DCS World Steam Edition - OBWKB
F-4E Phantom II
Last chance to save 25%



The much anticipated launch of the Phantom II is just around the corner. Renowned for its capabilities as a highly effective and versatile fighter-bomber, this iconic jet excels in both air-to-air combat and ground attack missions using a wide array of munitions. With Heatblur’s dedication to ultra-realistic simulation, you can expect meticulous attention to detail from cockpit graphics to the flight model. More details will be unveiled soon.


3D Pilot Models
Development Report



The upcoming pilot models for the DCS: F-16C Viper and DCS: F/A-18C are set to significantly enhance the realism and immersion of these aircraft. We are excited to bring these updates to you, and we look forward to your feedback.


The primary objectives for the new pilot models are to:
  • Enhance visual fidelity and realism in line with new graphical technologies.
  • Improve animation fluidity for more lifelike pilot movements.
  • Incorporate detailed flight suits and equipment specific to the aircraft, reflecting actual gear worn by F-16C and F/A-18C pilots in the mid-2000s


Suit Modelling
The flight suits are crafted with high-resolution textures to accurately replicate the fabric and material properties. Special attention has been paid to the reflectivity and roughness maps to ensure that the suits react realistically under various lighting conditions. Harness systems and life support equipment have been carefully modelled. For the F-16C pilot, the harness connects to the ejection seat precisely as it would in the real aircraft. The F/A-18C pilot features a survival vest equipped with pockets and gear appropriate for carrier operations. The helmets are modelled with operational visors that can move up and down, helmet mounted displays, and night vision goggles.

Animations
Subtle in-cockpit movements such as head-turning to check instruments, hand movements for throttle and stick operation, torso movements, and even eye movements are being refined to mimic real-life. We continue to work on making the pilot’s body respond to G-forces more realistically. We hope to include inflation of the G suit during high-G manoeuvres and subtle shifts in weight.

Next Steps
Once these new pilot models are integrated for the first and third person views for the DCS: F-16C Viper and the DCS: F/A-18C, we will implement a similar 3D pilot model to the DCS: A-10C II Tank Killer.


Operation Green Line
Campaign by Badger633



This immersive campaign features 12 unique missions that are interconnected through a continuous narrative across multiple Middle Eastern locations. Both carrier and land-based operations are included. Developed with virtual reality in mind, the campaign eliminates the need for jotting down transient coordinates, thereby maintaining immersion. Optional tanker refuelling is available, though careful fuel management can negate its necessity.

The campaign includes over 1,700 voice-overs, a 'Speed Stop' feature to prevent missing content during time acceleration, and adjustable AI settings for the final four missions to suit different skill levels. Each mission comes with detailed briefings that are accessible in-game and as downloadable PDFs. Customised aircraft skins are included to enhance the personalisation of the gameplay experience.

We hope you took advantage of the F-4E Phantom pre-purchase discount and that the preview of the upcoming F-16C Viper and F/A-18C pilots are to your satisfaction. Also, keep a lookout for Badger633's Operation Green Line campaign, coming in the next DCS update!

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
DCS World Steam Edition - OBWKB
DCS 2.9.4.53990 Update

Introduced a new terrain module: DCS: Kola Map by Orbx
https://store.steampowered.com/app/2778890/DCS_Kola_Map_by_Orbx/

Campaigns
DCS: F/A-18C Rising Squall Campaign by INVERTED
  • Reset the M00 opening animation to address the issue of not being able to take off directly. (If you encounter this problem, it is recommended to press the radio menu: Ground Crew - Salute)
  • Fixed the issue in M07 where there is no further storyline after shooting down all enemy.
  • Fixed missing Chinese images and translations of some dialogues in M10.
  • Fixed spelling text errors in some MIZ.
  • Fixed missing custom labels for some MIZ.
  • "Hit SA-11 CP" has been removed and "Hit all SA-11 LNs" has been added from the final mission objective in Tutorial - HARM.
  • Changed the activation time of some images in Tutorial - ACM.
  • Fixed the invincibility of some units to correct mission stuck in Tutorial - HMD.
  • Changed the type of IR missile to fixed the mission stuck in Tutorial - CMD IR.
  • Changed some flag to fixed the mission stuck in Tutorial - CMD CF.
  • Reduce the starting altitude to facilitate players in reducing bombing errors in Tutorial - CCRP.
P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations
  • BBC is available on channel C
DCS: F-14A Zone 5 Campaign by Reflected Simulations
  • New interactive checklists
DCS: F-14A Fear the Bones Campaign by Reflected Simulations
  • New interactive checklists
  • Comms issue possible workaround (C-17 voice transmitter shouldn't rtb)
DCS: F-14 Speed & Angels Campaign by Reflected Simulations
  • New interactive checklists
  • Skippable briefings
DCS World Steam Edition - OBWKB
Kola map by Orbx Systems
Early Access is now available



Orbx is pleased to announce that its DCS: Kola map is now available in early access. The map covers northern Norway, Sweden, Finland, and the Russian Murmansk Oblast and parts of the Karelia region. It also includes large areas of the Barents Sea and Norwegian Sea to the north and west, ideal for aircraft carrier operations.

The DCS: Kola early access release is offered with a special 20% discount ($55.99 USD), for a limited time whilst the Orbx team work to expand the content, detail, number of air bases, cities, towns, villages and infrastructure. The map price may also increase accordingly, so make sure you secure your discounted version now.

