GeneralSound
- Added 3 new player models; Roje, Butcher, and Badass
- Added NPC Lag Compensation (sv_unlag_npcs)
- Added initial support for difficulty levels (sv_difficulty classic is classic/normal, sv_difficulty casual is casual)
- Added an optional proximity based spawning system (think Halo 1)
- Added option to disable HTML motds (ads for example) in in multiplayer advanced options.
- Fixed various text files relating to MOTDs and map cycles.
- Added nmo_zephyr
- Added nmo_cleopas
- Added nmo_brooklyn
- Added nms_midwest
- Updated nmo_junction
- Added a new firearm, the FN FAL
- Increased stamina cost for Leadpipe from 10 to 13,matching the machete.
- Reduced weight for Leadpipe from 250 to 200.
- Added a certain ability that will protect your friends from your advanced infected state
- Changed version number to 1.08.0
- Completely redid the M16A4 ACOG RT scope behavior,now fading out when on hip,and fading in when aiming
- Renamed the MP5A3 to the MP5A4,matching the correct real life model (console command is still fa_mp5a3,so the maps do not break)
- Reduced maglite weight from 150 to 100.
- Increased Baseball Bat weight from 100 to 200.
- Increased Maglite headshot damage from 113 to 125
Art
- Added support for female voice sets
- Added "Chippants" voice set
- Added "Pugman" voice set
- Added various new ambient/tension music files from ThoughT to the Dynamic Music System
- Updated sound effects for various firearms (M16A4, shotguns, etc.)
- Fixed some voice-over problems for mag/load counts and magchecking on some of the firearms.
- Added new sound effect for nuke
- Replaced ammo pickup sound
- Updated ambient rain sound
- Fixed some voice-over problems for mag/load counts and magchecking on some of the firearms.
Maps
- Added a ♥♥♥♥ ton of props for various new upcoming maps, both in 1.08 and for future patches
- Added a lot of animations for a certain new action
- Redone the forward sights for the Ruger 10/22
- Added "Badass" Character Model + Zombie Model
- Added "Butcher" Character Model + Zombie Model
- Added "Roje" Character Model + Zombie Model
- Shader & Texture adjustments for Player and Zombie models
- New bolt animation for the JAE-700 on shoot and reload empty.
- Fixed shotgun empty reloading missing sequences.
- Minor animation updates to the following firearms/melees: M9,Glock 17,686,Hatchet,FUBAR,E-tool,SKS,CZ858,M16A4,Ruger 10/22,SV-10,Maglite,Shovel,Winchester 1892.
- Rerendered chinatown skybox textures (LDR/HDR)
- Added new skybox textures for Midwest
- Fixed Fireaxe world model floating in third person
- Fixed M67 Grenade world model having the lever and pin invisible when not used,and vice versa when used and thrown
nmo_junction Specific Changes
- Added a new Objective level with a focus on scavenging, Cleopas
- Added a new Objective level with a focus on different objective paths, Brooklyn
- Added a new Objective level, created by community mapper billionlioe, Zephyr
- Added a new Survival level, created by community mapper billionlioe, Midwest
- Updated Junction
- Alley way door explosion objective can now harm NPCs.
- Added several new props.
- Fixed clipping frame on door near extraction tunnel.
- Changed the position of a door in the apartments where players could get stuck if both doors were opened in the same direction.
- Brightness of the lights in the sewer tunnels increased by 35%.
- General improvement to lighting in the level.
- Other general improvements.
GeneralSound
- Added 3 new player models; Roje, Butcher, and Badass
- Added NPC Lag Compensation (sv_unlag_npcs)
- Added initial support for difficulty levels (sv_difficulty classic is classic/normal, sv_difficulty casual is casual)
- Added an optional proximity based spawning system (think Halo 1)
- Added option to disable HTML motds (ads for example) in in multiplayer advanced options.
- Fixed various text files relating to MOTDs and map cycles.
- Added nmo_zephyr
- Added nmo_cleopas
- Added nmo_brooklyn
- Added nms_midwest
- Updated nmo_junction
- Added a new firearm, the FN FAL
- Increased stamina cost for Leadpipe from 10 to 13,matching the machete.
- Reduced weight for Leadpipe from 250 to 200.
- Added a certain ability that will protect your friends from your advanced infected state
- Changed version number to 1.08.0
- Completely redid the M16A4 ACOG RT scope behavior,now fading out when on hip,and fading in when aiming
- Renamed the MP5A3 to the MP5A4,matching the correct real life model (console command is still fa_mp5a3,so the maps do not break)
- Reduced maglite weight from 150 to 100.
- Increased Baseball Bat weight from 100 to 200.
- Increased Maglite headshot damage from 113 to 125
Art
- Added support for female voice sets
- Added "Chippants" voice set
- Added "Pugman" voice set
- Added various new ambient/tension music files from ThoughT to the Dynamic Music System
- Updated sound effects for various firearms (M16A4, shotguns, etc.)
- Fixed some voice-over problems for mag/load counts and magchecking on some of the firearms.
- Added new sound effect for nuke
- Replaced ammo pickup sound
- Updated ambient rain sound
- Fixed some voice-over problems for mag/load counts and magchecking on some of the firearms.
Maps
- Added a ♥♥♥♥ ton of props for various new upcoming maps, both in 1.08 and for future patches
- Added a lot of animations for a certain new action
- Redone the forward sights for the Ruger 10/22
- Added "Badass" Character Model + Zombie Model
- Added "Butcher" Character Model + Zombie Model
- Added "Roje" Character Model + Zombie Model
- Shader & Texture adjustments for Player and Zombie models
- New bolt animation for the JAE-700 on shoot and reload empty.
- Fixed shotgun empty reloading missing sequences.
- Minor animation updates to the following firearms/melees: M9,Glock 17,686,Hatchet,FUBAR,E-tool,SKS,CZ858,M16A4,Ruger 10/22,SV-10,Maglite,Shovel,Winchester 1892.
- Rerendered chinatown skybox textures (LDR/HDR)
- Added new skybox textures for Midwest
- Fixed Fireaxe world model floating in third person
- Fixed M67 Grenade world model having the lever and pin invisible when not used,and vice versa when used and thrown
nmo_junction Specific Changes
- Added a new Objective level with a focus on scavenging, Cleopas
- Added a new Objective level with a focus on different objective paths, Brooklyn
- Added a new Objective level, created by community mapper billionlioe, Zephyr
- Added a new Survival level, created by community mapper billionlioe, Midwest
- Updated Junction
- Alley way door explosion objective can now harm NPCs.
- Added several new props.
- Fixed clipping frame on door near extraction tunnel.
- Changed the position of a door in the apartments where players could get stuck if both doors were opened in the same direction.
- Brightness of the lights in the sewer tunnels increased by 35%.
- General improvement to lighting in the level.
- Other general improvements.