The Crusader Kings franchise has always had a massive Game of Thrones vibe. Indeed, the first two games in the series got their own Westeros mods, and our own Adam Smith called CK2 s such a blindingly obvious combination of worlds and mechanics that it simply had to exist . Now, however, looking into the new dynasty mechanics for Crusader Kings 3, it s clear what Paradox are doing: they re basically putting that stuff in from day one.
OK, it s still a historical game, so there ll be work for modders in adding maps, character names and probably dragons. But in terms of feuding cadet houses, bastard offshoots and needlessly intense family mottos — not to mention the new Dread mechanic, wherein the more of a monster you are, the more your vassals are scared to disobey you — you can have it all. There s still plenty about CK3 to be revealed, but while we wait for flaying and seventy-seven course meals to be confirmed as features, here s everything we know about the new dynasty system.
Although we won t be able to play Crusader Kings 3 until next year, last weekend I got to try the next best thing – a massive game of Crusader Kings 2 without a single PC involved. As part of the celebrations at PDXcon, Paradox turned the interior of the Nalepastrasse radio station (formerly the broadcast hub for communist East Germany) into a vast map of Europe, and gave 250 or so players the chance to swindle, excommunicate, marry and assassinate their way to the top of the feudal world.
I was curious to see what on earth would happen if you replaced CK2 s vast array of simulated bastards with real people, and how the sheer, breathtaking amorality of medieval power-grabbing would play out when you had to look people in the eye while doing it. As such, I enlisted the help of freelancer Rosh Kelly, and entered the melee for five hours of profound chaos. Here s how it went down.
Crusader Kings 2 isn t the easiest game to define. It mixes Paradox s grand strategy formula with a big bucket of RPG flavour, creating something that s just as playable as an emergent storytelling toy as it is as a wargame. Crusader Kings 3, its freshly-announced sequel, has this same mix of ingredients. But from what we ve seen so far, it looks like it might> just have edged over the line from a strategy game with RPG elements to an RPG you play on a map .
Let s be clear: it s still very much a strategy game. Crusader Kings 3 is about exploiting a range of interlocking systems — from military power to succession law to church doctrine — to grab big metal gauntlets full of power, and rise to the top of the medieval world. That world is now bigger, too. Four times the size, in fact, which brings it to a par with the vast map of Imperator: Rome. And the mechanics used to manipulate it are as varied as they ever were. More than in CK2, however, all of them are affected by who your ruler is as a character>.
Paradox has insisted it has yet to decide whether to include the phrase "Deus Vult" in Crusader Kings 3 after suffering a backlash sparked by its reported removal from the game.
Our friends at Rock, Paper Shotgun reported Crusader Kings 3 would not include the controversial battle cry after it was told as much by Paradox's community manager during a recent press trip.
That sparked a backlash within the game's community, with multiple threads across Reddit, Paradox's website and Steam - the latter of which is home to an enormous Crusader Kings community - bemoaning the move and citing "historical accuracy" to back up the position. There was even an online petition that called on Paradox to reverse its decision.
Having permanently removed Crusader Kings II‘s price tag last week, making it free for keepsies, Paradox are giving an expansion away free to people who sign up for an account. The Old Gods is the giveaway, the 2013 expansion focused on marauding Vikings, pagans, and Zoroastrians. Turns out I already have a Paradox account from something or other so sure, gwan, wang me a Steam key. I’ll show Wessex what’s what.