DCS World Steam Edition - OBWKB
F-16C Viper

Development Progress



The new pilot model for the Viper is being worked on and will provide more realism and immersion when flying the DCS: F-16C Viper. In the above screenshot you may see an entirely new and highly detailed model. We patiently and kindly await your feedback.

https://store.steampowered.com/app/1090850/DCS_F16C_Viper/


Normandy 2.0

Development Report



The upcoming enhancements to DCS: Normandy 2.0 includes the addition of new routes and objects as well as existing scene improvements. New additions include factories, the port of Le Trepor, fishing boats, underground tunnels in Paris, as well as new tram lines and wooden piers in London. Radar towers, ports and airfields are also being improved, while scenes and collisions too. The terrain and the lighting of objects has also seen impressive improvements. The changes aim to provide a better and more accurate experience. Stay tuned for the next Open Beta update.

https://store.steampowered.com/app/2399880/DCS_Normandy_20/


Maverick Legacy

Top Gun Sale



The Maverick Legacy bundle is back on with a huge 40% discount! Please remember that the DCS: F-14 Tomcat by Heatblur Simulations also has a ‘first time at 35% discount’. These exclusive deals are now available until the 2nd of June at 15:00 GMT. Do not miss out on these great offers!

https://store.steampowered.com/app/411893/DCS_F14AB_Tomcat/

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
DCS World Steam Edition - OBWKB
​Open Beta
Development Report



Several updates and fixes have been made to various DCS modules. The Sandman Simulation, DCS: F/A-18C Flaming Sunrise Campaign was launched. The starter animation issue when using keybinds were fixed for the DCS: Fw 190D-9 and DCS: Fw 190A-8 while IndiaFoxtEcho's DCS: MB-339 has had several fixes including corrected indication for RNAV bearing, knob behavior for the gunsight MILS settings, and wrong RPM percentage for the anti-ice test. 
https://store.steampowered.com/app/2413980/DCS_FA18C_Flaming_Sunrise_Campaign_by_Sandman_Simulations/
https://store.steampowered.com/app/250990/DCS_Fw_190_D9_Dora/
https://store.steampowered.com/app/1101970/DCS_Fw_190_A8/
https://store.steampowered.com/app/2147490/DCS_MB339/

Furthermore, DCS: JF-17 Thunder by Deka Ironwork Simulations had three major issues fixed including image shaking during maneuvering, no RBM image for AG radar, and blackout issue at high altitude due to ECS turned off. DCS: F-14A/B Tomcat by Heatblur Simulations has entered the first stage of their ground handling and suspension improvements and added some new wing turbulence. The DCS: Mirage F1 by Aerges has also received a number of fixes worth reading about, please read the full changelog.

https://store.steampowered.com/app/1199120/DCS_JF17_Thunder/
https://store.steampowered.com/app/411893/DCS_F14AB_Tomcat/
https://store.steampowered.com/app/2071330/DCS_Mirage_F1/

AH-64D
Development Report



The most recent update to the DCS: AH-64D module includes the addition of the AGM-114L radar-guided Hellfire missile and Laser Spot Tracker (LST), as well as the option for the auxiliary fuel tank. The update also fixes several issues related to Multi-Crew and the rotor lighting effect artifacts at night have also been fixed. The VHF AM radio can now only receive in the 108 - 115.975 MHz range, and missile constraints box and rocket steering cursor are now displayed when SAFE. Additionally, the George AI now uses weapons correctly and there is no "Back Scatter" message when there are no missiles. Overall, the update has made improvements to the DCS: AH-64D module's functionality. Please check out Matt Wagner’s recent video on the AGM-114L Radar Guided Hellfire and to search for, acquire, and track a laser designation, make sure to watch the Laser Spot Tracking tutorial. 

https://www.youtube.com/watch?v=JTvHyIKq8iY
https://www.youtube.com/watch?v=2qjS_GJ5K_c

F/A-18C Hornet
Flaming Sunrise Campaign



DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations is a story-driven semi-dynamic single-player campaign setting player in place of squadron XO. You will plan and lead some combat sorties of your squadron, giving your best to create circumstances for coalition forces to win the war. This campaign is also out now on Steam.

https://store.steampowered.com/app/2413980/DCS_FA18C_Flaming_Sunrise_Campaign_by_Sandman_Simulations/

This campaign combines DCS: F/A-18C Hornet, DCS: Supercarrier and DCS: Persian Gulf and delivers over 100 pages of tutorials, detailed mission debriefings, charts and kneeboards. We hope you will enjoy it. 

https://store.steampowered.com/app/411950/DCS_FA18C_Hornet/
https://store.steampowered.com/app/1120305/DCS_Supercarrier/
https://store.steampowered.com/app/411890/DCS_Persian_Gulf/

Thank you again for your passion and support, 

Yours sincerely, 

​Eagle Dynamics
May 18, 2023
DCS World Steam Edition - OBWKB
Introduced new campaign:
DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulation

DCS World
Fixed H-6J GDJ-IV1 MER6 adaptor model.
Added smoke from vehicles and some static objects based on health, this means as a vehicle takes more damage you may see different levels of smoke giving you a better idea visually if you did any damage on that last run in.
ME. Info window expanded with opportunity to auto or selectively rename the units in the group. Press the “question” mark button next to the Group Name field. It was added earlier but not mentioned.
MP lobby. Select Role dialog now shows the name and IP address of the current server. The “Favorites” interactive star is also presented for convenience. Double-clicking on the IP address string copies it to clipboard. It was added earlier but not mentioned.
The lessons for free entry level Su-25T attack aircraft are improved: tuned triggers and timings; added helpful highlights and in-simulation pictures for some lessons; added RU voiceovers.
Added raster charts layers transparency
Fixed crash on loading surface textures in Normandy 2.0
Ships AI. Fixed - ships are swung around target course duration after hard turn.
Ground AI. Fixed - Artillery does not fire if there is more than one unit in the group.
Ground AI. SL Flakscheinwerfer 37 continues to work after destruction of the generator.
Dedicated server. Fixed - JTAC unresponsive in MP.
Fixed. Exhaust flames effect hang in the air after client changes slot or disconnects
Effects. Smoke from Vehicle Damage: smoke flickering when vehicle fire fixed, smoke after non-lethal damage temporary removed, added little smoke after damage for ships with old damage model
Destroyed AI plane teleports to ground level - fixed
MP. Static MLRS-270 attached to ship, don't moves with ship on client - fixed
In the mission there are many groups with multiple helo pickups. Once the helo's are full and troops remain a crash occurs - fixed
ME.GUI Error with task Embarking from Trigger actions in some cases - fixed
MP. DS. Required modules check is not working for the ww2 assets pack - fixed
MT. Units and smoke are visible through clouds from long distance - fixed
Weapons. Corrected weight of S-8 rocket family.

