Oct 29, 2013
Folk Tale - Games Foundry
I am pleased to announce that Folk Tale Dev Blog 15 is now available:

http://blog.gamesfoundry.com/2013/10/folk-tale-dev-blog-15.html

Topics include:

  • Content Kit - Graveyard
  • Characters
  • Visual Effects - Special Abilities
  • Mini Cinematic
  • Featured Icon

We look forward to your feedback.

Best wishes,

Simon Dean
Project Lead, Folk Tale

Read and discuss Dev Blog 14:
http://steamcommunity.com/app/224440/discussions/0/810938082628187167/

Read and discuss Dev Blog 13:
http://steamcommunity.com/app/224440/discussions/0/864980277652893273/

Read and discuss Dev Blog 12:
http://steamcommunity.com/app/224440/discussions/0/864979008364683328/

Read and discuss Dev Blog 11:
http://steamcommunity.com/app/224440/discussions/0/864977564097395670/

Read and discuss Dev Blog 10:
http://steamcommunity.com/app/224440/discussions/0/864976115188745333/

Read and discuss Dev Blog 9:
http://steamcommunity.com/app/224440/discussions/0/864974880558826918/
Oct 29, 2013
Folk Tale - GF
I am pleased to announce that Folk Tale Dev Blog 15 is now available:

http://blog.gamesfoundry.com/2013/10/folk-tale-dev-blog-15.html

Topics include:

  • Content Kit - Graveyard
  • Characters
  • Visual Effects - Special Abilities
  • Mini Cinematic
  • Featured Icon

We look forward to your feedback.

Best wishes,

Simon Dean
Project Lead, Folk Tale

Read and discuss Dev Blog 14:
http://steamcommunity.com/app/224440/discussions/0/810938082628187167/

Read and discuss Dev Blog 13:
http://steamcommunity.com/app/224440/discussions/0/864980277652893273/

Read and discuss Dev Blog 12:
http://steamcommunity.com/app/224440/discussions/0/864979008364683328/

Read and discuss Dev Blog 11:
http://steamcommunity.com/app/224440/discussions/0/864977564097395670/

Read and discuss Dev Blog 10:
http://steamcommunity.com/app/224440/discussions/0/864976115188745333/

Read and discuss Dev Blog 9:
http://steamcommunity.com/app/224440/discussions/0/864974880558826918/
Oct 14, 2013
Folk Tale - Games Foundry
I am pleased to announce that Folk Tale Dev Blog 14 is now available:

http://blog.gamesfoundry.com/2013/10/folk-tale-dev-blog-14.html

Topics include:

  • Location Editor / Tower Defense Mini-Game
  • Concept Art
  • Art Assets: Characters
  • Art Assets: Buildings
  • Featured Icon
  • Community-Driven Content

We look forward to your feedback.

Best wishes,

Simon Dean
Project Lead, Folk Tale

Read and discuss Dev Blog 13:
http://steamcommunity.com/app/224440/discussions/0/864980277652893273/

Read and discuss Dev Blog 12:
http://steamcommunity.com/app/224440/discussions/0/864979008364683328/

Read and discuss Dev Blog 11:
http://steamcommunity.com/app/224440/discussions/0/864977564097395670/

Read and discuss Dev Blog 10:
http://steamcommunity.com/app/224440/discussions/0/864976115188745333/

Read and discuss Dev Blog 9:
http://steamcommunity.com/app/224440/discussions/0/864974880558826918/
Oct 14, 2013
Folk Tale - GF
I am pleased to announce that Folk Tale Dev Blog 14 is now available:

http://blog.gamesfoundry.com/2013/10/folk-tale-dev-blog-14.html

Topics include:

  • Location Editor / Tower Defense Mini-Game
  • Concept Art
  • Art Assets: Characters
  • Art Assets: Buildings
  • Featured Icon
  • Community-Driven Content

We look forward to your feedback.

