Oct 19, 2023
DCS World Steam Edition - OBWKB
New campaigns:
DCS: F-16C First in Weasels Over Syria Campaign by Ground Pounder Sims
https://store.steampowered.com/app/2635860/DCS_F16C_First_in_Weasels_Over_Syria_Campaign_by_Ground_Pounder_Sims/

DCS: MAD Black Shark Campaign by Stone Sky
https://store.steampowered.com/app/2635100/DCS_MAD_Black_Shark_Campaign_by_Stone_Sky/

New aircraft:
Mirage F1BE addition to DCS: Mirage F1. DCS: Mirage F1 BE
https://www.youtube.com/watch?v=XdD_MPczTic

DCS World
  • NEW: Added support for Nvidia DLSS. Using upscaling, Deep Learning Super Sampling (DLSS) can dramatically improve game performance if you are Graphics Processor Unit (GPU) limited. Please note that if your CPU is limited, DLSS will have little to no performance effect. Owners of Nvidia 40-series graphics card will most benefit from this. With DLSS selected as the Upscaling option, you can further refine quality versus performance with Quality, Balance, Performance, and Ultra Performance presets. WIP
  • NEW: Added support for AMD FSR 2, FidelityFX Super Resolution (FSR) also using an upscaling algorithm to improve performance. Also like DLSS, it will have little to no effect if you are CPU-limited. WIP.
  • NEW: Anti-Aliasing. If Upscaling is set to OFF, three anti-aliasing modes are available.
  • Multi-Sampling Anti-Aliasing (MSAA)
  • Temporal Anti-Aliasing (TAA)
  • Deep Learning Anti-Aliasing (DLAA)
  • NEW: Added graphics option for Screen Space Shadows (SSS). This adds improved shadow detail to grass, bushes, and tree shadows. This is most evident with moving grass and tree shadows at long view distances. WIP.
  • NEW: Color Grading. Select between nine image color gradients that allow you to adjust the tint of the image to provide the desired effect. This can be most useful for video creators.
  • NEW: LOD Switch Factor. The Level of Detail (LOD) slider allows you to adjust the distance at which a unit transitions to lower level of detail models. 1 is the default value, but by setting a lower value, game performance can be increased.
  • NEW: Sharpening. The slider adjusts the image sharpness between 0.00 (default) and 1.00. Sharpening can help make it look crisp and clear by enhancing the edges of objects in the image. However, adding too much sharpness can actually make an image look worse, or it can lead to a loss in image detail. When using DLSS, we suggest a setting of 0.5 and 0.8-1.0 for FSR.
  • NEW: Cinematic Camera View - Right Control + F2. In combination with the mouse, the WASD keys can be used to move the camera forward, back, and laterally, and the Q and E keys can move the camera up and down. This allows the camera to be positioned in reference to the unit’s coordinate system, allowing much greater camera control for cinematic scenes.
  • NEW: 3D Models. Newly created models for the B-1B, B-52H, S-3B (S-3B Tanker to follow shortly), “Centurion” C-RAM, and SA-10 (S-300PS).
  • NEW: Ability to create, save, delete and rename custom weapons loadouts using in game rearm/refuel menu.
  • Improved “spotting dots” added (WIP):
  • Increased dot size at high resolutions
  • Zoom is not affecting dots size
  • In order to disable new “spotting dots” and revert to previous logic user can put “DotRendererExperiment = False” in autoexec.cfg file located in \Saved Games\DCS.openbeta\Config\
  • Improved Replays/Tracks: Improved track replay for human controlled aircraft by conducting more frequent continuity checks, WIP. - Note, increased track file data size when saved to disk.
  • NEW: Advanced Waypoint Action for Unlimited Fuel Option for AI. Please note the task must be at the top of Advanced Waypoint Actions list to make sure it works properly.
  • NEW: Perform Task/Strafing for aircraft and helicopters as Advanced Waypoint Action. You can now set placement, length, attack direction and attack quantity.
  • NEW: Added helicopter rotor downwash influence on vegetation.
  • Voice chat. https://youtu.be/p1wgoZL4_O0?si=LbW5OfmRSP2dO_my
  • Added realistic voice filters for all radio units
  • Added realistic sounds at the end of transmission and effects of multipath interference
  • All options moved to the Audio options page
  • All controls moved to the Voice Chat page and aircraft pages
  • Fixed Voice Chat window not opening after changing the mission on the server
  • Fixed Master Volume and Cockpit Volume knobs not working for Voice Chat transmission
  • Graphics: Improved helicopter rotor dust effects.
  • AI Aircraft. AI runs off the end of the runway at Vaziani (Caucasus) and never attempts to turn back towards the parking ramp - fixed.
  • AI Aircraft. AI F-16 will not rearm at a Rearm/Refuel Waypoint - fixed
  • AI Aircraft. Error during radio message when helicopters passing waypoint - fixed
  • AI Aircraft. AWACS detects bandits and share data with radar off - fixed
  • AI Aircraft. After Evade Fire Horizontally is triggered, AI no longer follows waypoints - fixed
  • AI Aircraft. WW2 Big Formation, un-natural flight attitude - fixed
  • AI Aircraft. FARP takeoff with moderate wind causes AI helicopters to oscillate - fixed
  • AI Aircraft. Fixed. С-47 Only one cargo is unloaded.
  • AI Aircraft. B-1B ground collision after takeoff in some cases.
  • AI Aircraft. Tornado aircraft will taxi with unfolded wings, not folded.
  • AI Aircraft. Fixed H-6J drag when bombs hatch.
  • Ground Units. Fixed - units slide down a slope.
  • Ground Units. Added reload sound for S-60.
  • Ground Units. Added belts for KORD and DSHK on pickup.
  • AI SAM. Fixed missile explodes after launch when the tracking fails.
  • Fixed: AI Helicopters in certain situations can become indestructible.
  • GUI Sporadic Multiplayer server list screen error when user trying to change nickname - fixed
  • DS. Dedicated Server crash on woCar::onNetHumanTakeControl - fixed
  • GUI. GUI Error when clicking on F/A-18C Lot 20 wingman in some cases. (Datalink) - fixed
  • GUI Error when using combination for drop down list in dynamic weather window - fixed
  • MT. Fix labels visibility jittering.
  • ME. Added the coordinate picker copy button.
  • Graphic. HUD casting reflections on the water surface - fixed
  • Caucasus Map. Human controlled vehicles drive through trees. No collisions with trees - fixed
  • B-1B and B-52. Corrected masses of launchers.
  • Incorrect positioning of the cargo after task Cargo Unload - fixed
  • MP. Aircraft MP phantoms. Landing gear always spinning when retracted - fixed
  • Graphics. When flying at high altitude, at certain angles, the aircraft, lights and even effects can be seen reflected on the water surface in the far distance - fixed
  • ME. “No Pylon” payload restriction does not work - fixed
  • Soil crater is drawn on water surface in certain cases - fixed
  • MT. Graphics. No ground vehicle dust/snow trail - fixed
  • GUI. Scale GUI messes with characters alignment - corrected
  • Memory leak when DCS window minimized to taskbar (both ST and MT) - fixed
  • ME. Refused from “ИПМ”, “КПМ” markings for non-Westerns due to improper assignment.
  • AI Ships. Aircraft with start from the deck of Kuznetsov spawn in the air - fixed
  • Crash on track restart in some cases - fixed
  • JTAC. During LGB delivery JTAC marked the target with smoke instead of laser and says to use a gun - fixed
  • FLIR. Added radar heating.
  • Ships. Fixed sound for CV Kuznetsov.
  • VR Option. Added Controller position sliders. Ultraleap special option. Added position sliders.
  • MT. Trains jitter when moving - fixed

