Dec 11, 2024
DCS World Steam Edition - OBWKB
Introduced a new terrain module: DCS: Iraq map by Eagle Dynamics
https://store.steampowered.com/app/3248960/DCS_Iraq/
Introduced a new terrain module: DCS: Iraq North map by Eagle Dynamics


DCS - Core
JTAC. Error when copying remarks from JTAC (during fog) - fixed.
Resource manager. Warehouse resources dynamically changed by SetItem() don't synchronized for a new client - fixed.
VR. VR controllers disappear after selecting VR tab in settings - fixed.

DCS: CH-47F by Eagle Dynamics
Fixed. Engines cease operation when a second crew member takes a seat in the hot helicopter.

DCS: Supercarrier by Eagle Dynamics
Flares are launched when a player disrupts air traffic control and attempts to land without permission - Disabled.

DCS Mirage F1 by Aerges
Systems:
FON light now briefly turns on when starting the engine.
F1BE: fixed rear cockpit Standby Horizon indicator initialization with 'Solo Flight' option enabled.
F1EE: Fixed nonoperating lights of the Barax control panel.
F1BE rear seat 'fuselage tanks selected' light on the fuel quantity gauge was made operational.
F1BE. Fixed bug with some lights staying lit at the rear seat without electric power being available.
Fixed navigation and formation lights not working in multiplayer for flyable aircraft.
Adjusted power on/off dynamics of navigation/formation lights.
Adjusted visual look of the landing/taxi light cones.
Fixed search light (police light) cone direction - 45º for single seater and and 22º for two seater.
Fixed blank radar screen, when '(C+M or SW) R' mode is enabled, and radar modes other than 'HA', 'IC' or 'TEL'/'BZP' are selected. Now the radar will stay in 'IC' mode with '(C+M or SW) R' enabled.
F1BE: Fixed radar render in multimonitor configuration.
The radar now correctly sets the 'emission active' flag (it is used by AI for emission detection).
Radio and navigation:
Fixed not operating test function in TRAP-136 ('Green') radio.
Fixed a bug with inability to communicate with a radio station via TRAP-137B, when the attempted frequency is the same as of the preset channel 20.
Fixed IDN TACAN flag not showing when TACAN signal is lost.
Fixed IDN VOR flag not showing when signal is lost.
Fixed IDN TACAN distance showing a non-zero value under the flag when TACAN distance is not available.
IDN TACAN bearing now stays at the last known value, when the TACAN station is not received.
Input:
Fixed not working Monitoring Light 'push' (light test) and 'rotate' (light brightness) actions of the old IFF panel variant.
The lights brightness potentiometers of both IFF panels versions are initialized at maximum brightness now (previously was 0).
F1BE TRAP-137B ('Red') front seat radio can't be reached from the rear seat anymore.
Both radios preset channels animation is now in sync with the corresponding channel selectors animation.
Manual gravity drop thumbwheel animation was fixed.
Manual gravity drop thumbwheel animation is now accelerated with time when it is set by 'Decrease/Increase' input commands.
Fixed 'TACAN mode selector Clockwise/Counterclockwise' commands not reacting on input when the selector has reached OFF or A/A position.
F1EE Navigational Indicator 'Additional vector bearing/distance adjustment' switch results now in accelerated bearing/distance change when it is held pressed.
Textures and 3D models:
Fixed landing gear wheels animation of the single seater.
General:
Replaced custom Belouga BLG66 bombs by DCS standard ones.
Added Belouga BLG66 bomb to AUF-2 bomb rack.
F1 C-200 (AI) can now carry the BARAX pod.
AI now uses bottom strobe and orange tail navigation lights (white tail light will be never though visible as AI uses only steady nav lights pattern).
AI now sets formation light brightness according to the current day of time.
Improved taxi, takeoff and climb training mission: Forced realistic comms, added instruction to press U + V pushbutton, IFF mode 4 forced not installed and modified several trigger messages.
Updated Flight Manual - F1EE IDN description and table.
Minor visual fixes in the module Special Options menu.
Fixed F1BE Solo Flight checkbox position in ME UI.

DCS: C-101 Aviojet by AvioDev
Improved textures of the following bombs:
BLG66
BR-250
BR-500
BIN-200

Campaigns
DCS: UH-1H The Huey Last Show Campaign by SorelRo
Subtitles added to all radio communications and crew chat
F-4E updated to the latest F-4E AI
Time compression stop during the voice communication
Other AI updates

DCS: F-16C The Gamblers Campaign by Baltic Dragon
Mission 01: fixed issue with flight lead diverting and not landing at H4.
Mission 03: added a note to prevent players from using GBU in certain scenarios which could lead to mission stalling.
Mission 06: updated the skin for Jordanian F-16s
DCS World Steam Edition - OBWKB
F-5E Remastered
Now available



We have finally released the DCS: F-5E Remastered! For those of you who already own the original F-5E, you may upgrade for only $9.99 for a 3 month limited timeframe, bringing this module up to our latest standards. Thereafter, the upgrade price will be $14.99 with the full module priced at $59.99. Please note that there is no obligation to upgrade, and your existing F-5E module will not be affected.

