No More Room in Hell - |NMRiH Dev| Maxx
We are happy to share the great news that our Steam Store page for No More Room in Hell 2 is now LIVE!
CLICK HERE TO CHECK IT OUT!

Please give it some love by adding to your Wishlist and sharing it with your friends! The more people who add it to their Wishlists will help us gauge the excitement of the community and the reach of the game to new players.

So go and check it out! We’ll be adding more screenshots, content, and details to the page as we get closer to our anticipated Early Access release, which we are currently aiming for about the middle of 2021. Our Minimum and Recommended specs are still a work in progress and are subject to change (hopefully for the better) as we do more optimization.

Thank you all so much for your continued support!
No More Room in Hell - |NMRiH Dev| Maxx
It's that time of year, for festive celebration and feats of strength!

Whatever and however you celebrate you hope you are doing it safely, this has been a wild year for everyone everywhere and it's definitely had it's impact on us. All this craziness has thrown us way off schedule from what we had planned, but what we can say for sure is that the game has come so far this year, and it is amazing to see. Even since the Halloween trailer 2 months ago the game has shaped up with better performance, more gameplay features and improvements, better animations, and more.

While we can't say *when* nmrih2 is coming out, what we can tell you for sure is that 2021 will be the year of nmrih2, without a doubt. The game is in great shape and it's only getting better. We're bringing on more testers to help us find bugs and give us feedback, we're wrapping up work on numerous features and mechanics, and soon our Steam store page will be up to really make this legit!

Thank you all so much for supporting us and sticking with us all this time, especially over this crazy year. Fuck 2020, and everyone stay healthy and safe so we can smash some zombie heads together in 2021.

Happy Holidays and have a great new year!

Dec 14, 2020
No More Room in Hell - essbuh
An update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell.

The major changes include:

Additions
  • Added SurvivalInfectionChanceModifier to difficulty script (resolves #1134)
  • Added cvar "hud_showchallengetimer", toggles timer display in Challenge mode
  • Added cvar "sv_maphack_allow_servercommand", disabled by default to prevent maphacks from executing commands
  • Added cvar "sv_realism_allow_respawn", enables respawning in realism mode, replacing previous hardcoded check
  • Added working func_monitor entity (with necessary multiplayer fix)
  • Rich presence now displays game version on main menu
  • Rich presence now displays map name on Steam (eg. Survival - nms_northway)

Fixes
  • Changed font on closed captions
  • Disabled additional nearby NPC check on spawn (resolves #1131)
  • Fixed "Material corruption when character selection screen appears" (#1158)
  • Fixed "Nades take ammo space" (#1142)
  • Fixed "Playing demos recorded with closed captions on can crash the game" (#1149)
  • Fixed "Using weapons, ammo, and other items to make the zombie incapacitated" (#1143)
  • Fixed "Wrong objective text on map change" (#1040)
  • Fixed being able to callvote a map outside rotation
  • Fixed clients downloading unnecessary nodegraph files (#1140)
  • Fixed crash on add-on manager info panel
  • Fixed death notices fading improperly
  • Fixed existing challenges not being purged on reload
  • Fixed idle stamina regeneration being used while shoving
  • Fixed issues with multi-selecting items in add-on manager UI
  • Fixed nmrih_version command displaying incorrect build number
  • Fixed shove animation being played multiple times in spectator mode (#872)
  • Fixed zombies grabbing players right after the extraction cam (#1138)
  • Force point_servercommand to never execute (resolves #1146)
  • Survival infection modifier no longer applies to Nightmare difficulty (fixes 100% infection chance)
  • Unused interactive screens wiped out for good
  • Weapon variants now count towards achievements (resolves #909)

Maps
Broadway
  • Misc. fixes

Broadway 2
  • Tweaked clips and navigation
  • Added "detonation" to final text
  • Added player respawn
  • Tank now deals damage to players
  • Fixed lever going wrong way when activated

Camilla
  • Extended door frame near zone B

Quarantine
  • Fixed players being able to activate the evac too early, breaking the extraction camera
  • Fixed several vphys collision gaps where objective items could be lost through

Suzhou
  • Added a new entrypoint for zombies across the road from the APC at the evac center. This should help slow the overall flow of the horde during the finale.