DCS Weapons
  • New implementation of A2A missiles (by ED) for MiG-21 and AJS-37: R-3S, R-3R, R-13, R-13M1, Rb-24/24J, and Rb-74.
  • Fixed inaccuracies in several versions of the AIM-9.
  • Added AIM-9P3 and R-60A missiles.
  • Fixed R-60 payload drag.
  • AIM-120 has a more advanced 3rd order tracking filter and double-contoured tracking loop that provides faster transient process and higher resistance to ECM blinking.
  • Introduced ejector mechanics for bombs.
  • F/A-18C. AIM-7 missile is incorrectly attached to pylon 4 and 6 - fixed
  • MK-82Y. Huge aiming miss - fixed
  • Wind correction for CBU-105 WCMD inaccuracy - fixed
  • Sea Cat's and Sea Wolf's proximity fuzes are disabled by default - fixed
  • When dropping a CBU-97 from a low altitude, submunitions would sometimes get stuck in the ground - fixed
  • BGM-109C. Incorrect name in debriefing - fixed
  • Kh-29 - missiles got updated FM and realistic autopilot / guidance system.
  • Increased dispersion of air rockets.
  • Updated eject/release effect of all air-to-ground weapons in China Asset Pack.

For the entire list of new features, improvements and fixes, please read the full changelog.
DCS World Steam Edition - OBWKB
Voice Chat
Improvement



To ensure improved immersion, our new Voice Chat system now uses real-world audio physics to modulate the sound of your voice in order to replicate radio effects. To create more life-like communications, distortions, signal loss, and interference are simulated. These effects will vary based on the era of the radio, meaning, voices in modern aircraft will be clearer than in warbirds.

We are also making improvements to the radio and Voice Chat Room interfaces, allowing you to find your friends in multiplayer more easily.

Soon, Voice Chat will be rolled out to all other DCS modules, starting with the ‘Airboss’ for DCS: Supercarrier. We are also working on a separate voice chat program, which will allow you to communicate with units in multiplayer servers without having to actually run the simulator. Please subscribe to the newsletter in the Personal section on our website for more details coming soon!


Datalink
Development Report



Both the F-16C and F/A-18C include the Tactical Network Datalink, or TNDL. This allows the creation and in-mission editing of datalink members. Members can exchange air-to-air and air-to-surface targeting information. Both aircraft types can exchange data with each other.
Please enjoy these videos by Matt Wagner on the DCS: F-16C Viper | Datalink Update and the DCS: F-16C Viper | HARM Targeting Update with TDOA. To get familiar with datalink in the Hornet, make sure to check out the DCS: F/A-18C | Datalink Update video.

DCS 2.9 will also include datalink for the AH-64D. This datalink can currently only exchange data between other AH-64Ds. It features the ability to send and receive participant locations, targets and threats, waypoints and hazards, routes, and more. It also allows the sharing of fuel, ammunition, rockets, missiles, FARM and reports between members. Watch the DCS: AH-64D | Datalink Setup and DCS: AH-64D | Datalink Messaging.

The DCS: A-10C II Tank Killer datalink will also benefit from an update in DCS 2.9, allowing you to configure Track Numbers for A-10C II aircraft as members and donors across groups.


MAD Black Shark
Campaign by Stone Sky



In the upcoming DCS: MAD Black Shark Campaign by Stone Sky, you will take part in a civil war in the Persian Gulf region. Get ready to operate the Ka-50 Black Shark 3 from an aircraft carrier and travel across the entire DCS: Persian Gulf map. This campaign includes both single-player and multiplayer gameplay.

https://store.steampowered.com/app/2214600/DCS_Black_Shark_3/

https://store.steampowered.com/app/411890/DCS_Persian_Gulf/

Key Features:
  • Missions from Special Operations Forces CAS and CSAR missions
  • Assault operations in large cities
  • 12 narrative missions with English and Russian localisation
  • Over 1400 triggers and story radio dialogues
  • Custom liveries for KA-50-3, UH-H1, UH-60, JF-17, Su-27, and Su-33
  • Detailed documentation and kneeboard
  • Multiplayer available for two players
We hope you enjoyed the update on the new Voice Chat features and improvements to the datalinks. Please note that these features are planned for the DCS 2.9 Open Beta update. We look forward to your feedback!

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
DCS World Steam Edition - OBWKB
Air-to-Air Radar
Improvement



In our previous White Paper regarding Phase 1 of improving the F-16C and F/A-18C radars, we discussed advances in how we calculate detection range based on Pulse Repetition Frequency (PRF), average transmitted power, receiver noise figure, antenna area, and Signal to Noise Ratio (SNR). You can find this White Paper here:

Eagle_Dynamics_Radar_White_Paper_v1 (digitalcombatsimulator.com)

For Phase 2 of radar model update, we will be accounting for the following:

Fluctuation of Target RCS. Real targets have complex shapes, and their linear sizes are often larger than radar wavelength. This means that radar returns from different parts of the airframe may add or cancel each other depending on their relative phase causing the RCS to fluctuate. In our approach, RCS is approximately constant during dwell, but randomly changes from dwell to dwell according to exponential distribution (this approach is known as the Swerling Case I model). This results in non-constant detection range and target detection probability.

Noise Variability. Detection probability will also depend on the noise level, its variability, and the number of Coherent Processing Intervals (CPIs) per dwell. Because the noise level continuously changes, the target may or may not be detected in a particular CPI. For example: There are three CPIs per dwell in HPRF RWS mode, and for successful ranging, the target should be detected in all three CPIs. Obviously, the probability of detection in all three CPIs is lower than the probability of detection in one of three CPIs or in three of eight CPIs (like in MPRF mode). In HPRF Velocity Search mode, Post-Detection Integration (PDI) replaces Frequency Modulation Ranging (FMR). In that mode, signals from three CPIs are summed to make noise fluctuations smaller and thus minimise the probability of false alarms. This allows lower threshold sensitivity and increased detection range without increasing false alarm probability.

Mode-Specific Range and Doppler Resolution. Closely spaced targets may not be resolved individually, and they may be displayed as a single target. Return energy off such targets may fall into a single doppler range bin and result in detection at longer ranges. Velocity resolution depends on CPI duration. So, in HPRF with three CPIs per dwell resolution is better than that in MPRF mode with eight CPIs per dwell (dwell duration is constant, so CPIs are shorter). In RAID mode, up to four CPIs may be merged into one, thus increasing velocity resolution four times. RWS HPRF mode uses linear frequency modulation for ranging, and it has poor range resolution (in order of 2 nm, which improves four times in RAID mode). In MPRF mode, range resolution is defined by range bin size and it is always equal to 150 meters.

Atmospheric Propagation Loss. The atmosphere absorbs radio waves proportional to its density. So, at higher altitudes, detection range is greater than at low altitude.

In summary, the Phase 2 changes provide a more realistic simulation of radar detection probabilities that will have more variable detection ranges, low-quality/spurious detections, more accurate RCS effects, and modelling of radar modes.

In Phase 3 we will focus on false targets, look-down performance, and improved modelling of Single Target Track (STT) mode.



Mi-24P Hind
Development Progress



Recent DCS: Mi-24 Hind development has focused on additional Petrovich AI features, an SPO-10 RWR system update, and tuning of the swashplate control limits.

Petrovich AI is getting new and more realistic target scan behaviour to deal with the same issues that real crews cope with. You may have noticed that Petrovich AI now lists all the targets he can see only after his sight is enabled and can be slewed. We've decided to improve this interaction with Petrovich AI by restricting him to the same limits as a human operator.

The new target scanning system involves a deeper analysis of the target area and its surroundings. It will analyse the target area for any threats in the vicinity. After that, the algorithm calculates the search time based on the number of objects surrounding the target. With this new system, only targets that are clearly in view will be recognized instantly, while targets that are hidden by trees, bushes etc. will take longer to spot. The more objects surrounding the potential target, the longer it will take for Petrovich to detect it.

The updated SPO-10 RWR will consist of four channels with completely independent processing, the same as in the real system. The radar detection calculations are physics based, they calculate the radiation pattern of the transmitting source, the sensitivity of the receiving antennas, and the transmitting power of the emitter. This translates to detecting low-power radar emitters and shorter range and vice versa. Detection range will also vary based on bearing to the emitter source. For certain radars, the range can also be judged based on how frequent the detections are. The system will now only detect emission sources within the operating frequency range of the RWR. For instance, early warning and search radars and some other radar types will not be detected.

We are also refining the pitch and roll channels authority based on comparison data. Our earlier version was based on the Mi-24V swashplate limits. Compared to new Mi-24P data, it should have less authority in pitch and roll, and we are correcting this discrepancy. This will make DCS: Mi-24P Hind more responsive to pitch and roll input changes.



BogeyDope
Promotion



Please visit BogeyDope's channel! His goal is to grow the DCS community by breaking down the complex topics into manageable tutorials. This is a fantastic resource for new DCS pilots learning to fly complex aircraft. Watch his channel and please show him your support!

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
DCS World Steam Edition - OBWKB
DCS 2.9
Expectations



Included in the latest DCS 2.9 build are five months of development work that you have not yet had the opportunity to see. We are thankful to all our QA and Closed Beta Testers for their invaluable time in helping to shape the DCS of tomorrow.

What to expect in DCS 2.9 and later in no particular order:
  • New Voice Chat features and immersive radio effects
  • Datalink improvements for F-16C, F/A-18C, A-10C II, AH-64D
  • New cinematic camera view
  • New 3D models like B-1B Lancer, B-52H, S-3B, S-3 Tanker, C-RAM, S-300PS
  • AI aircraft behaviour improvements
  • Troops transport on player-controlled vehicle
  • Nvidia DLSS support
  • And more….

We look forward to sharing more about the list of new features coming to DCS 2.9 in an upcoming newsletter. Please stay tuned!



Multiplayer
Development Report



The new multiplayer server user interface adds more convenient ways for you to interact and choose aircraft slots in a multiplayer server. This capability, which has been a highly requested feature by the Community, will permit you to view all aircraft spawn slot locations on the map and to select directly from there.

We also added a filter system for the slot list that will be built into the interface. So when a slot is picked from the list, the map view will jump to that slot location.

Additionally, we are completing a new kind of aircraft slot that will be dynamically added by the filter system based on the availability and inventory of the airfield warehouse. This new dynamic system will not replace traditional slots but will add convenience for mission designers and will coexist with regular spawn slots. The system of dynamic slots will distribute spawns to parking positions automatically and will not need any additional placement of aircraft from the mission designer. When spawning in a "dynamic" slot, users will be able to choose aircraft type, hot or cold start and all parameters that are available in the rearming panel. We are in regular contact with community server hosts and content creators who are helping us greatly with their excellent feedback.



B-17G
Livery Competition



To those of you who participated in the B-17G Livery challenge, thank you for your fantastic artwork. All the top ten liveries will soon be added to the B-17G in the DCS: WWII Assets Pack. Please take a look at the full list of winners:

1. 322nd BS - 91st BG JG1 Vonrd
a. LG-W_Wee Willie
b. LG-O_Texas Chubby
2. 'S' FK186, No. 220 Squadron RAF / RAF Coastal Command Camouflage 1943 Generic - B17 Paint Schemes MJDixon
3. B-17G 42-85784 “Sally B” Helles Belle
4. Boeing Flying Fortress Mk III (B-17G) 'Take It Easy' 214. Sqn RAF Aqil Huseynov
5. B-17G 'Little Miss Mischief' of the 324th BS , 91st BG Warlord64
6. B-17G Joker Mike Busutil
7. B-17G "2nd.Patches"OLD CROW
8. B17G " Out House Mouse", 91st BG, 323rd BS, Bassingbourn, 1944 Boosterdog
9. B-17G/PB-1 US NAVY Flying Fortress Update v2.0 Leviathan0815
10. B-17G-35-BO 42-31921 "Lil Brat" scorch71

We sincerely hope that you will enjoy these excellent liveries and hope that the sneak peek at the upcoming 2.9 version and the future Multiplayer (MP) enhancements are to your liking.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
DCS World Steam Edition - OBWKB
15 Years of DCS

60% Savings Last Chance



We are not just celebrating 15 Years of DCS, we’re also setting the stage for the next 15 years of flight simulation history! Until this Sunday, most of our aircraft, terrains, tech packs, and campaigns are available with up to 60% discount on our Shop! Thanks to the great interest in our 15 Years of DCS celebration sale we decided to extend the closing date until the 24th of September, 16:00 GMT on our Shop. Don’t miss the final days and the opportunity to get something special at an exceptional price.

https://www.youtube.com/watch?v=2U-IQS1CiiU


A-10C II Tank Killer

Development Progress



In the next DCS Open Beta, you will be able to customize your data link members consisting of up to four team members and 12 donors using the Mission Editor based on Track Numbers, or TNs. Please note that this operates on a different data link than the F-16C and F/A-18C data links. At a later point, we plan to add a second data link option that will be compatible with those other aircraft. Stay tuned!

We are also making steady progress on the implementation of the SNS + INS system, which will provide more immersive and realistic position errors. Over the past month, the DCS: A-10C II Tank Killer has undergone maintenance, and several bugs have been corrected. Notably, AGM-65L laser codes from 2111 to 2688 couldn't be read from the scratchpad; this has now been fixed. The laser code has also been added to the MAV page, which is available for editing. We are tuning and adding new functions to the ARC-210 radio and Advanced Precision Kill Weapon System (APKWS) guidance system.



The Virtual 303rd FG

MP Server



The Virtual 303rd Fighter Group is an excellent team whose focus is on tactics, training, and realistic combat operations. The members have over 2,400 sorties, totaling more than 5,000 multiplayer flight hours in the DCS: A-10C II Tank Killer and DCS: F-16C Viper. They have their very own DCS: F-15E squadron too!

The v303rd offers structured training for all of their supported aircraft, optional follow-on training, and two persistent, dedicated servers that run training and combat missions on the DCS: Nevada NTTR.

They are a highly professional, close-knit and relaxed mil-sim group that prioritises family-first. If you enjoy flying with friends while focusing on real world tactics, techniques, and procedures, join the 303rd Fighter Group Discord.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
DCS World Steam Edition - OBWKB
15 Years of DCS
60% off Sale



The 15 Years of DCS Sale will soon be coming to a close and we would like to thank you all for celebrating our 15th anniversary with us. None of this would have been possible without you, our faithful and loyal community!

The 15 Years of DCS Shop Sale will end on the 17th of September at 16:00 GMT, 2023. Please do not miss this grand opportunity to lock in some of our most popular modules including DCS: F/A-18C, DCS: F-16C Viper, and DCS: AH-64D all with a whopping 50% discount! Check out the Shop.

PC-9/A
Development Progress



We are pleased to announce that Check Six Simulations is making good progress with their PC-9/A and they will soon be submitting the external and internal 3D models for evaluation. In parallel, they are also working on the flight model. Check out their Development Screenshots.

Roughmaster Liveries
F-16C Viper Livery



Roughmaster Liveries has created a special skin to represent the FA-95’s 8000 hour service limit milestone and to honour all those personnel that made this possible. The livery made its debut in DCS and we would like to extend Roughmaster’s thank you to the Belgian Air Force, Kleine Brogel Air Base and its commander as well as Tiziano R, Bram T, Robin Meus, 349 and 31 squadrons, the Keebee paintshop and the plottersection in making this happen.

The F-16 in the picture above was delivered to Belgium in 1985 and flew from the Kleine Brogel and Florennes Air Bases. During its career it was deployed in Kosovo, Libya, Afghanistan and Iraq as well as for QRA air policing duties in the baltics. Because of the excellent care and maintenance by the BAF crews this plane managed to fly right up until its structural design limit of 8000 hours!



On the 8th of September 2023, FA-95 flew its last hour as part of a four-ship demonstration with the Belgian Thunder Tigers from 31 sqn. The plane will be used to train the next generation of engineers and maintainable personnel. The “Global Viper” scheme will soon be available from the User Files section on our website.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
Sep 15, 2023
DCS World Steam Edition - OBWKB
The 15 Years of DCS Steam Sale will end on Friday, the 15th of September at 8 AM PDT (6 PM GMT+3). Please do not miss some of our most popular modules including:

DCS: F/A-18C
https://store.steampowered.com/app/411950/DCS_FA18C/

DCS: F-16C Viper
https://store.steampowered.com/app/1090850/DCS_F16C_Viper/

DCS: AH-64D
https://store.steampowered.com/app/1770580/DCS_AH64D/

All with a whopping 50% discount!

Check out the full 15 Years of DCS Steam Sale now: https://store.steampowered.com/app/223750/DCS_World_Steam_Edition/

15 Years of DCS Anniversary Sale
https://www.youtube.com/watch?v=2U-IQS1CiiU
DCS World Steam Edition - OBWKB
15 Years of DCS
Up to 60% Savings



Check out the biggest DCS savings in years with up to 60% savings off most products! The sale will continue on our eShop until Sunday, the 17th of September 2023 at 16:00 GMT and on Steam until the 15th at 18:00 GMT.

All our most popular aircraft, terrains and campaigns are now available with up to 60% discount.

https://store.steampowered.com/app/223750/DCS_World_Steam_Edition/



Supercarrier
Development Progress



We continue to add the logic and animations that govern how aircraft are directed from a parking location to a catapult and how aircraft are directed out of the landing area after recovering. This includes new yellow shirt plane directors and brown shirt plane captains. Aircraft will be handed off between multiple plane directors to reach their assigned catapults with realistic animations. Closed Beta Testing of this is on-going. This is a complex and time consuming task to account for a myriad of conditions that could “break” the logic. Thank you for your patience as we strive to complete this new feature soon.



F/A-18C Pilot Model
Development Progress



We are thrilled to present you with the above screenshots of the new F/A-18C pilot’s helmet and facemask. There will be two versions of the helmet. The first is the U.S. Navy JHMCS flight helmet with a Digital EyePiece Night Vision Cueing Display (NVCD) option. The second is the U.S. Navy HGU-68P flight helmet with AN_AVS-9(V) NVG night vision goggles, via the Banana Mounting adapter option. The Gentex MBA-20AP facemask, with new US Navy microphone, will also be integrated with the helmet. The helmet will include convenient mapping and a texture template so that you can customize it and add your squadron’s emblems!


SPQR
Multiplayer Server



The SPQR multiplayer server features all the modern aircraft (generation 3 and 4, including the F-15E) and rotary wing aircraft (AH-64D and Ka-50 III) available in DCS. The only limitations are no GPS-guided glide bombs and cruise missiles.

Key features:

  • The frontline objective locations are marked on the F10 map (circles representing general location).
  • Real-time statistics tracking is available using SpecialK's DCSServerBot (plus many other bot features)
  • Integration with the DTC user-mod that will automatically import objective waypoints (based on real-time frontline location)
  • Yink's EWR tool provides an "overlord" type picture/bogey-dope in text format
  • CSAR missions help preserve your coalition's attrition (which affects frontline movement)
  • The server offers missions for everyone: A2A, A2G, SEAD/DEAD, Naval operations, etc
  • The server is hosted on high-end hardware that offers high frame rates with no lag. Join their Discord for more information.
Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
Sep 1, 2023
DCS World Steam Edition - OBWKB
15th Anniversary Celebration Sale
Up to 60% off



All our most popular aircraft, terrains and campaigns are now available with up to 60% discount.

What to expect this 15th Anniversary year
Announcement



Throughout the year, this 15-year badge will be used to mark our celebratory events.

DEVELOPER Q&A

We are incredibly grateful to our dedicated community members who have been the driving force behind development ideas and priorities, bug notifications and product requests as well as the engine behind the steady user growth over the years. To put even more focus on your contribution, we’d like to invite all of you to add your most important questions and requests to a special Developer Q&A, which will help us prioritise things for the near and medium term.

Please submit your questions via the Forum Thread here.

This Q&A is your best opportunity yet for answers to your most burning questions. We are excited to share news on topics we know are important to you, such as a Dynamic Campaign roadmap, updates for ATC, progress of DLSS and Vulkan API integration, the future of the Mission Editor, and Flaming Cliffs.

We will answer everything we can. Submissions are open until Monday 11th September. Thank you!


CELEBRATING OUR COMMUNITY CREATORS



The dedication of those talented users who create free content for all to enjoy never ceases to impress us and we would like to thank them by showcasing their work and by featuring some of the very best content including mods, campaigns, skins, help-guides, videos and more.



Please take the time to browse some of the thousands of User Files available totally free of charge. In addition, please take a look at some of the influential community-made content:



Our community of creators produce a massive amount of content each year. We are sure you know most of them already, but if not, please take a moment to explore and enjoy their work via the list below:

deephack | G. Skouras | The Ops Center By Mike Solyom | Reflected Simulations | Pricklyhedgehog72 | DCS Sport | phil style | Bullet4MyEnemy | Nightwolf | Command T | THE AIR WARFARE GROUP | Phenom | Hornet Productions | Rakuzard | HIP Games | Reload Gaming | Keller Dominik | Flight Simulation | Enigma | Adrian Caparzo | Hellreign82 | TacticalPascale | 104th_Maverick | VRFlightSimGuy | CasmoTV | FIXEDIT | Fast Jet Performance | TheSkyline35 | J.P. Ferre | しきしま56 | Bogey Dope | RedKite | DCS WORLD PAK | iceman_fox1 | XCHECK | TheWarthogProject | Spudknocker | Tricker | LongShot | Retalha | ralfidude | RKProGaming | Infante760 | Mushroom Cloud Confetti | Grim Reapers | C.W. Lemoine | Growling Sidewinder | DevildogGamer | OperatorDrewski | Chuck's Guides

MULTIPLAYER EVENTS



DCS can be a fabulous shared experience and has become a large part of what makes it important to so many players.

We are very grateful to all the DCS server owners who do a superb job hosting, tailoring gameplay experiences and curating community spaces, from carrier ops, to aerobatics and warbirds, to helicopters.

We will be working with server owners to set up special events throughout the year and will share more details soon. We will also be joining in on a number of these community events, so keep an eye out for more details and for the opportunity to fly with and against ED Team members.

15 YEARS OF DCS: WHERE DID WE COME FROM?



Many of you have been with us on this incredible journey since the start and we are deeply grateful for your loyalty.

The creation of the Digital Combat Simulator brand in 2008 was not our first entry into the combat simulation genre; upon release in 2008, our core team already had 13 years experience. Here is a summarised timeline of the Eagle Dynamics story so far:

  • 1991 Eagle Dynamics is founded
  • Nov 1995 Su-27 Flanker. Runner-up for Computer Gaming World's ‘Simulation of the Year’
  • Sep 1999 Flanker 2.0. The direct sequel to Su-27 Flanker added the SU-33 to the lineup
  • Mar 2002 Flanker 2.5. Awarded ‘Best Simulation of 2002’ by PC Gamer
  • Nov 2003 Lock-On: Modern Air Combat. Published by Ubisoft
  • Apr 2005 Lock-On: Flaming Cliffs release. Advanced Flight Model for Su-25 and Su-25T
  • Oct 2008 DCS: Black Shark. Advanced Flight Model and first clickable cockpit in the ED history. The first ‘DCS’ release earned SimHQ's ‘Sim Product of the Year’ 2008
  • 2009 DCS: Black Shark wins PC Gamer Simulation of the Year 2009
  • Feb 2011 DCS: A-10C Warthog. The first full-fidelity jet
  • 2011 DCS: A-10C Warthog wins PC Gamer Simulation of the Year 2011
  • May 2012 DCS: P-51D Mustang. The first WWII module
  • Aug 2013 DCS World Steam Edition
  • Jan 2015 DCS: Su-27 The Ultimate Argument Campaign for DCS World
  • Oct 2015: DCS: L-39 Albatros. The first MultiCrew
  • Nov 2015 DCS World 2.0. Detailed terrain support of the Nevada map
  • Jun 2017 DCS World 2.1. Added deferred shading and physically-based rendering
  • Jun 2017 DCS: WWII Asset Pack
  • Apr 2018 DCS World 2.5 Significant improvement to the Caucasus map.
  • May 2018 DCS: F/A-18C. Our most popular module to date
  • Apr 2019 Dedicated Servers released for Multiplayer
  • Oct 2019 DCS: F-16C Viper
  • May 2020 DCS: Supercarrier Nimitz-class flight deck Operations
  • Apr 2021 DCS World 2.7. Eagle Dynamics Weather Engine
  • Jun 2021 DCS: Mi-24P HIND and MultiCrew
  • Mar 2022 DCS: AH-64D
  • Oct 2022 DCS World 2.8. Improved atmospheric conditions and AI basic flight manoeuvres
  • Mar 2023 Multi-threading is introduced
We are working hard on DCS World 3.0, with 2.9 coming soon. Your simulation now boasts 44 aircraft modules, 66 campaigns, 7 maps, and nearly 20,000 FREE mods and user-files created by the community along with over 4.5 million Videos on Youtube, with billions of views.

LOOKING TO THE FUTURE



We shared passion and a desire to create historically important combat aircraft in uncompromising detail for all of you to enjoy, making aviation dreams come true and the inaccessible a virtual reality.

DCS will continue to grow, with more focus on the graphics environment, spherical earth, core ‘game’ functionality, improved multiplayer and cooperative play with extended ground and naval warfare. Many much-anticipated aircraft are coming soon, including the mighty F-4E Phantom, OH-58D Kiowa, F4U Corsair, C-130J, CH-47 Chinook. So much to look forward to!

We are moved by the positivity and dedication of our loyal community and privileged to be part of your lives.

Thank you for your passion and support, and thank you for making our dreams come true.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
DCS World Steam Edition - OBWKB
F-104
Announcement



The Aerges Team is excited to present their upcoming DCS: F-104 module. Using the experience gained developing the DCS: C-101 Aviojet and the DCS: Mirage F1 modules, they will certainly deliver the most accurate simulation of this exceptional and iconic machine.

Designed by the legendary Kelly Johnson, of P-38, U-2 and SR-71, the F-104 was initially designed to counter the threat posed by the MiG-15 over Korea, and later the MiG-17. Equipped with a single J79-GE-19 turbo jet installed in a very small and lightweight aircraft, the F-104 had excellent airspeed and acceleration qualities that outmatched aircraft of the same era.

Armed with a 725-round M61A1 20mm autocannon and up to two AIM-9 Sidewinders, the F-104 was a within visual range fighter that relied on high-speed slashing attacks rather than turning dogfights due to its poor turn rates. Although optimized for the interceptor role, it could also be armed with unguided rockets and bombs for ground attack.

An AN/ASG-14T1 ranging radar and fire control computer enabled the F-104 to search for aerial targets out to 40 nm and track them within 10 nm.

The F-104 took part in the 1958 Taiwan Strait Crisis and played a deterrent force during the Berlin Crisis of 1961. Between 1965 and 1967, it flew 5,206 sorties during the Vietnam War. In 1971, Pakistani F-104s took part in the Indo-Pakistan War.



Mirage F1BE
Development Progress



Aerges is happy to announce that the Mirage F1BE (two-seater) is now entering the final testing phase before public release. This version will be ideal for conversion training, and it will provide the opportunity to fly with friends in multiplayer using DCS multicrew.

https://store.steampowered.com/app/2071330/DCS_Mirage_F1/

The second seat adds an additional 30 cm to the length of the aircraft, which results in reduced internal fuel and the removal of the twin 30mm cannons. All other combat capabilities are retained from the single-seat version, with the loss of the internal cannons and internal fuel being compensated for with the addition of cannon pods and external fuel tanks. The back seat also includes a heads-up sight repeater which is unique in DCS.



The addition of the Mirage F1BE adds an interesting role playing option for the Mirage F1 pilot journey. Starting with the C-101 to learn basic airmanship, then transitioning to the Mirage F1BE, a part of the Mirage F1 Basic Course (B-Course), and then concluding with a Mirage F1 tactical unit. Aerges provides this unique experience, available nowhere else in DCS World.



ARCCO
F2023



The Asia Region Combat Competition welcomes spectators, aviation enthusiasts, and the media to follow this remarkable display of aerial artistry. Witness the triumphs and challenges as virtual pilots take flight and be crowned the true Air Supremacy Champions of the Asia region.

The event will be streamed live online, allowing viewers from all over the world to witness the action as it unfolds. Treat yourself to a thrilling showcase of skill and dedication as teams compete in heart-pounding BVR and Dogfights for glory and recognition. Join them this weekend for the quarter finals.

Thank you for your passion and support,

Yours sincerely,

Eagle Dynamics
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