Cities in Motion 2 - Valve
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Cities in Motion 2 - Valve
Lofty Landmarks, all new content for Cities in Motion 2 is Now Available on Steam!

Add some lofty architecture to spice up your town with this DLC. Lofty Landmarks offers four new buildings: the formidable Cologne Cathedral, the famous Westminster Palace featuring the Elizabeth Tower and it's Big Ben bell, the renowned German Brandenburg Gate, and the 30 St. Mary Axe, commonly known as the Gherkin of London.

Europa Universalis IV



This week, Evan, Tyler, T.J., and Cory recap news from Gamescom: Diablo, XCOM, Elder Scrolls, and more. We compare notes on our current adventures in Saints Row IV, and T.J. vastly exceeds the legal limit for Bohemian Rhapsody lyric puns in a single podcast.

Is this the real life? Is this just fantasy? The answer is none of the above—it's PC Gamer Podcast 361 - Samurai Kangaroo Cavalry!

Have a question, comment, complaint, or observation? Send an MP3 to pcgamerpodcast@gmail.com or call us toll-free at 877-404-1337 x724.

Subscribe to the podcast RSS feed.

Follow us on Twitter:
@ELahti (Evan Lahti)
@tyler_wilde (Tyler Wilde)
@demiurge (Cory Banks)
@AsaTJ (T.J. Hafer)
@belsaas (Erik Belsaas, podcast producer)
Europa Universalis IV - BjornB
1.1.3 Hotfix - checksum 976f
Small hotfix:
- Fixed game freeze when forming country and setting capital
- Checksum now also include missions

We are continuing to work on a major patch with some new mini features and improvments in areas such as optimizations, sound problems, mp problems and other things. Stuff we release in hotfixes are things that have the combination of being urgent and being fairly small so we minimize the risk of breaking more stuff than we fix.


*****************
I also realized that 1.1.2 was never posted here. Here it goes anyways.

- Filter on tags now works
- Fixed issues with joining/inviting friends from friends list
- Server requests password if it ain't provided
- Fixed dedicated server not displaying the correct version
- Fixed sorting on server names
- Improved joining server status message
- Keep server browser scrollbar position when adding new servers to the lis
- Fixed a better oos-message. The client now gets an error-code so we can know what it was that went oos. (revision 8323)
- Supply, demand, total_produced, num_supply_provinces and num_demand_provinces for tradegoods are now saved in savegame (fixes hotjoin OOS).
- Fixed pause-bug on standalone server.
- Added better information for the client during hotjoin-request.
- Connection popup no longer in front of password popup
- You no longer get password rejected message when getting an invite to a password protected game
- No longer possible to filter on empty tag, either all servers or some tags
- If you search for a tag, steam will now return a global search enableing any player to find any game if his searching for the tag
Europa Universalis IV - BjornB
1.1.3 Hotfix - checksum 976f
Small hotfix:
- Fixed game freeze when forming country and setting capital
- Checksum now also include missions

We are continuing to work on a major patch with some new mini features and improvments in areas such as optimizations, sound problems, mp problems and other things. Stuff we release in hotfixes are things that have the combination of being urgent and being fairly small so we minimize the risk of breaking more stuff than we fix.


