Crusader Kings II - BjornB
In addition to the previous 2.3.1 patchnotes we add:

2.3.2 - MMUR MAJOR: - Fixed so you can build holdings again MINOR: - Fixed the break-up interaction with your lovers.
Crusader Kings II - BjornB
In addition to the previous 2.3.1 patchnotes we add:

2.3.2 - MMUR MAJOR: - Fixed so you can build holdings again MINOR: - Fixed the break-up interaction with your lovers.
Crusader Kings II - BjornB


Hey guys!

Several major issues stamped out in this one. Sorry for any problems these might have given to people. Now get back in there and have fun. There's also some converter changes thrown in to fix some minor details.

Here's the patch notes for 2.3.1
MAJOR: - Fixed bug where vassal levies could not always be dismissed. - Fixed crash issue on Linux when the AI tried to build settlements. MINOR: - Temple successors now get their liege's religion rather than their top liege's - Rebalanced seduction to make it harder to seduce the spouses of great rulers - AI: Reduced seduction craze a bit - Seduction: increased risk of scandal - Adjusted default message settings to reduce spam - Fixed a grammar variable bug in event WoL.201 - Fixed a bug with event WoL.3050 happening for a single character only - Fixed a bug with event 63103, where vassals of vassals could go independent with Elective Gavelkind succession - Reduced the Catholic Holy Order regiments in size - Fixed a minor issue with the court where some newborn bastards ended up - Fixed text bug in event WoL.11000, which referred to the recipient rather than the actor - Better tooltips in the event options for WoL.11000 - Better tooltips in event WoL.11006 - Fixed some problems with the 'inbred' trait calculations - Added 'real_fathers' console command - Added missing text EVTOPTA_WOL_415 - Fixed bug where the culture group trigger and religion group trigger did not properly check against other characters, making Indian Subjugation wars impossible to use. - Christian pilgrim events now check for character's capital location rather than current location when checking for available destinations. - Fixed a bug with the WoL scholarship events where an event might start repeating incorrectly. - Fixed a faulty text tag reference in a Carousing boardgame event. - Cooldown for Carousing is now visible in tooltip. - Fixed a bug where characters could sometimes get both the Bastard and Legitimate Bastard traits. - Heliopolis is now a temple holding instead of a city holding. - Moved Kabul Zunist holy site to Nagarahara temple holding (in the same province). - Moved Multan Zunist holy site to Mulasthana temple holding (in the same province). - Updated faulty localisation function in the last event of the business focus trade route chain - Fixed a crash when hovering an option in the event that let's you end the rivalry of a converted Christian - Hungary should now get a crown authority law when forming from the Magyar decision - The form Hungary decision no longer creates exponential amounts of troops - Reworked Holmgang events to use personal combat skill rather than martial skill - Reduced mean time to happen for Holmgang if you have War focus - Fixed a rare case when duels could break - Duels now potentially give the kinslayer trait - Shortened the text of one outcome of duels to avoid long names making the text too large for the event window MODDING: - Fixed an error with change_variable for titles CONVERTER: - Fixed outdated modifiers in special national ideas, all global revolt risk has been changed to global unrest modifiers - Fixed the four missing province mappings in eastern europe - Added unique modifiers to some christian heresies - Made sure to update the colors of all heresies to their CK2 variant of color - Fixed so messalian and nestorian are converted correctly. - Added proper icons for norse personal deities - Arabic cultures now map to their corresponding one in EU4 - Steppe cultures now part of same culture group as turkish - Moved visigothic to iberian culture group

Official announcement
Crusader Kings II - BjornB


Hey guys!

Several major issues stamped out in this one. Sorry for any problems these might have given to people. Now get back in there and have fun. There's also some converter changes thrown in to fix some minor details.

