Included in the latest DCS 2.9 build are five months of development work that you have not yet had the opportunity to see. We are thankful to all our QA and Closed Beta Testers for their invaluable time in helping to shape the DCS of tomorrow.
What to expect in DCS 2.9 and later in no particular order:
New Voice Chat features and immersive radio effects
Datalink improvements for F-16C, F/A-18C, A-10C II, AH-64D
New cinematic camera view
New 3D models like B-1B Lancer, B-52H, S-3B, S-3 Tanker, C-RAM, S-300PS
AI aircraft behaviour improvements
Troops transport on player-controlled vehicle
Nvidia DLSS support
And more….
We look forward to sharing more about the list of new features coming to DCS 2.9 in an upcoming newsletter. Please stay tuned!
Multiplayer
Development Report
The new multiplayer server user interface adds more convenient ways for you to interact and choose aircraft slots in a multiplayer server. This capability, which has been a highly requested feature by the Community, will permit you to view all aircraft spawn slot locations on the map and to select directly from there.
We also added a filter system for the slot list that will be built into the interface. So when a slot is picked from the list, the map view will jump to that slot location.
Additionally, we are completing a new kind of aircraft slot that will be dynamically added by the filter system based on the availability and inventory of the airfield warehouse. This new dynamic system will not replace traditional slots but will add convenience for mission designers and will coexist with regular spawn slots. The system of dynamic slots will distribute spawns to parking positions automatically and will not need any additional placement of aircraft from the mission designer. When spawning in a "dynamic" slot, users will be able to choose aircraft type, hot or cold start and all parameters that are available in the rearming panel. We are in regular contact with community server hosts and content creators who are helping us greatly with their excellent feedback.
B-17G
Livery Competition
To those of you who participated in the B-17G Livery challenge, thank you for your fantastic artwork. All the top ten liveries will soon be added to the B-17G in the DCS: WWII Assets Pack. Please take a look at the full list of winners:
We sincerely hope that you will enjoy these excellent liveries and hope that the sneak peek at the upcoming 2.9 version and the future Multiplayer (MP) enhancements are to your liking.
We are not just celebrating 15 Years of DCS, we’re also setting the stage for the next 15 years of flight simulation history! Until this Sunday, most of our aircraft, terrains, tech packs, and campaigns are available with up to 60% discount on our Shop! Thanks to the great interest in our 15 Years of DCS celebration sale we decided to extend the closing date until the 24th of September, 16:00 GMT on our Shop. Don’t miss the final days and the opportunity to get something special at an exceptional price.
In the next DCS Open Beta, you will be able to customize your data link members consisting of up to four team members and 12 donors using the Mission Editor based on Track Numbers, or TNs. Please note that this operates on a different data link than the F-16C and F/A-18C data links. At a later point, we plan to add a second data link option that will be compatible with those other aircraft. Stay tuned!
We are also making steady progress on the implementation of the SNS + INS system, which will provide more immersive and realistic position errors. Over the past month, the DCS: A-10C II Tank Killer has undergone maintenance, and several bugs have been corrected. Notably, AGM-65L laser codes from 2111 to 2688 couldn't be read from the scratchpad; this has now been fixed. The laser code has also been added to the MAV page, which is available for editing. We are tuning and adding new functions to the ARC-210 radio and Advanced Precision Kill Weapon System (APKWS) guidance system.
The Virtual 303rd FG
MP Server
The Virtual 303rd Fighter Group is an excellent team whose focus is on tactics, training, and realistic combat operations. The members have over 2,400 sorties, totaling more than 5,000 multiplayer flight hours in the DCS: A-10C II Tank Killer and DCS: F-16C Viper. They have their very own DCS: F-15E squadron too!
The v303rd offers structured training for all of their supported aircraft, optional follow-on training, and two persistent, dedicated servers that run training and combat missions on the DCS: Nevada NTTR.
They are a highly professional, close-knit and relaxed mil-sim group that prioritises family-first. If you enjoy flying with friends while focusing on real world tactics, techniques, and procedures, join the 303rd Fighter Group Discord.
The 15 Years of DCS Sale will soon be coming to a close and we would like to thank you all for celebrating our 15th anniversary with us. None of this would have been possible without you, our faithful and loyal community!