Misc
  • Updated the localization files
No More Room in Hell - |NMRiH Dev| Maxx
*ALL GAMEPLAY AND CONTENT SHOWN IS WORK IN PROGRESS AND NOT FINISHED*
Join us on Discord: http://www.discord.gg/nmrih
Hey everyone, it's that super sp00ky time of year, our favorite day, Halloween! To celebrate we've made a video captured during a few of our playtests to show off some of the progress we've made.
We hope you like what you see and even though we are definitely not done, we are excited to show where we are at so far!
No More Room in Hell - |NMRiH Dev| Maxx
Hey everyone, thanks for popping by!
I'm just here to share some screenshots from our most recent playtests of nmrih2 and what we have been up to. Please keep in mind that everything is a WORK IN PROGRESS, and nothing is finished yet.

I'd also like to let you wonderful people know that we have a video on the way soon and we're excited to share more of the game with you! We've all been working hard in our spare time to really make some solid progress on the game. Our main focus at this time stability/performance, and player leading and clarity of your objectives and the game mode in general. We've slowly been bringing on more testers and we will continue to be reaching out to people in the community to help us, and eventually we are going to make a public post for people to submit a survey about their PC, if you're interested in helping us out with some playtests.

Thank you all for your continued support, we know that we are slow but we're doing what we can with the time that we have available to us. We will have more info soon about the game and Early Access.


As always you can join us on Discord or reach out to me directly if you need anything.

Lots of love,
Maxx







No More Room in Hell - |NMRiH Dev| Maxx
DISCLAIMER: This video contains **WORK IN PROGRESS** gameplay, art, animations, sounds, and mechanics. Everything is being worked on still and is not finished!
We know that the zombie slides, it is missing animations, and we know the muzzle flashes aren't right and that the blood particles are red X's ;)

No More Room in Hell - Bubka3
We've released an optional server update for NMRiH servers that fixes a crash on map resets.
This update is optional, but all community admins are encouraged to apply it.
Mar 25, 2020
No More Room in Hell - Bubka3
An update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell. The major changes include:

General
  • Use custom font for all console spew to make it consistent across platforms
  • Fix incorrect font entries for vote HUD
  • Fixed an regression caused by player double using +use on inventory boxes
  • Fixed an issue where zombies were unfrozen during extraction cut-scene
  • Fixed maps running out of edicts after multiple round reloads
  • Overhauled keypads to address players getting stuck while using them
This patch note is for yesterday's update. It was not released on time.
We apologize for any inconvenience caused.
No More Room in Hell - |NMRiH Dev| Maxx
Hey everyone! After some rigorous testing and invaluable feedback from members of our community we're happy to officially release update 1.11 for No More Room in Hell. This is a huge update focused largely on bug fixes and quality-of-life improvements. Take a look at the changelog below and we hope you enjoy!

I'd like to thank Felis, bubka, ssba, and our entire testing community for helping out with this update!

New Features
Fire Extinguisher Overhaul
  • Press Attack2 to equip hose, hold Attack1 to fire (only works near progress triggers)

Vote HUD Overhaul
  • New compact design
  • New call vote UI
  • Added sounds

New Difficulty CVars from Difficulty Scripts
  • RespawnWithWeapon -> sv_respawn_with_weapon
  • RespawnAllowed -> sv_respawn_allowed
  • TokensEnabledObjective -> sv_respawn_token_objective
  • TokensEnabledSurvival -> sv_respawn_token_survival
  • KillsPerTokenObjective -> sv_respawn_kills_per_token_objective
  • KillsPerTokenSurvival -> sv_respawn_kills_per_token_survival
  • SpawnGrace -> sv_spawn_grace
  • SpawnGraceWavePercent -> sv_spawn_grace_wave_percent
  • ResetTokensOnNewWave -> sv_wave_reset_tokens
  • RemoveInflictionsOnNewWave -> sv_wave_remove_inflictions
  • HealAmountOnNewWave -> sv_wave_heal_amount
  • InitialTokenCountObjective -> sv_respawn_initial_token_count_objective
  • InitialTokenCountSurvival -> sv_respawn_initial_token_count_survival

