Crusader Kings II

Finally, after years of waiting, you’ll soon be able to conquer Crusader Kings 2’s medieval world as a duck. This might be the Holy Fury expansion’s single greatest feature, but you probably wouldn’t find it unless you were looking. Not into fowl? You can play as a dynasty of hedgehogs, cats, elephants and even dragons. One of my neighbouring counts is an egg. 

‘Animal Kingdom’ is a hidden setting for Holy Fury’s random maps. Instead of playing on the historical map, you can play around with a list of settings and have the game generate something new. The geography stays the same, but entirely new kingdoms, religions and characters are summoned into existence. They’re all human, however. 

When you’re putting together your new world, you can pick between historical or random cultures, and it looks like that’s all. Keep clicking, however, even if it looks like you’re just seeing the same two options, and eventually you’ll find the easter egg. I say eventually, but really it’s just a few more clicks. Et voila! A world populated by aristocratic beasites, as well as humans living alongside them. 

As King Darkwing, I ruled a large—but not the largest—kingdom of waterfowl in what is, in our reality, Central Europe. Things were a little tense for a while since my neighbour was a Holy Roman Empire analogue that was ruled by dragons. I didn’t fancy my chances in a war, so I married off my daughter, also a duck, to a scaly duke. There was a bit of strife within the kingdom itself, too, because it turns out that not all ducks follow the same religion.

Most the ducks, myself included, logically worshipped The Sky and followed the rules from The Books of Blessed Virtues, but there were also some loons who worshipped The Moon, of all things, and had their own holy text, The Hallowed Manuscript. I’m in the process of explaining why they are wrong and we are right. Mostly with swords. All of these religions are randomly generated. 

So Crusader Kings 2 is Redwall now, I guess. I love it. 

Holy Fury is due out on November 13. 

Crusader Kings II - BjornB
Today we celebrate the first EP from Pagan Fury! Please follow them on Spotify and check out the bio page for a special surprise!



Go here to listen and collect your gift: https://pdxint.at/2Fbl7NN
Crusader Kings II - BjornB
In this, the last Development Diary before the release of our next Crusader Kings II expansion: Holy Fury we'll go along the traditional route and post the achievements being added, as well as some other cosmetic things



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Crusader Kings II

Crusader Kings 2’s largest expansion, Holy Fury, is due out next week, but in the meantime you can wet your whistle on this feature breakdown from Paradox. There’s quite a lot, and while the focus is on Christian and pagan shenanigans, there’s also plenty beyond that.

Pagans can join warrior lodges and work their way up the ladder to become top dog, gaining new skills and pals along the way. Pious Catholics, on the other hand, can be given sainthoods, passing along perks to their descendants. There are legendary bloodlines, new crusading events, coronations, new succession laws and dozens of other things, but it’s the additional modes that I’ve got my eye on. 

By starting a new game with a ‘shattered world’, you’ll experience a more balanced version of Crusader Kings 2, where all the big kingdoms and empires have been broken apart. Everyone starts out as either a count or a duke. Its customisable, too, so you can choose whether you want to play a more historical version or make balance the priority. 

The asymmetry is one of my favourite parts of CK2, but it would be fascinating to start on a world where everyone’s in a similar, though obviously not identical, footing. It sets up some potentially bizarre alternate histories. 

Picking a ‘randomise world’ feature keeps the geography the same, but changes everything else, transforming the medieval world into a fictional realm that's full of new religions, cultures and characters. Paradox says that these random worlds will still try to emulate history, however, mimicking great empires and the like. The world it creates will be fictional, but hopefully logical. 

Crusader Kings 2: Holy Fury is due out on Steam on November 13.

Europa Universalis IV - BjornB
This week we'll look into the the new mission trees and decisions for Castille, Aragon, Navarra and Portugal



Click here to read the development diary by neondt


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Europa Universalis IV - contact@rockpapershotgun.com (Denis Ryan)
Crusader Kings II - Para_Rod
As we move closer to the release of Holy Fury the development diaries become longer and longer! Today we will discuss the rework of elective succession system!



Click here to read the development diary by Silfae


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Crusader Kings II - Para_Rod
Delayed development diary! Friday, we talked about a nice quality of life update to the interface, AI behavior and some new additional flavor regarding the Papacy!



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Europa Universalis IV - Para_Rod
Greetings! Today we will discuss improvements made to AI behavior that will come along with Spain Update!



Click here to read the development diary by mikesc


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Crusader Kings II

Crusader Kings 2's Pagan-themed Holy Fury DLC will be out on November 13, Paradox has announced.

The expansion, first revealed back in May, is beefier than past DLCs, and covers a range of systems. The biggest changes are reserved for Paganism: Pagan leaders that don't convert can instead reform their religion, leading it down a path of either destruction and war or peace and tranquility. 

You can join a Pagan "warrior lodge" and raid your way to higher ranks, unlocking more powerful allies and gaining military skill, while Pagan successions will now be referred to an Elder Council who decide how to divvy up a realm among heirs. Alternatively—and this sounds far more fun—a ruler may challenge his brother to combat to unify a realm.

There are changes to other religions, too: Catholic leaders can become saints, granting benefits to their descendants, and the clergy now has to bless coronations of Kings and Emperors. 

Away from religion, Holy Fury will add new randomly-generated starter maps that are small and fractured, with lots of factions vying for control—you'll start as a small realm fighting for space. 

It will also add diplomatic options, letting you charm or provoke neighbours, as well as new "legendary bloodlines", which means that descendants of warriors like Charlemagne and Genghis Khan will carry traits that match the accomplishments of their forefathers. 

The Steam page gives a good overview of the rest of the changes, if you're after more information. It'll cost £15.49/$19.99.

Thanks, RPS.

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