one-we’ve added a combo system to soup delivery! Sending soup quickly while customers are still floored by the flavor of the last soup means your market share will increase more and more!



Finally, until now “Yummy!” and Fever Time were separate for you and your rival, but thanks to the SoupCo Spacetime Division, these are now shared, along with the new combo system! This allows for a new level of strategy as you eye your rival more closely and decide whether to take advantage of their hard work, or break their combo with random cans of Grass Stew (heh heh heh).

Update Notes
  • Added Jack, the bomb robot.
    When Jack is hit (punch, buzzsaw, or enemy attack), he’ll start a countdown and then explode. In addition to breaking ground and damaging enemies (and you and your factory if you’re not careful!), the explosion will also destroy rock that can’t be broken with the buzzsaw.
  • Added Jimmy, the traffic control robot.
    Charles and Charlie will make a U-turn when they run into Jimmy, so he can be used to control their range of motion more precisely.
  • You can now turn Freddy on or off by punching him
  • “Yummy!” is not determined by ingredients, and not by soups.
  • A combo system has been added to soup rocket delivery.
    If a soup is delivered within a set time frame after another soup, it will form a combo and the amount that market share increases will continually rise. Currently, the combo window is active while the “Yummy!” display from the previous soup is on screen.
    *Only soups with the same ingredient included will result in a combo. For example:
    Tomaty/Grass→Tomaty/Grass=OK
    Tomaty/Grass→Tomaty/Corn=also OK
    Tomaty/Grass→Oxygrass/Corn=no combo.
  • Yummy, Fever Time, and combos are now shared with rivals.

As always, please let us know what you think in the comments here, on our Steam Community, Facebook, or Twitter! See you next week!
PixelJunk™ Nom Nom Galaxy - p0rk1ns
If you've been following Nom Nom Galaxy's dev blog lately, you'll know that we're slowly bringing in more competitive aspects of gameplay as we build towards having a truly multiplayer experience. One step in that process is letting you show off your soup making & base building skills.



We've recently changed the way that the ghost data works. The ghost data is essentially what you're competing against when you start on a planet. Up to this point we've been using each players own previous play sessions to create this data, but as of ver.09 we're implementing leaderboards based on players ghost data. We can then use that data to create opponents for you to test your skills against.

We're looking for Astroworkers to share their data so that we can create a database of players for our leaderboards. You're ghost data will be live in the game, and other players will be able to download it to play against 'you'.

We don't have a submission system or servers to collect the data now, so I'm reaching out to a few players to help us build up the initial leaderboards.

In order to participate, you'll have to update NNG to the latest version and play a stage to 100% market share. After that go to Steam\SteamApps\common\NomNomGalaxy\ghost and zip up the folder for the stage you played and send it over to us.

Your game may be located in a slightly different location. In that case, go to your Steam library and right click Nom Nom Galaxy. Go to Properties. Open the Local Files tab, then click on Browse Local Files.

Your data will show up in the leaderboards under your Steam name, but you can change the name on the save file if you'd like to change it to something else. For example, you're Soup Company, YouTube channel, or favorite Game of Thrones character. (Sorry, still in awe of that last episode! lol)

For example, my save data might look like this:

"ghost_20140610_011117_0002_porkins"

Simply change your name (porkins in this case) to whatever you'd like.

It might be a little confusing as to which folder is which stage.

Egon = stage_wide_x
Big = stage_big
Tutorial = stage_tutorial
Alteria = stage_wide_y
Apoxus = stage_floating_island

Of course you don't need to play all of the stages; any you can send over will help.

Please send your data to john@q-games.com. We'll only take about 10-20 per stage, so the quicker you can get your ghost data over, the more likely you'll be able to see your company in Nom Nom Galaxy!
PixelJunk™ Nom Nom Galaxy - p0rk1ns
If you've been following Nom Nom Galaxy's dev blog lately, you'll know that we're slowly bringing in more competitive aspects of gameplay as we build towards having a truly multiplayer experience. One step in that process is letting you show off your soup making & base building skills.



We've recently changed the way that the ghost data works. The ghost data is essentially what you're competing against when you start on a planet. Up to this point we've been using each players own previous play sessions to create this data, but as of ver.09 we're implementing leaderboards based on players ghost data. We can then use that data to create opponents for you to test your skills against.

