Magicka - [Pdx] Escher
Hi folks!

The final "cherry on the top" of the Magicka DLCs has finally been released, you can find "Magicka: Dungeons and Gargoyles" available for your spell-slinging pleasure now.

Not only that, "Wizards of the Square Tablet" makes it's PC debut, multi-platform co-op fun coming your way!

Cancel the Halloween party tonight, you have new plans!

Have fun!

http://forum.paradoxplaza.com/forum/showthread.php?732262-Magicka-Finally-Fills-its-Spellbook-Final-DLC-Chapter-Released
Magicka - Graham
Hi folks!

The final "cherry on the top" of the Magicka DLCs has finally been released, you can find "Magicka: Dungeons and Gargoyles" available for your spell-slinging pleasure now.

Not only that, "Wizards of the Square Tablet" makes it's PC debut, multi-platform co-op fun coming your way!

Cancel the Halloween party tonight, you have new plans!

Have fun!

http://forum.paradoxplaza.com/forum/showthread.php?732262-Magicka-Finally-Fills-its-Spellbook-Final-DLC-Chapter-Released
Crusader Kings II - contact@rockpapershotgun.com (Adam Smith)

Apparently, Crusader Kings II is still missing> something, which seems unlikely considering the amount of content that each major expansion has added. The Old Gods took the cake* – Forseti loves a slice of Battenberg – adding a couple of centuries to play with, a host of religions and new raiding mechanics mechanics. That’s not the end of the road though. It seems the one God and the diverse groups that claim to know Him best is a little jealous of the Old Gods and the Sons of Abraham expansion is hoping to make Him feel better by honouring “the big three in Medieval Europe: Christianity, Judaism and Islam”. More details below.

(more…)

Crusader Kings II
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Paradox Development Studio has just announced the fifth expansion for Crusader Kings II: Sons of Abraham. Two long-requested features, playable Jewish characters and the ability to interact with the Catholic college of cardinals, will make their way into the medieval murder your brother and steal his stuff simulator. The ability to part the seas and march your armies through has yet to be confirmed, but quite a bit else has.

The focus of this expansion, contrasting the previous Old Gods DLC, is on the Abrahamic monotheistic faiths, with special attention paid to Christian, Muslim, and Jewish characters. Catholicism will now operate under a college of cardinals. Nine cardinals will be active at any one time, appointed by the Pope. You will be able to affect this process by grooming your courtiers for a church career, keeping on good terms with the Pope, and putting money into a campaign fund.

When the Pope dies, the active cardinals will elect a new one. If your Pope is elected, you will gain powerful abilities such as the ability to be granted a crusade on a target of your choice. Controlling several cardinals not only increases your chances of having one of your candidates elected Pope, but also makes it almost impossible for you to be excommunicated.



Holy Orders are also receiving an overhaul, with several new ones added such as the Christian Knights of Santiago and the Zoroastrian Immortals. You will now have the option of disposing of a troublesome son in the line of succession by sending them off to one of these orders, where they have a chance of being elected Grandmaster. Militaristic and pious characters may go to join the orders on their own.

Heresies are being overhauled as well, with unique mechanics, heads of religion, and the ability to replace the orthodox faith they broke off from if they come to outnumber it. One example given was the Cathar heresy of Catholicism, which allows the appointment of female priests. Muslim splinter groups will now have the ability to form their own Caliphates.

Speaking of Muslims, a new divide will be introduced over the course of the game in the form of the Mutazili and Ashari theological schools for Sunni characters. The former will focus on scientific progress, while the latter is more concerned with piety and divine law. Choosing a side will put you at odds with Sunni leaders following the opposite school.

The Jewish religion will be represented by the Khazar Khanate in the 867 start date, where the nobility historically converted to Judaism. It will not be possible to start as a Jewish leader in the other start dates, but Jewish characters will now appear in various courts, and it will be possible to educate your heirs with a Jewish tutor to convert your realm. New Jewish decisions will mainly revolve around the reclamation and restoration of the Kingdom of Israel. You will also have the opportunity to restore the Jewish High Priesthood.