New features of the upgrade include:
  • All new and highly detailed external model and new cockpit rebuilt from scratch
  • Three different helmets with 4 separate liveries
  • New and highly detailed pilot model, great for virtual reality
  • Detailed gun bays with removable panel
  • New ramp covers for parked aircraft
New liveries along with a new and more detailed texture template:
  • Standard neutral grey
  • Swiss Air Force, 2 tone grey
  • Austrian Air Force 2, Staffel
  • Norwegian Air Force 338 sqn 215
  • “MiG-28” Topgun black
  • Aggressor Navy blue camouflage VFC-13
  • Aggressor desert camouflage VFC-13
New liveries coming soon:
  • Vietnam 1970s
  • Islamic Republic of Iran Air Force
  • Imperial Iranian Air Force
  • Swiss Air Force demo team
  • Aggressor forest camouflage
The original DCS: F-5E product is now no longer available for purchase and the new Remastered version is available at full price of $59.99. Please note that existing DCS: F-5E and DCS: F-5E Remastered owners will receive many improvements and fixes in the latest DCS update.

Eagle Dynamics Eshop Upgrade Option for Existing DCS: F-5E Owners
If you already own the DCS: F-5E module, this upgrade is a remaster of your current aircraft:
  • Installing the remaster replaces your existing module without creating a new aircraft entry in DCS. All your F-5E mission content will be carried over.
  • Simply purchase the DCS: F-5E Remastered update to enjoy all the latest enhancements.
DCS Steam Edition Upgrade Option for Existing DCS: F-5E Owners
If you already own the original Steam Edition of DCS: F-5E module, this upgrade is a remaster of your current aircraft:
Purchase the DCS: F-5E Remastered DLC for just $9.99 to receive the latest version.

https://store.steampowered.com/app/3352080/DCS_F5E_Remastered/

Watch the trailer and rediscover the thrill of flying this iconic fighter!

https://www.youtube.com/watch?v=LGmNejAUvjM


DCS 2.9.10.3948
Development Progress



DCS Core game improvements include the addition of the new fog and dust technology, the Mission Editor multi-select tool, fixes to weapons guidance, both air and ground AI behavior improvements, and map tools, along with object draw distance and contrails improvements. Individual aircraft modules including the F-16C Viper, F/A-18C, and AH-64D have received substantial updates that address radar inconsistencies, weapon deployment errors, avionics errors, and more. The update also features new functionality and fixes for the F-5E, CH-47F, and other aircraft, along with refined training missions, enhanced synchronization in multiplayer, and improved performance.

Significant updates to our premium modules especially the Supercarrier’s new deck crew logic that includes compatibility with the F-14 Tomcat. The OH-58D Kiowa Warrior and JF-17 Thunder saw optimization in avionics and systems, while the F-4E Phantom II and MB-339A/PAN received fixes for multi crew synchronisation issues and improved flight instrument visibility. The update also includes new Afghan map instant-action missions for the Kiowa Warrior, bolstering its versatility and appeal.

For a complete list of updates, Please read the changelog.


VIAF 2024
Virtual International Air Festival, 20th year



From today till Sunday, hang out and win prizes including Thrustmaster hardware and Eagle Dynamics modules. You’ll also learn more about the upcoming DCS: F-100D in an interview with Grinelli Designs, and be able to ask questions to a real-life fighter and aerobatic team pilot. Don’t forget to vote for your favorite teams and give them a chance to win a trophy! Do all of this and even more while celebrating our community’s 20th anniversary.

Come and see us in Payerne, Switzerland, this weekend to have a go on our new flight-sim rig provided by Next Level Racing, Thrustmaster, and Pimax! This is a great opportunity to experience DCS as never before in the fantastic Clin D’Ailes museum, which holds a unique legacy.

The VIAF starts tonight at 18:30 GMT and continues through the weekend. The entire airshow will be streamed live on the VIAF’s Twitch channel. Please take a look at the schedule here. We look forward to seeing you there!

Yours sincerely,

Eagle Dynamics
DCS World Steam Edition - OBWKB
New fog technology with both automatic and manual generation. Read about this advanced technology in our Volumetric Weather White Paper, check this DCS Mission Editor Improvements video and enjoy a cinematic demonstration in the DCS Ascending video. This update also adds DCS: F-5E Remastered optional update.

New campaigns:
DCS: F-16C Arctic Thunder Campaign by Reflected Simulations
https://store.steampowered.com/app/3315930/DCS_F16C_Arctic_Thunder_Campaign_by_Reflected_Simulations/

DCS: F/A-18C Arctic Thunder Campaign by Baltic Dragon
https://store.steampowered.com/app/3315940/DCS_FA18C_Arctic_Thunder_Campaign_by_Baltic_Dragon/

DCS: F-16C Last Out: Weasels over Syria II Campaign by Ground Pounder Simulations
https://store.steampowered.com/app/3315950/DCS_F16C_Last_Out_Weasels_over_Syria_II_Campaign_by_Ground_Pounder_Simulations/

