MP. New feature. Slot types filtering feature added to client AI ground units will now attack enemy trains MP. Server restart leads to client being timed out or client DCS hang - fixed Exploded bridge has an ugly explosion crater - fixed AI aircraft. AI-launched laser guided weapons keep track of target while no one is lasing them after launch - fixed AI ground. The cause of collision and intersection of ground unit shapes has been eliminated Authorization. Failed auth resets users options for the module - fixed AI aircraft. Overloaded OH-58D cannot take off - fixed Engine. When camera gets close to the water, the horizon line in the distance seems to disappear - fixed Weapons. Added a small random trajectory spread of cruise and anti-ship missiles so that they do not fly exactly one after the other and do not collide. Engine. Rewritten and optimized screenshot taking. Allow screenshots to be taken more than 1 per second. Cameras. Corrected default camera position for the F4 view AI aircraft. B-52H will not use all flares on the one incoming hostile missile AI aircraft. Some planes suspension nose / tail gear animation corrected ME. GUI Error when try to create new payload - fixed ME. GUI Error when try to open fuse adjustment panel in some case - fixed AI aircraft. Il-76, Il-78, A-50, MQ-9 Reaper, E-3A, MiG-31, MiG-23MLD, Tornado GR4/IDS, Su-25, L-39. Corrupt damage models - fixed Corrected inaccurate terrain shadows appearing in some cases Aircraft AI. After task Embarking, the helicopter remains on ground - fixed Weapons. Some weapons pass through terrain and objects without exploding - fixed ME. GUI Error when try to Copy settings in some case - fixed Screen flickers black in some case - fixed MP. Key combo does not work in the role selection window in MP - fixed
DCS: F/A-18C by Eagle Dynamics Improved target hold mechanism in STT. Fixed: TDC Cursor not shown after switching from A/A to ACM Fixed: Trains on ground radars Fixed: Radar Range in VS on AZ/EL Page Fixed: ARC-210 modulation set in ME is not respected Fixed: Entering STT from VS results in azimuth vs velocity, STT should always be azimuth vs range Fixed: VS detects and locks aircraft set to Late Activation before they activate Fixed: Targeting pods loses point track on weapon change Fixed: Auto bomb mode sometimes ignores countdown. Fixed: AGM-84D Harpoon does not self destruct at correct distance when used in BOL HTP Fixed: AGM-84D Harpoon Search distances are not relative to HTP even though HSI indications show correctly Update "Mission Qual" and "Weapons Qual" to standard ED graphics
DCS: F-16C Viper by Eagle Dynamics Improved target hold mechanism in STT. Added Thrustmaster Viper TQS Default Profile Fixed:MAN AUTO waypoint sequencing control. Fixed:New Ground Emitter sound played when missile inbound Fixed: TGP+GBU38 = 15-20m Miss. Note: 3 Second laser or AGR required before release for increased accuracy.
DCS: AH-64D by Eagle Dynamics Altitude Hold logic corrections Added mixed AGM-114 loadout Fixed: George enter VRS too often Fixed: Uses gun limit depending on the cockpit, not on the actual trigger pressed Fixed: George refuses to fire gun after first engagement Fixed: Extra symbols on EUFD Fixed: George AI as pilot loses height for no reason Fixed: IAT inertial track behavior for primary tracked target Fixed: VR Collective issues - Collective raises with no user input. Fixed: INU alignment resets when APU is turned on from External Power Fixed: Ground power GPS alignment can be broken with APU start Fixed: PLT and CP/G TADS Desync issue - Slaved TADS Fixed: MPD Brightness knobs not working cold and dark with input pushes Fixed: Flat tires are not fixed with repair. Fixed: CPG joins after APU start - no sync of engine start or rotors Fixed: Multicrew Hold mode indications not Syncing Fixed: JTAC and player uses Laser Hellfire instead of Radar Hellfire in 9 line dialog
DCS: Mi-24P Hind by Eagle Dynamics Added: subtitle for Petrovich AI for target miss Added: Petrovich AI interface for ASO-2V panel control has new function: Long Left (disables Petrovich auto-dropping flares/chaff if he see missile threat) Improved: joystick axis controls and VR/head-tracker decouple for Mi-24P door gun Improved: bomb struts are removed from pylons for weapons which don't need them Improved: Petrovich AI will not use flares/chaff if there is weight on wheels of helicopter Improved: Weapon release button cover opens automatically when weapon release is pressed Fixed: More than one R-60M goes off rail sometimes if RS button cover is open Fixed: DISS-15 system works without power Fixed: Petrovich AI does not move sight to the designated position first time after switching on "Observe"
DCS: F-86F Sabre by Eagle Dynamics Fixed: Radar ranging for gunsight reticle.