This all comes on the back of the massive 2.0 patch, and what the devs are calling "Phase Two" of the CK2 expansion cycle. The patch will include over 300 new events (some of which will require the Sons of Abraham DLC), cloud saving, Ironman mode, and over 50 Steam achievements. You can read a bit more in the first dev diary.

And of course, this is a CK2 expansion, and you're reading PC Gamer. So expect a gigantic Q&A with Paradox in the near future.
Magicka - contact@rockpapershotgun.com (Jim Rossignol)

I don’t think anything else has quite gripped me in the same way this year. The current version of Magicka: Wizard Wars features only one map, and is suffering some network woes, but the Early Access release of Paradox’s arena-PvP reboot of slapstick spell-combinating hit Magicka is shaping up to be a triumph.

Let me combine the magic of words with the arcane energies of meaning, and use a ray of physics to put them all in your face.> (more…)

Magicka - contact@rockpapershotgun.com (Jim Rossignol)

UPDATE: I am having trouble connecting to games, seems it might be over-subscribed.

And I am going to jump right in, so expect some thoughts on it soon. I’ve been itching to get my hands on Magicka: Wizard Wars – Paradox’s pared down team combat version of Magicka – since I saw it in action at GDC earlier in the year, and I believe it could well be the arena-combat type game that suits my personal sensibilities as a giant dork. Paradox explain: “two teams of four wizards each will do their best to incinerate, refrigerate, and defenestrate one another in chaotic combat, utilizing the versatile, element-combining spell system of Magicka. With friendly fire in full effect, wizards will have to think on their toes and mind their aim as they contend with imps, enemy players, and each other.” A frankly rather weird new trailer creates fanfare for the appearance of the game, which you can see below.

The early access page is here and there’s a Steam page here.

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Magicka
Magicka Wizard Wars


Magicka Wizard Wars, the free-to-play game I once described as a game of Dota 2 in which everyone on both teams is playing Invoker, is now available on Steam Early Access. You can claim your spot as a founder in this arcane altercation with three different tiers, starting at $13. Jumping in at the $20 tier gets you a free copy of Crusader Kings II, which is half of that game's current Steam price.

Other founders rewards include unique robes and weapons, forum avatars, and at the highest tier, some in-game currency and the ability to name your personal imp minion. If you're a little light on cash, possibly because you kinda sorta accidentally lit a public institution on fire while practicing your wizarding last weekend, you can still sign up free for alpha access, and if selected, you'll get a cool staff and weapon for your trouble.

If you're on the fence about Wizard Wars, go back and check out what Tom Senior, Craig Owens, and I had to say about it
Magicka - Valve
Magicka: Wizard Wars is Now Available on Steam Early Access!

Magicka: Wizard Wars is a Spellcasting Action PvP game with the humor and the dynamic realtime spell system of Magicka. Players form teams of four and blaze their way across the battlefield, combining magical elements on the fly to create hundreds of spell combinations with wildly varying effects.

Arma 3



Valve has revealed the specs for the Steam Machines prototypes. Evan, Tyler, Cory, and T.J. weigh in on the implications. Plus: Mongols racing F1 cars, gobbleshaft transplants, the Battlefield 4 beta, and callbacks to the bizarre world of early '90s television.

Accept no substitute for PC Gamer Podcast 364 - Doogie Don't Care!

Have a question, comment, complaint, or observation? Send an MP3 to pcgamerpodcast@gmail.com or call us toll-free at 877-404-1337 x724.

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@ELahti (Evan Lahti)
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DOOM + DOOM II
15 most brutal mods of all time


Remember when buying a game didn’t feel like a guarantee of seeing the ending? There are still hard games out there, Dark Souls flying the flag most recently, but increasingly, the challenge has dripped out or at least softened, often leading to sadly wasted opportunities. What would Skyrim be like, for instance, if its ice and snow wasn’t simply cosmetic, but actually punished you for going mountain climbing in your underpants?

With a quick mod – Frostfall in this case – you’re forced to dress up warm before facing the elements, and things become much more interesting. That’s just one example, and over the next couple of pages you’ll find plenty more. These aren’t mods that just do something cheap like double your enemy’s hit-points, they’re full rebalances and total conversions. Face their challenge, and they’ll reward you with both a whole new experience and the satisfaction of going above and beyond the call of duty.

Misery
Game: Stalker: Call of Pripyat
Link: ModDB



All those weapons scattered around? Gone. Anomalies? Now more dangerous. Magic mini-map? Forget it. Valuable quest rewards? Good luck. Things you do get: thirsty, and factions who send goons after you if you anger them. On the plus side Pripyat is much more active, with a complete sound overhaul, and new NPCs to meet – who all have to play by the rules too, with no more infinite ammo. If you can survive here, you’ve got a good chance when the actual apocalypse comes.

Project Nevada
Fallout: New Vegas
Link: Nexus Mods



Nevada is a good example of making things more difficult without being openly psychotic. Levelling is slower, players and NPCs get less health, and obvious features are now in, such as armour only being a factor in headshots if the target actually has head protection. It’s also possible to toggle some extra-hardcore options, such as food no longer healing and taking care of hunger/thirst/ sleep on the move. There’s a sack of new content, and an Extra Options mod is also available, offering even more control.

Brutal Doom
Game: Doom
Link: ModDB



Despite what modern ‘old-school’ shooters would have you think, Doom was a relatively sedate experience – fast running speed, yes, but lots of skulking in the dark and going slow. Not any more! Brutal Doom cranks everything up to 11, then yawns and goes right for 25.6. We’re talking extra shrapnel, execution attacks, tougher and faster monsters, metal music, and blood, blood, blood as far as your exploding eyes can see. It’s compatible with just about any level you can throw at it, turning even E1M1 into charnel house devastation. The enemies don’t get it all their own way, as Doomguy now starts with an assault rifle rather than simply a pistol, and a whole arsenal of new guns has been added to the Doom collection – including the BFG’s big brother.



Full Combat Rebalance 2
Game: The Witcher 2
Link: RedKit



This streamlines the combat and makes the action closer to how Geralt’s adventure might have played out in the books. He’s more responsive, can automatically parry incoming attacks, begins with his Witcher skills unlocked, and no longer has to spend most fights rolling around like a circus acrobat. But he’s in a tougher world, with monsters now figuring out counterattacks much faster, enemies balanced based on equipment rather than levels, and experience only gained from quests, not combat. Be warned this is a 1.5GB file, not the megabyte Hotfix that’s claimed.

Requiem
Game: Skyrim
Link: Nexus



Elder Scrolls games get ever more streamlined, and further from the classic RPG experience. Requiem drags Skyrim back, kicking and screaming. The world is no longer levelled for your convenience. Bandits deliver one-hit kills from the start. The undead mock arrows, quietly pointing out their lack of internal organs with a quick bonk to your head. Gods hold back their favour from those who displease them. Most importantly, stamina is now practically a curse. Heavy armour and no training can drain it even if you’re standing still, and running out in battle is Very Bad News. Combine this with Frostfall, and Skyrim finally becomes the cold, unforgiving place it claims to be.

Radious
Total War: Shogun 2
Link: TWCenter



Not only is this one of the most comprehensive mods any Total War game has ever seen, its modular nature makes it easy to pick and choose the changes that work best for the experience you want. Together, the campaign AI is reworked, as are the skills and experience systems, diplomacy and technology trees. There are over 100 new units. Campaigns are also longer, providing more time to play with all this, with easier access to the good stuff early on in the name of variety. There’s even a sound module that adds oomph to rifles. Add everything, or only the bits you want. It’s as much of a tactical decision as anything else on the road to conquering Japan.

Game of Thrones
Game: Crusader Kings II
Link: ModDB



Real history doesn’t have enough bite for you? Recast the whole thing with Starks, Lannisters, Freys and the rest and it will. This doesn’t simply swap a few names around, but works with the engine to recreate specific scenarios in the war for the Iron Throne. Individual characters’ traits are pushed into the foreground, especially when duels break out. Wildlings care little about who your daddy was. It’s best to know a fair amount about the world before jumping in, and the scenarios themselves contain spoilers, but you’re absolutely not restricted to just following the story laid down in the books.