Additions to nmrih_game_state entity
New Inputs
  • RespawnPlayer : Respawns a player (activator of the I/O chain)
  • RespawnAllPlayers : Respawns all players
  • NukePlayers : Kills all players, then ends the round (loss state)
  • FreezeAllPlayers : Freezes all players
  • UnfreezeAllPlayers : Unfreezes all players
  • FreezeAllNPCs : Freezes all NPCs
  • UnfreezeAllNPCs : Unfreezes all NPCs
  • RestartRound : Restarts round immediately

New Outputs
  • OnRoundRestart : Fired on round restart
  • PreRoundRestart : Fired on pre round restart
  • OnRoundEnd : Fired on round end

New console colors for NMRiH specific spew
  • Yellow: Steamworks
  • Cyan: Add-ons/Workshop
  • Green: Gamerules, objectives, difficulty etc.
  • Magenta: MapHack

Additions
  • Added 3D model preview to player selector dialog
  • Added Blitz variant to Challenge mode
  • Added Discord and Steam Rich Presence
  • Added Korean translations
  • Added a bunch of new challenges
  • Added a cvar to limit supply drops that spawn via flares to 1 (default value)
  • Added a loading screen with logos, copyright, etc.
  • Added a new warning for players trying to host a listen server if their port is not forwarded
  • Added ability to cancel barricading animation
  • Added challenge mode selection to create game dialog
  • Added custom "create game" dialog (overrides GAMEUI)
  • Added cvar "cl_steam_notification_position", sets Steam overlay notification position
  • Added cvar "sv_neutral_player_name", display player name tags in neutral color
  • Added cvar "sv_nextlevel_on_round_win", on round win condition, change level to next map instead of resetting
  • Added cvar "sv_observer_health_display", whether or not to allow health counters to be displayed for observers / spectators
  • Added cvar "sv_vote_allow_restart_game_skip" (resolves #1098)
  • Added cvar to enable/disable promo buttons on the main menu (cl_mainmenu_promo_buttons)
  • Added debug cvar sv_zombie_hate_everyone, makes zombies attack everyone... even their undead kin
  • Added keybinding for "Record demo" in options
  • Added new Gene Therapy partial blindness effect
  • Added new entity "prop_ragdoll_multiplayer", spawns a client-side ragdoll
  • Added some knock-back variation to suicides
  • Added splashes when sprinting on water
  • Added support for custom main menu backgrounds
  • Added sv_max_separation_force to configure collision force (0 disables it)
  • Added sv_objective_glow & sv_item_glow
  • MapHack now supports pre-entity manipulation, added various new functions for advanced entdata modification

Changes
  • Adjusted snow surface friction
  • Allow shoving, and disallow unloading while barricading
  • Center print text now fades out smoothly
  • Disabled VR by default since it doesn't work and it crashes clients
  • Disabled kick callvote by default
  • Disallow point_servercommand by default
  • Don't allow interacting while contemplating suicide
  • Existing player ragdolls are now removed on death instead of spawn
  • Ignore multiple keypad uses from the same player
  • Keypads and inventory boxes now check for player distance and life state
  • Radial wheel appears on demo playback again
  • Removed decals from monitors that display codes to prevent players from covering them in decals
  • Replace stock HL2 image on server browser
  • Set cl_interp_npcs to 0.15 (Workaround for desync'd hitboxes)
  • Silence FMOD audio while minimized
  • Silenced annoying FMOD spew
  • Suicide blood particle now spills a puddle on the ground
  • Tweaked item glow blending
  • You can equip medical items at any time so they can be thrown
  • Zombies no longer attempt swat physics props (this never worked properly)
  • Zombies no longer attempt to attack you through doors/cages/etc.
  • Zombies no longer close doors
  • Zombies no longer get blocked by player held things