Best wishes,

Simon Dean
Project Lead, Folk Tale

Read and discuss Dev Blog 13:
http://steamcommunity.com/app/224440/discussions/0/864980277652893273/

Read and discuss Dev Blog 12:
http://steamcommunity.com/app/224440/discussions/0/864979008364683328/

Read and discuss Dev Blog 11:
http://steamcommunity.com/app/224440/discussions/0/864977564097395670/

Read and discuss Dev Blog 10:
http://steamcommunity.com/app/224440/discussions/0/864976115188745333/

Read and discuss Dev Blog 9:
http://steamcommunity.com/app/224440/discussions/0/864974880558826918/
Folk Tale - Games Foundry
Platforms
PC, Mac

Bug Fixes
#0004 Ambient Occlusion Causing Lines
#0030 Day/Night Cycle Is Too Fast
#0043 Freezing At Random Moments
#0044 Starting Game With No Tutorials Leaves Green Marker Sphere
#0045 Minimap Blocking Top Right Of Global Inventory Panel
#0046 Chopping A Tree Plays The Wood Collection Sfx Twice With A 3 Second Gap
#0047 Pathfinding Fails X Times After Clicking X Times In Inaccessible Area
#0048 Characters Missing From Quest Text ( Candidate Fix, Needs Confirming )
#0050 Peasants Keep Hammering Building Repair/Construction Points After Building Completed
#0052 Characters Get Stuck In Moonwalk On Quarry Flag Outside Goblin Barbican
#0053 Villagers Arriving By Boat Are Controllable While On Board
#0054 Cottage Tooltip Text Says Every {0} Minutes
#0055 Goblin Corpses Unlootable At First Slave Cage

Changes
Load/Save!
Mac version: Default Start is now full screen window
Mac version: Moved to 64-bit instead of 32-bit
Characters now flash when wounded
Advisor now stops talking when the game is paused
Tutorial loading screen added to show activity during black pause before intro
Added associated resource icons to buildings in construction options dialogue
During fires, peasants can now be sent to the well, but only if someone isn't already performing the task.
Reduced memory footprint slightly

Developer Comments
Patch 0.1.7.0 introduces the greatly requested load/save function.
Our personal thanks go to members of the community who helped test the patch beta.

Please note that because Folk Tale is in development, save games are unlikely to be backwards compatible between versions. Your save games are only valid for the period between each public patch.

These patches represent just 10% of current development effort.
90% of development is directed towards the all important sandbox mode, and you can follow progress in our fortnightly dev blog by visiting http://blog.gamesfoundry.com.
Folk Tale - GF
Platforms
PC, Mac

Bug Fixes
#0004 Ambient Occlusion Causing Lines
#0030 Day/Night Cycle Is Too Fast
#0043 Freezing At Random Moments
#0044 Starting Game With No Tutorials Leaves Green Marker Sphere
#0045 Minimap Blocking Top Right Of Global Inventory Panel
#0046 Chopping A Tree Plays The Wood Collection Sfx Twice With A 3 Second Gap
#0047 Pathfinding Fails X Times After Clicking X Times In Inaccessible Area
#0048 Characters Missing From Quest Text ( Candidate Fix, Needs Confirming )
#0050 Peasants Keep Hammering Building Repair/Construction Points After Building Completed
#0052 Characters Get Stuck In Moonwalk On Quarry Flag Outside Goblin Barbican
#0053 Villagers Arriving By Boat Are Controllable While On Board
#0054 Cottage Tooltip Text Says Every {0} Minutes
#0055 Goblin Corpses Unlootable At First Slave Cage

Changes
Load/Save!
Mac version: Default Start is now full screen window
Mac version: Moved to 64-bit instead of 32-bit
Characters now flash when wounded
Advisor now stops talking when the game is paused
Tutorial loading screen added to show activity during black pause before intro
Added associated resource icons to buildings in construction options dialogue
During fires, peasants can now be sent to the well, but only if someone isn't already performing the task.
Reduced memory footprint slightly

Developer Comments
Patch 0.1.7.0 introduces the greatly requested load/save function.
Our personal thanks go to members of the community who helped test the patch beta.

Please note that because Folk Tale is in development, save games are unlikely to be backwards compatible between versions. Your save games are only valid for the period between each public patch.

