May 22, 2024
DCS World Steam Edition - OBWKB
Introduced new aircraft module - DCS: F-4E Phantom II by Heatblur
https://store.steampowered.com/app/2518950/DCS_F4E_Phantom_II_by_Heatblur_Simulations/
New campaign - DCS: F/A-18C Operation Green Line by BADGER633
https://store.steampowered.com/app/2982410/DCS_FA18C_Operation_Green_Line_by_BADGER633/

New bomb fuze options for several modern aircraft.
Added the ability to adjust various settings to a range of US air-to-ground armament - GP LD and HD bombs, Paveway II and III, JDAM and CBUs. Adjustable settings include, where applicable, fuze types, arming and functioning delays, airburst altitude, laser seeker PRF code, bomblet release RPM and various external weapon features.
Please see: DCS: Bomb Fuze Update

DCS World
  • Added: Massun Asset Pack - numerous buildings, vehicles and fortifications.
  • Voice chat. Added warning message when the master volume is set to zero.
  • Improved propeller and jet wash effect on nearby vegetation.
  • Effects. Jet wash effect does not show for own aircraft - fixed.
  • Weapons. Corrected Mk-80 series of bombs models fuse animation.
  • VR. OpenXR. Controller/ Input. Change keypressed logic.
  • Cargo transportation. The cargo is teleported from any point on map task - fixed.
  • ATC. After take off comms stuck at abort take off - fixed.
  • AI Aircraft. AWACS. Option SILENCE does not work - fixed.
  • ME. Country field is empty when the user selects a ship in some cases - fixed.
  • MP. Eliminated bug that caused FPS drop on the server with many data link clients.
  • VR. Leap Motion Gemini 5.17.1 drivers updated.
  • Added "G Warm Up" option in Gameplay Settings. If enabled, this will set the aircraft to having already performed a G warm up IF the missions start in the air. If the mission starts on the ground (ramp, hot, or runway), the player will still have to perform a G warm up.
  • Weapons. S-25L doesn't guided on laser spot - fixed
  • 3D models. Fixed Land Rovers lods.
  • 3D models. Fixed KS-19 geometry.
  • Ships AI. Fixed CIWS on Molniya-corvettes.

DCS: F-16C Viper by Eagle Dynamics
  • Added new model pilot - work in progress.
  • Added improved movements of the pilot head and torso - work in progress.
  • Added Maverick and HMCS Auto-Boresight, automatic for hot starts. Cold starts require manual boresight.
  • Fixed: Increased G-warmup effect time.
  • Added Bomb Fuze Options and Settings from ME - work in progress - missions where laser code is set to anything but default (1688) will need the code edited in Mission Editor using the new method.
  • Fixed: Tuning the IFA alignment and further FIXes.
  • Fixed: Missing scale on the standby attitude indicator.
  • Fixed: GPS time starts at 00:00 when entering a mission.
  • Fixed: FCR Air to Air Header fix.
  • Fixed: Wheel friction imbalance.
  • Fixed: FCR target Min/Max altitudes inverted in negative antenna elevation.
  • Fixed: Handoff from TGP to TV-guided AGM-65's is partially functional using TMS Right.
  • Fixed: RWR displays radars in "Track" mode in the inner "Missile Launch" ring.
  • Fixed: CCRP lateral drop limit too small.
  • Fixed: Scan volume twitching around when bugged target near or beyond gimbal limit.
  • Fixed: RWR SYS Test no longer functions.
  • Fixed: True heading on ICP stuck at 00.
  • Fixed: Boresighting Mavericks is aligning with point mid air.
  • Fixed: HSD zoom glitch.
  • Fixed: Spotlight scan volume and EXP reference box snap from centre of display instead of appearing directly at cursor location.
  • Fixed: Entering OVRD while in spotlight search can cause radar to stop working.
  • Fixed: TGP does not take INS drift into account well (coordinates and height of the point changes).
  • Fixed: Rolls left under positive G.
  • Fixed: Search target hotlines don't work.
  • Fixed: RWS SAM cannot change radar range scale is designated inside an auto-range zone.
  • Fixed: Maverick seeker LOS Slave to FPM at TMS Down ignores SPI.
  • Fixed; Right MFD rocker switch labels incorrectly refer to Left MFD.
  • Fixed: JDAM with nose plugs fitted show 0 second AD in SMS by default.
  • Fixed: Exhaust "turkey feathers" graphical clipping/misaligned.
NOTE: The Sniper Advanced Targeting Pod is in active development for release later this year.