The early-access release of DCS: Kola focuses on a large area that spans the Finland/Russia border and encompasses, central Finland and the western parts of the Murmansk and Karelia regions of Russia (see map). Within that subregion are several higher detailed areas, centered on airports in Finland (Rovaniemi, Kemi Tornio plus two road airbases), and Russia (Olenegorsk, Severomorsk 1, Severomorsk 3, Monchegorsk, and Murmansk International), and their urban and rural surroundings and infrastructure. Outside of this focus area, two airports in Norway (Bodo and Laksekv) and three in Sweden (Kalixfors, Kiruna, and Jokkmokk) are functional but not fully detailed yet.



Key Features of the Early-Access Release
  • Complete base terrain for the entire map area, with detailed topography, summer ground textures summer, shorelines, and lakes and rivers.
  • An initial focus area spans the Finland/Russia border and encompasses central Finland and the western parts of the Murmansk and Karelia regions of Russia (see map).
  • Four high-detail areas, focusing on two airports in Finland (EFRO, EFKE) and five in Russia (XLMV, ULAK, RU-1110, RU-4464, ULMM), and their urban and rural surroundings and infrastructure.
  • Two road runways in Finland, near Rovaniemi and Sodankylä, respectively.
  • Two additional airports in Norway (ENBO and ENNA) and two in Sweden (ESNQ, ESUK, and ESNG) are functional but not fully detailed at early-access release.
  • Significant civilian POIs include bridges, vertical obstructions, monuments, hydro dams, power stations, port facilities, landmark buildings, open-pit mines, towns and small villages, and industrial sites.
  • Improved night lighting for cities and towns.
  • Main road and railroad network, with bridges and tunnels, which are connected across the map that allows long-distance AI routing.
  • Natural landmarks and geographic features, such as Norwegian fjords, detailed coastlines, snowfields, forests and wetlands, tens of thousands of lakes, and large river systems.
  • Map features represent the current era but includes allowances for the late-Cold War era – e.g., operational road runways and fully functioning Russian air bases – to enhance mission options.
  • The Orbx team is collaborating with experienced DCS campaign creators Baltic Dragon and Reflected Simulations to create engaging campaigns.
Additional Features after Early-Access Release
  • Complete set of winter textures that load dynamically based on mission date to accurately represent the cold and harsh climate of the Kola area.
  • Additional detailed military airfields, including Andøya, Bardufoss, Kirkenes, Evenes, Vidsel, Kilpyavr, Alakkurti, and others.
  • Additional military installations like naval and army bases, barracks, ports, storage areas, training areas/ranges, radar and communication sites, and air defense sites.
  • Additional Cold War Era Swedish and Finnish road runways.
  • Additional civilian airports, including Tromsø, Hammerfest, Ivalo, Luleå, and others.
  • Additional detailed cities and towns, POIs, and industrial sites.
  • Improvements to landscape features and detail, as well as additional areas with high-resolution aerial orthoimagery.

https://store.steampowered.com/app/2778890/DCS_Kola_Map_by_Orbx/

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
DCS World Steam Edition - OBWKB
Kola
Development Progress



“The DCS: Kola map by Orbx will be released into early access on the 3rd of May 2024 bringing a new and engaging region to DCS. Based on the current day, with allowances for Cold War scenarios, the map covers more than 575,000 sq km of land and large areas of the Barents Sea and Norwegian Sea. The early access release will feature summer textures with the highest detail area stretching along the Russian/Finnish border from the Murmansk region of the Kola peninsula in the north to the shores of the Baltic Sea in the south. This area is home to the Russian Northern Fleet, the submarine pens of Polyarny, strategic air bases such as Severomorsk and Olegnegorsk, and several Finnish, Swedish, and Norwegian air bases, and road runways!

We at Orbx are delighted to collaborate with experienced campaign creators including Baltic Dragon and Reflected Simulations to bring exciting campaigns to this map.

Following the early access release, we will deliver major updates starting in June 2024. This includes winter textures and additional airbases such as Andoya, Bardufoss, Evenes, Vidsel, Kilpyavr, Alakkurti, and others. Many military installations and training areas across the Kola map will be further developed with improvements added to terrain detail based on high-resolution aerial orthoimagery. New cities and towns, more custom POIs and vertical obstructions, and complex industrial sites will also be added.

We have recruited a large team of active DCS players to help with all aspects of testing, optimization, and prioritisation to help tune and improve the map.”

– Orbx

Please check out the Development Screenshots. Stay tuned for the early access launch of DCS: Kola.

Flaming Cliffs 2024
Announcement



Coming Soon! Flaming Cliffs (FC) 2024 is the next chapter of the popular Flaming Cliffs series that features an expanded list of aircraft: The FC: F-5E, FC: F-86F, and FC: MiG-15bis. As with all FC aircraft, these additions are easy-to-learn, with less complex controls, and includes their DCS Professional Flight Models. The more accessible FC-style concept allows new and existing players to quickly jump into the action and have fun at an exceptionally advantageous price point.

Flaming Cliffs 2024 provides an unrivalled sense of flight that only DCS can offer. With impressive and highly realistic 3D modelling, powerful authentic weapons and ease of use, Flaming Cliffs is specifically designed for those of you looking for an unbeatable combat experience, without having to learn all the systems and a very large number of cockpit inputs typical of the full fidelity aircraft in DCS.

