For the past several years, we have released DCS in two forms: the Open Beta, which includes the most recent changes to allow broad testing and the Stable version which is based on the most recent Open Beta and has no known crashes, thus the term Stable. In 2024, we will be moving to unified DCS updates.
This change has been a common customer request and will streamline our release process. We believe that it will also help avoid version confusion for both single-player missions and multiplayer servers. Starting with our first update of the year in February, we will also be making the same changes to the DCS Steam Edition. Please stay tuned for more details.
AviaStorm’s Tornado
Development Progress
Five 3D artists are currently working on the project, which involves significant personnel commitment. This investment will result in a module that meets your expectations.
AviaStorm has had the opportunity to examine many small details of this aircraft for the level of detail that DCS demands. Such details may not initially stand out, or even be noticed by most customers, but they are crucial in the context of creating a masterpiece that is the Tornado. An example includes the emergency RAM air flap and two cooling flaps.
“We are dedicated to achieving the level of quality we and Eagle Dynamics aspire to and what is expected from DCS customers.”
– AviaStorm
Growling Sidewinder
Affiliate Program
We are pleased to extend our warmest congratulations to Growling Sidewinder as he takes on the roles of affiliate and brand ambassador for DCS. His proven determination fuels our fires and we are incredibly thankful to have him on-board. Please check out the GS Discord and keep your eyes on the skies for some exclusive deals, only on Growling Sidewinder’s Youtube!
As always, thank you again for your passion and continued support,
“Our dedicated team completed an extensive journey across Texas, Georgia, Ohio, and Indiana, meticulously scanning F-100 aircraft to guarantee the utmost quality and precision. With the infusion of these invaluable resources, our team is channelling creativity and expertise to bring the Super Sabre to life, ensuring every detail captures and preserves the essence of this iconic aircraft.”
– Grinnelli Designs
An exceptional experience took place in Fort Wayne, Indiana, where an immersive week unfolded due to a fuel valve failure with the last flying F-100. This unforeseen event offered a unique opportunity to engage in detailed aircraft maintenance, capturing essential sounds and aerial footage. These experiences, complemented by insights from veterans, will play a crucial role in shaping this highly realistic module.
The project is progressing steadily, focusing on the development of a comprehensive and accurate flight model for the Super Sabre. Through a combination of computational methods, real aerodynamic data, and wind tunnel tests, the team is meticulously refining the model to accurately replicate the intricate dynamics of the actual aircraft. This effort stands as a testament to the team's commitment to delivering a high-quality, authentic experience in the world of DCS. Please make sure you watch the F-100D Dev Log: The Road to Realism.
Vegetation
Development Progress
In the above screenshot, you can see the results of improved procedural grass distribution across terrain tiles. Compared to other types of vegetation, such as shrubs or trees, grass has a more regular standard geometric structure; however, this benefit is outweighed by the huge quantity of distinct and subtle flora that may be found on even fairly small pieces of terrain.
In order to provide interactivity and stable frame rates on any but the smallest maps, the brute-force method of covering the entire landscape with individual grass blade models was impractical. Therefore, we continue to work on a more efficient approach to grass distribution, and we enhanced grass shading by using ambient occlusion. We also improved vegetation shading with the release of Screen Space Shadows (SSS). Furthermore we are working on new vegetation visual effects from explosions, gun fire, and aircraft.
Welcome to Grayflag Death From Above, a hardcore persistent multiplayer PvE multiplayer server. We encourage you to team up and liberate territories on one of four servers and conduct strikes on enemy SAMs, factories, bases, runways, and more! Be careful, some members can occasionally fight as REDFOR to keep you on your toes.
This server harbours enemy forces who will attempt to resupply and reinforce their positions and even launch counter offensives as you and your team attempt to push the front line and liberate areas. Your task is to set up ground units to liberate and capture objectives or defend with ground forces. Please note, the position of units will be saved when the server restarts and you will log straight back into this persistent battlefield. This server also features the Combined Arms module. Find out more on Grayflag discord!
With the release of multi-threading and DLSS/FSR, the next big core DCS task is the support for the Vulkan Application Programing Interface (API). Multi-threading was a prerequisite to support the Vulkan API backend and enhance system performance/efficiency.
Much of the Vulkan API work over the past several years has focused on adapting the DCS internal tools to seamlessly integrate with optimized functionality to ensure peak performance. This has been a challenging endeavor to rectify all validation errors, streamlining graphics and processing tasks, improving compatibility with Nvidia, AMD, and Intel hardware and a diverse set of drivers, and creating and refining the groundwork for rendering across multiple threads that will allow even more advanced graphic capabilities.
As we move into 2024, we continue to optimize and refine performance to exceed what is possible with DirectX 11. It is important that we continue to push graphic standards whilst maintaining excellent performance for both 2D, and even more so, VR.
However, like multi-threading and DLSS/FSR, results will vary between players based on their hardware and settings.
DCS Core
Development Progress
Here are some of the interesting functionality improvements coming to DCS:
Save Game. Our new game persistence system will allow you to save mid-mission and return to that save point at a later time.
Replay System. The current track file system was originally created as a debugging system that simply reproduced game input to construct a replay of the mission. However, this system depends on limited DCS version changes between when the track was recorded and when being played back. The system in development for 2024 is designed to address this and will offer additional capabilities.
Infantry Unit Improvements. We will be working on new infantry models and animations in 2024 along with more life-like behaviors.
New Air, Ground, and Naval Units. New units will be available in 2024 that will range from World War II to modern day. Each unit requires thousands of man-hours to create and will be provided as optional packs at their highest levels of detail. Standard versions will also be available for free to ensure both single-player and multiplayer compatibility for all.
Graphic Improvements. In addition to the graphic improvements that the Vulkan API will afford, we will also be making improvements to the Render Graph for better VR performance, new and improved special effects, and further advancements in the FLIR rendering system.
Weather. The weather focus for 2024 will be on a new fog system and towering clouds with appropriate line-of-sight blocking.
Voice Chat. 2023 saw great connectivity improvements and a unique, real-time voice processing allowing users to modify voices to replicate different radio eras and technologies. In 2024 we will continue to integrate radios to vehicles, ships, and other units. We also plan external application support and other player-requested features.
Spherical Earth. One of the biggest changes coming to DCS is the Spherical Earth. This substantial work is ongoing however we do not expect to release it this year due to the size of the endeavour.
Air Traffic Control. Although we have a solid design to provide an exceptional ATC experience, much of the work in 2024 will involve how we generate the voice dialog and create a much-improved interface.
Improved Accessibility. To make DCS more accessible to new players, the Graphic User Interface will be updated to make it more user-friendly and include a Launcher with new capabilities. New interactive missions are also being developed to shallow the learning curve with popular modules like the F/A-18C.
Air-To-Air Missile Development. We plan to migrate the R-27 (AA-10) family and R-73 (AA-11) missiles to a new component structure and flight dynamics. This will be coupled with a new proximity fuse model that accounts for Doppler closing speed, modified seekers, and a more realistic interaction model between the missile and the supporting radar. This will be done within the larger MiG-29 project framework. Other missile types will also be developed in the same way.
Air-To-Ground Munitions. We continue to develop new munitions as well as update existing air-to-ground weapons to include a new component model with advanced flight performance. This includes guided bombs and tactical missiles.
Regarding Anti-Radiation Missiles (ARM), we are developing narrow-band specialized seekers that were used with early ARMs of the 1960 to 1980s prior to the more modern AGM-88 HARM class of missiles with broadband seekers. These older ARMs, such as the AGM-45 Shrike of the Vietnam era, will be modeled with other older ARM systems.
ECM. We are developing more advanced principles of electronic warfare that will allow simulation of a greater variety of electronic warfare attack and countermeasure modes and capabilities. This is a very complex task and confidential subject. We cannot promise quick results, but work is underway to deliver a satisfactory simulation of this opaque area of modern warfare.
New Landing Gear. A new two-component landing gear system was released for the Mosquito last year. We will continue integrating it to other aircraft this year. We plan a separate newsletter article that will explain the new capabilities and what it brings to landing gear behaviors.
Module Support
Development Progress
In parallel with the development of the new modules discussed in last week’s newsletter, we will also continue to update, fix, and improve existing aircraft and maps. Some of these efforts include, but are not limited to:
Radar Improvements. In 2023 we released both Phase 1 and Phase 2 of the radar improvements for the F-16C and F/A-18C. Phase 3 efforts will continue with a focus on better Single Target Track (STT) simulation, false target generation, and more realistic look-down effects.
Data Transfer Card (DTC). For each aircraft, the DTC consists of a variety of areas that are first modeled such as datalink, navigation, radio, weapons, sensors, and more. Once these elements are completed, they will be organized into a unified DTC interface.
Fuze Settings. All modern aircraft will benefit from the new and more advanced fuzing options first introduced for our WWII modules. This includes the new payload interface in the Mission Editor and Rearm/Refuel Window that will allow authentic setting nose and tail fuzes and new 3D rendering of fuze selections.
DCS: F-16C Viper. Priority work for 2024 includes the Sniper Advanced Targeting Pod (ATP), a 1st perspective pilot model, and other improvements like new HUD symbology and RWR Handoff tones.
DCS: F/A-18C. The biggest task for 2024 is a refactoring of the flight model and flight control system, landing gear physics, and improved external lights. Once the new external lighting system is complete for the F/A-18C, this technology will be used for other aircraft modules.
DCS: AH-64D. With the addition of the Fire Control Radar (FCR) core functions, next steps in 2024 include the addition of functions and modes such as LINK and remaining radar modes, new George and Flight commands, and the campaign.
Supercarrier. 2024 will see continued work on the new plane director operations that move aircraft out of the landing area to a parking location. This is in addition to work on the Air Boss deck and Ready Room.
Rest assured, our other modules and maps will also receive improvements and enhancements. We hope that the progress on the DCS core is to your satisfaction. Please stay tuned for more details on all the topics mentioned above. Stay healthy and as always, fly safe.
https://youtu.be/mhLQNuxRqJQ Whereas the 2023 focus of Eagle Dynamics was primarily on DCS core improvements like multithreading, DLSS/FSR, Voice Chat, and bug fixes, our partners had an exciting year that included new products like the F-15E Strike Eagle, new Mirage F1 versions, the Normandy 2 and Sinai maps, and many fantastic campaigns.
2024 promises to be an eventful year with many projects in development such as the full fidelity MiG-29A Fulcrum, CH-47F Chinook, F6F Hellcat, and the Afghanistan, Iraq, and Marianas World War II maps. Our 3rd party partners are working diligently on the F-4E Phantom II, A-7E Corsair II, MiG-23 Flogger, C-130 Hercules, F4U Corsair, La-7, OH-58D Kiowa, and the Kola map.
2024 & Beyond Roadmap
Our Current Plan
Let’s take a brief look at the new aircraft under development in 2024, in no particular order. Detailed specifications and features will be listed for each product during each product announcement as we get closer to the release.
New Eagle Dynamics Aircraft
DCS: CH-47F
Much of the 2023 CH-47F work focused on the creation of the external model, cockpit/cargo models as well as systems and FM. The model now accurately reflects a US Army CH-47 from the mid-2000s. Much of the work now involves the finalisation of the flight dynamics and flight control system, along with the many multi-function display pages and sub-pages. As with all DCS aircraft since the Ka-50, the CH-47 will have fully modelled electrical, hydraulic, fuel, and other systems that exist within the simulation as “live” systems to manage voltage, pressure, flow rates, temperatures and all other operational systems. To support advancements in the DCS logistical system, the CH-47F will also be equipped with cargo and sling management capabilities as well as defensive gun positions.
DCS: F6F Hellcat
Also started in 2023, the Hellcat has made great progress. When creating the external model, internal structural modelling was created to provide a very accurate and realistic structure in order to enhance damage modelling. The flight model development is in full swing, and it is being created to match first-hand knowledge of its handling and performance in cooperation with The Fighter Collection. The Hellcat will not exist in a vacuum though, and Pacific Theater of Operations (PTO) opponent aircraft are already in development, as well PTO specific ground and naval forces.
DCS: MiG-29A Fulcrum
We are excited to announce our first full fidelity 4th generation Russian fighter: the MiG-29A Fulcrum! The Fulcrum has been a massively successful, single-seat fighter that was developed to counter the F-15, F/A-18, and F-16 during the height of the Cold War. Today, it serves numerous armed forces, and will fill an important role in DCS. Based on publicly available manuals, the DCS Fulcrum will be a 1980s era MiG-29, but it will still be a potent threat to other DCS aircraft with its array of radar- and infrared-guided missiles, its 30mm cannon, and unguided air-to-ground weapons. In the right hands, the MiG-29 can be a tough opponent with its Helmet Mounted Sight paired with high-off boresight R-73 air-to-air missiles.
New Eagle Dynamics Maps
2024 will also be a great year for new maps. Our Terrain Development Kit (TDK) continues to grow in capabilities each year, and these new maps will leverage these features to create the best maps yet.
DCS: Afghanistan
First hinted at a year ago, we are happy to confirm that an Afghanistan map is coming to DCS. A flash point spanning thousands of years, Afghanistan served as the backdrop to two of the largest conflicts in living memory. More focused on Counterinsurgency (COIN) warfare than large force-on-force battles, the Afghanistan map will bring a new mode of warfare to DCS battles and our most popular aircraft like the AH-64D, Mi-24P, A-10C, Su-25, F-16C, F/A-18C, will be great mission choices.
DCS: Iraq
We are also excited to announce an Iraq map coming to DCS. From Operation Desert Storm and Iraqi Freedom to the War on Terror, Iraq has been one of the most significant flash points of the late-20th and early 21st centuries. The Iraq map will initially be centred on Baghdad to best provide War-on-Terror and War on Isis scenarios. Later, the map will be expanded south to provide older scenarios like Operations Desert Storm and Iraqi Freedom.
DCS: Marianas World War II
To support the DCS: F6F Hellcat and other PTO aircraft and units coming to DCS, we have been adapting the current Marianas for the past year and into 2024. The map is based on painstakingly researched documents, photos, and accounts of the Mariana Islands in the summer of 1944, at the time of the Battle of the Marianas between the United States and Imperial Japan. This will be a free map that leverages our latest TDK for improved performance and realism.
In parallel with these new product efforts, we will be focusing on continued development of existing modules such as, but not limited to, the F-16C, F/A-18C, AH-64D, and Supercarrier.
On this very special weekend, we extend our warmest wishes to you and your loved ones for the New Year. We wish you happiness, prosperity and health. We also want to express our sincere appreciation for your continued support and feedback that makes DCS what it is today. Here's to an extraordinary year ahead, filled with epic missions, thrilling dogfights, and unforgettable moments. See you on the other side!
2023 was another important year for DCS with the introduction of several new products, the evolution of DCS core technologies, and an ever-expanding wealth of content from our partners and friends. 2024 promises even bigger and better things!
Dynamic Campaign
Development Report
DCS Dynamic Campaign (DCSDC) is one of the most important tasks for the future of DCS as it will add a new and much-demanded evolution/improvement of gameplay for both single player and multiplayer. Rather than mimic past solutions, we hope to set a new standard, one that provides a high level of interaction, authenticity, immersion, and ease-of-use. Our goal is to deliver a system that allows players to create their own dynamic (non-scripted) campaigns that will evolve based on strategic and tactical AI decisions, indirect player influences on AI actions, and direct player influences on the battlefield. This will all leverage existing DCS features such as Voice Chat, new ATC mechanisms, etc. This has been a tall order, and the effort has been underway since 2018 with a small but dedicated team.
Our focus in 2022 was on the creation and testing of General Air Operations tasks. In 2023, we shifted our DCSDC efforts to Ground Operations. This area will break new ground for dynamic campaigns and includes the following tasks:
The creation of a realistic road network system that is based on a new road editor system. This allows units to have appropriate road movement conditions that are tied to the logistics and supply network. This also integrates into the movement of ground unit formations.
A new ground unit formations editor was created that allows for the accurate assembly of units-based levels of command from platoon up to division, with all command levels in-between. Command structures vary based on the country and era, just like the real world and with correct terminology. Unit formations then operate realistically within their larger force structure based on tasking such as road march, meeting engagement, assault, defense, retreat, route, etc.
We addressed ground forces behavior once engaged. This was one of the biggest, most complex tasks. Much of this was dependent upon force tasking, support from neighboring forces, organization of frontline forces, logistics (munitions and fuel), and disposition of enemy forces.
To assist with these items, a new and improved path-finding mechanism was developed that considers both the terrain topography and restrictive zones within it. This allows more sensible routing of formations based on the terrain properties.
In addition to Ground Operations tasks, we continue to work on Air Operations related tasks. For instance, many airfields currently have too few parking spaces available for a large DC. We don’t want to be limited to such limited numbers for large scenarios. To address this, we have developed a new process to expand spawn points for aircraft.
Next, we will finalize ground tasking, increase the level of internal and external testing, and begin work on the important Graphic User Interface (GUI).
Winter Sale
Huge Savings!
The DCS Winter Sale 2023 is the perfect time to bolster your arsenal of DCS modules. Take advantage of these festive deals before they disappear! Until 4th of January at 18:00 GMT on Steam and till the 7th of January, 2024 at 15:00 GMT on our Shop, you can enjoy fantastic deals across all our most popular aircraft, terrains, tech packs, and campaigns.
AI aircraft. Fire and smoke adjustments for AI planes: F-5E, F-86F, L-39, MiG-15bis, A-10A, Su-27, Su-33, F-15C, MiG-29A/S, MiG-31, Su-24M/MR, Tu-22M3, Yak-40, KC-135
Weapons. Ka-50. When launched without a locked target, Igla turned with maximum g-load and locked its own aircraft. Now the missile will fly straight in uncontrolled flight.
ME. TF-51D had no RADIO tab in properties - Added the radio panel
FLIR. IR Moon representation in daytime light conditions corrected
TV / CCD sensor issue at night with ZOOM fixed and improved lightmap performance for narrow FOV
Flat Shadows Blur option creates shadows going towards the Sun - fixed
DCS: AH-64D by Eagle Dynamics
Fixed: FCR TGT Report is not sent when SEND button pressed
DCS: Mi-24P Hind by Eagle Dynamics
Fixed: Pilot-operator cannot launch ATGM in multicrew
DCS: F/A-18C by Eagle Dynamics
Fixed crash on AGM-88 launch in PB mode in some conditions
Fixed: Cannot designate with the A/G radar
Updated RU Hornet manual - 2023 edition, expanded and revised (it was added earlier, but not mentioned): entirely new radar section added ATFLIR, Litening II added JHMCS section added SLAM and SLAM-ER weapon sections added ASPJ section expanded NAV section
DCS: F-16C Viper by Eagle Dynamics
Fixed: CBU-103/105 is unlabelled in SMS
DCS: F-14 Tomcat by Heatblur Simulations
NEW: Added TARPS pod for both F-14A and F-14B (visual model only) - gameplay features to follow
NEW: Added boarding ladder to static and AI aircraft.
Added TARPS loadouts.
Adjusted loadout restrictions for TARPS pod.
Fixed broken normals on both -A and -B
DCS: AJS-37 Viggen by Heatblur Simulations
Fixed inconsistencies in AI collision model
DCS: Black Shark 3 by Eagle Dynamics
MP. Synced gear animation between clients
DCS: UH-1H Huey by Eagle Dynamics
Huey VOIP bindings fix (it was added earlier, but not mentioned)
DCS: JF-17 by Deka Ironwork Simulations
Fixed: LS-6 and GB-6
DCS: Persian Gulf Map by Eagle Dynamics
Persian Gulf at sunset. Flat Shadows Blur option creates shadows going towards the Sun - fixed
Campaigns
DCS: P-51D Debden Eagles Campaign by Reflected Simulations
Added special liveries for P-47, Spitfire and Yak-52.
Dive into the Winter Sale on both the DCS World EShop and Steam platforms. This is the perfect time to expand your hangar with up to 50% discount across all our most popular modules.
2023 saw several improvements to AI ground units in both game performance and behavior. To enhance game performance, AI anti-aircraft artillery (AAA) calculations were optimized and large missions with many ground units now take advantage of the performance gains afforded by multi-threading. Multiplayer was also improved with the synchronization of artillery impact points. Route following of both ground and naval units is important and further improvements will be delivered in early 2024.
Ground units saw some welcome additions such as the ability to load and unload infantry units, the ability for the AI to select between ammunition types more wisely, new reloading sounds, and new voice over audio for player-controlled ground units using Combined Arms.
Radar-directed air defense gun systems got improved target trajectory prediction modeling and the new C-RAM and SA-10 SAM now default to RED alert status with no assigned route.
These efforts will continue in 2024 with more natural and randomized spacing of units in a column, improved ground unit suspension modeling over rough terrain, improved counter-battery tactics for indirect fire systems, new and improved air defense unit responses to anti-radiation missile attack, and more realistic damage modeling and visual effects to ships.
DCS in 2023
2023 in Retrospect
2023 was a big year for both Eagle Dynamics SA and our 3rd party partners. Much of our work focused on improving the DCS core with important enhancements and bug fixes. Some of the more notable core improvements included:
Multithreading. This has allowed DCS to better utilize multiple CPU cores to provide much improved performance for most players. Players can now crank up their graphic details and/or achieve higher frame rates in 2D and VR.
DLSS and FSR. Deep Learning Super Sampling and FX Super Resolution (FSR) were also added in 2023 to further improve game performance. Combined with multithreading, 2023 has seen the most significant performance increase in DCS history.
Enhanced Voice Chat. Voice Chat received substantial improvements in 2023 with the addition of a better interface, enhanced stability, and communication options.
Improved procedural grass distribution tech was implemented to look more natural adding better shading with ambient occlusion and more realistic traction to wind and rotor blast.
Other important DCS core improvements included a new datalink architecture systems across several aircraft platforms, enhancements to weapon modeling, new visual target sighting options, improved Forward Looking Infrared (FLIR) modeling, the addition of new weapon types, updated air-to-air radar modeling, new and improved models for several AI-only units, multiplayer performance and stability improvements, new liveries, multicrew improvements, many new and free missions, several new pilot models, and enhancements to the Mission Editor, to name just a few.
In addition to these DCS core improvements, 2023 saw the release of many exciting DCS modules and campaigns that included the F-15E from RAZBAM, the Mirage F1 EE and BE from Aerges, the Normandy 2 map from Ugra Media, the Sinai map from OneReTech, and many fantastic campaigns.
2023 also saw continued development and improvements across numerous aircraft, maps, assets, and campaigns.
In the spirit of the season, we wish you a Merry Christmas filled with joy, warmth, and memorable moments. Thank you for being a part of our family. DCS is a community-driven project, and your passion fuels our dedication to delivering a world-class simulation. As we navigate towards the skies of 2024, exciting developments lie ahead.
Numerous DCS netcode improvements to functions like TACAN, AI ground unit targeting, radio, datalink, and other improvements to improve server performance. Thanks to Closed Beta testers and online communities like Enigma Cold War, Grim Reapers, 4YA, Combat flight, DCAF, JTF-1, Growling Sidewinder, and others for participating in debugging efforts!
Improved procedural grass diversity and shading.
Minor GPU performance improvement by removing redundant clear UAVs. Thanks to _picon.
Fixed incorrect mirrors behaviour in tracks depending on the "Mirrors" option
Voice Chat changes: - Fixed. 'Helmet' slider in options that doesn't affect VC volume. - Fixed. Sound available in the left channel only during the mic test. - Server list window. Added an icon that indicates if a server has Voice Chat enabled.
AI Aircraft. S-3B Viking pilots stay in the cockpit after ejection - fixed. Corrected fuel capacities. Corrected points of countermeasures dispensers.
Corrected damage and collision models. Update of textures.
AI Aircraft. S-3B tanker had trouble refuelling itself. The lights of the D-704 refuelling pod were inaccurate. Updated textures - all fixed.
AI Aircraft. Su-34. Corrected damage model.
AI Aircraft. Pilot doesn't eject after being damaged in some cases - fixed.
AI Aircraft. AI wingmen don't mimic the anti-collision light state of the player - fixed.
AI Aircraft. UH-60. Corrected damage model.
AI Aircraft. AIs could crash into the ground during BFM. This was more frequent on the Nevada map - fixed.
AI Aircraft. Helicopters cannot retrieve cargo from moving ships - fixed.
AI Aircraft. Incorrect flight group behaviour after destruction of flight lead during taxi - fixed.
AI Aircraft. F/A-18C does not attack ground targets that are assigned from the advanced tasks panel as Attack Map Object - fixed.
AI Aircraft. Collision between the second pair AIs in a flight during landing - fixed.
AI Aircraft. AIs will no longer be able to maintain flight with severe damage.
AI Aircraft. Hardcoded AI helicopter gun and gear animations changes. Modders please note. Details on forum
FLIR. Restored missing shadows.
FLIR. Moon looks more natural in FLIR devices.
Weapons. Cruise missiles could go to orbit without reason - fixed.
Weapons. AGM-84E could accidentally lose control - fixed.
Weapons. AIM-120 missing target when under 50 ft AGL. Adios low-fliers - fixed.
Weapons. Integrated rear-aspect-only AA R-60 (AA-8) air-to-air missile for some soviet aircraft.
Weapons. YJ-62 and YJ-83 ASM do not separate booster and not unfolding wings - fixed.
Weapons. RIM-116 missile guidance system correction.
AI ground. Unit could skip a point if there is too short distance - fixed.
AI ground. Fixed tilting of static units.
AI ground. Tuned mortar accuracy.
AI Ships. Fixed an issue with changing the course of ships at low speed.
Incorrect helicopter parking after landing - fixed bounding boxes.
Revert previous changes for getCategroy() function (subclasses is returning their own category). Now function for subclasses returning first is Object.getCategory() and second is their own category. Also added a new function getCategoryEx which returns the subclasses own category.
Possible crash on track restart - fixed.
ME. GUI Error when trying to remove static object - fixed.
DCS: F-16C Viper by Eagle Dynamics
Added Control Page and Laser Spot Tracker for TGP.
Fixed: Pressing Enter when changing the HARM table causes CTD.
Fixed: AIM-9 diamond sizing.
Fixed: T.O. LAND CONFIG light logic on ground.
Fixed: Stores config caution.
Fixed: HMCS Hands-On Blanked Behavior.
Fixed: AG radar is able to maintain and restore target lock in impossible positions.
Fixed: New contact beeps are overlapped by new AA or AG chirp sounds.
Fixed: CCRP/TGP GBU-12 impact position mismatch.
Fixed: ASE size changes back and forth in STT.
Fixed: If overwhelmed by SAM emitters, RWR will no longer prioritise threats.
Fixed: TGP unstows itself in STBY if cursor slew applied.
Fixed: TGP MGC not working.
Fixed: Clock chrono function has swapped hands.
Fixed: Can load 2x training GBU on inner pylons, but not 2xGBU-12.
Fixed: A-G radar FZ partially blanks out when undesignating outside of gimbal limit.
Fixed: Radar changes from GMT to GM mode when changing the master mode.
Fixed: Missiles selectable in A-A/GUN master mode (sound).
Fixed: SMS reports non-AA missiles as "M" with AA missile selected.
Fixed: Ground start GM radar shows when on ground
Fixed: GBU-38, no bomb readiness message (RDY) after ALIGN procedure.
Fixed: Anti-Skid key binding not working from Parking Brake.
Fixed: TGP does not stow when switching to master mode with TGP in STBY.
TGP Masking - fixed overlapping L and M - fixed mask indication on HUD with TGP off NOTE: MASK messages will appear as long as the TGP is enabled and not OFF or in STBY.
Fixed: STT with RAID or 1 LOOK RAID enabled will indefinitely maintain a (false) trackfile out of gimbal limits, never entering into Memory.
DCS: Mi-24P Hind by Eagle Dynamics
Improved: SPO-10 RWR remodelling. - Each channel is now processed separately. - Detection based on radiation pattern of the antennas, power density of the incoming radiation and sensitivity of the detectors. The detection range will change depending on relative bearing and is not a linear function of emitting radar's range anymore. - Detection limited to radar sources within the operational frequency range of the system (7.5 to 16.6 GHz carrier frequency, 740-8000Hz PRF).
Fixed: Animation of operator looking into sight keeps playing when sight doors are closed automatically if Petrovich AI detects dangerous manoeuvres for sight gyro
Fixed: Pilot body reflection making big obstruction on the pilot ASP-17 sight refractor glass.
Fixed: Hiding stick and cockpit elements does not hide seat cushion anymore.
Remark: After recent updates you may have noticed that pilot’s ASP sight gives you firing solution for S-13 and S-24 rockets. This is expected behaviour as relays for sight calculations in cargo cabin have only S-8, S-5 and GUV options. So, when other rockets are equipped we leave this setting on the default S-8. Solution sight gives you for S-13 and S-24 rockets is not accurate for these respective rockets, sight just gives you solution for S-8 mode.
DCS: Supercarrier by Eagle Dynamics
Added Carrier TCN-ICLS-L4 Auto-Assignments.
Fixed: AI parking under deck during tight turns can be forced out of the ship.
DCS: A-10C II Tank Killer by Eagle Dynamics
Fixed. Open canopy is displayed after ejection from the external view.
Fixed. SPI line overlapping wedding cake.
Fixed. Default elevator trimmer key assignments are reversed.
Changed the CMSP initialization logic.
Added 1x and 2x varieties of weapon loadings on TERs for Mk-82, Mk-82AIR, SUU-25, and GBU-12.
2x varieties of weapon loadings on TERs for LAU-68 and LAU-131.
Corrected default sequence for BRU-42.
DCS: Mosquito FB VI by Eagle Dynamics
Added the new physics for separate calculation of tire and shock absorber of the landing gear.
AI Mosquito now turns off the landing light after take off.
DCS: Spitfire LF Mk IX by Eagle Dynamics
Fixed. The bomb fuse interval does not work.
DCS: WWII Assets pack by Eagle Dynamics
B-17. Fixed. Dead crew members on the static aircraft.
Improved the visual effect of the searchlight.
DCS: NS430 navigation system by Eagle Dynamics
Fixed. MAGNETIC heading is stored as TRUE heading
Fixed. WPT pages texts overlap
Fixed. WPT pages 'APT' field stays empty as long as it is not highlighted
Fixed. When longitude degrees are 167 or more, 1 second gets automatically added
Fixed. Possibility to observe OBS course greater than 360 degrees
Fixed. Problems with the 2D mode windows movements
Removed the leading zero digit for latitude
Changed wrong town name Soukhumi -> Sukhumi
DCS: MiG-21bis by Magnitude 3 LLC
Added 3 customizable mouse inputs: - Comm menu - Zoom in slow - Zoom out slow
DCS: Christen Eagle II by Magnitude 3 LLC
Added 3 customizable mouse inputs: - Comm menu - Zoom in slow - Zoom out slow
DCS: JF-17 by Deka Ironwork Simulation
Fixed: unstoppable “ALTITUDE” warning
Updated SD-10A to match public info:
Max mach adjusted from 4 to 5
Max launch range adjusted to 70kg (A.k.a 70km)
Slightly adjusted flight model
Change display name to SD-10A (Missile name remains SD-10 to avoid remake of massive missions)
DCS: F-15E Suite 4+ by RAZBAM Simulations. Version 1.8.1.219
Added: AGM-154A JSOW
Added: Smart Weapons MC Synch
Added: Full featured IFF transponder
Added: Radar IFF Interrogator Modes 1/2/3/4
Added: Radar IFF AUTO ID
Added: Radar IFF AAI slave mode
Added: IFF Latched status displayed with cursor highlight
Added: IFF Interrogation possible in RBM
Added: Can stop AAI/EID with another long press
Added: IFF Mode 2 code configurable in Mission Editor
Added: TWS > STT retains IFF and NCTR tags
Added: Other seat scratchpad display
Added: Dumb bomb & CBU lofting
Added: A/G RDR Cursor BullsEye coordinates
Updated: All bombs have now a 30ms minimum release interval
Updated: A/G RDR quickstep relatches to PB17 first
Updated: BE points now allowed in A/G RDR PB17
Improved: NCTR behavior
Improved: Radar IFF correlation mechanism
Improved: BOT aiming significantly more accurate
Improved: Low drag bombs accuracy
Improved: CBU accuracy
Improved: Bomb calculator wind compensation
Improved: Station position accounted for in CDIP/AUTO
Improved: RBM gain logic
Fixed: GBU-31V3 x 2 load not showing in CFTs when selected
Fixed: CBU height/time release modes not being applied
Fixed: ASL issues
Fixed: RCD saving all mimpap sizes
Fixed: Frozen HRM patch images being lost when taking control
Fixed: Jumping cursor coords & symbols in RB
Fixed: A/G RDR behavior of cursor latched to an offscreen SP
Fixed: UFC Wind direction TO instead of FROM
Fixed: HUD laser cue not synchronised
Fixed: JDAM Terminal Angle is reversed
Fixed: JDAM laser code not used
Fixed: TGP ALAS mode fires the laser when it is not armed
DCS F-14 Tomcat by Heatblur Simulations
NEW: Added TARPS pod for both F-14A and F-14B (visual model only) - gameplay features to follow
NEW: Added boarding ladder to static and AI aircraft.
Added TARPS loadouts.
Adjusted loadout restrictions for TARPS pod.
Fixed broken normals on both -A and -B
DCS AJS-37 Viggen by Heatblur Simulations
Fixed collision and suspension model for the main landing gear.
Rebuilt collision model from the ground up, fixing inconsistencies in AI collision, damage and other unwanted effects.
Updated RB-04 and RB-15 collision models - both ASM’s will now be more susceptible to CIWS.
Added new and reworked DS37 Data Cartridge model.
Revised all splinter liveries for more accurate M90 splinter pattern.
Renamed Splinter F7 Skaraborgs Flygflottilj 76.
Complete overhaul of the Red Flag Campaign 16-2 - by JonathanRL (thank you!): - Mission Dates now adjusted to reflect the time span of the real 16-2 Red Flag Exercise. - Weather has been adjusted to be accurate for the season. - All AJS-37 Viggen Aircraft have been given the correct squadron livery and correct serial numbers for aircraft stationed at F 7 Såtenäs. - All F-16C Aircraft have been updated to module status and given correct liveries and serial numbers for 77th Fighter Squadron “Gamblers” who attended Red Flag 16-2. - All F/A-18C Aircraft have been updated to module status and given correct liveries and numbers for VFA-314 “Black Knights” who attended Red Flag Alaska 16-2. - Radio Bug fixed in all missions. - AI flight orders and loadouts adjusted to make them more efficient in their respective roles across multiple missions. Their performance should now be far more consistent. - Minor changes to mission 7, 9 and 10 to reduce frustration over issues the player had no control over.
DCS Mirage F1 by Aerges
Flight model: - Fixed wing rock occurring on ground. - Correct angle of attack value is now provided for slats/flaps computation. - Restored missing cockpit vibrations when maximum IAS is exceeded. - Adjusted anti-slip system response speed to reduce the resulting yaw overshooting. - Adjusted wing buffet behaviour. - Improved the aircraft yaw behaviour at high aoa and asymmetric stalls.
Systems: - Firing trigger and safety can now be open and closed in the rear cockpit. - Fixed emergency jettison button getting stuck when commanded by a joystick/keyboard assignment. - Corrected the rear canopy partially open position (with the use of the hinge handle). - Mirage F1EE navigation indicator (IDN): Drum distance/bearing counter changed from units to decimals. A fix in the additional vector length and bearing modes - now the needle moves with the selected value. - Fixed pitch trim inconsistent initialization at ground start. The pitch trim was wrong at the first mission launch after DCS was started. - Fixed unreliable operation of Mirage F1EE "Transfer/filling switch guard". - Fixed a bug that caused some guards to act as toggles. - Added adequate joystick/keyboard inputs for air conditioning system guard clickability. - Improved afterburner effect. Now it varies depending on AB throttle settings.
Right mirror: - Fixed it being always initialised folded. - Now it should correctly react to the 'M' (toggle mirrors) key.
Fixed engine heat blur being always at its maximum value. Now the engine thrust affects it.
Fixed simplified gear logic in multicrew - the gear lever will be now correctly initialised at ground start.
Wheel brakes input in multicrew is now taken as the maximum value of two seats input.
Miscellaneous: - Fixed auto-start sequence: - Anti-skid (SPAD) switch and Nose wheel steering switch guards must be closed during cabin checks. - Ram air switch guard must be checked closed during cabin checks. - MATRA 550 or Sidewinder missile switch is now set to on during cockpit preparation for playability reasons.
Fixed joystick/keyboard inputs and some clickability of Mirage F1BE guards.
Fixed canopy-related joystick/keyboard inputs in Mirage F1BE.
Kneeboard: Added item "MATRA 550 OR SIDEWINDER MISSILE SWITCH – ON (at least 2 minutes before launching)" to weapons use checklist.
Added radar control default input bindings for ‘Lock’, ‘Break lock’, and strobe control commands.
DCS: C-101 Aviojet by AvioDev
Fixed rear canopy still being visible in multiplayer after canopy ejection.
Radio receiver/transmitter units are turned off now when radio panels are set to OFF at both seats. It will affect radio power status display in Voice Chat (grey radio status).
DCS: Flaming Cliffs 3 by Eagle Dynamics
Correct default noise level for FC3 radios
DCS: Black Shark 3 by Eagle Dynamics
ABRIS start to flicker in some cases - fixed
DCS: Combined Arms by Eagle Dynamics
Fixed a bug with the camera moving underwater when switching between ground units.
DCS: Normandy 2.0 Map by Ugra Media
Fixed errors in taxiways on airfields: Biggin Hill, Abbeville Drucat, Lympne, Merville Calonne, Manson, Saint-Omer Wizernes.
Fixed errors in the scenes of Detling and Lympne airfields.
Fixed parking numbers in Kenly, Abbeville Drucat, Detling.
Updated ground on Detling airfield.
Campaigns
DCS: UH-1H The Huey Last Show Campaign by SorelRo
Mission 2. Take-off pad is colliding with an existing static object - fixed
Mission 52. Triggers approaching LZ tweaked
DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations
All missions: JTAC frequencies fixed.
Frequency information in kneeboards and charts updated.
DCS: MAD Black Shark Campaign by Stone Sky
Mission 10. FM radio broadcast bug fixed
Mission 8. Radio bug fixed
P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations
Frequency updates due to map changes
Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations
Frequency updates due to map changes
DCS: F-14A Zone 5 Campaign by Reflected Simulations
Skin updates
Optional new hi-viz skin for the player
Kissoff animation improvements
DCS: F-14A Fear the Bones Campaign by Reflected Simulations
S-3 skin update (Thanks to Tomcatter87)
Skip refueling option added
Minor fixes
DCS: F-14 Speed & Angels Campaign от Reflected Simulations
S-3 skin update (Thanks to Tomcatter87)
Minor fixes
DCS: A-10C / A-10C II Basic Flight Training Qualification Campaigns by Maple Flag Missions
Corrected the Radio trigger issue for the A-10C II in BFT campaign missions
Corrected bug in BFT08 mission causing incorrect altitude trigger execution
DCS: F/A 18C Rise of the Persian Lion Campaign by Badger633
Mission 9: Comms fixed.
Mission 6: EZ refuel corrected.
Mission 15: matrix miss boat fixed.
DCS: F/A-18C Rise of the Persian Lion II Campaign by Badger633
Mission 1: Correct boat name / fix vehicle tracks airport.
Mission 3: Bog hammer attack fixed. Safety added to Bog hammers.
DCS: F/A- 18C Serpent’s Head 2 Campaign by Badger633
Mission 8: JTAC fixed.
DCS: F/A-18C Raven One: Dominant Fury Campaign by Baltic Dragon
Mission 9: Fixed issue with Tomcat running into the tail of E2 on deck
Mission 10: Fixed issue with Sluggo not attacking SA3 site or mission not progressing if SAM does not shoot
Updated the mission for newest solutions (limiting number of space bar presses, new prompts, use of I/R button)
Mission 14: Fixed issue with AI not taking off properly from the aircraft carrier. Fixed issue with Olive refusing to hold orbit and wandering off from the AO. Updated the mission for newest solutions (limiting number of space bar presses, new prompts, use of I/R button).
DCS: A-10C II Iron Flag Part I Campaign by Baltic Dragon
All missions: updated presets to avoid problems with player not hearing Biff at start of some of the missions
Updated location of transmitters for better radio quality
The Enemy Within 3.0 Campaign by Baltic Dragon
Mission 5: Fixed problem with first target being destroyed on mission start
Mission 6: Fixed problem with main target being destroyed too early.
Mission 19: Fixed issue with huey landing not being detected and mission not progressing.
Fixed problem with cargo ship in port ramming into leisure boat.
DCS: F/A-18C Raven One Сampaign by Baltic Dragon
Mission 1: Fixed incorrect frequency for USS Valley Forge.
Mission 3: Fixed problem with Wingman taxiing before clearance.
All missions: Updated pilot skins and helmets for all Raven birds
In addition to the AH-64D FCR and important F-16C improvements, the next DCS Open Beta update also includes memory leak fixes when changing slots in 2.9 multiplayer. The update covers more enhancements for dedicated servers, Voice Chat, and AGM-154 tuning.
AH-64D Update
Fire Control Radar
The AN/APG-78 FCR was designed to enhance the target acquisition and engagement process of the AH-64D when faced with large numbers of enemy armor units moving across the battlefield. More than just a sensor for detecting and engaging targets, the FCR is a target classification and prioritization system that automates and accelerates the process of acquiring targets and determining which of those targets should be engaged to have the maximum effect on the battlefield with the limited number of munitions on board the aircraft. The FCR is housed in a dome located above the main rotor mast. The APG-78 is capable of simultaneously tracking up to 128 targets and engaging up to 16 at once, and an attack can be initiated within 30 seconds. The datalink allows FCR data to be shared with other Deltas and allows them to coordinate attacks using fire zones.
The FCR can target static targets out to 6 km and moving targets out to 8 km and be able to ripple fire AGM-114L radar-guided Hellfire missiles from behind cover. Combined with the creation and datalink sharing of Priority Fire Zones (PFZ), the FCR combined with the radar-guided Hellfires can engage a specified area and engage targets according to threat priority. FCR Introduction video.
For fans of classic warbirds, we're delighted to announce the release of the new Reflected Simulations. You will join the 4th Fighter Group following the D-day landings, and relive missions exactly the way they happened 80 years ago.
DCS: P-51D Debden Eagles campaign by Reflected Simulations includes 11 historical missions based on original documents, squadron records, combat reports, and extensive research, 5 further cut-scenes based on historical events, realistic briefings and briefing images, including separate PDF mission files and much much more!
We hope that you enjoy the latest DCS Open Beta update and that the progress on DCS: AH-64D is to your satisfaction. Please make sure to check out the latest DCS: P-51D Debden Eagles Campaign available soon. If you are looking for more DCS news in video format, please check out HIP Games on Youtube.
We have developed new multi-component physics for the landing gear of DCS: Mosquito FB VI. This system simulates tire and shock absorber dynamics separately, which provides a new and more realistic feeling of how the aircraft should behave while in motion on the ground, especially on rough terrain.
The new system has been added to the Mosquito as an initial proof of concept in particular due to its large low pressure tires and short shock absorber movement range, making it an excellent technology demonstrator. After the upcoming release we will continue integrating the new landing gear physics into other aircraft, both WWII and modern. Please check out the new landing gear on the Mosquito in the next Open Beta update and write your comments on our forum here: https://forum.dcs.world/forum/783-dcs-mosquito-fb-vi/
Supercarrier
Development Report
One of the most anticipated features is the Airboss (PRIFLY deck) functionality, which will add a new layer of realism and functionality to carrier operations.
The Airboss will offer a superb view of the entire flight deck and provide important information such as weather, carrier speed and heading, and more. It will also give direct control of the carrier’s heading and speed for players to manoeuvre the ship, turn the carrier into the wind for launch and set up recovery operations. An ATC display provides an indication of air traffic around the carrier with integrated radios and Voice Chat interoperability. Arrayed around the PRIFLY deck are a number of video displays such as the landing PLAT camera with further functionality planned such as carrier light management and elevator controls.
We are also making good progress with the finalization of the Briefing Room. This will provide a centralized hub for mission planning and coordination. It will feature a fully 3D briefing room that can be customized per squadron. Each pilot will have a multi-function tablet capable of equipping their aircraft and planning their mission route. The goal of the Briefing Room is to allow both single player and multiplayer pilots to have an immersive and realistic mission preparation phase that places them into the action, even before entering the cockpit. Stay tuned for further updates as we continue to refine these long awaited additions to the Supercarrier module.
VIAF
Virtual International Air Festival
Hosted live from the Payerne Military Aviation Museum, get ready for two days of professionally broadcasted virtual flight show action, surrounded by real, iconic aircraft. Have a sneak peek of what is to come in the VIAF trailer.
During the event, Thrustmaster HOTAS Warthogs and DCS modules will be given away, courtesy of Thrustmaster and Eagle Dynamics. There will be interviews and Q&As of 2019 Aerobatics World Champion Louis Vanel, retired fighter pilots, and more...
Of course, everything is done live! Event starts Saturday at 10:00 UTC, on the VIAF Twitch Channel. Find the schedule here and we will see you there!