Gnomoria - Robotronic Games
<b>General</b>
<ul>
<li>When deciding what to eat/drink, gnomes account for nourishment value of food/drink along with distance.</li>
<li>Added Gameplay option to adjust how much food/drink nourishment effects a gnome's decision. Moving the slider to 0 will cause gnomes to always pick the closest food/drink. When multiple options are equidistant, they will choose the best. Moving the slider to 100 will allow gnomes to travel much farther for the best food/drink. Default is 50.</li>
<li>Allow grass to grow up or down 1 level</li>
<li>Gnomes no longer try to maintain distance from squad members while training</li>
</ul><b>Fixed</b>
<ul>
<li>Crash when completing Fill Hole and items are inside the hole.</li>
<li>Performance issue with lots of unreachable jobs</li>
<li>Sometimes falling down a 1 tile deep hole and immediately moving back out, ie enemies falling down a hatch and immediately teleporting back up to the top</li>
<li>Liquids not updating properly when a tile is dug down that has liquid on it</li>
<li>Ramps not properly being if trees or constructions were diagonally adjacent. This left invisible ramps causing tiles to not accept constructions, designations, etc.</li>
<li>Tinker Benches not respecting assigned worker</li>
<li>Being able to replace the floor underneath a sapling</li>
<li>Food/drink HUD text not initializing red when a game is loaded with 0 food or drink</li>
<li>Displaying a negative amount of gnomads arriving. Now it correctly displays 0</li>
</ul>
Gnomoria - Robotronic Games
General
  • When deciding what to eat/drink, gnomes account for nourishment value of food/drink along with distance.
  • Added Gameplay option to adjust how much food/drink nourishment effects a gnome's decision. Moving the slider to 0 will cause gnomes to always pick the closest food/drink. When multiple options are equidistant, they will choose the best. Moving the slider to 100 will allow gnomes to travel much farther for the best food/drink. Default is 50.
  • Allow grass to grow up or down 1 level
  • Gnomes no longer try to maintain distance from squad members while training
Fixed
  • Crash when completing Fill Hole and items are inside the hole.
  • Performance issue with lots of unreachable jobs
  • Sometimes falling down a 1 tile deep hole and immediately moving back out, ie enemies falling down a hatch and immediately teleporting back up to the top
  • Liquids not updating properly when a tile is dug down that has liquid on it
  • Ramps not properly being if trees or constructions were diagonally adjacent. This left invisible ramps causing tiles to not accept constructions, designations, etc.
  • Tinker Benches not respecting assigned worker
  • Being able to replace the floor underneath a sapling
  • Food/drink HUD text not initializing red when a game is loaded with 0 food or drink
  • Displaying a negative amount of gnomads arriving. Now it correctly displays 0
Gnomoria - Robotronic Games
<b>General</b>
<ul>
<li>Added gameplay option to pause and move the camera to new gnomads on arrival</li>
</ul>
<b>Fixed</b>
<ul>
<li>Crash with Training Grounds when loading</li>
<li>Crash when moving a job type down in the priority ul causing a custom profession to be created</li>
<li>Crash exporting military/profession settings with illegal filename characters</li>
<li>Game potentially freezes when completing some jobs</li>
<li>Gnomes trying to use the same bed and sleeping on the floor</li>
<li>Windmills not properly turning on/off when it changes to outside/inside</li>
<li>Gnomes sometimes not pasturing livestock if an unreachable animal exists</li>
<li>Several cases of inside/outside status of tiles not properly updating</li>
<li>Scout perk increasing vision more than intended</li>
<li>Bone Shirt and Skull Helmet not storing in crates</li>
</ul>
Gnomoria - Robotronic Games
General
  • Added gameplay option to pause and move the camera to new gnomads on arrival
Fixed
  • Crash with Training Grounds when loading
  • Crash when moving a job type down in the priority ul causing a custom profession to be created
  • Crash exporting military/profession settings with illegal filename characters
  • Game potentially freezes when completing some jobs
  • Gnomes trying to use the same bed and sleeping on the floor
  • Windmills not properly turning on/off when it changes to outside/inside
  • Gnomes sometimes not pasturing livestock if an unreachable animal exists
  • Several cases of inside/outside status of tiles not properly updating
  • Scout perk increasing vision more than intended
  • Bone Shirt and Skull Helmet not storing in crates
Gnomoria - Robotronic Games
<b>General</b>
<ul>
<li>Gnomes now eat/drink until full instead of eating until no longer starving or dying of thirst</li>
<li>Gnomes will now look for the closest food/drink instead of the best followed by the closest</li>
<li>Underground farm</li>
<li><ul>
<li>Requires plots to be muddied with water before planting</li>
<li>Mud will dry out in sunlight but otherwise remains</li>
</ul> </li>
<li>Added mushrooms which can be grown in an underground farm</li>
<li>Merchants now stock mushroom seeds</li>
<li>Added Grove and Underground Farm to action bar</li>
<li>Added cheese, mushroom tea and various omelettes</li>
<li>Food and drink quantities on the HUD turn red when 0</li>
</ul><b>Fixed</b>
<ul>
<li>Gnomes kicking each other out of chairs in the great hall</li>
<li>Regular plants growing underground</li>
<li>Gnomes not starting the Remove Floor job if they are standing on the job site and can't path to an adjacent tile</li>
</ul>
Gnomoria - Robotronic Games
General
  • Gnomes now eat/drink until full instead of eating until no longer starving or dying of thirst
  • Gnomes will now look for the closest food/drink instead of the best followed by the closest
  • Underground farm
    • Requires plots to be muddied with water before planting
    • Mud will dry out in sunlight but otherwise remains
  • Added mushrooms which can be grown in an underground farm
  • Merchants now stock mushroom seeds
  • Added Grove and Underground Farm to action bar
  • Added cheese, mushroom tea and various omelettes
  • Food and drink quantities on the HUD turn red when 0
Fixed
  • Gnomes kicking each other out of chairs in the great hall
  • Regular plants growing underground
  • Gnomes not starting the Remove Floor job if they are standing on the job site and can't path to an adjacent tile
Gnomoria - Robotronic Games
<b>General</b>
<ul>
<li>Livestock now require feed
<ul>
<li>Yaks and alpacas eat straw, while emus eat seeds</li>
<li>Troughs can be crafted at a Stonemason and constructed in a Pasture to store feed</li>
<li>Livestock eat from a trough if able, otherwise will leave the pasture to find food. If no food exists they will leave the area</li>
</ul></li>
<li>New Kingdoms start with additional straw</li>
<li>Increased chance of harvesting a second seed from crops</li>
<li>Decreased egg production rate of emus</li>
<li>Increased amount of meat produced from butchering alpacas</li>
<li>Livestock require more space in pastures</li>
<li>Increased livestock gestation period</li>
<li>Increased time to grow fruit and wheat</li>
<li>Fruit on trees now grow faster than fruit in a Farm</li>
<li>Decreased the effect of quality on food and drink</li>
<li>Added grapes and orange trees</li>
<li>Added orange trees to world generation</li>
<li>Merchants now offer grape seeds and all tree clippings</li>
<li>Added bandages to starting supply items</li>
</ul><b>Fixed</b>
<ul>
<li>Incorrect value of metal bars crafted from slivers</li>
<li>Auto-generated jobs for crafting bars using the metal sliver recipe</li>
</ul>
Gnomoria - Robotronic Games
General
  • Livestock now require feed
    • Yaks and alpacas eat straw, while emus eat seeds
    • Troughs can be crafted at a Stonemason and constructed in a Pasture to store feed
    • Livestock eat from a trough if able, otherwise will leave the pasture to find food. If no food exists they will leave the area
  • New Kingdoms start with additional straw
  • Increased chance of harvesting a second seed from crops
  • Decreased egg production rate of emus
  • Increased amount of meat produced from butchering alpacas
  • Livestock require more space in pastures
  • Increased livestock gestation period
  • Increased time to grow fruit and wheat
  • Fruit on trees now grow faster than fruit in a Farm
  • Decreased the effect of quality on food and drink
  • Added grapes and orange trees
  • Added orange trees to world generation
  • Merchants now offer grape seeds and all tree clippings
  • Added bandages to starting supply items
Fixed
  • Incorrect value of metal bars crafted from slivers
  • Auto-generated jobs for crafting bars using the metal sliver recipe
Gnomoria - Robotronic Games
<b>General</b>
<ul>
<li>Goblins and Skeletons no longer have a chance to spawn with regular equipment</li>
<li>Worn equipment can be smelted into metal slivers</li>
<li>Metal slivers can be forged into metal bars</li>
</ul>
<b>Fixed</b>
<ul>
<li>Crash loading games with a queued Fill Hole job</li>
<li>Replace Floor not being allowed over Stockpiles and Military designations</li>
<li>Incorrect values for worn weapons</li>
<li>Suspended pastures still allowing animals to be milked, sheared, etc</li>
<li>Build stairs/incline down jobs allowing to be queued in some invalid locations</li>
</ul>
Gnomoria - Robotronic Games
General
  • Goblins and Skeletons no longer have a chance to spawn with regular equipment
  • Worn equipment can be smelted into metal slivers
  • Metal slivers can be forged into metal bars
Fixed
  • Crash loading games with a queued Fill Hole job
  • Replace Floor not being allowed over Stockpiles and Military designations
  • Incorrect values for worn weapons
  • Suspended pastures still allowing animals to be milked, sheared, etc
  • Build stairs/incline down jobs allowing to be queued in some invalid locations
...