*****************
I also realized that 1.1.2 was never posted here. Here it goes anyways.

- Filter on tags now works
- Fixed issues with joining/inviting friends from friends list
- Server requests password if it ain't provided
- Fixed dedicated server not displaying the correct version
- Fixed sorting on server names
- Improved joining server status message
- Keep server browser scrollbar position when adding new servers to the lis
- Fixed a better oos-message. The client now gets an error-code so we can know what it was that went oos. (revision 8323)
- Supply, demand, total_produced, num_supply_provinces and num_demand_provinces for tradegoods are now saved in savegame (fixes hotjoin OOS).
- Fixed pause-bug on standalone server.
- Added better information for the client during hotjoin-request.
- Connection popup no longer in front of password popup
- You no longer get password rejected message when getting an invite to a password protected game
- No longer possible to filter on empty tag, either all servers or some tags
- If you search for a tag, steam will now return a global search enableing any player to find any game if his searching for the tag
Europa Universalis IV - BjornB
Patch notes 1.1.1
- Lots of localisation fixes
- Fixed crashes when failing to retrieve resolution (merged 8252)
- Hints and tutorial textboxes can now have scrollbars (fixes for too long text for non english)
- Sound are now disabled on standalone server.
- Chat now works with standalone server.
- Peasants' War more likely to end the longer it has been going on
- Peasants' War will not happen again for at least 10 years
- Fixed broken continent all trigger and fixed adding hidden modifiers.
- Jihad achievement should now work again
- African Power achievement should now work again
- Ruina Imperii achievement should now work again
- Correct version is now listed in serverbrowser
- Fixed crashes when failing to retrieve resolution
- Fixed issue with black areas on TI (bad/old graphics cards)
- Optimized mission and revolt risk alerts
- Optimized when we disable trees/terrain/water/borders
- Multiplayer lobby: Keep scrollbar position when a new server is added
- Fixed savegame lockup when having only one core
- Fixed white glow on Linux cursors
- Fixed some more broken localisations
- Religious rebels can no longer flip the Papacy's capital province
- Religious heathens breaking your country results in large prestige loss
- Religious rebels breaking the Papacy results in a stability loss
- MP: Renamed "Connect to IP" to "Connect to ID"
- MP: Version should now be correct in server browser
- Dx9: If we fail to determine refresh rate, default to 60
- Normal borderfriction now only applies if its the home territory bordering each other.
Europa Universalis IV - BjornB
Patch notes 1.1.1
- Lots of localisation fixes
- Fixed crashes when failing to retrieve resolution (merged 8252)
- Hints and tutorial textboxes can now have scrollbars (fixes for too long text for non english)
- Sound are now disabled on standalone server.
- Chat now works with standalone server.
- Peasants' War more likely to end the longer it has been going on
- Peasants' War will not happen again for at least 10 years
- Fixed broken continent all trigger and fixed adding hidden modifiers.
- Jihad achievement should now work again
- African Power achievement should now work again
- Ruina Imperii achievement should now work again
- Correct version is now listed in serverbrowser
- Fixed crashes when failing to retrieve resolution
- Fixed issue with black areas on TI (bad/old graphics cards)
- Optimized mission and revolt risk alerts
- Optimized when we disable trees/terrain/water/borders
- Multiplayer lobby: Keep scrollbar position when a new server is added
- Fixed savegame lockup when having only one core
- Fixed white glow on Linux cursors
- Fixed some more broken localisations
- Religious rebels can no longer flip the Papacy's capital province
- Religious heathens breaking your country results in large prestige loss
- Religious rebels breaking the Papacy results in a stability loss
- MP: Renamed "Connect to IP" to "Connect to ID"
- MP: Version should now be correct in server browser
- Dx9: If we fail to determine refresh rate, default to 60
- Normal borderfriction now only applies if its the home territory bordering each other.
Cities in Motion 2 - Valve
Metro Madness, all new content for Cities in Motion 2 is Now Available on Steam!

Ever wanted to have a shorter metro for the night time, or a very long version for the rush hour? Well, now it's possible! The Metro Madness pack features customizable metro trains that you can put together car by car and alter the setup for different timetables. It also boasts five brand new metro trains (each with three different cars) and the possibility to place metro depots underground.

Crusader Kings II
CrusaderKings2_EuropaUniversalis4_converter_banner


Two weeks ago, we interviewed Paradox Development Studio on the new converter DLC that lets you import your version of medieval Europe from Crusader Kings II into Europa Univesalis IV. Now that the DLC is out, we went hunting for some of the less than historically accurate groups and nations that can be carried over. From Viking holy orders to a restored Roman Empire, here's how they pan out in EU4.
The Jomsvikings


A Norse Pagan warrior brotherhood that functions as a Holy Order in CK2, the Jomsvikings become a playable Warrior Cult (basically identical to a theocracy) if they survive with landed titles into EU4. In addition to the Land and Naval Forcelimit modifiers they gain from importing the Reformed Norse faith, they also have a unique idea group:

The Jomsvikings Code: Morale of Armies +0.10
The Legend of Jomsborg: Land Forcelimit +15%, Naval Forcelimit +5%
For the Glory of the Allfather: Manpower Recovery Speed +10%
By Thor's Name: Permanent cassus belli against all non-pagans
Adopt Feudal System: Production Efficiency +10%
Implement the Högting: Stability Cost -10%
Valhalla Awaits: Yearly Prestige +1

