DCS World Steam Edition - OBWKB
15 Years of DCS
Up to 60% Savings



Check out the biggest DCS savings in years with up to 60% savings off most products! The sale will continue on our eShop until Sunday, the 17th of September 2023 at 16:00 GMT and on Steam until the 15th at 18:00 GMT.

All our most popular aircraft, terrains and campaigns are now available with up to 60% discount.

https://store.steampowered.com/app/223750/DCS_World_Steam_Edition/



Supercarrier
Development Progress



We continue to add the logic and animations that govern how aircraft are directed from a parking location to a catapult and how aircraft are directed out of the landing area after recovering. This includes new yellow shirt plane directors and brown shirt plane captains. Aircraft will be handed off between multiple plane directors to reach their assigned catapults with realistic animations. Closed Beta Testing of this is on-going. This is a complex and time consuming task to account for a myriad of conditions that could “break” the logic. Thank you for your patience as we strive to complete this new feature soon.



F/A-18C Pilot Model
Development Progress



We are thrilled to present you with the above screenshots of the new F/A-18C pilot’s helmet and facemask. There will be two versions of the helmet. The first is the U.S. Navy JHMCS flight helmet with a Digital EyePiece Night Vision Cueing Display (NVCD) option. The second is the U.S. Navy HGU-68P flight helmet with AN_AVS-9(V) NVG night vision goggles, via the Banana Mounting adapter option. The Gentex MBA-20AP facemask, with new US Navy microphone, will also be integrated with the helmet. The helmet will include convenient mapping and a texture template so that you can customize it and add your squadron’s emblems!


SPQR
Multiplayer Server



The SPQR multiplayer server features all the modern aircraft (generation 3 and 4, including the F-15E) and rotary wing aircraft (AH-64D and Ka-50 III) available in DCS. The only limitations are no GPS-guided glide bombs and cruise missiles.

Key features:

  • The frontline objective locations are marked on the F10 map (circles representing general location).
  • Real-time statistics tracking is available using SpecialK's DCSServerBot (plus many other bot features)
  • Integration with the DTC user-mod that will automatically import objective waypoints (based on real-time frontline location)
  • Yink's EWR tool provides an "overlord" type picture/bogey-dope in text format
  • CSAR missions help preserve your coalition's attrition (which affects frontline movement)
  • The server offers missions for everyone: A2A, A2G, SEAD/DEAD, Naval operations, etc
  • The server is hosted on high-end hardware that offers high frame rates with no lag. Join their Discord for more information.
Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
Sep 1, 2023
DCS World Steam Edition - OBWKB
15th Anniversary Celebration Sale
Up to 60% off



All our most popular aircraft, terrains and campaigns are now available with up to 60% discount.

What to expect this 15th Anniversary year
Announcement



Throughout the year, this 15-year badge will be used to mark our celebratory events.

DEVELOPER Q&A

We are incredibly grateful to our dedicated community members who have been the driving force behind development ideas and priorities, bug notifications and product requests as well as the engine behind the steady user growth over the years. To put even more focus on your contribution, we’d like to invite all of you to add your most important questions and requests to a special Developer Q&A, which will help us prioritise things for the near and medium term.

Please submit your questions via the Forum Thread here.

This Q&A is your best opportunity yet for answers to your most burning questions. We are excited to share news on topics we know are important to you, such as a Dynamic Campaign roadmap, updates for ATC, progress of DLSS and Vulkan API integration, the future of the Mission Editor, and Flaming Cliffs.

We will answer everything we can. Submissions are open until Monday 11th September. Thank you!


CELEBRATING OUR COMMUNITY CREATORS



The dedication of those talented users who create free content for all to enjoy never ceases to impress us and we would like to thank them by showcasing their work and by featuring some of the very best content including mods, campaigns, skins, help-guides, videos and more.



Please take the time to browse some of the thousands of User Files available totally free of charge. In addition, please take a look at some of the influential community-made content:



Our community of creators produce a massive amount of content each year. We are sure you know most of them already, but if not, please take a moment to explore and enjoy their work via the list below:

deephack | G. Skouras | The Ops Center By Mike Solyom | Reflected Simulations | Pricklyhedgehog72 | DCS Sport | phil style | Bullet4MyEnemy | Nightwolf | Command T | THE AIR WARFARE GROUP | Phenom | Hornet Productions | Rakuzard | HIP Games | Reload Gaming | Keller Dominik | Flight Simulation | Enigma | Adrian Caparzo | Hellreign82 | TacticalPascale | 104th_Maverick | VRFlightSimGuy | CasmoTV | FIXEDIT | Fast Jet Performance | TheSkyline35 | J.P. Ferre | しきしま56 | Bogey Dope | RedKite | DCS WORLD PAK | iceman_fox1 | XCHECK | TheWarthogProject | Spudknocker | Tricker | LongShot | Retalha | ralfidude | RKProGaming | Infante760 | Mushroom Cloud Confetti | Grim Reapers | C.W. Lemoine | Growling Sidewinder | DevildogGamer | OperatorDrewski | Chuck's Guides

MULTIPLAYER EVENTS



DCS can be a fabulous shared experience and has become a large part of what makes it important to so many players.

We are very grateful to all the DCS server owners who do a superb job hosting, tailoring gameplay experiences and curating community spaces, from carrier ops, to aerobatics and warbirds, to helicopters.

We will be working with server owners to set up special events throughout the year and will share more details soon. We will also be joining in on a number of these community events, so keep an eye out for more details and for the opportunity to fly with and against ED Team members.

15 YEARS OF DCS: WHERE DID WE COME FROM?



Many of you have been with us on this incredible journey since the start and we are deeply grateful for your loyalty.

The creation of the Digital Combat Simulator brand in 2008 was not our first entry into the combat simulation genre; upon release in 2008, our core team already had 13 years experience. Here is a summarised timeline of the Eagle Dynamics story so far:

  • 1991 Eagle Dynamics is founded
  • Nov 1995 Su-27 Flanker. Runner-up for Computer Gaming World's ‘Simulation of the Year’
  • Sep 1999 Flanker 2.0. The direct sequel to Su-27 Flanker added the SU-33 to the lineup
  • Mar 2002 Flanker 2.5. Awarded ‘Best Simulation of 2002’ by PC Gamer
  • Nov 2003 Lock-On: Modern Air Combat. Published by Ubisoft
  • Apr 2005 Lock-On: Flaming Cliffs release. Advanced Flight Model for Su-25 and Su-25T
  • Oct 2008 DCS: Black Shark. Advanced Flight Model and first clickable cockpit in the ED history. The first ‘DCS’ release earned SimHQ's ‘Sim Product of the Year’ 2008
  • 2009 DCS: Black Shark wins PC Gamer Simulation of the Year 2009
  • Feb 2011 DCS: A-10C Warthog. The first full-fidelity jet
  • 2011 DCS: A-10C Warthog wins PC Gamer Simulation of the Year 2011
  • May 2012 DCS: P-51D Mustang. The first WWII module
  • Aug 2013 DCS World Steam Edition
  • Jan 2015 DCS: Su-27 The Ultimate Argument Campaign for DCS World
  • Oct 2015: DCS: L-39 Albatros. The first MultiCrew
  • Nov 2015 DCS World 2.0. Detailed terrain support of the Nevada map
  • Jun 2017 DCS World 2.1. Added deferred shading and physically-based rendering
  • Jun 2017 DCS: WWII Asset Pack
  • Apr 2018 DCS World 2.5 Significant improvement to the Caucasus map.
  • May 2018 DCS: F/A-18C. Our most popular module to date
  • Apr 2019 Dedicated Servers released for Multiplayer
  • Oct 2019 DCS: F-16C Viper
  • May 2020 DCS: Supercarrier Nimitz-class flight deck Operations
  • Apr 2021 DCS World 2.7. Eagle Dynamics Weather Engine
  • Jun 2021 DCS: Mi-24P HIND and MultiCrew
  • Mar 2022 DCS: AH-64D
  • Oct 2022 DCS World 2.8. Improved atmospheric conditions and AI basic flight manoeuvres
  • Mar 2023 Multi-threading is introduced
We are working hard on DCS World 3.0, with 2.9 coming soon. Your simulation now boasts 44 aircraft modules, 66 campaigns, 7 maps, and nearly 20,000 FREE mods and user-files created by the community along with over 4.5 million Videos on Youtube, with billions of views.

LOOKING TO THE FUTURE



We shared passion and a desire to create historically important combat aircraft in uncompromising detail for all of you to enjoy, making aviation dreams come true and the inaccessible a virtual reality.

DCS will continue to grow, with more focus on the graphics environment, spherical earth, core ‘game’ functionality, improved multiplayer and cooperative play with extended ground and naval warfare. Many much-anticipated aircraft are coming soon, including the mighty F-4E Phantom, OH-58D Kiowa, F4U Corsair, C-130J, CH-47 Chinook. So much to look forward to!

We are moved by the positivity and dedication of our loyal community and privileged to be part of your lives.

Thank you for your passion and support, and thank you for making our dreams come true.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
DCS World Steam Edition - OBWKB
F-104
Announcement



The Aerges Team is excited to present their upcoming DCS: F-104 module. Using the experience gained developing the DCS: C-101 Aviojet and the DCS: Mirage F1 modules, they will certainly deliver the most accurate simulation of this exceptional and iconic machine.

Designed by the legendary Kelly Johnson, of P-38, U-2 and SR-71, the F-104 was initially designed to counter the threat posed by the MiG-15 over Korea, and later the MiG-17. Equipped with a single J79-GE-19 turbo jet installed in a very small and lightweight aircraft, the F-104 had excellent airspeed and acceleration qualities that outmatched aircraft of the same era.

Armed with a 725-round M61A1 20mm autocannon and up to two AIM-9 Sidewinders, the F-104 was a within visual range fighter that relied on high-speed slashing attacks rather than turning dogfights due to its poor turn rates. Although optimized for the interceptor role, it could also be armed with unguided rockets and bombs for ground attack.

An AN/ASG-14T1 ranging radar and fire control computer enabled the F-104 to search for aerial targets out to 40 nm and track them within 10 nm.

The F-104 took part in the 1958 Taiwan Strait Crisis and played a deterrent force during the Berlin Crisis of 1961. Between 1965 and 1967, it flew 5,206 sorties during the Vietnam War. In 1971, Pakistani F-104s took part in the Indo-Pakistan War.



Mirage F1BE
Development Progress



Aerges is happy to announce that the Mirage F1BE (two-seater) is now entering the final testing phase before public release. This version will be ideal for conversion training, and it will provide the opportunity to fly with friends in multiplayer using DCS multicrew.

https://store.steampowered.com/app/2071330/DCS_Mirage_F1/

The second seat adds an additional 30 cm to the length of the aircraft, which results in reduced internal fuel and the removal of the twin 30mm cannons. All other combat capabilities are retained from the single-seat version, with the loss of the internal cannons and internal fuel being compensated for with the addition of cannon pods and external fuel tanks. The back seat also includes a heads-up sight repeater which is unique in DCS.



The addition of the Mirage F1BE adds an interesting role playing option for the Mirage F1 pilot journey. Starting with the C-101 to learn basic airmanship, then transitioning to the Mirage F1BE, a part of the Mirage F1 Basic Course (B-Course), and then concluding with a Mirage F1 tactical unit. Aerges provides this unique experience, available nowhere else in DCS World.



ARCCO
F2023



The Asia Region Combat Competition welcomes spectators, aviation enthusiasts, and the media to follow this remarkable display of aerial artistry. Witness the triumphs and challenges as virtual pilots take flight and be crowned the true Air Supremacy Champions of the Asia region.

The event will be streamed live online, allowing viewers from all over the world to witness the action as it unfolds. Treat yourself to a thrilling showcase of skill and dedication as teams compete in heart-pounding BVR and Dogfights for glory and recognition. Join them this weekend for the quarter finals.

Thank you for your passion and support,

Yours sincerely,

Eagle Dynamics
DCS World Steam Edition - OBWKB
DCS World
  • Crash DCS_server.dll - fixed
  • Crash on trains in some cases - fixed

DCS: Mosquito FB VI by Eagle Dynamics
  • Mossie Normandy Railhub mission updated for Normandy 2.0
DCS World Steam Edition - OBWKB
MultiCrew
Development Progress



The eagerly awaited MultiCrew functionality and the corresponding changes for Voice Chat and Cargo Ops support are now implemented with the most recent open beta update. Enjoy!

Four crew positions are available including the cockpit crew and the side gunner. We have added new functionality to MultiCrew join requests permitting the crew commander to see the various role requests.

https://store.steampowered.com/app/1593360/DCS_Mi24P_HIND/

The DCS: Mi-8MTV2 has specific AI crew functionality for the mechanic-technician (center cockpit seat) such as the on-demand monitoring of the yaw autopilot channel. If a human player takes this role then the AI functionality ceases to work automatically and switches over to the specific player to manage. While working with cargo, the mechanic-technician is moved to the rear cabin for cargo ops observation and management.


Mi-24P Hind
Development Progress



We are nearing the completion of the Hind’s first person ‘in cockpit 3D pilot model’. As a matter of interest, the work on these models is a relatively sophisticated process. Here are the key steps:

Stage 1 Pilot Figure Modeling:
The basic articulated human body is selected and the desired clothing style and fabric is laid over it. The analysis of original flight suits, parachutes and crew equipment along with photographs, videos is collated. Additional talks with pilots and SMEs are made to iron out any fine nuances. Facial modeling to a suitable character is developed with skin and detail texturing to follow.



Stage 2 Placing pilot model in the cockpit and animation:
In-cockpit animations are selected with a view to delivering natural man-machine interface as well as realistic body, head and eye movement.



More specific animations, such as leaning into the aiming sight and interacting with cockpit control panels are determined and fine tuned for realism. Finally, each crew member is given an animation for simulated incapacitation.

From the VR point of view, our goal is to deliver realism and immersion and make you feel as though it is your own body.

The Border
Mi-24P Campaign



Prepare to embark on an immersive journey, fraught with adrenaline-pumping action and strategic decision-making. Set in a war-torn region, you will face challenging missions that will test your piloting skills and tactical prowess. DCS Mi-24P The Border Campaign offers a rich narrative experience, packed with thrilling combat scenarios. Make sure to download it now. Enjoy!

https://store.steampowered.com/app/2545060/DCS_Mi24P_The_Border_Prequel_Campaign_by_Armen_Murazyan/

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
DCS World Steam Edition - OBWKB
Introducing multicrew functionally for DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics
Introducing warehouse management functions for DCS: World Scripting Engine
New campaign DCS: Mi-24P The Border - Prequel by Armen Murazyan

DCS World
  • Added warehouse management functions to DCS: World Scripting Engine:
    - airbase:getWarehouse()
    - warehouse:getInventory()
    - Warehouse.getResourceMap()
    More about them here: forum.dcs.world/topic/332300-warehouse-control-functions/ (Thank you to Grimes for initial testing and feedback and overall creative multiplayer and mission content creators community for driving us forward)
  • WWII Assets pack. Fixed. If WWII assets pack is absent, its units show a black Encyclopedia page
  • New feature. Added F10 Map Coordinates Picker like in Mission Editor. Call it with LALT + Left Mouse click.
  • F10 map. Added ability to Show Airdrome data window always, regardless of the F10 view options
  • ME. Payload panel. Added two separated icons: S-25-O and S-25-OFM
  • ME. Cannot Enter Decimals in Frequency Window - fixed
  • ME. The triangular target mark from task remains on map after deleting task in some case - fixed
  • ME. GUI Error when click on the triangular marker from task Cargo Transportation - fixed
  • MP. System bar popups on top layer over the role selection window in some cases - fixed
  • AI aircraft. Fixed helicopters collision on taxiway after destroying one ship in group
  • AI aircraft. Helicopter group blocks the airfield in some cases - fixed
  • AI aircraft. Crash after damage to wingman from AI group during taxi in some cases - fixed
  • AI aircraft. Helicopters can't land on the ship in some cases - fixed
  • AI aircraft. AI planes do not start from ramp in some cases - fixed
  • AI aircraft. The logic of attack maneuvering high-speed fighters of low-speed aircraft has been corrected.
  • AI aircraft. B-1B. Collision AI with a bomb after release - fixed
  • AI aircraft. P-51 and Bf-109 - AI fourth wingman can not maintaining climb of group - fixed
  • Weapons. Torpedo. Will not use improper exhaust effect
  • Weapons. Torpedo. Added torpedo splash effect
  • Weapons. Kh-59M missile. Added radio altimeter. Missile is able to terrain follow over rolling hills
  • Weapons. Fixed IR missiles tracking an aerial targets masked by buildings (https://forums.eagle.ru/showthread.php?t=265350)
  • Score system. Player Score SP Missions, Not being registered - fixed
  • Ground units. Fixed smoking infantry after damage.
  • Ground units. Fixed crash when trying to select empty storage in the tank.
  • Ground units. Fixed enemy units will not attack a train.
  • Ground units. Fixed units getting stuck when attacking.
  • Ground units. Fixed crash when assigning a task disembarking from trigger to a player.
  • JTAC. Fixed not mentioning APKWS for 9-line activities
  • Multicrew. Added role to request query for join


DCS: AH-64D by Eagle Dynamics
  • Replaced AH-64D Quick Start Manual with AH-64D Early Access Guide
  • Updated to current state of AH-64D early access
  • Numerous revisions and improvements
  • Added cpg ai target store command
  • Added make ai cpg interface always respect the color scheme for weapons wheel
  • Fixed: ENGINE OIL PSI and NGB OIL PSI digital indication errors
  • Fixed: VID page in both cockpits not displaying Weapon Control status of other crewmember
  • Fixed: Missing "ENGINE # START" and "ENG# OVERRIDE" advisories on EUFD (AH64D: WCA: eng start and override)
  • Fixed: Freeze when shooting at the pilot - do not release cockpit if both pilots killed , cockpit will be released only after ejection of whole crew
  • Fixed: HMD virtual symbology elements should always be fully blanked or fully displayed
  • Fixed: APU exhaust should not have flame effect on start-up
  • Fixed: HOCAS cursor does not move in some case if it is assigned to the axes in control settings
  • Fixed: Laser firing should be inhibited from firing if TADS is at or beyond LIMITS
  • Fixed: Windshield wiper keybinding now working correctly

DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics
  • Added: Multicrew functionality with corresponding changes for multicrew voice chat support and cargo support. Four crew positions available including cockpit crew plus side gunner.
  • Improved: different Mi-8MTV2 features to support multicrew
  • Fixed: Rear gunner can be mounted without cargo half doors
  • Fixed: Rare crash which happened when Mi-8MTV2 was damaged
  • Fixed: Crash that sometime happen at the time of GUV pod jettison
  • Fixed: Side AI gunner long burst does not work

DCS: Mi-24P Hind by Eagle Dynamics
  • Improved: Petrovich AI control over altitude

DCS: F-16C Viper by Eagle Dynamics
  • Fixed: RWR new contact doesn't pulse on subsequent detections of same emission
  • Fixed: ACM/STT track being lost again under specific circumstances
  • Fixed: DAM alignment inconsistent between AG/NAV modes - fixed alignment status calculation, now it shouldn't depend on acft mode
  • Fixed: WCMD SMS page indicates no wind when it's set in ME
  • added loading wind information to SMS and CNTL pages for WCMD type of bombs
  • fixed "-" for wind direction
  • fixed wrongly upper status visibility if CNTL page selected

DCS: F/A-18C by Eagle Dynamics
  • Fixed: STT from VS range scale bugs
  • Fixed: ACM/STT track being lost again under specific circumstances
  • Fixed: HACQ is limited to 5nm if entered from GACQ
  • Added AN/ARC-210 default FM in 136...155.9975 MHz

DCS: F-5E Tiger II by Eagle Dynamics
  • Fixed: Left AIM-9 growls with no power on station - fixed growl when station isn't selected or
    External Stores Selector is out of SAFE (AG is selected)

DCS: A-10C II by Eagle Dynamics
  • Added. Wheel chocks on cold start
  • Fixed. Crash with AGM-65E missile

DCS: F-15E Suite 4+ by RAZBAM Simulations
  • Fixed: Corrected issue with weight and inertia not properly applied during ground re-arming
  • Fixed: Crash when selecting ACMI pod as OFF Missile
  • Update: Improvements to basic autopilot feedback control
  • Update: Inverted RC MPD/MPCD screen selection
  • Update: Improvements to alt hold feedback control
  • Update: External Model and LODS
  • Added: CRS (Course) Autopilot Steer mode enabled
  • Added: TCN (TACAN) Autopilot Steer mode enabled
  • Added: Reduction of lights displayed through NVG filters.
  • Added: Livery Mad Duck IV
  • Added: Ability to control LGB codes from WSO seat (3D Model).
  • Added: laser code panel for WSO
  • Fixed: Removed jitter for WSO external and internal pilot body animation during multi-cockpit
  • Added: Brakes now automatically applied when gear handle up and weight off wheels to stop main wheels from spinning into wheel well
  • Fixed: JFS light now stays on during entire engine sequence instead of only when ready for engagement
  • Fixed: Speedbrake will now retract when hydraulic power is no longer available to it
  • Fixed: CAS no longer uses INS as source of some kinematic data to avoid issues with unrepresentative CAS behaviour without INS being aligned
  • Fixed: TACAN will no longer automatically adjust channel when going to AA mode
  • Fixed: TACAN now initialising into proper initial state
  • Fixed: TACAN mode can now be modified on UFC regardless of TACAN power state
  • Fixed: TACAN mode/channel is now properly indicated on UFC regardless of TACAN power state
  • Updated: Reduced ECS sound based on SME input when Hear in Helmet option is enabled
  • Updated: External ground power will now provide power to Radios, Gear Lights, Flaps Lights, and Master Mode Lights
  • Updated: Improved yaw stability modelling to better match reference data and reduce unrealistic yaw oscillations in some cases
  • Fixed: JFS single bottle will now recharge properly after engine start and flight and JFS LOW caution is gone
  • Fixed: BINGO FUEL warning will no longer play immediately during Fuel BIT, it will play when the needle goes below the set BINGO value
  • Fixed: ILS not working from a cold start
  • Fixed: Corrected random floating point error for standby altimeter setting

DCS: AV-8B N/A by RAZBAM Simulations
  • Updated: UFC LL Input format
  • Updated: Flood Lights position default values
  • Added: Special Options for MPCD Video GAIN/CONTRAST default values

DCS F-14 Tomcat by Heatblur Simulations
  • Added SEAD as a task for the Mission Editor.
  • Partially fixed pilot not being killable. (WIP: killing a player spawned as RIO will kill the pilot instead, both SP and MP.)
  • Prepared Op. Reforger Mission 5 for pending F-14 AI TALD fix by ED.
  • Fixed certain shader params in the F-14B cockpit causing very dark panels.

DCS: JF-17 by Deka Ironwork Simulations
  • Fixed: HUD TDC position reset issue when moving TDC on HUD

DCS: SA-342 Gazelle by Polychop Simulations
  • Fixed HOT missiles losing track after launch on SA342L when moving outside of initial launch parameters

DCS Mirage F1 by Aerges
  • Fixed incorrect gun reticle display when "C + M or SW" mode was enabled from AG mode.
  • Fixed short range missile audio still being heard after 'C + M or SW' mode was deselected.
  • Fixed the initialization of the mechanical clock hours hand when the aircraft start time is greater than 12:00 PM. (This fix didn’t make it to the previous update).
  • Increased ILS glidepath sensitivity in the artificial horizon indicator.
  • Fixed bug in which the rudder trim usually started deflected to the left (sometimes to the right) when in a hot ground start.
  • Fixed fuselage Belouga bomb drag not being taken into account.

DCS: C-101 Aviojet by AvioDev
  • Fixed the initialization of the mechanical clock hours hand when the aircraft start time is greater than 12:00 PM. (This fix didn’t make it to the previous update).
  • Fixed clock hands animation: minutes and chronometer minutes hands were mixed up with each other. (This fix didn’t make it to the previous update).

DCS: Yak-52 by Eagle Dynamics
  • Oil cooling improved

DCS: Black Shark 3 by Eagle Dynamics
  • PVI-800 confusion about ME fixpoints 3 and 4 - fixed
  • 3D. Fixed the texture with the Vikhr launcher markings.

Campaigns
Combined Arms: Frontlines Georgia Campaign by ED
  • Mission 02. Updated with drawing objects and labels. Improved tracking of damaged, destroyed and retreating enemy aircraft. Added pop-up image with Mission tips. Fixed VO and text for some coordinate call outs. Fixed some VO and text that was no longer activating properly. Added triggers for retreating Helicopters.
  • Known issue: Some AI Helicopters could have a chance of landing damaged and will not properly de-spawn or be destroyed

DCS: UH-1H The Huey Last Show Campaign by SorelRo
  • Mission 3: It looks like about 80% of the time the Huey gets hit the radios are shut. So the player get left in the dark. I managed to find a way around it.

DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations
  • All missions – SAM-site not active if another site destroyed in the same mission - Enemy Air Defense Level calculation logic fixed

F-15C Aggressors BFM Campaign by Maple Flag Missions
  • Updated planner with range boundaries and updated range diagrams and kneeboard pages.
  • Added aircraft threat profiles to briefings.
  • Minor trigger tweaks to improve game play.
  • Added gun calls.
  • Updated practice missions to use both rookie and ace ai settings.
  • Adjusted AI taxi voice over times.
  • Updated tanker advanced waypoint settings.

F-5E Aggressors Air Combat Maneuver Campaign by Maple Flag Missions
  • Updated planner with range boundaries and updated range diagrams and kneeboard pages.
  • Added aircraft threat profiles to briefings.
  • Minor trigger tweaks to improve game play.
  • Added gun and missile calls.
  • Updated practice missions to use both rookie and ace ai settings.
  • Adjusted AI taxi voice over times.
  • Added rookie and random campaigns.

F/A-18C Aggressors BFM Campaign by Maple Flag Missions
  • Updated planner with range boundaries and updated range diagrams and kneeboard pages.
  • Minor trigger tweaks to improve game play.
  • Added gun calls.
  • Updated practice missions to use both rookie and ace ai settings.
  • Adjusted AI taxi voice over times.
  • Updated tanker advanced waypoint settings.
P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations
  • P-51 Skin updates

Spitfire IX The Big Show Campaign by Reflected Simulations
  • P-51 Skin updates

DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations
  • P-51 Skin updates

Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations
  • P-51 Skin updates

DCS: P-47D Wolfpack Campaign от Reflected Simulations
  • P-51 Skin updates

DCS: F-14A Zone 5 Campaign by Reflected Simulations
  • Engagement end logic improved

DCS: F-14 Speed & Angels Campaign by Reflected Simulations
  • Skin updates

DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations
  • Safety triggers added to a few missions
DCS World Steam Edition - OBWKB
The Ready Room
Podcast Interview


https://www.youtube.com/watch?v=kZwvlrEjJI8&t=124

Make sure you head over to the Ready Room and watch the latest interview with our very own Matt Wags Wagner! Their latest episode takes a closer look into some of the next big moves we are making in DCS. Watch The Mover and Gonky Show - Ep. 6 *LIVE* Featuring WAGS and WOMBAT.

A-1H Skyraider
Development Progress



We are thrilled to present the latest developments from Crosstail Studios' A-1H Skyraider module. Their dedicated team has been working tirelessly, achieving remarkable progress in multiple aspects to deliver an extraordinary aviation simulation experience centered around this iconic aircraft so loved by its pilots.

Flight Model Advancements:
Significant progress has been made to achieve a high level of FM realism. The seamless integration of ground effect and ground handling during taxiing provide an authentic feel to takeoffs and landings, while support for differential braking and a parking brake enhances the ground handling capabilities, ensuring precise maneuvering on the runway.

With the newly initiated cockpit shaking effects, which accurately simulate engine vibrate and atmospheric turbulence, you can immerse yourself in the thrill of aviation making each flight a true adventure. The further refinement of drag calculations for the various control surfaces ensure a realistic aircraft responsiveness and authentic flight realism. All control surfaces simulation is nearing completion and the hydraulic system is being implemented. Engine management, fuel consumption simulation, and the implementation of the onboard oxygen system and all progressing well. Additionally, the groundwork for future autopilot features has been programmed and the AN/APN-22 radar altimeter is operational.



High Poly Cockpit Progress:
The high poly cockpit is meticulously refined in every detail to create an unparalleled cockpit experience. The team of animators are also hard at work, adding lifelike animations to various cockpit elements, ensuring a truly immersive experience for every aviator. Furthermore, the skilled texturing artists are hard at work crafting intricate textures that will bring the A-1H Skyraider's cockpit to life, with every gauge and instrument being meticulously detailed. As a sneak peek into our progress, we are delighted to showcase rendered images of the cockpit, showcasing the incredible attention to detail.

Radar Weapon System Progress:
The team has achieved significant milestones with the AN/APS-6 Radar Pod, specifically tailored for the A-1H Skyraider. The detailed architecture design guarantees a seamless integration of hardware components, signal processing algorithms, and data integration, creating an authentic recreation of this early radar system. The successful implementation of core signal processing algorithms enables good aircraft detection and tracking. Currently, our functional radar prototype is undergoing rigorous testing and calibration, ensuring accurate and reliable results.



Future Development Efforts:
In addition to the very high attention to detail, the team are crafting lifelike animations and intricate textures that will breathe life into every gauge and instrument, providing an unparalleled cockpit experience. The team is dedicated to delivering a highly immersive and visually stunning environment that captures the essence of flying the iconic A-1H Skyraider.

Whether you're an air-to-air or air-to-ground enthusiast, this robust and versatile aircraft will undoubtedly become a favorite in your virtual hangar. Stay tuned as the project progresses towards the release of this remarkable addition to the DCS family. Discover the full experience of DCS: A-1H Skyraider and explore more at https://www.crosstailstudios.com/


Growling Sidewinder

Multiplayer Server



In celebration of Growling Sidewinder’s remarkable achievement with over 500K Subscribers on their YouTube, we are offering 5 modules as giveaways via the GS channel. Hurry! Entries are only accepted until Monday the 14th of August, 2023. Good Luck!

Thank you for your unwavering support and passion. We look forward to serving you and exceeding your expectations.

Yours sincerely,

Eagle Dynamics
DCS World Steam Edition - OBWKB
Inherent Resolve
Free Mission



Featuring hundreds of voice overs, realistic scenarios and built-in randomisation, this Inherent Resolve mission can be experienced over and over again. It also incorporates a unique “Start from Push” option, which will enable you to either start in a “Cold and Dark” jet on the airfield or airborne, right behind the tanker and ready to take on tasking immediately. Download the mission for free: 10 Percent True and Sedlo Present: Operation Inherent Resolve - An F-15E Strike Eagle Mission. Enjoy!

If you are still hunting for some more free content, make sure to download the other free missions in Sedlo’s User Files.


DCS Stable
Development Progress



We are thrilled to announce the successful update of the DCS Stable version. Now, all the latest and greatest content from Open Beta can now be experienced by our wider audience. Thank you for your patience and understanding whilst we polish some very sought after features. Also, thank you to our growing team of closed beta testers who have provided untold feedback and greatly helped with the delivery of this DCS Stable version.

This update includes the DCS: F-15E and many improvements for DCS: F/A-18C, DCS: F-16C Viper, DCS: AH-64D and DCS: F-14A/B Tomcat and much much more! Read the Stable log.


D3W
Spanish DCS Meeting Point



The D3W server offers an extra challenge to more seasoned players with the Cold War, Rotor World and Dogfight servers. The D3W team also regularly runs events such as weekly PvE missions with up to 50 pilots coordinated through GCI and ATC. The community also has a competitive PVP team (SATAL/TACT21.2). Go on and share the joy, join them in Discord!

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
DCS World Steam Edition - OBWKB
New Modules

Launch of the DCS: F-15E by RAZBAM
https://store.steampowered.com/app/2316890/DCS_F15E/

Introduced a new map module: DCS: Sinai by OnReTech
https://store.steampowered.com/app/2320360/DCS_Sinai_Map_by_OnReTech/

New campaigns:

DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulation
https://store.steampowered.com/app/2413980/DCS_FA18C_Flaming_Sunrise_Campaign_by_Sandman_Simulations/

DCS UH-1H The Last Show Campaign by SorelRo
https://store.steampowered.com/app/2431910/DCS_UH1H_The_Huey_Last_Show_Campaign_by_SorelRo/

DCS World

  • Fixed H-6J GDJ-IV1 MER6 adaptor model.
  • Added smoke from vehicles and some static objects based on health, this means as a vehicle takes more damage you may see different levels of smoke giving you a better idea visually if you did any damage on that last run in.
  • ME. Info window expanded with opportunity to auto or selectively rename the units in the group. Press the “question” mark button next to the Group Name field. It was added earlier but not mentioned.
  • MP lobby. Select Role dialog now shows the name and IP address of the current server. The “Favorites” interactive star is also presented for convenience. Double-clicking on the IP address string copies it to clipboard. It was added earlier but not mentioned.
  • The lessons for free entry level Su-25T attack aircraft are improved: tuned triggers and timings; added helpful highlights and in-simulation pictures for some lessons; added RU voiceovers.
  • Added raster charts layers transparency
  • Fixed crash on loading surface textures in Normandy 2.0
  • Ships AI. Fixed - ships are swung around target course duration after hard turn.
  • Ground AI. Fixed - Artillery does not fire if there is more than one unit in the group.
  • Ground AI. SL Flakscheinwerfer 37 continues to work after destruction of the generator.
  • Dedicated server. Fixed - JTAC unresponsive in MP.
  • Fixed. Exhaust flames effect hang in the air after client changes slot or disconnects
  • Effects. Smoke from Vehicle Damage: smoke flickering when vehicle fire fixed, smoke after non-lethal damage temporary removed, added little smoke after damage for ships with old damage model
  • Destroyed AI plane teleports to ground level - fixed
  • MP. Static MLRS-270 attached to ship, don't moves with ship on client - fixed
  • In the mission there are many groups with multiple helo pickups. Once the helo's are full and troops remain a crash occurs - fixed
  • ME.GUI Error with task Embarking from Trigger actions in some cases - fixed
  • MP. DS. Required modules check is not working for the ww2 assets pack - fixed
  • MT. Units and smoke are visible through clouds from long distance - fixed
  • Weapons. Corrected weight of S-8 rocket family.
  • Infantry no longer smoke when injured or killed
  • ME. Weather widget: Broken alignment. Not enough space for strings - fixed
  • Ships. Arleigh Burke aft launcher is missing the 'boom' sound when the SM-2 missile is fired - fixed
  • ME. Mission Editor freezes when creating a new group - fixed
  • AI Aircraft. AV-8B. Incorrect deck landing and takeoff in some cases - fixed
  • AI Aircraft. AV-8B can't take off from FARP and sea shelf objects - fixed
  • GUI Error when try to select track in some cases - fixed
  • Ground units. In some situations, the collision of a bullet and a unit is not registered - fixed.
  • MP. Server CTD if the client is destroyed due to a trigger and the client leaves the server - fixed.
  • Historical mode. Egyptian list of units tuned.
  • MP. There is no confirmation window when exiting the MP via the role selection menu - window added
  • ME. ATC always shows AM radio modulation even if scene role set to FM - fixed
  • AI Aircraft. MiG-31 will be able to simultaneously launch up to four R-33 missiles to four targets.
  • Improved rendering of sea water surface in FLIR.
  • ME. Aircraft payload view will stay open when "Additional Properties" tab is open.
  • FLIR. South Atlantic Map IR render is adjusted.
  • AI Aircraft. AI fighters will attack specialized interceptors like MiG-31 type if they are tasked with attacking fighters.
  • MP. Server CTD on unit:destroy when player controlled - fixed
  • Incorrect display of the horizon visibility boundary in TV mode of targeting pods - adjusted
  • VR. Left eye has issues with lights on terrain and buildings - fixed lightmap applying in multi-viewport setup
  • ME. MK-84 and some other bombs are missing in the Bomb in Zone Condition of trigger - fixed
  • MP. Dedicated Server: slot spamming causes 100% CPU load and server unreachable - Fixed
  • New IA mission for Sinai Map: MiG-15bis, F5E, and Su-25T
  • MT. Shaded 3D models in ME and Encyclopedia
  • ME exits without Save prompt when closing Encyclopedia with a double-click - fixed
  • MP. Server. Missions lists are now separated. MP mission launched from ME would be always shown as a single one in list while ordinary mission list accessible from MP menu will not be purged
  • Train horn sound fixed
  • Cancel button not working in game options/system - fixed
  • ME. Egypt. Historical database checked and corrected
  • ME. The crew's radio is enabled
  • MANPAD units will not have smoke damaged effect after being hit
  • Fixed several crashes in certain situations
  • NS430 Persian Gulf crash on zoom out to 200 nm - fixed
  • MP. New feature. Slot types filtering feature added to client
  • MP. Server restart leads to client being timed out or client DCS hang - fixed
  • MP. Key combo does not work in the role selection window in MP - fixed
  • ME. New feature “copy settings” button. You can now copy settings and properties between aircraft in your group, different groups, or all of the same type of aircraft on the map.
  • ME. GUI Error when try to create new payload - fixed
  • ME. GUI Error when try to open fuse adjustment panel in some case - fixed
  • AI ground units will now attack enemy trains
  • AI ground. The cause of collision and intersection of ground unit shapes has been eliminated
  • AI aircraft. Overloaded OH-58D cannot take off - fixed
  • AI aircraft. B-52H will not use all flares on the one incoming hostile missile
  • AI aircraft. Some planes suspension nose / tail gear animation corrected
  • AI aircraft. Il-76, Il-78, A-50, MQ-9 Reaper, E-3A, MiG-31, MiG-23MLD, Tornado GR4/IDS, Su-25, damage model corrected.
  • AI aircraft. After task Embarking, the helicopter remains on ground - fixed
  • AI aircraft. AI-launched laser guided weapons keep track of target while no one is lasing them after launch - fixed
  • Engine. When camera gets close to the water, the horizon line in the distance seems to disappear - fixed
  • Weapons. Added a small random trajectory spread of cruise and anti-ship missiles so that they do not fly exactly one after the other and do not collide.
  • Engine. Rewritten and optimized screenshot taking. Allow screenshots to be taken more than 1 per second.
  • Cameras. Corrected default camera position for the F4 view
  • L-39. Corrupt damage models - fixed
  • Corrected inaccurate terrain shadows appearing in some cases
  • Weapons. Some weapons pass through terrain and objects without exploding - fixed
  • Screen flickers black in some case - fixed
  • Exploded bridge has an ugly explosion crater - fixed
  • Authorization. Failed auth resets users options for the module - fixed
  • Encyclopedia. Wrong Harrier entry - fixed
  • Weapons. Kh-59 missile changes direction when target is already dead - fixed
  • Weapons. Arleigh Burke -Tomahawk wings are deployed too soon during launch - fixed
  • CTD when Mi-8 is destroyed with a specific payload - fixed
  • ATC comms mix up between maps - fixed
  • Weapons. AIM-54 loft trajectory adjusted
  • MP. Fix scrolling to own slot if filters were used before select role dialog was closed
  • Fix coalitions passwords feature

DCS: F-16C Viper by Eagle Dynamics

  • Adjusted threat position on the RWR.
  • Each threat lethality ring has been moved slightly outward. Radar threats in Track mode will appear just outside the solid white ring on the RWR display. Radar threats in Missile Guidance mode will appear inside the solid white ring. When taking defensive actions, radar threats displayed within the solid white ring should be prioritized over those outside the ring.
  • Fixed:Snowplow option missing on FCR page without TGP installed.
  • Fixed: High aspect BFM mission for Black Sea map - AI ignores player.
  • Added Velocity Search With Ranging (VSR)
  • Instruction video DCS: F-16C and F/A-18C Velocity Radar Modes Update (COMING SOON)
  • Added MTR LO (71 knots) and HI (110 knots) function from CTRL (knots) page of FCR for radar AA modes
  • Added Sinai IA Instant Action missions
  • Fixed: Markpoint created from FCR GM has large offset from what is designated
  • Fixed: Offset Aimpoint altitude is entered from DED with negative values
  • Fixed: ASEC and DLZ persists in FCR after switching to NAV mode
  • Fixed: TGP Mark point incorrect in weapon MAN mode
  • Fixed: ACM 30x20 locking outside the HUD limits.
  • Fixed: IAS incorrect on Marianas with very high head winds
  • Fixed: Radar able to track targets that are terrain masked
  • Updated BFM Instant Action Mission
  • Improved target hold mechanism in STT.
  • Added Thrustmaster Viper TQS Default Profile
  • Fixed:MAN AUTO waypoint sequencing control.
  • Fixed:New Ground Emitter sound played when missile inbound
  • Fixed: TGP+GBU38 = 15-20m Miss. Note: 3 Second laser or AGR required before release for increased accuracy.

DCS: F/A-18C Hornet by Eagle Dynamics

  • Fixed: WPDSG designates the wrong point if the TDC assigned to HUD in A/G mode.
  • Fixed: Dumb bombs, cluster bombs and LGBs stuck in the wrong mode if IAMs are selected and a designation is made.
  • Fixed: Rudder animation on net phantom doesn't work.
  • Fixed: Trackfile stepping issue, sometimes a trackfile is skipped.
  • Fixed: VFA-97 Fuel Tank Texture Issue.
  • Added Velocity Search (VS)
  • Instruction video DCS: F-16C and F/A-18C Velocity Radar Modes Update
  • https://www.youtube.com/watch?v=FfwUeTcDvKs
  • Added Sinai IA Missions
  • Fixed: Enabling one-look raid removes target offboard information
  • Fixed: Stuck B sweep on the edge of the DDI after locking on to the target
  • Fixed: Slewing after Offset designation moves the WP symbol on the HSI
  • Fixed: Extrapolated radar trackfiles continue to update the AIM-120 with the true position of the target
  • Fixed: Precise coordinates discrepancy between F10 map and the cockpit
  • Fixed: TWS won't show a trackfile until 6 raw hits (bricks) are detected
  • Fixed: AZ/EL and RDR ATTK pages show info for jamming target
  • Fixed: Offset symbol moves in SA page
  • Fixed: SA page shows HAFUs ranked as 0, for trackfiles below rank 9
  • Fixed: Stepping away from first track file takes two presses
  • Fixed: Training mission carrier moves when it should be static
  • Fixed: Airspeed in HUD on Marianas is doubled in very high head winds
  • Fixed: Time on Target seems too fast when setting ground speed
  • Fixed: Radar able to track targets that are terrain masked
  • Updated Hornet BFM Instant Action missions
  • Improved target hold mechanism in STT.
  • Fixed: TDC Cursor not shown after switching from A/A to ACM
  • Fixed: Trains on ground radars
  • Fixed: Radar Range in VS on AZ/EL Page
  • Fixed: ARC-210 modulation set in ME is not respected
  • Fixed: Entering STT from VS results in azimuth vs velocity, STT should always be azimuth vs range
  • Fixed: VS detects and locks aircraft set to Late Activation before they activate
  • Fixed: Targeting pods loses point track on weapon change
  • Fixed: Auto bomb mode sometimes ignores countdown.
  • Fixed: AGM-84D Harpoon does not self destruct at correct distance when used in BOL HTP
  • Fixed: AGM-84D Harpoon Search distances are not relative to HTP even though HSI indications show correctly
  • Update "Mission Qual" and "Weapons Qual" to standard ED graphics

DCS: AH-64D by Eagle Dynamics

  • Added AGM-114L. See video created earlier: DCS: AH-64D | Radar-Guided Hellfire Missiles (COMING SOON)
  • Added Laser Spot Tracker. See DCS: AH-64D | Laser Spot Tracking (COMING SOON)
  • Added Internal Aux Fuel Tank option
  • FM. Considerable change of flight dynamics model (WIP):
  • The range of roll and pitch control has been increased, and at the same time, the stability of the helicopter has been increased in all flight modes, including:
  • Helicopter controllability at low-speed maneuvering has been improved;
  • Increased helicopter roll stability at submaximal speeds;
  • Improved behavior in transitional modes (roll-in/out and pitch-in/out)
  • The trim position of the helicopter and controls in hover and level flight modes has slightly changed.
  • FMC/SCAS
  • SCAS tuned for modified flight dynamics model;
  • SCAS altitude channel damping and auto-shutdown behaviour was remodelled to react at specific limit parameters of the engine and vertical speed
  • Fixed: Weight issue after heavy loadout creates control problems
  • Fixed: Crash on PLT client when CPG leaves from crew.
  • Fixed: Multi monitor - Exported displays not respecting brightness
  • Fixed: George menu does not take into account the scaling of the interface. (reticle offset left)
  • Fixed: PERF page WIND direction displays value 180 deg opposite of correct value
  • Fixed: CHAFF (T1) should be "barriered" when forced to SAFE
  • Fixed: Enemy AI does not attack AH64 if pilot is killed (heli by CPG control)
  • Fixed: Rotor lighting effect artifacts at night
  • Fixed: Export viewport - static viewport images when choosing external views
  • Fixed: TEDAC Export Viewport spills into adjacent view ports
  • Fixed: VHF AM radio can transmit in 108 - 115.975 MHz range
  • Fixed: MPD TSD Pages - Routeline doesn't include Hazards points
  • Fixed: CPG TDU blinking in Multicrew/MP
  • Fixed: Blurred rotor effect not working for CPG in multicrew
  • Fixed: CPG Nav range automatically updating to new Nav range without SLAVE being re-enabled
  • Fixed: AGM-114 quantity issue when taking control with CA
  • Fixed: Missile Constraints Box and Rocket Steering Cursor not displaying when SAFE
  • Fixed: George AI uses weapons incorrectly in some case (George AI launches one missile without lazing the target. Missile flies past. Laser does not turn on. Indications on IHADSS does not correspond to the selected mode in George AI menu.)
  • Fixed: "Back Scatter" Message with no missiles
  • Fixed: M282 rocket warhead falls outside the timeframe
  • Fixed: Wrong control layer opens in the settings, after selecting AH-64 in the simulation
  • Made it possible for AI to use IAT
  • Added Sinai IA Instant Action missions
  • Added Windshield wipers clear rain drops
  • Added for AGM-114L new icon for ME
  • Fixed: George manoeuvres are not predictable and almost deadly
  • Fixed: LST switch in front cockpit moved to A in colds (auto-start and manuals)
  • Fixed: AGM-114L seem to fail to hit targets fired while aircraft is moving
  • Fixed: APU desync between PLT and CPG
  • Fixed: "George" will say "in range" when it is not
  • Fixed: Player-CPG cannot launch AGM-114L after AGM-114K
  • Fixed: George evaluate LT switch position when Player leaves CPG seat
  • Fixed: Yaw limit after you don't launch AGM-114L at once
  • Fixed: Constraint box fixed after last missile
  • Fixed: George launched AGM-114L from 9km when in weapons free mode
  • Fixed: AGM-114 typo in weapon label
  • Fixed: FCR defaults to wrong mode in specific power on conditions
  • Altitude Hold logic corrections
  • Added mixed AGM-114 loadout
  • Fixed: George enter VRS too often
  • Fixed: Uses gun limit depending on the cockpit, not on the actual trigger pressed
  • Fixed: George refuses to fire gun after first engagement
  • Fixed: Extra symbols on EUFD
  • Fixed: George AI as pilot loses height for no reason
  • Fixed: IAT inertial track behavior for primary tracked target
  • Fixed: VR Collective issues - Collective raises with no user input.
  • Fixed: INU alignment resets when APU is turned on from External Power
  • Fixed: Ground power GPS alignment can be broken with APU
  • Fixed: PLT and CP/G TADS Desync issue - Slaved TADS
  • Fixed: MPD Brightness knobs not working cold and dark with input pushes
  • Fixed: Flat tires are not fixed with repair.
  • Fixed: CPG joins after APU - no sync of engine or rotors
  • Fixed: Multicrew Hold mode indications not Syncing
  • Fixed: JTAC and player uses Laser Hellfire instead of Radar Hellfire in 9 line dialog

DCS: Mi-24P Hind by Eagle Dynamics

  • Added: NEXT and PREV. bind commands for R-60 launcher selector
  • Added: Quick missions for NTTR and Caucasus
  • Fixed: Control options sometime stuck on Mi-24P Pilot-Operator category
  • Fixed: English cockpit backlight stencils conflict with Russian version stencils
  • Fixed: AI does not attack the MI-24P if pilot is killed and helicopter controlled by operator
  • Fixed: Petrovich AI menu does not take into account the scaling of the interface and reticle has left offset
  • Fixed: AC Voltmeter readings and wiring
  • Fixed: Petrovich AI warns about incoming attacks even if operator character is dead
  • Fixed: Killed Pilot character could control helicopter if Player being in operator seat and gives controls back ("C" by default)
  • Fixed: Several crashes reported by users through built-in report system
  • Fixed: Radio desync in multicrew
  • Fixed: R-863 radio does not turn on channel 11 on Pilot-Operator seat in multicrew
  • Added: Quick Start missions for Sinai map
  • Fixed: Searchlight multicrew desync
  • Fixed: Petrovich AI switch targets in the loop sometimes
  • Fixed: Fuel shut-off valve sound
  • Added: subtitle for Petrovich AI for target miss
  • Added: Petrovich AI interface for ASO-2V panel control has new function: Long Left (disables Petrovich auto-dropping flares/chaff if he see missile threat)
  • Improved: joystick axis controls and VR/head-tracker decouple for Mi-24P door gun
  • Improved: bomb struts are removed from pylons for weapons which don't need them
  • Improved: Petrovich AI will not use flares/chaff if there is weight on wheels of helicopter
  • Improved: Weapon release button cover opens automatically when weapon release is pressed
  • Fixed: More than one R-60M goes off rail sometimes if RS button cover is open
  • Fixed: DISS-15 system works without power
  • Fixed: Petrovich AI does not move sight to the designated position first time after switching on "Observe"

DCS: A-10C II by Eagle Dynamics

  • All training mission now using the correct A-10C II aircraft
  • Named presets for ARC-210 can be set in the ME now
  • Fixed. Two AIM-9 have launched from one point if manually selected
  • Fixed. Volume now can be regulated using Channel knob while being on the Menu page. Volume can also be changed for the guard receiver
  • Fixed. ARC-210 modulation set in ME is not respected
  • Fixed. CDU reruns BIT test when hitting "PREV" key after firstup
  • Added. Wheel chocks
  • Added. AN/ALQ-184 Long Pod
  • Added. Copy Feature for UFC and CDU

DCS: UH-1H Huey by Eagle Dynamics

  • Added: New engine simulation model added, replacing the old one
  • Added: Hypoxia effect added to UH-1H pilot
  • Improved: Position lights dim/bright adjusted
  • Fixed: Minigun animation is missing in MT
  • Fixed: WIP Throttle control over FCU logic for new engine model. (Before, helicopter would be able to takeoff on throttle idle)
  • Fixed: WIP Fuel consumption tuning after new engine model implementation

DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics

  • Added: Quick Start missions for Sinai map
  • Fixed: Crash caused by asymmetrical gunpods jettison

Please read the entire DCS Stable changelog on our website.
DCS World Steam Edition - OBWKB
Open Beta
Development Progress



The latest DCS Open Beta version contains fixes for our F/A-18C and F-16C. It also contains mixed hellfire loadouts for DCS: AH-64D. If you have not already, please check out Matt Wagner’s DCS: AH-64D | Radar-Guided Hellfire Missiles and to brush up, make sure to check out the DCS: AH-64D | Laser Spot Tracking.

Please read the full changelog.


F-100D
Development Report



Utilizing advanced 3D scanning technologies and photogrammetry we have obtained precise measurements, shapes, and textures of the exterior and cockpit. All data was then processed and refined before being sent to our 3D art team to be used as accurate reference for modeling & texturing. The following areas were addressed to enhance the F-100D Super Sabre module:

Exterior Model:
Detailed photography serves as the foundation for creating an accurate exterior model of the F-100D. This included refining the aircraft's overall shape, panel lines, surface details, and textures. The goal was to recreate the iconic appearance of the Super Sabre with the utmost fidelity, allowing users to appreciate its unique design features.

Cockpit Model:
The 3D scans provide invaluable references for recreating the F-100D's cockpit. Every switch, knob, gauge, and control panel can be meticulously replicated to reflect the real-world counterpart. The integration of accurate cockpit lighting and functional elements further adds to the immersive experience of operating the aircraft.

Sound Design:
To complement the visual and flight model improvements, the development team additionally recorded a multitude of sounds from the cockpit enhancing the audio experience associated with the F-100D Super Sabre.

Current Progress:
The current development progress of the F-100D module is steadily moving forward, with the module currently in a flyable state. We have made significant progress in various areas, including the flight model, engine, fuel and hydraulic systems, which are currently undergoing alpha testing. Additionally, we are actively testing and refining the core systems of the aircraft, such as electrical, radio, radio navigation, TACAN, oxygen, lighting, IFF, seek silence, and base weapon systems. These systems are being fine tuned to ensure their functionality and authenticity in the aircraft. Comprehensive testing allows us to identify and address any issues or improvements necessary to deliver an immersive F-100D experience to the community.

Future Development:
The integration of 3D scans has significantly improved the accuracy and fidelity of the F-100D Super Sabre module in DCS World. However, our commitment to ongoing development means that there are still further improvements to be made. Our future plans include:
Continuously refining and optimizing the exterior and cockpit models based on feedback from the community and subject matter experts.
Fine-tuning the flight model to ensure a more realistic and enjoyable flight experience.
Weapon system implementation and integration.
Expanding the available liveries and customization options to provide a wider range of visual variations.
Collaborating with real F-100D pilots and experts to incorporate their insights and knowledge into the module's development.

To stay up to date with our progress, we invite you to follow the latest developments at www.grinnellidesigns.com/progress.


UH-1H Last Show
Campaign by SorelRo



Packed with 15 detailed story-driven missions, over 2000 voiceovers and late 1970’s units, this campaign provides an unparalleled glimpse into the life of a war helicopter pilot. Experience the high-octane action, tough decisions, and poignant moments as you fly the legendary DCS: UH-1H helicopter. Don't miss this extraordinary opportunity to relive history and embark on an unforgettable adventure.

https://store.steampowered.com/app/2431910/DCS_UH1H_The_Huey_Last_Show_Campaign_by_SorelRo/

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
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