We're looking for Astroworkers to share their data so that we can create a database of players for our leaderboards. You're ghost data will be live in the game, and other players will be able to download it to play against 'you'.

We don't have a submission system or servers to collect the data now, so I'm reaching out to a few players to help us build up the initial leaderboards.

In order to participate, you'll have to update NNG to the latest version and play a stage to 100% market share. After that go to Steam\SteamApps\common\NomNomGalaxy\ghost and zip up the folder for the stage you played and send it over to us.

Your game may be located in a slightly different location. In that case, go to your Steam library and right click Nom Nom Galaxy. Go to Properties. Open the Local Files tab, then click on Browse Local Files.

Your data will show up in the leaderboards under your Steam name, but you can change the name on the save file if you'd like to change it to something else. For example, you're Soup Company, YouTube channel, or favorite Game of Thrones character. (Sorry, still in awe of that last episode! lol)

For example, my save data might look like this:

"ghost_20140610_011117_0002_porkins"

Simply change your name (porkins in this case) to whatever you'd like.

It might be a little confusing as to which folder is which stage.

Egon = stage_wide_x
Big = stage_big
Tutorial = stage_tutorial
Alteria = stage_wide_y
Apoxus = stage_floating_island

Of course you don't need to play all of the stages; any you can send over will help.

Please send your data to john@q-games.com. We'll only take about 10-20 per stage, so the quicker you can get your ghost data over, the more likely you'll be able to see your company in Nom Nom Galaxy!
PixelJunk™ Nom Nom Galaxy - p0rk1ns
Salutations, Astroworkers!

Your benevolent Middle Manager p0rkins, here. This week we've got some cosmetic changes that will make pushing your soup cans into the hungry gullets of customers just a little bit easier!



The building menu now displays how many of each type of factory or soup rocket you have and lists the selling price on the galactic market. This will make planning your soup production much simpler. Found a recipe that sells for 50g or 150g? Make a farm and take advantage of it!

Other spiffy changes this week include highlighting objects you can interact with while you are standing next to them. When you've got a bunch of items laying around and break time is just around the corner, it's best not to waste valuable seconds looking for the right ingredient!



Finally, since we love our robots and always treat them tenderly, we changed the "Throw" hint to "Drop" when carrying them.




Update Notes
  • Soup selling values now listed in the building menu
  • The number of buildings currently in your base is now displayed in the building menu
  • Highlight targeting for "Pick up" items
  • Robots tool tip changed from "Throw" to "Drop"
  • Planet Egon has a new rival - BomSoup
  • Planet Alteria has a new rival - HuntingSoup

As always, please let us know what you think in the comments here, on our Steam Community, Facebook, or Twitter! See you next week!
PixelJunk™ Nom Nom Galaxy - p0rk1ns
Salutations, Astroworkers!

Your benevolent Middle Manager p0rkins, here. This week we've got some cosmetic changes that will make pushing your soup cans into the hungry gullets of customers just a little bit easier!



The building menu now displays how many of each type of factory or soup rocket you have and lists the selling price on the galactic market. This will make planning your soup production much simpler. Found a recipe that sells for 50g or 150g? Make a farm and take advantage of it!

Other spiffy changes this week include highlighting objects you can interact with while you are standing next to them. When you've got a bunch of items laying around and break time is just around the corner, it's best not to waste valuable seconds looking for the right ingredient!



Finally, since we love our robots and always treat them tenderly, we changed the "Throw" hint to "Drop" when carrying them.




Update Notes
  • Soup selling values now listed in the building menu
  • The number of buildings currently in your base is now displayed in the building menu
  • Highlight targeting for "Pick up" items
  • Robots tool tip changed from "Throw" to "Drop"
  • Planet Egon has a new rival - BomSoup
  • Planet Alteria has a new rival - HuntingSoup

As always, please let us know what you think in the comments here, on our Steam Community, Facebook, or Twitter! See you next week!
PixelJunk™ Nom Nom Galaxy - p0rk1ns
Greetings once again, Astroworkers!