Their traditions grant a bonus to Leader Shock and Discipline, and completing the tree grants a +10% to Infantry Combat Ability. So, war. And more war. Especially in the early game (when Shock is more important than Fire), they are likely to have one of the scariest armies in the world. I recommend the Quality ideas in the Military group, which will make your soldiers truly peerless.
The Roman Empire


If you managed to restore the Roman Empire as Byzantium using CK2's Legacy of Rome DLC, they will be imported into EU4 as an Empire with a unique idea group:

Pax Romana: National Revolt Risk -1
Legacy of Rome: Diplomatic Reputation +5
S.P.Q.R.: Stability Cost -20%
The Roman Legions: Land Forcelimit +15%, Infantry Combat Ability +10%
Roman Architecture: Production Efficiency +20%
Imperial Bureaucracy: National Tax Modifier +10%
Imperium Sine Fine: Core Creation Cost -20%

Their traditions grant +10% Discipline and +1 Yearly Legitimacy, while completing the track gives you an insane +33% Manpower. This seems more than a little overpowered, based on the other idea groups in the game. But hey, restoring Rome in CK2 isn't easy, so being rewarded with all the tools to become an intercontinental superpower is probably appropriate. In contrast to the Jomsvikings, Rome pairs well with the Quantity military ideas, which should swell your ranks to the point that globally-based legions are barely a tax on your resources.
The High American Tech Group


If your CK2 game was running the Sunset Invasion DLC when you exported it, the Europeans will find a very different version of the Americas when they arrive in EU4. All of the Native American Nations will be lifted up from the New World tech group (200% tech cost, -2 Monarch Power) to a fictional "High American" tech group, which is identical to the Western tech group (100% tech cost, no monarch power modifiers.)

Central America is blanketed by the Aztec Empire, while their rivals, the Incans (who, if you payed attention to CK2's Aztec Invasion Events, actually invented gunpowder infantry in this universe) dominate South America. Contrary to what I was told in the interview, the other North American states from Vanilla EU4 still exist as independent nations, and they have High American technology. The Creek, Shawnee, and Huron are Feudal Monarchies. the Cherokee have a Theocracy, and the Mayans and Iroquois are... Merchant Republics, for some reason. All follow the Aztec Religion, save the Incans, and the Shamanist Huron.

The new Aztec and Incan relgions are both considered part of the Pagan religious group. The Aztec Religion grants -1 National Revolt Risk and +0.5 Morale of Armies. The Incan Religion grants +10% Tax Modifier, and +1 Tolerance of the True Faith.

The Aztecs and Incans also get unique idea groups, while the rest of the North Americans use the generic ones.

Aztec ideas are mostly focused on warfare and forcibly colonizing the Old World:

Build the Tepochicalli and the Calmecac: Technology Cost -5%
Enact the Flower Wars: National Revolt Risk -1
Invade the Whiteskins: Naval Attrition -10%, enables Conquistadors and Explorers even if you haven't unlocked the prerequisite tech
State Administration Reform: National Tax Modifier +5%
Found the Imperial Cities: Production Efficiency +5%
Found the Imperial Jaguars and Eagles: Discipline +10%
The Imperial Road Network: Global Tariffs +10%

Aztec traditions grant +5% Infantry Combat Ability and -5% Advisor Cost. Completing the track grants +0.1 Morale of Armies.

Incan ideas focus more on economy and infrastructure.

Census Record Quipo: National Manpower Modifier +5%
Enforce Quechua: Stability Cost -5%
The Written Word: Technology Cost -10%
Official Axe-monies: National Trade Income +10%
Imperial Gold Trading: Merchants +1
State Administration Reform: National Tax Modifier +5%
The Imperial Road Network: Global Tariffs +10%

Incan traditions grant +20% Fort Defense and -5% Advisor Cost.Completing the track grants +10% Land Forcelimit.

If you haven't yet, check out our review of Europa Universalis IV.
Europa Universalis IV - BjornB
Do you want to look back on all the teasing videos posted over the time since we announced Europa Universalis 4 and remissness?

Then look no further! Here is a playlist for you!

http://www.youtube.com/playlist?feature=edit_ok&list=PL92C9C557AD44A10B
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