DCS World Steam Edition - OBWKB
Open Beta
Development Progress



In addition to the AH-64D FCR and important F-16C improvements, the next DCS Open Beta update also includes memory leak fixes when changing slots in 2.9 multiplayer. The update covers more enhancements for dedicated servers, Voice Chat, and AGM-154 tuning.


AH-64D Update
Fire Control Radar



The AN/APG-78 FCR was designed to enhance the target acquisition and engagement process of the AH-64D when faced with large numbers of enemy armor units moving across the battlefield. More than just a sensor for detecting and engaging targets, the FCR is a target classification and prioritization system that automates and accelerates the process of acquiring targets and determining which of those targets should be engaged to have the maximum effect on the battlefield with the limited number of munitions on board the aircraft. The FCR is housed in a dome located above the main rotor mast. The APG-78 is capable of simultaneously tracking up to 128 targets and engaging up to 16 at once, and an attack can be initiated within 30 seconds. The datalink allows FCR data to be shared with other Deltas and allows them to coordinate attacks using fire zones.

The FCR can target static targets out to 6 km and moving targets out to 8 km and be able to ripple fire AGM-114L radar-guided Hellfire missiles from behind cover. Combined with the creation and datalink sharing of Priority Fire Zones (PFZ), the FCR combined with the radar-guided Hellfires can engage a specified area and engage targets according to threat priority. FCR Introduction video.

We will soon be releasing the FCR with Ground Target Mode (GTM) that will allow it to engage static and moving targets, including helicopters. Following the release of GTM mode, other modes and capabilities will be added to this powerful force multiplier. Priority Fire Zones video. Please also check out the FCR Pages and Controls video and how engage with the FCR and radar-guided Hellfire from only the backseat.


P-51D Debden Eagles
Campaign by Reflected Simulations



For fans of classic warbirds, we're delighted to announce the release of the new Reflected Simulations. You will join the 4th Fighter Group following the D-day landings, and relive missions exactly the way they happened 80 years ago.

DCS: P-51D Debden Eagles campaign by Reflected Simulations includes 11 historical missions based on original documents, squadron records, combat reports, and extensive research, 5 further cut-scenes based on historical events, realistic briefings and briefing images, including separate PDF mission files and much much more!

We hope that you enjoy the latest DCS Open Beta update and that the progress on DCS: AH-64D is to your satisfaction. Please make sure to check out the latest DCS: P-51D Debden Eagles Campaign available soon. If you are looking for more DCS news in video format, please check out HIP Games on Youtube.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
DCS World Steam Edition - OBWKB
Mosquito FB VI
Improvements



We have developed new multi-component physics for the landing gear of DCS: Mosquito FB VI. This system simulates tire and shock absorber dynamics separately, which provides a new and more realistic feeling of how the aircraft should behave while in motion on the ground, especially on rough terrain.



The new system has been added to the Mosquito as an initial proof of concept in particular due to its large low pressure tires and short shock absorber movement range, making it an excellent technology demonstrator. After the upcoming release we will continue integrating the new landing gear physics into other aircraft, both WWII and modern.
Please check out the new landing gear on the Mosquito in the next Open Beta update and write your comments on our forum here: https://forum.dcs.world/forum/783-dcs-mosquito-fb-vi/

Supercarrier
Development Report



One of the most anticipated features is the Airboss (PRIFLY deck) functionality, which will add a new layer of realism and functionality to carrier operations.

The Airboss will offer a superb view of the entire flight deck and provide important information such as weather, carrier speed and heading, and more. It will also give direct control of the carrier’s heading and speed for players to manoeuvre the ship, turn the carrier into the wind for launch and set up recovery operations. An ATC display provides an indication of air traffic around the carrier with integrated radios and Voice Chat interoperability. Arrayed around the PRIFLY deck are a number of video displays such as the landing PLAT camera with further functionality planned such as carrier light management and elevator controls.



We are also making good progress with the finalization of the Briefing Room. This will provide a centralized hub for mission planning and coordination. It will feature a fully 3D briefing room that can be customized per squadron. Each pilot will have a multi-function tablet capable of equipping their aircraft and planning their mission route. The goal of the Briefing Room is to allow both single player and multiplayer pilots to have an immersive and realistic mission preparation phase that places them into the action, even before entering the cockpit. Stay tuned for further updates as we continue to refine these long awaited additions to the Supercarrier module.

VIAF
Virtual International Air Festival



Hosted live from the Payerne Military Aviation Museum, get ready for two days of professionally broadcasted virtual flight show action, surrounded by real, iconic aircraft. Have a sneak peek of what is to come in the VIAF trailer.

During the event, Thrustmaster HOTAS Warthogs and DCS modules will be given away, courtesy of Thrustmaster and Eagle Dynamics. There will be interviews and Q&As of 2019 Aerobatics World Champion Louis Vanel, retired fighter pilots, and more...

Of course, everything is done live! Event starts Saturday at 10:00 UTC, on the VIAF Twitch Channel. Find the schedule here and we will see you there!

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
DCS World Steam Edition - OBWKB
Kh-29
Advanced Weapons Dynamics



Following a review of weapon development processes and available materials, we have developed improved and more accurate modelling of the Kh-29 air-to-surface, guided missile. In particular, the aerodynamic characteristics have been refined. The seeker model has also been reworked to more accurately reflect the restrictions on target acquisition based on target range, maximum gimbal angles, and angular target velocity. A realistic model of the guidance and stabilisation system has been introduced that also accounts for the modelling of actuators, animation of fins, and seeker movements.

Guidance is a sequential combination of three different methods that increase the target Probability of Kill (Pk).
  1. At the initial phase, homing is provided with a constant bearing angle, about plus 6 degrees, to increase the approach angle to the target. This is clearly noticeable when launching from low altitudes, less than 500 metres, where the missile will perform a lofting trajectory.
  2. When the required angle of the line of sight inclination to the horizon in the vertical plane is reached (23 degrees max), it switches to an intermediate mode with a constant G.
  3. Once the angle between the missile axis and the target direction becomes less than 8-degrees, a transition to proportional navigation guidance occurs. This is the terminal guidance phase.

In the next update, similar improvements will be brought to the Kh-25 (Х-25) family of missiles.

In the included screenshot, you can see the first phase of guidance in which the missile lofts whilst the missile seeker is pointed down toward the target.

Shadow Trophy 2023

VIRPIL Tournament Finale



This Saturday 2nd of December, DCS helicopter pilots will compete for premium VIRPIL hardware and modules from Eagle Dynamics! Please note that the tournament organisers have prepared an audience contest with a VIRPIL Store €100 coupon up for grabs! Join the live broadcast on the official YouTube channel @VIRPILControls and answer the question to enter in the prize draw!

We hope you enjoyed the DCS Autumn Sale 2023 and found something truly special. Please stay tuned for more weapons updates and make sure to show your support at the VIRPIL Shadow Trophy Tournament 2023 finale!