These patches represent just 10% of current development effort.
90% of development is directed towards the all important sandbox mode, and you can follow progress in our fortnightly dev blog by visiting http://blog.gamesfoundry.com.
Sep 27, 2013
Folk Tale - Games Foundry
I am pleased to announce that Folk Tale Dev Blog 13 is now available:

http://blog.gamesfoundry.com/2013/09/folk-tale-dev-blog-13.html

Topics include:

  • Save/Load System
  • Siege Warfare - Trebuchet Targeting
  • Concept Art
  • Art Asset: Stables
  • Animation: Horse Riding, Morlock
  • Featured Icon

This fortnight's blog is 3 days early to free up the weekend for the final development push aimed at delivering to the community the release candidate of patch 0.1.7.0 which includes load/save.

We look forward to your feedback.

Best wishes,

Simon Dean
Project Lead, Folk Tale

Read and discuss Dev Blog 12:
http://steamcommunity.com/app/224440/discussions/0/864979008364683328/

Read and discuss Dev Blog 11:
http://steamcommunity.com/app/224440/discussions/0/864977564097395670/

Read and discuss Dev Blog 10:
http://steamcommunity.com/app/224440/discussions/0/864976115188745333/

Read and discuss Dev Blog 9:
http://steamcommunity.com/app/224440/discussions/0/864974880558826918/
Sep 27, 2013
Folk Tale - GF
I am pleased to announce that Folk Tale Dev Blog 13 is now available:

http://blog.gamesfoundry.com/2013/09/folk-tale-dev-blog-13.html

Topics include:

  • Save/Load System
  • Siege Warfare - Trebuchet Targeting
  • Concept Art
  • Art Asset: Stables
  • Animation: Horse Riding, Morlock
  • Featured Icon

This fortnight's blog is 3 days early to free up the weekend for the final development push aimed at delivering to the community the release candidate of patch 0.1.7.0 which includes load/save.

We look forward to your feedback.

Best wishes,

Simon Dean
Project Lead, Folk Tale

Read and discuss Dev Blog 12:
http://steamcommunity.com/app/224440/discussions/0/864979008364683328/

Read and discuss Dev Blog 11:
http://steamcommunity.com/app/224440/discussions/0/864977564097395670/

Read and discuss Dev Blog 10:
http://steamcommunity.com/app/224440/discussions/0/864976115188745333/

Read and discuss Dev Blog 9:
http://steamcommunity.com/app/224440/discussions/0/864974880558826918/
Sep 14, 2013
Folk Tale - Games Foundry
I am pleased to announce that Folk Tale Dev Blog 12 is now available:

http://blog.gamesfoundry.com/2013/09/folk-tale-dev-blog-12.html

Topics include:

  • Save/Load System
  • Location Editor / City Walls System
  • Character Customization
  • Art Asset: Butchery
  • Animation: Deer Hunting
  • Inventory Icons
  • Team News

We look forward to your feedback.

Best wishes,

Simon Dean
Project Lead, Folk Tale

You can read and discuss Dev Blog 11 here:
http://steamcommunity.com/app/224440/discussions/0/864977564097395670/

You can read and discuss Dev Blog 10 here:
http://steamcommunity.com/app/224440/discussions/0/864976115188745333/

You can read and discuss Dev Blog 9 here:
http://steamcommunity.com/app/224440/discussions/0/864974880558826918/
Sep 14, 2013
Folk Tale - GF
I am pleased to announce that Folk Tale Dev Blog 12 is now available:

http://blog.gamesfoundry.com/2013/09/folk-tale-dev-blog-12.html

Topics include:

  • Save/Load System
  • Location Editor / City Walls System
  • Character Customization
  • Art Asset: Butchery
  • Animation: Deer Hunting
  • Inventory Icons
  • Team News

We look forward to your feedback.

Best wishes,

Simon Dean
Project Lead, Folk Tale

You can read and discuss Dev Blog 11 here:
http://steamcommunity.com/app/224440/discussions/0/864977564097395670/

You can read and discuss Dev Blog 10 here:
http://steamcommunity.com/app/224440/discussions/0/864976115188745333/

You can read and discuss Dev Blog 9 here:
http://steamcommunity.com/app/224440/discussions/0/864974880558826918/
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