DCS - Core Game
  • Graphics. Added new fog and dust effects compatible with volumetric clouds. Currently fog affects AI ground vehicles and AI aircraft detection logic - they won't detect targets if fog thickness doesn't allow that. Weapon seekers, sensors and helicopters George AI and Petrovich AI detection fog support are in progress and will come in next updates.
  • Graphics. Improve Ambient Occlusion effect.
  • Graphics. Increased rendering distance of contrails
  • Graphics. New “Volumetric Lights” setting added
  • ME. Added multi-selection tool that allows to group together units, objects, trigger zones, and drawings into a larger group that can be controlled as a whole using ‘click and drag’.
  • ME. GUI Error when trying to open a Naval group window for a country that does not have a ship available for a certain year - Fixed.
  • Weapons. YJ-83 switched to Harpoon scheme (to fix terminal guidance) - Fixed.
  • Weapons. YJ-62 updated scheme for booster drop animation - Fixed.
  • Weapons. AIM-120 defeat with a barrel roll maneuver - mostly fixed. Tweak of glint filter.
  • Weapons. Corrected Harpoon launch from La Combattante corvette.
  • ATC not approving takeoff the first time - Fixed.
  • View. Draw distance of dead static helicopter objects too low - Fixed.
  • AI aircraft. A-10A refuses to use AIM-9 - Fixed.
  • AI aircraft. A-50 can't be refueled by Il-78 tanker - Fixed.
  • AI aircraft. AI formation settings do not adhere to when AI is part of “Player” group - Fixed.
  • AI aircraft. AI target detection tuning after reports of AI not seeing obvious targets - Fixed.
  • AI aircraft. AI being less aggressive in dogfights and hitting the ground in some cases (additional tuning for WW2 planes dogfight). Tuning for behavior was done, maneuver kill is still possible against AI though.
  • GUI. The "Airfield" filter does not take into account coalition ownership when listing available airfields - Fixed.
  • GUI. Some weapons in the resource list on the F10 map have exclamation marks instead of title - Fixed.
  • GUI. Connect by domain name or IPV6 in multiplayer results in slot menu bug - Fixed.
  • GUI. “trigger.action.markupToAll” graphical errors with polygons.
  • AI ground. Trees not blocking Line of Sight in some cases - Fixed.
  • AI ground. Player controlled vehicles can reach excessive speeds on slopes - Fixed.
  • AI ground. JTAC is not active after first designated target destruction - Fixed.
  • Missions. Replaced old F-14 AI with new ones in old missions and campaigns.
  • Warehouse updates. Send create and update messages one by one to overcome message size limits. Fix for warehouse updates desync.
  • Manual. DCS manual edits and additions:
  • Added more triggers information
  • Updated historical mode section
  • Use of the new Deck Personnel

Known fog issues:
- Fog disappear if camera placed accurately at the fog border level
- Blinking pixels at the edge of objects geometry that are intersecting with fog



DCS: F-16C Viper by Eagle Dynamics
  • Fixed. EXP FOV command on HSD will cause a silent crash.
  • Fixed. Maverick Boresight using an aircraft causes drifts/offset.
  • Fixed. CCIP Time Delay Cue - premature release.
  • Fixed. HAD sometimes requires TMS up twice to designate emitters.
  • Fixed. TMS Right Long rotates through radar modes incorrectly.
  • Fixed. RWS targets can start flickering with a large amount of targets on display.
  • Fixed. RWS Attempting Dual-Target-Track while trying to target false track causes Auto RWS to not work and centers scan volume erroneously.
  • Fixed. RWS false target altitude indication can become stuck on screen when changing master mode while hovering over target.
  • Fixed. FLCS Pure roll inputs cause abnormal pitch up and G.
  • Fixed. HTS is unable to lock emitters when HAD and WPN POS pages are both open.
  • Fixed. High drag bombs released in CCIP Ripple have an incorrect interval.
  • Fixed. FCR mode saving still needs refining.
  • Fixed. RWS DTT has overlapping and differently rounded altitude indications for the currently bugged target.

DCS: F/A-18C by Eagle Dynamics
  • Fixed. GS REQ breaks when TOT is set for the next day.
  • Fixed. AGR with radar off bug.
  • Fixed. Trackfile HAFUs not showing at the top border of the radar region when outside of current range scale.
  • Fixed. Track files generated in SCAN RAID are not designatable.
  • Fixed. Markpoint altitude is being saved in meters.
  • Fixed. Radar has trouble establishing STT from AACQ/TWS lock during high G turns.

DCS: AH-64D by Eagle Dynamics
  • Fixed. SKR LIMIT message appearing when missile not in track mode.
  • Fixed. Acceleration Cue format logic regression.
  • Fixed. Alternate Sensor Bearing on Pilot's FLT page is not following CPG TADS.
  • Fixed. Performance page is not updating data after jettisoning.
  • Fixed. Some MPD pages lack a solid black text background with video underlay.
  • Fixed. Alternate Sensor Bearing symbol correction on FLT page.

DCS: Supercarrier by Eagle Dynamics
  • Added New Deck Crew DCS: Supercarrier Deck Crew Update (COMING SOON)
  • Known issues that we will try to fix in the next update:
  • The new deck crew and dynamic slots are under development and may not work correctly in some cases.
  • Some deck crew functionality may work incorrectly in case of changing slot while crew operations are in progress.