DCS: F/A-18C by Eagle Dynamics
  • Added improved movements of the pilot head and torso - work in progress.
  • Added Button to disable the pilot moving/looking in the direction of the camera.
  • Added Bomb Fuze Options and Settings from ME - work in progress - missions where laser code is set to anything but default (1688) will need the code edited in Mission Editor using the new method. Also please note that changing the laser code of GBU via the aircraft avionics no longer functions. Code must be set in mission editor, or refuel/rearm.
  • Fixed: AGM-84E/SLAM-ER does not guide to target in TOO.
  • Fixed: No info showing for track files from MIDS if you don't have trackfiles with radar contribution.
  • Fixed: IFF Sensor Depress no longer working and very long delay to IFF.
  • Fixed: AIM-7 Sparrow not guiding when target is at bottom or low half of 12° FLOOD circle.
  • Fixed: SA page MIDS symbols misaligned.
  • Fixed: Unable to enter STT mini-raster on brick in TWS, with sensor control towards the radar.
  • Fixed: SA page TDC acts differently from RDR ATTK and AZ/EL TDC, should work the same way.
  • Fixed: Not designated track files disappear in RWS, if brick trail fades out.
  • Fixed: RSET in TWS should not deselect the HITS option.
  • Fixed: Cannot enter Waypoint Offset minutes and Seconds - getting ERROR message.
  • Fixed: Over bank in PA mode.
  • Fixed: ACQ Point Cue not showing if more than 1 radar track files present.
  • Fixed: ACQ Point Cue stuck on display after its trace file is deleted.
  • Fixed: Gun firing rate is always Low in (and after) A-G mode.
  • Check FCS schedule for errors based on user feedback (https://forum.dcs.world/topic/344261-possible-fcs-schedule-error/)
  • Fixed: AIM-9X seeker becomes stuck.
  • Fixed: AGM-84D RBL mode explodes after launch.
  • Fixed: Pressing cage/uncage for >0.8 seconds toggles AIM-7 LOFT.

DCS: AH-64D by Eagle Dynamics
  • Added modelling and animation of equipment behind “service hatches”. Keybind to open and close are unbound to “service hatches”.
  • Added FCR C-Scope and FCR Zoom.
  • Added FCR/TADS LINK function.
  • Added C-Scope, Zoom, and LINK descriptions to FCR chapter in Early Access Guide EN.
  • Added FCR multicrew sync (Work-In-Progress).
  • Fixed: Client CPG instals FCR but FCR page for host in pilot seat indicates FCR is not installed.
  • Fixed: FCR installation and power-on indications on FCR-UTIL and WPN-UTIL pages.
  • Fixed: FCR NTS/ANTS are not sequencing for opposite crew members in multicrew.
  • Fixed: FCR NTS/ANTS are sequencing when rockets are fired at FCR targets.
  • Fixed: FCR NTS should not be cursor-selectable if FCR is not the selected sight in the crewstation.
  • Fixed: A single ghost target is appearing in the centre of the FCR page.
  • Fixed: FCR should not autopage on CPG MPD if TDU displays FCR page.
  • Fixed: FCR moving target symbol errors.
  • Fixed: Cannot exit TGT format on FCR page by de-selecting TGT (L4) button.
  • Fixed: Cursor-selecting a target on the TGT format of the FCR page is setting it as an NTS target.
  • Fixed: Missile Constraints Box not displayed on Pilot's FCR page if video underlay from CPG is displayed.
  • Fixed: Firing AGM-114L missile at FCR target causes a crash.
  • Fixed: Additional X symbol is appearing in HMD symbology when a missile is fired at an FCR target.
  • Fixed: Client/CPG weapon usage in multi-crew not synced with Pilot crewstation.
  • Fixed: Auto start sequence doesn't work.
  • Fixed: Engine starters are non-functional above 3500 feet / 1070 metres or low air densities.
  • Fixed: CPG TADS control still possible when using PNVS as NVS sensor.
  • Fixed: TADS FOV and Sensor Select settings when NVS switched off.
  • Fixed: PNVS and TADS video underlay in helmet display should not be roll-stabilised to horizon.
  • Fixed: Edge of HDU combiner lens is not limiting IHADSS video.
  • Fixed: Syncing missing entity.
  • Fixed: Training missions are missing from the game menu.
  • Fixed: Pilot and CPG views are out of place and are limited in movement.
  • Fixed: NAV Fly-To Cue symbol is displayed on TDU when symbology mode is in Hover or Bob-Up.
  • Fixed: If the CPG's TDU knob is set to OFF, "TEDAC Unavailable" is displayed when George is commanded to search
  • George will use HDU if enabled, otherwise will turn on TDU to employ TADS
  • If NVS Mode switch in CPG crewstation is set to NORM or FIXED, George will set it to OFF to employ TADS
  • Fixed: During Cold Start in day time, George should set up the cockpit for day time use.
  • Fixed: PP coordinates are slightly off in the TSD.
  • Fixed: TSD threat rings are not displayed when enabled on the THRT SHOW page.
  • Fixed: TSD FRZ (R4) is becoming de-selected if CAQ is used after PAN.
  • Fixed: User's Guide. Incorrect list numbering on page 336-337.
  • Known issues AH-64D. Will fix ASAP.
  • CPG WPN page and TSD page desync in multicrew.

DCS: A-10C II Tank Killer by Eagle Dynamics
  • Fixed. ARC-210 presets names get erased and modulation mixed.

DCS: Bf-109K-4 by Eagle Dynamics
  • Updated: Free Challenge Campaign Missions #11 & #12 (WIP)

DCS: F-86F Sabre by Eagle Dynamics
  • Fixed: Gun Overheat seems overdone, and recovery too long
  • Fixed: AIM-9B should not have the uncage function

DCS: F-5E Tiger II by Eagle Dynamics
  • Fixed: Radar clutter issues
    - increased the randomness of the range distribution, increased clutter max range
    - Note: if the track antenna is declined almost maximum, it reduces scan traces on the surface. If you move antenna up, you'll see a lot more ground clutter
  • Fixed: RWR not showing locked radars in Search mode
  • Added: AIM-9J
  • Fixed: TACAN stops working after takeoff
  • Fixed: should not be able to uncage AIM-9B pre-launch
  • Fixed: FFB X axis trim is inverted
  • Fixed: Oxygen Diluter controls incorrect behaviour when assigned to key or button
  • Updated: Laser code setting is removed from aircraft options and kneeboard