The 15 Years of DCS Shop Sale will end on the 17th of September at 16:00 GMT, 2023. Please do not miss this grand opportunity to lock in some of our most popular modules including DCS: F/A-18C, DCS: F-16C Viper, and DCS: AH-64D all with a whopping 50% discount! Check out the Shop.
PC-9/A
Development Progress
We are pleased to announce that Check Six Simulations is making good progress with their PC-9/A and they will soon be submitting the external and internal 3D models for evaluation. In parallel, they are also working on the flight model. Check out their Development Screenshots.
Roughmaster Liveries
F-16C Viper Livery
Roughmaster Liveries has created a special skin to represent the FA-95’s 8000 hour service limit milestone and to honour all those personnel that made this possible. The livery made its debut in DCS and we would like to extend Roughmaster’s thank you to the Belgian Air Force, Kleine Brogel Air Base and its commander as well as Tiziano R, Bram T, Robin Meus, 349 and 31 squadrons, the Keebee paintshop and the plottersection in making this happen.
The F-16 in the picture above was delivered to Belgium in 1985 and flew from the Kleine Brogel and Florennes Air Bases. During its career it was deployed in Kosovo, Libya, Afghanistan and Iraq as well as for QRA air policing duties in the baltics. Because of the excellent care and maintenance by the BAF crews this plane managed to fly right up until its structural design limit of 8000 hours!
On the 8th of September 2023, FA-95 flew its last hour as part of a four-ship demonstration with the Belgian Thunder Tigers from 31 sqn. The plane will be used to train the next generation of engineers and maintainable personnel. The “Global Viper” scheme will soon be available from the User Files section on our website.
The 15 Years of DCS Steam Sale will end on Friday, the 15th of September at 8 AM PDT (6 PM GMT+3). Please do not miss some of our most popular modules including:
Check out the biggest DCS savings in years with up to 60% savings off most products! The sale will continue on our eShop until Sunday, the 17th of September 2023 at 16:00 GMT and on Steam until the 15th at 18:00 GMT.
All our most popular aircraft, terrains and campaigns are now available with up to 60% discount.
We continue to add the logic and animations that govern how aircraft are directed from a parking location to a catapult and how aircraft are directed out of the landing area after recovering. This includes new yellow shirt plane directors and brown shirt plane captains. Aircraft will be handed off between multiple plane directors to reach their assigned catapults with realistic animations. Closed Beta Testing of this is on-going. This is a complex and time consuming task to account for a myriad of conditions that could “break” the logic. Thank you for your patience as we strive to complete this new feature soon.
F/A-18C Pilot Model
Development Progress
We are thrilled to present you with the above screenshots of the new F/A-18C pilot’s helmet and facemask. There will be two versions of the helmet. The first is the U.S. Navy JHMCS flight helmet with a Digital EyePiece Night Vision Cueing Display (NVCD) option. The second is the U.S. Navy HGU-68P flight helmet with AN_AVS-9(V) NVG night vision goggles, via the Banana Mounting adapter option. The Gentex MBA-20AP facemask, with new US Navy microphone, will also be integrated with the helmet. The helmet will include convenient mapping and a texture template so that you can customize it and add your squadron’s emblems!
SPQR
Multiplayer Server
The SPQR multiplayer server features all the modern aircraft (generation 3 and 4, including the F-15E) and rotary wing aircraft (AH-64D and Ka-50 III) available in DCS. The only limitations are no GPS-guided glide bombs and cruise missiles.
Key features:
The frontline objective locations are marked on the F10 map (circles representing general location).
Real-time statistics tracking is available using SpecialK's DCSServerBot (plus many other bot features)
Integration with the DTC user-mod that will automatically import objective waypoints (based on real-time frontline location)
Yink's EWR tool provides an "overlord" type picture/bogey-dope in text format
CSAR missions help preserve your coalition's attrition (which affects frontline movement)
The server offers missions for everyone: A2A, A2G, SEAD/DEAD, Naval operations, etc
The server is hosted on high-end hardware that offers high frame rates with no lag. Join their Discord for more information.
All our most popular aircraft, terrains and campaigns are now available with up to 60% discount.
What to expect this 15th Anniversary year
Announcement
Throughout the year, this 15-year badge will be used to mark our celebratory events.
DEVELOPER Q&A
We are incredibly grateful to our dedicated community members who have been the driving force behind development ideas and priorities, bug notifications and product requests as well as the engine behind the steady user growth over the years. To put even more focus on your contribution, we’d like to invite all of you to add your most important questions and requests to a special Developer Q&A, which will help us prioritise things for the near and medium term.