Fixes
  • Fixed achievements being awarded to fake clients
  • Fixed add-on manager dialog not requesting focus properly
  • Fixed ammo hud not updating properly on shotguns
  • Fixed an issue where keypad HUD isn't closed when player goes out of distance
  • Fixed being able to be bit by multiple zombies simultaneously
  • Fixed callvote-related crash exploit
  • Fixed client freeze-up on first fired shot
  • Fixed death tune not using the music slider
  • Fixed downloaded maps not being listed in create game dialog
  • Fixed fire is not extinguished on player death
  • Fixed game not saving most advanced settings
  • Fixed garbled list of add-ons in offline mode
  • Fixed gene therapy zoom-in blindness bug
  • Fixed grenades not damaging func_breakables
  • Fixed inconsistent shove registration
  • Fixed incorrect default voice sets
  • Fixed items not interpolating after leaving inventory
  • Fixed loading screen hang on Linux
  • Fixed missing localization strings for Workshop map download
  • Fixed missing texture overlay that appeared occasionally underwater
  • Fixed missing weapon icons on Linux
  • Fixed name tags appearing on players' waists
  • Fixed observers being able to touch instant_triggers
  • Fixed players being able to use voice commands while dead
  • Fixed players being pushed out of bounds by revivers (the reviver is shoved away instead of relocating)
  • Fixed players not being tagged in Steam screenshots
  • Fixed possible misc. physics crashes with ragdoll
  • Fixed protruding neck hitbox and walk sequences
  • Fixed rare fps panel crash
  • Fixed server crash on workshop_download_collection
  • Fixed server crash regarding spec_goto exploit
  • Fixed several Linux crashes
  • Fixed spectators being able to start callvotes when not allowed to just after dying
  • Fixed start-up hang on Linux
  • Fixed strange character movement when client receives full update (ice-skating bug)
  • Fixed suicide gunshots using music volume
  • Fixed surface friction at time of death affects specator movement
  • Fixed the infamous round restart server crash
  • Fixed thrown weapons still doing damage after pickup i.e. "jitterholding"
  • Fixed turned survivors being national guards
  • Fixed vgui panel transparency
  • Fixed walkie talkie sometimes not being recognized
  • Fixed walkie talkie taking up more inventory space than it shows
  • Fixed weapon trigger bounding boxes being oversized
  • Fixed workshop downloads for dedicated servers
  • Fixed workshop maps not mounting on subscription
  • Fixed workshop maps not sorted in map list
No More Room in Hell - Bubka3
A beta update is available for No More Room in Hell. The major update notes are below.
A more detailed changelog will be available during the general release.

The beta branch can be accessed in Steam via the Properties -> Betas tab.

You may report issues or provide feedback regarding the beta here:
https://steamcommunity.com/app/224260/discussions/11/

If no issues arise, we hope to release this update to all users in the coming weeks.

Major Changes
  • End of MacOS support: Due to lack of engine support we will be unable to ship Mac builds going forward. You can read more about that here. All Mac downloads will be pulled at general release.
  • Linux build has been patched with critical fixes. Please let us know how the native build runs now compared to running it via Steam Play (Proton).
  • Support for Discord Rich Presence: your game information (server name, map, player count) will now appear in Discord. Friends can press the Join button to join your server directly!
  • Overhauled fire-extinguisher: Press Attack2 (RMB) to equip hose, hold Attack1 (LMB) to fire
  • Numerous new options in difficulty scripts that were previously behind locked cvars
  • Workshop downloads on SRCDS will now complete
  • Overhauled character selection and Voting UIs
  • Many critical stability fixes, including the infamous server crash on map/round restart bug
  • Disabled SteamVR to resolve app crashing problem
  • Resolved many other issues reported to us via our GitHub tracker.
...