On this very special weekend, we extend our warmest wishes to you and your loved ones for the New Year. We wish you happiness, prosperity and health. We also want to express our sincere appreciation for your continued support and feedback that makes DCS what it is today. Here's to an extraordinary year ahead, filled with epic missions, thrilling dogfights, and unforgettable moments. See you on the other side!
2023 was another important year for DCS with the introduction of several new products, the evolution of DCS core technologies, and an ever-expanding wealth of content from our partners and friends. 2024 promises even bigger and better things!
Dynamic Campaign
Development Report
DCS Dynamic Campaign (DCSDC) is one of the most important tasks for the future of DCS as it will add a new and much-demanded evolution/improvement of gameplay for both single player and multiplayer. Rather than mimic past solutions, we hope to set a new standard, one that provides a high level of interaction, authenticity, immersion, and ease-of-use. Our goal is to deliver a system that allows players to create their own dynamic (non-scripted) campaigns that will evolve based on strategic and tactical AI decisions, indirect player influences on AI actions, and direct player influences on the battlefield. This will all leverage existing DCS features such as Voice Chat, new ATC mechanisms, etc. This has been a tall order, and the effort has been underway since 2018 with a small but dedicated team.
Our focus in 2022 was on the creation and testing of General Air Operations tasks. In 2023, we shifted our DCSDC efforts to Ground Operations. This area will break new ground for dynamic campaigns and includes the following tasks:
The creation of a realistic road network system that is based on a new road editor system. This allows units to have appropriate road movement conditions that are tied to the logistics and supply network. This also integrates into the movement of ground unit formations.
A new ground unit formations editor was created that allows for the accurate assembly of units-based levels of command from platoon up to division, with all command levels in-between. Command structures vary based on the country and era, just like the real world and with correct terminology. Unit formations then operate realistically within their larger force structure based on tasking such as road march, meeting engagement, assault, defense, retreat, route, etc.
We addressed ground forces behavior once engaged. This was one of the biggest, most complex tasks. Much of this was dependent upon force tasking, support from neighboring forces, organization of frontline forces, logistics (munitions and fuel), and disposition of enemy forces.
To assist with these items, a new and improved path-finding mechanism was developed that considers both the terrain topography and restrictive zones within it. This allows more sensible routing of formations based on the terrain properties.
In addition to Ground Operations tasks, we continue to work on Air Operations related tasks. For instance, many airfields currently have too few parking spaces available for a large DC. We don’t want to be limited to such limited numbers for large scenarios. To address this, we have developed a new process to expand spawn points for aircraft.
Next, we will finalize ground tasking, increase the level of internal and external testing, and begin work on the important Graphic User Interface (GUI).
Winter Sale
Huge Savings!
The DCS Winter Sale 2023 is the perfect time to bolster your arsenal of DCS modules. Take advantage of these festive deals before they disappear! Until 4th of January at 18:00 GMT on Steam and till the 7th of January, 2024 at 15:00 GMT on our Shop, you can enjoy fantastic deals across all our most popular aircraft, terrains, tech packs, and campaigns.
AI aircraft. Fire and smoke adjustments for AI planes: F-5E, F-86F, L-39, MiG-15bis, A-10A, Su-27, Su-33, F-15C, MiG-29A/S, MiG-31, Su-24M/MR, Tu-22M3, Yak-40, KC-135
Weapons. Ka-50. When launched without a locked target, Igla turned with maximum g-load and locked its own aircraft. Now the missile will fly straight in uncontrolled flight.
ME. TF-51D had no RADIO tab in properties - Added the radio panel
FLIR. IR Moon representation in daytime light conditions corrected
TV / CCD sensor issue at night with ZOOM fixed and improved lightmap performance for narrow FOV
Flat Shadows Blur option creates shadows going towards the Sun - fixed
DCS: AH-64D by Eagle Dynamics
Fixed: FCR TGT Report is not sent when SEND button pressed
DCS: Mi-24P Hind by Eagle Dynamics
Fixed: Pilot-operator cannot launch ATGM in multicrew
DCS: F/A-18C by Eagle Dynamics
Fixed crash on AGM-88 launch in PB mode in some conditions
Fixed: Cannot designate with the A/G radar
Updated RU Hornet manual - 2023 edition, expanded and revised (it was added earlier, but not mentioned): entirely new radar section added ATFLIR, Litening II added JHMCS section added SLAM and SLAM-ER weapon sections added ASPJ section expanded NAV section
DCS: F-16C Viper by Eagle Dynamics
Fixed: CBU-103/105 is unlabelled in SMS
DCS: F-14 Tomcat by Heatblur Simulations
NEW: Added TARPS pod for both F-14A and F-14B (visual model only) - gameplay features to follow
NEW: Added boarding ladder to static and AI aircraft.
Added TARPS loadouts.
Adjusted loadout restrictions for TARPS pod.
Fixed broken normals on both -A and -B
DCS: AJS-37 Viggen by Heatblur Simulations
Fixed inconsistencies in AI collision model
DCS: Black Shark 3 by Eagle Dynamics
MP. Synced gear animation between clients
DCS: UH-1H Huey by Eagle Dynamics
Huey VOIP bindings fix (it was added earlier, but not mentioned)
DCS: JF-17 by Deka Ironwork Simulations
Fixed: LS-6 and GB-6
DCS: Persian Gulf Map by Eagle Dynamics
Persian Gulf at sunset. Flat Shadows Blur option creates shadows going towards the Sun - fixed
Campaigns
DCS: P-51D Debden Eagles Campaign by Reflected Simulations
Added special liveries for P-47, Spitfire and Yak-52.
Dive into the Winter Sale on both the DCS World EShop and Steam platforms. This is the perfect time to expand your hangar with up to 50% discount across all our most popular modules.
2023 saw several improvements to AI ground units in both game performance and behavior. To enhance game performance, AI anti-aircraft artillery (AAA) calculations were optimized and large missions with many ground units now take advantage of the performance gains afforded by multi-threading. Multiplayer was also improved with the synchronization of artillery impact points. Route following of both ground and naval units is important and further improvements will be delivered in early 2024.
Ground units saw some welcome additions such as the ability to load and unload infantry units, the ability for the AI to select between ammunition types more wisely, new reloading sounds, and new voice over audio for player-controlled ground units using Combined Arms.