Existing Flaming Cliffs Aircraft:
  • F-15C
  • A-10A
  • Su-27
  • J-11
  • Su-33
  • Su-25
  • MiG-29
  • MiG-29S

Three New Flaming Cliffs Aircraft:
  • F-5E for Flaming Cliffs 2024
  • F-86F for Flaming Cliffs 2024
  • MiG-15bis for Flaming Cliffs 2024

All aircraft will be available both as part of the Flaming Cliffs 2024, as well as individual FC dedicated modules for those of you who wish to purchase a single fighter from the pack.

Virtual Carrier Wing 17
Multiplayer Server



The Virtual Carrier Wing 17 operates in the Central EU time zone. Throughout the year, vCVW-17 alternates between training and deployment periods. New student pilots and RIOs are trained by experienced air wing members and human LSOs / AICs are available during missions to add extra realism.

The vCVW-17 strives to mimic real CVW operations in the early 2000s, with every bit of the naval aviation experience imaginable. They take a realistic approach to their operations that covers Cyclic Ops, Close Air Support, Strike Packages, and more. Briefings and kneeboard pages are provided before each mission or training sortie and debriefings are used to provide post-mission evaluation that results in better virtual naval aviators. What are you waiting for? Join Virtual CVW-17 Discord.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
Apr 19, 2024
DCS World Steam Edition - OBWKB
CH-47F
Pre-purchase



https://www.youtube.com/watch?v=mbd1yMF-7iA

The Boeing CH-47F Chinook fondly referred to as ‘The Hook’ by US military personnel, stands today as the premier multi-mission rotary wing aircraft in use with the US Army, US Army Reserve, National Guard and 20 other nations including Canada, the United Kingdom, Netherlands, Japan, Italy, Greece, Spain, South Korea, Australia, Türkiye, India and the United Arab Emirates. Embodying a unique tandem rotor design this massive helicopter excels in all its roles, including cargo and troop transportation, sling load operations, search and rescue, casualty evacuation, special operations, and humanitarian assistance in disaster scenarios.

Engineered for exceptional stability and control, the CH-47F twin engine, tandem rotor configuration ensures maximum agility and facilitates straightforward loading and unloading procedures. This design uniquely positions the CH-47F for operation in environments inaccessible to others. The absence of tail rotor interference permits rear ramp access on varied terrains, including unprepared or mountainous locations, capitalising on its remarkable landing capability. Furthermore, the aircraft's design facilitates high-altitude flight up to 20,000 feet, surpassing other helicopters in its weight category.

The CH-47F is equipped with a state-of-the-art, fully integrated digital cockpit management system; the Common Avionics Architecture System (CAAS) Cockpit, in synergy with a Digital Automatic Flight Control System (DAFCS). These advanced systems enhance cargo-handling efficiency while significantly boosting mission performance and all weather situational awareness. CH-47F also offers side and rear door gunner positions, a radar warning receiver with chaff and flare dispensers for auto protection.

With the capability to cover extensive distances swiftly, the CH-47F can be outfitted with extended range fuel tanks and is compatible with air-to-air refuelling, thus extending its operational range further than ever before. This capability underscores the aircraft’s adaptability and endurance, making it a formidable asset in any fleet.

In total some 1'200 plus CH-47 helicopters of all variants were delivered. This icon of a war machine saw combat service in all the major theatres since its inception, notably Vietnam, Iran, Libya, The Falklands, The Balkans, Iraq and Afghanistan.

Capabilities of the CH-47F
  • Tandem Rotor Design: The CH-47F features a distinctive tandem rotor system with two counter-rotating rotors. This design provides exceptional handling qualities and allows for a large lift capacity, which is crucial for carrying heavy payloads. The absence of a tail rotor also enhances safety in confined areas and simplifies maintenance, offering unhindered rear cargo and troop loading in addition to side door access.
  • Powerful Performance: Powered by two Honeywell T55-GA-714A engines, the CH-47F offers impressive power and performance. These engines deliver up to 4,868-shaft-horsepower combined, enabling the aircraft to reach speeds over 175 mph (282 km/h) with a payload of more than 21,000 pounds (9,500kg).
  • Cargo Handling and Versatility: The CH-47F's large cargo hold can accommodate a wide variety of loads, from standard palletized goods to vehicles and artillery, as well as the fuel cells for “Fat Cow” operations. Its rear-loading ramp and three external cargo hooks provide multiple options for loading and unloading, facilitating efficient logistics operations under diverse conditions.
  • Advanced Avionics and Systems: The “glass-cockpit” of the CH-47F is equipped with advanced avionics, including a Rockwell Collins Common Avionics Architecture System (CAAS) cockpit, BAE Systems' Digital Advanced Flight Control System (DAFCS), night vision-compatible displays, and modern navigation systems. These enhancements improve situational awareness and flight safety, particularly in challenging environments.
  • Crew Capacity and Configuration: Typically operated by a crew of three (two pilots and a flight engineer), the CH-47F can also carry up to 3 gunners.
  • Enhanced Survivability: Advanced countermeasures suite, which includes radar warning receivers and infrared countermeasures. Its rugged airframe and systems redundancy are designed to withstand significant damage.
The CH-47F is an essential component of any military or humanitarian fleet, capable of performing in the most demanding situations. Its enduring design and continual updates ensure that it will remain a key player in aviation for years to come.

Key Features of the DCS: CH-47F for early access release
  • Highly detailed external and internal modelling, including cockpit and cargo hold
  • Unmatched helicopter flight dynamics that only DCS can provide
  • Fully interactive, VR-ready cockpit
  • Full set of features will be announced prior to early access
Pre-purchase yours today!
Don’t miss the exclusive 30% discount during the pre-purchase phase on our Shop. Hurry! This offer only lasts until launch.

Thank you again for your passion, support and commitment to DCS. We can’t wait to see you in the cockpit!

Yours sincerely,

Eagle Dynamics
Apr 15, 2024
DCS World Steam Edition - OBWKB
DCS World
  • Slingload cargo can't be hooked in multiplayer (dedicated server) - fixed
  • Network protocol changed
DCS World Steam Edition - OBWKB
DCS 2.9.4.53627
Development progress



The latest update for DCS brings a wide range of improvements and fixes. Notable additions include the implementation of an explosion overpressure shockwave effect on terrain vegetation and enhancements to voice chat functionality.

Updates specific to aircraft modules include adjustments to the G effect timing for the F-16C Viper, embedded INS + GPS logic improvements, and numerous bug fixes for the F-16C, F/A-18C, A-10C II, AH-64D, and others. Other improvements include the radar standby mode for Mirage F1, communications enhancements for C-101 Aviojet, and airspace designation capabilities for JF-17.

Please see the full changelog.


WWII Pacific
Development progress



USS Enterprise (CV-6) Aircraft Carrier
The big “E” is known as one of the most storied aircraft carriers of World War II. From its distinct structure to its bustling flight deck, we are meticulously crafting every detail to recreate the experience of being aboard this legendary vessel.

F6F Hellcat
The Hellcat is progressing well with the Flight Model receiving a lot of attention. The external model details are being polished with various liveries being created for the launch. The Hellcat was by far the most successful U.S. Navy fighter type of the Pacific Theatre of Operation with the F6F accounting for 5,163 kills or 56% of all aerial victories recorded by the USN and US Marines in WWII. Its effectiveness was outstanding with an overall 19:1 kill to loss ratio.

Marianas WWII
A substantial amount of work is also being made to the free DCS: Marianas WWII map. In addition, an array of other US Navy and Imperial Japanese surface warfare vessels and ground units are in progress too. Stay tuned for more details coming soon!


Mi-24P Hind
OUTPOST Campaign by Stone Sky



Prepare for the OUTPOST campaign that places you on the front line of real combat operations from the DCS: Syria’s Arab Republic. In this global geopolitical conflict, Syria stands as a pivotal point for both Russia and the United States. This segment focuses on the DCS: Mi-24P Hind as a guiding participant in the liberation of Syria from terrorist forces between 2012 and 2018.

https://store.steampowered.com/app/1593360/DCS_Mi24P_HIND/

https://store.steampowered.com/app/1120300/DCS_Syria/

In this campaign you will experience many of the map's prominent landmarks, including Beirut, Damascus, Aleppo, and Palmyra. There are 15 missions based on true stories where you will encounter significant air bases such as Khmeimim, Marj Ruhail, Abu ad Duhur, Mezze, Kuwaires and Tiyas. Also included are custom liveries for the KA-50 3, KC-135, JF-17, Su-27 and Su-33 and over 100 kneeboard pages, charts and maps. Download now!

https://store.steampowered.com/app/2860310/DCS_Mi24P_OUTPOST_Campaign_by_Stone_Sky/

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
Apr 12, 2024
DCS World Steam Edition - OBWKB
Hot-fix for the latest DCS Version. Please download update your DCS version now!

DCS World
  • Error in wMessage::buildSpeech() ("F-15E - Communication issues with high-digit call signs, support high digits callsigns)
  • GUI Error when try to change frequency in the generated mission
DCS: F-16C Viper by Eagle Dynamics
  • INS loses data if engine shuts down and EPU is triggered
  • laser code set in ME not working
  • Tuning the IFA alignment - IFA with GPS velocity update fix (an important one
Apr 10, 2024
DCS World Steam Edition - OBWKB
DCS World
  • CTD with new Oculus/Meta Quest 2/3 v63 software - fixed.
  • NEW: Added over-pressure shockwave influence from bombs, missiles, shells and gunfire on terrain vegetation like trees, bushes, and grass.
  • FIXED - Linked Zone doesn't work with player-controlled units in Mission Editor.
  • ChinaAssetPack. Fixed HQ-7 AI launcher missile guidance issue (better hit rate).
  • ChinaAssetPack. Changed HQ-7 EO drivable version back to tracking radar version
  • Voice chat:
    - Added a separate input layer for each FC3 aircraft.
    - Added the Forced PTT mode for intercom.
    - Fixed. FM range is missing R-862 radio.
    - Fixed. The frequency range of P-832M.
  • Weapons. Chaffs do not affect some radar-guided SAMs missiles - fixed.
  • AI aircraft. Tanker hose-cone is in retracted state when refuelling - fixed.
  • Update default trimmer sounds in accordance with new references.
  • AI aircraft. Helicopter with certain main rotor damage makes its crew heads bounce as if head-bangers - fixed.
  • ME. Crash when deleting text from editor text field in some cases - fixed.
  • GUI. When the user edit the joystick name and pressing <ENTER> (as suggested by tooltip), OPTIONS window closes - fixed.
  • Weapons. AGM-65E2\L still hits the target after the laser designator turns off - fixed.
  • ME. Freeze at Sim Poststart when using 'Show Hidden Units' - fixed.
  • MP. When started after a DCS client, a local dedicated server "steals" Force Feedback from the DCS client - fixed.
  • MP. JTAC laser code setting is transferred to another mission - fixed.
  • AI surface. Some ships prevent Fog of War unfogging when they are more or less distant from the enemy targets - fixed.
  • AI surface. Ground units don't work if the mission has an intro - fixed.
  • AI surface. Some units always face north - fixed.
  • Airborne troops. Crash when requesting to disembark - fixed.
  • AI surface. Added new sound for M-60, BMD-1 and BTR-D.
  • 3D Models. Fixed models (SA-10) S-300.
  • GUI. CTD when trying to play Ogg Theora video tutorials - fixed.
  • SNS devices. Digital map floating after initialization when an aircraft spawns airborne - fixed.

DCS: F-16C Viper by Eagle Dynamics
  • G effect improvements. Loss of color, tunnel vision, and black out have been adjusted and all happen over a greater time period. This is most useful AFTER performing a G warmup (4 to 5 G for 90-degrees, and then the same manoeuvre back in the other direction). At 9.3 G and after a G warmup, blackout now occurs at approximately 30 seconds instead of 9.5 seconds. - work in progress. Sound effects will be done later.
  • Added embedded INS+GPS logic based on Kalman filter. - work in progress.
  • Fixed: “Knife Edge Pass” review FCS logic.
  • Fixed: TGT-TO-VRP (CCRP) crash when activating it.
  • Fixed: CTD when switching FCR mode in OVERRIDE.
  • Fixed: Datalink with human players not working if GPS is unavailable.
  • Fixed: Datalink doesn't work for maps in the Western hemisphere.
  • Fixed: Multiplayer datalink share of detected air targets.
  • Fixed: VSR gets stuck in EXP when switching to VSR in EXP.
  • Fixed: FCR auto-display range is not working with a SAM designated target.
  • Fixed: VSR Scan limits not possible to slew.
  • Fixed: TGP line-of-sight oscillations and freezing.
  • Fixed: Commanding area or point track with TGP in STBY moves SPI to behind aircraft.
  • Fixed: FPS drop with JDAM.
  • Fixed: Maverick ripple lock loss.
  • Fixed: MAV TD BOX drift.
  • Fixed: Inboard HARMs jettisoned inhibit outboard HARMs from designation.
  • Fixed: HSD Expand can cause some symbology to disappear.
  • Fixed: MSL/DGFT/AA mode OSB 9..
  • Fixed: Sensors do not follow steerpoint after AGM-65 EO-VIS usage.
  • Fixed: WCMD loss of TUI after bomb release on HUD.
  • Fixed: HTS major and minor axis data becomes unstable in some situations.
  • Fixed: Engine nozzle feathers graphical error.
  • Fixed: Jamming SURV effect improvements.
  • Fixed: Display behaviour for AGM-65 LOS Circle "in range" box is inconsistent.
  • Fixed: Cockpit seems to have two reflections.
  • Fixed: IAM missed by the amount of drift.
  • Fixed: GMT TMS Up while tracking moving ground targets causes target info and background map to disappear.
  • Fixed: AGM-65 setting SOI to WPN before designating in EO-VIS moves designation to 0,0 coordinates.
  • Fixed: GBU-24 symbology jumping around and erratic when on ground.
  • Fixed: Cursor zero ignores newly set Mark Point if using DTOS.
  • Fixed: F-16 Switching from TWS to RWS while in STT drops track briefly.
  • Fixed: Visual issue with F-16 HUD glass edge.
DCS: F/A-18C by Eagle Dynamics
  • Fixed: BRA on RDR ATTK page does not use MAG, using TRUE heading incorrectly.
  • Fixed: AACQ and Bullseye information is overlapping - Bullseye symbol overlapping.
  • Fixed: High drag bomb release error in Free Fall (FF) mode.
  • Fixed: RAID mode can be "pre-activated" prior to entering TWS.
  • Disabled Game Flight Mode.
  • Fixed: ASI command makes a little overcompensation command - Pitch down tendency.
  • Fixed: Check stab command NU at landing flare touch down.
  • Fixed: TDC in RDR ATTK and AZ/EL does not show info for trackfiles in memory, when in STT.
  • Fixed: Check trim advisory not showing.
  • Fixed: Steerpoint TPOD misalignment/drift.
  • Fixed: ACM Slew and NO RAD indication under specific flow.
DCS: A-10C II Tank Killer by Eagle Dynamics
  • Fixed. Altimeter is missing a decimal separator for pressure setting.
DCS: AH-64D by Eagle Dynamics
  • Game Flight Mode disabled.
  • Fixed: CTD on turning on AH-64D TADS.
  • George AI tuning.
  • NOTE: In the next update, we plan to add LINK, ZOOM, and C-Scope functions.
DCS: Mi-24P Hind by Eagle Dynamics
  • Added: Bind for radar altimeter dangerous altitude setting
  • Fixed: While “Hydro Lock” option activated , moving collective without hydro release pressed still affects avionics but not FM
DCS: P-47D Thunderbolt by Eagle Dynamics
  • Fixed. P-47D-40 bugged gunsight external texture
  • Fixed. hydraulics drives fail to extend undercarriage after repair
  • Added. New landing gear physics
DCS: P-51D Mustang by Eagle Dynamics
  • Added. New landing gear physics (including TF-51D)
DCS: Spitfire LF Mk. IX by Eagle Dynamics
  • Cockpit reflection tuned
DCS: Supercarrier by Eagle Dynamics
  • Fixed: Deck crew LODs have spikes
  • Fixed: Supercarrier ATC radio menu is broken during takeoff from the catapult
  • Fixed: Radio menu may break after repeated landing request in some case
DCS: NS430 by Eagle Dynamics
  • Fixed. Terrain mode memory leak leads to CTD
  • Fixed. Options menus have truncated labels
  • Fixed. Wrong indicated ground speed
  • Fixed. HFOM and VFOM statuses on GPS page won't fit into its fields
  • Fixed. Crash that happens during zooming in and out on the Persian Gulf map
DCS: Mirage F1 by Aerges
General:
  • Rear pilot is now not present in the Mission Editor preview window (basically in payload dialog) when the 'Solo Flight' option is selected.
  • The rear pilot is now not present in a human-controlled Mirage F1 BE, once in the mission, when the 'Solo Flight' option is enabled.
  • Adjusted appearance of the aircraft mission options dialog.
  • Now with the 'Disable force feedback effects' option checked, force feedback joysticks (if any is connected) will always return a constant spring force. All FFB shake effects will be disabled as well.
  • Now with the 'Disable force feedback effects' option checked, 'Force Feedback' section in the Special Options dialog is inactive.
Radar:
  • Implemented radar 'Standby' mode.
  • Implemented radar power up sequence: Display is available at the 31st second after radar power up (PNE light goes out at the 35th second), and transmitter is ready after 3 minutes timeout (EMI light will cease at this moment).
  • Added power up logic for the radar “AP” (parametric amplifier) light.
  • Fixed dedicated 1st and 2nd stage commands of the radar antenna elevation buttons behaviour when 2nd stage is released with 1st stage still being held pressed.
  • The radar resulting antenna altitude difference now can't be more than +/-48000 ft in both 'E' and 'D' elevation control modes.
Systems:
  • Fixed clickability issues (shifted clickspots) with the lights panel at the right side of the Optical Sight ( 'C + M or SW' and 'Jammer Detection' lights).
  • Fixed AoA light strip not illuminating in Mirage F1 BE rear cockpit.
  • Fixed combat flaps logic not working in Mirage F1 BE.
  • Fixed Optical Sight test symbology appearance:
- 'Approach' test mode is now enabled for testing only when none of the weapon modes were selected.
- Attitude scale now displays -60 deg of pitch and 180 deg of bank in normal scale display mode, and -40 mil of pitch and 180 deg of bank in simplified scale display mode.
- Gun firing reticle now has 40 mil diameter in all test modes.
- Adjusted the following symbols positions in various test modes: target symbol, gun firing reticle, radar command reticle.
  • IFF will start in N when the aircraft is initialised hot on the ground.
  • Fixed brightness adjustment of IFF lights.
  • Default mode 2 IFF code is now 2000.
  • Added magnetic indicator logic in the Mode 4 IFF panel.
  • Fixed launch problems created by a mixed F1 and F4 rocket payload.
Flight Model:
  • Added vibrations with airbrake deployment at high Mach.
  • Fixed a small bug in airbrake pitching moment tables.
Communications:
  • Added 'Engage Ships' radio command.
  • Added 'Engage with' radio submenu.
  • Added F1 TRAP 136 and TRAP 137B radios presets for Voice Chat.
  • Changed TRAP 136 V/UHF radio guard frequency to the standard one: 243 MHz.
  • Voice Chat intercom does not operate anymore when electric power is unavailable.
3D model and textures:
  • Added cryptographic computer unit texture.
Miscellaneous:
  • Updated Flight Manual. Mainly IFF description, including mode 4, and Controls Window description.
DCS: C-101 Aviojet by AvioDev
General:
  • Rear pilot is now not present in the Mission Editor preview window (basically in payload dialog) when the 'Solo Flight' option is selected.
  • 'Solo Flight' is now available for AI-controlled aircraft.
  • Fixed C-101EB 'English' cockpit livery not being applied.
  • Now with the 'Disable force feedback effects' option checked, force feedback joysticks (if any is connected) will always return a constant spring force. All FFB shake effects will be disabled as well.
Communications:
  • Added Voice Chat sound filters parameters for ARC-134, V/TVU-740, and VHF-20B radios presets.
DCS: JF-17 by Deka Ironwork Simulations
  • New: inSky SATAC 2022 Champion skin
  • New: draw two airspace on HSD (A: purple and B: cyan)
  • MISSION (default): Added by mission maker using draw->line->segments
- Blue: BKYA and BKYB
- Red: RKYA and RKYB
- Neutral: NKYA and NKYB

F10 Label: Added by player on F10 using label
  • JKYA1~JKYA10 and JKYB1~JKYB10
  • Always closed polygon
Preset: Added by preset lua
- Each terrain has its own airspace lua
- Lua sample can be found in JF-17/Doc directory
- Lua (file) can be edited (replaced) during (MP) mission for quick update
- In MP, each flight/squadron can use its own lua (convenient distribution)
- Help keep F10 map clean
  • Clean: remove airspace from HSD
  • Note:
- You can select airspace source in configuration panel then update DTC
- Each draw no more than 10 line segments
  • Fixed: unstoppable refocus of WMD7 camera
  • Fixed: WMD7 laser cannot be repaired after run out of life
  • Adjusted: WMD7 CCD image source (better CCD grey image)
  • Adjusted: install/remove ladder and inlet cover via config panel
  • Adjusted: switched to ED’s GB-6 and LS-6
DCS: Black Shark 3 by Eagle Dynamics
  • Fixed Ka-50 old QS Syria missions corrupted start position
  • Incorrect audio/subtitle warning given for INU Fixpoint within 18km - fixed
DCS: Flaming Cliffs by Eagle Dynamics
  • A-10A. Panel lights texture issue (border) - fixed
  • A-10A. Cockpit model adjustments
  • Su-33. Reflections can be too strong at odd times on gauges - fixed
  • Su-25T. Kh-58 missile collide with plane during launch with big sideslip angle - fixed
  • A-10A. HSI and ILS are not working - fixed
  • Su-25A. CCRP ripple release mode does not work with MBD2-67 - fixed
  • Su-27. MFD placed in wrong place in HUD view mode - fixed
DCS: L-39 Albatros by Eagle Dynamics
  • Added Marianas Instant Action missions
DCS: Mi-8MTV2 by Eagle Dynamics
  • Cockpit reflections tuned
DCS: Yak-52 by Eagle Dynamics
  • FIXED: Reflections too strong under flashlight
DCS: Combined Arms by Eagle Dynamics
  • Fixed player-JTAC operation in MP.

Campaigns
DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations
Campaign was updated to version 2.3
  • All Missions - Top down review and many bugs squashed big and small. Many thanks to Pyrocumulous! His help was instrumental.
  • All missions - radio frequencies better coordinated for all aircraft in the strike package
  • All missions - updated Datalink connections for all like aircraft.
  • All missions - changed all displayed messages to Clearview
  • All missions - updated to new F10 menu system which adds new options for the player to manage thier simulation's environment. Thanks Gareth Magnall https://www.youtube.com/@Pukin-Dog
  • All missions - Wingmen (Pig-2, 3 & 4) changed over to a seperate group for more tasking flexibility. Thanks B.D.
  • All missions - added the option of a Practice Sortie to each mission. This will allow the mission pilot to exit the primary mission, fly a practice sortie with the same loadout as the primary mission, and then reenter the primary mission. The mission pilot can fly and practice any technique/profile, rearm and refuel as desired, and then re-enter the primary mission when ready.
  • All missions - now have the ability to accelerate time (fast forward between waypoints) without missing any mission critical inputs or messages. Thanks Sedlo.
  • All missions - datacards use different font/colors for easier reading.
  • All missions - end of mission music added.

DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations
  • All missions – Air defense visibility adjusted to get AI SEAD flights attack higher priority targets over Rapiers and AAA

DCS: F/A-18C Inherent Resolve Campaign by Looking Glass
  • Updated mission 13

DCS: F-14A Fear the Bones Campaign by Reflected Simulations
  • Su-25T was removed from modules list

DCS: F/A-18C Inherent Resolve Campaign by Looking Glass
  • Added campfire to mission 1 to assist in location of enemy training camp

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations
  • ATC frequencies changed and corrected

Spitfire IX The Big Show Campaign by Reflected Simulations
  • Complete revamp of the campaign to version 2.0
  • Every mission uses historical locations now
  • Mission historical inconsistencies fixed
  • Mission timings adjusted based on further research
  • Smoothened triggers
  • More voice overs and sound effects added
  • Reworked kneeboards and briefing visuals
  • Corrected mission timings
  • ATC frequencies changed and corrected yet again.

DCS: P-51D Debden Eagles Campaign by Reflected Simulations
  • ATC frequencies changed and corrected yet again.
  • All takeoff sequences were reworked

DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations
  • More damage fail safes added to mission 12

Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations
  • ATC frequencies changed and corrected

DCS: P-47D Wolfpack Campaign by Reflected Simulations
  • Mission 12 - flight has no bombs - fixed

A-10C / A-10C II Basic Flight Training Qualification Campaigns by Maple Flag Missions
  • Corrected CMSP Switch Trigger Test for both A-10C and A-10C II BFT01 missions.

DCS: UH-1H Worlds Apart - Spring 2025 Campaign
  • Mission 1 - In some cases, AI does not trigger when landing at station 1. The trigger has been adjusted and the take-off can be forced as a solution via the F-10 radio menu.

DCS: Raven One Dominant Fury Campaign
Mission 2:
  • fixed issue where mission would not progress after reporting seeing the yacht
  • complete mission update to match new radio system
  • F10 radio menu and space bar now can be replaced by HOTAS switches for better immersion
  • added Link4 and ACLS to the carrier
Mission 9:
  • fixed issue with Texaco 21 refuelling of Texaco 11
  • fixed issue with SCUDs not firing and breaking the mission
  • complete mission update to match new radio system
  • F10 radio menu and space bar now can be replaced by HOTAS switches for better immersion
  • added Link4 and ACLS to the carrier
  • added working TACAN to all flight members

F/A-18C Serpent’s Head 2 Campaign by Badger633
  • Missions 1: Fail on entering display fixed.
  • Missions 3,5, 8 and 10: EZ refuel versions Fords fuel mass reduced

F/A-18C Rise of the Persian Lion by Badger633
  • Mission 6: IR shield removed from enemy Helos.
  • Mission 7: Convoy blocking itself and not moving fixed.
  • Missions 4 to 9 and 13: EZ refuel versions Fords fuel mass reduced.

F/A-18C Rise of the Persian Lion 2 by Badger633
  • Mission 6: F18 not exploding fixed.
  • Mission 4,6,8,9a,9a and 12: EZ refuel versions Fords fuel mass reduced.
  • Mission 12: Bugged moving rectangular zone fixed.
DCS World Steam Edition - OBWKB
15th Anniversary Q&A Videos
Performance



We hope that our approach to packaging your questions works well and that you will enjoy Matt’s performance. Over the coming months we will be providing further videos covering your 2000+ questions. As you can imagine, quite a few of the issues raised have similarities and hence we have categorised them in subject matter blocks published on Youtube and on our Forums. Enjoy!

Check out the first video on Performance questions.
https://www.youtube.com/watch?v=-DtSJjG61iU

Written and additional answers can be found on the Forum here. Thank you for your patience and all your support!

F-16C Viper
Development Report



F-16C INS+GPS System Overview
The navigation system on the DCS: F-16C Viper is a complicated mixture of technical solutions that are intended to supply the avionics with coordinates, velocity, and angles, that are characterised by precision, availability, integrity and autonomy. This is achieved by the cooperative work of the Inertial Navigation System (INS) and Global Positioning System (GPS) whose navigation inputs are processed through a Kalman filter in the Modular Mission Computer (MMC). Let’s discuss each of the components in detail.

INS
The Inertial Navigation System is an autonomous device that performs dead reckoning of aircraft coordinates by measuring the accelerations and then integrating them twice whilst taking into account the aircraft’s orientation in space. The latter is obtained from the F-16 ring-laser gyros. This type of INS is termed “strapdown” as there are no rotating parts. Basically, INS consists of three accelerometers, each for one orthogonal axis, and three gyros.

The main features of INS improvements are:
  • Autonomy, as it doesn’t require any external signals to do dead reckoning.
  • Stability in a short period of time (5-10 minutes).
  • Noticeable error accumulation over longer periods of time based on the physics of dead reckoning. Together with the integration of accelerations (to update speed) and integration of position (to update coordinates), the small errors at the level of accelerations that are introduced by accelerometer noises and imperfect alignment are integrated twice as well.

Furthermore, the larger those errors are, the faster they accumulate due to the so-called integral correction of INS, which updates the local Earth gravitational force vector with the coordinates and adds them into the relative angles of the G vector.

Another distinctive feature of INS is the Schuler Oscillation with a period of 84.4 minutes. Due to the integral correction algorithm mentioned above, the INS behaves like a pendulum. In ideal circumstances, it stays in equilibrium while the aircraft moves along the Earth. When coordinate errors appear, it displaces the pendulum from the resting point and it starts oscillating. The larger the errors are, the larger the amplitude of the introduced oscillations. That’s why one may notice that INS errors get smaller at a rate of 84.4 minutes once airborne.

GPS
Global positioning system measures the aircraft position by measuring the signal propagation delay from GPS satellites to the receiver. Satellite orbits are precisely known, the exact positions of the satellites are computed according to an almanack that is transmitted in the same GPS radio signals. That’s why GPS needs a couple of minutes after the cold to start obtaining the almanack. The moments of the signal transmission are also known and are defined by a very precise atomic clock on board the satellite. Thus, in an ideal case, if the GPS signals are propagated through space with the constant speed of light, as they do in a vacuum, the receiver could precisely determine its position by intersecting the surfaces of equidistant radio signal delays from the satellites. You may think of it as spheres with centres located at the satellite’s positions, although it’s a bit more complicated in real life. However, there are two significant factors that prevent us from obtaining the ideal point of the surface intersections; the ionospheric delay and multipath. Both add unknown time to the actual signal propagation time. Multipath happens when the receiver is placed relatively near the ground and the signal may be reflected from ground objects that results in the signal's edges degrading; this is similar to an echo in the mountains where it’s too hard to tell one word from another. When such delays are unexpectedly added by the receiver, the precise navigation solution gets lost and the output
coordinate gets noisy. That’s where military GPS signals help to get a better signal resolution by the use of so-called P-codes, and the usage of dual frequency helps to eliminate the unknown ionospheric delay.

Integrated solution. Kalman filtering
To summarise the above: we have two navigation systems, both of which have flaws: INS accumulates errors over time, GPS is noisy and prone to interference due to natural factors like multipath and ionospheric delay and to enemy jamming and spoofing. Here is the good news! There is a way to avoid these flaws with the Kalman filter. It takes GPS and INS coordinates together with speeds as its input. The Kalman filter is a great algorithm that is able to get the maximum precision even out of measurements far from ideal, and it takes the best aspects from both systems: the stability and autonomy of INS and the precision of GPS to obtain an integrated navigation solution that is both stable and precise.

https://store.steampowered.com/app/1090850/DCS_F16C_Viper/

Furthermore, the Kalman filter knows, in terms of mathematical equations, the dynamic properties of the aircraft that is moving through space. If the aircraft is moving, it predicts where the aircraft will be on the next filter step. That’s why it is called recursive and the filter won’t let erroneous GPS signals decrease the precision of the output navigation solution. Moreover, it is able to dynamically change its measurements vs. prediction weights to adjust to a degraded navigation precision of any input.


Fox3 Solutions
Charity Tournament



This April, Fox3 is thrilled to announce a heart-pounding, adrenaline-fueled DCS tournament that's not just about showcasing your skills, but also about rallying our incredible community to a great cause; supporting the heroes at K9sForWarriors. Learn more about the K9sForWarriors mission.

Mark Your Calendars! The battlefield opens from the 19th of April to the 21st, 2024. Prepare for three days of intense aerial challenges, camaraderie, and epic battles that will test your mettle. Please note that this is a charity event with paid attendance and fantastic prizes: Fox3's Ultimate DCS Skills Showdown is Here!

Thank you again for your patience, passion and support,

Yours sincerely,

Eagle Dynamics
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