DCS: MiG-15bis by Eagle Dynamics
  • Fixed: If strong wind is present in the mission, the controls movement becomes incorrect
  • Fixed: Marker beacon light and sound is active when it should not be
  • Fixed: Target Wingspan action error
  • Increase/Decrease actions are swapped on the non-axis commands
  • Fixed: Gunsight ranging is incorrect
  • Fixed: Human plane wheels are not touching the ground
  • Fixed: Repaired gear won't retract (after damaged at high speed)

DCS: Supercarrier by Eagle Dynamics
  • Fixed: Platcam showing a Tomcat as Hornet

    Flaming Cliffs by Eagle Dynamics
    • F-15C. Nose wheel steering held wheel castor is very unstable - fixed

    DCS: SA-342 Gazelle by Polychop Simulations
    • Added: New rotor blur system
    • Fixed: NADIR needle deviation on SA-342L
    • Fixed: Landing light not visible on SA-342L
    • Updated: Completely new multi crew system with join in progress (Work in progress)
    • Updated: Refined external textures
    • Updated: IR deflector model and textures
    • Added liveries:
    • UK Royal Air Force NO.2 FTS
    • UK Royal Navy Air 705 Squadron
    • LEB Air Force Grey / Green
    • GER Army Green / Black
    • SE Air Force FOA
    • Generic Navy Grey
    • Generic Black Low Visibility

    DCS: JF-17 by Deka Ironwork Simulations
    • New: Navigation Flight Plan B (FP-B)
    • FP-A and FP-B share DST channels 1-29
    • FP-B waypoints must be after FP-A waypoints
    • In ME, a waypoint with the name ‘FPB’ will be marked as the first waypoint of FP-B and all following waypoints will be assigned to FP-B.
    • In MFCD->DST page, FP-A/FP-B channels are exclusive for selection/edit.
    • You can switch FP-A and FP-B navigation plans in UFCP.
    • Fixed: C701TV image too bright issue

    DCS Mirage F1 by Aerges
    General:
    • Hands are correctly positioned now on the stick and throttle in VR.
    • Landing gear is now lowered during repair.
    • At repair, the throttle is always moved to the cut position.
    • Repair now deselects engine emergency regulation mode.
    • Fixed engine fire not repaired in certain cases.
    • Changes to make our interface compatible with the new implementation of ED’s GBU laser code setting.
    • Corrected external lights logic (pending a fix to the formation light of the BE).
    • Exchanged navigation and formation lights labels, to correctly reflect the logic of the aircraft.
    • Fixed minor typo in clickability and input (MRK-->MKR).
    Systems:
    • Made the Sight Repeater in F1BE a true collimating display.
    • Adjusted visual look of Sight Repeater image border, plus other minor improvements.
    • Removed fuel transfer sequence selector (“LISSE, BIDONS”) switch in Mirage F1 BE.
    • Fixed AI police light logic: The light will not be set on anymore at taxi/takeoff.
    • Fixed AI landing/taxi light logic: it will be switched between ‘landing’ and ‘taxi’ modes correctly now. There are still minor issues, which will be addressed in the next update.
    • Implemented engine destruction due to engine overspeed.
    • Engine overspeed warning removed.
    • Adjusted engine oil consumption.
    Armament system:
    • Fixed bug that precluded jettison of certain stores in certain situations and configurations.
    • Fixed Sidewinder missile growl not coming on until a heat source is detected.
    • Fixed weapons not firing after reload in unlimited weapons mode.
    • Fixed erroneous launch order for mixed IR and radar guided R530 missiles loadout - with both selected and locked, the IR one will always have launch priority.
    • Flight Model:
    • Adjusted fuselage pylon strength.
    Miscellaneous:
    • Updated flight manual: added engine emergency regulation system content.

    DCS: C-101 Aviojet by AvioDev
    • IR missile audio will stop now once electric power becomes unavailable.
    • "Throttle Idle Detent - Idle" and "Throttle Idle Detent - Stop" input commands are not toggle commands anymore. Each command now performs the action according to its description.
    • Fixed startup training mission - it was not advancing when moving the throttle from idle to stop.
    • Fixed autostart/autostop sequence macro: throttle will move to idle or stop as needed independently of the current throttle position (idle or stop). In other words, it won't work as a toggle.

    DCS: South Atlantic map by RAZBAM Simulations
    • Updated - revamped tree maps across the map using 40% less trees.
    • Updated - Tree mix adjusted to include additional variations.
    • Updated - Falklands Island Bluff Cove area created dredged channel to allow ship movement
    • Removed - Removed the automated shipping for the oil tankers (just didn't work)

    DCS: Kola map by Orbx
    • updated - Tree maps (should give more performance in densely tree populated areas)
    • fixed - removed grass from inside Hangers at Bodo
    • new - various small villages added in various locations
    • Updated: Changed the following airfield names
    • Lakselv to Banak
    • Olengorsk to Olenya
    • Severomorsk1 to Severomorsk-1
    • Severomorsk3 to Severomorsk-3
    • fixed - Laselv approach Lighting RW 16
    • fixed - Kemi ILS RW18 not aligned correctly
    • fixed - some train route height adjustment
    • fixed - Bodo some AI collisions resolved
    • updated - Bodo Parking slot names
    • fixed - Bodo AI taxi jams
    • fixed - Bodo all Military hanger height placement
    • fixed - Monchegorsk AI traffic corrections
    • fixed - Monchegorsk Incorrect parking boxes
    • fixed - Murmansk fix taxiway obstructions
    • fixed - Murmansk - various model placement issues
    • fixed - multiple breaks in roads