Radar-directed air defense gun systems got improved target trajectory prediction modeling and the new C-RAM and SA-10 SAM now default to RED alert status with no assigned route.
These efforts will continue in 2024 with more natural and randomized spacing of units in a column, improved ground unit suspension modeling over rough terrain, improved counter-battery tactics for indirect fire systems, new and improved air defense unit responses to anti-radiation missile attack, and more realistic damage modeling and visual effects to ships.
DCS in 2023
2023 in Retrospect
2023 was a big year for both Eagle Dynamics SA and our 3rd party partners. Much of our work focused on improving the DCS core with important enhancements and bug fixes. Some of the more notable core improvements included:
Multithreading. This has allowed DCS to better utilize multiple CPU cores to provide much improved performance for most players. Players can now crank up their graphic details and/or achieve higher frame rates in 2D and VR.
DLSS and FSR. Deep Learning Super Sampling and FX Super Resolution (FSR) were also added in 2023 to further improve game performance. Combined with multithreading, 2023 has seen the most significant performance increase in DCS history.
Enhanced Voice Chat. Voice Chat received substantial improvements in 2023 with the addition of a better interface, enhanced stability, and communication options.
Improved procedural grass distribution tech was implemented to look more natural adding better shading with ambient occlusion and more realistic traction to wind and rotor blast.
Other important DCS core improvements included a new datalink architecture systems across several aircraft platforms, enhancements to weapon modeling, new visual target sighting options, improved Forward Looking Infrared (FLIR) modeling, the addition of new weapon types, updated air-to-air radar modeling, new and improved models for several AI-only units, multiplayer performance and stability improvements, new liveries, multicrew improvements, many new and free missions, several new pilot models, and enhancements to the Mission Editor, to name just a few.
In addition to these DCS core improvements, 2023 saw the release of many exciting DCS modules and campaigns that included the F-15E from RAZBAM, the Mirage F1 EE and BE from Aerges, the Normandy 2 map from Ugra Media, the Sinai map from OneReTech, and many fantastic campaigns.
2023 also saw continued development and improvements across numerous aircraft, maps, assets, and campaigns.
In the spirit of the season, we wish you a Merry Christmas filled with joy, warmth, and memorable moments. Thank you for being a part of our family. DCS is a community-driven project, and your passion fuels our dedication to delivering a world-class simulation. As we navigate towards the skies of 2024, exciting developments lie ahead.
Numerous DCS netcode improvements to functions like TACAN, AI ground unit targeting, radio, datalink, and other improvements to improve server performance. Thanks to Closed Beta testers and online communities like Enigma Cold War, Grim Reapers, 4YA, Combat flight, DCAF, JTF-1, Growling Sidewinder, and others for participating in debugging efforts!
Improved procedural grass diversity and shading.
Minor GPU performance improvement by removing redundant clear UAVs. Thanks to _picon.
Fixed incorrect mirrors behaviour in tracks depending on the "Mirrors" option
Voice Chat changes: - Fixed. 'Helmet' slider in options that doesn't affect VC volume. - Fixed. Sound available in the left channel only during the mic test. - Server list window. Added an icon that indicates if a server has Voice Chat enabled.
AI Aircraft. S-3B Viking pilots stay in the cockpit after ejection - fixed. Corrected fuel capacities. Corrected points of countermeasures dispensers.
Corrected damage and collision models. Update of textures.
AI Aircraft. S-3B tanker had trouble refuelling itself. The lights of the D-704 refuelling pod were inaccurate. Updated textures - all fixed.
AI Aircraft. Su-34. Corrected damage model.
AI Aircraft. Pilot doesn't eject after being damaged in some cases - fixed.
AI Aircraft. AI wingmen don't mimic the anti-collision light state of the player - fixed.
AI Aircraft. UH-60. Corrected damage model.
AI Aircraft. AIs could crash into the ground during BFM. This was more frequent on the Nevada map - fixed.
AI Aircraft. Helicopters cannot retrieve cargo from moving ships - fixed.
AI Aircraft. Incorrect flight group behaviour after destruction of flight lead during taxi - fixed.
AI Aircraft. F/A-18C does not attack ground targets that are assigned from the advanced tasks panel as Attack Map Object - fixed.
AI Aircraft. Collision between the second pair AIs in a flight during landing - fixed.
AI Aircraft. AIs will no longer be able to maintain flight with severe damage.
AI Aircraft. Hardcoded AI helicopter gun and gear animations changes. Modders please note. Details on forum
FLIR. Restored missing shadows.
FLIR. Moon looks more natural in FLIR devices.
Weapons. Cruise missiles could go to orbit without reason - fixed.
Weapons. AGM-84E could accidentally lose control - fixed.
Weapons. AIM-120 missing target when under 50 ft AGL. Adios low-fliers - fixed.
Weapons. Integrated rear-aspect-only AA R-60 (AA-8) air-to-air missile for some soviet aircraft.
Weapons. YJ-62 and YJ-83 ASM do not separate booster and not unfolding wings - fixed.
Weapons. RIM-116 missile guidance system correction.
AI ground. Unit could skip a point if there is too short distance - fixed.
AI ground. Fixed tilting of static units.
AI ground. Tuned mortar accuracy.
AI Ships. Fixed an issue with changing the course of ships at low speed.
Incorrect helicopter parking after landing - fixed bounding boxes.
Revert previous changes for getCategroy() function (subclasses is returning their own category). Now function for subclasses returning first is Object.getCategory() and second is their own category. Also added a new function getCategoryEx which returns the subclasses own category.
Possible crash on track restart - fixed.
ME. GUI Error when trying to remove static object - fixed.
DCS: F-16C Viper by Eagle Dynamics
Added Control Page and Laser Spot Tracker for TGP.
Fixed: Pressing Enter when changing the HARM table causes CTD.
Fixed: AIM-9 diamond sizing.
Fixed: T.O. LAND CONFIG light logic on ground.
Fixed: Stores config caution.
Fixed: HMCS Hands-On Blanked Behavior.
Fixed: AG radar is able to maintain and restore target lock in impossible positions.
Fixed: New contact beeps are overlapped by new AA or AG chirp sounds.
Fixed: CCRP/TGP GBU-12 impact position mismatch.
Fixed: ASE size changes back and forth in STT.
Fixed: If overwhelmed by SAM emitters, RWR will no longer prioritise threats.
Fixed: TGP unstows itself in STBY if cursor slew applied.
Fixed: TGP MGC not working.
Fixed: Clock chrono function has swapped hands.
Fixed: Can load 2x training GBU on inner pylons, but not 2xGBU-12.
Fixed: A-G radar FZ partially blanks out when undesignating outside of gimbal limit.
Fixed: Radar changes from GMT to GM mode when changing the master mode.
Fixed: Missiles selectable in A-A/GUN master mode (sound).
Fixed: SMS reports non-AA missiles as "M" with AA missile selected.
Fixed: Ground start GM radar shows when on ground
Fixed: GBU-38, no bomb readiness message (RDY) after ALIGN procedure.
Fixed: Anti-Skid key binding not working from Parking Brake.
Fixed: TGP does not stow when switching to master mode with TGP in STBY.
TGP Masking - fixed overlapping L and M - fixed mask indication on HUD with TGP off NOTE: MASK messages will appear as long as the TGP is enabled and not OFF or in STBY.
Fixed: STT with RAID or 1 LOOK RAID enabled will indefinitely maintain a (false) trackfile out of gimbal limits, never entering into Memory.
DCS: Mi-24P Hind by Eagle Dynamics
Improved: SPO-10 RWR remodelling. - Each channel is now processed separately. - Detection based on radiation pattern of the antennas, power density of the incoming radiation and sensitivity of the detectors. The detection range will change depending on relative bearing and is not a linear function of emitting radar's range anymore. - Detection limited to radar sources within the operational frequency range of the system (7.5 to 16.6 GHz carrier frequency, 740-8000Hz PRF).
Fixed: Animation of operator looking into sight keeps playing when sight doors are closed automatically if Petrovich AI detects dangerous manoeuvres for sight gyro
Fixed: Pilot body reflection making big obstruction on the pilot ASP-17 sight refractor glass.
Fixed: Hiding stick and cockpit elements does not hide seat cushion anymore.
Remark: After recent updates you may have noticed that pilot’s ASP sight gives you firing solution for S-13 and S-24 rockets. This is expected behaviour as relays for sight calculations in cargo cabin have only S-8, S-5 and GUV options. So, when other rockets are equipped we leave this setting on the default S-8. Solution sight gives you for S-13 and S-24 rockets is not accurate for these respective rockets, sight just gives you solution for S-8 mode.
DCS: Supercarrier by Eagle Dynamics
Added Carrier TCN-ICLS-L4 Auto-Assignments.
Fixed: AI parking under deck during tight turns can be forced out of the ship.
DCS: A-10C II Tank Killer by Eagle Dynamics
Fixed. Open canopy is displayed after ejection from the external view.
Fixed. SPI line overlapping wedding cake.
Fixed. Default elevator trimmer key assignments are reversed.
Changed the CMSP initialization logic.
Added 1x and 2x varieties of weapon loadings on TERs for Mk-82, Mk-82AIR, SUU-25, and GBU-12.
2x varieties of weapon loadings on TERs for LAU-68 and LAU-131.
Corrected default sequence for BRU-42.
DCS: Mosquito FB VI by Eagle Dynamics
Added the new physics for separate calculation of tire and shock absorber of the landing gear.
AI Mosquito now turns off the landing light after take off.
DCS: Spitfire LF Mk IX by Eagle Dynamics
Fixed. The bomb fuse interval does not work.
DCS: WWII Assets pack by Eagle Dynamics
B-17. Fixed. Dead crew members on the static aircraft.
Improved the visual effect of the searchlight.
DCS: NS430 navigation system by Eagle Dynamics
Fixed. MAGNETIC heading is stored as TRUE heading
Fixed. WPT pages texts overlap
Fixed. WPT pages 'APT' field stays empty as long as it is not highlighted
Fixed. When longitude degrees are 167 or more, 1 second gets automatically added
Fixed. Possibility to observe OBS course greater than 360 degrees
Fixed. Problems with the 2D mode windows movements
Removed the leading zero digit for latitude
Changed wrong town name Soukhumi -> Sukhumi
DCS: MiG-21bis by Magnitude 3 LLC
Added 3 customizable mouse inputs: - Comm menu - Zoom in slow - Zoom out slow
DCS: Christen Eagle II by Magnitude 3 LLC
Added 3 customizable mouse inputs: - Comm menu - Zoom in slow - Zoom out slow
DCS: JF-17 by Deka Ironwork Simulation
Fixed: unstoppable “ALTITUDE” warning
Updated SD-10A to match public info:
Max mach adjusted from 4 to 5
Max launch range adjusted to 70kg (A.k.a 70km)
Slightly adjusted flight model
Change display name to SD-10A (Missile name remains SD-10 to avoid remake of massive missions)
DCS: F-15E Suite 4+ by RAZBAM Simulations. Version 1.8.1.219
Added: AGM-154A JSOW
Added: Smart Weapons MC Synch
Added: Full featured IFF transponder
Added: Radar IFF Interrogator Modes 1/2/3/4
Added: Radar IFF AUTO ID
Added: Radar IFF AAI slave mode
Added: IFF Latched status displayed with cursor highlight
Added: IFF Interrogation possible in RBM
Added: Can stop AAI/EID with another long press
Added: IFF Mode 2 code configurable in Mission Editor
Added: TWS > STT retains IFF and NCTR tags
Added: Other seat scratchpad display
Added: Dumb bomb & CBU lofting
Added: A/G RDR Cursor BullsEye coordinates
Updated: All bombs have now a 30ms minimum release interval
Updated: A/G RDR quickstep relatches to PB17 first
Updated: BE points now allowed in A/G RDR PB17
Improved: NCTR behavior
Improved: Radar IFF correlation mechanism
Improved: BOT aiming significantly more accurate
Improved: Low drag bombs accuracy
Improved: CBU accuracy
Improved: Bomb calculator wind compensation
Improved: Station position accounted for in CDIP/AUTO
Improved: RBM gain logic
Fixed: GBU-31V3 x 2 load not showing in CFTs when selected
Fixed: CBU height/time release modes not being applied
Fixed: ASL issues
Fixed: RCD saving all mimpap sizes
Fixed: Frozen HRM patch images being lost when taking control
Fixed: Jumping cursor coords & symbols in RB
Fixed: A/G RDR behavior of cursor latched to an offscreen SP
Fixed: UFC Wind direction TO instead of FROM
Fixed: HUD laser cue not synchronised
Fixed: JDAM Terminal Angle is reversed
Fixed: JDAM laser code not used
Fixed: TGP ALAS mode fires the laser when it is not armed
DCS F-14 Tomcat by Heatblur Simulations
NEW: Added TARPS pod for both F-14A and F-14B (visual model only) - gameplay features to follow
NEW: Added boarding ladder to static and AI aircraft.
Added TARPS loadouts.
Adjusted loadout restrictions for TARPS pod.
Fixed broken normals on both -A and -B
DCS AJS-37 Viggen by Heatblur Simulations
Fixed collision and suspension model for the main landing gear.
Rebuilt collision model from the ground up, fixing inconsistencies in AI collision, damage and other unwanted effects.
Updated RB-04 and RB-15 collision models - both ASM’s will now be more susceptible to CIWS.
Added new and reworked DS37 Data Cartridge model.
Revised all splinter liveries for more accurate M90 splinter pattern.
Renamed Splinter F7 Skaraborgs Flygflottilj 76.
Complete overhaul of the Red Flag Campaign 16-2 - by JonathanRL (thank you!): - Mission Dates now adjusted to reflect the time span of the real 16-2 Red Flag Exercise. - Weather has been adjusted to be accurate for the season. - All AJS-37 Viggen Aircraft have been given the correct squadron livery and correct serial numbers for aircraft stationed at F 7 Såtenäs. - All F-16C Aircraft have been updated to module status and given correct liveries and serial numbers for 77th Fighter Squadron “Gamblers” who attended Red Flag 16-2. - All F/A-18C Aircraft have been updated to module status and given correct liveries and numbers for VFA-314 “Black Knights” who attended Red Flag Alaska 16-2. - Radio Bug fixed in all missions. - AI flight orders and loadouts adjusted to make them more efficient in their respective roles across multiple missions. Their performance should now be far more consistent. - Minor changes to mission 7, 9 and 10 to reduce frustration over issues the player had no control over.
DCS Mirage F1 by Aerges
Flight model: - Fixed wing rock occurring on ground. - Correct angle of attack value is now provided for slats/flaps computation. - Restored missing cockpit vibrations when maximum IAS is exceeded. - Adjusted anti-slip system response speed to reduce the resulting yaw overshooting. - Adjusted wing buffet behaviour. - Improved the aircraft yaw behaviour at high aoa and asymmetric stalls.
Systems: - Firing trigger and safety can now be open and closed in the rear cockpit. - Fixed emergency jettison button getting stuck when commanded by a joystick/keyboard assignment. - Corrected the rear canopy partially open position (with the use of the hinge handle). - Mirage F1EE navigation indicator (IDN): Drum distance/bearing counter changed from units to decimals. A fix in the additional vector length and bearing modes - now the needle moves with the selected value. - Fixed pitch trim inconsistent initialization at ground start. The pitch trim was wrong at the first mission launch after DCS was started. - Fixed unreliable operation of Mirage F1EE "Transfer/filling switch guard". - Fixed a bug that caused some guards to act as toggles. - Added adequate joystick/keyboard inputs for air conditioning system guard clickability. - Improved afterburner effect. Now it varies depending on AB throttle settings.
Right mirror: - Fixed it being always initialised folded. - Now it should correctly react to the 'M' (toggle mirrors) key.
Fixed engine heat blur being always at its maximum value. Now the engine thrust affects it.
Fixed simplified gear logic in multicrew - the gear lever will be now correctly initialised at ground start.
Wheel brakes input in multicrew is now taken as the maximum value of two seats input.
Miscellaneous: - Fixed auto-start sequence: - Anti-skid (SPAD) switch and Nose wheel steering switch guards must be closed during cabin checks. - Ram air switch guard must be checked closed during cabin checks. - MATRA 550 or Sidewinder missile switch is now set to on during cockpit preparation for playability reasons.
Fixed joystick/keyboard inputs and some clickability of Mirage F1BE guards.
Fixed canopy-related joystick/keyboard inputs in Mirage F1BE.
Kneeboard: Added item "MATRA 550 OR SIDEWINDER MISSILE SWITCH – ON (at least 2 minutes before launching)" to weapons use checklist.
Added radar control default input bindings for ‘Lock’, ‘Break lock’, and strobe control commands.
DCS: C-101 Aviojet by AvioDev
Fixed rear canopy still being visible in multiplayer after canopy ejection.
Radio receiver/transmitter units are turned off now when radio panels are set to OFF at both seats. It will affect radio power status display in Voice Chat (grey radio status).
DCS: Flaming Cliffs 3 by Eagle Dynamics
Correct default noise level for FC3 radios
DCS: Black Shark 3 by Eagle Dynamics
ABRIS start to flicker in some cases - fixed
DCS: Combined Arms by Eagle Dynamics
Fixed a bug with the camera moving underwater when switching between ground units.
DCS: Normandy 2.0 Map by Ugra Media
Fixed errors in taxiways on airfields: Biggin Hill, Abbeville Drucat, Lympne, Merville Calonne, Manson, Saint-Omer Wizernes.
Fixed errors in the scenes of Detling and Lympne airfields.
Fixed parking numbers in Kenly, Abbeville Drucat, Detling.
Updated ground on Detling airfield.
Campaigns
DCS: UH-1H The Huey Last Show Campaign by SorelRo
Mission 2. Take-off pad is colliding with an existing static object - fixed
Mission 52. Triggers approaching LZ tweaked
DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations
All missions: JTAC frequencies fixed.
Frequency information in kneeboards and charts updated.
DCS: MAD Black Shark Campaign by Stone Sky
Mission 10. FM radio broadcast bug fixed
Mission 8. Radio bug fixed
P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations
Frequency updates due to map changes
Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations
Frequency updates due to map changes
DCS: F-14A Zone 5 Campaign by Reflected Simulations
Skin updates
Optional new hi-viz skin for the player
Kissoff animation improvements
DCS: F-14A Fear the Bones Campaign by Reflected Simulations
S-3 skin update (Thanks to Tomcatter87)
Skip refueling option added
Minor fixes
DCS: F-14 Speed & Angels Campaign от Reflected Simulations
S-3 skin update (Thanks to Tomcatter87)
Minor fixes
DCS: A-10C / A-10C II Basic Flight Training Qualification Campaigns by Maple Flag Missions
Corrected the Radio trigger issue for the A-10C II in BFT campaign missions
Corrected bug in BFT08 mission causing incorrect altitude trigger execution
DCS: F/A 18C Rise of the Persian Lion Campaign by Badger633
Mission 9: Comms fixed.
Mission 6: EZ refuel corrected.
Mission 15: matrix miss boat fixed.
DCS: F/A-18C Rise of the Persian Lion II Campaign by Badger633
Mission 1: Correct boat name / fix vehicle tracks airport.
Mission 3: Bog hammer attack fixed. Safety added to Bog hammers.
DCS: F/A- 18C Serpent’s Head 2 Campaign by Badger633
Mission 8: JTAC fixed.
DCS: F/A-18C Raven One: Dominant Fury Campaign by Baltic Dragon
Mission 9: Fixed issue with Tomcat running into the tail of E2 on deck
Mission 10: Fixed issue with Sluggo not attacking SA3 site or mission not progressing if SAM does not shoot
Updated the mission for newest solutions (limiting number of space bar presses, new prompts, use of I/R button)
Mission 14: Fixed issue with AI not taking off properly from the aircraft carrier. Fixed issue with Olive refusing to hold orbit and wandering off from the AO. Updated the mission for newest solutions (limiting number of space bar presses, new prompts, use of I/R button).
DCS: A-10C II Iron Flag Part I Campaign by Baltic Dragon
All missions: updated presets to avoid problems with player not hearing Biff at start of some of the missions
Updated location of transmitters for better radio quality
The Enemy Within 3.0 Campaign by Baltic Dragon
Mission 5: Fixed problem with first target being destroyed on mission start
Mission 6: Fixed problem with main target being destroyed too early.
Mission 19: Fixed issue with huey landing not being detected and mission not progressing.
Fixed problem with cargo ship in port ramming into leisure boat.
DCS: F/A-18C Raven One Сampaign by Baltic Dragon
Mission 1: Fixed incorrect frequency for USS Valley Forge.
Mission 3: Fixed problem with Wingman taxiing before clearance.
All missions: Updated pilot skins and helmets for all Raven birds
In addition to the AH-64D FCR and important F-16C improvements, the next DCS Open Beta update also includes memory leak fixes when changing slots in 2.9 multiplayer. The update covers more enhancements for dedicated servers, Voice Chat, and AGM-154 tuning.
AH-64D Update
Fire Control Radar
The AN/APG-78 FCR was designed to enhance the target acquisition and engagement process of the AH-64D when faced with large numbers of enemy armor units moving across the battlefield. More than just a sensor for detecting and engaging targets, the FCR is a target classification and prioritization system that automates and accelerates the process of acquiring targets and determining which of those targets should be engaged to have the maximum effect on the battlefield with the limited number of munitions on board the aircraft. The FCR is housed in a dome located above the main rotor mast. The APG-78 is capable of simultaneously tracking up to 128 targets and engaging up to 16 at once, and an attack can be initiated within 30 seconds. The datalink allows FCR data to be shared with other Deltas and allows them to coordinate attacks using fire zones.
The FCR can target static targets out to 6 km and moving targets out to 8 km and be able to ripple fire AGM-114L radar-guided Hellfire missiles from behind cover. Combined with the creation and datalink sharing of Priority Fire Zones (PFZ), the FCR combined with the radar-guided Hellfires can engage a specified area and engage targets according to threat priority. FCR Introduction video.
For fans of classic warbirds, we're delighted to announce the release of the new Reflected Simulations. You will join the 4th Fighter Group following the D-day landings, and relive missions exactly the way they happened 80 years ago.
DCS: P-51D Debden Eagles campaign by Reflected Simulations includes 11 historical missions based on original documents, squadron records, combat reports, and extensive research, 5 further cut-scenes based on historical events, realistic briefings and briefing images, including separate PDF mission files and much much more!
We hope that you enjoy the latest DCS Open Beta update and that the progress on DCS: AH-64D is to your satisfaction. Please make sure to check out the latest DCS: P-51D Debden Eagles Campaign available soon. If you are looking for more DCS news in video format, please check out HIP Games on Youtube.
We have developed new multi-component physics for the landing gear of DCS: Mosquito FB VI. This system simulates tire and shock absorber dynamics separately, which provides a new and more realistic feeling of how the aircraft should behave while in motion on the ground, especially on rough terrain.
The new system has been added to the Mosquito as an initial proof of concept in particular due to its large low pressure tires and short shock absorber movement range, making it an excellent technology demonstrator. After the upcoming release we will continue integrating the new landing gear physics into other aircraft, both WWII and modern. Please check out the new landing gear on the Mosquito in the next Open Beta update and write your comments on our forum here: https://forum.dcs.world/forum/783-dcs-mosquito-fb-vi/
Supercarrier
Development Report
One of the most anticipated features is the Airboss (PRIFLY deck) functionality, which will add a new layer of realism and functionality to carrier operations.
The Airboss will offer a superb view of the entire flight deck and provide important information such as weather, carrier speed and heading, and more. It will also give direct control of the carrier’s heading and speed for players to manoeuvre the ship, turn the carrier into the wind for launch and set up recovery operations. An ATC display provides an indication of air traffic around the carrier with integrated radios and Voice Chat interoperability. Arrayed around the PRIFLY deck are a number of video displays such as the landing PLAT camera with further functionality planned such as carrier light management and elevator controls.
We are also making good progress with the finalization of the Briefing Room. This will provide a centralized hub for mission planning and coordination. It will feature a fully 3D briefing room that can be customized per squadron. Each pilot will have a multi-function tablet capable of equipping their aircraft and planning their mission route. The goal of the Briefing Room is to allow both single player and multiplayer pilots to have an immersive and realistic mission preparation phase that places them into the action, even before entering the cockpit. Stay tuned for further updates as we continue to refine these long awaited additions to the Supercarrier module.
VIAF
Virtual International Air Festival
Hosted live from the Payerne Military Aviation Museum, get ready for two days of professionally broadcasted virtual flight show action, surrounded by real, iconic aircraft. Have a sneak peek of what is to come in the VIAF trailer.
During the event, Thrustmaster HOTAS Warthogs and DCS modules will be given away, courtesy of Thrustmaster and Eagle Dynamics. There will be interviews and Q&As of 2019 Aerobatics World Champion Louis Vanel, retired fighter pilots, and more...
Of course, everything is done live! Event starts Saturday at 10:00 UTC, on the VIAF Twitch Channel. Find the schedule here and we will see you there!
Following a review of weapon development processes and available materials, we have developed improved and more accurate modelling of the Kh-29 air-to-surface, guided missile. In particular, the aerodynamic characteristics have been refined. The seeker model has also been reworked to more accurately reflect the restrictions on target acquisition based on target range, maximum gimbal angles, and angular target velocity. A realistic model of the guidance and stabilisation system has been introduced that also accounts for the modelling of actuators, animation of fins, and seeker movements.
Guidance is a sequential combination of three different methods that increase the target Probability of Kill (Pk).
At the initial phase, homing is provided with a constant bearing angle, about plus 6 degrees, to increase the approach angle to the target. This is clearly noticeable when launching from low altitudes, less than 500 metres, where the missile will perform a lofting trajectory.
When the required angle of the line of sight inclination to the horizon in the vertical plane is reached (23 degrees max), it switches to an intermediate mode with a constant G.
Once the angle between the missile axis and the target direction becomes less than 8-degrees, a transition to proportional navigation guidance occurs. This is the terminal guidance phase.
In the next update, similar improvements will be brought to the Kh-25 (Х-25) family of missiles.
In the included screenshot, you can see the first phase of guidance in which the missile lofts whilst the missile seeker is pointed down toward the target.
Shadow Trophy 2023
VIRPIL Tournament Finale
This Saturday 2nd of December, DCS helicopter pilots will compete for premium VIRPIL hardware and modules from Eagle Dynamics! Please note that the tournament organisers have prepared an audience contest with a VIRPIL Store €100 coupon up for grabs! Join the live broadcast on the official YouTube channel @VIRPILControls and answer the question to enter in the prize draw!
We hope you enjoyed the DCS Autumn Sale 2023 and found something truly special. Please stay tuned for more weapons updates and make sure to show your support at the VIRPIL Shadow Trophy Tournament 2023 finale!
Introducing warehouse management functions for DCS: World Scripting Engine
NEW: Added support for Nvidia DLSS. Using upscaling, Deep Learning Super Sampling (DLSS) can dramatically improve game performance if you are Graphics Processor Unit (GPU) limited. Please note that if your CPU is limited, DLSS will have little to no performance effect. Owners of Nvidia 40-series graphics card will most benefit from this. With DLSS selected as the Upscaling option, you can further refine quality versus performance with Quality, Balance, Performance, and Ultra Performance presets. WIP
NEW: Added support for AMD FSR 2, FidelityFX Super Resolution (FSR) also using an upscaling algorithm to improve performance. Also like DLSS, it will have little to no effect if you are CPU-limited. WIP.
NEW: Anti-Aliasing. If Upscaling is set to OFF, three anti-aliasing modes are available.
Multi-Sampling Anti-Aliasing (MSAA)
Temporal Anti-Aliasing (TAA)
Deep Learning Anti-Aliasing (DLAA)
NEW: Added graphics option for Screen Space Shadows (SSS). This adds improved shadow detail to grass, bushes, and tree shadows. This is most evident with moving grass and tree shadows at long view distances. WIP.
NEW: Color Grading. Select between nine image color gradients that allow you to adjust the tint of the image to provide the desired effect. This can be most useful for video creators.
NEW: LOD Switch Factor. The Level of Detail (LOD) slider allows you to adjust the distance at which a unit transitions to lower level of detail models. 1 is the default value, but by setting a lower value, game performance can be increased.
NEW: Sharpening. The slider adjusts the image sharpness between 0.00 (default) and 1.00. Sharpening can help make it look crisp and clear by enhancing the edges of objects in the image. However, adding too much sharpness can actually make an image look worse, or it can lead to a loss in image detail. When using DLSS, we suggest a setting of 0.5 and 0.8-1.0 for FSR.
NEW: Cinematic Camera View - Right Control + F2. In combination with the mouse, the WASD keys can be used to move the camera forward, back, and laterally, and the Q and E keys can move the camera up and down. This allows the camera to be positioned in reference to the unit’s coordinate system, allowing much greater camera control for cinematic scenes.
NEW: 3D Models. Newly created models for the B-1B, B-52H, S-3B (S-3B Tanker to follow shortly), “Centurion” C-RAM, and SA-10 (S-300PS).
NEW: Ability to create, save, delete and rename custom weapons loadouts using in game rearm/refuel menu.
Added warehouse management functions to DCS: World Scripting Engine: - airbase:getWarehouse() - warehouse:getInventory() - Warehouse.getResourceMap() More about them here: forum.dcs.world/topic/332300-warehouse-control-functions/ (Thank you to Grimes for initial testing and feedback and overall creative multiplayer and mission content creators community for driving us forward)
WWII Assets pack. Fixed. If WWII assets pack is absent, its units show a black Encyclopedia page
New feature. Added F10 Map Coordinates Picker like in Mission Editor. Call it with LALT + Left Mouse click.
F10 map. Added ability to Show Airdrome data window always, regardless of the F10 view options
ME. Payload panel. Added two separated icons: S-25-O and S-25-OFM
ME. Cannot Enter Decimals in Frequency Window - fixed
ME. The triangular target mark from task remains on map after deleting task in some case - fixed
ME. GUI Error when click on the triangular marker from task Cargo Transportation - fixed
MP. System bar popups on top layer over the role selection window in some cases - fixed
AI aircraft. Fixed helicopters collision on taxiway after destroying one ship in group
AI aircraft. Helicopter group blocks the airfield in some cases - fixed
AI aircraft. Crash after damage to wingman from AI group during taxi in some cases - fixed
AI aircraft. Helicopters can't land on the ship in some cases - fixed
AI aircraft. AI planes do not start from ramp in some cases - fixed
AI aircraft. The logic of attack maneuvering high-speed fighters of low-speed aircraft has been corrected.
AI aircraft. B-1B. Collision AI with a bomb after release - fixed
AI aircraft. P-51 and Bf-109 - AI fourth wingman can not maintaining climb of group - fixed
Weapons. Torpedo. Will not use improper exhaust effect
Weapons. Torpedo. Added torpedo splash effect
Weapons. Kh-59M missile. Added radio altimeter. Missile is able to terrain follow over rolling hills
Score system. Player Score SP Missions, Not being registered - fixed
Ground units. Fixed smoking infantry after damage.
Ground units. Fixed crash when trying to select empty storage in the tank.
Ground units. Fixed enemy units will not attack a train.
Ground units. Fixed units getting stuck when attacking.
Ground units. Fixed crash when assigning a task disembarking from trigger to a player.
JTAC. Fixed not mentioning APKWS for 9-line activities
Multicrew. Added role to request query for join
Improved “spotting dots” added (WIP): - Increased dot size at high resolutions - Zoom is not affecting dots size - In order to disable new “spotting dots” and revert to previous logic user can put “DotRendererExperiment = False” in autoexec.cfg file located in \Saved Games\DCS.openbeta\Config\
Improved Replays/Tracks: Improved track replay for human controlled aircraft by conducting more frequent continuity checks, WIP. - Note, increased track file data size when saved to disk.
NEW: Advanced Waypoint Action for Unlimited Fuel Option for AI. Please note the task must be at the top of Advanced Waypoint Actions list to make sure it works properly.
NEW: Perform Task/Strafing for aircraft and helicopters as Advanced Waypoint Action. You can now set placement, length, attack direction and attack quantity.
NEW: Added helicopter rotor downwash influence on vegetation.
Voice chat. https://www.youtube.com/watch?v=p1wgoZL4_O0 - Added realistic voice filters for all radio units - Added realistic sounds at the end of transmission and effects of multipath interference - All options moved to the Audio options page - All controls moved to the Voice Chat page and aircraft pages - Fixed Voice Chat window not opening after changing the mission on the server - Fixed Master Volume and Cockpit Volume knobs not working for Voice Chat transmission
Graphics: Improved helicopter rotor dust effects.
AI Aircraft. AI runs off the end of the runway at Vaziani (Caucasus) and never attempts to turn back towards the parking ramp - fixed.
AI Aircraft. AI F-16 will not rearm at a Rearm/Refuel Waypoint - fixed
AI Aircraft. Error during radio message when helicopters passing waypoint - fixed
AI Aircraft. AWACS detects bandits and share data with radar off - fixed
AI Aircraft. After Evade Fire Horizontally is triggered, AI no longer follows waypoints - fixed
AI Aircraft. WW2 Big Formation, un-natural flight attitude - fixed
AI Aircraft. FARP takeoff with moderate wind causes AI helicopters to oscillate - fixed
AI Aircraft. Fixed. С-47 Only one cargo is unloaded.
AI Aircraft. B-1B ground collision after takeoff in some cases.
AI Aircraft. Tornado aircraft will taxi with unfolded wings, not folded.
AI Aircraft. Fixed H-6J drag when bombs hatch.
Ground Units. Fixed - units slide down a slope.
Ground Units. Added reload sound for S-60.
Ground Units. Added belts for KORD and DSHK on pickup.
AI SAM. Fixed missile explodes after launch when the tracking fails.
Fixed: AI Helicopters in certain situations can become indestructible.
GUI Sporadic Multiplayer server list screen error when user trying to change nickname - fixed
DS. Dedicated Server crash on woCar::onNetHumanTakeControl - fixed
GUI. GUI Error when clicking on F/A-18C Lot 20 wingman in some cases. (Datalink) - fixed
GUI Error when using combination for drop down list in dynamic weather window - fixed
MT. Fix labels visibility jittering.
ME. Added the coordinate picker copy button.
Graphic. HUD casting reflections on the water surface - fixed
Caucasus Map. Human controlled vehicles drive through trees. No collisions with trees - fixed
B-1B and B-52. Corrected masses of launchers.
Incorrect positioning of the cargo after task Cargo Unload - fixed
Graphics. When flying at high altitude, at certain angles, the aircraft, lights and even effects can be seen reflected on the water surface in the far distance - fixed
ME. “No Pylon” payload restriction does not work - fixed
Soil crater is drawn on water surface in certain cases - fixed
MT. Graphics. No ground vehicle dust/snow trail - fixed
GUI. Scale GUI messes with characters alignment - corrected
Memory leak when DCS window minimized to taskbar (both ST and MT) - fixed
ME. Refused from “ИПМ”, “КПМ” markings for non-Westerns due to improper assignment.
AI Ships. Aircraft with start from the deck of Kuznetsov spawn in the air - fixed
Crash on track restart in some cases - fixed
JTAC. During LGB delivery JTAC marked the target with smoke instead of laser and says to use a gun - fixed
FLIR. Added radar heating.
Ships. Fixed sound for CV Kuznetsov.
VR Option. Added Controller position sliders. Ultraleap special option. Added position sliders.
MT. Trains jitter when moving - fixed
IR-pointer visible without NVG, even in broad daylight (changed nvd turned on logic for laser ray) - fixed
MP. Net protocol up, old MP version won't see new
Crash when destroying vehicle with Insurgent AK-74 - fixed.
Fixed crash on Lua states created outside of the ED_lua_open() wrapper
Crash GetGeoInfoW DCS_server.dll creating aircraft without 3d model. Added protection against creating aircraft without 3d model.
AI aircraft. B-52 wheel chock_NM texture
AI aircraft. B-52 corrected textures name in LOD_0. Now not use pilots textures from bazar
VR. NVG mask in VR covers entire FOV
Weapons. Fixed KD-20/KD-63 launch range
Incorrect display of player ping - fixed
AI aircraft. Transport planes. Removed debug geometry in public ST build.
AI aircraft. B-1B. Wing flex adjusted. Bomb bay doors open too wide for rotary launcher - fixed.
AI aircraft. S-3B. Added new sounds and sounder.
ME. S-3B service ceiling in ME is too low - adjusted.
SSE. Group.getSize and Group.getUnits can fail to return anything when called in birth event - fixed.
3D model. SA-10. Driver model from SAM S-300 looks ugly - fixed.
3D model. S-3B updated.
3D model. B-1B updated.
3D model. B-52H. Damage model corrected.
Weapons. RCS value of some bombs changed: GBU-38: 0.05 -> 0.035; GBU-54: 0.05 -> 0.035; BLU-107 (Durandal): 0.05 -> 0.025.
Weapons. AIM-9P3 missile added to payloads of some aircraft.
Weapons. CBU-97. Skeet submunition exploding mass increase from 0.3 -> 0.9 kg.