Here's the patch notes for 2.3.1
MAJOR: - Fixed bug where vassal levies could not always be dismissed. - Fixed crash issue on Linux when the AI tried to build settlements. MINOR: - Temple successors now get their liege's religion rather than their top liege's - Rebalanced seduction to make it harder to seduce the spouses of great rulers - AI: Reduced seduction craze a bit - Seduction: increased risk of scandal - Adjusted default message settings to reduce spam - Fixed a grammar variable bug in event WoL.201 - Fixed a bug with event WoL.3050 happening for a single character only - Fixed a bug with event 63103, where vassals of vassals could go independent with Elective Gavelkind succession - Reduced the Catholic Holy Order regiments in size - Fixed a minor issue with the court where some newborn bastards ended up - Fixed text bug in event WoL.11000, which referred to the recipient rather than the actor - Better tooltips in the event options for WoL.11000 - Better tooltips in event WoL.11006 - Fixed some problems with the 'inbred' trait calculations - Added 'real_fathers' console command - Added missing text EVTOPTA_WOL_415 - Fixed bug where the culture group trigger and religion group trigger did not properly check against other characters, making Indian Subjugation wars impossible to use. - Christian pilgrim events now check for character's capital location rather than current location when checking for available destinations. - Fixed a bug with the WoL scholarship events where an event might start repeating incorrectly. - Fixed a faulty text tag reference in a Carousing boardgame event. - Cooldown for Carousing is now visible in tooltip. - Fixed a bug where characters could sometimes get both the Bastard and Legitimate Bastard traits. - Heliopolis is now a temple holding instead of a city holding. - Moved Kabul Zunist holy site to Nagarahara temple holding (in the same province). - Moved Multan Zunist holy site to Mulasthana temple holding (in the same province). - Updated faulty localisation function in the last event of the business focus trade route chain - Fixed a crash when hovering an option in the event that let's you end the rivalry of a converted Christian - Hungary should now get a crown authority law when forming from the Magyar decision - The form Hungary decision no longer creates exponential amounts of troops - Reworked Holmgang events to use personal combat skill rather than martial skill - Reduced mean time to happen for Holmgang if you have War focus - Fixed a rare case when duels could break - Duels now potentially give the kinslayer trait - Shortened the text of one outcome of duels to avoid long names making the text too large for the event window MODDING: - Fixed an error with change_variable for titles CONVERTER: - Fixed outdated modifiers in special national ideas, all global revolt risk has been changed to global unrest modifiers - Fixed the four missing province mappings in eastern europe - Added unique modifiers to some christian heresies - Made sure to update the colors of all heresies to their CK2 variant of color - Fixed so messalian and nestorian are converted correctly. - Added proper icons for norse personal deities - Arabic cultures now map to their corresponding one in EU4 - Steppe cultures now part of same culture group as turkish - Moved visigothic to iberian culture group

Official announcement
Crusader Kings II - contact@rockpapershotgun.com (Adam Smith)

This year has been unusual for me, gaming-wise, because I haven’t had That One Game. You know the one – the game that keeps you up at night while also managing to occupy your coffee breaks. The one that you can play while you’re listening to the new Flying Lotus album just as easily as you can play while Corrie’s on. It can take up all of your attention or the slightest part, filling whatever part of your mind you commit to it at any one time. I miss That Game.>

… [visit site to read more]

Crusader Kings II - contact@rockpapershotgun.com (Alice O'Connor)

Important decisions for a ruler.

Few games would boast of allowing that, perhaps only cracking a nervous joke in patch notes addressing the bug’s removal, but it’s a proper listed-in-the-trailer feature of Crusader Kings II‘s latest mini-expansion. Way of Life launched yesterday, injecting a little more personality into your pawns. WoL lets you give characters a “focus”, a passion in life that they’ll follow and pursue. Some folks like gossip, some are happiest when hunting, and some, well, some really want to marry their cousin. CK2 is basically a weirder, stabbier, and more difficult version of The Sims anyway, right?

… [visit site to read more]

Magicka - contact@rockpapershotgun.com (Paul Dean)

I have accidentally killed Peter Cornelius. I have accidentally killed him several times and this has included (but is not limited to) the time that I launched a rock at his head, the time that I electrocuted him and the time that I pushed him off a cliff. On each and every occasion it was an accident and I don’t think I was entirely in control of either my actions or my powers. I am sorry, Peter Cornelius, associate producer on Magicka 2.

… [visit site to read more]

Magicka

According to Paradox Producer Peter Cornelius, all Magicka fans want is more Magicka. Magicka 2 is certainly that, and I enjoyed the first game as well, but from the little I've played of it at a recent demo, it also has the same problems. Mainly, that its complicated controls lag behind its amazingly creative spellcasting system.

Magicka 2 doesn't do a whole lot to change the formula at all, though in Pieces Interactive's defense, it's a brilliant formula. It's a top-down shooter where you play as a wizard who can cast a staggering number of different spells by combining a handful of basic elements. Take Fire and Earth, cast it as a projectile, and you get a fireball. Take Ice and Arcane, and you get a freeze beam. Pick Fire instead of Heal by mistake and cast it on yourself and your three wizard friends, and you've committed a murder-suicide.

Such mistakes are common, even expected in Magicka. Friendly fire is always on, and while enemies get bigger and harder as you progress, the real challenge is always in improvising the right spells for the right situation without launching ice missiles at yourself in the process.

Ignoring the sheer amount of brain processing power this requires, the button inputs alone are confusing. 

My proudest moment during the demo (which barely redeemed me from numerous times I killed my partners), was after the rest of my team had died while exploring a large, damp cave. I was being chased by more goblins I could handle across a narrow bridge, and as I ran, I rained meteors on myself. As I stepped out of the area of effect, the enemies chasing me stepped into their deaths.

Cornelius said he's never seen that move before. He said there's a lot of combinations and strategies that won't emerge until the game is out in the wild, which is part of what makes it so much fun. There are near endless possibilities open to you from the moment the game starts, and it's just a matter of discovering and mastering them.

Central casting

It's not easy. Demos often make me feel like I suck at games—it's just a result of playing something I've never played before in front of an audience, but I don't think I've ever embarrassed myself by looking down at the controller to make sure I'm pressing the right buttons. Magicka 2 was so confusing at first, everyone who was playing was looking down, bewildered.

It will doubtless get easier with more time, but I'm disappointed Pieces Interactive has seemingly done nothing to teach, encourage, and in general make the whole learning process easier. I didn't play the first level, so I don't yet know how the game introduces itself to new players, but even if it took the time to walk me through a few example spells and what they're good for, casting accurately and consistently is still difficult.

Each spell can take five out of eight elements in different combinations, and be cast on yourself or others in different methods. Even ignoring the sheer amount of brain processing power this requires, the button inputs alone are confusing.

In the first Magicka, different elements were mapped to different directions of the right joystick, unless you were playing with a mouse and keyboard, in which case every element was mapped to a different key. In Magicka 2, the elements are mapped to the face buttons, with two elements for each button that you can alternate between by pressing a shoulder button.

At best, this is a slight improvement which ignores the real issue. It's something that modern character action games have figured out in recent years. Pressing the buttons in the right order is not as interesting as choosing the right move at the right time. In the first Magicka, you could learn a special spell, and look at the combination of elements you needed to choose in order to execute it. It's silly and tedious to bother dialing in these elements every single time for every single spell.

What I wanted to see in Magicka 2 but haven't yet is some kind of method to not only look at special spell recipes, but save them, map them to different buttons or keys, and cast them without having to press five or seven buttons. That would allow me to focus on the the twin-stick shooting, and, more importantly, the creative aspect of crafting spells without frantically pressing buttons and making mistakes.

Without some kind of spell casting refinement, Magicka 2 is just more, slightly prettier Magicka. Maybe it's what fans what, but to me it's not enough of an evolution.

Crusader Kings II - Valve
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Crusader Kings II - BjornB


STOCKHOLM – December 16, 2014 – Come all ye lost and prodigal rulers! Hearken unto what I say! Whatever path you are on can be changed, and whatever failings you have can be remedied. Close study, wise decisions and good counsel can help you transform yourself. Choose a new Way of Life!

Paradox Interactive and Paradox Development Studio today announced that Crusader Kings II: Way of Life can now be purchased on digital storefronts worldwide. Way of Life, the latest expansion for the critically acclaimed strategy franchise, is available for $7.99 and is compatible with Windows, Mac, and Linux platforms.

Get a glimpse at the new Way of Life trailer here:

https://www.youtube.com/watch?v=pntRkvu_aR0

Choose who to seduce, which people to spy on, challenge characters to a duel, and much more in this new installment for the Crusader Kings II series that bolsters the role-playing elements of the acclaimed medieval dynasty simulator. Way of Life allows conquerors of all walks to further customize their methods of intrigue by offering 10 different Focuses that players can set for their characters. These, in turn, open up new options for diplomacy and events to participate in, allowing all sorts of wonders (and mischief) to befall characters during their lifetimes. Featuring hundreds of new events and over 20 new event pictures, Way of Life aims to breathe new life into the devilish demesne of Crusader Kings II.

Alongside the launch of Way of Life, Paradox Interactive is releasing three limited collector’s editions of Crusader Kings II, each with unique offerings that diehard CK2 fans will enjoy, including the option to receive signed swag, thank you credits in the game, an invite to the next Paradox Fan Gathering, and more.

For more details on the limited collector’s editions available for Crusader Kings II, click here!

Patchnotes for v2.3 - please post feedback in the official forums
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