An update for Sven Co-op has been released. If you are running a dedicated server please use SteamCmd to update your servers.
Changes
Unfortunately the list is too long to post. You can find the full change log on our news.
Version details
Steam build ID numbers: Game 1791238, dedicated server tool 1791240, SDK tool 1791241.
Please use the steam build ID number as a reference when posting an issue or query on our message boards. You can find the build number you currently have within Steam by right clicking our game or tools, selecting Properties, then selecting the Local Files tab.
An update for Sven Co-op has been released. If you are running a dedicated server please use SteamCmd to update your servers.
Changes
Unfortunately the list is too long to post. You can find the full change log on our news.
Version details
Steam build ID numbers: Game 1791238, dedicated server tool 1791240, SDK tool 1791241.
Please use the steam build ID number as a reference when posting an issue or query on our message boards. You can find the build number you currently have within Steam by right clicking our game or tools, selecting Properties, then selecting the Local Files tab.
An update for Sven Co-op has been released. If you are running a dedicated server please use SteamCmd to update your servers.
Changes
Unfortunately the list is too long to post. You can find the full change log on our news.
Version details
Steam build ID numbers: Game 1760220, dedicated server tool 1760221, SDK tool 1760222.
Please use the steam build ID number as a reference when posting an issue or query on our message boards. You can find the build number you currently have within Steam by right clicking our game or tools, selecting Properties, then selecting the Local Files tab.
An update for Sven Co-op has been released. If you are running a dedicated server please use SteamCmd to update your servers.
Changes
Unfortunately the list is too long to post. You can find the full change log on our news.
Version details
Steam build ID numbers: Game 1760220, dedicated server tool 1760221, SDK tool 1760222.
Please use the steam build ID number as a reference when posting an issue or query on our message boards. You can find the build number you currently have within Steam by right clicking our game or tools, selecting Properties, then selecting the Local Files tab.
Due to changes made to the Angelscript API in the upcoming 5.11 release, we have made 5.11 available as a public beta so that authors can make adjustments to their scripts and ensure that they will work correctly for the next release.
To opt into the beta, right click on Sven Co-op in your games list, go to Properties, open the 'Betas' tab, and select 'release_candidate_public' from the dropdown list.
To reiterate the previous announcement, If your script(s) use any of the changed class members/methods, it won't work anymore in SC 5.11 and needs to be updated. You can find more details and a list of upcoming changes here:
Due to changes made to the Angelscript API in the upcoming 5.11 release, we have made 5.11 available as a public beta so that authors can make adjustments to their scripts and ensure that they will work correctly for the next release.
To opt into the beta, right click on Sven Co-op in your games list, go to Properties, open the 'Betas' tab, and select 'release_candidate_public' from the dropdown list.
To reiterate the previous announcement, If your script(s) use any of the changed class members/methods, it won't work anymore in SC 5.11 and needs to be updated. You can find more details and a list of upcoming changes here:
We had to make few changes to the SC Angelscript API as a result of some bug fixes. This will be effective as of the next version of Sven Co-op (5.11). If your script(s) use any of the changed class members/methods, it won't work anymore in SC 5.11 and needs to be updated. You can find more details and a list of upcoming changes here:
We had to make few changes to the SC Angelscript API as a result of some bug fixes. This will be effective as of the next version of Sven Co-op (5.11). If your script(s) use any of the changed class members/methods, it won't work anymore in SC 5.11 and needs to be updated. You can find more details and a list of upcoming changes here: