Gnomoria - Robotronic Games
Yay! First patch after a long break. This is sort of a preliminary patch that sets up for more changes to come. Much of the work involved with this update changes how some internal systems work to allow for them to be expanded on in future patches. Some things will behave similar to how they did in the last version but with the internal changes it will be easier to tweak or expand on. In the next update after this, there will likely be some more types of friendly Kingdoms as well as some new options for interacting with them. When I finally get back to updating goblin behaviors they will likely get incorporated into the diplomacy system and have some options for interaction outside of combat.

<b>General</b>
<ul>
<li>Added early implementation of Diplomacy system
<ul>
<li>Changed how merchants work so that any faction can send merchants</li>
<li>Foreign Kingdoms now have a distance from the player's Kingdom</li>
<li>Merchant goods are now determined by the player kingdom's worth at the time of departure instead of arrival</li>
<li>Merchants will now spawn even if there are no market stalls</li>
<li>Merchants can now arrive in winter</li>
<li>Merchants bandage themselves or go to a hospital when necessary</li>
<li>Merchants sleep, eat and drink</li>
<li>Merchants idle at the Great Hall if there are no available Market Stalls</li>
<li>Diplomacy tab added to Kingdom window for viewing and interacting with foreign Kingdoms</li>
<li>A Merchant can be sent to foreign Kingdoms
<ul>
<li>Uses a trading window similar to the Market Stall</li>
<li>When the chosen gnome leaves the map, the items being traded disappear with him (like trading with a merchant at a market stall)</li>
<li>If all gnomes die while one of your gnomes is off the map travelling, the game will still end</li>
</ul></li>
</ul></li>
</ul>
<b>Fixed</b>
<ul>
<li>Dig Floor jobs queuing in invalid locations</li>
<li>Dig Floor job not creating above a ramp</li>
<li>Items not storing in crates and wheelbarrows: Wooden Shield, Tower Shield, Tower shield backing and stone weapons</li>
<li>Wooden shield, tower shield and stone weapons trading for too much with merchants</li>
<li>Tower shield and tower shield backing not smelting</li>
<li>Merchants leaving the map incorrectly</li>
<li>UI not respecting Windows Primary/Secondary button swap setting</li>
</ul>
Gnomoria - Robotronic Games
Yay! First patch after a long break. This is sort of a preliminary patch that sets up for more changes to come. Much of the work involved with this update changes how some internal systems work to allow for them to be expanded on in future patches. Some things will behave similar to how they did in the last version but with the internal changes it will be easier to tweak or expand on. In the next update after this, there will likely be some more types of friendly Kingdoms as well as some new options for interacting with them. When I finally get back to updating goblin behaviors they will likely get incorporated into the diplomacy system and have some options for interaction outside of combat.

General
  • Added early implementation of Diplomacy system
    • Changed how merchants work so that any faction can send merchants
    • Foreign Kingdoms now have a distance from the player's Kingdom
    • Merchant goods are now determined by the player kingdom's worth at the time of departure instead of arrival
    • Merchants will now spawn even if there are no market stalls
    • Merchants can now arrive in winter
    • Merchants bandage themselves or go to a hospital when necessary
    • Merchants sleep, eat and drink
    • Merchants idle at the Great Hall if there are no available Market Stalls
    • Diplomacy tab added to Kingdom window for viewing and interacting with foreign Kingdoms
    • A Merchant can be sent to foreign Kingdoms
      • Uses a trading window similar to the Market Stall
      • When the chosen gnome leaves the map, the items being traded disappear with him (like trading with a merchant at a market stall)
      • If all gnomes die while one of your gnomes is off the map travelling, the game will still end
Fixed
  • Dig Floor jobs queuing in invalid locations
  • Dig Floor job not creating above a ramp
  • Items not storing in crates and wheelbarrows: Wooden Shield, Tower Shield, Tower shield backing and stone weapons
  • Wooden shield, tower shield and stone weapons trading for too much with merchants
  • Tower shield and tower shield backing not smelting
  • Merchants leaving the map incorrectly
  • UI not respecting Windows Primary/Secondary button swap setting
Gnomoria - Robotronic Games
<b>General</b>
<ul>
<li>Added wooden shield</li>
<li>Added stone sword, hand axe and hammer</li>
<li>Added tower shield</li>
<li>Butchering goblins and ogres now produces a skull</li>
<li>Wall torches no longer require a floor to build</li>