DCS: F-5E Tiger II by Eagle Dynamics Fixed: TACAN morse code can be heard although TACAN volume is OFF Fixed: Radar gunsight solution incorrect Fixed: Radar doesn't return to acquisition phase after target lost in dogfight modes
DCS: A-10C II Tank killer by Eagle Dynamics Fixed. Two AIM-9 have launched from one point if manually selected Fixed. Volume now can be regulated using Channel knob while being on the Menu page. Volume can also be changed for the guard receiver Fixed. ARC-210 modulation set in ME is not respected Fixed. CDU reruns BIT test when hitting "PREV" key after first startup Added. Wheel chocks Added. AN/ALQ-184 Long Pod Added. Copy Feature for UFC and CDU
In the Free to Play Program, you can test any participating module of your choice for a period of two weeks. Enjoy seamlessly transitioning to the next one or even try out multiple modules simultaneously. If you wish to reactivate the trial license after the initial period, you'll have the opportunity to do so after six months.
To participate in the trial, simply follow the link and click on the "Try" button next to the module. Once you've made your selection, proceed to install the chosen module through our user-friendly module manager.
The new filters will allow you to much more efficiently navigate the select role screen, which often contains dozens of aircraft slots on sophisticated multiplayer missions. The filters can be added one by one to narrow the list of available slots you may be interested in. They include airfields or starting points for the slot, aircraft type and specific seat/role in the cockpit.
In addition, a special group of filters will be available to filter slots to only those modules you have installed. Another filter for which airfield coalition is currently the same as the slot, in case of the airfield being captured by another coalition. Moreover, hot start, cold start and air start slots filters. A free search field will allow search for any specific string; you can search for a username to see which slot is occupied by this user. As a second step, we plan to improve the interface after joining the server with additional interaction right on the map. Please follow the news for more details coming soon.
Stand up & Be Counted
Calling on you!
If you are a content creator, mission maker or server owner we want to hear from you! Get in touch now to get featured in our weekly newsletter! This is your chance to invite new friends, find co-pilots, build squadrons and share stories. Please do not hesitate to get in touch on our discord or on the forum now!
This update will bring various improvements, including a major technology change for city blocks throughout the entire map. New points of interest (POIs) for cities, starting with Punta Arenas and Port Stanley have been added. Razbam are now using new city block models that are in line with the region's aesthetic. Additionally, they have made significant adjustments to tree distribution that aims to eliminate repetitive patterns across the map.
The roads in all cities have undergone a major revamp, with new textures, models, and layouts. Rural areas have also received attention with the addition of new villages across the map. Furthermore, we have introduced a deep water port for Rio Grande, and completely reworked Port Stanley and Goose Green from the ground up.
Grim Reapers
Multiplayer Server
With a community of over 12,000 members, the Grim Reapers run a number of multiplayer servers covering basic flight for newer players to a more advanced server. They also run a WWII server and a couple of helicopter servers. Stay tuned on Sunday nights at 18:00 GMT for the Sunday Funday public event where anyone can come along and take part in a mass mission. Make sure to join their discord for details!
Summertime is in full swing, and so are our thrilling discounts! We are excited to offer you the perfect opportunity to expand your collection at jaw-dropping prices. Whether you're a veteran or new to our world, this is an event you won't want to miss!
From now until the 16th of July, 2023 on our Shop, take advantage of our unbeatable offers on a wide range of breathtaking DCS modules, campaigns, terrains and important add-ons.
Syria
Development Progress
The Syria map has been enhanced to maximise performance, while still striving to uphold an even greater level of detail. Notably, night time illumination has been enhanced throughout the map, rendering night flights even more captivating. Furthermore, we have diligently upgraded a significant portion of our cars fleet, implemented right-hand traffic on the island of Cyprus, updated the map's legend, and augmented damaged vehicle models.
A lot of work has been done to optimise the map, which provides an increase in FPS from 10-20%. Moreover, this update encompasses numerous minor refinements to heighten the realism and immersion. It is with great enthusiasm that we present this update in the next Open Beta update and kindly await your feedback.
Please remember that during the on-going DCS Summer Sale, you can benefit from a huge 30% discount on this map. With the imminent update, DCS: Syria at $41.99 USD is a steal. https://store.steampowered.com/app/1120300/DCS_Syria/
Flying Legends
The return
Hosted by The Fighter Collection at the truly historic ex RAF base, Church Fenton UK, this is your chance to get up close and personal with a superb line-up of important and iconic piston-engine aircraft. Click here to buy tickets.
An un-matched gathering of wartime aircraft will perform acrobatic aerial displays and this year will see some unique choreographed flying from aircraft once based at RAF Church Fenton. Visit the website to browse the line-up of aircraft attending this year.
In addition to the flightline walk amongst many Flying Legends and Fighter Collection favourites, Vintage themed entertainment, re-enactor groups, trade stands and numerous food & bar concessions will deliver an unforgettable day out for the whole family.
Over three hours of legendary flying will culminate in the world famous Flying Legends Balbo, a massed warbird formation finale.
The Fighter Collection and DCS have a special historic relationship. The Fighter Collection provides DCS unprecedented access to many WWII aircraft to assist in the understanding and development of these warbirds. The Fighter Collection was additionally a publisher of DCS and continues to be a close collaborator in the physical and digital preservation of these legendary flying machines.
So take your inspiration from history and jump into the cockpit of your favourite warbirds in preparation for the incredible Flying Legends Airshow. To learn more and buy tickets, click here.
Most aircraft, terrains, modules and campaigns are on sale with huge 50% savings. Please take this opportunity whilst it lasts on our Shop. We will also be participating in the Summer Sale on Steam. Please note that the DCS Summer Sale 2023 ends on the 16th of July, 2023, at 25:59 GMT.
GFM
Development Progress
Following the completion of tight formation GFM implementation our current GFM task is development of algorithms loose formation behavior. Due to the large turn radius for loose formation modes, wingmen must follow their own independent trajectories in order to position correctly on the leader. New algorithms are being developed to take both kinematic trajectories and pilot/aircraft visibility conditions into account, similar to what real pilots must to keep their lead aircraft always in sight.
Stab and trim position during speed changes
The above graph is a recording of the stab trim position during acceleration and deceleration. As increased power creates a nose-up pitching moment, the stab trim positions are not the same for acceleration at max AB and deceleration at idle, especially at low speeds and requires more nose-down input. Mach-related changes are noticeable near Mach 1. We are really excited with the progress being made and are confident that the wingman GFM and general AI aircraft GFM will be unique in any simulation worldwide. Please follow the news for more information as we continue to enhance this highly complex general flight model.
B-17 Flying Fortress
Livery Contest
Contest details: The livery must be created using this template. The livery must be based on historical liveries in use for the B-17G in the timeline of 1943-45. The livery should be associated with a country who genuinely operates the B-17G, USAAF, RAF, etc. If you do a specific livery with nose art and aircraft name, please also include a generic version with no nose art, aircraft name or bort numbers. This will give users more options.
The contest will run until the 30th August 2023. The top five winners will receive a free copy of the DCS: World War II Assets Pack or a module of their choice. The top ten will have their liveries added to DCS. The top winner will also receive two additional modules of their choice. Good luck!
https://www.youtube.com/watch?v=_dmLypv8jkw The Early Access release includes: ● Study level simulation of the F-15E Suite 4E+ software, present in the F-15E since 2003 ● Advanced Flight Model that provides ultra-realistic performance and flight characteristics for the F-15E with P&W F100-PW-229 engines ● Exceptionally detailed 6-degrees of freedom, fully-clickable and functioning cockpit 3D textured model for the most accurate F-15E available today Fully simulated hydraulic and electric systems Next level pilot modeling and animations ● Laser-guided and unguided weapons - INS/GPS-guided weapons will follow ● Detailed and thorough simulation of the F-15E’s AN/APG-70 Radar ● A free copy of Be Afraid of the Dark by Steve Davies about the inception, development, and operational history of the F-15E up to 2002 ● Interactive training missions covering the most important aircraft weapons and systems ● DCS: F-15E flight manual ● Instant Action and Single Missions
During the Early Access period, RAZBAM will be continuously adding and enhancing the capabilities and content of the aircraft, systems, missions, and documentation.
For those of you who want a little bit of extra reading, please enjoy the sample of Steve Davies’s latest digital book: F-15E Be Afraid of the Dark (Part 1). You will receive the entire book as part of the DCS: F-15E download.
DCS: F-15E Top Tips Radar channels are modelled, so if in MP many players on the same coalition are close together and on channel A, then they will see interference that looks like jamming on the radar - they need to deconflict channels. PACS - All none smart weapons have to be manually input into the jet on each in game rearm. Mic switch needs to be set to "on" to communicate with ground crew if canopy is closed - default it is off. A/P button on the UFC keypad not only shows the autopilot menu, but also enables autopilot. If they want to just look at the menu, then use the UFC PB9 from the main menu. (This is correct behaviour) LANTRIN pod will prohibit laser use above 25kft - intended behaviour. LANTRIN Pod has only FLIR function, no CCD/TV. There is an option in F-15E special options to set how many processor cores are used for the radar - adjusting this will help with FPS issues. Cold Start - Apply the parking brake before setting INS to ALIGN, otherwise the process may fail. Avoid rearming whilst alignment is in progress. Cold Start - Some systems can only be powered up from WSO seat (TGP & Countermeasures) so single crew will need to hop in the back to power on.
DCS: F-15E by RAZBAM - Known Issues Bombs dropped in AUTO mode can land long of target for wings level release. It is recommended to do a dive bombing for improved accuracy. CBUs can open prematurely, specially if dropped above 1500 ft AGL HUD Repeater in MPCD sometimes not visible MFD exports not yet implemented Volume control for TEWS & TACAN WIP WSO HOTAS commands WIP AA/AG Gun piper aims high. Some items on UFC not synced between front and back cockpit - WIP Cockpit Mirrors not symmetrical Rear cockpit MFD displays cannot be programmed. It is not possible to change the GBUs laser code with the kneeboard. Sometimes PACS does not automatically recognize a weapons load. It must be manually entered. GUARD is not monitored when selected in the Presets and active mode is Manual Frequency Using AG Radar HRM mode can cause a drop in FPS during the image digitalization phase. This depends on the running computer specs. Very Rarely, when using AG Radar, DCS will freeze for a second while checking the terrain. This depends on the running computer specs. It is recommended to use the AG radar with DCS MT. AI wingmen will attack with gun only despite having more relevant ordnance. Dumping fuel will cause fuel totalizer to read 0. Only High rate of fire available for gun
DCS World New IA mission for Sinai Map: MiG-15bis, F5E, and Su-25T MT. Shaded 3D models in ME and Encyclopedia ME exits without Save prompt when closing Encyclopedia with a double-click - fixed MP. Server. Missions lists are now separated. MP mission launched from ME would be always shown as a single one in list while ordinary mission list accessible from MP menu will not be purged Train horn sound fixed Cancel button not working in game options/system - fixed ME. Egypt. Historical database checked and corrected ME. The crew's radio is enabled MANPAD units will not have smoke damaged effect after being hit Fixed several crashes in certain situations NS430 Persian Gulf crash on zoom out to 200 nm - fixed
DCS: Flaming Cliffs by Eagle Dynamics Su-33. Heavy sky mission 20, Immobile Kuznestov makes takeoff impossible - fixed Fixed Sinai QS missions Fixed radio communication in the IA mission F-15C Fixed CTD when leaving Gazelle slot then spawning in a FC3 aircraft
DCS: A-10C II Tank killer by Eagle Dynamics ARC-210:Incorrect display of the symbol "," on comm page. -minor: comma will also be filtered out from ARC-210 preset name
DCS: F/A-18C Hornet by Eagle Dynamics Fixed: Using SEQ UFC wp delete function causes crash
DCS: Mi-24P Hind by Eagle Dynamics Fixed: Searchlight multicrew desync Fixed: Petrovich AI switch targets in the loop sometimes Fixed: Fuel shut-off valve sound
Campaigns DCS: F/A-18C Inherent Resolve Campaign by Looking Glass Just one mission and a new PDF
DCS: AV-8B Hormuz Freedom Campaign by SorelRo Weapons loadout changed as per latest AV-8B update for mission 12 and 7 and briefing text changed for mission 3.
The development of the helmet and facemask models for the F/A-18C Hornet is nearing completion. The updated helmet is a new 3D model that also includes options for JHMCS, sun visor, and night vision goggles. The oxygen facemask has also been updated to be more representative of our 2005 F/A-18C Lot 20. Aspects of this will also benefit other pilot models, like the new upcoming F-16C pilot model.
SA 342 Gazelle
Development Report
The new SA-342 flight model, although still being tuned, introduces many new or reworked behaviors that include ground effect, flapback/blowback, retreating blade stall, density altitude, and ETL as well as a functional stability augmentation system.
The SA-342L is now equipped with a periscope sight, rather than the CRT screen, for reconnaissance and target acquisition; it is also now capable of carrying a variety of weapons including HOT-3 missiles, HMP400 .50 cal gun pods, the GIAT M621 20mm cannon, SNEB 68mm rockets, and Mistral ATAM replacing the previously available SA-342 Mistral variant. The cockpit layout will also change based on the loadout, and you will now have greater control of weapon configurations.
The SA-342 has also received numerous quality of life enhancements that include reworked sighting stability, various special options for trimming, and the ability to hide the collective and gunsight.
A complete listing of SA-342 changes and fixes is available in the change logs of last week's DCS Open Beta patch. Please read the full changelog here.
Through the Inferno
Multiplayer Server
The Through the Inferno (TTI) project started as an effort to bring highly engaging, dynamic, and immersive PvE (player vs AI) experiences to DCS multiplayer and singleplayer. TTI regularly hosts many popular public community events. You can find more information about TTI servers, missions, events and more on the TTI Community Discord.
Please accept our apologies for the slightly lightweight newsletter this week. Most of our staff were on a team offsite. Next week should be more substantial...
This new map territory includes the entire Sinai Peninsula, eastern Egypt, the Nile Delta, southern Israel, western Jordan and Saudi Arabia. It also includes the Gaza Strip and the West Bank. The total size of the map is 1500 x 1000 km, and the detailed section is 700 x 700 km. This is the first phase of this map and later phases will add additional detail, airfields, and other map content.
In modern times, it is associated with the Arab-Israeli wars, during which it repeatedly became the subject of disputes. This includes the Suez Crisis of 1956, the Six Day War of 1967, and the Yom Kippur War of 1973. We truly hope you enjoy this fantastic addition.
The map contains many military bases and strategic seaports, emplacements for air defense systems, and helipads. This will allow you to create interesting missions in both the air and on the ground. A large number of military facilities and bases will help to reenact the Arab-Israeli wars, as well as modern missions and campaigns based on fictional scenarios.
Key Features:
20 Egyptian airfields and 9 Israeli airfields. Airfields are accurately modeled and include lighting, approach lights, PAPI, TACAN, and VOR systems.