DCS: F-5E by Eagle Dynamics
  • Added GBU-12 to centerline, GBU-16 to inner and centerline, and GBU-10 to centerline loading options.
  • Fixed. Holding dogfight/resume or ACQ switch does not minimize range gate.
  • Fixed. Sight cage does not align the radar antenna to ARL.
  • Fixed. Mk-82 Snakeye should not have high-drag surfaces when safed.
  • Fixed. Gunsmoke does not follow the airframe/canopy.
  • Fixed. ADI adjustment./corrections.
  • Fixed. Gunsight Depression Axis.
  • Fixed. Mirrors display a distorted picture (fish eye).
  • Fixed. Wingtip launcher rails are fragile when exposed to rapid G-onset.
  • Fixed. F-5E Air-to-Air Missile Employment in MSL mode training mission.
  • Fixed. Rapid aft control input caution.
  • Fixed. Issues with the FAST ERECT button in the cockpit and the overall performance of artificial horizon.
  • Fixed. Pitch/Roll gyro issues.

DCS: CH-47F by Eagle Dynamics
  • Fixed. ETA to point calculated by half.
  • Fixed. Copilot’s animations on AI controlled helicopters.
  • Fixed. Incorrect behavior of “MARK”, “SP” and “-” buttons on CDU.
  • Fixed. Rotor artefact in certain blade pitch angles
  • Improved. Synchronisation of MFD screens and buttons.
  • Implemented loading, display and addition of Fix Points to the flight plan
  • Implemented display of FPP based on airfields/navaids with corresponding symbols

DCS: Mi-24P Hind by Eagle Dynamics
  • Fixed. Rocket burst length incorrect behaviour when using 4 rocket pods
  • Fixed. Multicrew gun shooting delay
  • Improved. Petrovich AI algorithm to determine dangerous pilot maneuvers for the ATGM aim sight was improved. Algorithm parameters depth was improved and new conditions added (especially for the case when maneuvers are done while Petrovich AI guiding ATGM). Petrovich is still humanized though and won’t be ideal, so remember to give command “observe off” after you are done with ATGM attack and starting quick maneuvering.

DCS: Fw-190 D9 by Eagle Dynamics
  • Fixed. Altimeter stops measuring above 10 km.

DCS: Mosquito FB VI by Eagle Dynamics
  • Added. The radiomenu command “Bomb after me” forces the player's AI wingman to drop bombs right after the player.

DCS: Yak-52 by Eagle Dynamics
  • Fixed. Plexiglass separation wall missing in external view.
  • Fixed. Missing nose wheel tyre texture.
  • DCS: Su-25T free module by Eagle Dynamics
  • Updated EN, RU manuals:
  • Added aircraft NAV database list for Caucasus’ and Marianas’ airfields with additional info about the RWYs equipped with PRMG type of ILS supported by this aircraft.
  • Improved and refined texting
  • Removed Easy Flight Mode section
  • Updated navigation lesson with new run-time pictures and highlights. Tweaked others.

DCS: JF-17 by Deka Ironwork Simulations
  • Fixed. AA Radar page should show HPT’s aspect angle not bearing
  • Fixed. QNH can only be set by DTC. Knob used to tune QFE.
  • Fixed. HSD didn’t show jamming target even it’s burned through by allies and shared from datalink
  • Updated. HSD shows navigation information under all master modes (declutter to remove)
  • Updated. HSD rolls back to older version contact filter to match version of other MFCD pages (see below OSB R3)
  • Updated. HSD OSB functionalities.
  • R3: cycle between [A, A+G, A+S] for air, air+ground and air+sea contact filters
  • D5: declutter button

DCS: OH-58D Kiowa Warrior by Polychop Simulations
  • Fixed: IDM not displaying wingmen as recipients
  • Fixed: Can no longer store positions from IDM messages when no positions selected to be stored
  • Fixed: CTD on receiving BDA with Air Mission EOM
  • Fixed: LMC trying to stabilise with 0 range
  • Fixed: Vox (used for SRS intercom volume in game) now starts at 75%
  • Fixed: Airbag circuit breaker now starts OUT
  • Fixed: Issues with DTC loading waypoints/control points/target points
  • Fixed: L2MUM page bug when using WPN/ASE switch
  • Fixed: SA symbology being visible in HSD-
  • Fixed: ODA display to Direct Point
  • Fixed: Display conditions for NVGs, Visor and Mask
  • Fixed: Collective clickables no longer accessible when collective is hidden
  • Fixed: CI state now syncs correctly on join
  • Fixed: Various issues for MMS, LMC, Laser and MFD states on join in progress
  • Fixed: Disabled MMS resolution changes until render issue can be resolved by ED
  • Fixed: Hellfire VSD page now displays manual laser codes correctly
  • Fixed: Radios correctly named in ME
  • Fixed: airbags not synced for the rest of clients
  • Fixed: CPG Sparse VSD L1 laser readout behaviour
  • Fixed: Armour doors in multicrew
  • Fixed: Input behaviour for radio frequencies
  • Fixed: Heading hold/force trim conflict
  • Fixed: CTD on drawing name malform
  • Fixed: Collective up / down behaviour
  • Fixed: Radio input frequency behaviour
  • Fixed: Flares popping twice in multicrew
  • Fixed: MMS slew speed
  • Fixed: Over 30 inputs
  • Optimised: L2MUM system
  • Optimised: HSD
  • Updated: RTE SEQ now default on for cold start
  • Updated: Implemented fixed MIL-2525 symbol (thanks ED!)
  • Updated: AI now has some hover instability
  • Updated: Added editor option for allowing PDU show/hide when installed (defaults to ON)
  • Updated: Adjusted hover attitude and fixed roll reference indicator offset
  • Updated: MMS diagonal slewing improvements for both axis and button inputs
  • Updated: Updates to Echo 19 sound overhaul
  • Updated: Training missions: fixes, voiceovers for all the missions, new missions (MMS in SEARCH mode)
  • Updated: "Once Again, Closer" missions: added battle graph for border patrol tasks
  • Added: Afghanistan instant action missions
  • Added: ECHO 19 sound overhaul

DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations
  • Fixed: Stand-by ADI not caged when mission starts cold & dark
  • Fixed: hundreds rotary of GunSight mills needs 9 clicks to go from 0 to 1
  • Improved: Flight Director bars visibility

DCS: F-4E Phantom II by Heatblur Simulations
  • Systems: Fixed some general multicrew syncing issues
  • Fixes radar and radar guided weapons to be broken since the previous update
  • Systems: Fixed multiple RWR multicrew desync issues
  • JESTER-AI: Fixed bugs with Jester on subsequent takeoffs (mostly Radar Context Action not working correctly)
  • JESTER-AI: Fixed Jester asking multiple times for "which alignment do you want?"
  • JESTER-AI: Fixed Jester Audio being partially cut off during startup when just receiving power
  • JESTER-AI: Fixed Jester Wheel showing Helipads as Airfields
  • JESTER-AI: Fixed Jester unstowing Pave Spike during cold-start taxi
  • Weapons: Fixed Shrikes broken tone and cockpit indications since previous update
  • Weapons: Updated GBU-8 HOBOS weapon definition
  • Fixes GBU-8 being broken since the previous update
  • Enables AI to use it
  • Weapons: Fixed Pave Spike and Jammer not having a rack anymore
  • Weapons: Fixed Walleye I not working for chinese users
  • Weapons: Fixed AIM-7E(2) to use the correct 3D model
  • Missions: Updated Training Missions
  • Lesson 01
  • Tweaked some text to avoid confusion and improve the experience
  • Improved some audio to avoid time delays when playing them
  • Added multiple on-screen hints, especially how to work with the Jester UI
  • Tweaked when Jester is enabled or deactivated to prevent issues with Jester UI popping up at the wrong moment
  • Added some “Roger” confirmations to certain actions
  • Tweaked some power settings during the climb for a better experience
  • Fixed issue with WSO not starting the alignment properly
  • Added hints and explanation during the alignment
  • Inputs: Added bind category "Essentials" to make it easier to find important binds

DCS: F-14 Tomcat by Heatblur Simulations
  • NEW: Supercarrier update compatibility
  • New salute command
  • New commands for movement on the deck
  • Link 4C address is now configurable via kneeboard next to ground crew
  • Fixed bugs with broken laser codes, especially in old missions

DCS: AJS37 Viggen by Heatblur Simulations
  • Updated the manual

Terrains
  • Added terrain lightmap for improved clouds and new fog shading. It highlights clouds and new fog with city lights at night.
  • Fixed instant disappearance (culling) of small vegetation at screen border.

For the full list of changes, please read the full changelog.
DCS World Steam Edition - OBWKB
INS + GPS White Paper Update
System Overview



We have updated the INS + GPS White Paper with more details to further answer DCS: F-16C pilot questions.

Key highlights include:
  • INS Functionality: Understanding how the INS performs dead reckoning using accelerometers and gyros, and how errors such as Schuler Oscillation can affect navigation over time.
  • GPS Insights: Examines how GPS measures aircraft position, the challenges posed by ionospheric delay and multipath effects, and the advantages of military GPS signals.
  • Kalman Filtering: Understanding how the Kalman filter optimally blends INS and GPS data, enhancing navigation precision while maintaining autonomy against potential GPS discrepancies or spoofing.
  • Practical Applications: Learning about the INS FIX procedure to correct accumulated errors, especially when GPS is unavailable or after poor alignment, and the importance of using aircraft sensors for target acquisition to ensure maximum accuracy.

Read the INS + GPS White Paper.


South Atlantic Upcoming Update
Development Progress



The South Atlantic map team is working on a winter update to their map. In order to deliver this major upgrade, they have meticulously developed custom seasonal simulation method that deliver an exceptional level of realism to the Falkland Islands whilst also further enhancing the areas of Argentina and Chile.

Their new methods enhance terrain and environmental information such as Geo elevation data, snowfall accumulation, and melting. Because the available data does not contain enough detail, they have designed a process to interpolate and enhance this data, which results in impressive results.

Mainland Chile and Argentina will also benefit by receiving realistic winter textures for which they leverage the same technology, but at a slightly lower resolution. This brings both the Falklands and the mainland to an even higher level of detail, which results in a more immersive and fulfilling experience. Further enhancements will include an updated biome with new flora and fauna across the map, especially visible during low level operations.


Autumn Sale 2024
Up to 50% discount



Our DCS Autumn Sale 2024 is in full swing with unbeatable deals across most of our most popular aircraft, helicopters, terrains, campaigns and other important add-ons! Notably the F/A-18C and the F-16C Viper are both on sale with a huge 40% discount. Visit the Shop now!

https://store.steampowered.com/app/223750/DCS_World_Steam_Edition/

For those of you who fly on the DCS Steam Edition, we are delighted to offer you the exact same amazing bargains until the 4th of December 18:00 GMT.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
DCS World Steam Edition - OBWKB
F-5E
Remastered



Existing owners of the DCS: F-5E will be able to purchase this beautiful remaster of a classic light-weight tactical fighter for only USD $9.99. With in excess of 7’000 man hours invested, we are confident you won’t miss this great value for money. All owners of DCS: F-5E not wishing to upgrade can enjoy their aircraft as is. It will continue to be supported for the foreseeable future as this is an optional update, however on release of DCS: F-5E Remaster, the existing version of the will no longer be available for purchase.

