DCS World Steam Edition - OBWKB
15 Years of DCS
60% off Sale



The 15 Years of DCS Sale will soon be coming to a close and we would like to thank you all for celebrating our 15th anniversary with us. None of this would have been possible without you, our faithful and loyal community!

The 15 Years of DCS Shop Sale will end on the 17th of September at 16:00 GMT, 2023. Please do not miss this grand opportunity to lock in some of our most popular modules including DCS: F/A-18C, DCS: F-16C Viper, and DCS: AH-64D all with a whopping 50% discount! Check out the Shop.

PC-9/A
Development Progress



We are pleased to announce that Check Six Simulations is making good progress with their PC-9/A and they will soon be submitting the external and internal 3D models for evaluation. In parallel, they are also working on the flight model. Check out their Development Screenshots.

Roughmaster Liveries
F-16C Viper Livery



Roughmaster Liveries has created a special skin to represent the FA-95’s 8000 hour service limit milestone and to honour all those personnel that made this possible. The livery made its debut in DCS and we would like to extend Roughmaster’s thank you to the Belgian Air Force, Kleine Brogel Air Base and its commander as well as Tiziano R, Bram T, Robin Meus, 349 and 31 squadrons, the Keebee paintshop and the plottersection in making this happen.

The F-16 in the picture above was delivered to Belgium in 1985 and flew from the Kleine Brogel and Florennes Air Bases. During its career it was deployed in Kosovo, Libya, Afghanistan and Iraq as well as for QRA air policing duties in the baltics. Because of the excellent care and maintenance by the BAF crews this plane managed to fly right up until its structural design limit of 8000 hours!



On the 8th of September 2023, FA-95 flew its last hour as part of a four-ship demonstration with the Belgian Thunder Tigers from 31 sqn. The plane will be used to train the next generation of engineers and maintainable personnel. The “Global Viper” scheme will soon be available from the User Files section on our website.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
Sep 15, 2023
DCS World Steam Edition - OBWKB
The 15 Years of DCS Steam Sale will end on Friday, the 15th of September at 8 AM PDT (6 PM GMT+3). Please do not miss some of our most popular modules including:

DCS: F/A-18C
https://store.steampowered.com/app/411950/DCS_FA18C/

DCS: F-16C Viper
https://store.steampowered.com/app/1090850/DCS_F16C_Viper/

DCS: AH-64D
https://store.steampowered.com/app/1770580/DCS_AH64D/

All with a whopping 50% discount!

Check out the full 15 Years of DCS Steam Sale now: https://store.steampowered.com/app/223750/DCS_World_Steam_Edition/

15 Years of DCS Anniversary Sale
https://www.youtube.com/watch?v=2U-IQS1CiiU
DCS World Steam Edition - OBWKB
15 Years of DCS
Up to 60% Savings



Check out the biggest DCS savings in years with up to 60% savings off most products! The sale will continue on our eShop until Sunday, the 17th of September 2023 at 16:00 GMT and on Steam until the 15th at 18:00 GMT.

All our most popular aircraft, terrains and campaigns are now available with up to 60% discount.

https://store.steampowered.com/app/223750/DCS_World_Steam_Edition/



Supercarrier
Development Progress



We continue to add the logic and animations that govern how aircraft are directed from a parking location to a catapult and how aircraft are directed out of the landing area after recovering. This includes new yellow shirt plane directors and brown shirt plane captains. Aircraft will be handed off between multiple plane directors to reach their assigned catapults with realistic animations. Closed Beta Testing of this is on-going. This is a complex and time consuming task to account for a myriad of conditions that could “break” the logic. Thank you for your patience as we strive to complete this new feature soon.



F/A-18C Pilot Model
Development Progress



We are thrilled to present you with the above screenshots of the new F/A-18C pilot’s helmet and facemask. There will be two versions of the helmet. The first is the U.S. Navy JHMCS flight helmet with a Digital EyePiece Night Vision Cueing Display (NVCD) option. The second is the U.S. Navy HGU-68P flight helmet with AN_AVS-9(V) NVG night vision goggles, via the Banana Mounting adapter option. The Gentex MBA-20AP facemask, with new US Navy microphone, will also be integrated with the helmet. The helmet will include convenient mapping and a texture template so that you can customize it and add your squadron’s emblems!


SPQR
Multiplayer Server



The SPQR multiplayer server features all the modern aircraft (generation 3 and 4, including the F-15E) and rotary wing aircraft (AH-64D and Ka-50 III) available in DCS. The only limitations are no GPS-guided glide bombs and cruise missiles.

Key features:

  • The frontline objective locations are marked on the F10 map (circles representing general location).
  • Real-time statistics tracking is available using SpecialK's DCSServerBot (plus many other bot features)
  • Integration with the DTC user-mod that will automatically import objective waypoints (based on real-time frontline location)
  • Yink's EWR tool provides an "overlord" type picture/bogey-dope in text format
  • CSAR missions help preserve your coalition's attrition (which affects frontline movement)
  • The server offers missions for everyone: A2A, A2G, SEAD/DEAD, Naval operations, etc
  • The server is hosted on high-end hardware that offers high frame rates with no lag. Join their Discord for more information.
Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
Sep 1, 2023
DCS World Steam Edition - OBWKB
15th Anniversary Celebration Sale
Up to 60% off



All our most popular aircraft, terrains and campaigns are now available with up to 60% discount.

What to expect this 15th Anniversary year
Announcement



Throughout the year, this 15-year badge will be used to mark our celebratory events.

DEVELOPER Q&A

We are incredibly grateful to our dedicated community members who have been the driving force behind development ideas and priorities, bug notifications and product requests as well as the engine behind the steady user growth over the years. To put even more focus on your contribution, we’d like to invite all of you to add your most important questions and requests to a special Developer Q&A, which will help us prioritise things for the near and medium term.

Please submit your questions via the Forum Thread here.

This Q&A is your best opportunity yet for answers to your most burning questions. We are excited to share news on topics we know are important to you, such as a Dynamic Campaign roadmap, updates for ATC, progress of DLSS and Vulkan API integration, the future of the Mission Editor, and Flaming Cliffs.

We will answer everything we can. Submissions are open until Monday 11th September. Thank you!


CELEBRATING OUR COMMUNITY CREATORS



The dedication of those talented users who create free content for all to enjoy never ceases to impress us and we would like to thank them by showcasing their work and by featuring some of the very best content including mods, campaigns, skins, help-guides, videos and more.



Please take the time to browse some of the thousands of User Files available totally free of charge. In addition, please take a look at some of the influential community-made content:



Our community of creators produce a massive amount of content each year. We are sure you know most of them already, but if not, please take a moment to explore and enjoy their work via the list below:

deephack | G. Skouras | The Ops Center By Mike Solyom | Reflected Simulations | Pricklyhedgehog72 | DCS Sport | phil style | Bullet4MyEnemy | Nightwolf | Command T | THE AIR WARFARE GROUP | Phenom | Hornet Productions | Rakuzard | HIP Games | Reload Gaming | Keller Dominik | Flight Simulation | Enigma | Adrian Caparzo | Hellreign82 | TacticalPascale | 104th_Maverick | VRFlightSimGuy | CasmoTV | FIXEDIT | Fast Jet Performance | TheSkyline35 | J.P. Ferre | しきしま56 | Bogey Dope | RedKite | DCS WORLD PAK | iceman_fox1 | XCHECK | TheWarthogProject | Spudknocker | Tricker | LongShot | Retalha | ralfidude | RKProGaming | Infante760 | Mushroom Cloud Confetti | Grim Reapers | C.W. Lemoine | Growling Sidewinder | DevildogGamer | OperatorDrewski | Chuck's Guides

MULTIPLAYER EVENTS



DCS can be a fabulous shared experience and has become a large part of what makes it important to so many players.

We are very grateful to all the DCS server owners who do a superb job hosting, tailoring gameplay experiences and curating community spaces, from carrier ops, to aerobatics and warbirds, to helicopters.

We will be working with server owners to set up special events throughout the year and will share more details soon. We will also be joining in on a number of these community events, so keep an eye out for more details and for the opportunity to fly with and against ED Team members.

15 YEARS OF DCS: WHERE DID WE COME FROM?



Many of you have been with us on this incredible journey since the start and we are deeply grateful for your loyalty.

The creation of the Digital Combat Simulator brand in 2008 was not our first entry into the combat simulation genre; upon release in 2008, our core team already had 13 years experience. Here is a summarised timeline of the Eagle Dynamics story so far:

  • 1991 Eagle Dynamics is founded
  • Nov 1995 Su-27 Flanker. Runner-up for Computer Gaming World's ‘Simulation of the Year’
  • Sep 1999 Flanker 2.0. The direct sequel to Su-27 Flanker added the SU-33 to the lineup
  • Mar 2002 Flanker 2.5. Awarded ‘Best Simulation of 2002’ by PC Gamer
  • Nov 2003 Lock-On: Modern Air Combat. Published by Ubisoft
  • Apr 2005 Lock-On: Flaming Cliffs release. Advanced Flight Model for Su-25 and Su-25T
  • Oct 2008 DCS: Black Shark. Advanced Flight Model and first clickable cockpit in the ED history. The first ‘DCS’ release earned SimHQ's ‘Sim Product of the Year’ 2008
  • 2009 DCS: Black Shark wins PC Gamer Simulation of the Year 2009
  • Feb 2011 DCS: A-10C Warthog. The first full-fidelity jet
  • 2011 DCS: A-10C Warthog wins PC Gamer Simulation of the Year 2011
  • May 2012 DCS: P-51D Mustang. The first WWII module
  • Aug 2013 DCS World Steam Edition
  • Jan 2015 DCS: Su-27 The Ultimate Argument Campaign for DCS World
  • Oct 2015: DCS: L-39 Albatros. The first MultiCrew
  • Nov 2015 DCS World 2.0. Detailed terrain support of the Nevada map
  • Jun 2017 DCS World 2.1. Added deferred shading and physically-based rendering
  • Jun 2017 DCS: WWII Asset Pack
  • Apr 2018 DCS World 2.5 Significant improvement to the Caucasus map.
  • May 2018 DCS: F/A-18C. Our most popular module to date
  • Apr 2019 Dedicated Servers released for Multiplayer
  • Oct 2019 DCS: F-16C Viper
  • May 2020 DCS: Supercarrier Nimitz-class flight deck Operations
  • Apr 2021 DCS World 2.7. Eagle Dynamics Weather Engine
  • Jun 2021 DCS: Mi-24P HIND and MultiCrew
  • Mar 2022 DCS: AH-64D
  • Oct 2022 DCS World 2.8. Improved atmospheric conditions and AI basic flight manoeuvres
  • Mar 2023 Multi-threading is introduced
We are working hard on DCS World 3.0, with 2.9 coming soon. Your simulation now boasts 44 aircraft modules, 66 campaigns, 7 maps, and nearly 20,000 FREE mods and user-files created by the community along with over 4.5 million Videos on Youtube, with billions of views.

LOOKING TO THE FUTURE



We shared passion and a desire to create historically important combat aircraft in uncompromising detail for all of you to enjoy, making aviation dreams come true and the inaccessible a virtual reality.

DCS will continue to grow, with more focus on the graphics environment, spherical earth, core ‘game’ functionality, improved multiplayer and cooperative play with extended ground and naval warfare. Many much-anticipated aircraft are coming soon, including the mighty F-4E Phantom, OH-58D Kiowa, F4U Corsair, C-130J, CH-47 Chinook. So much to look forward to!

We are moved by the positivity and dedication of our loyal community and privileged to be part of your lives.

Thank you for your passion and support, and thank you for making our dreams come true.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
DCS World Steam Edition - OBWKB
F-104
Announcement



The Aerges Team is excited to present their upcoming DCS: F-104 module. Using the experience gained developing the DCS: C-101 Aviojet and the DCS: Mirage F1 modules, they will certainly deliver the most accurate simulation of this exceptional and iconic machine.

Designed by the legendary Kelly Johnson, of P-38, U-2 and SR-71, the F-104 was initially designed to counter the threat posed by the MiG-15 over Korea, and later the MiG-17. Equipped with a single J79-GE-19 turbo jet installed in a very small and lightweight aircraft, the F-104 had excellent airspeed and acceleration qualities that outmatched aircraft of the same era.

Armed with a 725-round M61A1 20mm autocannon and up to two AIM-9 Sidewinders, the F-104 was a within visual range fighter that relied on high-speed slashing attacks rather than turning dogfights due to its poor turn rates. Although optimized for the interceptor role, it could also be armed with unguided rockets and bombs for ground attack.

An AN/ASG-14T1 ranging radar and fire control computer enabled the F-104 to search for aerial targets out to 40 nm and track them within 10 nm.

The F-104 took part in the 1958 Taiwan Strait Crisis and played a deterrent force during the Berlin Crisis of 1961. Between 1965 and 1967, it flew 5,206 sorties during the Vietnam War. In 1971, Pakistani F-104s took part in the Indo-Pakistan War.



Mirage F1BE
Development Progress



Aerges is happy to announce that the Mirage F1BE (two-seater) is now entering the final testing phase before public release. This version will be ideal for conversion training, and it will provide the opportunity to fly with friends in multiplayer using DCS multicrew.

https://store.steampowered.com/app/2071330/DCS_Mirage_F1/

The second seat adds an additional 30 cm to the length of the aircraft, which results in reduced internal fuel and the removal of the twin 30mm cannons. All other combat capabilities are retained from the single-seat version, with the loss of the internal cannons and internal fuel being compensated for with the addition of cannon pods and external fuel tanks. The back seat also includes a heads-up sight repeater which is unique in DCS.



The addition of the Mirage F1BE adds an interesting role playing option for the Mirage F1 pilot journey. Starting with the C-101 to learn basic airmanship, then transitioning to the Mirage F1BE, a part of the Mirage F1 Basic Course (B-Course), and then concluding with a Mirage F1 tactical unit. Aerges provides this unique experience, available nowhere else in DCS World.



ARCCO
F2023



The Asia Region Combat Competition welcomes spectators, aviation enthusiasts, and the media to follow this remarkable display of aerial artistry. Witness the triumphs and challenges as virtual pilots take flight and be crowned the true Air Supremacy Champions of the Asia region.

The event will be streamed live online, allowing viewers from all over the world to witness the action as it unfolds. Treat yourself to a thrilling showcase of skill and dedication as teams compete in heart-pounding BVR and Dogfights for glory and recognition. Join them this weekend for the quarter finals.

Thank you for your passion and support,

Yours sincerely,

Eagle Dynamics
DCS World Steam Edition - OBWKB
DCS World
  • Crash DCS_server.dll - fixed
  • Crash on trains in some cases - fixed

DCS: Mosquito FB VI by Eagle Dynamics
  • Mossie Normandy Railhub mission updated for Normandy 2.0
DCS World Steam Edition - OBWKB
MultiCrew
Development Progress



The eagerly awaited MultiCrew functionality and the corresponding changes for Voice Chat and Cargo Ops support are now implemented with the most recent open beta update. Enjoy!

Four crew positions are available including the cockpit crew and the side gunner. We have added new functionality to MultiCrew join requests permitting the crew commander to see the various role requests.

https://store.steampowered.com/app/1593360/DCS_Mi24P_HIND/

The DCS: Mi-8MTV2 has specific AI crew functionality for the mechanic-technician (center cockpit seat) such as the on-demand monitoring of the yaw autopilot channel. If a human player takes this role then the AI functionality ceases to work automatically and switches over to the specific player to manage. While working with cargo, the mechanic-technician is moved to the rear cabin for cargo ops observation and management.


Mi-24P Hind
Development Progress



We are nearing the completion of the Hind’s first person ‘in cockpit 3D pilot model’. As a matter of interest, the work on these models is a relatively sophisticated process. Here are the key steps:

Stage 1 Pilot Figure Modeling:
The basic articulated human body is selected and the desired clothing style and fabric is laid over it. The analysis of original flight suits, parachutes and crew equipment along with photographs, videos is collated. Additional talks with pilots and SMEs are made to iron out any fine nuances. Facial modeling to a suitable character is developed with skin and detail texturing to follow.



Stage 2 Placing pilot model in the cockpit and animation:
In-cockpit animations are selected with a view to delivering natural man-machine interface as well as realistic body, head and eye movement.



More specific animations, such as leaning into the aiming sight and interacting with cockpit control panels are determined and fine tuned for realism. Finally, each crew member is given an animation for simulated incapacitation.

From the VR point of view, our goal is to deliver realism and immersion and make you feel as though it is your own body.

The Border
Mi-24P Campaign



Prepare to embark on an immersive journey, fraught with adrenaline-pumping action and strategic decision-making. Set in a war-torn region, you will face challenging missions that will test your piloting skills and tactical prowess. DCS Mi-24P The Border Campaign offers a rich narrative experience, packed with thrilling combat scenarios. Make sure to download it now. Enjoy!

https://store.steampowered.com/app/2545060/DCS_Mi24P_The_Border_Prequel_Campaign_by_Armen_Murazyan/

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
DCS World Steam Edition - OBWKB
Introducing multicrew functionally for DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics
Introducing warehouse management functions for DCS: World Scripting Engine
New campaign DCS: Mi-24P The Border - Prequel by Armen Murazyan

DCS World
  • Added warehouse management functions to DCS: World Scripting Engine:
    - airbase:getWarehouse()
    - warehouse:getInventory()
    - Warehouse.getResourceMap()
    More about them here: forum.dcs.world/topic/332300-warehouse-control-functions/ (Thank you to Grimes for initial testing and feedback and overall creative multiplayer and mission content creators community for driving us forward)
  • WWII Assets pack. Fixed. If WWII assets pack is absent, its units show a black Encyclopedia page
  • New feature. Added F10 Map Coordinates Picker like in Mission Editor. Call it with LALT + Left Mouse click.
  • F10 map. Added ability to Show Airdrome data window always, regardless of the F10 view options
  • ME. Payload panel. Added two separated icons: S-25-O and S-25-OFM
  • ME. Cannot Enter Decimals in Frequency Window - fixed
  • ME. The triangular target mark from task remains on map after deleting task in some case - fixed
  • ME. GUI Error when click on the triangular marker from task Cargo Transportation - fixed
  • MP. System bar popups on top layer over the role selection window in some cases - fixed
  • AI aircraft. Fixed helicopters collision on taxiway after destroying one ship in group
  • AI aircraft. Helicopter group blocks the airfield in some cases - fixed
  • AI aircraft. Crash after damage to wingman from AI group during taxi in some cases - fixed
  • AI aircraft. Helicopters can't land on the ship in some cases - fixed
  • AI aircraft. AI planes do not start from ramp in some cases - fixed
  • AI aircraft. The logic of attack maneuvering high-speed fighters of low-speed aircraft has been corrected.
  • AI aircraft. B-1B. Collision AI with a bomb after release - fixed
  • AI aircraft. P-51 and Bf-109 - AI fourth wingman can not maintaining climb of group - fixed
  • Weapons. Torpedo. Will not use improper exhaust effect
  • Weapons. Torpedo. Added torpedo splash effect
  • Weapons. Kh-59M missile. Added radio altimeter. Missile is able to terrain follow over rolling hills
  • Weapons. Fixed IR missiles tracking an aerial targets masked by buildings (https://forums.eagle.ru/showthread.php?t=265350)
  • Score system. Player Score SP Missions, Not being registered - fixed
  • Ground units. Fixed smoking infantry after damage.
  • Ground units. Fixed crash when trying to select empty storage in the tank.
  • Ground units. Fixed enemy units will not attack a train.
  • Ground units. Fixed units getting stuck when attacking.
  • Ground units. Fixed crash when assigning a task disembarking from trigger to a player.
  • JTAC. Fixed not mentioning APKWS for 9-line activities
  • Multicrew. Added role to request query for join


DCS: AH-64D by Eagle Dynamics
  • Replaced AH-64D Quick Start Manual with AH-64D Early Access Guide
  • Updated to current state of AH-64D early access
  • Numerous revisions and improvements
  • Added cpg ai target store command
  • Added make ai cpg interface always respect the color scheme for weapons wheel
  • Fixed: ENGINE OIL PSI and NGB OIL PSI digital indication errors
  • Fixed: VID page in both cockpits not displaying Weapon Control status of other crewmember
  • Fixed: Missing "ENGINE # START" and "ENG# OVERRIDE" advisories on EUFD (AH64D: WCA: eng start and override)
  • Fixed: Freeze when shooting at the pilot - do not release cockpit if both pilots killed , cockpit will be released only after ejection of whole crew
  • Fixed: HMD virtual symbology elements should always be fully blanked or fully displayed
  • Fixed: APU exhaust should not have flame effect on start-up
  • Fixed: HOCAS cursor does not move in some case if it is assigned to the axes in control settings
  • Fixed: Laser firing should be inhibited from firing if TADS is at or beyond LIMITS
  • Fixed: Windshield wiper keybinding now working correctly

DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics
  • Added: Multicrew functionality with corresponding changes for multicrew voice chat support and cargo support. Four crew positions available including cockpit crew plus side gunner.
  • Improved: different Mi-8MTV2 features to support multicrew
  • Fixed: Rear gunner can be mounted without cargo half doors
  • Fixed: Rare crash which happened when Mi-8MTV2 was damaged
  • Fixed: Crash that sometime happen at the time of GUV pod jettison
  • Fixed: Side AI gunner long burst does not work

DCS: Mi-24P Hind by Eagle Dynamics
  • Improved: Petrovich AI control over altitude

DCS: F-16C Viper by Eagle Dynamics
  • Fixed: RWR new contact doesn't pulse on subsequent detections of same emission
  • Fixed: ACM/STT track being lost again under specific circumstances
  • Fixed: DAM alignment inconsistent between AG/NAV modes - fixed alignment status calculation, now it shouldn't depend on acft mode
  • Fixed: WCMD SMS page indicates no wind when it's set in ME
  • added loading wind information to SMS and CNTL pages for WCMD type of bombs
  • fixed "-" for wind direction
  • fixed wrongly upper status visibility if CNTL page selected

DCS: F/A-18C by Eagle Dynamics
  • Fixed: STT from VS range scale bugs
  • Fixed: ACM/STT track being lost again under specific circumstances
  • Fixed: HACQ is limited to 5nm if entered from GACQ
  • Added AN/ARC-210 default FM in 136...155.9975 MHz

DCS: F-5E Tiger II by Eagle Dynamics
  • Fixed: Left AIM-9 growls with no power on station - fixed growl when station isn't selected or
    External Stores Selector is out of SAFE (AG is selected)

DCS: A-10C II by Eagle Dynamics
  • Added. Wheel chocks on cold start
  • Fixed. Crash with AGM-65E missile

DCS: F-15E Suite 4+ by RAZBAM Simulations
  • Fixed: Corrected issue with weight and inertia not properly applied during ground re-arming
  • Fixed: Crash when selecting ACMI pod as OFF Missile
  • Update: Improvements to basic autopilot feedback control
  • Update: Inverted RC MPD/MPCD screen selection
  • Update: Improvements to alt hold feedback control
  • Update: External Model and LODS
  • Added: CRS (Course) Autopilot Steer mode enabled
  • Added: TCN (TACAN) Autopilot Steer mode enabled
  • Added: Reduction of lights displayed through NVG filters.
  • Added: Livery Mad Duck IV
  • Added: Ability to control LGB codes from WSO seat (3D Model).
  • Added: laser code panel for WSO
  • Fixed: Removed jitter for WSO external and internal pilot body animation during multi-cockpit
  • Added: Brakes now automatically applied when gear handle up and weight off wheels to stop main wheels from spinning into wheel well
  • Fixed: JFS light now stays on during entire engine sequence instead of only when ready for engagement
  • Fixed: Speedbrake will now retract when hydraulic power is no longer available to it
  • Fixed: CAS no longer uses INS as source of some kinematic data to avoid issues with unrepresentative CAS behaviour without INS being aligned
  • Fixed: TACAN will no longer automatically adjust channel when going to AA mode
  • Fixed: TACAN now initialising into proper initial state
  • Fixed: TACAN mode can now be modified on UFC regardless of TACAN power state
  • Fixed: TACAN mode/channel is now properly indicated on UFC regardless of TACAN power state
  • Updated: Reduced ECS sound based on SME input when Hear in Helmet option is enabled
  • Updated: External ground power will now provide power to Radios, Gear Lights, Flaps Lights, and Master Mode Lights
  • Updated: Improved yaw stability modelling to better match reference data and reduce unrealistic yaw oscillations in some cases
  • Fixed: JFS single bottle will now recharge properly after engine start and flight and JFS LOW caution is gone
  • Fixed: BINGO FUEL warning will no longer play immediately during Fuel BIT, it will play when the needle goes below the set BINGO value
  • Fixed: ILS not working from a cold start
  • Fixed: Corrected random floating point error for standby altimeter setting

DCS: AV-8B N/A by RAZBAM Simulations
  • Updated: UFC LL Input format
  • Updated: Flood Lights position default values
  • Added: Special Options for MPCD Video GAIN/CONTRAST default values

DCS F-14 Tomcat by Heatblur Simulations
  • Added SEAD as a task for the Mission Editor.
  • Partially fixed pilot not being killable. (WIP: killing a player spawned as RIO will kill the pilot instead, both SP and MP.)
  • Prepared Op. Reforger Mission 5 for pending F-14 AI TALD fix by ED.
  • Fixed certain shader params in the F-14B cockpit causing very dark panels.

DCS: JF-17 by Deka Ironwork Simulations
  • Fixed: HUD TDC position reset issue when moving TDC on HUD

DCS: SA-342 Gazelle by Polychop Simulations
  • Fixed HOT missiles losing track after launch on SA342L when moving outside of initial launch parameters

DCS Mirage F1 by Aerges
  • Fixed incorrect gun reticle display when "C + M or SW" mode was enabled from AG mode.
  • Fixed short range missile audio still being heard after 'C + M or SW' mode was deselected.
  • Fixed the initialization of the mechanical clock hours hand when the aircraft start time is greater than 12:00 PM. (This fix didn’t make it to the previous update).
  • Increased ILS glidepath sensitivity in the artificial horizon indicator.
  • Fixed bug in which the rudder trim usually started deflected to the left (sometimes to the right) when in a hot ground start.
  • Fixed fuselage Belouga bomb drag not being taken into account.

DCS: C-101 Aviojet by AvioDev
  • Fixed the initialization of the mechanical clock hours hand when the aircraft start time is greater than 12:00 PM. (This fix didn’t make it to the previous update).
  • Fixed clock hands animation: minutes and chronometer minutes hands were mixed up with each other. (This fix didn’t make it to the previous update).

DCS: Yak-52 by Eagle Dynamics
  • Oil cooling improved

DCS: Black Shark 3 by Eagle Dynamics
  • PVI-800 confusion about ME fixpoints 3 and 4 - fixed
  • 3D. Fixed the texture with the Vikhr launcher markings.

Campaigns
Combined Arms: Frontlines Georgia Campaign by ED
  • Mission 02. Updated with drawing objects and labels. Improved tracking of damaged, destroyed and retreating enemy aircraft. Added pop-up image with Mission tips. Fixed VO and text for some coordinate call outs. Fixed some VO and text that was no longer activating properly. Added triggers for retreating Helicopters.
  • Known issue: Some AI Helicopters could have a chance of landing damaged and will not properly de-spawn or be destroyed

DCS: UH-1H The Huey Last Show Campaign by SorelRo
  • Mission 3: It looks like about 80% of the time the Huey gets hit the radios are shut. So the player get left in the dark. I managed to find a way around it.

DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations
  • All missions – SAM-site not active if another site destroyed in the same mission - Enemy Air Defense Level calculation logic fixed

F-15C Aggressors BFM Campaign by Maple Flag Missions
  • Updated planner with range boundaries and updated range diagrams and kneeboard pages.
  • Added aircraft threat profiles to briefings.
  • Minor trigger tweaks to improve game play.
  • Added gun calls.
  • Updated practice missions to use both rookie and ace ai settings.
  • Adjusted AI taxi voice over times.
  • Updated tanker advanced waypoint settings.

F-5E Aggressors Air Combat Maneuver Campaign by Maple Flag Missions
  • Updated planner with range boundaries and updated range diagrams and kneeboard pages.
  • Added aircraft threat profiles to briefings.
  • Minor trigger tweaks to improve game play.
  • Added gun and missile calls.
  • Updated practice missions to use both rookie and ace ai settings.
  • Adjusted AI taxi voice over times.
  • Added rookie and random campaigns.

F/A-18C Aggressors BFM Campaign by Maple Flag Missions
  • Updated planner with range boundaries and updated range diagrams and kneeboard pages.
  • Minor trigger tweaks to improve game play.
  • Added gun calls.
  • Updated practice missions to use both rookie and ace ai settings.
  • Adjusted AI taxi voice over times.
  • Updated tanker advanced waypoint settings.
P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations
  • P-51 Skin updates

Spitfire IX The Big Show Campaign by Reflected Simulations
  • P-51 Skin updates

DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations
  • P-51 Skin updates

Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations
  • P-51 Skin updates

DCS: P-47D Wolfpack Campaign от Reflected Simulations
  • P-51 Skin updates

DCS: F-14A Zone 5 Campaign by Reflected Simulations
  • Engagement end logic improved

DCS: F-14 Speed & Angels Campaign by Reflected Simulations
  • Skin updates

DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations
  • Safety triggers added to a few missions
DCS World Steam Edition - OBWKB
The Ready Room
Podcast Interview


https://www.youtube.com/watch?v=kZwvlrEjJI8&t=124

Make sure you head over to the Ready Room and watch the latest interview with our very own Matt Wags Wagner! Their latest episode takes a closer look into some of the next big moves we are making in DCS. Watch The Mover and Gonky Show - Ep. 6 *LIVE* Featuring WAGS and WOMBAT.

A-1H Skyraider
Development Progress



We are thrilled to present the latest developments from Crosstail Studios' A-1H Skyraider module. Their dedicated team has been working tirelessly, achieving remarkable progress in multiple aspects to deliver an extraordinary aviation simulation experience centered around this iconic aircraft so loved by its pilots.

Flight Model Advancements:
Significant progress has been made to achieve a high level of FM realism. The seamless integration of ground effect and ground handling during taxiing provide an authentic feel to takeoffs and landings, while support for differential braking and a parking brake enhances the ground handling capabilities, ensuring precise maneuvering on the runway.

With the newly initiated cockpit shaking effects, which accurately simulate engine vibrate and atmospheric turbulence, you can immerse yourself in the thrill of aviation making each flight a true adventure. The further refinement of drag calculations for the various control surfaces ensure a realistic aircraft responsiveness and authentic flight realism. All control surfaces simulation is nearing completion and the hydraulic system is being implemented. Engine management, fuel consumption simulation, and the implementation of the onboard oxygen system and all progressing well. Additionally, the groundwork for future autopilot features has been programmed and the AN/APN-22 radar altimeter is operational.



High Poly Cockpit Progress:
The high poly cockpit is meticulously refined in every detail to create an unparalleled cockpit experience. The team of animators are also hard at work, adding lifelike animations to various cockpit elements, ensuring a truly immersive experience for every aviator. Furthermore, the skilled texturing artists are hard at work crafting intricate textures that will bring the A-1H Skyraider's cockpit to life, with every gauge and instrument being meticulously detailed. As a sneak peek into our progress, we are delighted to showcase rendered images of the cockpit, showcasing the incredible attention to detail.

Radar Weapon System Progress:
The team has achieved significant milestones with the AN/APS-6 Radar Pod, specifically tailored for the A-1H Skyraider. The detailed architecture design guarantees a seamless integration of hardware components, signal processing algorithms, and data integration, creating an authentic recreation of this early radar system. The successful implementation of core signal processing algorithms enables good aircraft detection and tracking. Currently, our functional radar prototype is undergoing rigorous testing and calibration, ensuring accurate and reliable results.



Future Development Efforts:
In addition to the very high attention to detail, the team are crafting lifelike animations and intricate textures that will breathe life into every gauge and instrument, providing an unparalleled cockpit experience. The team is dedicated to delivering a highly immersive and visually stunning environment that captures the essence of flying the iconic A-1H Skyraider.

Whether you're an air-to-air or air-to-ground enthusiast, this robust and versatile aircraft will undoubtedly become a favorite in your virtual hangar. Stay tuned as the project progresses towards the release of this remarkable addition to the DCS family. Discover the full experience of DCS: A-1H Skyraider and explore more at https://www.crosstailstudios.com/


Growling Sidewinder

Multiplayer Server



In celebration of Growling Sidewinder’s remarkable achievement with over 500K Subscribers on their YouTube, we are offering 5 modules as giveaways via the GS channel. Hurry! Entries are only accepted until Monday the 14th of August, 2023. Good Luck!

Thank you for your unwavering support and passion. We look forward to serving you and exceeding your expectations.

Yours sincerely,

Eagle Dynamics
DCS World Steam Edition - OBWKB
Inherent Resolve
Free Mission



Featuring hundreds of voice overs, realistic scenarios and built-in randomisation, this Inherent Resolve mission can be experienced over and over again. It also incorporates a unique “Start from Push” option, which will enable you to either start in a “Cold and Dark” jet on the airfield or airborne, right behind the tanker and ready to take on tasking immediately. Download the mission for free: 10 Percent True and Sedlo Present: Operation Inherent Resolve - An F-15E Strike Eagle Mission. Enjoy!

If you are still hunting for some more free content, make sure to download the other free missions in Sedlo’s User Files.


DCS Stable
Development Progress



We are thrilled to announce the successful update of the DCS Stable version. Now, all the latest and greatest content from Open Beta can now be experienced by our wider audience. Thank you for your patience and understanding whilst we polish some very sought after features. Also, thank you to our growing team of closed beta testers who have provided untold feedback and greatly helped with the delivery of this DCS Stable version.

This update includes the DCS: F-15E and many improvements for DCS: F/A-18C, DCS: F-16C Viper, DCS: AH-64D and DCS: F-14A/B Tomcat and much much more! Read the Stable log.


D3W
Spanish DCS Meeting Point



The D3W server offers an extra challenge to more seasoned players with the Cold War, Rotor World and Dogfight servers. The D3W team also regularly runs events such as weekly PvE missions with up to 50 pilots coordinated through GCI and ATC. The community also has a competitive PVP team (SATAL/TACT21.2). Go on and share the joy, join them in Discord!

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
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