City lighting using Eagle Dynamics Graphics Engine (EDGE).
Major cities like Cairo, Ismail, Alexandria, Suez, Port Said, and Tel Aviv.
Close to 100 unique objects; airfield facilities and monuments including the famous Giza pyramids. All objects and assets are divided into territories.
The coastline of the Suez Canal, the Gulf of Suez, and the Gulf of Aqaba
Implementation of new procedural generation technology of land textures and normal map textures for mountains.
Improved height maps that result in an accurate surface mesh.
We believe that the DCS: Sinai map will enhance your gameplay experience and attract new pilots to the world of DCS. Whether you are an experienced flight simmer or a newcomer, the DCS: Sinai map offers endless opportunities for thrilling missions and challenges.
Radar
White Paper
The F-16C and F/A-18C radars are undergoing significant refactoring to provide a more accurate and realistic accounting of their detection capabilities. This includes a wide array of real-world factors that were previously unaccounted for. This first Radar White Paper discusses our modeling logic of the F/A-18C radar. A later Radar White Paper will discuss the F-16C radar and how we calculate its detection capabilities. Please read the in depth Radar White Paper.
Thank you again for your continued passion and support,
DCS World Infantry no longer smoke when injured or killed ME. Weather widget: Broken alignment. Not enough space for strings - fixed Ships. Arleigh Burke aft launcher is missing the 'boom' sound when the SM-2 missile is fired - fixed ME. Mission Editor freezes when creating a new group - fixed AI Aircraft. AV-8B. Incorrect deck landing and takeoff in some cases - fixed AI Aircraft. AV-8B can't take off from FARP and sea shelf objects - fixed GUI Error when try to select track in some cases - fixed Ground units. In some situations, the collision of a bullet and a unit is not registered - fixed. MP. Server CTD if the client is destroyed due to a trigger and the client leaves the server - fixed. Historical mode. Egyptian list of units tuned. MP. There is no confirmation window when exiting the MP via the role selection menu - window added ME. ATC always shows AM radio modulation even if scene role set to FM - fixed AI Aircraft. MiG-31 will be able to simultaneously launch up to four R-33 missiles to four targets. Improved rendering of sea water surface in FLIR. ME. Aircraft payload view will stay open when "Additional Properties" tab is open. FLIR. South Atlantic Map IR render is adjusted. AI Aircraft. AI fighters will attack specialized interceptors like MiG-31 type if they are tasked with attacking fighters. MP. Server CTD on unit:destroy when player controlled - fixed Incorrect display of the horizon visibility boundary in TV mode of targeting pods - adjusted VR. Left eye has issues with lights on terrain and buildings - fixed lightmap applying in multi-viewport setup ME. MK-84 and some other bombs are missing in the Bomb in Zone Condition of trigger - fixed MP. Dedicated Server: slot spamming causes 100% CPU load and server unreachable - Fixed
DCS: F-16C Viper by Eagle Dynamics Added Velocity Search With Ranging (VSR) Instruction video DCS: F-16C and F/A-18C Velocity Radar Modes Update (COMING SOON) Added MTR LO (71 knots) and HI function from CTRL (knots) page of FCR for radar AA modes Added Sinai IA Missions Fixed: Markpoint created from FCR GM has large offset from what is designated Fixed: Offset Aimpoint altitude is entered from DED with negative values Fixed: ASEC and DLZ persists in FCR after switching to NAV mode Fixed: TGP Mark point incorrect in weapon MAN mode Fixed: ACM 30x20 locking outside the HUD limits. Fixed: F-15E showing up as Unknown in F16 RWR Fixed: IAS incorrect on Marianas with very high head winds Fixed: Radar able to track targets that are terrain masked Updated BFM Instant Action Mission
DCS: F/A-18C Hornet by Eagle Dynamics Added Velocity Search (VS) Instruction video DCS: F-16C and F/A-18C Velocity Radar Modes Update (COMING SOON) Added Sinai IA Missions Fixed: Enabling one-look raid removes target offboard information Fixed: Stuck B sweep on the edge of the DDI after locking on to the target. Fixed: Slewing after Offset designation moves the WP symbol on the HSI Fixed: Extrapolated radar trackfiles continue to update the AIM-120 with the true position of the target Fixed: Precise coordinates discrepancy between F10 map and the cockpit Fixed: TWS won't show a trackfile until 6 raw hits (bricks) are detected Fixed: AZ/EL and RDR ATTK pages show info for jamming target. Fixed: Offset symbol moves in SA page Fixed: SA page shows HAFUs ranked as 0, for trackfiles below rank 9 Fixed: Stepping away from first track file takes two presses Fixed: Training mission carrier moves when it should be static Fixed: Airspeed in HUD on Marianas is doubled in very high head winds Fixed: Time on Target seems too fast when setting ground speed Fixed: Radar able to track targets that are terrain masked Updated Hornet BFM Instant Action Missions
DCS: AH-64D by Eagle Dynamics Made it possible for AI to use IAT. Added Sinai IA Missions Added Windshield wipers do not clear rain drops Added for AGM-114L new icon for ME Fixed: George manoeuvres are not predictable and almost deadly Fixed: LST switch in front cockpit moved to A in cold starts (auto-start and manual starts) Fixed: AGM-114L seem to fail to hit targets fired while moving Fixed: APU desync between PLT and CPG Fixed: "George" will say "in range" when it is not Fixed: Player-CPG cannot launch AGM-114L after AGM-114K Fixed: George evaluate LT switch position when Player leaves CPG seat Fixed: Yaw limit after you don't launch AGM-114L at once. Fixed: Constraint box fixed after last missile Fixed: George launch AGM-114L from 9km when in weapons free mode. Fixed: AGM-114 typo in weapon label Fixed: FCR defaults to wrong mode in specific power on conditions
DCS: Mi-24P Hind by Eagle Dynamics Fixed: Radio desync in multicrew Fixed: R-863 radio does not turn on channel 11 on Pilot-Operator seat in multicrew Added: Quick Start missions for Sinai map
DCS: UH-1H Huey by Eagle Dynamics Fixed: Minigun animation is missing in MT Fixed: WIP Throttle control over FCU logic for new engine model. (Before helicopter would be able to takeoff on throttle idle) Fixed: WIP Fuel consumption tuning after new engine model implementation
DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics Added: Quick Start missions for Sinai map Fixed: Crash caused by asymmetrical gunpods jettison
DCS: Supercarrier by Eagle Dynamics Fixed: MT - long range lineup light not visible Fixed: Deck markings not showing in mission editor MT
DCS: FW 190A-8 by Eagle Dynamics Pitot light indicator now works without ground power (pitot heating functions still have known issues) Fixed: Double bind for Start Switch
DCS: FW 190D-9 by Eagle Dynamics Fixed: Double bind for Start Switch
DCS AJS-37 Viggen by Heatblur Simulations NEW: Added over 100 user requested keybinds (with special thanks to Munkwolf et al.). Does not affect existing keybinds. RB-05 Overhaul: Fixed RB-05 only able to be steered with radar in A0. Fixed launched RB-05s automatically setting radar to A0 (without moving the switch). Fixed subsequent launches sending the first missile to Valhalla. Fixed steering commands being sent to the missile beyond 30s. Included several BK-90 fixes: Fixed STD switch erroneously affecting pattern setting. Inhibited display of BK-90 HUD symbology above 500m. Max distance release cue not showing correctly. Added U-22 Jammer Mode E (always transmits). Added non-tracer AKAN gunpod. Fixed Jammer warmup not being skipped during hotstart. Fixed U-22 (old) warning light not showing during warmup. Fixed X-TANK BRÄ light showing <50% RPM instead of <70%. Fixed airbrakes not auto-retracting with landing gear releasing. Added feature that allows airbrakes to be stopped in an intermediate position. Added “_(...)” to keybinds for l10n. Now keybinds are localizable.
DCS F-14 Tomcat by Heatblur Simulations NEW: Major Ground Handling and Suspension Overhaul Phase 2: Significant suspension and ground handling qualities update. Increased Brake Torque. Adjusted kneel actuator rate. Completely redone strut forces and dynamics. Adjusted kneel spring energy. Fixed aircraft spawning kneeled on carrier hot starts. All hot starts now spawn with the parking brake engaged. Adjusted default takeoff trim for carrier spawns. Fixed incorrect delay in ejection sequence. EIG brightness adjusted with ambient illumination.
DCS: JF-17 by Deka Ironwork Simulations Fixed: SMS supports for PL-12 Added: Weapon Qualification missions
DCS: SA-342M Gazelle by Polychop Simulations SA342 - Common to all Updated external textures to PBR standard Added raindrops on canopy Interior lighting and reflections updated Flight model Entirely rewritten FM Overhauled engine and rotor behaviours Updated mass and payload mass parameters Many new behaviours added or reworked (ground effect, flapback/blowback, retreating blade stall, density altitude, ETL…) Engine surge effect from rapid collective movement added Force Feedback support added Removed ‘Easier Controls’ special option Removed ‘Rudder Trimmer’ special option (replaced with new trim options) New trim options for cyclic and pedal behaviour when using ‘Force Trim Interrupt’ None - has no effect Instant - trim position instantly set to current cyclic/pedal position Fade In/Fade Out - trim position will move to current cyclic/pedal position over short time period (<1sec) (also applies to ‘Trimmer Reset’) Applied upon Recentering - trim position will apply instantly only when cyclic/pedal position is recentered Updated controls indicator Red marker shows control position Grey marker shows trim position Autopilot markers removed for further consideration Updated/added network animations Implemented IFF panel (limited functionality) Updated autopilot system Airspeed/Altitude hold mode removed for further consideration “Auto-collective” removed for further consideration Added light indicators for auto-hover (CSV) and heading-align (ALV) autopilot modes Autopilot master switch will not engage/will disengage if pitch, roll or yaw SAS disabled Added smoke display system Smoke launchers can be equipped in the rearm/refuel screen Smoke launchers have a new input to toggle on/off Collective can be hidden by clicking on base of collective Added tablet navigation aid Tablet can be disabled from mission editor Tablet provides map, heading, airspeed and groundspeed GPS information Updated slip ball to be less erratic Fuel warning light now flickers if below 80L SA342L Added new weapons: 2x/4x Mistral 2x/4x HOT3 HMP400 gunpods (100, 200, 400) Selectable GIAT M621 20mm Replaced Viviane screen with periscope sight Replaced Viviane control panel with periscope control board Periscope provides two zoom levels Toggleable gyro stabilisation Selectable reticles for estimating distance Connected to ‘VIS’ mode on Artificial Horizon same as Viviane Pilot sight can be hidden by clicking on mounting of pilot sight AI now able to fire HOT3 missiles Added ground crew option to remove doors Added option to shoot multiple pylons if the weapon is from the same type SA342M Viviane camera code overhauled Viviane multicrew synchronisation improved AI now able to fire HOT3 missiles SA342 Mistral Removed playable version (now replaced by SA342L) Removed Custom Cockpit options SA342 Minigun Added special option to decouple minigun from head/camera view Added inputs for keyboard/joystick control of minigun Added inputs for mouse control of minigun Added clickables and inputs for minigun safety, sight power/brightness and IR laser SA342 Known issues and work in progress Auto-hover (CVS and ALV modes) are work in progress and may not function reliably yet PBR overhaul is a work in progress. Most liveries will look too glossy until they have custom RoughMet textures applied. This will happen over the next few DCS World updates. Our in-house Mistral ATAM has been replaced by ED’s which is very susceptible to flares. Mistral ATAM tubes protective cap not yet animated
DCS Mirage F1 by Aerges Short range IR missiles: Fixed AIM-9J lock-on audio not being heard. Sidewinder missile will not perform SEAM (scan pattern) anymore as this mode was not implemented in the real F1. 'Cannon 600/Identification P' throttle button will now uncage Sidewinder missiles (except AIM-9B). If no target was detected at this moment, the seeker head will drift randomly following the background IR heat. The seeker will return to the boresight once the 'Cannon 600/Identification P' button is released. I.e. if a target is tracked, the button must be held pressed to keep the seeker on the target. AIM-9JULI launch delay was reduced to 0.4 seconds (AIM-9B/P/J still have 0.8 seconds). Magic 1 and 2 scan now is a 5 degrees wide rectangular pattern. Fixed Magic missile scan pattern. Sometimes the scan pattern size was excessively increased. Updated Magic missiles instantaneous seeker FOV. It is now 3.4 degrees wide. Wingtip missile energization switch now always spawns in ON position. Wingtip missile cooling time increased. Flight model and control system: Adjusted yaw damper response (both amplitude and frequency). Adjusted wake turbulence behaviour. Now the aircraft won’t be so much affected by turbulence in yaw. Autopilot: Fixed control stick slow jitter in some situations when AP was connected. Fixed autopilot roll issues that caused disconnection in MP (and in SP after a longer time). Gyroscope system fixes: Fixed bug that impeded full alignment of the gyros if the Gyro mode switch is moved out of stop before the aircraft has AC power. Gyro failure overhaul: Added new gyroscope related failures. Fixed general gyroscopic central failure (it now works as described in the manual’s failures section). Changed CAP (heading) failure light logic to no longer depend on the attitude gyroscope state. Various systems changes: Fixed missing decimals in loaded radio presets. Increased alternator overheating time. BARAX lights test logic will be always working now, disregarding the system test status. INS overhaul (first step): Improved alignment steps and precision in all modes. Accelerating during alignment now generates a malfunction in the INS and requires full realignment. Fixed ALCM mode. Corrected oxygen test logic to follow manual description. Now the needle moves from full to empty to full again until the test button is depressed. Fixed oxygen indication energization logic. Now, when pressing the OXY TEST button, the oxygen indicator will be energized by the emergency AC bus 1 instead of the main AC bus 2, thus allowing the oxygen level to be read with the engine off. Fixed Standby Horizon attitude reference symbol movement with keyboard inputs. Fixed initial position of the ejection seat clickspot before it is pressed for the first time. 3D model and textures: Fixed the size of white dots in the Autopilot control panel. Fixed circuit breaker label (C de GYRO circuit breaker was incorrectly called NAV). Improved BR-250 bomb texture. Fixed the spherical indicator, it now shows the correct pitch attitude. Fixed the standby horizon, it now shows the correct pitch attitude. Miscellaneous: Updated the Flight Manual. Updated the startup training mission: Highlighted the NWS high sensitivity button. Specified that the "I" key on the keyboard sets the throttle to idle. Added PHIMAT chaff pod to versions CT, CR, ED, BD, EQ, BQ. (Only visual for now). Added Stick Hide/Unhide keybind. DCS: C-101 Aviojet by AvioDev AIM-9M launch delay was reduced to 0.4 seconds. Magic 1 and 2 scan now is a 5 degrees wide rectangular pattern. Fixed Magic missile scan pattern. Sometimes the scan pattern size was excessively increased. Updated Magic missiles instantaneous seeker FOV. It is now 3.4 degrees wide. Fixed missing decimals in loaded radio presets. Fixed startup training mission (EN, ES and CN). The aileron control test trigger should now work. DCS: Flaming Cliffs by Eagle Dynamics Double pylons with B-8 rockets don't work on Su-27/33 - fixed DCS: Black Shark 3 by Eagle Dynamics ME. Incorrect mass of payloads - fixed MP. 2011 version instead of 2022 when looking at other clients - fixed Rotor gearbox sounds updated DCS: Combined Arms by Eagle Dynamics Fixed - Player can't use HE shells in the second stage if in the first stage set 0 HE shells. Fixed - "Zero-sight" mask in iso-view IR or NVG on MBT Abrams.
Campaigns The Enemy Within 3.0 Campaign by Baltic Dragon: General. Fixing typos, updates to briefings etc. Mission 01. Fixes to coordinates in subtitles. Removed unnecessary files from the mission. Mission 04. Added missing line for Pontiac. Updated on-screen messages so that player won't loose some of the comms. Mission 05. Removed duplicate briefing images. Updated flight plan (removed wrong WP1). Mission 06. Updated wrong kneeboard card with frequencies. Mission 07. Updated kneeboard and briefing images. Mission 09. Updated briefing images. Fixed issue with Overlord AI overstepping custom comms. Mission 11. Updated Player Group ID. Balancing of the difficulty for the infantry attack near the mosque. Mission 12. Fixed wrong VO for Lotus. Fixed overlapping comms for Raider. Mission 13. Fixed issue with missing debriefing. Minor typos fixed. Mission 15. Changed frequencies for some assets, so it is easier to manage the radios now. Mission 20. Updated mission date. Made some friendly units invisible so that they are not engaged by Russian SAMs.
DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations Documentation – typos fixed All missions – typos fixed All missions – planning charts included in in-game kneeboard All missions – sidenumbers changed to be more realistic
DCS: F/A-18C Raven One: Dominant Fury Campaign by Baltic Dragon Horizontal Update. Updated and fixed skins for the campaign Mission 01. Fixed problem with AI flights not taking off and carrier turning constantly Mission 08. Fixed issue with Red orbiting around the carrier after takeoff Mission 12. Added safeguard for AI engaging the SAM sites
DCS: F/A-18C Inherent Resolve Campaign by Looking Glass Adjusted ALL mission start/wait times - users can start aircraft quicker/start mission quicker Mission 5 - Barrel bombs - improved gameplay, added audio for fox calls player and wingman, improved AI, landings, sequencing Mission 11 - Chemical Alley - added immortal mode, improved gameplay, Enemy defences reduced, AAA FX improved, timings for tanker fixed Other bugs/errors corrected Mission End on mission fails has now been removed for ALL missions
DCS: Normandy 2.0 Map by Ugra Media Added scene of Spitfires factories in Hampshire Added scene with flags and warehouses from machinery at Heathrow Airfield Added the port of Le Treport Added two fishing boats Added fishing boat routes Added underground tunnels in Paris Added new tram routes in London Added wooden piers Improved radar tower scenes in England and France Improved port scenes for Portsmouth, Dunkirk, London Improved traffic of trains and cars Added earthworks at English airfields Kenley, Ford, Chailey, Needs Oar Point, West Malling, Gravesend Improved scenes of Orly, Saint-Andre-de-lEure, Amiens-Glisy, Carpiquet, Gravesend, Kenley airfields Improved tent and sandbag shelter scenes at Ford, Chailey, Gravesend, Kenley airfields Part of metal car bridges replaced by stone ones Improved range of visibility settings for city objects Improved life settings for objects Improved lighting of objects Destruction models are optimised Added steps on Tower Bridge, Mirabeau Bridge, Alexander III Bridge Fixed errors in the Chailey, Farnborough, Ford, Kenley, Beny-sur-Mer, Bazenville, Deux Jumeaux airfield scenes Fixed errors in taxiways and car parks at Chailey, Farnborough, Ford, Kenley, Lymington, Orly, Villacoublay, Saint-Andre-de-lEure, Creil, Cormeilles-en-Vexin, Carpiquet, Sainte-Laurent-sur-Mer Terrain errors on the French coast have been fixed Levelled terrain in the ports of Portsmouth, Dunkirk, London, Boulogne-sur-Mer Fixed errors in land textures near the Isle of Wight and on the coast of the landing zone Corrected collisions in Louvre Museum arches, military school in Paris, Luxembourg Palace, Tower, Victoria Station, Liverpool Street Station, Kensington Palace, Buckingham Palace Fixed errors at Cumberland and Newhaven Forts Fixed the hands on the clocks at Victoria Station, Big Ben and model churches Increased texture resolution for minimum settings Improved cliffs on the coast of France Added large size flags