    Campaigns
    P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations
    • BBC is available on channel C
    DCS: F-14A Zone 5 Campaign by Reflected Simulations
    • New interactive checklists
    DCS: F-14A Fear the Bones Campaign by Reflected Simulations
    • New interactive checklists
    • Comms issue possible workaround (C-17 voice transmitter shouldn't rtb)
    DCS: F-14 Speed & Angels Campaign by Reflected Simulations
    • New interactive checklists
    • Skippable briefings

    DCS: Mi-24P Outpost Campaign by Stone Sky
    • More information about setting up ICS in the campaign description

    DCS: MAD AH-64D Campaign by Stone Sky
    • All missions. The relay station has been changed
    • Mission 8. Fixed a bug with the moving zone
    • Mission 1. Minor changes

    DCS: F-14B Operation Sandworm Campaign by Sandman Simulations
    • All missions: Charts and briefing materials and kneeboards updated
    • All missions: Hornet side numbers fixed to realistic
    • Mission 5: Ai behaviour changed to make sure Enfield 1 gets launched
    • Mission 6: Hornets attacking against ground targets - fixed. Mission sometimes fail even if goals are met - fixed.

    DCS: P-51D Debden Eagles Campaign by Reflected Simulations
    • Fixed game breaking bug

    DCS: F/A-18C Rise of the Persian Lion by Badger633
    • Missions 6 & 7: EZ refuel version reducing fuel fixed.
    • Missions 8 & 9: EZ refuel versions Fords fuel mass fixed.

    DCS: F/A-18C Rise of the Persian Lion 2 by Badger633
    • Missions 1,2,3,5,7,10,11& 13: Speed stop added so if time accelerated sim will automatically stop next communication.
    • Mission 4,6,8,9a,9b and 12: Ford fuel mass fixed. Speed stop added so if time accelerated sim will automatically stop next communication.

    DCS: F/A-18C Serpent’s Head 2 by Badger633
    • All missions except 2: As requested, enforced turbulence removed, add in your settings if required.

    DCS: F/A-18C Rise of the Persian Lion by Badger633
    • Missions 6 & 7: EZ refuel version reducing fuel fixed.
    • Missions 8 & 9: EZ refuel versions Fords fuel mass fixed.
    • All Missions: As requested, enforced turbulence removed, add in your settings if required.

    DCS: F/A-18C Rise of the Persian Lion 2 by Badger633
    • Missions 1,2,3,5,7,10,11 & 13: Speed stop added so if time accelerated sim will automatically stop next communication.
    • Mission 4,6,8,9a,9b and 12: Ford fuel mass fixed. Speed stop added so if time accelerated sim will automatically stop next communication.
    • All Missions: As requested, enforced turbulence removed, add in your settings if required.
    • EZ Refuel Version: This was not using the ‘EZ Refuel’ version of Mission 12. This is now fixed. On start you will get a notification that the campaign has been rebuilt and your position lost. Just skip to your current mission and proceed.

    DCS: F/A-18C Raven One Campaign by Baltic Dragon
    • Mission 02: Fixed issue happening to some players with Smoke not breaking away from player's wing. Fixed issues with RTB tanker not giving fuel / erratic behaviour. Fixed issue happening to some players with Smoke not following Flip after launch.
    • Mission 03: Added safeguard for MANPAD, reducing mission difficulty and thus diminishing possible frustration. Fixed problems with tanker on RTB. Fixed problems with no comms after leaving AO.
DCS World Steam Edition - OBWKB
AH-64D Update Overview
Upcoming Update release: 21 May, 2024.



For the next DCS update, the AH-64D will see the addition of three important features: the Fire Control Radar (FCR) Zoom and C-Scope functions and the LINK function for the FCR and TADS. Both are incredibly useful when engaging targets.

The Zoom function allows you to zoom-in on the FCR Next to Shoot (NTS) target at a 6:1 ratio, or you can use the display cursor on the FCR page to select an area to zoom in on. This is very useful when engaging closely grouped targets.

https://store.steampowered.com/app/1770580/DCS_AH64D/

The C-Scope function, also selected from the FCR page, allows you to place FCR target identification symbols on both your Helmet Mounted Sight and the CP/G TEDAC display. This is an invaluable tool for building situational awareness, and AH-64D players without an FCR installed can still see these symbols using the datalink. Both items are previewed in this DCS: AH-64D FCR ZOOM & C-SCOPE video:
https://www.youtube.com/watch?v=3lGwH_eDlYQ
The next update will also introduce the sight select LINK function to the AH-64D. This allows both the CP/G and Pilot to slave the TADS video to the FCR NTS. This will allow you to visually identify FCR targets through the TADS prior to engagement and allow you to perform battle damage assessments after an engagement. LINK also allows you to slave the FCR to the TADS.