Realistic Weapons
Game: Grand Theft Auto IV
Link: GTAGarage



Guess what this one does. A bowling league for Roman? Cars that drive themselves? A character who appears to tell Niko “You have $30,000 in your pocket, you don’t need to goon for assholes” after Act 2? No, of course not. These guns put a little reality back into the cartoon that is GTA. The missions weren’t written with that in mind, obviously, but there’s nothing stopping you from giving it a shot. Worst case: murdering random civilians on the street is much quicker, easier and more satisfying. At least until the cops show up to spoil the fun. Range, accuracy, damage, ammo and fire rate are all covered, though be warned that you shouldn’t expect perfect accuracy from your upgraded hardware. This is GTA after all. Realism is not baked into its combat engine.

The Long War
Game: XCOM: Enemy Unknown
Link: NexusMods



You’re looking at eight soldier classes, many more missions, invaders as focused on upgrades as your own science team, and a much longer path to victory. Research is slow, not least to make early weapon upgrades more useful, while the aliens are constantly getting more powerful. Their ships are better, their terror missions are more regular, and more of them show up for battle. In exchange, you get to field more Interceptors, the council is easier to appease, and the ETs don’t cheat as much.

Ziggy's Mod
Game: Far Cry 3
Link: NexusMods



Ziggy makes Rook Island a more natural place, removing mission requirements for skills, cutting some of the easier ways to earn XP, increasing spawn rates to make the island busier, and throwing away the magic mini-map in favour of a compass. The second island is also unlocked from the start. Smaller changes include randomised ammo from dropped weapons, being able to climb hills that you should realistically be able to, and wingsuit abilities made available earlier to get more out of them.

Terrafirmacraft
Game: Minecraft
Link: Terrafirmacraft



Minecraft has a Survival mode, but it’s not desperately challenging. Terrafirmacraft takes it seriously, with hunger and thirst that must be dealt with at all times, and key elements added such as the need to construct support beams while mining to prevent cave-ins, and a seasonal cycle that determines whether or not trees will produce fruit. Many more features are to be added, but there’s enough here already to make survival about much more than throwing together a Creeper-proof fort.



Synergies Mod
Game: Torchlight II
Link: Synergies Mod



This adds a new act to the game, over a hundred monsters, new rare bosses, a new class – the Necromancer – more and tougher monsters and the gear to take them on. There are also endgame raids to add challenge once the world is saved yet again, and more on the way – including two new classes (Paladin and Warlock). It’s the top-ranked Torchlight II mod on Steam Workshop, and easily the most popular. Be aware that it’s still in development, and has a few rough edges.

Civilization Nights
Game: Civilization V
Link: Steam Workshop



While Brave New World has officially given Civ V a big shake up, for many players Nights remains its most popular add-on. It’s a comprehensive upgrade, adding new buildings, wonders, technologies and units, with a heavy focus on policies and making the AI better. The single biggest change is how it calculates happiness, citizens adding cheer simply by existing, but the slow march of war and other miseries detracting from the good times. Annexed a city? Don’t expect too many ticker-tape parades. Yet keeping happiness up is crucial, as it’s also the core of a strong military. This rebalancing completely changes how you play, while the other additions offer plenty of scope for new tactics and even more carefully designed civilisations.

Ultimate Difficulty Mod
Game: Dishonored
Link: TTLG Forums



This makes Dishonored’s enemies more attentive, faster and able to hear a pin drop from the other side of the map. When you get into a fight, it quickly becomes an all-out street war. The biggest change is to Dishonored’s second most abusable ability: the Lean (Blink of course being #1). Corvo can no longer sit behind scenery, lean out into an enemy’s face and be politely ignored. He’s now much more likely to be spotted – especially in ghost runs, where his advantages are now limited to the Outsider’s gifts rather than the Overseers’ continued lack of a local Specsavers.

Hardcore
Game: Deus Ex
Link: ModDB



New augmentations! Altered AI! Randomised inventories! Also a few time-savers: instead of separate keys and multitools for instance, a special keyring has both, while upgrades are used automatically if necessary. Difficulty also changes the balance considerably, from the standard game to ‘Realistic’ mode where you only get nine inventory slots, to ‘Unrealistic’, which makes JC Denton the cyborg killing machine he’s meant to be, but at the cost of facing opponents who warrant it. In this mode he gets double-jumping powers, and automatically gobbles health items when he gets badly wounded. Good luck though, I still got nowhere.
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