This Q&A is your best opportunity yet for answers to your most burning questions. We are excited to share news on topics we know are important to you, such as a Dynamic Campaign roadmap, updates for ATC, progress of DLSS and Vulkan API integration, the future of the Mission Editor, and Flaming Cliffs.
We will answer everything we can. Submissions are open until Monday 11th September. Thank you!
CELEBRATING OUR COMMUNITY CREATORS
The dedication of those talented users who create free content for all to enjoy never ceases to impress us and we would like to thank them by showcasing their work and by featuring some of the very best content including mods, campaigns, skins, help-guides, videos and more.
Please take the time to browse some of the thousands of User Files available totally free of charge. In addition, please take a look at some of the influential community-made content:
Our community of creators produce a massive amount of content each year. We are sure you know most of them already, but if not, please take a moment to explore and enjoy their work via the list below:
DCS can be a fabulous shared experience and has become a large part of what makes it important to so many players.
We are very grateful to all the DCS server owners who do a superb job hosting, tailoring gameplay experiences and curating community spaces, from carrier ops, to aerobatics and warbirds, to helicopters.
We will be working with server owners to set up special events throughout the year and will share more details soon. We will also be joining in on a number of these community events, so keep an eye out for more details and for the opportunity to fly with and against ED Team members.
15 YEARS OF DCS: WHERE DID WE COME FROM?
Many of you have been with us on this incredible journey since the start and we are deeply grateful for your loyalty.
The creation of the Digital Combat Simulator brand in 2008 was not our first entry into the combat simulation genre; upon release in 2008, our core team already had 13 years experience. Here is a summarised timeline of the Eagle Dynamics story so far:
1991 Eagle Dynamics is founded
Nov 1995 Su-27 Flanker. Runner-up for Computer Gaming World's ‘Simulation of the Year’
Sep 1999 Flanker 2.0. The direct sequel to Su-27 Flanker added the SU-33 to the lineup
Mar 2002 Flanker 2.5. Awarded ‘Best Simulation of 2002’ by PC Gamer
Nov 2003 Lock-On: Modern Air Combat. Published by Ubisoft
Apr 2005 Lock-On: Flaming Cliffs release. Advanced Flight Model for Su-25 and Su-25T
Oct 2008 DCS: Black Shark. Advanced Flight Model and first clickable cockpit in the ED history. The first ‘DCS’ release earned SimHQ's ‘Sim Product of the Year’ 2008
2009 DCS: Black Shark wins PC Gamer Simulation of the Year 2009
Feb 2011 DCS: A-10C Warthog. The first full-fidelity jet
2011 DCS: A-10C Warthog wins PC Gamer Simulation of the Year 2011
May 2012 DCS: P-51D Mustang. The first WWII module
Aug 2013 DCS World Steam Edition
Jan 2015 DCS: Su-27 The Ultimate Argument Campaign for DCS World
Oct 2015: DCS: L-39 Albatros. The first MultiCrew
Nov 2015 DCS World 2.0. Detailed terrain support of the Nevada map
Jun 2017 DCS World 2.1. Added deferred shading and physically-based rendering
Jun 2017 DCS: WWII Asset Pack
Apr 2018 DCS World 2.5 Significant improvement to the Caucasus map.
May 2018 DCS: F/A-18C. Our most popular module to date
Apr 2019 Dedicated Servers released for Multiplayer
Oct 2019 DCS: F-16C Viper
May 2020 DCS: Supercarrier Nimitz-class flight deck Operations
Apr 2021 DCS World 2.7. Eagle Dynamics Weather Engine
Jun 2021 DCS: Mi-24P HIND and MultiCrew
Mar 2022 DCS: AH-64D
Oct 2022 DCS World 2.8. Improved atmospheric conditions and AI basic flight manoeuvres
Mar 2023 Multi-threading is introduced
We are working hard on DCS World 3.0, with 2.9 coming soon. Your simulation now boasts 44 aircraft modules, 66 campaigns, 7 maps, and nearly 20,000 FREE mods and user-files created by the community along with over 4.5 million Videos on Youtube, with billions of views.
LOOKING TO THE FUTURE
We shared passion and a desire to create historically important combat aircraft in uncompromising detail for all of you to enjoy, making aviation dreams come true and the inaccessible a virtual reality.
DCS will continue to grow, with more focus on the graphics environment, spherical earth, core ‘game’ functionality, improved multiplayer and cooperative play with extended ground and naval warfare. Many much-anticipated aircraft are coming soon, including the mighty F-4E Phantom, OH-58D Kiowa, F4U Corsair, C-130J, CH-47 Chinook. So much to look forward to!
We are moved by the positivity and dedication of our loyal community and privileged to be part of your lives.
Thank you for your passion and support, and thank you for making our dreams come true.
The Aerges Team is excited to present their upcoming DCS: F-104 module. Using the experience gained developing the DCS: C-101 Aviojet and the DCS: Mirage F1 modules, they will certainly deliver the most accurate simulation of this exceptional and iconic machine.
Designed by the legendary Kelly Johnson, of P-38, U-2 and SR-71, the F-104 was initially designed to counter the threat posed by the MiG-15 over Korea, and later the MiG-17. Equipped with a single J79-GE-19 turbo jet installed in a very small and lightweight aircraft, the F-104 had excellent airspeed and acceleration qualities that outmatched aircraft of the same era.
Armed with a 725-round M61A1 20mm autocannon and up to two AIM-9 Sidewinders, the F-104 was a within visual range fighter that relied on high-speed slashing attacks rather than turning dogfights due to its poor turn rates. Although optimized for the interceptor role, it could also be armed with unguided rockets and bombs for ground attack.
An AN/ASG-14T1 ranging radar and fire control computer enabled the F-104 to search for aerial targets out to 40 nm and track them within 10 nm.
The F-104 took part in the 1958 Taiwan Strait Crisis and played a deterrent force during the Berlin Crisis of 1961. Between 1965 and 1967, it flew 5,206 sorties during the Vietnam War. In 1971, Pakistani F-104s took part in the Indo-Pakistan War.
Mirage F1BE
Development Progress
Aerges is happy to announce that the Mirage F1BE (two-seater) is now entering the final testing phase before public release. This version will be ideal for conversion training, and it will provide the opportunity to fly with friends in multiplayer using DCS multicrew.
The second seat adds an additional 30 cm to the length of the aircraft, which results in reduced internal fuel and the removal of the twin 30mm cannons. All other combat capabilities are retained from the single-seat version, with the loss of the internal cannons and internal fuel being compensated for with the addition of cannon pods and external fuel tanks. The back seat also includes a heads-up sight repeater which is unique in DCS.
The addition of the Mirage F1BE adds an interesting role playing option for the Mirage F1 pilot journey. Starting with the C-101 to learn basic airmanship, then transitioning to the Mirage F1BE, a part of the Mirage F1 Basic Course (B-Course), and then concluding with a Mirage F1 tactical unit. Aerges provides this unique experience, available nowhere else in DCS World.
ARCCO
F2023
The Asia Region Combat Competition welcomes spectators, aviation enthusiasts, and the media to follow this remarkable display of aerial artistry. Witness the triumphs and challenges as virtual pilots take flight and be crowned the true Air Supremacy Champions of the Asia region.
The event will be streamed live online, allowing viewers from all over the world to witness the action as it unfolds. Treat yourself to a thrilling showcase of skill and dedication as teams compete in heart-pounding BVR and Dogfights for glory and recognition. Join them this weekend for the quarter finals.
The eagerly awaited MultiCrew functionality and the corresponding changes for Voice Chat and Cargo Ops support are now implemented with the most recent open beta update. Enjoy!
Four crew positions are available including the cockpit crew and the side gunner. We have added new functionality to MultiCrew join requests permitting the crew commander to see the various role requests.
The DCS: Mi-8MTV2 has specific AI crew functionality for the mechanic-technician (center cockpit seat) such as the on-demand monitoring of the yaw autopilot channel. If a human player takes this role then the AI functionality ceases to work automatically and switches over to the specific player to manage. While working with cargo, the mechanic-technician is moved to the rear cabin for cargo ops observation and management.
Mi-24P Hind
Development Progress
We are nearing the completion of the Hind’s first person ‘in cockpit 3D pilot model’. As a matter of interest, the work on these models is a relatively sophisticated process. Here are the key steps:
Stage 1 Pilot Figure Modeling: The basic articulated human body is selected and the desired clothing style and fabric is laid over it. The analysis of original flight suits, parachutes and crew equipment along with photographs, videos is collated. Additional talks with pilots and SMEs are made to iron out any fine nuances. Facial modeling to a suitable character is developed with skin and detail texturing to follow.
Stage 2 Placing pilot model in the cockpit and animation: In-cockpit animations are selected with a view to delivering natural man-machine interface as well as realistic body, head and eye movement.
More specific animations, such as leaning into the aiming sight and interacting with cockpit control panels are determined and fine tuned for realism. Finally, each crew member is given an animation for simulated incapacitation.
From the VR point of view, our goal is to deliver realism and immersion and make you feel as though it is your own body.
The Border
Mi-24P Campaign
Prepare to embark on an immersive journey, fraught with adrenaline-pumping action and strategic decision-making. Set in a war-torn region, you will face challenging missions that will test your piloting skills and tactical prowess. DCS Mi-24P The Border Campaign offers a rich narrative experience, packed with thrilling combat scenarios. Make sure to download it now. Enjoy!
Introducing multicrew functionally for DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics Introducing warehouse management functions for DCS: World Scripting Engine New campaign DCS: Mi-24P The Border - Prequel by Armen Murazyan
DCS World
Added warehouse management functions to DCS: World Scripting Engine: - airbase:getWarehouse() - warehouse:getInventory() - Warehouse.getResourceMap() More about them here: forum.dcs.world/topic/332300-warehouse-control-functions/ (Thank you to Grimes for initial testing and feedback and overall creative multiplayer and mission content creators community for driving us forward)
WWII Assets pack. Fixed. If WWII assets pack is absent, its units show a black Encyclopedia page
New feature. Added F10 Map Coordinates Picker like in Mission Editor. Call it with LALT + Left Mouse click.
F10 map. Added ability to Show Airdrome data window always, regardless of the F10 view options
ME. Payload panel. Added two separated icons: S-25-O and S-25-OFM
ME. Cannot Enter Decimals in Frequency Window - fixed
ME. The triangular target mark from task remains on map after deleting task in some case - fixed
ME. GUI Error when click on the triangular marker from task Cargo Transportation - fixed
MP. System bar popups on top layer over the role selection window in some cases - fixed
AI aircraft. Fixed helicopters collision on taxiway after destroying one ship in group
AI aircraft. Helicopter group blocks the airfield in some cases - fixed
AI aircraft. Crash after damage to wingman from AI group during taxi in some cases - fixed
AI aircraft. Helicopters can't land on the ship in some cases - fixed
AI aircraft. AI planes do not start from ramp in some cases - fixed
AI aircraft. The logic of attack maneuvering high-speed fighters of low-speed aircraft has been corrected.
AI aircraft. B-1B. Collision AI with a bomb after release - fixed
AI aircraft. P-51 and Bf-109 - AI fourth wingman can not maintaining climb of group - fixed
Weapons. Torpedo. Will not use improper exhaust effect
Weapons. Torpedo. Added torpedo splash effect
Weapons. Kh-59M missile. Added radio altimeter. Missile is able to terrain follow over rolling hills
Score system. Player Score SP Missions, Not being registered - fixed
Ground units. Fixed smoking infantry after damage.
Ground units. Fixed crash when trying to select empty storage in the tank.
Ground units. Fixed enemy units will not attack a train.
Ground units. Fixed units getting stuck when attacking.
Ground units. Fixed crash when assigning a task disembarking from trigger to a player.
JTAC. Fixed not mentioning APKWS for 9-line activities
Multicrew. Added role to request query for join
DCS: AH-64D by Eagle Dynamics
Replaced AH-64D Quick Start Manual with AH-64D Early Access Guide
Updated to current state of AH-64D early access
Numerous revisions and improvements
Added cpg ai target store command
Added make ai cpg interface always respect the color scheme for weapons wheel
Fixed: ENGINE OIL PSI and NGB OIL PSI digital indication errors
Fixed: VID page in both cockpits not displaying Weapon Control status of other crewmember
Fixed: Missing "ENGINE # START" and "ENG# OVERRIDE" advisories on EUFD (AH64D: WCA: eng start and override)
Fixed: Freeze when shooting at the pilot - do not release cockpit if both pilots killed , cockpit will be released only after ejection of whole crew
Fixed: HMD virtual symbology elements should always be fully blanked or fully displayed
Fixed: APU exhaust should not have flame effect on start-up
Fixed: HOCAS cursor does not move in some case if it is assigned to the axes in control settings
Fixed: Laser firing should be inhibited from firing if TADS is at or beyond LIMITS
Fixed: Windshield wiper keybinding now working correctly
DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics
Added: Multicrew functionality with corresponding changes for multicrew voice chat support and cargo support. Four crew positions available including cockpit crew plus side gunner.
Improved: different Mi-8MTV2 features to support multicrew
Fixed: Rear gunner can be mounted without cargo half doors
Fixed: Rare crash which happened when Mi-8MTV2 was damaged
Fixed: Crash that sometime happen at the time of GUV pod jettison
Fixed: Side AI gunner long burst does not work
DCS: Mi-24P Hind by Eagle Dynamics
Improved: Petrovich AI control over altitude
DCS: F-16C Viper by Eagle Dynamics
Fixed: RWR new contact doesn't pulse on subsequent detections of same emission
Fixed: ACM/STT track being lost again under specific circumstances
Fixed: DAM alignment inconsistent between AG/NAV modes - fixed alignment status calculation, now it shouldn't depend on acft mode
Fixed: WCMD SMS page indicates no wind when it's set in ME
added loading wind information to SMS and CNTL pages for WCMD type of bombs
fixed "-" for wind direction
fixed wrongly upper status visibility if CNTL page selected
DCS: F/A-18C by Eagle Dynamics
Fixed: STT from VS range scale bugs
Fixed: ACM/STT track being lost again under specific circumstances
Fixed: HACQ is limited to 5nm if entered from GACQ
Added AN/ARC-210 default FM in 136...155.9975 MHz
DCS: F-5E Tiger II by Eagle Dynamics
Fixed: Left AIM-9 growls with no power on station - fixed growl when station isn't selected or External Stores Selector is out of SAFE (AG is selected)
DCS: A-10C II by Eagle Dynamics
Added. Wheel chocks on cold start
Fixed. Crash with AGM-65E missile
DCS: F-15E Suite 4+ by RAZBAM Simulations
Fixed: Corrected issue with weight and inertia not properly applied during ground re-arming
Fixed: Crash when selecting ACMI pod as OFF Missile
Update: Improvements to basic autopilot feedback control
Update: Inverted RC MPD/MPCD screen selection
Update: Improvements to alt hold feedback control
Update: External Model and LODS
Added: CRS (Course) Autopilot Steer mode enabled
Added: TCN (TACAN) Autopilot Steer mode enabled
Added: Reduction of lights displayed through NVG filters.
Added: Livery Mad Duck IV
Added: Ability to control LGB codes from WSO seat (3D Model).
Added: laser code panel for WSO
Fixed: Removed jitter for WSO external and internal pilot body animation during multi-cockpit
Added: Brakes now automatically applied when gear handle up and weight off wheels to stop main wheels from spinning into wheel well
Fixed: JFS light now stays on during entire engine sequence instead of only when ready for engagement
Fixed: Speedbrake will now retract when hydraulic power is no longer available to it
Fixed: CAS no longer uses INS as source of some kinematic data to avoid issues with unrepresentative CAS behaviour without INS being aligned
Fixed: TACAN will no longer automatically adjust channel when going to AA mode
Fixed: TACAN now initialising into proper initial state
Fixed: TACAN mode can now be modified on UFC regardless of TACAN power state
Fixed: TACAN mode/channel is now properly indicated on UFC regardless of TACAN power state
Updated: Reduced ECS sound based on SME input when Hear in Helmet option is enabled
Updated: External ground power will now provide power to Radios, Gear Lights, Flaps Lights, and Master Mode Lights
Updated: Improved yaw stability modelling to better match reference data and reduce unrealistic yaw oscillations in some cases
Fixed: JFS single bottle will now recharge properly after engine start and flight and JFS LOW caution is gone
Fixed: BINGO FUEL warning will no longer play immediately during Fuel BIT, it will play when the needle goes below the set BINGO value
Fixed: ILS not working from a cold start
Fixed: Corrected random floating point error for standby altimeter setting
DCS: AV-8B N/A by RAZBAM Simulations
Updated: UFC LL Input format
Updated: Flood Lights position default values
Added: Special Options for MPCD Video GAIN/CONTRAST default values
DCS F-14 Tomcat by Heatblur Simulations
Added SEAD as a task for the Mission Editor.