You can learn more about LINK here DCS: AH-64 | FCR/TADS LINK
https://www.youtube.com/watch?v=9ux5Lq9WAO8

DCS Core
Massun92’s Assets Pack



We would like to thank Patricio Massun for creating his asset pack and his work to assist with integration of the 3D models as part of the DCS Core. Massun’s Asset Pack for DCS includes over 100 terrain objects including fortifications and ground models that can be placed across all DCS terrains. These models are very well designed and aid to create more realistic and immersive missions.

For more information, please check out the Massun Asset Pack for DCS forum. We are currently testing all the models and planning to include them in the next DCS update.


F-5E Tiger II
Development Progress



A favourite of Cold War pilots, the DCS: F-5E Tiger II is a very capable, twin engined, light-weight fighter with excellent close combat and ground attack characteristics. This beautiful aircraft was easy to deploy, maintain and operate and much loved by its pilots. For the next DCS update, we’ve made several improvements based on your feedback.

These include:
  • The Radar Warning Receiver (RWR) now displays radars in search mode.
  • Ground clutter on the radar is now more accurately represented based on altitude and scanning elevation.
  • We’ve added the AIM-9J version of the Sidewinder air-to-air missile.
  • TACAN operation with no weight-on-wheels has been corrected.
  • It is no longer possible to uncage the AIM-9B Sidewinder in pre-launch mode using the Missile Uncage Switch.
https://store.steampowered.com/app/411894/DCS_F5E_Tiger_II/

We hope that these F-5E improvements will further your enjoyment and make the F-5E an even better addition to upcoming Flaming Cliffs 2024.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
DCS World Steam Edition - OBWKB
F-4E Phantom II
Last chance to save 25%



The much anticipated launch of the Phantom II is just around the corner. Renowned for its capabilities as a highly effective and versatile fighter-bomber, this iconic jet excels in both air-to-air combat and ground attack missions using a wide array of munitions. With Heatblur’s dedication to ultra-realistic simulation, you can expect meticulous attention to detail from cockpit graphics to the flight model. More details will be unveiled soon.


3D Pilot Models
Development Report



The upcoming pilot models for the DCS: F-16C Viper and DCS: F/A-18C are set to significantly enhance the realism and immersion of these aircraft. We are excited to bring these updates to you, and we look forward to your feedback.


The primary objectives for the new pilot models are to:
  • Enhance visual fidelity and realism in line with new graphical technologies.
  • Improve animation fluidity for more lifelike pilot movements.
  • Incorporate detailed flight suits and equipment specific to the aircraft, reflecting actual gear worn by F-16C and F/A-18C pilots in the mid-2000s


Suit Modelling
The flight suits are crafted with high-resolution textures to accurately replicate the fabric and material properties. Special attention has been paid to the reflectivity and roughness maps to ensure that the suits react realistically under various lighting conditions. Harness systems and life support equipment have been carefully modelled. For the F-16C pilot, the harness connects to the ejection seat precisely as it would in the real aircraft. The F/A-18C pilot features a survival vest equipped with pockets and gear appropriate for carrier operations. The helmets are modelled with operational visors that can move up and down, helmet mounted displays, and night vision goggles.

Animations
Subtle in-cockpit movements such as head-turning to check instruments, hand movements for throttle and stick operation, torso movements, and even eye movements are being refined to mimic real-life. We continue to work on making the pilot’s body respond to G-forces more realistically. We hope to include inflation of the G suit during high-G manoeuvres and subtle shifts in weight.

Next Steps
Once these new pilot models are integrated for the first and third person views for the DCS: F-16C Viper and the DCS: F/A-18C, we will implement a similar 3D pilot model to the DCS: A-10C II Tank Killer.


Operation Green Line
Campaign by Badger633



This immersive campaign features 12 unique missions that are interconnected through a continuous narrative across multiple Middle Eastern locations. Both carrier and land-based operations are included. Developed with virtual reality in mind, the campaign eliminates the need for jotting down transient coordinates, thereby maintaining immersion. Optional tanker refuelling is available, though careful fuel management can negate its necessity.

The campaign includes over 1,700 voice-overs, a 'Speed Stop' feature to prevent missing content during time acceleration, and adjustable AI settings for the final four missions to suit different skill levels. Each mission comes with detailed briefings that are accessible in-game and as downloadable PDFs. Customised aircraft skins are included to enhance the personalisation of the gameplay experience.

We hope you took advantage of the F-4E Phantom pre-purchase discount and that the preview of the upcoming F-16C Viper and F/A-18C pilots are to your satisfaction. Also, keep a lookout for Badger633's Operation Green Line campaign, coming in the next DCS update!

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
DCS World Steam Edition - OBWKB
DCS 2.9.4.53990 Update

Introduced a new terrain module: DCS: Kola Map by Orbx
https://store.steampowered.com/app/2778890/DCS_Kola_Map_by_Orbx/