Key Features of the Remastered DCS: F-5E:
  • Remastered external model based on the latest graphics technologies to create a highly accurate and realistic model. New external animations have also been added.
  • Remastered cockpit with greatly improved resolution, glass surfaces, and attention to detail.
  • Addition of a 1st person view pilot in the cockpit view.
  • New afterburner effects. (coming soon)
  • New vortices effect based on the aircraft’s angle of attack. (coming soon)
  • Numerous bug fixes and tunings such as damage modelling, sensors, and avionics.
Existing functionality:
  • Professional Flight Model that accurately mimics the performance and flight characteristics of this legendary fighter.
  • Highly detailed, six-degrees-of-freedom (6 DOF) cockpit.
  • Interact with cockpit controls with your mouse.
  • Fully modelled weapons and sensor systems.
  • Detailed modelling of the F-5E instruments, engine, radios, fuel, electrical, and hydraulic systems.
  • 16 Missions and 10 Interactive Training Missions.
  • Full and Quick Start manuals.
Both the DCS: F-5E Remaster and the existing DCS: F-5E will receive many improvements and fixes including certain corrections to radar operation, weapon adjustments including new laser-guided bomb loading options, avionics improvements, mirrors, wing bend and flex animations, high angle attack audio buffet, gun smoke behaviour, and more.

F-16C Last Out: Weasels over Syria II
Campaign by Ground Pounder Sims



Get ready for 13 thrilling and immersive missions in a variety of roles, including SEAD, DEAD, strike, and escort that are set during the climactic events of the Operation Cerberus North storyline. You will take on a detailed and dynamic Syrian integrated air defence network with enhanced realism provided by the updated Weasel System that features realistic SAMs and exploitables.

You will operate from RAF Akrotiri, complete with a custom air traffic control system and optional cockpit conversations. For a more relaxed experience, the Immortal Mode will offer “Story Mode”.

The campaign includes over 3,500 voiced lines and extensive documentation.

Shadow Trophy 2024
Virpil Tournament



Qualification for the traditional Shadow’s Trophy 2024 Tournament is now open until the 8th of December! This year, as well as helicopter lovers, fighter pilots will compete for a huge prize fund worth over $8’000 USD.

Each champion will also receive one DCS module of their choice from Eagle Dynamics! Additionally coupon codes for the official VIRPIL Controls webstores await those of you who score 2nd and 3rd in the rankings!

Get your times recorded by flying the racecourse on the tournament servers and mark your calendars for the finals, which take place on the 15th of December 2024!

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
DCS World Steam Edition - OBWKB
New Fog Effects
Enhancements



The next update will feature substantial enhancements to DCS weather in particular a new state-of-the art fog and dust rendering system. This highly immersive solution, which took more than 8’500 man hours to develop, allows both automatic and manual fog generation and accounts for sensor and AI line-of-sight blocking. It is calculated with our future spherical Earth in mind and can be highly variable based on density and altitude. It supports self-shadowing, blends with clouds, and is fully animated with moving cloud banks.

Scenes from the early morning and evening hours are particularly convincing and offer a surprisingly realistic atmosphere.

Please do read our detailed white paper here: Volumetric Weather White Paper: https://www.digitalcombatsimulator.com/upload/medialibrary/1ea/e33jygccex3q2li6n324hn98y5het01y/Volumetric_Weather_White_Paper.pdf


New Supercarrier Plane Directors
Development Report



When DCS: Supercarrier was originally released, it included a rich set of deck crew and animations that mimicked the process of taxiing on to the catapult and launching. In the next update, we are delighted to announce the added feature of plane ‘directors’ (yellow shirts) who precisely marshall aircraft from their parking space to the catapult. This usually involves multiple plane directors passing control from one key position to the next ensuring precise hazard free taxiing of the aircraft to their designated catapult. After landing, the same new director system will marshall players and AI aircraft back to their designated parking location.

https://store.steampowered.com/app/1120305/DCS_Supercarrier/

While the process of creating this for single player was a challenging task given the myriads of ways the process can be interrupted, the multiplayer aspect was far more complex than ever contemplated given the numerous ways multiple human players on the carrier deck could “break” the system. This led to more than four times the development initially budgeted for this feature and we apologise for the delay and hope you will enjoy the experience.

Regarding the CVN-74 John C. Stennis, it is available as both a free aircraft carrier and as part of the Supercarrier module. This allows the Stennis to be used by pilots that own and do not own the Supercarrier module. For now and to maintain this compatibility, deck crew will not be supported for this particular aircraft carrier. We are working on a solution to resolve this in the future.


F-104 Starfighter
Development Report



Aerges is pleased to update you on improvements to their Mirage F1 and C-101 and progress of their F-104.