GUI. Options. Added maxFPS slider.
Cameras. Reorganised cameras code for better performance.
Crash by switching camera to bomblets - fixed.
FLIR. Cannon round impacts and tracers show as cold - fixed.
Crash on mission exit if there is unit LARC-V with Explosion trigger - fixed.
MP. FARP icons are hidden for first spawned slot - fixed.
Weapons. Sea disappears after the RB-04E missile hits the target - fixed.
Weapons. Igla missile fired from the Ka-50 loops back to target. Fix proper position lock for IR seeker, fix on gimbal limits and stabilisation.
AI Helicopters. Ground start have trouble taking off when positioned in the vicinity of a FARP - fixed.
Fixed position of static units.
Voice chat - Fixed: Minimising the widget button does not work in the Radio mode. - Fixed: Problem with connection when some players in the session have their VC turned off - Fixed: Crash on the microphone self-test
ME. Resource manager. Supplier arrow from previous mission remains in some case - fixed
MP. Ships livery does not match livery specified in mission - fixed
AI aircraft. S-3B Tanker. Updated 3d model
Stennis CVN-74 is not available for spawn and landing without the SC module - fixed
MP. Aircraft and missiles in flight "jitter" back and forwards - fixed
AI aircraft. IL-76MD middle section can endure too many hits - fixed
MP. TACAN range stuck at 20 nm whenever Voice Chat is disabled - fixed
Graphics. Some graphical options can be changed in the simulation without affect to picture: Anti-Aliasing, Flat Shadows Blur, SSS - fixed
Graphics. Screen Space Shadows with DLSS cause Shadow issues - fixed
MP. The new rotor wash effect is not visible other clients - fixed
Graphics. DLSS. FC3 aircraft HUD blurs with rapid movement - fixed
The scripting function coalition.getPlayers() doesn't return CA controlled objects. Only aircraft set to player/client that are occupied are returned. As a result it is impossible to know which units are directly being controlled by Combined Arms players - fixed.
MP. Net protocol changed, so old version servers will not be shown in the server list.
Weapons. New implementation of A2A missiles (by ED) for MiG-21 and AJS-37: R-3S, R-3R, R-13, R-13M1, Rb-24/24J, and Rb-74.
Weapons. Fixed inaccuracies in several versions of the AIM-9.
Weapons. Added AIM-9P3 and R-60A missiles.
Weapons. Fixed R-60 payload drag.
Weapons. AIM-120 has a more advanced 3rd order tracking filter and double-contoured tracking loop that provides faster transient process and higher resistance to ECM blinking.
Weapons. Introduced ejector mechanics for bombs.
Weapons. F/A-18C. AIM-7 missile is incorrectly attached to pylon 4 and 6 - fixed
Weapons. MK-82Y. Huge aiming miss - fixed
Weapons. Wind correction for CBU-105 WCMD inaccuracy - fixed
Weapons. Sea Cat's and Sea Wolf's proximity fuzes are disabled by default - fixed
Weapons. When dropping a CBU-97 from a low altitude, submunitions would sometimes get stuck in the ground - fixed
Weapons. BGM-109C. Incorrect name in debriefing - fixed
Weapons. Kh-29 - missiles got updated FM and realistic autopilot / guidance system.
Weapons. Increased dispersion of air rockets.
Weapons. Updated eject/release effect of all air-to-ground weapons in China Asset Pack.
Whether you're a dogfighting enthusiast, a precision strike aficionado, or a carrier operations expert, there's something for everyone in this spectacular DCS Autumn Sale. Get up to 50% discounts across most modules on our Shop and on Steam. Happy flying, and may your autumn skies be filled with air combat thrills that only DCS can offer!
Sale Details: Steam Sale: Now until November the 28th, 2023 at 18:00 GMT E-Shop Sale: Now until December the 3rd, 2023 at 23:59 GMT
Please make sure to take this golden opportunity to save big on aircraft, terrains, tech packs and campaigns. Shop now!
FLIR
Development Report
We have recently been developing infrared (IR) textures for ships, deck personnel, and more ground units. This required gathering and analysing various references. As a result, we created IR textures for units that correspond to engine locations, exhaust systems, electronic devices, and weapons. They will have the ability to noticeably heat up and cool down based on operation. Authentic IR maps have also been developed for the DCS: Supercarrier deck crew, where the thickness of clothing, equipment, masks, and human body heat are considered. Please stay tuned for more news on this subject soon.
Tempest’s Blue Flash
Multiplayer Server
The sister server of Enigma's Cold War is back with version 3! This evolution focuses on a curated, hand-crafted multimap/multi-mission campaign that begins in the Persian Gulf with a battle for Dubai. Territorial control will initially stretch across the Syria and Sinai maps as sides advance through tailor-made objectives.
The Tempest server has created a detailed Blue Flash V3 presentation. The community is mostly Discord-based where you can ask questions, provide feedback, and make suggestions. Because this is an open beta test of the new server campaign, please feel free to post in the Tempest’s Discord channels if you come across any issues. Good hunting!
Thank you again for your passion and support, and thank you for all your valuable feedback.
IR-pointer visible without NVG, even in broad daylight (changed nvd turned on logic for laser ray) - fixed MP. Net protocol up Crash when destroying vehicle with Insurgent AK-74 - fixed. Fixed crash on Lua states created outside of the ED_lua_open() wrapper Crash GetGeoInfoW DCS_server.dll creating aircraft without 3d model. Added protection against creating aircraft without 3d model. AI aircraft. B-52 wheel chock_NM texture AI aircraft. B-52 corrected textures name in LOD_0. Now not use pilots textures from bazar VR. NVG mask in VR covers entire FOV
DCS: F-16C Viper by Eagle Dynamics
Updated German Flight manual
DCS: F/A-18C Hornet by Eagle Dynamics
Fixed crash if two tankers added as member
Campaigns
DCS: MAD Campaign by Stone Sky
In all missions, the bug with automatic installation of UHF in the Gazelle has been fixed. Fixed compatibility issues in some missions.
DCS: MAD AH-64D Campaign by Stone Sky
Added DATALINK function to all missions Information about setting up DATALINK has been added to the briefing and the document.
DCS: MAD Black Shark Campaign by Stone Sky
Missions 3 and 11, have been adjusted for players without the Supercarrier module. Mission 7, the attack scene at the start of the mission has been adjusted.