Crusader Kings II - Valve
2013-06-12: v1.101 MEFB
-----------------------

MAJOR:
- Added a "Retract Vassal" interaction
- Disallowed destruction of non-titular titles under Gavelkind

INTERFACE:
- Added lots of portrait fixes from the "CK2 Portrait Fixes" mod by zebez
- Adjusted the random CoA colors and color choices
- Scripted a lot of CoAs for various dynasties
- The CoAs of titles named after a dynasty now match the dynasty CoA
- Bishops no longer wear pope hats, but the pope does
- Livonia now has the correct pagan flag
- Buildings requiring a coastal province now show up in the tech tooltip even if the capital is not coastal
- Fixed some tooltips in the settlement view not showing building levels with the name
- Nicknames are now shown for heads of religion
- The 'Grant Independence' action is no longer even shown if the recipient is not your vassal
- The 'Prepare Invasion' action is now shown but grayed out if you are at war with the recipient
- Added missing Bektashi religion description
- Endgame screen now shows correct score for characters
- Added missing name of the Reformed Aztec Church title
- Tweaked the religion colors to make them more distinct
- Corrected some event text typos

GAMEPLAY:
- Norse Pagans can no longer employ the coastal conquest CB against other pagans (neighboring counties can still be taken though)
- The Subjugation CB can now only be used once per lifetime instead of every 10 years. (Unless you have the 'Become King' ambition.)
- Characters with the "Become King" ambition and access to the subjugation CB can no longer move their capital out of the de jure kingdom
- Subjugated rulers of another religion now get a smaller opinion bonus vs the winner, lasting for a shorter time
- Fixed a bug with many vassalizing casus bellis where the target's own counties would be seized when they should not be
- Tengri Pagans are now limited to Agnatic succession
- The Jomsvikings now reform if the Norse reformation takes place
- Fixed an issue where the primary heir under Gavelkind would not inherit the capital county
- West African pagans can now also raid
- Lowered the spawn rate of TOG rebels by 20%
- Added the "Ghanan Band" mercenary company
- Slavic, Baltic and Finnish Pagans now get a bonus to their levy sizes, at the cost of their garrison bonus
- Fixed a problem with the decadence invasion event
- Fixed a bug with decadence revolts ending strangely on the attacking ruler's death
- Court Chaplain job events no longer restricted to men for pagans
- Made the Chancellor job to improve relations more effective
- Mercenary ships will no longer spawn in major rivers
- The Viking trait can now only be gained by adults
- Heirs returning from the Varangian Guard to take the throne of their dead father can no longer get the same event twice
- Piast the Wheelwright and his son are now of the Piast dynasty
- Pagan festivals can now only be held in summer as intended
- City Shipyards now produce slightly more galleys than their Castle and Temple counterparts
- Fixed a bug where banishing landed vassals would not take all their titles
- Under Gavelkind, your oldest son will no longer ask for titles
- Added additional names and dynasties for Roman characters created in the Ruler Designer
- Added an earlier king of Ireland to make Irish liberation revolts possible
- 867: Strengthened the coastal Baltic, Slavic and Finnish tribes with better Holdings
- 867: Slightly strengthened the initial forces of Ivar and Halfdan
- 867: The Karling kingdoms are now on Agnatic succession
- 867: Moved Uglich from the Meryas to the Vyatichi
- 867: Byzantium is now properly on Primogeniture, not Gavelkind
- 867: The Duchy of Meath now exists, called "Tara" by the Irish
- 867: Made some important vassals to the King of Italy Italian culture to prolong the survival of the culture and ensure more internal troubles
- 867: Adjusted the initial political and dynastic setup among the Baltic tribes to make them more resilient
- The vassal opinion for free investiture law now correctly only applies for Catholics
- Build cost and time is now affected by your capital tech, not the average tech in your realm
- Ignoring pagan defensive attrition is now controlled by your capital tech, not by the average tech in your realm
- Own fort level no longer affects ability to navigate major rivers
- Tweaked the AI bonuses on Hard and Very Hard difficulty settings
- Successful non-claimant adventurers are now known as "the Conqueror"
- Fixed a bug with weird dynasty names for the commanders of Liberation rebels
- Castrating or blinding a prisoner now removes the righteous imprisonment cause when they are released
- The ambition to gain a council position now only increases a skill the first time it is successful
- The generic Pagan religion now has a description and holy sites
- Added the Hellenic religion
- The events when certain cities are sacked now properly trigger for the Mongol Empire
- The event when you raise a runestone as a zealous Reformed Norse character no longer treats you as a Christian
- Captured Rebel leaders now have a "Broken Spirit" modifier, making them pretty useless
- Fixed a bug where Gavelkind could produce republics
- Fixed a general bug with multiple kingdom inheritance that could produce republics
- The decision to create the Kingdom of Leon now makes it a de jure part of the Empire of Hispania
- Trade posts are no longer counted towards the Prepared Invasion realm size limits
- Fixed a bug with being able to semi-grant invalid duchies and kingdoms to your heir under Gavelkind
- Heathen priests can now inherit titles
- Mayors and heathen priests will now marry if they are heirs to other titles
- Lack of Piety rumor event now only triggers for Christian lieges as intended
- Trade post garrisons now give less retinue cap increase
- Moved the counties of Loon and Julich from de jure Cologne to Luxemburg
- Technology points are now gained by own demesne when containing buildings that give technology points
- Baltic cultures can now also form the Wendish Empire
- Finnic cultures can now also form the Russian Empire
- Finnic cultures can now also form the Scandinavian Empire
- North Germanic cultures can now also form the Empire of Britannia
- 867: Greater Poland is no longer a republic after a resign
- Norse Patricians are now correctly on Seniority succession

AI:
- Will not convert to Norman culture if in a huge Norse empire
- Higher prio on building temple towns
- Adjusted propensity to backstab brothers of the faith who are primary parties in holy wars
- Behaviour is now affected subtly by the difficulty settings
- Tweaked max field army sizes a bit
- Will not agree to concubinage for title claimants

MODDING:
- Exported BASE_REVOLT_CHANCE_MOD and TOG_REVOLT_CHANCE_MOD to defines
- Added a 'can_appear' field to dynasties to prevent for example the Seljuks from appearing before their event

EVE Online

Fresh meat! This week we introduce the two, new conscripts to the PCG Intern Corps: Ben and Jake. They join veterans Logan, Evan, and T.J. to discuss the looming gorgon of E3, the state of MMOs in the West, and the exact mass of Double Fine's chalice.

You'll laugh! You'll cry! Or maybe, you won't do either of those things! It's PC Gamer Podcast 354 - Uncle Samurai

Have a question, comment, complaint, or observation? Send an MP3 to pcgamerpodcast@gmail.com or call us toll-free at 877-404-1337 x724.

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Crusader Kings II
Chapter-1-Featured


Victory or Valhall! With the release of Crusader Kings II: The Old Gods, the time has come once again to weave a stirring saga of war, love, betrayal, and adventure. This is the Crusader Kings Chronicle: Lords of the North.

This introductory chapter will bring you up to speed on what you need to know about Crusader Kings II if you’re new to the game, as well as introducing the starting characters and briefly touching on some of the new expansion mechanics. Onward!

Missed the original Crusader Kings Chronicle? Have a read!




Some historical perspective
The year is 867 A.D., a transitional period between the Early and High Middle Ages, and the height of the Viking Age. Like in CK2’s default start date of 1066, the conflict between Christianity and Islam is a defining trait of the age... but there are still many who refuse to follow the Abrahamic god in any of his forms.



Northern and Eastern Europe are still staunchly rooted in the old pagan faiths that would be slowly burned away by the passage of time. Where our story begins, on the sweeping fjords of Norway, the Norse people still pray to Odin, Frey, Thor, and the other ancient gods of the North. With fire and steel, they sail the waves in their dreaded dragonships, raiding the coasts of Christian Europe and conquering new realms...




A peasant's guide to Crusader Kings II
Crusader Kings II is a strategy game that simulates medieval Europe, down to the hundreds of lords, kings, concubines, and lowborn people of interest that populate it. Every character has traits (such as Brave, Lustful, and Cruel), and they all interact based on opinions they have of one another.

You play as a ruler who may or may not have vassal lords sworn to you, just as you might be sworn to a king or emperor above you. The game is a sandbox where you set your own goals, whether that be conquest, maintaining a small and peaceful realm, or manipulating the world’s power structure from the shadows.

When it came time to decide whom to play as from the hundreds of possibilities, I remembered a phrase that came out of an interview I did with Crusader Kings game designer Chris King: “I can be the poorest count in Norway. But if I have a high enough Prestige...”