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
Nov 29, 2023
DCS World Steam Edition - OBWKB
New campaigns:

https://store.steampowered.com/app/2545060/DCS_Mi24P_The_Border_Prequel_Campaign_by_Armen_Murazyan/

https://store.steampowered.com/app/2635860/DCS_F16C_First_in_Weasels_Over_Syria_Campaign_by_Ground_Pounder_Sims/

https://store.steampowered.com/app/2635100/DCS_MAD_Black_Shark_Campaign_by_Stone_Sky/

New aircraft:
Mirage F1BE addition to DCS: Mirage F1. DCS: Mirage F1 BE
https://store.steampowered.com/app/2071330/DCS_Mirage_F1/

Introducing multicrew functionally for DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics
https://store.steampowered.com/app/249310/DCS_Mi8_MTV2_Magnificent_Eight/

Introducing warehouse management functions for DCS: World Scripting Engine

  • NEW: Added support for Nvidia DLSS. Using upscaling, Deep Learning Super Sampling (DLSS) can dramatically improve game performance if you are Graphics Processor Unit (GPU) limited. Please note that if your CPU is limited, DLSS will have little to no performance effect. Owners of Nvidia 40-series graphics card will most benefit from this. With DLSS selected as the Upscaling option, you can further refine quality versus performance with Quality, Balance, Performance, and Ultra Performance presets. WIP
  • NEW: Added support for AMD FSR 2, FidelityFX Super Resolution (FSR) also using an upscaling algorithm to improve performance. Also like DLSS, it will have little to no effect if you are CPU-limited. WIP.
  • NEW: Anti-Aliasing. If Upscaling is set to OFF, three anti-aliasing modes are available.
  • Multi-Sampling Anti-Aliasing (MSAA)
  • Temporal Anti-Aliasing (TAA)
  • Deep Learning Anti-Aliasing (DLAA)
  • NEW: Added graphics option for Screen Space Shadows (SSS). This adds improved shadow detail to grass, bushes, and tree shadows. This is most evident with moving grass and tree shadows at long view distances. WIP.
  • NEW: Color Grading. Select between nine image color gradients that allow you to adjust the tint of the image to provide the desired effect. This can be most useful for video creators.
  • NEW: LOD Switch Factor. The Level of Detail (LOD) slider allows you to adjust the distance at which a unit transitions to lower level of detail models. 1 is the default value, but by setting a lower value, game performance can be increased.
  • NEW: Sharpening. The slider adjusts the image sharpness between 0.00 (default) and 1.00. Sharpening can help make it look crisp and clear by enhancing the edges of objects in the image. However, adding too much sharpness can actually make an image look worse, or it can lead to a loss in image detail. When using DLSS, we suggest a setting of 0.5 and 0.8-1.0 for FSR.
  • NEW: Cinematic Camera View - Right Control + F2. In combination with the mouse, the WASD keys can be used to move the camera forward, back, and laterally, and the Q and E keys can move the camera up and down. This allows the camera to be positioned in reference to the unit’s coordinate system, allowing much greater camera control for cinematic scenes.
  • NEW: 3D Models. Newly created models for the B-1B, B-52H, S-3B (S-3B Tanker to follow shortly), “Centurion” C-RAM, and SA-10 (S-300PS).
  • NEW: Ability to create, save, delete and rename custom weapons loadouts using in game rearm/refuel menu.
DCS World
https://store.steampowered.com/app/223750/DCS_World_Steam_Edition/
  • Added warehouse management functions to DCS: World Scripting Engine:
    - airbase:getWarehouse()
    - warehouse:getInventory()
    - Warehouse.getResourceMap()
    More about them here: forum.dcs.world/topic/332300-warehouse-control-functions/ (Thank you to Grimes for initial testing and feedback and overall creative multiplayer and mission content creators community for driving us forward)
  • WWII Assets pack. Fixed. If WWII assets pack is absent, its units show a black Encyclopedia page
  • New feature. Added F10 Map Coordinates Picker like in Mission Editor. Call it with LALT + Left Mouse click.
  • F10 map. Added ability to Show Airdrome data window always, regardless of the F10 view options
  • ME. Payload panel. Added two separated icons: S-25-O and S-25-OFM
  • ME. Cannot Enter Decimals in Frequency Window - fixed
  • ME. The triangular target mark from task remains on map after deleting task in some case - fixed
  • ME. GUI Error when click on the triangular marker from task Cargo Transportation - fixed
  • MP. System bar popups on top layer over the role selection window in some cases - fixed
  • AI aircraft. Fixed helicopters collision on taxiway after destroying one ship in group
  • AI aircraft. Helicopter group blocks the airfield in some cases - fixed
  • AI aircraft. Crash after damage to wingman from AI group during taxi in some cases - fixed
  • AI aircraft. Helicopters can't land on the ship in some cases - fixed
  • AI aircraft. AI planes do not start from ramp in some cases - fixed
  • AI aircraft. The logic of attack maneuvering high-speed fighters of low-speed aircraft has been corrected.
  • AI aircraft. B-1B. Collision AI with a bomb after release - fixed
  • AI aircraft. P-51 and Bf-109 - AI fourth wingman can not maintaining climb of group - fixed
  • Weapons. Torpedo. Will not use improper exhaust effect
  • Weapons. Torpedo. Added torpedo splash effect
  • Weapons. Kh-59M missile. Added radio altimeter. Missile is able to terrain follow over rolling hills
  • Weapons. Fixed IR missiles tracking an aerial targets masked by buildings (https://forums.eagle.ru/showthread.php?t=265350)
  • Score system. Player Score SP Missions, Not being registered - fixed
  • Ground units. Fixed smoking infantry after damage.
  • Ground units. Fixed crash when trying to select empty storage in the tank.
  • Ground units. Fixed enemy units will not attack a train.
  • Ground units. Fixed units getting stuck when attacking.
  • Ground units. Fixed crash when assigning a task disembarking from trigger to a player.
  • JTAC. Fixed not mentioning APKWS for 9-line activities
  • Multicrew. Added role to request query for join
  • Improved “spotting dots” added (WIP):
    - Increased dot size at high resolutions
    - Zoom is not affecting dots size
    - In order to disable new “spotting dots” and revert to previous logic user can put “DotRendererExperiment = False” in autoexec.cfg file located in \Saved Games\DCS.openbeta\Config\
  • Improved Replays/Tracks: Improved track replay for human controlled aircraft by conducting more frequent continuity checks, WIP. - Note, increased track file data size when saved to disk.
  • NEW: Advanced Waypoint Action for Unlimited Fuel Option for AI. Please note the task must be at the top of Advanced Waypoint Actions list to make sure it works properly.
  • NEW: Perform Task/Strafing for aircraft and helicopters as Advanced Waypoint Action. You can now set placement, length, attack direction and attack quantity.
  • NEW: Added helicopter rotor downwash influence on vegetation.
  • Voice chat.
    https://www.youtube.com/watch?v=p1wgoZL4_O0
    - Added realistic voice filters for all radio units
    - Added realistic sounds at the end of transmission and effects of multipath interference
    - All options moved to the Audio options page
    - All controls moved to the Voice Chat page and aircraft pages
    - Fixed Voice Chat window not opening after changing the mission on the server
    - Fixed Master Volume and Cockpit Volume knobs not working for Voice Chat transmission
  • Graphics: Improved helicopter rotor dust effects.
  • AI Aircraft. AI runs off the end of the runway at Vaziani (Caucasus) and never attempts to turn back towards the parking ramp - fixed.
  • AI Aircraft. AI F-16 will not rearm at a Rearm/Refuel Waypoint - fixed
  • AI Aircraft. Error during radio message when helicopters passing waypoint - fixed
  • AI Aircraft. AWACS detects bandits and share data with radar off - fixed
  • AI Aircraft. After Evade Fire Horizontally is triggered, AI no longer follows waypoints - fixed
  • AI Aircraft. WW2 Big Formation, un-natural flight attitude - fixed
  • AI Aircraft. FARP takeoff with moderate wind causes AI helicopters to oscillate - fixed
  • AI Aircraft. Fixed. С-47 Only one cargo is unloaded.
  • AI Aircraft. B-1B ground collision after takeoff in some cases.
  • AI Aircraft. Tornado aircraft will taxi with unfolded wings, not folded.
  • AI Aircraft. Fixed H-6J drag when bombs hatch.
  • Ground Units. Fixed - units slide down a slope.
  • Ground Units. Added reload sound for S-60.
  • Ground Units. Added belts for KORD and DSHK on pickup.
  • AI SAM. Fixed missile explodes after launch when the tracking fails.
  • Fixed: AI Helicopters in certain situations can become indestructible.
  • GUI Sporadic Multiplayer server list screen error when user trying to change nickname - fixed
  • DS. Dedicated Server crash on woCar::onNetHumanTakeControl - fixed
  • GUI. GUI Error when clicking on F/A-18C Lot 20 wingman in some cases. (Datalink) - fixed
  • GUI Error when using combination for drop down list in dynamic weather window - fixed
  • MT. Fix labels visibility jittering.
  • ME. Added the coordinate picker copy button.
  • Graphic. HUD casting reflections on the water surface - fixed
  • Caucasus Map. Human controlled vehicles drive through trees. No collisions with trees - fixed
  • B-1B and B-52. Corrected masses of launchers.
  • Incorrect positioning of the cargo after task Cargo Unload - fixed
  • MP. Aircraft MP phantoms. Landing gear always spinning when retracted - fixed
  • Graphics. When flying at high altitude, at certain angles, the aircraft, lights and even effects can be seen reflected on the water surface in the far distance - fixed
  • ME. “No Pylon” payload restriction does not work - fixed
  • Soil crater is drawn on water surface in certain cases - fixed
  • MT. Graphics. No ground vehicle dust/snow trail - fixed
  • GUI. Scale GUI messes with characters alignment - corrected
  • Memory leak when DCS window minimized to taskbar (both ST and MT) - fixed
  • ME. Refused from “ИПМ”, “КПМ” markings for non-Westerns due to improper assignment.
  • AI Ships. Aircraft with start from the deck of Kuznetsov spawn in the air - fixed
  • Crash on track restart in some cases - fixed
  • JTAC. During LGB delivery JTAC marked the target with smoke instead of laser and says to use a gun - fixed
  • FLIR. Added radar heating.
  • Ships. Fixed sound for CV Kuznetsov.
  • VR Option. Added Controller position sliders. Ultraleap special option. Added position sliders.
  • MT. Trains jitter when moving - fixed
  • IR-pointer visible without NVG, even in broad daylight (changed nvd turned on logic for laser ray) - fixed
  • MP. Net protocol up, old MP version won't see new
  • Crash when destroying vehicle with Insurgent AK-74 - fixed.
  • Fixed crash on Lua states created outside of the ED_lua_open() wrapper
  • Crash GetGeoInfoW DCS_server.dll creating aircraft without 3d model. Added protection against creating aircraft without 3d model.
  • AI aircraft. B-52 wheel chock_NM texture
  • AI aircraft. B-52 corrected textures name in LOD_0. Now not use pilots textures from bazar
  • VR. NVG mask in VR covers entire FOV
  • Weapons. Fixed KD-20/KD-63 launch range
  • Incorrect display of player ping - fixed
  • AI aircraft. Transport planes. Removed debug geometry in public ST build.
  • AI aircraft. B-1B. Wing flex adjusted. Bomb bay doors open too wide for rotary launcher - fixed.
  • AI aircraft. S-3B. Added new sounds and sounder.
  • ME. S-3B service ceiling in ME is too low - adjusted.
  • ME. Beacons list. Combined corresponding pairs together.
  • SSE. Group.getSize and Group.getUnits can fail to return anything when called in birth event - fixed.
  • 3D model. SA-10. Driver model from SAM S-300 looks ugly - fixed.
  • 3D model. S-3B updated.
  • 3D model. B-1B updated.
  • 3D model. B-52H. Damage model corrected.
  • Weapons. RCS value of some bombs changed: GBU-38: 0.05 -> 0.035; GBU-54: 0.05 -> 0.035; BLU-107 (Durandal): 0.05 -> 0.025.
  • Weapons. AIM-9P3 missile added to payloads of some aircraft.
  • Weapons. CBU-97. Skeet submunition exploding mass increase from 0.3 -> 0.9 kg.
  • GUI. Options. Added maxFPS slider.
  • Cameras. Reorganised cameras code for better performance.
  • Crash by switching camera to bomblets - fixed.
  • FLIR. Cannon round impacts and tracers show as cold - fixed.
  • Crash on mission exit if there is unit LARC-V with Explosion trigger - fixed.
  • MP. FARP icons are hidden for first spawned slot - fixed.
  • Weapons. Sea disappears after the RB-04E missile hits the target - fixed.
  • Weapons. Igla missile fired from the Ka-50 loops back to target. Fix proper position lock for IR seeker, fix on gimbal limits and stabilisation.
  • AI Helicopters. Ground start have trouble taking off when positioned in the vicinity of a FARP - fixed.
  • Fixed position of static units.
  • Voice chat
    - Fixed: Minimising the widget button does not work in the Radio mode.
    - Fixed: Problem with connection when some players in the session have their VC turned off
    - Fixed: Crash on the microphone self-test
  • ME. Resource manager. Supplier arrow from previous mission remains in some case - fixed
  • MP. Ships livery does not match livery specified in mission - fixed
  • AI aircraft. S-3B Tanker. Updated 3d model
  • Stennis CVN-74 is not available for spawn and landing without the SC module - fixed
  • MP. Aircraft and missiles in flight "jitter" back and forwards - fixed
  • AI aircraft. IL-76MD middle section can endure too many hits - fixed
  • MP. TACAN range stuck at 20 nm whenever Voice Chat is disabled - fixed
  • Graphics. Some graphical options can be changed in the simulation without affect to picture: Anti-Aliasing, Flat Shadows Blur, SSS - fixed
  • Graphics. Screen Space Shadows with DLSS cause Shadow issues - fixed
  • MP. The new rotor wash effect is not visible other clients - fixed
  • Graphics. DLSS. FC3 aircraft HUD blurs with rapid movement - fixed
  • The scripting function coalition.getPlayers() doesn't return CA controlled objects. Only aircraft set to player/client that are occupied are returned. As a result it is impossible to know which units are directly being controlled by Combined Arms players - fixed.
  • MP. Net protocol changed, so old version servers will not be shown in the server list.
  • Weapons. New implementation of A2A missiles (by ED) for MiG-21 and AJS-37: R-3S, R-3R, R-13, R-13M1, Rb-24/24J, and Rb-74.
  • Weapons. Fixed inaccuracies in several versions of the AIM-9.
  • Weapons. Added AIM-9P3 and R-60A missiles.
  • Weapons. Fixed R-60 payload drag.
  • Weapons. AIM-120 has a more advanced 3rd order tracking filter and double-contoured tracking loop that provides faster transient process and higher resistance to ECM blinking.
  • Weapons. Introduced ejector mechanics for bombs.
  • Weapons. F/A-18C. AIM-7 missile is incorrectly attached to pylon 4 and 6 - fixed
  • Weapons. MK-82Y. Huge aiming miss - fixed
  • Weapons. Wind correction for CBU-105 WCMD inaccuracy - fixed
  • Weapons. Sea Cat's and Sea Wolf's proximity fuzes are disabled by default - fixed
  • Weapons. When dropping a CBU-97 from a low altitude, submunitions would sometimes get stuck in the ground - fixed
  • Weapons. BGM-109C. Incorrect name in debriefing - fixed
  • Weapons. Kh-29 - missiles got updated FM and realistic autopilot / guidance system.
  • Weapons. Increased dispersion of air rockets.
  • Weapons. Updated eject/release effect of all air-to-ground weapons in China Asset Pack.
Please read the full changelog on our website.

Yours sincerely,

Eagle Dynamics
DCS World Steam Edition - OBWKB
Up to 50% Off Savings
Autumn Sale



Whether you're a dogfighting enthusiast, a precision strike aficionado, or a carrier operations expert, there's something for everyone in this spectacular DCS Autumn Sale. Get up to 50% discounts across most modules on our Shop and on Steam. Happy flying, and may your autumn skies be filled with air combat thrills that only DCS can offer!

Sale Details:
Steam Sale: Now until November the 28th, 2023 at 18:00 GMT
E-Shop Sale: Now until December the 3rd, 2023 at 23:59 GMT

Please make sure to take this golden opportunity to save big on aircraft, terrains, tech packs and campaigns. Shop now!


FLIR
Development Report



We have recently been developing infrared (IR) textures for ships, deck personnel, and more ground units. This required gathering and analysing various references. As a result, we created IR textures for units that correspond to engine locations, exhaust systems, electronic devices, and weapons. They will have the ability to noticeably heat up and cool down based on operation. Authentic IR maps have also been developed for the DCS: Supercarrier deck crew, where the thickness of clothing, equipment, masks, and human body heat are considered. Please stay tuned for more news on this subject soon.


Tempest’s Blue Flash
Multiplayer Server



The sister server of Enigma's Cold War is back with version 3! This evolution focuses on a curated, hand-crafted multimap/multi-mission campaign that begins in the Persian Gulf with a battle for Dubai. Territorial control will initially stretch across the Syria and Sinai maps as sides advance through tailor-made objectives.

The Tempest server has created a detailed Blue Flash V3 presentation. The community is mostly Discord-based where you can ask questions, provide feedback, and make suggestions. Because this is an open beta test of the new server campaign, please feel free to post in the Tempest’s Discord channels if you come across any issues. Good hunting!


Thank you again for your passion and support, and thank you for all your valuable feedback.

Yours sincerely,

Eagle Dynamics
DCS World Steam Edition - OBWKB
DCS World
IR-pointer visible without NVG, even in broad daylight (changed nvd turned on logic for laser ray) - fixed
MP. Net protocol up
Crash when destroying vehicle with Insurgent AK-74 - fixed.
Fixed crash on Lua states created outside of the ED_lua_open() wrapper
Crash GetGeoInfoW DCS_server.dll creating aircraft without 3d model. Added protection against creating aircraft without 3d model.
AI aircraft. B-52 wheel chock_NM texture
AI aircraft. B-52 corrected textures name in LOD_0. Now not use pilots textures from bazar
VR. NVG mask in VR covers entire FOV

DCS: F-16C Viper by Eagle Dynamics
Updated German Flight manual

DCS: F/A-18C Hornet by Eagle Dynamics
Fixed crash if two tankers added as member

Campaigns
DCS: MAD Campaign by Stone Sky
In all missions, the bug with automatic installation of UHF in the Gazelle has been fixed.
Fixed compatibility issues in some missions.

DCS: MAD AH-64D Campaign by Stone Sky
Added DATALINK function to all missions
Information about setting up DATALINK has been added to the briefing and the document.

DCS: MAD Black Shark Campaign by Stone Sky
Missions 3 and 11, have been adjusted for players without the Supercarrier module.
Mission 7, the attack scene at the start of the mission has been adjusted.
DCS World Steam Edition - OBWKB
Targeting Spotting
Development Progress



In the latest DCS Open Beta update, we added a new target spotting algorithm that allows the rendering of objects to not be affected by view zoom level and have a maximum rendering distance based on the object size. Some community members have responded positively to these changes; however, we have also received some critical feedback, especially from VR users. In the most recent DCS 2.9 Open Beta update, we will be adding a settings toggle to switch this algorithm ON or OFF. If set to OFF, the rendering is reverted to the previous method. We continue to improve this feature for VR, and we would like to extend our thanks for your feedback.


SATAC 2023
Tournament



The 51st PVO Regiment proudly announces SATAC 2023. SATAC, Squadron Air-to-Air Championship, is an annual event for competitive air-to-air sportsmanship that welcomes all squadrons and airframes to participate! The inception of SATAC dates back to 2011, and it offers a highly immersive and realistic, online combat environment. The format is designed to promote combat flight simulation skills like the use of different weapon types (ARH/SARH/IR), dissimilar air combat training (DACT), and the full range of modern DCS aircraft.

The sign-up deadline is the 31st December 2023. Register as a squad, and please cite your squadron name, aircraft selection, and individual pilot callsigns. Squadrons are also encouraged to register a GCI officer. We highly recommend having reserves. Stay tuned for more details.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
DCS World Steam Edition - OBWKB
Known Issue
Dedicated server performance. We are working hard to locate the cause of the performance issues that are affecting dedicated servers in 2.9. This is our highest priority issue to resolve and we hope to have more information soon.
We would like to thank all the server admins who have been helping us debug the issue and also the closed beta testers and members of the wider community who have joined our Open Beta debug server - The data we have collected is extremely helpful in tracking down the root cause of this issue.

DCS World
  • Weapons. Fixed KD-20/KD-63 launch range
  • Incorrect display of player ping - fixed
  • AI aircraft. Transport planes. Removed debug geometry in public ST build.
  • AI aircraft. B-1B. Wing flex adjusted.
  • AI aircraft. B-1B. Bomb bay doors open too wide for rotary launcher - fixed.
  • AI aircraft. S-3B. Added new sounds and sounder.
  • ME. S-3B service ceiling in ME is too low - adjusted.
  • ME. Beacons list. Combined corresponding pairs together.
  • SSE. Group.getSize and Group.getUnits can fail to return anything when called in birth event - fixed.
  • 3D model. SA-10. Driver model from SAM S-300 looks ugly - fixed.
  • 3D model. S-3B updated.
  • 3D model. B-1B updated.
  • 3D model. B-52H. Damage model corrected.
  • Weapons. RCS value of some bombs changed: GBU-38: 0.05 -> 0.035; GBU-54: 0.05 -> 0.035; BLU-107 (Durandal): 0.05 -> 0.025.
  • Weapons. AIM-9P3 missile added to payloads of some aircraft.
  • Weapons. CBU-97. Skeet submunition exploding mass increase from 0.3 -> 0.9 kg.
  • GUI. Options. Added maxFPS slider.
  • Cameras. Reorganised cameras code for better performance.
  • Crash by switching camera to bomblets - fixed.
  • FLIR. Cannon round impacts and tracers show as cold - fixed.
  • Crash on mission exit if there is unit LARC-V with Explosion trigger - fixed.
  • MP. FARP icons are hidden for first spawned slot - fixed.
  • Weapons. Sea disappears after the RB-04E missile hits the target - fixed.
  • Weapons. Igla missile fired from the Ka-50 loops back to target. Fix proper position lock for IR seeker, fix on gimbal limits and stabilisation.
  • AI Helicopters. Ground start have trouble taking off when positioned in the vicinity of a FARP - fixed.
  • Voice chat
  • Fixed: Minimising the widget button does not work in the Radio mode.
  • Fixed: Problem with connection when some players in the session have their VC turned off
  • Fixed: Crash on the microphone self-test

DCS: F/A-18C Hornet by Eagle Dynamics
  • Added FLIR textures for pilot model
  • Fixed: Visor animation and self intersections
  • Fixed: AUTO mode HUD bombing designation accuracy issue
  • Fixed: Distance to head is tuned at which head is visible
  • Fixed: Radar cannot exit STT after AACQ and FACQ
  • Fixed: FLIR pointing to game coordinates (0,0), in CCIP with bombs
  • Fixed: Bomb Autolase disarms TRIG manual lase capability
  • Fixed: Wrong reading STN for old missions
  • Fixed: Cold Start hornet has master light switch ON
  • Fixed: SA-10 Flat Lid-B TR missing threat ring on SA page
  • Fixed: SA-10 Flap Lid-B not in the RWR threat library
  • Fixed: Selected A/A weapon name and number info disappear in TWS
  • Fixed: OAP entering wrong value when using GRID coords

DCS: F-16C Viper by Eagle Dynamics
  • Added TGP masking indications to TGP page (M) and HUD (MASK TGP). Flashing when approaching mask state and solid when masked. This includes fuselage and payload masking. (work in progress)
  • Fixed: TGP won't stop slewing if no longer SOI
  • Added New preset template for Thrustmaster Viper TQS Mission Pack
  • Fixed: HSD in CPL will cause DCS crash when FOV is performed
  • Fixed: HMCS is shown only with wheels up
  • Fixed: RWR launch recycle tone issue
  • Fixed: RWR "U" emitters are always top priority
  • Fixed: TDOA broken with NTTR terrain
  • Fixed: HUD symbology bounces about
  • Fixed: HSD coupled and SOI will scale infinitely
  • Fixed: DED blanks out fully after removing HTS with SEAD page open
  • Note: Planned for December update: Add HSD freeze functions, TGP control page, and updated laser spot search and track TGP functions.

DCS: AH-64D by Eagle Dynamics
  • Fixed: Frequencies FM1 and FM2 are swapped in ME and module
  • Fixed: "BR" point is described incorrectly on ABR sub-page
  • Fixed: Auto waypoint switching is skipping waypoints when using DIR
  • Fixed: Cursor timeout if on a valid selection
  • Fixed: PFZ/NFZ multiplayer datalink refinement (instruction video coming)
  • Fixed: Stabilator position doesn't synchronise in multiplayer

DCS: Mi-24P Hind by Eagle Dynamics
  • Added: New pilots models inside and outside of cockpit, new pilots animations
  • Added: Mi-24P “Revanche” campaign
  • Improved: Adjusted subtitles for debug messages
  • Fixed: Moving map and mirrors do not work in MT VR

DCS: A-10C II Tank Killer by Eagle Dynamics
  • Fixed: HMCS is disabled in a hot start aircraft
  • Fixed: UHF repeater digits offset when in preset mode
  • Fixed: DL TN field can have more than 4 digits
  • Fixes to usage of left and right mouse buttons on some panels
  • Added axis to radio volume controls
  • Added support for “pressed” and “down” commands to set frequency on radios

DCS: F-86F Sabre by Eagle Dynamics
  • Fixed: smoke was visible inside cockpit

DCS: Spitfire LF Mk.IX by Eagle Dynamics
  • Fixed: wrong booster gauge in the cockpit
  • Fixed: the compass course ring
  • Added: separate config files for normal and clipped wings aircraft

DCS: P-51D Mustang by Eagle Dynamics
  • Added: separate config files for different aircraft modifications
  • Removed extra object from LODs

DCS: JF-17 by Deka Ironwork Simulations
  • Fixed: cannot switch coord east/west hemisphere on UFCP
  • Fixed: annoying noise in cockpit from throttle detent and light knob
  • Fixed: UFCP DST CLR didn’t fully clear waypoint data
  • Fixed: incorrect hydraulic source for some mech devices
  • Fixed: WMD7 camera position (will not see ball head when look backward)
  • Adjusted: For WMD7 TDC axis binding, need more TDC input to “unlock” a tracking target (to avoid input device jitter caused unlock)
  • Known issues:
  • [Reported] Datalink broken/unstable
  • [Reported] JF-17 AI with WMD7 cannot fire laser-guided weapon

DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations
  • Fixed: Z Fighting in the exhaust tube
  • Fixed: the MB-339 has no lods
  • Fixed: Blind hood animation is not synchronised between internal and external model
  • Fixed: AI jettisons canopy when parking
  • Fixed: luggage and recon pod are displayed as Rockets on the weapon panel
  • Fixed: canopy does not demist when open
  • Fixed: COMM1 radio initialisation
  • Fixed: Anomalous Morse signal heard in cockpit
  • Fixed: 3D model has no lods
  • Added: Three position flaps keybinding
  • Added: Joystick trigger with two detents keybindings
  • Added: Gunsight Repeater
  • Added: Guncamera
  • Added: New Net Animations
  • Improvement: AI Damage Model
  • Improvement: Flight manual

DCS: Christen Eagle II by Magnitude 3 LLC
  • Engine tuning
  • Flight model tuning
  • Added user keyboard command “Show aircraft mass”: aircraft mass in Mission editor is wrong in case of solo flight. However, the flight model works with correct mass. To check the mass in the mission, user can use “show aircraft mass” command (custom keyboard input). This serves to make sure the FM is working with correct aircraft mass regardless of mission editor info.

DCS: F-15E Suite 4+ by RAZBAM Simulations. Version 1.7.2.213
3D Models and Textures
  • Added: Normal map to Damage textures.
  • Fixed: Small errors in cockpit textures with scratches.
  • Changed : Archived/Zipped all Textures and Liveries to reduce Drive space, reducing 10.5GB install to 6.3 GB size.
Avionics
  • Added: Smart Weapons Page
  • Added: Smart Weapons Release HUD
  • Added: RC ICS switches
  • Fixed: Radios modulation
  • Fixed: Radio 2 Manual Modulation
  • Fixed: Radios VOIP Volume control
  • Fixed: RC MPD/MPCD scrolling
  • Fixed: RC HOTAS: TPOD Half Trigger actuating on press.
  • Fixed: AUTO radio selection
  • Fixed: ICS switches position at mission start
  • Fixed: ICS volume control for both seats
  • Fixed: RWR volume control for both seats
  • Updated: ICS independent control per seat
Weapons
  • Fixed: AN/AAQ-13 NAV POD not boresighted when loaded by ground crew.
  • Fixed: AI aircraft not recognizing Targeting Pod thus preventing the use of laser guided munitions
  • Added: JDAMs. NOTE: The weapons are still a work in progress. They are not synchronised for Multi Crew in this release.

DCS: M-2000C by RAZBAM Simulations
  • Improved : IFF Mode 2 code is not tied to Mode 3 anymore
  • Added : IFF Mode 2 code setting in Mission Editor
  • Added : IFF Mode 2 code in kneeboard
  • Added : Ground configuration dialog (IFF M2, GBU, Gun & RK burst)
  • Removed : Weapon ground configuration binds (use dialog instead)


DCS: Mirage F1 by Aerges
Flight model:
  • Corrected roll and yaw issues that caused the inertia to have a much larger role than aero forces (this fixes asymmetrical payload issues as well).
  • Added wingrock at high angles of attack.
  • Improved aerodynamic buffet behaviour (including wing buffet). Known issue: wing buffet sometimes happens on the ground.
  • Improved self-barrel roll behaviour caused by very high angles of attack.
  • Aircraft systems:
  • Fixed Mirage F1 EE right mirror image.
  • Fixed high sensitivity button input in Mirage F1 BE rear cockpit.
  • Fixed rear canopy bug that made it still visible in multiplayer after canopy ejection.
  • Fixed AI ejection not breaking canopy glass.
  • ILS test can now be performed at frequencies of 108 MHz and 112 MHz.
  • Corrected airbrake deployment speed.
Axes:
  • Added axis commands for lights, radio volumes, countermeasures selector switch and the sight manual gravity depression wheel.
  • Added axes for VOR-ILS frequency selector.
  • Added TACAN selection axes.
Miscellaneous:
  • Added Mirage F1 BE Single and Quick Start missions for Persian Gulf, Normandy and The Channel maps.
  • Added kneeboard improvements (better readability and several fixes).
  • Added F1 BE kneeboard.

DCS: Black Shark 3 by Eagle Dynamics
  • Datalink does not work in MP - fixed.
  • PVI. Wind speed and heading values are incorrect during flight - fixed.
  • Cockpit. HSI. Manual heading keybind is broken - fixed.

DCS: Flaming Cliffs 3 by Eagle Dynamics
  • Su-25. Training Lesson 1. Fixed missed VO.
  • Su-25. Training Lesson 2. Added additional safety handlers for FlapsUp and GearUp.
  • Su-25T. Georgian oil campaign improvements.
  • Su-25T. Corrected field of view in Mercury pod.
  • Su-25T. Training lessons corrected in order to correspond voiceovers

DCS: MiG-15bis by Belsimtek
  • Training mission landing. Corrected marker beacons ringing.

DCS: Supercarrier by Eagle Dynamics
  • Fixed: The salute command doesn't work when using option Afterburner detent.
  • Fixed: MT-DCS. Carrier deck shake due to unknown reasons
  • Known issues: Controls frozen on 2nd takeoff from a non SC module carrier

DCS: NS-430 by Eagle Dynamics
  • Fixed: WPT pages are broken
  • Fixed: 2D panel is absent in the VR mode (MT only)

DCS: South Atlantic by RAZBAM Simulations
  • Brand new surface mesh which really makes the land pop and look more flowing. The mountains now look more realistic due to the custom mesh.
  • Fleshed out the Communications network across the map with new models which includes destroyable assets
  • Added: new Gorse bushes with a more natural palette across the Falkland Islands
  • Adjusted stand sizes at El Calafate Airfield to accommodate the Hercules
  • Adjusted the stands at Puerto Natalis to allow for Hercules parking
  • Adjusted the stands at Shroders to allow for Hercules parking
  • Replaced all tree maps to improve performance across the whole map with a higher degree of accuracy
  • Added other local buildings to further enhance the blocks.
  • Due to high property demand in Rio Grande the local government have erected more affordable housing
  • Also the industrial area Tres Puentes (Three Bridges) (North of Punta Arenas) has received government funding and has been developed further
  • New High power distribution system has also been erected across the map to improve power delivery to their customers
  • Added some addition ground clutter for better immersion when travelling close to the ground
  • Added more smaller towns across the map
  • New Normal maps have now been included for the Falklands Islands and further enhanced across the whole map

DCS: Normandy 2.0 Map by Ugra Media
  • Added new airfields: Biggin Hill, Manston, Detling, Lympne, Abbeville Drucat, Merville Calonne, Saint-Omer Longuenesse - Wizernes
  • Fixed parking slots on airfield Kenley


Campaigns
Spitfire IX The Big Show Campaign by Reflected Simulations
  • Mission 4 missing trigger line fixed

P-47D Wolfpack Campaign от Reflected Simulations
  • BBC music update

DCS: F-14A Fear the Bones Campaign by Reflected Simulations
  • Mission 12 adjusted launch order
  • Takers were given unlimited fuel

F-14 Speed & Angels Campaign от Reflected Simulations
  • Mission 11 adjusted launch sequence

DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations
  • BBC music update

DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations
  • BBC music update

DCS: F/A-18C Inherent Resolve Campaign by Looking Glass
  • Hot Starts Versions Now Available: Missions 1-12 now have Hot Start versions available
  • General tweaks/fixes: Various tweaks and fixes to most missions plus:
  • Mission 2 Hot Start. Adjusted WP1 to 18K for all aircraft. Updated kneeboard. Saddle order fixed. Fixed tanker Texaco11.
  • Mission 4 The Damned: Tanker (Texaco11) stays on station longer over dam area and will RTB 4 mins after mission success.
  • Mission 9 Raqqa Convoys. Tanker will RTB 4 mins after mission success.
  • Mission 11 Chemical Alley. Tanker to stays on station until egress then RTB with player rejoin. Changed Players air to air load-out to include x2 AIM-120C (AMRAAMS). Added extra dialogue / audio / bda calls for above. Falcon 21/22 to RTB on player success. RED24 will go weapon hold and RTB on reaching coastline. RED24 launched later.
  • Mission 12 High Value Targets (TEST). Target Coordinates now pop up on screen + via F10 COMMS menu on request. Red Air now launch when last target has been destroyed. Changed Players air to air load-out to include x2 AIM-120C (AMRAAMS). Added extra dialogue / audio / bda calls for above. Tanker orbit until mission success then rtbs with player. AWACS fixed. Orbit until mission success. Added NVG to loadout. Reduced AAA threat near HVT 4. Adjusted time to allow for more daylight.

DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations
  • All missions: workarounds for overlapping radio messages stepping on each other. Thanks Reflected.
  • All missions: Player can now accelerate (time-accelerate) between longer, non-critical waypoints and not miss key items or radio transmissions. Thanks Sedlo.
  • All missions: updated/added Datalink settings to aircraft of the same type i.e. F-18's can link between F-18's, A-10's to A-10's, etc as per DCS World 2.9 Open Beta update.
  • Mission 6: Jolly 1-1 not transmitting that they have the rescued pilot (Colt 1-2). Fixed. Thanks bernardv.

DCS: A-10C Operation Persian Freedom Campaign by Ground Pounder Sims
  • All missions - added new data link settings.
  • Mission 5 - Fixed - Mono crashing as you land at Al Minhad.
  • Mission 6 - Fixed - Davy engaging SAMs uncommanded.
  • Mission 7 - Fixed - Striker doesn't fire HARMs.

DCS: F/A-18C Operation Cerberus North Campaign
  • All missions - added new data link settings.

DCS: F-16C First in Weasels Over Syria Campaign by Ground Pounder Sims
  • All missions - added new data link settings, unlocked coloured dot labels.
  • Mission 3 - Rare possibility for player to break comms by missing a step in start up - fixed
  • Mission 7 - Amended kneeboard error

F/A-18C Serpent’s Head 2 Campaign by Badger633
  • Missions 5: Removal of coordinates fixed.

DCS: A-10C II Iron Flag Part I Campaign by Baltic Dragon
  • All missions
  • updated radio presets using built-in tool for ME instead of LUA files
  • updated kneeboards to reflect the new presets
  • updated units transmitting radio messages to work better with the new ED radio system
  • Mission 01 - fixed issue with Biff traversing through dirt after landing or not landing at all
  • Mission 03 - fixed potential problem with Biff starting up too early and crashing into player
  • fixed minor problems with messages to player not disappearing after performing certain commands

DCS: F/A-18C Raven One Сampaign by Baltic Dragon
  • Added interaction system that get rids of the SPACE BAR and F-10 radio menu and allows player to make choices using HOTAS presses
  • Updated all missions to work well with new radio system
  • Updated frequency changing system, SPACE BAR presses will no longer be necessary after switching channel to correct frequency
  • Updated all missions to work well with the upcoming taxi directors
  • Updated skins for the Hornets, Tomcats, Hawkeyes, Vikings and Valley Forge
  • Squashed bugs and added improvements to all the missions
  • Added some additional voiceovers
  • Updated Readme File
DCS World Steam Edition - OBWKB
Mi-24P Hind
New Campaign



In the DCS: Mi-24P Hind "Revenge" campaign, you will participate in similar events to the DCS: Su-25 campaign of the same name, this time as an army aviation pilot.

According to intelligence reports, there is evidence of a Georgian military ground force concentration on the south-eastern side of Enguri River along KAHAT - OIREME - BASHI - RIKE. They are attempting to create a striking echelon, consisting of the 2th MIB and reinforcing units. Enemy radiocommunication and the number of radio checks has also been increased.

In order to withstand the imminent threat in the region, the necessary reinforcements of friendly troops have been undertaken including; the shift of an extra pair of DCS: Mi-24P Hind attack helicopters to the advance position 2 km west of ACHIGVARA (callsign "Skala").

The “Revanche” campaign for the Hind and the brand new 3D pilot model are slated to be included in the next DCS 2.9 open beta update. Stay tuned!

Recently we announced that we have been reviewing new information about the differences between Mi-24V and Mi-24P swash plate movement limits. After thorough additional checks with our SME, we've got more factual information from the real aircraft. The current implementation still stands correct as a result of that research and in the end we've concluded that currently no changes are needed.


AGM-45 Shrike
Development Progress



As many aviation weapons experts know, the first generation of anti-radiation missiles that appeared in the 1960s, such as the AGM-45 Shrike, had interchangeable seekers tuned to different frequency bands. At that time, it was not possible to make one broadband universal seeker, so seekers were mounted on missiles before flight in accordance with the target type it was planning to strike. The Shrike has 10 interchangeable seekers tuned to different frequency bands that overlap each other. Wider bands are suitable for attacks on a family of similar radars, whereas narrower ones are for hitting specific types of radio-emitting equipment.



The AGM-45 Shrike missiles were widely used in the US Air Force by many tactical aircraft since the Vietnam War. In fact, they were the main ARM of both the multi-role F-4E Phantom aircraft and the specialized F-4G Wild Weasel. In DCS, you will be required to select the seeker from a special weapon settings panel in the Mission Editor.


Shadow’s Trophy 23
VIRPIL Controls Competition



The Shadow’s Trophy Tournament 2023 has started! This year, organizers have increased the number of groups to match all the helicopter modules available in DCS! 6 groups — 6 podiums — 18 winners! This tournament features automated selection of the finalists. Hurry! Qualification runs until November 26th, 2023. Read the regulations.

🥇1st Place:
— VPC MongoosT-50CM2 Grip
— VPC MongoosT-50CM3 Base
— VPC Rotor TCS Base
— VPC SharKa-50 Collective Grip or VPC Hawk-60 Collective Grip at the pilot's choice.
-------
— OR €800 VIRPIL Controls Webstore Voucher

The Сhampions in each group receives 1 module for DCS developed by Eagle Dynamics!

🥈2nd Place:
— VPC Rotor TCS Base
— VPC SharKa-50 Collective Grip or VPC Hawk-60 Collective Grip at the pilot’s choice.
-------
— OR €350 VIRPIL Controls Webstore Voucher

🥉3rd Place:
— €100 Coupon valid in any official online store of VIRPIL Controls.

For all pilots who complete the course at least once during the Qualification stage:
— Coupon for €5 valid in any online store of VIRPIL Controls!

Please kindly note that this competition requires DCS 2.9 Open Beta. Qualification is open until the 26th of November and the most experienced pilots will battle on for the podium in the Finals on the 2nd of December, 2023! Good luck pilots and see you on the race track! Check out the VIRPIL Control’s tournament page for more information and join the VIRPIL Discord now!

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
DCS World Steam Edition - OBWKB
F-4E Phantom II
Coming Soon



The F-4 Phantom II is an American two-seat, twin-engine, all-weather, long- range supersonic jet interceptor and fighter-bomber originally developed by McDonnell Aircraft for the United States Navy. After entering service with the Navy in 1961, it became adopted by the United States Marine Corps and United States Air Force. Due to its high adaptability, versatility and for its time, unparalleled capabilities, it quickly turned into the main workhorse for all 3 branches and spread beyond the borders of the United States, going on to serve and protect 12 nations across the world, with Phantoms still in operation today. Its production ran from 1958 to 1981, and with nigh 5200 Phantoms built, it became the most produced supersonic US military aircraft in the history, solidifying its place as one of the most recognizable and well known aircraft of the cold war era.

https://store.steampowered.com/app/2518950/DCS_F4E_Phantom_II_by_Heatblur_Simulations/

It truly was an iconic and phabulous aircraft that enjoyed unrivaled power and capabilities at the time. It instilled a sense of wonder with unmatched character and left its pilots with a deep sense of respect and love. Both an interceptor and potent air to air fighter, it proved its multirole capabilities as a highly effective air to ground workhorse which packed a serious punch. This unprecedented mission agility and reliability is reflected in the type’s operational lifetime which spanned well over six decades, continuing even today.



Some of the important features of the aircraft are the two General Electric J- 79 turbofan engines which generated an impressive dry thrust of 23,810 lbs and a max afterburner thrust of 35,690 lbf; a crew of two; the powerful AN/APQ-120 Radar; the Digital Scan Converter Group (DSCG); the Weapons Release Computer Set (WRCS); the Aircraft Weapons Release Unit (AWRU) and an Altitude Reference and Bombing Computer Set (ARBCS). The DSCG version of the F-4E also comes with the AN/AVQ-23 Pave Spike targeting pod, allowing for precision strikes and the (self-)-employment of laser guided ammunition. Additionally the F-4E can carry the AGM-65 Maverick, a wide array of iron bombs as well as TV and laser guided bombs, plus the capability to carry out Wild Weasel (SEAD) tasks in a limited capacity with the AGM-45 Shrike.
Unlike previous Phantom variants, the -E comes equipped with an integrated M61 Vulcan cannon that can be used both in an air to ground and air to air role. It has an optical sight that allows for lead computing optical sighting (LCOS) in air to air, as well as the ability to carry additional Vulcan cannon pods. It benefits from the ALR-46 Radar Warning Receiver, the AN/ALE-40 countermeasures suite, the AN/ALQ-131 ECM pod, KY-28 encryption equipment and employs a range of early to modern era AIM-9 Sidewinder and AIM-7 Sparrow missiles for aerial combat that can be also used through the additional specialized CAGED and computer automatic acquisition (CAA) modes.
The Heatblur Simulations F-4E Phantom II aims to simulate this iconic aircraft as a high-fidelity module for DCS, being the culmination of several years of research, coding and modeling.
Special points to highlight are the extensive use of laser scanning and photogrammetry from real Phantoms at various museums, the detailed External Flight Model (EFM) developed over the past several years and verified by F-4 pilots and WSOs, the detailed modeling of the AN/APQ- 120 radar, the various complex onboard systems, and the ability to fly as a two- crew aircraft in multiplayer in addition to the proprietary JESTER-AI assisting you as your AI-WSO in singleplayer.



Key features of the Heatblur Simulations DCS: F-4E Phantom II include:
  • The simulation of both the DSCG and DMAS equipped -E variants, the DMAS version following later during the Early Access period.
  • Highly-detailed external model that is built using laser scanning and photogrammetry taken of real F-4 Phantoms across the globe.
  • New weapon models for some of the F-4 Phantom payloads like the AGM-45 Shrike, the AGM-12 Bullpup, the AGM-62 Walleye, and AN/AVQ-23 Pave Spike targeting pod.
  • Highly-detailed and accurate 6-DOF (Degrees of Freedom) cockpit that is also built using photogrammetry from the F-4 Phantoms preserved at museums, including Heatblur FORGE elements to be added later during Early Access.
  • Highly-detailed and accurate pilot and WSO models that will eventually match the many liveries and different nations. Later, during early access, a full character customization system will allow you to customize your pilot and pick and match various equipment to stylize your crew.
  • Highly-accurate, F-4 pilot and WSO verified, External Flight Model (EFM) based on real performance data.
  • Accurate aircraft systems simulation featuring:
    - The Automatic Flight Control System (AFCS).
    - Detailed electrical system that accurately simulates sources, current, and consumption. It includes realistic circuits and power draw for every connected device.
    - Detailed Hydraulic System that simulates the flow of hydraulic liquid. This ultimately moves the hydraulics which in turn move the various flight surfaces, etc.
    - Detailed and accurate oil and fuel system.
    - Mass based physics system, allowing for unprecedented simulation of moving surfaces, with realistic behavior according to their mass and properties.
  • Fully functional multi crew that allows a two-seat functionality in multiplayer. This allows a player as pilot to team up with another player as the Weapon Systems Officer, WSO.
  • JESTER AI 2.0: Heablur’s new and improved lifelike AI that fills the role of the WSO when flying in singleplayer or multiplayer without a human WSO. JESTER AI 2.0 expands functionality, dialogue options, and more.
  • A simulated Crew Chief for a more immersive and complete startup procedure.
  • Later during early access, a brand new walkaround mode allows you to do pre-flight checks on your aircraft.
  • A new versatile set of UI features, that allows for live in-cockpit viewing of the manual and the ability to interact with the various settings and options pertaining to your mission and flight. This feature will be continually expanded during Early Access.
  • Introducing Heatblur Interactive Tooltips that provide the ability to click on a switch and be directly taken to the relevant manual part without ever leaving your cockpit.
  • New and improved effects like advanced overwing vapors, new procedural animation systems, and more.
  • Detailed and highly accurate simulations of the AN/APQ-120 radar and ALR-46 RWR.
  • A detailed simulation of the AN/AVQ-23 Pave Spike targeting pod that allows the WSO to guide laser guided munitions dropped by the pilot or other aircraft (buddy-lasing).
  • A comprehensive digital manual, both as a PDF and as a continually updated online manual. It is directly accessible from within the cockpit at any time via Interactive Tooltips and/or the EBAG.
  • A complete set of interactive and voiced tutorials.
  • A comprehensive set of missions and campaigns to be gradually released during Early Access and beyond.
NOTE: Some features may not be available immediately. The later F-4E DMAS equipped variant, including Pave Tack and TISEO, will follow during the early access period and the tutorials and campaigns will be implemented and expanded as well.



Please remember you can save -25% whilst pre-purchasing the DCS: F-4E Phantom II on our E-Shop now! This discount will not be available once the module is released to early access.

Thank you again for your passion and support,

Yours Sincerely,

Eagle Dynamics
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