<li>Dig Hole, Dig Ramp Down and Dig Stairs Down can be queued over air with a wall below</li>
<li>Dig Hole can be used to remove ramps from above</li>
</ul>
<b>Fixed</b>
<ul>
<li>Rare crash when loading a game while an enemy is being spotted</li>
</ul>
Gnomoria - Robotronic Games
General
  • Added wooden shield
  • Added stone sword, hand axe and hammer
  • Added tower shield
  • Butchering goblins and ogres now produces a skull
  • Wall torches no longer require a floor to build
  • Dig Hole, Dig Ramp Down and Dig Stairs Down can be queued over air with a wall below
  • Dig Hole can be used to remove ramps from above
Fixed
  • Rare crash when loading a game while an enemy is being spotted
Gnomoria - Robotronic Games
<b>General</b>
<ul>
<li>Added Alarm Bell
<ul>
<li>Crafted at the Blacksmith and once constructed can be activated by a Mechanic.</li>
<li>Sounding the alarm wakes up sleeping gnomes</li>
<li>Gnomes in a squad will still perform any military tasks that are assigned</li>
<li>All other gnomes will retreat to the Great Hall</li>
<li>Giving the "All Clear" signal returns to business as usual</li>
</ul></li>
<li>Removed the Formation Perk: On The Move</li>
<li>Added Formation Perk: Fire At Will - Increased range attack speed for each melee squad member</li>
<li>Added Formation Perk: Suppressive Fire - Decreases enemy defense in melee combat for each ranged squad member</li>
<li>Added Position Perk: Survival Instinct - Increased move speed and dodge rate while bleeding</li>
<li>Added Position Perk: Conservationist - Chance to not consume ammo when firing</li>
<li>Added Position Perk: Sneaky - Decreases enemy sight range to this gnome and gives a damage bonus when your target is attacking someone else. Requires leather or no armor and melee weapons.</li>
<li>Added Position Perk: Swashbuckler - Increased parry chance and increased pistol damage while in melee range</li>
<li>Increased bonus damage from Highlander</li>
<li>When attacking with the Flintlock Pistol, gnomes will only do a melee attack when out of ammo</li>
</ul><b>Fixed</b>
<ul>
<li>Crash when loading a game with no audio device</li>
<li>Intermittent crash with Windmills</li>
<li>Swords not working properly after loading</li>
</ul>
Gnomoria - Robotronic Games
General
  • Added Alarm Bell
    • Crafted at the Blacksmith and once constructed can be activated by a Mechanic.
    • Sounding the alarm wakes up sleeping gnomes
    • Gnomes in a squad will still perform any military tasks that are assigned
    • All other gnomes will retreat to the Great Hall
    • Giving the "All Clear" signal returns to business as usual
  • Removed the Formation Perk: On The Move
  • Added Formation Perk: Fire At Will - Increased range attack speed for each melee squad member
  • Added Formation Perk: Suppressive Fire - Decreases enemy defense in melee combat for each ranged squad member
  • Added Position Perk: Survival Instinct - Increased move speed and dodge rate while bleeding
  • Added Position Perk: Conservationist - Chance to not consume ammo when firing
  • Added Position Perk: Sneaky - Decreases enemy sight range to this gnome and gives a damage bonus when your target is attacking someone else. Requires leather or no armor and melee weapons.
  • Added Position Perk: Swashbuckler - Increased parry chance and increased pistol damage while in melee range
  • Increased bonus damage from Highlander
  • When attacking with the Flintlock Pistol, gnomes will only do a melee attack when out of ammo
Fixed
  • Crash when loading a game with no audio device
  • Intermittent crash with Windmills
  • Swords not working properly after loading
Gnomoria - Robotronic Games
<b>Fixed</b>
<ul>
<li>Crash when fighting golems</li>
</ul>
Gnomoria - Robotronic Games
Fixed
  • Crash when fighting golems
Gnomoria - Robotronic Games
<b>Combat</b>
<ul>
<li>Changed material durability so that different attack types work towards breaking it</li>
<li>Adjusted all material resistances to account for durability changes</li>
<li>Weapons with multiple attacks pick the one that works best for the situation</li>
<li>Adjusted experience gains with weapons so that slow weapons and two handed weapons are on par with fast weapons and dual wielding</li>
<li>Defending with weapons has been further separated from attacking with the weapon. Ie blocks and parrys are much more common</li>
<li>Some status effects from combat can be applied through armor</li>
<li>Sword
<ul>
<li>Increased attack time for stab</li>
<li>Increased pierce damage and decreased slashing damage</li>
<li>Reduced attack delay when parrying</li>
<li>Removed blunt damage</li>
</ul></li>
<li>Axe
<ul>
<li>Increased slash damage</li>
<li>Removed blunt damage</li>
</ul></li>
<li>Claymore
<ul>
<li>Removed thrust attack</li>
<li>Decreased slash damage and increased blunt damage</li>
</ul></li>
<li>Battle Axe
<ul>