<p style="text-align: left;"><a style="font-style: normal; line-height: 24.375px; text-decoration: underline;" href="http://nomnomgalaxy.com/wp-content/uploads/2014/06/astronote261.png"><img class=" wp-image-5317 alignleft" style="border-color: #bbbbbb; background: #eeeeee;" alt="AstroNote Vol. 26" src="http://nomnomgalaxy.com/wp-content/uploads/2014/06/astronote261-228x300.png" width="182" height="240" /></a></p>
<p style="text-align: left;">This week brings yet another round of glorious changes to improve company morale and productivity! Last week we hinted upcoming changes to expand the community and multiplayer aspects of Nom Nom Galaxy. We've continued on that journey in this patch with a few changes you'll see when you update.</p>

<strong>Leaderboards</strong>

When you select a planet to play now, you'll be taken to a screen that show a leaderboard for the planet. From this screen you'll be able to select the rival company you'll compete against. This ghost data will then be used to create your opponent. Previously, we used your most recent ghost data from a previous play session to create the MegaSoup Co. Now we'll be using other Astroworker's data, so you'll have to step your game up!

<img class="size-medium wp-image-5318 aligncenter" alt="Rival Company Select Screen" src="http://nomnomgalaxy.com/wp-content/uploads/2014/06/2014-06-06_00001-300x168.jpg" width="300" height="168" />

Because of the changes in the save system, any of your previous saved data will be lost. This means that if you had a game in progress before, it will disappear. We're sorry to bulldoze your factories, but it's all in the name of PROGRESS!

For now, we're only using ghost data we're collecting in the office. In the future, we'll allow players to upload their ghosts to share with players around the galaxy.

<strong>Working Overtime</strong>

One of the features often requested is the ability to continue working on your base after you've reached 100&amp; Market Share. Now when you conquer your rival, you'll be taken back to the main menu where you can select "Continue Work" to keep working on your base. You'll be given the option to select a new rival company and start the game over with your market share reset.

<strong>Reload!</strong>
<p style="text-align: left;"><img class="size-medium wp-image-5320 alignright" style="color: #333333; font-style: normal; border-color: #bbbbbb; background: #eeeeee;" alt="Reload!" src="http://nomnomgalaxy.com/wp-content/uploads/2014/06/2014-06-06_000031-300x216.jpg" width="300" height="216" /></p>
<p style="text-align: left;">You can now spent money to reload your Missile and Shot towers! This will eliminate all of the dead towers littering bases.</p>

<strong>Update Notes</strong>
<ul>
<li>In order to accommodate the new ghost data system, saved data from previous versions will not longer work.</li>
<li>Added Rival Company selection screen when you start work on a new planet. Select "Start "Work" after the planet selection screen to chose a rival.</li>
<li>Use LB and RB to switch rival sorting options on the Xbox 360 controller. Click the column to sort with a keyboard and mouse.</li>
<li>Players can now continue using their base after achieving 100% Market Share by selecting "Continue Work" from the menu.</li>
<li>Rival Company names now appear in the in game HUD</li>
<li>Added limit of 15 missiles to Missile Tower.</li>
<li>Missiles no longer go through walls.</li>
<li>Fixed some strange behavior for missiles.</li>
<li>Added a reload option to Missile and Shot Towers. Access the Maintenance Menu and press "Left on the d-pad" for controllers, or Q+A for mouse and keyboard users.</li>
<li>Fixed issues whee rival's graphs were not being saved correctly.</li>
</ul>


As always, please let us know what you think in the comments here, on our <a href="http://steamcommunity.com/app/226100">Steam Community</a>, <a href="https://www.facebook.com/PixelJunkGames">Facebook</a>, or <a href="https://twitter.com/PixelJunkNews">Twitter</a>! See you next week!
PixelJunk™ Nom Nom Galaxy - p0rk1ns
Greetings once again, Astroworkers!





This week brings yet another round of glorious changes to improve company morale and productivity! Last week we hinted upcoming changes to expand the community and multiplayer aspects of Nom Nom Galaxy. We've continued on that journey in this patch with a few changes you'll see when you update.


Leaderboards

When you select a planet to play now, you'll be taken to a screen that show a leaderboard for the planet. From this screen you'll be able to select the rival company you'll compete against. This ghost data will then be used to create your opponent. Previously, we used your most recent ghost data from a previous play session to create the MegaSoup Co. Now we'll be using other Astroworker's data, so you'll have to step your game up!



Because of the changes in the save system, any of your previous saved data will be lost. This means that if you had a game in progress before, it will disappear. We're sorry to bulldoze your factories, but it's all in the name of PROGRESS!

For now, we're only using ghost data we're collecting in the office. In the future, we'll allow players to upload their ghosts to share with players around the galaxy.

Working Overtime

One of the features often requested is the ability to continue working on your base after you've reached 100&amp; Market Share. Now when you conquer your rival, you'll be taken back to the main menu where you can select "Continue Work" to keep working on your base. You'll be given the option to select a new rival company and start the game over with your market share reset.

Reload!




You can now spent money to reload your Missile and Shot towers! This will eliminate all of the dead towers littering bases.


Update Notes
  • In order to accommodate the new ghost data system, saved data from previous versions will not longer work.
  • Added Rival Company selection screen when you start work on a new planet. Select "Start "Work" after the planet selection screen to chose a rival.
  • Use LB and RB to switch rival sorting options on the Xbox 360 controller. Click the column to sort with a keyboard and mouse.
  • Players can now continue using their base after achieving 100% Market Share by selecting "Continue Work" from the menu.
  • Rival Company names now appear in the in game HUD
  • Added limit of 15 missiles to Missile Tower.
  • Missiles no longer go through walls.
  • Fixed some strange behavior for missiles.
  • Added a reload option to Missile and Shot Towers. Access the Maintenance Menu and press "Left on the d-pad" for controllers, or Q+A for mouse and keyboard users.
  • Fixed issues whee rival's graphs were not being saved correctly.


As always, please let us know what you think in the comments here, on our Steam Community, Facebook, or Twitter! See you next week!
PixelJunk™ Nom Nom Galaxy - p0rk1ns
Welcome to another weekly update, Astroworkers!

<img class="size-full wp-image-3927 aligncenter" alt="shout" src="http://nomnomgalaxy.com/wp-content/uploads/2014/05/nomnom_galaxy.gif"/>

This week's updates are largely on the back-end of things in preparation for future updates. We've fixed some of the controller issues with the buzzsaw, which should make it easier to control for starters. Controlling the saw when it's closer to you requires a lot less finesse, so you won't have problems destroying blocks directly next to you.

The other update is in preparation for allowing more competitive play between Nom Nom Galaxy players. Currently when you start a map, you're constantly playing against ghost data of your previous play session. This was a work-around for a lack of reliable competitive AI. In a future update, we'll be introducing a feature to allow you to see leaderboards of for each map and download the top ghost data from our best Soup Co. employees to compete against. There's nothing like a little inter-office competition for motivation!

Update Notes

- Fixed a bug which caused the buzzsaw to not appear when activated after immediately taking damage.
- Adjusted control of buzzsaw. It should be easier to control at shorter distances.
- Astroworkers can now collect matter and money while riding vehicles
- Astroworkers will now take proper damage while riding vehicles
- Ghost data system has been updated. Previously, when selecting "Continue" on a map a new ghost data file would be created. We've modified it to append your current ghost data. This is in preparation for a later update, which will allow for some asyncronus competitive elements.

MAKE SOUP!
PixelJunk™ Nom Nom Galaxy - p0rk1ns
Welcome to another weekly update, Astroworkers!



This week's updates are largely on the back-end of things in preparation for future updates. We've fixed some of the controller issues with the buzzsaw, which should make it easier to control for starters. Controlling the saw when it's closer to you requires a lot less finesse, so you won't have problems destroying blocks directly next to you.

The other update is in preparation for allowing more competitive play between Nom Nom Galaxy players. Currently when you start a map, you're constantly playing against ghost data of your previous play session. This was a work-around for a lack of reliable competitive AI. In a future update, we'll be introducing a feature to allow you to see leaderboards of for each map and download the top ghost data from our best Soup Co. employees to compete against. There's nothing like a little inter-office competition for motivation!

Update Notes

- Fixed a bug which caused the buzzsaw to not appear when activated after immediately taking damage.
- Adjusted control of buzzsaw. It should be easier to control at shorter distances.
- Astroworkers can now collect matter and money while riding vehicles
- Astroworkers will now take proper damage while riding vehicles
- Ghost data system has been updated. Previously, when selecting "Continue" on a map a new ghost data file would be created. We've modified it to append your current ghost data. This is in preparation for a later update, which will allow for some asyncronus competitive elements.

MAKE SOUP!
...