Are you looking for a decent vanilla experience? Check out our Community Official Servers! Click here to read more. We've added a few more North American servers, along with a Community Official Asian Server. Our european servers are currently undergoing maintenance, and will come online sometime next week with new IP addresses.
Found a glitch/bug within our game? We have a GitHub page! Click here to report it.
Are you having technical problems with our game, or if you found an extremely serious bug? Email us at support@nmrih.com! Please include your problem/issue in the email topic. We've done some work internally to ensure a quicker and faster response to your problems.
It's been slightly over a month since we've last posted an announcement on our Community Hub, and although we've been active in posting media and such on our YouTube and Facebook pages, we know that most of you keep track of our progress through our Steam Announcements.
What's been going on
When we initially announced our future plans for 1.10, we were planning to make it one of our massive Content updates for the game. That hasn't changed. We're still aiming to bring out a large number of new Objective Maps along with an official PvP mode, and our first implementation of human NPCs.
However as time progressed, we've realized that we've bitten off more than we can chew. 1.10 is simply too big of a patch to release all together (like 1.08, zing) so in light of that, we'll be splitting the stuff that's ready into a smaller 1.09.4 patch.
What's in Patch 1.09.4
Patch 1.09.4 will contain the majority of the Code fixes and additions, along with numerous map fixes and other features that were ready for some time. It will not contain the PvP mode, and NPC functionality. But it will have the following (not a full list):
Nightmare Mode: This mode will cater to our players who wish for a more challenging experience in NMRiH. Every step you take and every bullet you fire will matter. The undead will show up in greater numbers and are more durable. Friendly Fire damage and Infection chances have been drastically increased.
Brain Stem functionality: This feature is only present in Nightmare Mode. If you aim and shoot towards a specific region of a zombie's head, it'll be a guaranteed 1 hit kill, regardless of whatever ammo caliber you're using. You'll have to make the choice however, if you want to wait for a clean shot with an advancing horde moving towards your location, or if you simply want to fire a few shots and quickly move on.
Crawling Zombies: 1.09.4 will properly introduce crawling zombies; they can sneak up on you if you're not careful, and bite off your ankles!
Map updates: We've updated most of our maps with needed fixes, and they'll show up in 1.09.4. Yes, we know about the NotLD issue, and it will be fixed in 1.09.4
Code fixes and tweaks: We've taken the time to fix a good deal of the user submitted bug reports sent to us through GitHub and our support email. 1.09.4 will introduce these fixes (and ideally, fix a good deal of the Mac issues), along with some slight tweaks to gameplay elements introduced in Patch 1.09.0
Weapon Variants: They're in for 1.09.4, we have a video
Select Fire modes: We have a video for that, will show up in 1.09.4
New weapons: A lot of them will appear in 1.10, but we're releasing a few that are ready for release, such as the Abrasive Saw
That's a small summary of what will be included in 1.09.4; it'll precede the launch of 1.10. Now, here's some media that we've posted up in our YouTube and Facebook pages.
Are you looking for a decent vanilla experience? Check out our Community Official Servers! Click here to read more. We've added a few more North American servers, along with a Community Official Asian Server. Our european servers are currently undergoing maintenance, and will come online sometime next week with new IP addresses.
Found a glitch/bug within our game? We have a GitHub page! Click here to report it.
Are you having technical problems with our game, or if you found an extremely serious bug? Email us at support@nmrih.com! Please include your problem/issue in the email topic. We've done some work internally to ensure a quicker and faster response to your problems.
It's been slightly over a month since we've last posted an announcement on our Community Hub, and although we've been active in posting media and such on our YouTube and Facebook pages, we know that most of you keep track of our progress through our Steam Announcements.
What's been going on
When we initially announced our future plans for 1.10, we were planning to make it one of our massive Content updates for the game. That hasn't changed. We're still aiming to bring out a large number of new Objective Maps along with an official PvP mode, and our first implementation of human NPCs.
However as time progressed, we've realized that we've bitten off more than we can chew. 1.10 is simply too big of a patch to release all together (like 1.08, zing) so in light of that, we'll be splitting the stuff that's ready into a smaller 1.09.4 patch.
What's in Patch 1.09.4
Patch 1.09.4 will contain the majority of the Code fixes and additions, along with numerous map fixes and other features that were ready for some time. It will not contain the PvP mode, and NPC functionality. But it will have the following (not a full list):
Nightmare Mode: This mode will cater to our players who wish for a more challenging experience in NMRiH. Every step you take and every bullet you fire will matter. The undead will show up in greater numbers and are more durable. Friendly Fire damage and Infection chances have been drastically increased.
Brain Stem functionality: This feature is only present in Nightmare Mode. If you aim and shoot towards a specific region of a zombie's head, it'll be a guaranteed 1 hit kill, regardless of whatever ammo caliber you're using. You'll have to make the choice however, if you want to wait for a clean shot with an advancing horde moving towards your location, or if you simply want to fire a few shots and quickly move on.