Campaigns
DCS: F/A-18C Rising Squall Campaign by INVERTED
  • Reset the M00 opening animation to address the issue of not being able to take off directly. (If you encounter this problem, it is recommended to press the radio menu: Ground Crew - Salute)
  • Fixed the issue in M07 where there is no further storyline after shooting down all enemy.
  • Fixed missing Chinese images and translations of some dialogues in M10.
  • Fixed spelling text errors in some MIZ.
  • Fixed missing custom labels for some MIZ.
  • "Hit SA-11 CP" has been removed and "Hit all SA-11 LNs" has been added from the final mission objective in Tutorial - HARM.
  • Changed the activation time of some images in Tutorial - ACM.
  • Fixed the invincibility of some units to correct mission stuck in Tutorial - HMD.
  • Changed the type of IR missile to fixed the mission stuck in Tutorial - CMD IR.
  • Changed some flag to fixed the mission stuck in Tutorial - CMD CF.
  • Reduce the starting altitude to facilitate players in reducing bombing errors in Tutorial - CCRP.
P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations
  • BBC is available on channel C
DCS: F-14A Zone 5 Campaign by Reflected Simulations
  • New interactive checklists
DCS: F-14A Fear the Bones Campaign by Reflected Simulations
  • New interactive checklists
  • Comms issue possible workaround (C-17 voice transmitter shouldn't rtb)
DCS: F-14 Speed & Angels Campaign by Reflected Simulations
  • New interactive checklists
  • Skippable briefings
DCS World Steam Edition - OBWKB
Kola map by Orbx Systems
Early Access is now available



Orbx is pleased to announce that its DCS: Kola map is now available in early access. The map covers northern Norway, Sweden, Finland, and the Russian Murmansk Oblast and parts of the Karelia region. It also includes large areas of the Barents Sea and Norwegian Sea to the north and west, ideal for aircraft carrier operations.

The DCS: Kola early access release is offered with a special 20% discount ($55.99 USD), for a limited time whilst the Orbx team work to expand the content, detail, number of air bases, cities, towns, villages and infrastructure. The map price may also increase accordingly, so make sure you secure your discounted version now.

The early-access release of DCS: Kola focuses on a large area that spans the Finland/Russia border and encompasses, central Finland and the western parts of the Murmansk and Karelia regions of Russia (see map). Within that subregion are several higher detailed areas, centered on airports in Finland (Rovaniemi, Kemi Tornio plus two road airbases), and Russia (Olenegorsk, Severomorsk 1, Severomorsk 3, Monchegorsk, and Murmansk International), and their urban and rural surroundings and infrastructure. Outside of this focus area, two airports in Norway (Bodo and Laksekv) and three in Sweden (Kalixfors, Kiruna, and Jokkmokk) are functional but not fully detailed yet.



Key Features of the Early-Access Release
  • Complete base terrain for the entire map area, with detailed topography, summer ground textures summer, shorelines, and lakes and rivers.
  • An initial focus area spans the Finland/Russia border and encompasses central Finland and the western parts of the Murmansk and Karelia regions of Russia (see map).
  • Four high-detail areas, focusing on two airports in Finland (EFRO, EFKE) and five in Russia (XLMV, ULAK, RU-1110, RU-4464, ULMM), and their urban and rural surroundings and infrastructure.
  • Two road runways in Finland, near Rovaniemi and Sodankylä, respectively.
  • Two additional airports in Norway (ENBO and ENNA) and two in Sweden (ESNQ, ESUK, and ESNG) are functional but not fully detailed at early-access release.
  • Significant civilian POIs include bridges, vertical obstructions, monuments, hydro dams, power stations, port facilities, landmark buildings, open-pit mines, towns and small villages, and industrial sites.
  • Improved night lighting for cities and towns.
  • Main road and railroad network, with bridges and tunnels, which are connected across the map that allows long-distance AI routing.
  • Natural landmarks and geographic features, such as Norwegian fjords, detailed coastlines, snowfields, forests and wetlands, tens of thousands of lakes, and large river systems.
  • Map features represent the current era but includes allowances for the late-Cold War era – e.g., operational road runways and fully functioning Russian air bases – to enhance mission options.
  • The Orbx team is collaborating with experienced DCS campaign creators Baltic Dragon and Reflected Simulations to create engaging campaigns.
Additional Features after Early-Access Release
  • Complete set of winter textures that load dynamically based on mission date to accurately represent the cold and harsh climate of the Kola area.
  • Additional detailed military airfields, including Andøya, Bardufoss, Kirkenes, Evenes, Vidsel, Kilpyavr, Alakkurti, and others.
  • Additional military installations like naval and army bases, barracks, ports, storage areas, training areas/ranges, radar and communication sites, and air defense sites.
  • Additional Cold War Era Swedish and Finnish road runways.
  • Additional civilian airports, including Tromsø, Hammerfest, Ivalo, Luleå, and others.
  • Additional detailed cities and towns, POIs, and industrial sites.
  • Improvements to landscape features and detail, as well as additional areas with high-resolution aerial orthoimagery.

https://store.steampowered.com/app/2778890/DCS_Kola_Map_by_Orbx/

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
DCS World Steam Edition - OBWKB
Kola
Development Progress



“The DCS: Kola map by Orbx will be released into early access on the 3rd of May 2024 bringing a new and engaging region to DCS. Based on the current day, with allowances for Cold War scenarios, the map covers more than 575,000 sq km of land and large areas of the Barents Sea and Norwegian Sea. The early access release will feature summer textures with the highest detail area stretching along the Russian/Finnish border from the Murmansk region of the Kola peninsula in the north to the shores of the Baltic Sea in the south. This area is home to the Russian Northern Fleet, the submarine pens of Polyarny, strategic air bases such as Severomorsk and Olegnegorsk, and several Finnish, Swedish, and Norwegian air bases, and road runways!

We at Orbx are delighted to collaborate with experienced campaign creators including Baltic Dragon and Reflected Simulations to bring exciting campaigns to this map.

Following the early access release, we will deliver major updates starting in June 2024. This includes winter textures and additional airbases such as Andoya, Bardufoss, Evenes, Vidsel, Kilpyavr, Alakkurti, and others. Many military installations and training areas across the Kola map will be further developed with improvements added to terrain detail based on high-resolution aerial orthoimagery. New cities and towns, more custom POIs and vertical obstructions, and complex industrial sites will also be added.

We have recruited a large team of active DCS players to help with all aspects of testing, optimization, and prioritisation to help tune and improve the map.”

– Orbx

Please check out the Development Screenshots. Stay tuned for the early access launch of DCS: Kola.

Flaming Cliffs 2024
Announcement



Coming Soon! Flaming Cliffs (FC) 2024 is the next chapter of the popular Flaming Cliffs series that features an expanded list of aircraft: The FC: F-5E, FC: F-86F, and FC: MiG-15bis. As with all FC aircraft, these additions are easy-to-learn, with less complex controls, and includes their DCS Professional Flight Models. The more accessible FC-style concept allows new and existing players to quickly jump into the action and have fun at an exceptionally advantageous price point.

Flaming Cliffs 2024 provides an unrivalled sense of flight that only DCS can offer. With impressive and highly realistic 3D modelling, powerful authentic weapons and ease of use, Flaming Cliffs is specifically designed for those of you looking for an unbeatable combat experience, without having to learn all the systems and a very large number of cockpit inputs typical of the full fidelity aircraft in DCS.

Existing Flaming Cliffs Aircraft:
  • F-15C
  • A-10A
  • Su-27
  • J-11
  • Su-33
  • Su-25
  • MiG-29
  • MiG-29S

Three New Flaming Cliffs Aircraft:
  • F-5E for Flaming Cliffs 2024
  • F-86F for Flaming Cliffs 2024
  • MiG-15bis for Flaming Cliffs 2024

All aircraft will be available both as part of the Flaming Cliffs 2024, as well as individual FC dedicated modules for those of you who wish to purchase a single fighter from the pack.

Virtual Carrier Wing 17
Multiplayer Server



The Virtual Carrier Wing 17 operates in the Central EU time zone. Throughout the year, vCVW-17 alternates between training and deployment periods. New student pilots and RIOs are trained by experienced air wing members and human LSOs / AICs are available during missions to add extra realism.

The vCVW-17 strives to mimic real CVW operations in the early 2000s, with every bit of the naval aviation experience imaginable. They take a realistic approach to their operations that covers Cyclic Ops, Close Air Support, Strike Packages, and more. Briefings and kneeboard pages are provided before each mission or training sortie and debriefings are used to provide post-mission evaluation that results in better virtual naval aviators. What are you waiting for? Join Virtual CVW-17 Discord.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
Apr 19, 2024
DCS World Steam Edition - OBWKB
CH-47F
Pre-purchase



https://www.youtube.com/watch?v=mbd1yMF-7iA

The Boeing CH-47F Chinook fondly referred to as ‘The Hook’ by US military personnel, stands today as the premier multi-mission rotary wing aircraft in use with the US Army, US Army Reserve, National Guard and 20 other nations including Canada, the United Kingdom, Netherlands, Japan, Italy, Greece, Spain, South Korea, Australia, Türkiye, India and the United Arab Emirates. Embodying a unique tandem rotor design this massive helicopter excels in all its roles, including cargo and troop transportation, sling load operations, search and rescue, casualty evacuation, special operations, and humanitarian assistance in disaster scenarios.

Engineered for exceptional stability and control, the CH-47F twin engine, tandem rotor configuration ensures maximum agility and facilitates straightforward loading and unloading procedures. This design uniquely positions the CH-47F for operation in environments inaccessible to others. The absence of tail rotor interference permits rear ramp access on varied terrains, including unprepared or mountainous locations, capitalising on its remarkable landing capability. Furthermore, the aircraft's design facilitates high-altitude flight up to 20,000 feet, surpassing other helicopters in its weight category.

The CH-47F is equipped with a state-of-the-art, fully integrated digital cockpit management system; the Common Avionics Architecture System (CAAS) Cockpit, in synergy with a Digital Automatic Flight Control System (DAFCS). These advanced systems enhance cargo-handling efficiency while significantly boosting mission performance and all weather situational awareness. CH-47F also offers side and rear door gunner positions, a radar warning receiver with chaff and flare dispensers for auto protection.

With the capability to cover extensive distances swiftly, the CH-47F can be outfitted with extended range fuel tanks and is compatible with air-to-air refuelling, thus extending its operational range further than ever before. This capability underscores the aircraft’s adaptability and endurance, making it a formidable asset in any fleet.

In total some 1'200 plus CH-47 helicopters of all variants were delivered. This icon of a war machine saw combat service in all the major theatres since its inception, notably Vietnam, Iran, Libya, The Falklands, The Balkans, Iraq and Afghanistan.