Thus, I’ve elected to play as, quite literally, the poorest count in Norway. Chief Þórólfr (THOR-olf-er) of the clan Stórr (a name taken from my own Norse ancestors) rules over Nordland, a cold and inhospitable province in the far north of Norway. He grew up along the frigid, frosty fjords, where the cold winds of the North Sea sweep in with a merciless bite. Hard folk are all who can survive here, where the only significant refuge from the cold is Þórólfr’s fire-lit hold at Røst. His will not be an easy path to power. But those who must scratch a living from nothing either crumble, or come out all the stronger for it.





I created Þórólfr in CK2´s ruler designer to carve out glory from one of the coldest, harshest backwaters in all of Europe. At 35, he has risen to rule over the hardy people of Nordland. With only one holding, he has no vassals sworn to him. He is unmarried, with no sons... something we will have to fix in a hurry.

Þórólfr has a set of hand-picked Traits, which will affect his stats, and how other characters feel about him:

He is known to his people as a Skilled Tactician on the battlefield, Bright of mind, driven by Ambition but tempered by Patience. He is not without flaws, however, as he is prone to Cruelty and Drunkenness, allows his Lust to get the better of him, and is a bit too Trusting for his own good. He also carries a Wound from the battles with other petty chiefs that bought him his right to rule.

Like most of Scandinavia at this time, Þórólfr follows the old Norse gods—Thor, Odin, Frey, and the rest. In the distant South, the devotees of the White Christ and the Prophet Mohammed seek to spread their ways to the pagans of Europe. Þórólfr laughs at such notions. One day, he will be king. And the Old Ways will be defended to the last under his reign.





In the winter of 867, the new chief of Nordland was wintering in the south, at the hall of Näsborg, as a guest of Chief Rikulfr Ulfing of Austergautland. His councilors felt it wise that he make himself known, and present gifts to the powerful chieftains in the South of Scandinavia. Worthy friends would be needed to make his ambitions of power a reality.

While half-drowned in mead, Þórólfr made the acquaintance of a lowborn serving girl of 16 years, Rikissa, whom he joked had stronger arms than his father. Stumbling before Chief Rikulfr, he announced his intention to take the girl back North as his wife. Rikulfr approved, saying such a servant would be a fine gift in exchange for those Þórólfr had brought him.



Marrying a lowborn girl will hurt my prestige, but she is young, and has the Strong trait, which can be passed on to our children.





On his way home with his new bride, Þórólfr stopped at the various holds along the fjords to meet with their chieftains. Word came to him that raiding was good at the mouth of the Daugava River, where weak tribes of Balts left their loot poorly protected.

The chieftain brought this news to his home, where some 317 loyal men stood ready to set sail with him for riches and glory. Axes were sharpened, and ships readied. Þórólfr meant to make a name for himself among the great Vikings of legend.



I’ve taken the ambition “Become King of Norway,” which allows me to declare war on and subjugate other chieftains in the realm with impunity... as long as I have the strength to back it up. Since Nordland is so poor, however, I don’t have the manpower to best any of my neighbors in a stand-up fight. I’ll need mercenaries, which means I’ll need gold.

And I aim to make this gold the Viking way: raiding the coasts of Europe. Some research has revealed that the Baltic tribe of the Lettigallians are a prime target, with few men to their name and a chieftain that doesn’t know his head from his handaxe on the battlefield. I, on the other hand, am a very skilled commander.





317 men on seven ships. With only this did Þórólfr set off as the warm winds of late spring filled the sails, billowing above the dragon heads on the prows. The brave sons of Nordland left tearful families behind on the sweeping fjords, knowing some of them would not return. Failure was not an option. Only by blade and by raid could wealth and comfort be brought back for their kin.

As their ships took port for the night on the isle of Sjælland, disturbing news arrived. Haraldr Fairhair, King of the Ynglings, had caught word of Þórólfr’s departure, and had dispatched a fleet of his own to take the hold while it was undefended. This wealthy man who would call himself King of all Norway had proven the depth of his dishonor, and Þórólfr that day swore revenge on him and his house.



This is unexpected. I knew I would have to deal with the Ynglings, most powerful family in the lands and the historical founders of the Kingdom of Norway... but not so soon. There are plenty of cheiftains to subjugate between Haraldr and myself, and it seems odd that he would single me out first. There is nothing to be done about it, and to spare my people suffering in a pointless, unwinnable war, I'm swearing myself to Haraldr as a vassal... for now.





Seven days after Midsummer, after nearly 60 days at sea, Þórólfr’s band arrived in the land of the Lettigallians. They beached their ships and leaped out onto the sand, marching for the nearest village with a fury in their hearts stoked by the wicked King Haraldr’s treachery.

Settlements burned, and valuables were carried back by the armloads as the Balts fled from their homes before the terror of the Norsemen. The raiders continued their foray down the Daugva river, the shallow drafts of the longships allowing them passage. They were met by a paltry force under the local chief near the town of Rezekne, but the unworthy warriors caused them no grief. The Northmen's shield wall held, and the Balts dashed their numbers against it.



Eleven Norsemen entered Valhall across two skirmishes, while some 60 of the enemy were left bleeding on their own soil. Emboldened, Þórólfr’s host crossed the river into the land of the Zemigallians and the Curonians to find yet more plunder. They met no resistance, as the local chieftains feared to even raise their armies against the Northern scourge. From there, the ships headed back West, raiding the Pommeranians on the northern coast of the mainland.





On the 7th of February, 869, Þórólfr’s first son was born, named Ragnarr.

I finally have an heir, and he’s inherited the Bright trait from me, giving him a +3 to all stats. With a proper education, he will make a very fitting successor—when my current character dies, I will take over playing as him.



Some two months later, the raiding fleet finally arrived home with their ships loaded full of plunder. The chieftain saw his son for the first time, and called a great celebration to mark the good fortune the gods had granted to his house. There was much feasting, singing, and drinking... but as Þórólfr retired for the night, his mind returned to thoughts of vengeance on King Haraldr.

I’ve brought home enough gold to hire some mercenaries, but not for very long. My plans also have to change now that I’m a vassal of the Ynglings. I can still subjugate other rulers in Norway, but I won’t be able to form a Duke-level title, since my liege is a Petty King (which is equivalent to a Duke). This means that I can’t give away land to any vassal counts, as that would make them the same rank as me and release them from my service.

So until Haraldr forms Norway (making him a proper King), or I win a bid for independence, I’ll have to rule over everything I conquer directly. This can be problematic, as having more direct holdings than my Stewardship skill can support means I won’t be able to tax them efficiently, and my vassals will get annoyed with me for not spreading the wealth around.



For now, I’ll continue to raid until I can support a mercenary army in the long-term. When my coffers are full and my armies mighty, the time to break free from Fairhair's fetters will come...

Return next week to see the continuing saga unfold!
Knights of Pen and Paper +1 Edition - Valve
Knights of Pen and Paper +1 Edition is Now Available for Pre-Purchase on Steam!

Set out on a grand adventure in this turn-based, retro style, pixel-art RPG, inspired by the great titles of the 90's. Take on the roles of in-game players taking on the roles of their characters in a traditional pen and paper RPG session in the ultimate meta roleplaying experience. Choose from multiple classes, such as knights and mages, pick your characters to control those classes, like grandma or kid brother, and take on the loads of quests, monsters, items and equipment littered throughout Knights of Pen & Paper +1 Edition. Blacksmiths, enchanters, mining, gathering, hidden treasures and a whole lot more await, giving players a lot of room to personalize their gameplay experience.

Don’t wait any longer, the Pen & Paper world needs you!

Crusader Kings II
Europa Universalis trailer thumb


Paradox have revealed the date of their upcoming grand strategy sequel, Europa Universalis IV. You'll be able to trade, war, diplomatize and explorate your empire towards global dominance come August 13th. In celebration of the announcement, the studio has released a trailer showing 47 seconds of hot cartographic action.



Mmm, maps.

Pre-orders are now live, with early buyers gaining access to the 100 Years War Unit Pack for free. The DLC adds "unique unit models to the belligerent nations of the 100 Years War".

I'm interested to see how this one performs. Historically, Paradox's Clausewitz engine powered strategies have had a reputation for being on the wrong side of impenetrable. But Crusader Kings 2 was a huge success for the developer, and I think it's gone a long way to dispel the image of these games as being dry or over-complicated. That said, it remains to be seen whether CK2 fans are happy to make the voyage to Paradox's older, less character-driven strategy series.

Are you planning to tactically ravage these particular maps?
Europa Universalis IV - BjornB
Here's the deal. You're a kid in a candy shop, except the shop is history and the candy is decisions. Europa Universalis IV is the one, the only, the deluxe empire building game. Players pick their favorite from hundreds of countries, every one of them unique, and govern it however they choose in an addictive battle for survival, for territory, or to bend history itself to their will. Guiding the broken states of Ireland to create a glittering world power? Beating back European colonists as a Native American tribe? Can you even HANDLE that sort of freedom? What about 32 person multiplayer? Or the new Monarch Power feature, your spread of choices is influenced by the caliber of man you have at the top. Do you see what we're saying? Every single play session will be utterly unique. We want you to gorge yourself on strategy, and see just how much you can take. It's the Age of Discovery, after all.

Testimonials from the Europa Universalis community:
Why do you love Europa Universalis & how would you explain it to a friend?

http://forum.paradoxplaza.com/forum/showthread.php?619942-Why-do-you-love-Europa-Universalis-amp-how-would-you-explain-it-to-a-friend

Interviews & previews:
http://forum.paradoxplaza.com/forum/showthread.php?625137-Europa-Universalis-IV-Interviews-amp-Previews

Development Diaries:
http://forum.paradoxplaza.com/forum/showthread.php?629770-Europa-Universalis-IV-Development-Diaries-Archive

Video playlist:
http://www.youtube.com/playlist?list=PL92C9C557AD44A10B
Europa Universalis IV - BjornB
Here's the deal. You're a kid in a candy shop, except the shop is history and the candy is decisions. Europa Universalis IV is the one, the only, the deluxe empire building game. Players pick their favorite from hundreds of countries, every one of them unique, and govern it however they choose in an addictive battle for survival, for territory, or to bend history itself to their will. Guiding the broken states of Ireland to create a glittering world power? Beating back European colonists as a Native American tribe? Can you even HANDLE that sort of freedom? What about 32 person multiplayer? Or the new Monarch Power feature, your spread of choices is influenced by the caliber of man you have at the top. Do you see what we're saying? Every single play session will be utterly unique. We want you to gorge yourself on strategy, and see just how much you can take. It's the Age of Discovery, after all.

Testimonials from the Europa Universalis community:
Why do you love Europa Universalis & how would you explain it to a friend?

http://forum.paradoxplaza.com/forum/showthread.php?619942-Why-do-you-love-Europa-Universalis-amp-how-would-you-explain-it-to-a-friend

Interviews & previews:
http://forum.paradoxplaza.com/forum/showthread.php?625137-Europa-Universalis-IV-Interviews-amp-Previews

Development Diaries:
http://forum.paradoxplaza.com/forum/showthread.php?629770-Europa-Universalis-IV-Development-Diaries-Archive

Video playlist:
http://www.youtube.com/playlist?list=PL92C9C557AD44A10B
Europa Universalis III: Heir to the Throne Trailer - Valve
Europa Universalis IV is Now Available for Pre-Purchase on Steam! Already own another Europa Universalis title on Steam? Receive 10% off on Europa Universalis IV during pre-purchase!

Paradox Development Studio is back with the fourth installment of the game that defined the Grand Strategy Genre. Europa Universalis IV gives you control of a nation to guide through the years in order to create a dominant global empire. Rule your nation through the centuries, with unparalleled freedom, depth and historical accuracy. True exploration, trade, warfare and diplomacy will be brought to life in this epic title rife with rich strategic and tactical depth.

Crusader Kings II
Crusader Kings 2


Crusader Kings 2 has been a sleeper hit for developer Paradox Interactive. The centuries-spanning kingdom-building strategy game isn’t flashy or sexy, but the fantastic depth of gameplay available has turned devoted fans into fanatics, and uninitiated players are starting to buy in.

The franchise is starting to pick up steam after its most recent expansion, Crusader Kings 2: The Old Gods, at least according to a tweet from Paradox Interactive Studio Manager John Anderson. "Old Gods breaks all records!" he wrote, "And we just finished plans for 2 more years of expansions."

Two more years of expansion plans is a pretty long life for Crusader Kings 2, considering the base version of the game is already almost a year and a half old. The Old Gods is already the fifth DLC expansion, and that doesn’t take into account the active modding community that seems to relish in recreating popular fictional kingdoms like Westeros and Tamriel.



T.J. recently explored why he’s spent 260 hours taking over the world in Crusader Kings 2, and reading through his gameplay chronicles makes it easy to see how it’s so very possible to get deeply lost inside this backstabbing political simulator.

Crusader Kings 2’s most recent expansion, The Old Gods, is available now.
Crusader Kings II - contact@rockpapershotgun.com (Adam Smith)

The Old Gods expansion for Crusader Kings II is out now. It costs £9.99 and for a few short hours, the base game is actually cheaper than its expansion thanks to a 75% price reduction. The Old Gods moves the start date back a couple of centuries and adds playable pagans, among other things. I’ve played CK II more than any other game in the last 12 months and it’s going to end up at or near the top of the list over the next 12 as well. That’s at least in part thanks to the DLC, which has opened up new features, factions and play styles. I shall be playing with the Old Gods tonight. I hope they’re friendly.

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