  • Mirage F1M MFD and HUD symbology, as well as their respective avionics logic, are in an advanced state of development.
  • Much work is being done to polish the F1 systems in addition to fixing bugs reported by our community. Attention has also been made to the C-101 in order to keep it up to date and bug free.
  • There has been an overhaul of the code structure to allow more effective coding and feature-sharing between the F1 and the upcoming F-104.
  • Research continues on radar picture rendering and physics improvements. The resulting technology is also expected to be used for the F-104.
  • Coding of the F-104 flight model and general aircraft systems is complete, as well as initial flight model validation. This includes engine, hydraulics, electrics, fuel, controls, armament, and miscellaneous systems. Avionic systems and integration with the cockpit animations and inputs is currently in-progress.
  • The F-104 external model and cockpit textures are the result of a thorough research that included laser scanning. The next step will be the creation of the set of liveries. Please check out the F1 and F-104 development progress video:
https://youtu.be/d5e_X7dswac


F-16 Arctic Thunder
Campaign by Reflected Simulations



February, 2024. Finland is on the verge of joining NATO when the unthinkable happens: Russian armed forces cross the frontier into Finland accompanied with massive air strikes. Its NATO allies immediately join the conflict to push the bear back across the border.

Reflected Simulations’ F-16C campaign over the Kola map is based on real life events and tactics. Strap into a US Air Force F-16C Viper against a formidable threat. Take part in study level, highly realistic missions such as CAP, CAS, SEAD and precision strikes. Follow real life procedures in unprecedented detail.

Launching simultaneously, a companion F/A-18C campaign by Baltic Dragon will be available that is woven into the same storyline. Now is an excellent time to purchase the Kola map! Experience what it would be like to fly as a fighter pilot in a large-scale air war today.

Key Features:
  • 10 immersive missions with a variety of different tasks: CAS, X-CAS, CAP, escort, pre-planned strikes, and more.
  • An interactive intro mission that guides the player through the most important aspects of the campaign.
  • Operations from road bases in Finland.
  • Over 2,200 lines of dialogue with voice-overs.
  • Custom ATC interaction for all the missions.
  • Optional use of air-to-air refuelling or the choice to skip it.
  • Detailed documentation, flight plans, maps, and target information available in both PDF format and from within each mission as part of the kneeboard.
Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
DCS World Steam Edition - OBWKB
DCS Core
Development Progress



Mission Editor Select Tool
Coming soon to the Mission Editor is the ability to group together units, objects, trigger zones, and drawings into a larger group that can be moved as a whole using ‘click and drag’. You can also copy, paste, delete, and rotate them. This makes the process of creating missions in DCS much easier and faster, particularly when using hot keys.

Planned Improvements to DCS Updater
  • The amount of disk space required for an update will be reduced to the size of new files with no additional space for intermediate processing. This will assist those of you with little remaining disk space.
  • Parallel unpacking and checking of large files. This aims to drastically reduce the unpacking time and the time for verification of files.
Please note that the updater downloads and unpacks all new files before deleting the replaced ones to keep DCS in an operable state as long as possible and to reduce the update installation time. This allows updates to be paused or cancelled without breaking the game. For restricted disk space scenarios, it is possible to create an update mode where old files are deleted before downloading new ones. However, you will not be able to run DCS until the update is completed. With the upcoming integration of the DCS Updater into the launcher, downloading of updates in the background while running the game will be possible.

F/A-18C Arctic Thunder
Campaign by Baltic Dragon



Coming Q4 2024
February, 2024. Finland is on the verge of joining NATO when the unthinkable happens: Russian armed forces push through the border while cruise missiles rain down on the country. Several western allies immediately join the conflict to fight alongside their Finnish brothers in arms.

Baltic Dragon has created a fictional Kola map scenario based on real life events and tactics. Strap into a Finnish DCS: F/A-18C, take off from a hidden road base. Take part in study level, highly realistic missions such as CAP, CAS, SEAD and precision strikes. Follow real life procedures in unprecedented detail.

Launching simultaneously, a companion F-16C Viper campaign by Reflected Simulations will be available that is woven into the same storyline. Now is an excellent time to purchase the Kola map! Experience what it would be like to fly as a fighter pilot in a large-scale air war today.

Key Features:
  • 10 immersive missions with a variety of different tasks: CAS, X-CAS, CAP, escort, pre-planned strikes, and more.
  • An interactive intro mission that guides the player through the most important aspects of the campaign.
  • Operations from road bases in Finland.
  • Over 2,200 lines of dialogue with voice-overs.
  • Custom ATC interaction for all the missions.
  • Optional use of air-to-air refuelling or the choice to skip it.
  • Detailed documentation, flight plans, maps, and target information available in both PDF format and from within each mission as part of the kneeboard.

Pimax Crystal Light
Promotional Advert



Why Choose The Pimax Crystal Light?
Starting from just $799, the Crystal Light offers the highest clarity available in consumer VR in a lighter and more affordable package than the original Crystal:
  • 8.3 million pixels per eye and a 120Hz refresh rate for incredibly sharp visuals.
  • Glass aspheric lenses with QLED panels, and local dimming provide vivid colors and deep contrasts.
  • Inside-out tracking with 6 Degrees-of-Freedom means no need for external base stations.
  • Foveated Rendering (static, non-eye-tracking), delivers performance gains by rendering full resolution only in the centre of your vision.
  • Weighing just 815g (1.8lb), the Crystal Light has been designed for maximum comfort, even during extended gaming or simulation sessions.
To receive 15,000 ED Miles with your purchase of a Pimax Crystal Light, follow this link and use code DCS2024 during checkout.

