This is a minor update. Benchmark scores are not affected. Fixed
Game performance estimates on the result screen are now available on systems running Windows 11.
Steam version
Improved consistency for awarding the “Good”, “Great”, “Excellent”, and “Legendary” achievements. These achievements are now also awarded for qualifying Fire Strike benchmark runs.
There are 17 new achievements for you to unlock. Show off your PC tweaking skills by displaying them on your profile!
Our new achievements reward you for a variety of feats, from setting a legendary score and keeping your components cool to exploring our DirectX 12 Ultimate feature tests and experimenting with custom benchmark settings.
We’ve updated some of the older achievements so they can be unlocked with our newer benchmarks and tests. Lastly, based on your feedback, we’ve removed a few achievements that were either excessively difficult or incompatible with modern hardware trends.
Trading Cards
This update includes the release of six Steam Trading Cards that you can earn by using 3DMark or trading with other players. Each card features a character from our most popular benchmarks and tests presented as high-resolution rendered artwork. You can open up each card to view the full, uncropped 1920 × 1080 version of the art.
Steam Profile content
Collect and redeem a complete set of trading cards to unlock new 3DMark badges, emotes, and Steam profile backgrounds. You can also acquire these items through the 3DMark Steam Points Shop. Customize your Steam profile and show off your dedication to achieving peak PC performance!
September 27, 2021 This is a minor update. Benchmark scores are not affected.
New
Added 17 new achievements.
Added 3DMark-themed Steam Trading Cards, badges, emoticons, and profile backgrounds.
Improved
Modified several achievements so that they can be unlocked by running one of our newer benchmarks.
Removed a few achievements that are excessively difficult to earn or near impossible to unlock with modern hardware.
Added a ‘Run Again’ button to the benchmark results screen to provide a more convenient way to repeat a test.
Fixed
Your application settings and per-benchmark demo settings are now saved and retained when updating the 3DMark app. Please note that this does not apply to display settings or custom run settings for individual benchmarks, which are never saved.
This is a minor update. Benchmark scores are not affected.
Improved
Autosaved result files in your Documents/3DMark/ folder now include the test name and the overall score in the filename.
Fixed
Fixed an issue with video memory allocation in Wild Life Extreme that could cause the test to fail on some systems with an AMD APU.
Fixed an issue that prevented Time Spy and Time Spy Extreme custom runs from looping multiple tests, for example, looping both Graphics Test 1 and Graphics Test 2 in a custom run.
DirectX 12 Ultimate is the next generation for gaming graphics. It adds powerful new capabilities to DirectX 12, including DirectX Raytracing Tier 1.1, Mesh Shaders, Sampler Feedback, and Variable Rate Shading (VRS). These features help game developers improve visual quality, boost frame rates, reduce loading times, and create vast, detailed worlds.
3DMark already has dedicated tests for DirectX Raytracing, Mesh Shaders, and Variable Rate Shading. Today, we’re adding a Sampler Feedback feature test, making 3DMark the first publicly available application to include all four major DirectX 12 Ultimate features.
Experience DirectX 12 Ultimate today, only with 3DMark! Measure performance and compare image quality on your PC with our DirectX 12 Ultimate feature tests. Each test also has an interactive mode that lets you change settings and visualizations in real time.
NEW — 3DMark Sampler Feedback feature test
Today’s update adds a Sampler Feedback feature test. Sampler feedback helps game developers use texture streaming and texture shading more efficiently. The 3DMark Sampler Feedback feature test shows how games can boost frame rates by using sampler feedback to optimize texture space shading operations.
The test measures the performance difference when using texture space shading with and without the sampler feedback feature. In interactive mode, you can pause and jump to different parts of the timeline, change settings in real time and enable visualizations to better understand the technique.
3DMark DirectX Raytracing feature test
Measure the pure ray-tracing performance of your graphics card with the 3DMark DirectX Raytracing feature test. Instead of relying on traditional rendering, the whole scene is ray-traced and drawn in one pass. The result of the test depends entirely on ray-tracing performance. You can use this test to compare the performance of dedicated ray-tracing hardware in the latest graphics cards.
3DMark Mesh Shader feature test
Mesh shaders introduce a new approach to geometry processing that simplifies the graphics pipeline while also giving game developers more flexibility and control. The 3DMark Mesh Shader feature test shows you how game engines can improve performance by using the mesh shader pipeline to efficiently cull geometry that is not visible to the camera.
3DMark VRS feature test
Variable Rate Shading (VRS) helps games improve performance by selectively reducing the level of detail in parts of the frame where there will be little noticeable effect on image quality. The 3DMark VRS feature test helps you compare differences in performance and image quality when using Tier 1 and Tier 2 Variable Rate Shading.
Experience DirectX 12 Ultimate today
All four DirectX 12 Ultimate feature tests are available now in 3DMark. To run the new Sampler Feedback feature test, you’ll need Windows 10 version 2004 or later and a DirectX 12 Ultimate compatible graphics card with 4 GB VRAM and drivers that support Microsoft DirectX 12 Ultimate or a DirectX 12 Ultimate compatible integrated GPU with 8 GB of system RAM and driver support.