Capabilities of the CH-47F
  • Tandem Rotor Design: The CH-47F features a distinctive tandem rotor system with two counter-rotating rotors. This design provides exceptional handling qualities and allows for a large lift capacity, which is crucial for carrying heavy payloads. The absence of a tail rotor also enhances safety in confined areas and simplifies maintenance, offering unhindered rear cargo and troop loading in addition to side door access.
  • Powerful Performance: Powered by two Honeywell T55-GA-714A engines, the CH-47F offers impressive power and performance. These engines deliver up to 4,868-shaft-horsepower combined, enabling the aircraft to reach speeds over 175 mph (282 km/h) with a payload of more than 21,000 pounds (9,500kg).
  • Cargo Handling and Versatility: The CH-47F's large cargo hold can accommodate a wide variety of loads, from standard palletized goods to vehicles and artillery, as well as the fuel cells for “Fat Cow” operations. Its rear-loading ramp and three external cargo hooks provide multiple options for loading and unloading, facilitating efficient logistics operations under diverse conditions.
  • Advanced Avionics and Systems: The “glass-cockpit” of the CH-47F is equipped with advanced avionics, including a Rockwell Collins Common Avionics Architecture System (CAAS) cockpit, BAE Systems' Digital Advanced Flight Control System (DAFCS), night vision-compatible displays, and modern navigation systems. These enhancements improve situational awareness and flight safety, particularly in challenging environments.
  • Crew Capacity and Configuration: Typically operated by a crew of three (two pilots and a flight engineer), the CH-47F can also carry up to 3 gunners.
  • Enhanced Survivability: Advanced countermeasures suite, which includes radar warning receivers and infrared countermeasures. Its rugged airframe and systems redundancy are designed to withstand significant damage.
The CH-47F is an essential component of any military or humanitarian fleet, capable of performing in the most demanding situations. Its enduring design and continual updates ensure that it will remain a key player in aviation for years to come.

Key Features of the DCS: CH-47F for early access release
  • Highly detailed external and internal modelling, including cockpit and cargo hold
  • Unmatched helicopter flight dynamics that only DCS can provide
  • Fully interactive, VR-ready cockpit
  • Full set of features will be announced prior to early access
Pre-purchase yours today!
Don’t miss the exclusive 30% discount during the pre-purchase phase on our Shop. Hurry! This offer only lasts until launch.

Thank you again for your passion, support and commitment to DCS. We can’t wait to see you in the cockpit!

Yours sincerely,

Eagle Dynamics
Apr 15, 2024
DCS World Steam Edition - OBWKB
DCS World
  • Slingload cargo can't be hooked in multiplayer (dedicated server) - fixed
  • Network protocol changed
DCS World Steam Edition - OBWKB
DCS 2.9.4.53627
Development progress



The latest update for DCS brings a wide range of improvements and fixes. Notable additions include the implementation of an explosion overpressure shockwave effect on terrain vegetation and enhancements to voice chat functionality.

Updates specific to aircraft modules include adjustments to the G effect timing for the F-16C Viper, embedded INS + GPS logic improvements, and numerous bug fixes for the F-16C, F/A-18C, A-10C II, AH-64D, and others. Other improvements include the radar standby mode for Mirage F1, communications enhancements for C-101 Aviojet, and airspace designation capabilities for JF-17.

Please see the full changelog.


WWII Pacific
Development progress



USS Enterprise (CV-6) Aircraft Carrier
The big “E” is known as one of the most storied aircraft carriers of World War II. From its distinct structure to its bustling flight deck, we are meticulously crafting every detail to recreate the experience of being aboard this legendary vessel.

F6F Hellcat
The Hellcat is progressing well with the Flight Model receiving a lot of attention. The external model details are being polished with various liveries being created for the launch. The Hellcat was by far the most successful U.S. Navy fighter type of the Pacific Theatre of Operation with the F6F accounting for 5,163 kills or 56% of all aerial victories recorded by the USN and US Marines in WWII. Its effectiveness was outstanding with an overall 19:1 kill to loss ratio.

Marianas WWII
A substantial amount of work is also being made to the free DCS: Marianas WWII map. In addition, an array of other US Navy and Imperial Japanese surface warfare vessels and ground units are in progress too. Stay tuned for more details coming soon!


Mi-24P Hind
OUTPOST Campaign by Stone Sky



Prepare for the OUTPOST campaign that places you on the front line of real combat operations from the DCS: Syria’s Arab Republic. In this global geopolitical conflict, Syria stands as a pivotal point for both Russia and the United States. This segment focuses on the DCS: Mi-24P Hind as a guiding participant in the liberation of Syria from terrorist forces between 2012 and 2018.

https://store.steampowered.com/app/1593360/DCS_Mi24P_HIND/

https://store.steampowered.com/app/1120300/DCS_Syria/

In this campaign you will experience many of the map's prominent landmarks, including Beirut, Damascus, Aleppo, and Palmyra. There are 15 missions based on true stories where you will encounter significant air bases such as Khmeimim, Marj Ruhail, Abu ad Duhur, Mezze, Kuwaires and Tiyas. Also included are custom liveries for the KA-50 3, KC-135, JF-17, Su-27 and Su-33 and over 100 kneeboard pages, charts and maps. Download now!

https://store.steampowered.com/app/2860310/DCS_Mi24P_OUTPOST_Campaign_by_Stone_Sky/

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
Apr 12, 2024
DCS World Steam Edition - OBWKB
Hot-fix for the latest DCS Version. Please download update your DCS version now!

DCS World
  • Error in wMessage::buildSpeech() ("F-15E - Communication issues with high-digit call signs, support high digits callsigns)
  • GUI Error when try to change frequency in the generated mission
DCS: F-16C Viper by Eagle Dynamics
  • INS loses data if engine shuts down and EPU is triggered
  • laser code set in ME not working
  • Tuning the IFA alignment - IFA with GPS velocity update fix (an important one
...