If you have already purchased your Crystal Light and wish to receive your ED Miles credit, you will soon receive a unique code from Pimax that should be entered into the My Miles section of the DCS website.

Visit the Pimax area of the DCS Forum for dedicated Pimax VR support, including a dedicated section with suggestions for the best settings per GPU.

Pimax Dogfight 1v1



Pimax Dogfight 1v1 2024
Organised by DCS Competitive and cast by Cap from the Grim Reapers, the dogfight competition will run from the 16th till the 24th of November, 2024. Sign up for a chance to win a Pimax Crystal Light in the Pimax Dogfight 1v1 2024 competition.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
Nov 5, 2024
DCS World Steam Edition - OBWKB
DCS Core
  • Fixed: crash that was induced by some modules using custom effect presets. (This crash was top in our crash reporting track system. Please keep sending crashes when able, it helps us determine and prioritise fixes, Thank you!)
Nov 2, 2024
DCS World Steam Edition - OBWKB
DCS - Core Game
Fixed: Crash instigated by invalid zip file used in mods
FIxed: Syria map crash instigated with problem of ground AI navigating through some of the road junctions

Campaigns
DCS: Mi-24P Outpost Campaign by Stone Sky
Mission 2. A bug caused by a change in the height of the helipad has been fixed
DCS World Steam Edition - OBWKB
DCS Update
Development Progress



DCS Core
In the latest update, weapon systems received valuable optimizations including to the AIM-120 guidance system. Further enhancements focus on a long list of AI improvements, air defence unit effectiveness, as well as various needed bug fixes. We sincerely extend our gratitude to the Closed Beta Test members and the community for their valuable contributions. Other improvements include an Arleigh Burke class weapon selection panel and a general air defence unit update that avoids unrealistic identification and engagement without clear line of sight to target.

DCS: F-16C Viper
The F-16C Viper now features independent MFD brightness controls, saved master modes for Missile Override, and fixes for TMS/FCR functionality and CCIP steering. Automatic steerpoint sequencing now functions correctly, and the 152nd livery typo is corrected. Several radar improvements are also included. Work progresses on the Sniper ATP, Flight Model, and FLCS tuning.

DCS: F/A-18C
The F/A-18C receives the ability to dual-rack carriage of GBU-32s and various fixes for radar and navigation functions. Radar tuning and Multi-Sensor Integration (MSI) enhancements are ongoing, aiming to elevate its combat performance and versatility.

DCS: AH-64D
Air Targeting Mode of the Fire Control Radar was introduced, along with updates to mission and fuel functionality. Avionics and targeting bugs continue to be tuned, and we continue to improve stability and yaw control.

DCS: CH-47F
Updates include automatic turn coordination, Longitudinal Cyclic Trim (LCT), and initial Differential Air Speed Hold (DASH). These all greatly enhance stability and control. Significant improvements to radios and cockpit functionalities, along with AFCS tuning, are underway.

DCS: WWII Asset Pack & Other Aircraft Modules
New animations for WWII soldiers, damage model fixes, and aircraft adjustments across modules enhance immersion and realism. Notable updates include fixed brakes and visuals on aircraft such as the Fw 190 and Bf 109, and improved Yak-52 lighting for night flights.

DCS: Supercarrier
Airboss view fixes and logic for AoA repeater lights, with new deck crew animations approaching launch.


Afghanistan
Development Report



Work continues on both the Afghanistan Southwest region and the entire Afghanistan map. The ground mesh resolution across Afghanistan has been improved along with optimisation and bug fixes across the Southwest. The road network has been enhanced, especially the mountain roads. Additionally, ground geometry artefacts have been corrected.
Object model inaccuracies have been fixed and unique airfield objects have been added to diversify the scenery. We are also pleased to inform you that the Normal Map textures across the entire Afghanistan map have been refined for improved low-altitude visuals.
Our team is mainly focused on finalising the East region of the Afghanistan map. Work on the airfields of Bagram, Bamiyan, Gardez, Ghazni, Jalalabad, Kabul, Khost, Sharana, and Urgun is going well and the final stages of creating unique scenes for these airfields and their operational logic within the DCS Core is underway.
We have achieved significant progress on new roads, rivers, and lakes, as well as unique object models for the capital city of Kabul. We look forward to your feedback.


F-16C Dragon’s Fury
Campaign by SorelRo



In this 15 missions campaign you will fly the DCS: F-16 Viper as part of the 23rd Fighter Squadron at Andersen AFB in Guam. You will take part in an escalating conflict between US forces and Chinese PLN and PLA forces that are attacking the Mariana Islands under the pretext of helping the Chamorro Nation gain independence.

https://store.steampowered.com/app/3258440/DCS_F16C_Dragons_Fury_Campaign_SorelRo/

The campaign is designed around large strike packages, and you’ll fly alongside F-15Cs, F-15Es, F/A-18Cs, B-52Hs, E-3As, and KC-135 while trying to repel Chinese forces.

Key Features:
  • 15 story-driven missions
  • Over 4000 voiceovers
  • Large variety of missions: CAP, SEAD/DEAD, CAS, and Precision Strikes
  • Detailed briefings, kneeboard files, and supporting documentation for each mission
We hope you enjoy the new DCS: F-16C Dragon’s Fury and AH-64D Outpost campaigns!

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
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