Crawling Zombies: 1.09.4 will properly introduce crawling zombies; they can sneak up on you if you're not careful, and bite off your ankles!
Map updates: We've updated most of our maps with needed fixes, and they'll show up in 1.09.4. Yes, we know about the NotLD issue, and it will be fixed in 1.09.4
Code fixes and tweaks: We've taken the time to fix a good deal of the user submitted bug reports sent to us through GitHub and our support email. 1.09.4 will introduce these fixes (and ideally, fix a good deal of the Mac issues), along with some slight tweaks to gameplay elements introduced in Patch 1.09.0
Weapon Variants: They're in for 1.09.4, we have a video
Select Fire modes: We have a video for that, will show up in 1.09.4
New weapons: A lot of them will appear in 1.10, but we're releasing a few that are ready for release, such as the Abrasive Saw
That's a small summary of what will be included in 1.09.4; it'll precede the launch of 1.10. Now, here's some media that we've posted up in our YouTube and Facebook pages.
Hey guys and hope you had a wonderful holiday season! The team has been busy enjoying their time spent with their loved ones in between our time spent working on 1.10, and since the holidays are slowing down we've been slowly ramping production back up.
During that time though, we managed get something out to you guys but weren't able to set it up all in time. As a belated Christmas present we've managed to set up roughly 12 to 14 official vanilla dedicated servers, spread between the United States and the European Union. Special thanks to NFOservers and ZombieKillah for making the whole thing possible!
We haven't forgotten our community servers though, and we want to start something called the Community Official Server program. I'll be posting links to those details at the end of the post but in short it's like this:
Community Official Details
If you have a Community Server that has good performance, is well managed by an Admin team and for the most part, provides a gameplay experience exactly or similar to our intended view (meaning, there can't be any wacky fun modifications that turn NMRiH into something else), you can submit your server details to community@nmrih.com with the words "Community Official" in the title.
We already have a small list of Community Official servers from North America and Western Europe, so if you have any other servers from the Oceanic Region or South America please let us know via email!
Hey guys and hope you had a wonderful holiday season! The team has been busy enjoying their time spent with their loved ones in between our time spent working on 1.10, and since the holidays are slowing down we've been slowly ramping production back up.
During that time though, we managed get something out to you guys but weren't able to set it up all in time. As a belated Christmas present we've managed to set up roughly 12 to 14 official vanilla dedicated servers, spread between the United States and the European Union. Special thanks to NFOservers and ZombieKillah for making the whole thing possible!
We haven't forgotten our community servers though, and we want to start something called the Community Official Server program. I'll be posting links to those details at the end of the post but in short it's like this:
Community Official Details
If you have a Community Server that has good performance, is well managed by an Admin team and for the most part, provides a gameplay experience exactly or similar to our intended view (meaning, there can't be any wacky fun modifications that turn NMRiH into something else), you can submit your server details to community@nmrih.com with the words "Community Official" in the title.
We already have a small list of Community Official servers from North America and Western Europe, so if you have any other servers from the Oceanic Region or South America please let us know via email!
While work continues on the next chunk of future content (and naturally, new fixes and bugs) for NMRiH, we'd like to direct your attention to the ModDB Mod of the Year 2014 awards.
Even though we've been on Steam for over a year, we've haven't forgotten where we've originally came from. ModDB is a website that's been around since Counter-Strike 1.5's original release, and it's a place where anyone can upload and download the latest mods from, whether it's something like Natural Selection or a Garry's Mod port to Half-Life 1. Some small trivia: this very game was there from the beginning, back when everyone still used Geocities!
It's now 2014, and ModDB has begun the second phase of their 13th annual Mod of the Year awards. If you've viewed Dman757's video, it'll tell you how to vote. If you feel that we've earned your vote, after 9 major content updates and countless hotfixes, click here and vote for us in the Half-Life 2 Released section! If not, go vote for another mod or game. I heard that Double Action Boogaloo and Underhell are fun to play!
While work continues on the next chunk of future content (and naturally, new fixes and bugs) for NMRiH, we'd like to direct your attention to the ModDB Mod of the Year 2014 awards.
Even though we've been on Steam for over a year, we've haven't forgotten where we've originally came from. ModDB is a website that's been around since Counter-Strike 1.5's original release, and it's a place where anyone can upload and download the latest mods from, whether it's something like Natural Selection or a Garry's Mod port to Half-Life 1. Some small trivia: this very game was there from the beginning, back when everyone still used Geocities!
It's now 2014, and ModDB has begun the second phase of their 13th annual Mod of the Year awards. If you've viewed Dman757's video, it'll tell you how to vote. If you feel that we've earned your vote, after 9 major content updates and countless hotfixes, click here and vote for us in the Half-Life 2 Released section! If not, go vote for another mod or game. I heard that Double Action Boogaloo and Underhell are fun to play!
No More Room in Hell - Riley (really busy @ hospital)
Hello There!
It's been slightly over a month since we've released Patch 1.09 and nearly a month since we've released hotfix 1.09.3. Ever since then, the world as a whole is one step closer to a future shown in a certain small unknown game. In particular, countless amounts of poultry and swine have been recently sacrificed for some ritual involving copious amounts of gluttony, followed by watching a bunch of uniformed men run about with some egg-shaped ball.
Even with these strange events, the team's been hard at work on the next Content Update for No More Room in Hell! Our resident PR guy, Dman757, planned to make a really fancy video detailing our progress but he died from something called a Turkey Coma so this news post will have to do.
This is a small sneak peek at what's to come in the near future
NOTE: THIS IS ALL WORK IN PROGRESS
----------
Actual Sneak Peek Time
Weapon Updates
The next few updates will obviously of course, introduce new tools for you to kill zombies with. The Abrasive Saw for instance is much lighter and uses less fuel than the Chainsaw. However, you'll have to get in much closer to cut up the undead.
We're also working on refining our preexisting weapon inventory. In particular, we've been working on adding items to help add more variance to the guns you can find, along with animated selective fire. Will these things lead to an actual proper attachment system? Time will tell if it will.
We've been prototyping a new gamemode that deals with Player vs Player conflict for quite some time. More will be revealed later, but if you've enjoyed the Supply Raid mode in The Last of Us, our PvP mode will be similar to that sort of experience.
Human NPCs
We've promised these for quite some time but finally we're getting work done on these guys. We'll most likely release the Bandit NPC in the next big patch if everything goes as planned. In terms of behavior, Bandits will be able to maneuver through the maps independently and fluidly (like a human player) in search for loot, and will shoot you on sight. They can ambush you as well, if you aren't careful!
Maps
I'm hitting the character limit so I'll just post images of what's to come, the textures and models are all sourced from us
----
That's all the content I can jam in without a fancy video, Dman757 will most likely make a proper news post whenever he's back from the dead
Winter's setting in by now so I hope all of you will enjoy the upcoming holidays
Oh and buy the soundtrack if you wish to support the mod; the money helps us maintain our development tools (licenses, SVN servers, etc.). You can buy it at these following links:
It's been slightly over a month since we've released Patch 1.09 and nearly a month since we've released hotfix 1.09.3. Ever since then, the world as a whole is one step closer to a future shown in a certain small unknown game. In particular, countless amounts of poultry and swine have been recently sacrificed for some ritual involving copious amounts of gluttony, followed by watching a bunch of uniformed men run about with some egg-shaped ball.
Even with these strange events, the team's been hard at work on the next Content Update for No More Room in Hell! Our resident PR guy, Dman757, planned to make a really fancy video detailing our progress but he died from something called a Turkey Coma so this news post will have to do.
This is a small sneak peek at what's to come in the near future
NOTE: THIS IS ALL WORK IN PROGRESS
----------
Actual Sneak Peek Time
Weapon Updates
The next few updates will obviously of course, introduce new tools for you to kill zombies with. The Abrasive Saw for instance is much lighter and uses less fuel than the Chainsaw. However, you'll have to get in much closer to cut up the undead.
We're also working on refining our preexisting weapon inventory. In particular, we've been working on adding items to help add more variance to the guns you can find, along with animated selective fire. Will these things lead to an actual proper attachment system? Time will tell if it will.
We've been prototyping a new gamemode that deals with Player vs Player conflict for quite some time. More will be revealed later, but if you've enjoyed the Supply Raid mode in The Last of Us, our PvP mode will be similar to that sort of experience.
Human NPCs
We've promised these for quite some time but finally we're getting work done on these guys. We'll most likely release the Bandit NPC in the next big patch if everything goes as planned. In terms of behavior, Bandits will be able to maneuver through the maps independently and fluidly (like a human player) in search for loot, and will shoot you on sight. They can ambush you as well, if you aren't careful!
Maps
I'm hitting the character limit so I'll just post images of what's to come, the textures and models are all sourced from us
----
That's all the content I can jam in without a fancy video, Dman757 will most likely make a proper news post whenever he's back from the dead
Winter's setting in by now so I hope all of you will enjoy the upcoming holidays
Oh and buy the soundtrack if you wish to support the mod; the money helps us maintain our development tools (licenses, SVN servers, etc.). You can buy it at these following links:
We've also had a few requests to release the album in more outlets. So we've also be working on releasing via: iTunes Amazon and Spotify. Stay tunned for those which are currently pending approval and should be going live later this week or next week.
If you'd like to support the artist the album is currently avalaibe on Bandcamp and here on Steam! Buy the OST on Bandcamp
We've also had a few requests to release the album in more outlets. So we've also be working on releasing via: iTunes Amazon and Spotify. Stay tunned for those which are currently pending approval and should be going live later this week or next week.
If you'd like to support the artist the album is currently avalaibe on Bandcamp and here on Steam! Buy the OST on Bandcamp