Partially fixed pilot not being killable. (WIP: killing a player spawned as RIO will kill the pilot instead, both SP and MP.)
Prepared Op. Reforger Mission 5 for pending F-14 AI TALD fix by ED.
Fixed certain shader params in the F-14B cockpit causing very dark panels.
DCS: JF-17 by Deka Ironwork Simulations
Fixed: HUD TDC position reset issue when moving TDC on HUD
DCS: SA-342 Gazelle by Polychop Simulations
Fixed HOT missiles losing track after launch on SA342L when moving outside of initial launch parameters
DCS Mirage F1 by Aerges
Fixed incorrect gun reticle display when "C + M or SW" mode was enabled from AG mode.
Fixed short range missile audio still being heard after 'C + M or SW' mode was deselected.
Fixed the initialization of the mechanical clock hours hand when the aircraft start time is greater than 12:00 PM. (This fix didn’t make it to the previous update).
Increased ILS glidepath sensitivity in the artificial horizon indicator.
Fixed bug in which the rudder trim usually started deflected to the left (sometimes to the right) when in a hot ground start.
Fixed fuselage Belouga bomb drag not being taken into account.
DCS: C-101 Aviojet by AvioDev
Fixed the initialization of the mechanical clock hours hand when the aircraft start time is greater than 12:00 PM. (This fix didn’t make it to the previous update).
Fixed clock hands animation: minutes and chronometer minutes hands were mixed up with each other. (This fix didn’t make it to the previous update).
DCS: Yak-52 by Eagle Dynamics
Oil cooling improved
DCS: Black Shark 3 by Eagle Dynamics
PVI-800 confusion about ME fixpoints 3 and 4 - fixed
3D. Fixed the texture with the Vikhr launcher markings.
Campaigns
Combined Arms: Frontlines Georgia Campaign by ED
Mission 02. Updated with drawing objects and labels. Improved tracking of damaged, destroyed and retreating enemy aircraft. Added pop-up image with Mission tips. Fixed VO and text for some coordinate call outs. Fixed some VO and text that was no longer activating properly. Added triggers for retreating Helicopters.
Known issue: Some AI Helicopters could have a chance of landing damaged and will not properly de-spawn or be destroyed
DCS: UH-1H The Huey Last Show Campaign by SorelRo
Mission 3: It looks like about 80% of the time the Huey gets hit the radios are shut. So the player get left in the dark. I managed to find a way around it.
DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations
All missions – SAM-site not active if another site destroyed in the same mission - Enemy Air Defense Level calculation logic fixed
F-15C Aggressors BFM Campaign by Maple Flag Missions
Updated planner with range boundaries and updated range diagrams and kneeboard pages.
Added aircraft threat profiles to briefings.
Minor trigger tweaks to improve game play.
Added gun calls.
Updated practice missions to use both rookie and ace ai settings.
Adjusted AI taxi voice over times.
Updated tanker advanced waypoint settings.
F-5E Aggressors Air Combat Maneuver Campaign by Maple Flag Missions
Updated planner with range boundaries and updated range diagrams and kneeboard pages.
Added aircraft threat profiles to briefings.
Minor trigger tweaks to improve game play.
Added gun and missile calls.
Updated practice missions to use both rookie and ace ai settings.
Adjusted AI taxi voice over times.
Added rookie and random campaigns.
F/A-18C Aggressors BFM Campaign by Maple Flag Missions
Updated planner with range boundaries and updated range diagrams and kneeboard pages.
Minor trigger tweaks to improve game play.
Added gun calls.
Updated practice missions to use both rookie and ace ai settings.
Adjusted AI taxi voice over times.
Updated tanker advanced waypoint settings.
P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations
P-51 Skin updates
Spitfire IX The Big Show Campaign by Reflected Simulations
P-51 Skin updates
DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations
P-51 Skin updates
Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations
P-51 Skin updates
DCS: P-47D Wolfpack Campaign от Reflected Simulations
P-51 Skin updates
DCS: F-14A Zone 5 Campaign by Reflected Simulations
Engagement end logic improved
DCS: F-14 Speed & Angels Campaign by Reflected Simulations
Skin updates
DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations