Our MiG-29A, NATO codename Fulcrum, will be the export modification of the “A” version that was supplied to Warsaw Pact countries. The MiG-29A was designed to counter all types of aerial targets with radar- and infrared-guided R-27, R-73, and R-60 air-to-air missiles and its single-barreled 30mm cannon with 150 rounds of ammunition. The MiG-29A also has limited visual ground attack capability with 50 to 500 kg bombs, cluster bombs, and unguided S-5, S-8 and S-24 rockets.
The MiG-29A can operate day or night and in all weather conditions. Its radar is capable of look-down / shoot-down in a heavy electronic countermeasure environment. The weapons control system consists of two complexes: the Fire Control Radar (FCR) and the Optical-Electronic Targeting Navigation System (OETNS). The OETNS includes an optical-electronic sighting system (OESS), a navigation system, a weapon control system, a unified display system, and multifunctional control panels. The OEPS includes an optical location station OLS that consists of an Infrared Search and Track System (IRST), a Laser Range Finder (LRF), and a Helmet-Mounted Sight (HMS) designation system.
The MiG-29 is equipped with the SPO-15 “Beryoza” Radar Warning Receiver (RWR) defence system that is designed to warn of radar-directed weapon attacks. To protect against infrared-guided weapons, the MiG-29A features flare dispensers.
The navigation system consists of on-board navigation equipment, a vertical and heading information complex, and an airborne signal system as part of the Optical-Electronic Targeting Navigation System (OETNS).
Key features of the DCS module: MiG-29A Fulcrum
At Early Access Release:
Fully interactive and highly detailed cockpit that is based on 3D laser scanning and photogrammetry.
Highly detailed and accurately reproduced external model.
Highly detailed pilot model.
In-depth study of aircraft systems and equipment.
Detailed model of the navigation system with the gyro platform reference system, air data computer, and navigation equipment.
Defensive equipment to include the SPO-15LM “Beryoza” and Flare dispenser system.
Fire Control Radar with authentic modes for aerial targets.
OETNS with modes for air and ground targets.
At Final Release:
Addition of Identify Friend or Foe interrogation system.
Addition of Ground Control Intercept (GCI) command system.
Afghanistan
Development Report
The development of the DCS: Afghanistan Map is progressing on schedule with significant milestones achieved. We are committed to delivering a highly immersive and authentic representation of Afghanistan for virtual pilots to explore and engage in combat operations. Continued collaboration, testing, and refinement will ensure the map’s successful completion and release to our DCS community.
Development Progress We have made substantial progress in recreating the diverse landscape of Afghanistan. This includes the rugged mountain ranges of the Hindu Kush, the vast deserts of the Dasht-e Kavir and Dasht-e Lut, and the fertile valleys and river basins. Efforts have been dedicated to accurately portraying the unique cultural and urban features of Afghanistan. This involves recreating cities like Kandahar and Herat, with special attention to landmarks, infrastructure, and architectural styles like the blue mosque of Herat. Aerial imagery has been utilised to enhance the realism and accuracy of the map. High-resolution satellite imagery is being integrated to provide authentic terrain textures and details.
The diverse terrain and complex topography of Afghanistan has presented technical challenges due to the large mountainous ranges. Optimization efforts are ongoing to maintain performance without compromising on visual fidelity, particularly in densely populated urban areas and detailed terrain features. The map is designed to look equally as good from low to high altitude.
Future Plans In the above screenshot, you can see the area of DCS: Afghanistan that will be available in Early Access. The airfields that will be available at launch include Kandahar, Herat, Bost, Camp Bastion, Chaghcharan, Dwyer, Farah, Maymana Zahiraddin Faryabi, Qala i Naw, Shindand, Tirinkot, and Zaranj. The focus will be on completing the detailing of terrain features, including rivers, roads, vegetation, rocks, small stones, ground clutter and geological formations to enhance immersion and realism. Extensive testing and optimization will be conducted to ensure optimal performance and compatibility with a wide range of hardware configurations. Please stay tuned for the pre-order coming soon!
Spring Sale
Final Hours
The DCS Spring Sale 2024 is your chance to grab massive 50% savings across almost our entire range of aircraft, terrains, tech packs, campaigns and more! Please make sure that you do not miss out on this opportunity and remember the DCS Spring Sale 2024 runs until the 24th of March, 2024 at 15:00 GMT on our E-Shop.
Explore up to 50% discounts on most DCS modules, campaigns, and other DCS goodies. Don't miss out on this limited-time opportunity to pack your hangar with new aircraft and content. The Spring Sale will last until the 24th of March, 2024 at 15:00 GMT.
Steam users, rejoice! We're also pleased to be taking part in the DCS Steam Spring Sale! Enjoy discounts on DCS content, whether you're a seasoned veteran or a rookie pilot, this is the time to find something new. The DCS Steam Edition Spring Sale will run until the 21st of March, 2024 at 18:00 GMT.
Lock in your savings, and take flight during our Spring Sale event. Hurry! The DCS Spring Sale 2024 will last until the 24th of March at 15:00 GMT.
La-7
Development Report
The La-7 by OctopusG is making great progress. The development of the La-7 flight model is now complete, and the assembly and preparation of the necessary documentation for certification is in progress. Unique features have been implemented like the decrease in lifting force when the side cowl flaps are fully opened due to the deterioration of the aerodynamics of the wing root.
The above graph demonstrates expected and actual La-7 performance in DCS. From this and other reports, OctopusG will be providing an excellent simulation of the flight performance and characteristics of this famous warbird.
An armament system has been completed and includes a bomb-aiming control system.
Please enjoy this DCS: La-7 Bombing video and pay special attention to the mechanical details. In this second short video, the cockpit canopy locking system is demonstrated: La-7 Canopy mechanics. In this example, it is important to note that the effect of airflow is present.
A wide collection of liveries are being prepared that will continue to expand. The damage model is complete, a quick manual has been written, and 2D for the GUI art has been created. The product is now being finalized for early access. Please stay tuned for the planned launch date.
Esquadra 701
MP Server
The Portuguese virtual squadron Esquadra 701 celebrated six years of operation this year with nearly 5000 hours in operations. This group established A-10C, AV-8B, F-15E, F-16C F/A-18C, and AH-64D training procedures based on real-life operations. It is divided into three divisions: the land-based 1st Division "Talons", the carrier-based 2nd Division "Makos", and the training and support 3rd Division "Pythons". The group also has a sub-division for helicopter and aerobatic team operations, the "Lusitanos".
Esquadra 701 runs a dedicated server for training and scheduled missions. They also have a very active Discord server that is open to all. The squadron regularly organises events to bring new pilots to the group, called "Open Skies" on Discord.
A valuable resource to all pilots is the User Files section. We have a tremendously active and talented community that creates fantastic, free content for DCS including aircraft liveries, missions, documents, audio, and other modifications. These missions offer endless hours of fun. The page allows you to sort by aircraft, map, and other filters to find the missions.
Each submission is first sent for review and approval to ensure a high standard of quality. The webpage also provides a reporting option for any issues that you may encounter with a submission. This is a great resource that we urge you all to take advantage of. We take this opportunity to thank all our contributors and look forward to all your future creations.
Terrain Scenery
Development Report
As DCS maps have increased quality, detail, realism, and complexity over the years, it’s been a challenge to balance this with maintaining a decent level of performance. With the most recent and upcoming maps, we have raised the bar to higher to provide a better balance. This has led us to rethink our approach to terrain scenery computing, instancing, and streaming.
Our task was to create a flexible system focused on utilizing and saturating an increasing number of compute cores in modern GPUs.
The new scenery compute system achieved our ambitious goals of:
increased GPU performance
improved VRAM management
increased CPU performance
improved streaming from storage disk to VRAM with optimised CPU usage
Our tests indicate a notable performance increase in densely built up scenes, depending on graphics settings and hardware. Please provide us with feedback on your enhanced DCS performance, we look forward to it!
Campaign Creators
Promotion
If you are a talented mission creator and are interested in becoming an official campaign 3rd party, please get in touch! This allows you to exercise your passion while making an income.
Prior to expressing your interest to us, first determine the details of your campaign like the aircraft the player will fly, over what map, the narrative scenario, and so on. The more detail the better. We’d also need to evaluate the first three missions of the campaign at a complete state.
With a cool idea for a campaign, you’ll also want to be deeply familiar with the Mission Editor, its trigger system, military practices, how to craft great briefings, be able to provide quality voice overs, and more. It can be a daunting task, but well worth the effort when creating something special that all DCS pilots can appreciate. In fact, more than one 3rd party campaign creator has made it their full-time job.
We hope that you take advantage of the thousands of community made free User Files and that the new terrain scenery system will enable you to see performance improvements across all maps. If you are a mission maker then please make sure to contact us via our Forums or on Discord. Additionally, please join us in celebrating all the important women in our lives on this special International Women's Day!
In case you missed it, Ugra Media's most recent updates to the DCS: Syria Map delivered optimized scenes and models by reducing the number of bushes, and textures while simplifying damages and car models. Ground textures saw a boost in frame rate performance due to updates to the ground vector data renderer.
Detailed enhancements cover the territories of southern Israel and Jordan, featuring additions like Amman, King Abdullah II, Prince Hassan, Muwaffaq Salti, and Herzliya airfields. Technical fixes addressed relays and ILS in Ramat David airfield, and errors in objects were also fixed. The adjustments to the sea depth near the shore and a tower frequency change at Wujah Al Hajar airfield improve realism, while Ein Shemer airfield benefits from a runway extension, and added parking lots at Ein Shemer, Megiddo, and Ramat David airfields.
We are pleased to share our progress on improving the functionality of the Mission Editor Payload settings window and the in-mission Rearm and Refueling pop-up. These interfaces will allow you much finer control of fuze settings, laser-codes, cluster bomb settings, unique 3D fuze models, and more. These panels will allow you to take “weaponeering” to the next level in DCS.
More specifically, we have focused on implementing bomb features that are relevant for modern munitions that include both general purpose bombs, sub-munitions, and guided munitions. This specifically includes setting the laser code (PRF) for laser-guided munitions like Paveway II and III, target spin rate at bomblet release for CBU-type munitions, airburst heights for munitions with radio-altimeters, and even adjusting seeker and control system parameters for weapons that have this capability.
Based on the nose fuze selection, the 3D models are now adjusted accordingly and even include sub-variants for nose plugs. We are also including bomb casings differences between USAF and US Navy weapons.
Wolfpack
MP Server
Wolf Pack is a thriving community across more than 10 multiplayer servers encompassing every facet of DCS: from WWII PvP/PvE missions to a modern jet competition division. They host a campaign mission every Sunday and a weekly helo mission on Tuesday and Wednesday nights. They fly dedicated WWII missions every Thursday/Saturday night.
Check out the Wolfpack Discord event tabs for the week's mission schedule, or jump into our Discord voice chat when you fly to team up with other wingmen.
As a dedicated DCS Community, Wolfpack welcomes members from other DCS groups. If you're part of another community or squadron, make sure to connect! Introduce yourself in the Discord "introduce-yourself" section, share your link, and recruit for your group. The aim is to foster collaborations with other DCS communities and squadrons.
The DCS: Flaming Cliffs aircraft have received a texture refresh upgrade to their cockpit and external model textures. The F-15C, A-10A, Su-27, Su-33, and J-11 have received new cockpits and external textures, and the Su-25 has received new cockpit textures. These upgraded cockpits focus on detail and realism and include Physical Based Rendering (PBR) textures. This free upgrade propels Flaming Cliffs 3 to 2024 texture standards and promises to maintain Flaming Cliffs 3 as an excellent choice for new and veteran DCS pilots.
Our goal is to further improve the new user experience in DCS. The Flaming Cliffs 3 aircraft provide professional-level flight models but with simplified controls that result in a shallower learning curve for new virtual pilots. The F-15C, A-10A, Su-27, Su-33, J-11, MiG-29A, MiG-29S, and Su-25 provide a variety of aircraft that range from air superiority to attack. These come with a wealth of missions and campaigns and are operable on most online servers.
If you are not already flying Flaming Cliffs 3, now is a great time to jump in and enjoy this great value.
In our ongoing commitment to providing a seamless and streamlined experience for our pilots, we're thrilled to share positive news on the transition to a single-version approach, eliminating the distinction between Stable and Release versions.
This move is aimed at ensuring all players enjoy the latest features, updates and improvements simultaneously. Please make sure to get familiar with the more harmonious and collaborative DCS World by updating to the latest version now! Notably included in this update is a performance improvement for terrains, an impressive set of new liveries from Polychop for the DCS: SA-342 Gazelle, as well as improvements to the DCS: MB-339 flight and collision model by IndiaFoxtEcho. We have also delivered a large number of bug fixes for DCS: AH-64D, DCS: F-16C Viper and DCS: F/A-18C. For a list of changes, please check out the full changelog.
F-15C Aggressors ACM
Campaign by Maple Flag
The F-15C Aggressors ACM campaign puts you in the cockpit of an F-15C Eagle as a new Aggressor pilot with the 65th Aggressor Squadron at Nellis Air Force Base. Based on real world procedures, you will fly as Red Air against Blue Air Forces.
You will face a series of challenging Air Combat Maneuver (ACM) missions against dissimilar aircraft with a wingman for assistance. Each mission will comprise two 2 vs 2 air to air engagements. Tankers are available if you wish to refuel before the second engagement.
Your opponents include the F-4E, F-14A, F-15C, F-15E, F-16C, F/A-18C, M-2000C, MiG-29G, CF-188, MiG-21, Su-27 and an unknown type. Three campaigns are included in the download package to allow you to fly against Rookie, Ace and Random AI opponents.
Additionally, there is an 11 mission practice campaign against the Rookie and Ace AI with in-air starts so you can perfect your ACM tactics and techniques.
Key features:
Over 1800 voice overs
49 pages of briefing material including the RED FLAG Spins, Red Forces In Flight Guide
We hope you're as thrilled as we are about these latest developments in the world of DCS. Please remember that the Lunar Sale is in its final hours and ends on the 25th of February at 15:00 GMT. Do not miss out on this fantastic opportunity to land something truly special!
Terrain scenery performance: optimized instancing and improved and optimized streaming.
ChinaAssetPack. Missiles KD-20, KD-63 and C-701T switched to ED’s declaration.
ChinaAssetPack. Bomb Type-200A switched to ED’s declaration.
ChinaAssetPack. LS-6/GB-6 updated range table.
ChinaAssetPack. HHQ-9 cold launch effect added.
Input. When a single Controller Axis is bound twice (ex. with and without a modifier) on a single Game Axis, the "Axis Tune" modal fails to save its settings. Fixed.
IR render. Fixed the square surface texture under the destroyed vehicle in FLIR.
Weapons. APKWS RCS decreased from 0.04 -> 0.01 sq m.
Fixed crash when one of two groups is destroyed while embarking a helicopter.
Fixed crash when one of two groups is destroyed while embarking a vehicle.
Fixed crash when infantry destroyed during a task Embarking.
Fixed crash when one of two groups is destroyed while embarking a ship.
Task Embarking, distribution doesn't work correctly for boat - corrected.
Fixed crash while performing a task Embarking in some cases.
Fixed exploit - aircraft can be equipped with weapons from other aircraft in some cases.
AI aircraft. AI S-3B tanker parks on a place already occupied with static - fixed.
Triggers. Part of group in zone - activates when it should not - corrected
Triggers. Trigger Zone. Checking inside the attached zone.
Effects. Rain effect is not cleared when it is turned off without restarting the DCS - fixed.
Fixed bug when camera can attach to dead object.
AI ground. When a SAM launcher has no LOS with its tracking radar, it still fires missiles, but they explode one second later - fixed.
AI helicopters. Fixed IAS speed vs. wind bug.
AI helicopters. Wheeled helicopters allow take off & landing from a parking position. "Normal" weight value was corrected.
Control hover added Ah-64 taxi improved.
AI helicopters. AIs collide with each other on vertical take off - fixed.
AI wingman with data links remain on after shutdown - fixed.
SSE. MT. Any looped outText message flashes at different intervals in Multithreading - fixed.
AI surface. Infantry does not move after switching green state - fixed.
AI surface. Radar SON-9 alarm state cannot be set to GREEN - fixed.
AI surface. Ships may behave incorrectly when using the checkbox 'on land' - fixed.
AI surface. The second group can't execute command Embarking to ship - fixed.
AI surface. Deactivation function works only on part of units from the group - fixed.
AI aircraft. SA342 using ATGM HOT3 missile in Hellfire style - fixed.
Weapons. Negative weight of ATGM HOT3 payload - fixed.
Effects. Moonlight reflection over the sea produces a blinding halo - corrected.
Weapons. Kh-65 missiles turn around, and most don't hit their target - fixed.
AI aircraft. The likelihood of the aircraft colliding with trees when going around mountain tops has been reduced.
AI aircraft. AAR. AI struggles to keep the probe into the right drogue when the tanker orbits in a left turn - fixed.
VR In cockpit cursors have become oversized and blurred - fixed.
Effects. Flickering shadows in mirrors at night at some camera angles - fixed.
AI aircraft. Drones were unable to launch ATGM Hellfire from high altitudes due to a missile guidance issue. Now the altitude is limited to 3600 meters.
AI surface. S-75 (SA-2) tracking targets through mountains. LOS check restored.
ME. Triggers. Added expanding window function for scripted trigger actions and messages.
Weapons. ATGM AT-6 and AT-9 will be lost if the launcher is destroyed.
AI aircraft. Incorrect behavior of the helicopter during landing in some cases was fixed.
AI aircraft. AI helicopters fail to engage ground targets in some cases - fixed.
Crash when deactivating a ship during a helicopter task cargo transportation fixed.
AI surface. NASAMS attacks helicopters from short distances only - fixed.
Weapons. Corrected aiming data for GBU-10, KAB-1500-LG-Pr, KAB-1500LG, GBU-24, KAB-500L, GBU-54, GBU-12.
DCS MT. Vehicle guns shaking during rotation - fixed.
AI surface. Turned off exaggerated recoil when launching missiles.
ME. GUI Error when changing ship type if AMMO tab open - fixed.
Weapons. Increased APKWS M282 warhead power.
AI aircraft. S-3B tanker. Mechanics of releasing the refueling basket and the refueling process have been adjusted.
Voice chat
Added transparency to the VC widget window. change colors in widgets
Fixed. MiG-15 VC radio mode does not work
Fixed. Active radio is not highlighted in the widget
AI surface. Freeze when performing Embarking task for ship in some cases - fixed
For a full list of changes, please read the full changelog.
The Lunar Sale has huge savings up for grabs across most of our popular aircraft, terrains, add-ons and campaigns. Please head over to the Shop and check out the exclusive deals.
That’s not all! Campaigns are also available with up to 50% off. These include Stone Sky’s MAD series, the Maple Flag Campaigns, Reflected Simulation Campaigns, and many more. Check out the Shop.
Due to database maintenance in the European time zone, you may have experienced downtime and errors whilst accessing the website and online multiplayer servers. This issue has now been resolved and we apologies for any inconveniences this may have caused. We hope that extending the Lunar Sale till the 25th of February at 15:00 GMT provides you with enough time to find your next module or campaign, or both!
F/A-18C
Update
The F/A-18C has been one of our most popular DCS aircraft as it provides a wealth of game play options and is nearly feature-complete. There are though a number of items that we continue to address that will further improve the realism and attention to detail of this DCS flagship aircraft.
Flight Model For the past several months, we’ve been improving the flight dynamics of the F/A-18C to represent this aircraft’s unique flight qualities even more accurately. Much of this has been focused on expanding the F/A-18C’s high Angle of Attack (AoA) capabilities by adjusting the stabilizer scheduling. These changes will allow maneuvering up to 50 to 55 AoA, compared to mid-30s earlier. This expanded AoA capability will better allow players to take advantage of the F/A-18Cs outstanding low-speed, high-AoA maneuver capability. Note that this expanded AoA capability can result in a dramatic loss of airspeed, if not careful.
Another important improvement is the handling characteristics in Powered Approach (PA) mode when landing. During landing, you will find achieving and maintaining on-speed AoA easier. This is tied to the flight control system changes.
Nose pitch effects have also been added when the speedbrake is extended and retracted to match the real F/A-18C. Overall aerodynamic damping has also been improved to better match F/A-18C handling characteristics.
Flight Control System The Flight Control System (FCS) has been completely reworked in all channels, and it provides much improved behavior when switching the control logic system between AUTO flaps mode to HALF\FULL flaps. You will find the transition much smoother with little to no un-commanded pitching moments. This will also make getting on-speed during landings much easier.
Roll characteristics have also been improved to better match the real aircraft with greater stability in the roll and yaw channels. This also applies to improved behavior around the longitudinal axis when taking off.
The yaw channel FCS in PA mode has also been adjusted to improve landing control in a crosswind. In total, the improvements in the FCS will make takeoff and landings much easier.
Landing Gear The landing gear shock absorbers were adjusted to match documentation and reference videos. The F/A-18C landing gear articulation is a complex and dynamic process that is accurately modeled for carrier recoveries and touch-and-go. This change also provides improved landing control in a crosswind and addresses excessive G loads when landing. Whilst greatly improved, we will continue to tune this mechanic to allow even more accurate nosewheel touch-and-go behavior to allow lower airspeed rotation.
In addition to the landing gear mechanisms, the tires have also been adjusted to provide more authentic friction forces that will be apparent in crosswind takeoff and landings.
Engine Engine transition thrust time was adjusted to be more accurate between afterburner and MIL thrust modes. The engine transition time is now faster from afterburner to idle. This allows you to reduce airspeed when cutting the engines to idle more quickly.
Autopilot F/A-18C autopilot operation has been improved by tuning its behavior when initiating an altitude hold mode whilst the aircraft is unbalanced. The updated autopilot also improves holding the set altitude when in a roll and initiating an altitude hold mode. Before, you would often lose or gain hundreds of feet. Last, the autopilot control is much smoother when transitioning through waypoints in coupled mode.
Automatic Carrier Landing System When activating the Automatic Carrier Landing System (ACLS) in coupled mode, the autopilot will use smoother and improved approach behavior.
Get the DCS: F/A-18C at 30% off now during the 2024 Lunar Sale that has been extended to February 25th, 2024.
The Digital Coalition Air Force is a fun and engaging way to enjoy DCS online. The members fly on the EU timezone and are recruiting DCS: F-15E Strike Eagle, DCS: F-16C Viper, DCS: AV-8B Night Attack V/STOL pilots and controllers.
This military simulation group alternates between training and operation seasons. Q1 and Q3 are training seasons when new cadets are screened and trained as per squadron standards. Operation campaign seasons are Q2 and Q4.
Welcome to the DCS 2024 Lunar Sale where you can enjoy huge savings on most popular aircraft, terrains, campaigns and other important modules! Please checkout the details below and take this opportunity to explore a new aspect of DCS.
The goal of the DCS: OH-58D Kiowa Warrior is to deliver an exciting and authentic virtual rendition of this renowned military reconnaissance and light attack helicopter. The Kiowa Warrior is a versatile aircraft that is well-suited to locating enemy forces that can then be passed to other forces to engage. The OH-58D also packs a punch with an assortment of weapons. It will find a great home flying along the AH-64D and the upcoming CH-47F Chinook in DCS.
While the OH-58D Kiowa Warrior thrives in the reconnaissance role, making full use of its iconic Mast Mounted Sight (MMS). In more recent conflicts, it’s played a pivotal role in both gathering critical intelligence and supporting ground troops with precision fires on enemy positions.
Armed with an array of weapons that include laser-guided Hellfire missiles, a .50 caliber M3P machine gun, Stinger air-to-air missiles, and a large selection of unguided and guided rocket types such as the Advanced Precision Kill Weapon System (APKWS), we’re certain that DCS: OH-58D Kiowa Warrior pilots will find it thrilling to roll in hot on targets. Please check out the Development Screenshots.
Pimax Crystal
Promotional advert
Experience Virtual Reality in DCS like never before with the Pimax Crystal VR headset. Delivering an incredibly high 5760 x 2880 pixels with a host of performance-enhancing features such as foveated rendering, the Pimax Crystal promises market-leading clarity and convenience for the ‘ultimate’ life-like simulation. The Pimax Crystal is an outstanding choice for DCS providing crisp and clear displays for visually tracking targets whilst providing excellent performance.
Key Features:
Inside-out tracking means there’s no need to buy or manage base stations.
Glass aspheric lenses, QLED panels, and local dimming create vivid colors with realistic contrasts.
2880 x 2880 native resolution (per eye, even at 120Hz), delivers incredible clarity.
Eye tracking means the Crystal is Quad Views capable, allowing it to perform with exceptional GPU efficiency.
Eye-tracking within the Crystal enables the use of Quad Views, a form of Dynamic Foveated Rendering that uses the position of the user's gaze to render in full resolution only the area the user is looking at. Areas outside the user gaze are rendered to a lower resolution, which results in DCS VR performance gains of up to +50% FPS. Watch the video above for a demonstration. Learn more about Quad Views for Pimax here.
Available Now:
Follow this link and use code DCS2024 during checkout to purchase your Pimax Crystal with a $100 USD discount, available until March 15th.
Visit the Pimax area of the DCS forum where Pimax staff are available to answer your questions and support your VR experience.
To hear what the DCS VR community has to say about the Pimax Crystal, please follow the video playlist link here.
Make the most of the incredible offerings that await you in the DCS Lunar Sale 2024. Polychop’s Kiowa is progressing well, and the Pimax Crystal promotion is your gateway to an even more immersive virtual reality experience.
The above screenshot shows the current state of the Bo-105, which will be available in three versions: the German Bo 105 PAH 1A1/VBH, the Swedish Hkp9A, and the South Korean Bo-105 as AI only.
Aside from the liveries, all three versions will have different internal devices and are offered as separate versions. The external and internal 3D models of all Bo-105 versions will have a high level of detail that is close to photo realistic. All movable parts of the helicopter have been modelled, from rotor blade articulation to circuit breakers.
Initial tests have shown the great potential of their new development strategy for internal machine logic. It fits well into the existing DCS API and environment. The program logic changed from event control to situation control. This means that all devices have their own program and are interconnected within a global system. The advantage is that specific control situations do not require special coding. The result is an auto-generated output that is dependent on all the connected devices. An example of this is autorotation. The handling is initiated by the corresponding pilot inputs. The rotor system, as an independent device, reacts like a real Bo-105. Even non programmatically planned situations are handled realistically. This system is termed MEDUSA by Miltech-5. It is a multithreaded system that can handle all devices in different threads.
The external and cockpit models, electric system, engines, fuel supply, and rotor system are in advanced development states. The next steps are focused on flight performance, handling, and fine tuning the Bo-105’s behaviours.
South Atlantic
Development Report
Since the release of the DCS: South Atlantic map, RAZBAM has provided a series of updates including new airfields, improved visual appearance and performance. They have also resolved bugs and this is now a much improved map that will see further enhancements this year.
A large amount of work has gone into modelling and improving all towns, cities and small hamlets. This includes new building types, Points of Interest (POI), and optimising them for a boost in performance. RAZBAM have also invested time and expense in aerial photography drones to provide improved terrain distribution aesthetics.
RAZBAM will be focusing on further ground texture and normal map improvements in the coming months. Please make sure you update to the latest version to enjoy all these new updates or consider a purchase of this large, unique, and historic region of the DCS: South Atlantic.
Digital Controllers aim to unite individual squadrons by inviting them to participate in large inter-squadron events. Collaboration becomes far easier by training squadron air controllers to a global standard. Pilots new to radiotelephony are welcome to participate in the training too!
They provide detailed publications that define training standards and provision of ATC/Tactical Control. This allows squadrons to quickly and easily reference standard specifications. The linked example is a work in progress Air Traffic Control standards guide.
Their mission is to standardise ATC and Tactical Control, resulting in a friendly hub that brings the DCS community closer together. Check out their website and join in on Discord.
For the past several years, we have released DCS in two forms: the Open Beta, which includes the most recent changes to allow broad testing and the Stable version which is based on the most recent Open Beta and has no known crashes, thus the term Stable. In 2024, we will be moving to unified DCS updates.
This change has been a common customer request and will streamline our release process. We believe that it will also help avoid version confusion for both single-player missions and multiplayer servers. Starting with our first update of the year in February, we will also be making the same changes to the DCS Steam Edition. Please stay tuned for more details.
AviaStorm’s Tornado
Development Progress
Five 3D artists are currently working on the project, which involves significant personnel commitment. This investment will result in a module that meets your expectations.
AviaStorm has had the opportunity to examine many small details of this aircraft for the level of detail that DCS demands. Such details may not initially stand out, or even be noticed by most customers, but they are crucial in the context of creating a masterpiece that is the Tornado. An example includes the emergency RAM air flap and two cooling flaps.
“We are dedicated to achieving the level of quality we and Eagle Dynamics aspire to and what is expected from DCS customers.”
– AviaStorm
Growling Sidewinder
Affiliate Program
We are pleased to extend our warmest congratulations to Growling Sidewinder as he takes on the roles of affiliate and brand ambassador for DCS. His proven determination fuels our fires and we are incredibly thankful to have him on-board. Please check out the GS Discord and keep your eyes on the skies for some exclusive deals, only on Growling Sidewinder’s Youtube!
As always, thank you again for your passion and continued support,