DCS: F-16C Viper by Eagle Dynamics
Adjusted threat position on the RWR.
Each threat lethality ring has been moved slightly outward. Radar threats in Track mode will appear just outside the solid white ring on the RWR display. Radar threats in Missile Guidance mode will appear inside the solid white ring. When taking defensive actions, radar threats displayed within the solid white ring should be prioritized over those outside the ring.
Fixed:Snowplow option missing on FCR page without TGP installed.
Fixed: High aspect BFM mission for Black Sea map - AI ignores player.

DCS: F/A-18C Hornet by Eagle Dynamics
Fixed: WPDSG designates the wrong point if the TDC assigned to HUD in A/G mode.
Fixed: Dumb bombs, cluster bombs and LGBs stuck in the wrong mode if IAMs are selected and a designation is made.
Fixed: Rudder animation on net phantom doesn't work.
Fixed: VFA-97 Fuel Tank Texture Issue.

DCS: AH-64D by Eagle Dynamics
Added AGM-114L. See video created earlier: DCS: AH-64D | Radar-Guided Hellfire Missiles (COMING SOON)
Added Laser Spot Tracker. See DCS: AH-64D | Laser Spot Tracking (COMING SOON)
Added Internal Aux Fuel Tank option
FM. Considerable change of flight dynamics model (WIP):
The range of roll and pitch control has been increased, and at the same time, the stability of the helicopter has been increased in all flight modes, including:
Helicopter controllability at low-speed maneuvering has been improved;
Increased helicopter roll stability at submaximal speeds;
Improved behavior in transitional modes (roll-in/out and pitch-in/out)
The trim position of the helicopter and controls in hover and level flight modes has slightly changed.
FMC/SCAS
SCAS tuned for modified flight dynamics model;
SCAS altitude channel damping and auto-shutdown behaviour was remodelled to react at specific limit parameters of the engine and vertical speed
Fixed: Weight issue after heavy loadout creates control problems
Fixed: Crash on PLT client when CPG leaves from crew.
Fixed: Multi monitor - Exported displays not respecting brightness
Fixed: George menu does not take into account the scaling of the interface. (reticle offset left)
Fixed: PERF page WIND direction displays value 180 deg opposite of correct value
Fixed: CHAFF (T1) should be "barriered" when forced to SAFE
Fixed: Enemy AI does not attack AH64 if pilot is killed (heli by CPG control)
Fixed: Rotor lighting effect artifacts at night
Fixed: Export viewport - static viewport images when choosing external views
Fixed: TEDAC Export Viewport spills into adjacent view ports
Fixed: VHF AM radio can transmit in 108 - 115.975 MHz range
Fixed: MPD TSD Pages - Routeline doesn't include Hazards points
Fixed: CPG TDU blinking in Multicrew/MP
Fixed: Blurred rotor effect not working for CPG in multicrew
Fixed: CPG Nav range automatically updating to new Nav range without SLAVE being re-enabled
Fixed: AGM-114 quantity issue when taking control with CA
Fixed: Missile Constraints Box and Rocket Steering Cursor not displaying when SAFE
Fixed: George AI uses weapons incorrectly in some case (George AI launches one missile without lazing the target. Missile flies past. Laser does not turn on. Indications on IHADSS does not correspond to the selected mode in George AI menu.)
Fixed: "Back Scatter" Message with no missiles
Fixed: M282 rocket warhead falls outside the timeframe
Fixed: Wrong control layer opens in the settings, after selecting AH-64 in the simulation

DCS: Mi-24P Hind by Eagle Dynamics
Added: NEXT and PREV. bind commands for R-60 launcher selector
Added: Quick start missions for NTTR and Caucasus
Fixed: Control options sometime stuck on Mi-24P Pilot-Operator category
Fixed: English cockpit backlight stencils conflict with Russian version stencils
Fixed: AI does not attack the MI-24P if pilot is killed and helicopter controlled by operator
Fixed: Petrovich AI menu does not take into account the scaling of the interface and reticle has left offset
Fixed: AC Voltmeter readings and wiring
Fixed: Petrovich AI warns about incoming attacks even if operator character is dead
Fixed: Killed Pilot character could control helicopter if Player being in operator seat and gives controls back ("C" by default)
Fixed: Several crashes reported by users through built-in report system

DCS: A-10C II by Eagle Dynamics
All training mission now using the correct A-10C II aircraft
Named presets for ARC-210 can be set in the ME now

DCS: UH-1H Huey by Eagle Dynamics
Added: New engine simulation model added, replacing the old one
Added: Hypoxia effect added to UH-1H pilot
Improved: Position lights dim/bright adjusted
All WWII aircraft
Repair now replaces the battery with a charged one.
Fixed. Guns sound the same with open or closed cockpit

DCS: Mosquito FB Mk VI by Eagle Dynamics
Fixed. RP-3 25lb is not firing as specified from within the mission editor - fixed
Fixed. Cockpit lighting does not work in the Multi-threading
Added new skins for the aircraft
Fixed. Glitches in the spinning propeller effect.

DCS: Spitfire LF Mk. IX by Eagle Dynamics
Added the Chinese Flight Manual
Fixed. Cockpit lighting does not work in the Multi-threading

DCS: P-47D by Eagle Dynamics
Fixed. Landing gear that led to jumping behavior and explosions of the aircraft

DCS: Bf 109K-4 by Eagle Dynamics
Fixed. AI bot flies too slow compared to the player flown aircraft
DCS: FW 190D-9 by Eagle Dynamics
Fixed. Starter animation backwards when using keybinds.
Reworked keybound starter handle animation

DCS: FW 190A-8 by Eagle Dynamics
Fixed. Starter animation backwards when using keybinds.
Reworked keybound starter handle animation

DCS: WWII Assets pack by Eagle Dynamics
C-47. Better start up visual is integrated
C-47. Fixed. Landing gear contact with the surface.
C-47. Added new sounds for the aircraft
Reloading sounds for WWII tanks are added
A-20. Fixed. Bomber does not fire defensive guns

DCS: MB339-A by IndiaFoxtEcho
Fixed incorrect indication for RNAV bearing
Fixed radios stop working when tacan is switched on
Fixed knob behavior for the gunsight MILS settings
Fixed tacan and radios volume at spawn according to ICS panel
Fixed wrong RPM percentage for the anti ice test

DCS: JF-17 by Deka Ironwork Simulations
Fixed: wmd7 image shaking during maneuvering
Fixed: AG radar no RBM image
Fixed: blackout issue at high alt due to ECS turned off
Updated: SMS supports PL-12 for new scheme test (Player needs to modify JF-17.lua to manually add PL-12 to JF-17 pylons)
Updated: PL-12 changed to same scheme as AIM-120C
DCS AJS-37 Viggen by Heatblur Simulations
Tweaked HUD glass for better visibility in very bright lighting.
Fixed various sound loop issues.
Better ease-in and ease-out for afterburner sounds in cockpit
Added ability to move ahead in Cold Start mission in case of misfiring trigger.
Show Must Go On livery now shows appropriate droptank textures.

DCS F-14 Tomcat by Heatblur Simulations
NEW: Major Ground Handling and Suspension Overhaul Phase 1:
Improved general suspension.
Improved taxi behaviour and ground roll characteristics.
Improved ground handling sounds.
More ground handling improvement to come!
NEW: Added pedal shaker sound (above 21 units AOA.)
NEW: Added wing turbulence and wind sounds for additional feedback queuing at high G/pitch rate
Added DLC deployment sound
Fixed USS Forrestal taking damage on landing and take off
Adjusted buffet intensity and AOA schedule for “realistic” buffet option
Adjusted Yaw SAS effectiveness
Adjusted ground effect pitch moment to assist in aerobraking and rotation (necessary after rolling friction reduction)
Fixed MAK-79 loadouts.
Phoenix pallet mass now again added to total aircraft mass (added weight cannot be seen in-game, but is taken into account in the FM)

DCS Mirage F1 by Aerges
TRAP 136 (‘Green’) and TRAP 137B (‘Red’) radios fixes:

TRAP-136 radio (‘Green’). Fixed incorrect operation of the radio function selector switch at cold start.
TRAP-136 radio (‘Green’). Fixed inoperative radio at cold cockpit start up, when the frequency was selected before the radio was powered on.
TRAP-136 radio (‘Green’). Selection of the Frequency mode selector 'G' position will not enable the guard receiver anymore. Use 'Pal+G' Function selector position to enable the guard receiver.
Fixed both 'Red' and 'Greed' radios function selector switches operation with autostart/autostop macros.

Optical Sight fixes:
Fixed a bug with wrong gunsight diameter, when entering A/G mode with VEL Optical Sight mode enabled.
Changed Optical Sight Velocity Scale display logic:
In '(C + M or SW) R' mode the Target Aspect Angle is displayed.
With short range missiles selected and not in '(C + M or SW) R' mode - the Target Closure Velocity is displayed.

General missile logic:
Wingtip missiles can now only be fired with a lock.
After review of available sources, Magic 1 and 2 missiles launch delays were reduced to 310 ms.
Added radar missile locked and masked tones.

Flight control system and AP fixes:
Yaw damper logic reworked: runaway yaw damper issue and oscillation in transonic fixed. Work on improving the behavior in wake turbulence is underway.
Fixed AP integral lateral command problems: AP can work with significant asymmetric payloads now.
AP ALT mode engagement is much more smooth now.
It's no longer possible to connect the AP at all when disconnection conditions are being met.
Solved AP disconnection issues with FFB.

3D model and textures:
Fixed Mirage F1 EE AOA color band lights.
Fixed Mirage F1 EE accelerometer reset animation.
Fixed right wing pylon. It is identical to the left wing one, instead of being both symmetrical.
Added missing SIL label to UHF radio unit.
Fixed animation of the anemometer speed bug.
Fixed several fuel and radar lights in the Mirage F1 EE.

Other fixes and improvements:
Corrected asymmetric load behavior when carrying BR-500 bombs.
Fixed control stick animation arguments mix.
Oxygen system energization logic fixed.
Main oxygen tank level test corrected.
Emergency landing gear deployment issues fixed.
Updated tooltips in Mirage F1 'Special Options' menu.
Fixed IDN training mission. Lesson 2.1: The navigation indicator (IDN).
Removed "T" key default binding in "Search light button" input.
Added "Stick alternate PTT button" input.
Updated flight manual.

DCS: Black Shark 3 by Eagle Dynamics
APU & Engine sounds updated

DCS: Flaming Cliffs by Eagle Dynamics
Su-33. G limiter not functioning correctly - fixed
DCS: Supercarrier by Eagle Dynamics
CVN-74 USS John C. Stennis No Number in LSO Display

DCS: Combined Arms by Eagle Dynamics
Fixed - The submarine could dive underground at shallow depths (after command from F10 map).
Fixed - Range lamp for leopard 2.
Fixed - Isometric view remains when switching to ship, if previously used for vehicle.
Added gun reloading sound for WWII tanks.

Campaigns
DCS: F/A-18C Inherent Resolve Campaign by Looking Glass
ADDED DOCS FOLDER - previously missing. Contains Campaign PDF, Mission Briefing PDFs, Info on skins and detailed campaign notes, credits
COLD STARTS - added for all applicable missions
Player now launches mission via SPACEBAR when ready allowing prep time
Added ability to use LABELS
Added SCORE SYSTEM system to each mission
Added optional IMMORTAL MODE to several longer missions, dangerous missions
Fixed / added EPLRS for all aircraft with datalink
New KNEEBOARDS for all missions with detailed flight plans, mission details including load out, flight plan, maps, orders, roll call and more
Embedded improved ground unit infantry skins from US Infantry Insurgent skins - see Campaign PDF for links
Player WAYPOINTS renamed for consistency
TACAN for tankers now use 72/74/75Y on all missions due to inconsistent TACAN issues
Mission1. Steered C-130 higher and wider to avoid confusing player to follow them on take off
Mission 2. Сorrected waypoints for target apron at menakh. Corrected transit speeds of package. Added additional ground units in firefight.
Mission 4. Improved in-game instructions and briefing. Improved Ai behaviours all-round. IImproved target sets and positions. Added improved secondaries and airfield attack. Dozens of other upgrades/improvements.
Mission 5. Adjusted helo heights - after reports of hovering around pad and too low for shoot downs around city. New audio added for weapons firing, BDA and other items. Mission improved playability / Flow / Timings.
Mission 7. Updated Ai behaviour for egress/recovery/landings. Updated Completion music. Updated Sabre20 audio/dialogue for improved accuracy (location, instructions). Updated Oil Derrick explosions. Updated Flypast Artillery strike/timings. Updated flight audio/comms to avoid audio clashes. Updated Banshee targeting and BDA.
Many more updates that improve flow/experience

DCS: F-14B Operation Sandworm Campaign by Sandman Simulations
Missions 12. Mission goals edited

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations
Radio frequencies fixed
Odd truck parked on a revetment fixed
Mission 6 odd units fixed

Spitfire IX The Big Show Campaign by Reflected Simulations
Radio frequencies fixed
Mission 2 success score fixed
Some random leftover statics removed

Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations
Radio frequencies fixed
Mission 10 AI takeoff bug workaround
Missing skin textures fixed

DCS: P-47D Wolfpack Campaign by Reflected Simulations
Hand gestures added

DCS: F-14A Zone 5 Campaign by Reflected Simulations
Hand gestures added
Mission 3 possible AI taxi bug workaround

DCS: F-14A Fear the Bones Campaign by Reflected Simulations
Hand gestures added

DCS: F-14 Speed & Angels Campaign by Reflected Simulations
Hand gestures added
TACAN added to the tanker in mission 13

DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations
Hand gestures added
Mission 10 progression safety added

DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations
New datacard developed which includes weather data, more comprehensive info of the entire strike package, aircraft weight table, Joker and Bingo fuel states, and Bullseye coordinates.
New flight plan page includes waypoint altitudes, incremental and cumulative distances, weapons loadout graphic and description.
Both datacard and flight plans use larger font for easier viewing in-flight.
For missions with AFAC (airborne JTAC), added ability to turn the laser off/on by the player.
All AI anti-air threats dumbed down a bit to enhance game enjoyment.
Added background radio transmissions for a more "immersive" experience.
All mission kneeboards updated to new graphics/checklists.
Added support for new ARC-210 radio
And finally, after wheels up, a new little secret in the F10 menu to help make those long, lonely flights more bearable.
Mission 0: Added new datacard and flight plan. Wingman crashes into Player's aircraft on final. Fixed. New ATC instructions when landing.
Mission 1: Added new datacard and flight plan.
Mission 2: Added new datacard and flight plan. Increased effectiveness of anti-air threats (previously didn't do anything).
Mission 3: Completely rebuild from scratch. Added new datacard and flight plan. Loadout adjusted. Added more bad guys at Senaki and Kutaisi. Added SEAD support. Modified flight plan.
Mission 4: Added new datacard and flight plan. Added a few more Russian JTACs and IFVs. MedEvac not appearing - fixed. Medevac smoke not appearing - fixed. Added more and bigger BOOMs for player enjoyment :>)
Mission 5: Added new datacard and flight plan. Updated flight plan route. Updated (increased) aircraft parked at Nalchick. Updated Colt 1-2's route. Changed Jolly to CH-53 (to better reflect CSAR Pave Low aircraft). Modified Jolly’s flight plan. Updated bad guy’s weapons.
Mission 6: Added new datacard and flight plan. Updated Russian convoy route. Added AFAC (Reaper) for targeting. Modified players loadout. Modified Russian aggressor's route.
Mission 7: Added new datacard and flight plan. Reworked the entire strike package, Coalition flights starting up but not launching - fixed. Mission goals revised. Less aggressive Russian convoy. Added SEAD flight. Changed Bullseye location.
Mission 8: Added new datacard and flight plan. Modified player's loadout.
Mission 9: Added new datacard and flight plan. Changed SA-8s to SA-9s (thanks Blackadder 55). Modified Players loadout. Added SEAD flight. Changed lasing JTACs. Changed loadout back to GBU-12s from GBU-54s (the player keeps the option to change loadout at mission start).
Mission 10: Added new datacard and flight plan. Essentially recreated this mission: modified all Russian ground unit's routes and waypoints. Updated mission goals and objectives. New mission briefings. Changed Pig Flight's loadout. Significantly modified and reorganized all Russian armor's routes and speed and added a few mildly effective SAMs to keep it interesting. Added another U.S. armored cavalry company to help fight the invading Russian horde.
Mission 11: Added new datacard and flight plan. Essentially recreated this mission: modified all Russian ground unit's routes and waypoints. Updated mission goals and objectives. Significantly modified and reorganized all Russian armor's routes and speed. Reorganized and remapped U.S. Cavalry's routes and makeup.
Mission 12: Added new datacard and flight plan. Essentially recreated this mission: modified all Russian ground unit's routes and waypoints. Updated mission goals and objectives. Significantly modified and reorganized all Russian armor's routes and speed. Reorganized and remapped U.S. Cavalry's routes and makeup.
Mission 13: Added new datacard and flight plan. Recreated the convoy to better follow their route.
Mission 14: Added new datacard and flight plan. Essentially recreated this mission: modified flight plan. Added new SEAD flight. Modified Russian armor at Tblisi. Added better AFAC support.
Mission 15: Added new datacard and flight plan. Add better ATC instructions. Boosted audio. Added more people and fireworks at Kobuleti. Decreased density of fog a bit.

DCS: F/A-18C Serpent’s Head 2 Campaign by Badger633
Missions 1 to 10: Ford dedicated skins added
Mission 3: Removal of co-ords via space bar fixed.

DCS: F/A-18C Rise of the Persian Lion Campaign by Badger633
Missions 1 to 15: Livery numbering fixed

DCS: F/A-18C Rise of the Persian Lion II Campaign by Badger633
Missions 1 to 13: Livery numbering fixed
Mission 13: Initial fail zone reduced.

DCS: F/A-18C Rising Squall Campaign by INVERTED
M02 - Fixed abnormal time flow at the beginning of the mission.
M08 - Fixed abnormal time flow at the beginning of the mission.
M09 - Fixed A-A data link functionality on SA page.
M10 - Fixed the issue of Hammer squadron not engaging.

DCS: UH-1H Huey Argo Campaign by 373vFS Greg
Fixed carrier issues on Missions 1 & 8
Tweaked cargo issues on Mission 3
Tweaked Mission's 4 time
Tweaked Mission's 8 Convoy reactions

DCS: F/A-18C Operation Pontus Campaign by 373vFS Greg
Fixed script error when targets were destroyed during CAS missions.
DCS World Steam Edition - OBWKB
F-15E Strike Eagle
Development Progress



“Progress on the DCS: F-15E Strike Eagle is coming along well as we steadily check off completed systems for Early Access.”

– RAZBAM



The final touches on the major systems include the Heads Up Display (HUD) Modes, Up-Front Controller (UFC) data, and Multi-Purpose Display (MPD) logic continues. RAZBAM is also focused on completing the AN/AGP-70 radar that includes both air-to-air and air-to-ground modes and sub-modes. The radar has been faithfully recreated using new technologies for DCS. A prime example of this is the Synthetic Aperture Radar (SAR) mode that allows you to build detailed radar maps from many miles away. One of the last items to complete before early access release is the authentic F-15E sound set.



Flight modeling is progressing well, it incorporates the Control Augmentation Systems (CAS) and autopilot system. Soon after the Early Access release, the ability to operate in "Blended Mode" with the upcoming Terrain Following Radar (TFR) will be added.



Furthermore, the majority of the 3D model is complete, and ready for early access with minor enhancements and tuning to be done later. At Early Access release, the DCS: F-15E Strike Eagle will include VR pilot bodies, “Ghost Controls”, and adjustable mirrors. Please stay tuned for more Strike Eagle news.



AMVI
Multiplayer Server



Aeronautica Militare Virtuale Italiana (AMVI) organizes international flight events across the globe. One of their most notable campaigns is the Joint Thunder Campaign. It takes place every spring and has attracted an impressive 136 users. The complexity of the event closely mimics real life mission planning. It proves AMVI's competence in coordinating large realistic missions. This year, the event will include Airspace Control Order (ACO), operational airports, various C2/AWACS, JTAC, and controlled SAM and ground units.

If you and your squadron are interested in taking part in AMVI's international events, please make sure to join the AMVI Discord Server.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
DCS World Steam Edition - OBWKB
Blue Flag
Multiplayer Scenarios



BuddySpike is going to offer Blue Flag scenarios that will include live statistics, an online live map and will feature historically accurate locations that were used by military personnel during the different wars in the region. Here is a list of the upcoming scenarios that Buddyspike is planning to host:

1956
Suez Crisis (Operation Kadesh) war, mainly between Egypt and Israel in northern Sinai peninsula. This Blue Flag scenario will include various Air operations and ground warfare in the famous areas of this war. Each coalition will be able to push through Sinai to occupy all the objectives and get control of the peninsula.

1967 - 1973
Starting from the Six-Day war (1967) through the war of attrition (1967 - 1970) and finally to the Yom Kippur war (1973) of the entire Sinai peninsula. This Blue Flag scenario will include more modern air, ground and naval operations of the 70s. It will incorporate current DCS modules and will also be ready for upcoming modules, simulating the war in all of the peninsula and the famous push points and stand offs between the Egyptian and Israeli armies and air forces.

Along with the above historical scenarios, Buddyspike is planning 2 other impressive theoretical scenarios in Sinai. The Semi Active Radar Homing (SARH) scenario that includes Fox-1 capabilities and weapon availability of the era. As well as a modern scenario that will include all modern weaponry and ammunition.



Sinai
Development Report



Our third party partner OneReTech continues to develop and enhance the DCS: Sinai map for upcoming early access launch. They have received a lot of positive feedback and comments since the last reviews. Thanks to all of you who commented and provided valuable information and criticism, Sinai can only get better with your support and review.

Some unique scenes have already been improved and many bugs have been fixed. The destruction models are in the final stages of development. Many improvements, including the great pyramids of Giza have already been implemented, along with many other scenes, airfield details and textures.

OneReTech have now added moving trains, greater variety of vegetation and birds in port areas and several models of tankers are already in the works that will complement the realism of port scenes.

For Early Access launch, six new airfields will be available:
  • El Arish, El Gora, Baluza are on the north of the Sinai peninsula.
  • Bir Hasanah is in the middle.
  • St Catherine and Abu Rudeis are to the south.

These strategic locations will allow the recreation of realistic scenarios of the missions of the Arab-Israeli wars.

“Our team has been working hard on a tool that allows you to procedurally get textures that are already used on the DCS: Sinai map. Furthermore, we have improved the tools that allow us to obtain height maps at a more accurate resolution of 1 metre per pixel, where the original resolution was 38 metres per pixel. This allows you to get textures as well as a surface mesh with a higher density using the Eagle Dynamics TDK tool. This can be used to build unique places and mountains. For example, you can make dunes in the desert not only on the texture, but also procedurally generate a surface mesh. We've included a few examples in the Development Screenshots.

– OneReTech



BuddySpike
Multiplayer Server



BuddySpike Blue Flag is a hardcore server that challenges your piloting and teamwork skills, resulting in a truly immersive and rewarding gameplay experience. They host persistent multiplayer DCS scenarios across different eras. The server includes live maps and statistics on the BuddySpike Gadget. For a detailed outline of the features of each event, go to the Buddyspike Wiki.

The Buddyspike community is mostly active on Discord. They are available to answer any necessary questions and provide assistance. So, what are you waiting for? Join the BuddySpike Server Discord.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
DCS World Steam Edition - OBWKB
We are introducing a multi-threaded version of the DCS
DCS Multithreading FAQ: https://forum.dcs.world/topic/320618-dcs-multithreading-faq/

Introducing new campaigns:
DCS: F-14 Speed & Angels Campaign by Reflected
DCS: MAD AH-64D Campaign by Stone Sky
DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations
DCS: AV-8B Kerman Campaign by Ground Pounder Sim
DCS: F/A-18C Inherent Resolve Campaign by Looking Glass

DCS World
Weapon. MIM-104 missile guidance error has decreased.
Weapon. BLU-97/B penetration warhead and damage effect has increased.
Weapon. CBU-87 with HOF 300 had no effect on tanks. This has been adjusted so it will at least damage them now (see F10 view damage levels).
Weapon. Corrected nozzle flame of rockets at the moment of launch.
Weapon. AMRAAM fixed an issue with Home on Jam (HOJ) mode.
Fixed liveries name for ground units (this fixes seasonal textures for some units).
Added Ropucha-class landing ship BDK-775.
Removed dust effect when ships are firing.
Fixed incorrect unit direction when mounted on a ship.
New sounds for AK-series, M249, L94A1, PKT, 2A72, 2A42, M242, GSh-6-30K, M240C, ZU-23-2, ZU-23-4, Rheinmetall Mk20, KPVT, 2A38, Vulcan, Oerlikon-KDA, L21A1, Utes, MG3, M2 Browning.
Fixed inability for submarines to attack ships.
Fixed crash when the "Unit AI set life" trigger is used for EWR AN/FPS-117.
Fixed stuck SON-9 radar when aircraft fly directly overhead it at high altitude.
AI Aircraft. Removed old and unusable Kh-28 missile from payloads from the Su-17.
F10 map. Big Smoke is always shown on the F10 map regardless of 'show' setting - fixed.
AI Aircraft. Corrected damage and collision model of the CH-53.
AI Aircraft. F-15C cannot AAR in right turn - fixed.
AI Aircraft. Incorrect negative AOA of slow planes in formations appears in some cases - fixed.
Crash when vehicle destroyed during task Embarking - fixed.
AI Aircraft. Su-34 damage model corrected.
MP. Server panel, players pool. Added clients counter.
All weapons still visible on multiple weapon mount if base runs out of that weapon - fixed.
Resource manager of air bases has been corrected.
Scripts. StaticObject.getByName fails if the unit name contains a dot - fixed.
ME. Ka-50. GUI Error when you press delete on INU Fix Point (NAV target point) - fixed.
ME. Ka-50. Comment in NAV target point remains from last mission - fixed.
Weapons. Jettisoned racks don't die when hitting the ground/sea - fixed.
SA-19 Tunguska. The power of warheads has been reduced so that it cannot destroy tanks.
Input controls adjustment window now preserves user state layout and selection during the mission session for convenience.
Module Manager now allows to uninstall and install Caucasus terrain.
Mk-82 bomb fuse on Mirage-2000 fixed
FC aircraft. Cyclic target Lock On by Enter key like easy avionics style - removed
OpenXR is removed from autosearch. DCS has a chain of VR vendors in priority oculus, OpenVR, Varjo, etc. OpenXR was in that chain in top priority, now it is removed from this chain and only available when you explicitly specify it in command line of DCS.
if you wish to use Open XR, a shortcut with the following commands will need to be created: --force_enable_VR --force_OpenXR
Game Options. Game avionics mode removed
Rain in cockpit fixed on numerous modules
Added LODs to Hangar on Caucasus Map
Runway craters cause no damage to aircraft taking off/landing - fixed
Weapons. AGM-84. The minimum launch altitude has been reduced to 200 feet
AI Aircraft. B-17G. Ailerons are deflected as flaperons on landing - fixed
Weapons. Improved AA missile launch catapult mechanics F-15, F/A-18
Weapons. AIM-7 and AIM-120 autopilot tuning for FLOOD mode
Weapons. Corrected AIM-7E warhead data
Weapons. Adjusted aiming errors for 9M39, FIM-92C and MIM-72G
CTD. DCS crashes on heavy missions without pagefile - fixed
Added grass to some terrain shelters
Fixed excessive amount of triangles and objects when terrain objects shadows set to FLAT/OFF
Corrected shadows by mountains
ME Triggers. Aircraft 3D model gets corrupted if its given Unit AI Set life equals 0
Fixed M-60 MBT
Fixed model UAZ-469
SON-9 radar elevation fixed
Added BDK-775 for Ukraine and Yemen
Fixed max speed for BDK-775
Added flir details for old model
Expanded the list of countries for historical mode for AN/FPS-117
CTD. Animation crash in MP, client hangs caused by M1097 Avenger - fixed
Campaigns. Custom campaigns shown in the "My Campaigns" menu sometimes won't let the user click the End Mission button - fixed
CTD. Crash on server if client is used as leader for a task Big Formation - fixed
CTD. Crash during landing at some airfields - fixed
Weapons. 8K14 SCUD missile. Explosion very small - fixed
Weapons. Low damage from FIM-92C Stinger - corrected
AI aircraft. AI can't properly use HD bombs - tuned
ME. Error in case of file MissionTheatreCache.lua is empty - fixed
AI ground. Dead ground vehicles keep emitting engine sound - fixed
TF-51. Fixed flap lever movement
AI aircraft. Fixed CBUs distribution along vehicle group
Weapons. AGM-62 Walleye missile will not be able to hit targets in pitch-black night
AI aircraft. Tuned defensive behaviour in the SAM danger area
AI aircraft. MQ-1A can't land in some case - fixed
AI aircraft. AV-8B goes 'zombie' when dropping GBU-54 - fixed
ME. Triggers Add Radio Item for group and coalition don't work for neutrals - fixed
Cockpit. MFD surface render increased from 80 to 150 km range
Settings. Add item for Blur Flat Shadows to graphics options
VR. Upper part of FOV become black in VR when head pitching down - fixed
Helicopters. Sling load feature stuck when unhooking same cargo twice - fixed
Current User Aircraft Mods crashing in Multithreading version
RWR stops registering SAMs with multiple users
Scripting: crash on output to log with formatting symbols
F10 map. Added direction and speed vector to aircraft and help symbols.
F10 map. Add tooltips to new icons.
F10 map. Add Show/Hide buttons for labels
AI ground units. AA Unit stuck after firing - FIXED
AI ground units. Distance error for the sights with laser rangefinder corrected.
AI ground units. User set invisible receives no RWR warnings from SAM.
AI ground units. Fixed accuracy of KS-19.
Ground units. Units dying with agony do not burn after explosion - Fixed.
Ground units. Georgian EWR radar does not respond - Fixed.
ME Setting ‘COLD AT START’ now working as intended for FLIR rendering. Not selecting this option will allow units to have infrared signatures at mission start rather than first needing to heat up.
AAR basket jittering around probe - fixed.
Mi-24 AI. Sometimes it would not attack targets - fixed.
MQ-9 AI. Reaper doesn't maintain Altitude - fixed.
AI jet aircraft. Proper implementation of thrust reversing. Engine mode and deceleration has been tuned.
AI helicopters. Helicopters collide on the runway after landing. Reassign holding/cleared for landing.
AI helicopters. Helicopters fall through the deck on landing in some cases - fixed.
AI aircraft. E2D collision when trying to taxi from parking on deck - fixed.
AI aircraft. Sound update for C-17A.
AI aircraft. Aircraft without off-boresight lock ability can do off boresight IR missile launches - corrected.
AI aircraft. Su-25T. Corrected wrong suspension of the right ECM pod. Corrected old naming of payloads.
AI aircraft. Su-27, fully extended leading edges at wingmen 2, 3, 4 in cruise flight - fixed.
AI aircraft. There is a plane in mission with option "No report waypoint pass" in mission. On the next waypoint it performs the Orbit task. The plane sends a message about taking a zone each time if it sends a trigger message using radio. Fixed.
AI aircraft. Attacking AIs with GBUs stay on the attack course forever after bomb run - fixed.
AI aircraft. A-10C AIs can’t use the whole range of ARC-210 and ARC-186 - fixed
AI ships. Some submarines fly when setAltitude is given a negative value - fixed.
MP. Scripting: fixed crash on output to log with formatting symbols.
MP. There is no notification about the request for permission to join the MP crew in some cases - fixed.
MP. Disconnecting from the server when controlling a vehicle in CA causes the vehicle to become immortal - fixed.
MP Events. onGameExit event fires 2x on mission_end - fixed
MP Events. Base captured events each time a player joins the server - fixed
LAU-10 rocket pod weight inconsistency - corrected LAU-10 mass to represent LAU-10D/A.
Weapons. GWS-30 Sea Dart doesn't give an RWR warning - fixed.
Weapons. ASM Kh-31A does not guide to ships - fixed
Weapons. Anti Ship missiles will extrapolate the ship's speed for intercept point calculation.
Weapons. Adjusted GWS-30 Sea Dart fuze and guidance parameters.
Weapons. R-27R/ER and R-33 missile seekers are synchronized with fighter radar. If target tracking fails, synchronization is lost and lock recovery becomes impossible.
Weapons. Kh-31 booster phase corrected. No guidance at booster phase.
Weapons. Fixed rate of fire for 127mm and 130mm naval guns.
ME. GUI Error when click on group in Suppliers list in some case - fixed.
ME. Ground units sometimes jump around and change heading when increasing group size - fixed.
The burning time of the destroyed weapons depot is limited to 40-70 minutes instead of infinity.
Setting "forestDistanceFactor" to negative value hides all trees - fixed.
Fixed inability to use FM modulation to communicate with AI wingmen in some cases.
Fixed typos in Encyclopedia texts (RU mainly).
Craters from bullet impacts cause FPS drop over time - Fixed.
MP. Dedicated server. Crash reports will send in silent mode without host interaction
Fixed a core's layout on AMD processors like AMD Ryzen 9 7950X3D (core group with lesser L3 cache size now used by IO pool only)
Scripting. Added world.removeJunk. Taking volume as first arg, returning amount of deleted objects.
Volume declaration is same as for world.searchObjects.
Usage: local volS = {id = world.VolumeType.SPHERE,params = {point = {x = -303780,y = 5,z = 629149},radius = 1000}}
world.removeJunk(volS)
VR Mask in native OpenXR is upside down - fixed
F10 map. Draw function setMarkupTypeLine only works once in a mission - fixed
Crash on EagleFM - fixed
MP. User don't get any notification on connect to a full server - fixed
Weapons. Kh-29 missiles loft down after launch - fixed
MP. Added a real-time procedure for checking the required modules in mission loading

DCS World Steam Edition - OBWKB
DCS World
  • MP. Added a real-time procedure for checking the required modules in mission loading
  • MT. Triggered text doesn't appear at some multimonitor configs - fixed
  • Radio messages move to the side in multi-monitor configuration - fixed
  • MT. Bullet impacts create many craters and large FPS hit - fixed
  • MP. DS. Crash seems to be related to fonts in overlay borders - fixed

DCS World Steam Edition - OBWKB
Voice Chat
Development Progress



We have improved the overall stability of the voice chat connection between users, even when using a VPN. We are now working on realistic radio sound effects and the possibility for players to create their own radio sound effect profiles. We’ve added static noises for better immersion and a microphone normalization feature with an updated mic test option. Many bugs have also been resolved when talking over the radio between different aircraft modules.

We have also added the ability to mute individual players and adjust the volume of specific channels. This gives players greater control over their communication and reduces potential radio distractions during gameplay.

The improvements to the integrated DCS World Voice Chat system are significant, and it will greatly enhance the overall experience. We are pleased to let you know that these enhancements are in final testing and that they will be released soon.



La-7
Development Report



The OctopusG team has been working on the most complete simulation ever created for this iconic World War II fighter by carefully studying considerable reference materials. They have completed the trajectory of movement settings that include mass-inertia, aerodynamic characteristics, propeller and engine. They are currently developing the compressed air system, control systems that include yaw and pitch channel trimmers, fuel, hydraulic and other systems.

The team is also working on the 3D model, including the damage model and a wide range of liveries. Liveries will include famous aces and several national liveries, both historic and alternative history.

Items to still complete include the QuickStart Manual, 2D art, and Instant Action missions. For a preview, please check out the DCS: La-7 start-up video tutorial
https://www.youtube.com/watch?v=sCBYUuzGMjc


WWII Fighter
Exclusive 50% Discount



DCS WWII Fighters are on sale for a limited time only! Save 50% with this incredible offer and experience the thrill of piloting some of the most iconic World War II aircraft. This deal is available until the 21st of May 2023 at 15:00 GMT on our e-Shop. We are also thankful to be offering an identical sale on DCS Steam Edition, which lasts until the 5th of May 2023. Choose from a range of authentic planes from multiple countries each with their own strengths and weaknesses.

WWII Fighters with a 50% discount:
https://store.steampowered.com/app/411920/DCS_Spitfire_LF_Mk_IX/
https://store.steampowered.com/app/223770/DCS_P51D_Mustang/
https://store.steampowered.com/app/316960/DCS_Bf_109_K4_Kurfrst/
https://store.steampowered.com/app/1101970/DCS_Fw_190_A8/
https://store.steampowered.com/app/250990/DCS_Fw_190_D9_Dora/
https://store.steampowered.com/app/1120304/DCS_P47D_Thunderbolt/

Whether you are a veteran pilot or just starting out, this sale is a perfect opportunity to expand your collection with some of the most renowned warbirds of all time. Check out the Shop for details.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
DCS World Steam Edition - OBWKB
DCS World
  • New WWII missions in the following formats: FWAF, Single Player and Multiplayer
DCS: Bf 109 K-4 Kurfurst by Eagle Dynamics
  • Updated weather and clouds for all Bf109 Training missions
DCS: Mosquito FB VI by Eagle Dynamics
  • Added missing Mosquito SP missions
DCS: Combined Arms by Eagle Dynamics
  • WWII Combined Arms Mission – FAC Driving M8 Greyhound version
Campaigns
Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations
  • Normandy 2 update compatibility
  • Cutscene added
  • Mission 2 target changed to Paris
  • Mission 5 target changed to Portsmouth
  • New briefing and kneeboard visuals
  • Skin updates
  • More accurate speeds & formations
  • Smoother triggers
  • More realistic Weather
P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations
  • Normandy 2 update compatibility
  • Cutscene added
  • Mission 4 target changed to Paris
  • Mission 7 expanded
  • New briefing and kneeboard visuals
  • Skin updates
  • More accurate speeds & formations
  • Smoother triggers
  • Extra voice overs
  • More realistic Weather
Spitfire IX The Big Show Campaign by Reflected Simulations
  • Normandy 2 update compatibility
  • Mission 8 target changed to the actual Ligescourt
  • Mission 7 base changed to a stand in for the Orkneys
  • Mission 9 base changed to Ford as in real life
  • Skin updates
  • More accurate speeds & formations
  • Smoother triggers
  • Extra voice overs
  • More realistic Weather
DCS World Steam Edition - OBWKB
Normandy 2.0
In Early Access now


https://www.youtube.com/watch?v=HfVANTmmsGE
DCS: Normandy 2 is 2.4 x larger than Normandy 1 and uses our latest map technology with our new enhanced lighting engine, object detailing, terrain texture resolution and damage modelling. In addition Ugra Media have done a fantastic job of recreating a vast number of historical buildings, airfields and infrastructure. For more details on this fabulous map, and how to upgrade please read the latest Normandy 2.0 FAQ forum section.

The early access price of DCS: Normandy 2 is USD 47.99, however, existing owners of DCS: Normandy 1944 or DCS: The Channel can upgrade for only USD 14.99, and owners of both legacy maps pay USD 9.99. Please be aware that this is a limited time offer and as of today, the legacy version of DCS: Normandy 1944 is no longer on offer.

For those of you who run DCS World Steam Edition, please rest assured that we are doing our best to bring you the exact same exclusive deals. Stay tuned for details.

Here are some of the best preview videos from popular YouTube channels:

Casmo: EXCLUSIVE Normandy 2 Map Preview! | DCS World
https://www.youtube.com/watch?v=SksPbqWsN4c
HIP: DCS Normandy 2.0. First Look
https://www.youtube.com/watch?v=HyPVEBbUJhU
PricklyHedgeHog: Ugra Media's Stunning Normandy 2.0 Map
https://www.youtube.com/watch?v=Wm1e9CcPgq0
Reflected: DCS Normandy 2 Map & Campaign Updates
https://www.youtube.com/watch?v=Ph6zimIfBqw



https://store.steampowered.com/app/2399880/DCS_Normandy_20/


WWII Fighters
50% Off Discount



We are thrilled to offer great savings across all our DCS WWII Fighters until the 5th of May, 2023. Enjoy 50% off DCS: Spitfire LF Mk IX, DCS: P-51D Mustang, DCS: BF 109 K-4 Kurfurst, DCS: Fw 190 A-8 Anton, DCS: Fw 190 D-9 Dora and DCS: P-47D Thunderbolt.

https://store.steampowered.com/app/411920/DCS_Spitfire_LF_Mk_IX/
https://store.steampowered.com/app/223770/DCS_P51D_Mustang/
https://store.steampowered.com/app/316960/DCS_Bf_109_K4_Kurfrst/
https://store.steampowered.com/app/1101970/DCS_Fw_190_A8/
https://store.steampowered.com/app/250990/DCS_Fw_190_D9_Dora/
https://store.steampowered.com/app/1120304/DCS_P47D_Thunderbolt/


Project Overlord
4YA Multiplayer Server



With the release of the stunning DCS: Normandy 2 map by Ugra Media, 4YA is pleased to announce that you will be able to enjoy the new map in all its splendour immediately after release on the 4YA WWII Project Overlord server in a player versus player environment. The 4YA Project Overlord missions focus on historical accuracy, recreating the air battles of the Normandy campaign on a day-to-day basis as realistically as possible. With a passion for history, they utilise original documents to place units at their exact historical location and recreate missions carried out back in 1944. This is your chance to jump into the seat of a young Allied or Axis fighter pilot and relive the Normandy battle from their perspective. Join the 4YA Discord

The release of the map goes hand in hand with the new missions designed for the 4YA WWII Project Overlord server and include:
  • A larger area offering vastly greater variety in the location of air battles
  • New airfields, especially historical airfields used by German units
  • New historical ground targets
  • New teamwork-dependent mission objectives
We are very excited with the growth of DCS WWII and truly hope that you will enjoy DCS: Normandy 2.0 and everything new it has to offer. It is a must-have for history buffs and gamers alike and we are confident that you will enjoy this updated theatre of operations. We kindly await your feedback.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
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