<li>Removed blunt damage</li>
<li>Increased slash damage</li>
</ul></li>
<li>Warhammer - Increased blunt damage</li>
<li>Torch - Decreased heat damage</li>
<li>Increased ranged and melee damage with ranged weapons</li>
<li>Removed blunt damage from musket rounds</li>
<li>Increased Blunderbuss ranged attack time</li>
<li>Decreased Crossbow ranged attack time</li>
<li>Trap
<ul>
<li>Increased damage for spike and blade traps</li>
<li>Removed blunt damage from blade trap</li>
</ul></li>
<li>Mant
<ul>
<li>Reduced damage for bite attack and increased attack time</li>
<li>Reduced damage for sting attack</li>
</ul></li>
<li>Beetle - Reduced damage for bite attack and increased attack time</li>
<li>Spider
<ul>
<li>Increased damage for bite attack and reduced attack time</li>
<li>Increased damage for sting attack and increased attack time</li>
</ul></li>
<li>Ogre/Two-Headed Ogre
<ul>
<li>Increased damage for all attacks</li>
<li>Reduced attack time for punch attack</li>
</ul></li>
<li>Zombie - Increased damage for all attacks</li>
<li>Goblin - Lowered Fighting and Dodge skills for early goblins</li>
<li>Frenzy - Increased Defense penalty and now it also applies to dodge</li>
<li>Highlander - Greatly increased chance to hit necks</li>
<li>Way of the Gnome
<ul>
<li>Attack speed, dodge chance and dodge rate now increase based on skill values instead of flat rate</li>
<li>Bonus Damage has been added based on Fighting skill</li>
</ul></li>
<li>Guard - Block chance increases with Shield skill</li>
<li>Scout - Added increased move speed in addition to vision range</li>
<li>Marksman - Fixed this perk not actually increasing accuracy</li>
<li>Taunt - New perk that has a chance to force nearby enemies to change targets to this gnome</li>
<li>Commander - New perk that increases damage of squad members when this gnome is not wearing a helmet</li>
</ul><b>Fixed</b>
<ul>
<li>Two crashes when loading saves older 0.8.22 and 0.8.26 straight into the current version</li>
<li>Mining walls deconstructing adjacent torches. (Still appropriately deconstructs wall torches)</li>
</ul>
Gnomoria - Robotronic Games
Combat
  • Changed material durability so that different attack types work towards breaking it
  • Adjusted all material resistances to account for durability changes
  • Weapons with multiple attacks pick the one that works best for the situation
  • Adjusted experience gains with weapons so that slow weapons and two handed weapons are on par with fast weapons and dual wielding
  • Defending with weapons has been further separated from attacking with the weapon. Ie blocks and parrys are much more common
  • Some status effects from combat can be applied through armor
  • Sword
    • Increased attack time for stab
    • Increased pierce damage and decreased slashing damage
    • Reduced attack delay when parrying
    • Removed blunt damage
  • Axe
    • Increased slash damage
    • Removed blunt damage
  • Claymore
    • Removed thrust attack
    • Decreased slash damage and increased blunt damage
  • Battle Axe
    • Removed blunt damage
    • Increased slash damage
  • Warhammer - Increased blunt damage
  • Torch - Decreased heat damage
  • Increased ranged and melee damage with ranged weapons
  • Removed blunt damage from musket rounds
  • Increased Blunderbuss ranged attack time
  • Decreased Crossbow ranged attack time
  • Trap
    • Increased damage for spike and blade traps
    • Removed blunt damage from blade trap
  • Mant
    • Reduced damage for bite attack and increased attack time
    • Reduced damage for sting attack
  • Beetle - Reduced damage for bite attack and increased attack time
  • Spider
    • Increased damage for bite attack and reduced attack time
    • Increased damage for sting attack and increased attack time
  • Ogre/Two-Headed Ogre
    • Increased damage for all attacks
    • Reduced attack time for punch attack
  • Zombie - Increased damage for all attacks
  • Goblin - Lowered Fighting and Dodge skills for early goblins
  • Frenzy - Increased Defense penalty and now it also applies to dodge
  • Highlander - Greatly increased chance to hit necks
  • Way of the Gnome
    • Attack speed, dodge chance and dodge rate now increase based on skill values instead of flat rate
    • Bonus Damage has been added based on Fighting skill
  • Guard - Block chance increases with Shield skill
  • Scout - Added increased move speed in addition to vision range
  • Marksman - Fixed this perk not actually increasing accuracy
  • Taunt - New perk that has a chance to force nearby enemies to change targets to this gnome
  • Commander - New perk that increases damage of squad members when this gnome is not wearing a helmet
Fixed
  • Two crashes when loading saves older 0.8.22 and 0.8.26 straight into the current version
  • Mining walls deconstructing adjacent torches. (Still appropriately deconstructs wall torches)
...