#0004 Ambient Occlusion Causing Lines #0030 Day/Night Cycle Is Too Fast #0043 Freezing At Random Moments #0044 Starting Game With No Tutorials Leaves Green Marker Sphere #0045 Minimap Blocking Top Right Of Global Inventory Panel #0046 Chopping A Tree Plays The Wood Collection Sfx Twice With A 3 Second Gap #0047 Pathfinding Fails X Times After Clicking X Times In Inaccessible Area #0048 Characters Missing From Quest Text ( Candidate Fix, Needs Confirming ) #0050 Peasants Keep Hammering Building Repair/Construction Points After Building Completed #0052 Characters Get Stuck In Moonwalk On Quarry Flag Outside Goblin Barbican #0053 Villagers Arriving By Boat Are Controllable While On Board #0054 Cottage Tooltip Text Says Every {0} Minutes #0055 Goblin Corpses Unlootable At First Slave Cage
Changes
Load/Save! Mac version: Default Start is now full screen window Mac version: Moved to 64-bit instead of 32-bit Characters now flash when wounded Advisor now stops talking when the game is paused Tutorial loading screen added to show activity during black pause before intro Added associated resource icons to buildings in construction options dialogue During fires, peasants can now be sent to the well, but only if someone isn't already performing the task. Reduced memory footprint slightly
Developer Comments
Patch 0.1.7.0 introduces the greatly requested load/save function. Our personal thanks go to members of the community who helped test the patch beta.
Please note that because Folk Tale is in development, save games are unlikely to be backwards compatible between versions. Your save games are only valid for the period between each public patch.
These patches represent just 10% of current development effort. 90% of development is directed towards the all important sandbox mode, and you can follow progress in our fortnightly dev blog by visiting http://blog.gamesfoundry.com.
#0004 Ambient Occlusion Causing Lines #0030 Day/Night Cycle Is Too Fast #0043 Freezing At Random Moments #0044 Starting Game With No Tutorials Leaves Green Marker Sphere #0045 Minimap Blocking Top Right Of Global Inventory Panel #0046 Chopping A Tree Plays The Wood Collection Sfx Twice With A 3 Second Gap #0047 Pathfinding Fails X Times After Clicking X Times In Inaccessible Area #0048 Characters Missing From Quest Text ( Candidate Fix, Needs Confirming ) #0050 Peasants Keep Hammering Building Repair/Construction Points After Building Completed #0052 Characters Get Stuck In Moonwalk On Quarry Flag Outside Goblin Barbican #0053 Villagers Arriving By Boat Are Controllable While On Board #0054 Cottage Tooltip Text Says Every {0} Minutes #0055 Goblin Corpses Unlootable At First Slave Cage
Changes
Load/Save! Mac version: Default Start is now full screen window Mac version: Moved to 64-bit instead of 32-bit Characters now flash when wounded Advisor now stops talking when the game is paused Tutorial loading screen added to show activity during black pause before intro Added associated resource icons to buildings in construction options dialogue During fires, peasants can now be sent to the well, but only if someone isn't already performing the task. Reduced memory footprint slightly
Developer Comments
Patch 0.1.7.0 introduces the greatly requested load/save function. Our personal thanks go to members of the community who helped test the patch beta.
Please note that because Folk Tale is in development, save games are unlikely to be backwards compatible between versions. Your save games are only valid for the period between each public patch.
These patches represent just 10% of current development effort. 90% of development is directed towards the all important sandbox mode, and you can follow progress in our fortnightly dev blog by visiting http://blog.gamesfoundry.com.
This fortnight's blog is 3 days early to free up the weekend for the final development push aimed at delivering to the community the release candidate of patch 0.1.7.0 which includes load/save.
This fortnight's blog is 3 days early to free up the weekend for the final development push aimed at delivering to the community the release candidate of patch 0.1.7.0 which includes load/save.