Please give it some love by adding to your Wishlist and sharing it with your friends! The more people who add it to their Wishlists will help us gauge the excitement of the community and the reach of the game to new players. So go and check it out! We’ll be adding more screenshots, content, and details to the page as we get closer to our anticipated Early Access release, which we are currently aiming for about the middle of 2021. Our Minimum and Recommended specs are still a work in progress and are subject to change (hopefully for the better) as we do more optimization.
It's that time of year, for festive celebration and feats of strength!
Whatever and however you celebrate you hope you are doing it safely, this has been a wild year for everyone everywhere and it's definitely had it's impact on us. All this craziness has thrown us way off schedule from what we had planned, but what we can say for sure is that the game has come so far this year, and it is amazing to see. Even since the Halloween trailer 2 months ago the game has shaped up with better performance, more gameplay features and improvements, better animations, and more.
While we can't say *when* nmrih2 is coming out, what we can tell you for sure is that 2021 will be the year of nmrih2, without a doubt. The game is in great shape and it's only getting better. We're bringing on more testers to help us find bugs and give us feedback, we're wrapping up work on numerous features and mechanics, and soon our Steam store page will be up to really make this legit!
Thank you all so much for supporting us and sticking with us all this time, especially over this crazy year. Fuck 2020, and everyone stay healthy and safe so we can smash some zombie heads together in 2021.
Fixed existing challenges not being purged on reload
Fixed idle stamina regeneration being used while shoving
Fixed issues with multi-selecting items in add-on manager UI
Fixed nmrih_version command displaying incorrect build number
Fixed shove animation being played multiple times in spectator mode (#872)
Fixed zombies grabbing players right after the extraction cam (#1138)
Force point_servercommand to never execute (resolves #1146)
Survival infection modifier no longer applies to Nightmare difficulty (fixes 100% infection chance)
Unused interactive screens wiped out for good
Weapon variants now count towards achievements (resolves #909)
Maps
Broadway
Misc. fixes
Broadway 2
Tweaked clips and navigation
Added "detonation" to final text
Added player respawn
Tank now deals damage to players
Fixed lever going wrong way when activated
Camilla
Extended door frame near zone B
Quarantine
Fixed players being able to activate the evac too early, breaking the extraction camera
Fixed several vphys collision gaps where objective items could be lost through
Suzhou
Added a new entrypoint for zombies across the road from the APC at the evac center. This should help slow the overall flow of the horde during the finale.
*ALL GAMEPLAY AND CONTENT SHOWN IS WORK IN PROGRESS AND NOT FINISHED* Join us on Discord: http://www.discord.gg/nmrih Hey everyone, it's that super sp00ky time of year, our favorite day, Halloween! To celebrate we've made a video captured during a few of our playtests to show off some of the progress we've made. We hope you like what you see and even though we are definitely not done, we are excited to show where we are at so far!
Hey everyone, thanks for popping by! I'm just here to share some screenshots from our most recent playtests of nmrih2 and what we have been up to. Please keep in mind that everything is a WORK IN PROGRESS, and nothing is finished yet.
I'd also like to let you wonderful people know that we have a video on the way soon and we're excited to share more of the game with you! We've all been working hard in our spare time to really make some solid progress on the game. Our main focus at this time stability/performance, and player leading and clarity of your objectives and the game mode in general. We've slowly been bringing on more testers and we will continue to be reaching out to people in the community to help us, and eventually we are going to make a public post for people to submit a survey about their PC, if you're interested in helping us out with some playtests.
Thank you all for your continued support, we know that we are slow but we're doing what we can with the time that we have available to us. We will have more info soon about the game and Early Access.
As always you can join us on Discord or reach out to me directly if you need anything.
DISCLAIMER: This video contains **WORK IN PROGRESS** gameplay, art, animations, sounds, and mechanics. Everything is being worked on still and is not finished! We know that the zombie slides, it is missing animations, and we know the muzzle flashes aren't right and that the blood particles are red X's ;)
We've released an optional server update for NMRiH servers that fixes a crash on map resets. This update is optional, but all community admins are encouraged to apply it.
An update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell. The major changes include:
General
Use custom font for all console spew to make it consistent across platforms
Fix incorrect font entries for vote HUD
Fixed an regression caused by player double using +use on inventory boxes
Fixed an issue where zombies were unfrozen during extraction cut-scene
Fixed maps running out of edicts after multiple round reloads
Overhauled keypads to address players getting stuck while using them
This patch note is for yesterday's update. It was not released on time. We apologize for any inconvenience caused.
Hey everyone! After some rigorous testing and invaluable feedback from members of our community we're happy to officially release update 1.11 for No More Room in Hell. This is a huge update focused largely on bug fixes and quality-of-life improvements. Take a look at the changelog below and we hope you enjoy!
I'd like to thank Felis, bubka, ssba, and our entire testing community for helping out with this update!
New Features
Fire Extinguisher Overhaul
Press Attack2 to equip hose, hold Attack1 to fire (only works near progress triggers)
A beta update is available for No More Room in Hell. The major update notes are below. A more detailed changelog will be available during the general release.
The beta branch can be accessed in Steam via the Properties -> Betas tab.
If no issues arise, we hope to release this update to all users in the coming weeks.
Major Changes
End of MacOS support: Due to lack of engine support we will be unable to ship Mac builds going forward. You can read more about that here. All Mac downloads will be pulled at general release.
Linux build has been patched with critical fixes. Please let us know how the native build runs now compared to running it via Steam Play (Proton).
Support for Discord Rich Presence: your game information (server name, map, player count) will now appear in Discord. Friends can press the Join button to join your server directly!
Overhauled fire-extinguisher: Press Attack2 (RMB) to equip hose, hold Attack1 (LMB) to fire
Numerous new options in difficulty scripts that were previously behind locked cvars
Workshop downloads on SRCDS will now complete
Overhauled character selection and Voting UIs
Many critical stability fixes, including the infamous server crash on map/round restart bug
Disabled SteamVR to resolve app crashing problem
Resolved many other issues reported to us via our GitHub tracker.